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  1. - Top - End - #1
    Barbarian in the Playground
     
    stewstew5's Avatar

    Join Date
    Jul 2016

    Default Two-character player race

    A race designed to let players be two influences on the field, effectively becoming 1.5 characters.

    https://homebrewery.naturalcrit.com/share/ryZ0f5iPYN

    I know this has a lot of potential abuse issues, but if requested by a non-malicious player looking for a good time it shouldn't prove too many issues.

    As well, it isn't quite as powerful as two players making separate characters and then working in conjunction with each other

    (fluff still in progress)
    Last edited by stewstew5; 2019-04-07 at 12:59 PM. Reason: Edit: wrong link


    I like to create builds and see them as optimized as powerful. I also have an annoying habit of having gratuitous character ideas and used to regularly ask to switch them out, or ask for small, against-the-rules, caveats to see a character come to completion without being hopelessly useless.
    While I have kicked a few of these habits, or at least slowed them, I try to keep all of my builds/ideas across as few, as official, and as popular rulebooks as possible as to avoid annoying everyone else.

  2. - Top - End - #2
    Bugbear in the Playground
     
    SolithKnightGuy

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    Sep 2018

    Default Re: Two-character player race

    Okay. If you want more balance.

    Limit spellcasters to one leveled spell per turn.
    Martials Duos are going to be superior until level 5, that's okay if your group can handle that.
    Disadvantage on attacks after a miss is rough, but advantage on the hit is super powerful. It will often turn it into 2 hits or 2 misses, instead of equal chance. Not really a problem, but opens up for GWM/SS tactics. Duo 1 attacks normally to get the hit, to give duo 2 advantage for GWM/SS.
    Spell casters gain the most. 2 reactions means 2 chances to counterspell/shield/absorb elements.
    Even getting 2 cantrip casts is a huge power jump. A Duo Sorlock quickening Agonizing Repelling Blasts? That's 16d10+80 with 160 foot of knock back. Only costs 4 sorcery points.


    Basically it's going to destroy balance with major limits. Giving each their own actions and reactions is never going to balance out. You call out and limit extra attack, but nothing similar for spellcasters.

  3. - Top - End - #3
    Ogre in the Playground
     
    Maat Mons's Avatar

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    May 2018

    Default Re: Two-character player race

    How about letting the two of them together take the actions of a single character? But they can mix and match which body is doing what?

    So, initially, only one body can attack in a turn (barring reactions). But once you get extra attack, you can have each body make one attack, or one body make two attacks.

  4. - Top - End - #4
    Firbolg in the Playground
     
    Man_Over_Game's Avatar

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    Default Re: Two-character player race

    It's a cool thought, but very strong.

    I'd probably just simplify it to be that they share Actions, Bonus Actions, Reactions and HP, but they can use their speeds individually. When one is eligible for a triggering ability (such as Two Weapon Fighting), the other is as well. When one makes an attack against a creature, the other can either cast a Cantrip attacking that creature, or make a weapon attack against the same creature, as a Bonus Action.

    To compensate for the fact that they'd effectively get an Eldritch Knight's feature, or the Sorcerer's Quicken Spell Metamagic, they are considered Frail and have a -2 to their Constitution. This makes them exceptionally easy to burst down with an AoE, which is justification enough for me to see something like this be played at my table.

    High rewards are earned through high risk.
    Last edited by Man_Over_Game; 2019-04-08 at 06:15 PM.
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  5. - Top - End - #5
    Bugbear in the Playground
     
    SolithKnightGuy

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    Sep 2018

    Default Re: Two-character player race

    Edit: Don't know how my post appears to have been duplicated removing the second one.
    Last edited by Galithar; 2019-04-08 at 06:53 PM.

  6. - Top - End - #6
    Barbarian in the Playground
     
    RangerGuy

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    Sep 2009
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    Default Re: Two-character player race

    Wasn't there an official race that did this back in 3.5?
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  7. - Top - End - #7
    Barbarian in the Playground
     
    stewstew5's Avatar

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    Jul 2016

    Default Re: Two-character player race

    Quote Originally Posted by Galithar View Post
    Okay. If you want more balance.

    Limit spellcasters to one leveled spell per turn.
    Martials Duos are going to be superior until level 5, that's okay if your group can handle that.
    Disadvantage on attacks after a miss is rough, but advantage on the hit is super powerful. It will often turn it into 2 hits or 2 misses, instead of equal chance. Not really a problem, but opens up for GWM/SS tactics. Duo 1 attacks normally to get the hit, to give duo 2 advantage for GWM/SS.
    Spell casters gain the most. 2 reactions means 2 chances to counterspell/shield/absorb elements.
    Even getting 2 cantrip casts is a huge power jump. A Duo Sorlock quickening Agonizing Repelling Blasts? That's 16d10+80 with 160 foot of knock back. Only costs 4 sorcery points.


    Basically it's going to destroy balance with major limits. Giving each their own actions and reactions is never going to balance out. You call out and limit extra attack, but nothing similar for spellcasters.
    You’re right you’re very right. Limiting to one spell per turn is probably best and I do t know how it did nae cross my mind

    Quote Originally Posted by Man_Over_Game View Post
    It's a cool thought, but very strong.

    I'd probably just simplify it to be that they share Actions, Bonus Actions, Reactions and HP, but they can use their speeds individually. When one is eligible for a triggering ability (such as Two Weapon Fighting), the other is as well. When one makes an attack against a creature, the other can either cast a Cantrip attacking that creature, or make a weapon attack against the same creature, as a Bonus Action.
    A good idea; how would it be worded to match the rule books?

    Quote Originally Posted by Man_Over_Game View Post
    To compensate for the fact that they'd effectively get an Eldritch Knight's feature, or the Sorcerer's Quicken Spell Metamagic, they are considered Frail and have a -2 to their Constitution. This makes them exceptionally easy to burst down with an AoE, which is justification enough for me to see something like this be played at my table.

    High rewards are earned through high risk.
    Also very smart


    I like to create builds and see them as optimized as powerful. I also have an annoying habit of having gratuitous character ideas and used to regularly ask to switch them out, or ask for small, against-the-rules, caveats to see a character come to completion without being hopelessly useless.
    While I have kicked a few of these habits, or at least slowed them, I try to keep all of my builds/ideas across as few, as official, and as popular rulebooks as possible as to avoid annoying everyone else.

  8. - Top - End - #8
    Bugbear in the Playground
     
    The Kool's Avatar

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    Default Re: Two-character player race

    Quote Originally Posted by lightningcat View Post
    Wasn't there an official race that did this back in 3.5?
    The D'vati, yes. Worth a read. Races of Destiny, was it?
    If you need me for anything, or I forgot about something, PM me and I'll see it.
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    Quote Originally Posted by frogglesmash View Post
    I guess I'll amend my original statement and instead say that Pathfinder is close enough to 3.5 to spark an argument about how close it actually is.

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