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Thread: Pact weapon and natural weapons
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2019-04-06, 01:44 AM (ISO 8601)
- Join Date
- Oct 2017
Pact weapon and natural weapons
I'm wanting to build a warlock hexblade character, and I know the hexblade has the hex warrior ability and a key insert that caught my eye was this
"you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest."
Tabaxi are proficient with their natural weapons in this case claws, so could this apply to their claws? Making them deal 1d4+Cha instead of str?
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2019-04-06, 03:18 AM (ISO 8601)
- Join Date
- Sep 2017
- Location
- Portugal
Re: Pact weapon and natural weapons
Gotta say I like this idea and not just for Tabaxi. Imagine this with a synergy with the cantrip Primal Savagery, flavored as a patron slowly possing/merging with the character changing both physically and mentally. I think it would make for a pretty cool theme.
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2019-04-06, 03:42 AM (ISO 8601)
- Join Date
- Sep 2013
- Gender
Re: Pact weapon and natural weapons
If I was DMing, I'd definitely allow this.
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2019-04-06, 07:21 AM (ISO 8601)
- Join Date
- Mar 2017
- Gender
Re: Pact weapon and natural weapons
Sure, you would be better off picking a 1d8 damage weapon. I would definitely allow it.
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2019-04-06, 11:31 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Pact weapon and natural weapons
RAW, it doesn't work, because natural weapons are unarmed strikes, which are a lack of a weapon, not a weapon.
But it doesn't really add any power, and lends itself to cool ideas, so sure, why not?Time travels in divers paces with divers persons.
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2019-04-06, 11:53 AM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Somewhere
- Gender
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2019-04-06, 04:50 PM (ISO 8601)
- Join Date
- Aug 2016
Re: Pact weapon and natural weapons
My knee-jerk response is to try and abuse this unique interpretation. Success! Half-Elf Hexblade 1/Moon Druid with Elven accuracy: now has beast attacks that hit far more accurately than a normal druid's would.
Verdict: DENIEDLast edited by TheUser; 2019-04-06 at 04:50 PM.
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2019-04-07, 12:58 AM (ISO 8601)
- Join Date
- Jul 2017
Re: Pact weapon and natural weapons
They're gonna Wildshape at the end of *each* long rest to pick the beast's natural weapon? I'd be inclined just to let them, to see what the heck they're planning.
Hell, give 'em a cursed item that makes it so they can't leave Wildshape early when they go into it, and watch what happens.
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2019-04-07, 03:35 AM (ISO 8601)
- Join Date
- Sep 2013
- Gender
Re: Pact weapon and natural weapons
Yeah, plus they need a level in Warlock to pull this off, which is going to make them pretty MAD.
I mean, I suppose they can ignore Strength and Dex if they plan to spend almost all their time wild-shaped, but then either they'll be largely ignoring their spells or else they'll likely come to regret having Cha in place of Dex.
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2019-04-07, 04:51 AM (ISO 8601)
- Join Date
- Dec 2006
Re: Pact weapon and natural weapons
Moon Druid doesn't play nicely with multiclassing. You lose most class features while wildshaped into a beast, including the Hexblade ability. There are very few anything/moon druid concepts that actually work out, unfortunately. It doesn't even interact particularly well with your allies abilities (e.g. you can't heal it because it only has temporary hit points). It would be nice if wildshape could be more modular, rather than how awkward it is now. 5e is a nice overall improvement over 3.5e, but some things they oversimplified a bit too aggresively. Wild shape might have fit better as a druid/ranger prestige class, if that concept still existed. And rather than fully polymorphing into a creature and killing any chance of seamless integration with your other abilities, it would be nice if you could pick up specific animal characteristics and upgrade your beast form piecemeal. It should modify your characteristics rather than replacing them, and only suppress abilities that don't make sense in animal form rather than all abilities across the board.
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2019-04-07, 06:04 AM (ISO 8601)
- Join Date
- Aug 2016
Re: Pact weapon and natural weapons
I'm genuinely concerned for you as an individual if you managed to read the wildshape ability and come away with that interpretation.
Originally Posted by Player's Handbook page 67 under WILDSHAPELast edited by TheUser; 2019-04-07 at 06:06 AM.
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2019-04-07, 09:30 AM (ISO 8601)
- Join Date
- May 2017
Re: Pact weapon and natural weapons
In addition to TheUser's point, I don't think I've ever heard this interpretation of wildshape hit points.
Originally Posted by PHB p67
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2024-03-12, 12:36 AM (ISO 8601)
- Join Date
- Oct 2017
Re: Pact weapon and natural weapons
I know this was a dead thread not trying to revive it just telling what ruling I went with allowing it because its a D4 weapons opposed to the D8 he could have used with long sword. and he rarely would bond with it he was wondering if the character COULD do it. and I gave them a chance around level 5 the players were arrested by a rival guild (i was running a whole civil war breaking out in Ravnica.) So while locked up in the boros legion encampment the party hand to plan a break out. While being worked to dealth the players actually took time doing things like using wet soap to try and make key molds and use wax to make one time use keys to see what the could get in and out of. this took sessions to do but it felt like watching half a season of prison break. eventually the players made a key to the impounded items storage and slowly smuggled most of their items back and while in there found a portable hold and brought lots of extra things with them including what they thought was a chest full of coins. when they opened the chest in a safe place before the guards got alerted inside was a pair of Claws of the Umber Hulk. it was then that the Tabaxi and wizard knew what to do. the Wizard used Haste on the Tabaxi who used the claws Dig speed to increase the dig speed as much as possible to make a hole through the stone as fast as he could. the party all climbed in the portable hole and held their breath for a few turns til the tabaxi shaw shanked his way out of the prison. outside the prison the guards quickly tried to re apprehend the party the the Tabaxi had no choice but to used his claws for the fight because the umber hulk claws keep you from using any other weapon.
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2024-03-12, 06:49 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Birmingham, AL
- Gender
Re: Pact weapon and natural weapons
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