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Thread: The Samurai Class
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2007-10-02, 10:12 AM (ISO 8601)
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The Samurai Class
i've looked everywere for stuff on the forums and eventually driven insane by the "you can only search every 300 seconds" rule ive decided to ask.
I have seen a link in someones signiture to a "fix for samuri" and as sods law likes doing the most prevented me from veiwing who it is so could anyone point me in the direction of any kind of samuri discussion or something pleaseLast edited by CrazedGoblin; 2007-10-02 at 10:50 AM.
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2007-10-02, 10:43 AM (ISO 8601)
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Re: The Samuri Class
Samurai are...not typically well supported here. They're considered by most on the boards to be the weakest class available, and I'm sure many others will be more than willing to tell you why.
I'm not saying you shouldn't talk about them, I'm just trying to gently warn you about the maelstrom you may very well be walking into.
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2007-10-02, 10:47 AM (ISO 8601)
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Re: The Samuri Class
I think the reason you were having trouble with the search feature is the fact that you can't spell "Samurai".
Samurai are fighters forced into a suboptimal fighting style with a special capstone ability that doesn't actually work. As a result, people tend not to like them.
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2007-10-02, 10:50 AM (ISO 8601)
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2007-10-02, 10:52 AM (ISO 8601)
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Re: The Samuri Class
The most common responses for playing a Samurai tend to be either a) play a Fighter or b) play a Warblade. Both are better options than playing the actual samurai class (especially in the case of option B, which doesn't become irrelevant after level 7-ish). The samurai is terrible both for mechanical and for fluff reasons.
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2007-10-02, 10:54 AM (ISO 8601)
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2007-10-02, 10:58 AM (ISO 8601)
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2007-10-02, 11:04 AM (ISO 8601)
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Re: The Samurai Class
With Tome of Battle out, the need for a samurai class is lessened, because you can just play a warblade who uses a katana and focuses on diamond mind and iron heart, it's useful and flavorful.
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2007-10-02, 11:15 AM (ISO 8601)
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2007-10-02, 11:45 AM (ISO 8601)
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Re: The Samurai Class
If OA samurai was great, then why you can't use it? I don't think too much homebrewing is need to adapt him to 3.5.
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2007-10-02, 11:54 AM (ISO 8601)
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Re: The Samurai Class
Pretty sure I never made that law...there's a whole heap I have made for my campaigns, but I've never been big-headed enough to name them after myself. Maybe I should? Hmm, bit of food for thought, eh?
Anyway, Samurais. I'm afraid I don't have that much experience with them (never played as one, never been in a party with one, never DMed a group with one, only read over the stats and details once, in my first few months of DnDing)...as ignorant as it makes me sound, why are they considered here to be the weakest class avaliable?For the last time, it stands for Shadow of Darkness!
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2007-10-02, 11:55 AM (ISO 8601)
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2007-10-02, 12:02 PM (ISO 8601)
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Re: The Samurai Class
As people have been saying, if you're a Tome of Battle fan you can just make a good samurai out of a Warblade.
If you're not a Tome of Battle fan ... just play a Fighter with the Frightful Presence feat from Draconomicon. You get everything that the Complete Warrior Samurai gets (except you have to get a high Dex if you actually want to use TWF). But you don't suck quite so hard.You can call me Draz.
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2007-10-02, 12:08 PM (ISO 8601)
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Re: The Samurai Class
Bah. Who says you can't just play a samurai variant (bah. Just take a Fighter)who uses a naginata (glaive) or a no-dachi (greatsword) if you don't like the CW samurai.
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2007-10-02, 12:13 PM (ISO 8601)
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Re: The Samurai Class
I feel the urge to link this. And remember that there does exist a "samurai" archetype in fiction that can't be fully represented by a fighter just as there exists a "ninja" archetype that can't be represented by a rogue.
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2007-10-02, 12:28 PM (ISO 8601)
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Re: The Samurai Class
Fixing the Samurai is doable. Take a fighter and focus on one or more of: mounted archery, spear (yari), polearm (naginata) or bastard sword. Stay far, far away from two-weapon fighting.
If you wish then you can fix the fighter so that it can actually represent some fictional archtypes besides the angry beastmaster. I would recommend giving the class a few more skillpoints and an expanded skill list.
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2007-10-02, 12:46 PM (ISO 8601)
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2007-10-02, 04:31 PM (ISO 8601)
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Re: The Samurai Class
Thanks to Veera for the avatar.
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2007-10-02, 04:44 PM (ISO 8601)
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Re: The Samurai Class
Wait, isn't Finagle's law just a 'folk' version of murhpy's law? Because Dictionary.com is saying Murphy's law is just the "anything that could go wrong, will" definition.
From Dictionary.com
Murphy's Law
–noun
the facetious proposition that if something can go wrong, it will.
Also called Murphy's First Law.
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2007-10-02, 04:54 PM (ISO 8601)
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Re: The Samurai Class
I thought a fundamental part of Murphy's Law was the addendum, "... and at the worst possible time."
You can call me Draz.
Trophies:
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Also of note:
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- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2007-10-02, 04:57 PM (ISO 8601)
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Re: The Samurai Class
Yes, so says the fourth definition down on that page.
I'm sorry, I think I helped to derail this thread.
Uhhh... Basically, Samurai is a class that lacks effective abilities in 3.5, and there are a number of alternatives that can fit with themonksamurai flavour.
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2007-10-02, 07:13 PM (ISO 8601)
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Re: The Samurai Class
Well, really what is the samurai compared to a fighter?
Level by level analysis:
{table=head]Level|Fighter|Samurai
1|Bonus Feat|Exotic Weapon (Bastard Sword)
2|Bonus Feat|Limited TWF
3|--|Unrestrained Smite 1/day
4|Bonus Feat|--
5|--|Limited Quick Draw
6|Bonus Feat|+4 intimidate
7|--|Unrestrained Smite 2/day
8|Bonus Feat|Improved Initiative
9|--|--
10|Bonus Feat|Standard Action - Demoralize all in 30ft
11|--|Limited Improved TWF
12|Bonus Feat|Unrestrained Smite 3/day
13|--|--
14|Bonus Feat|Move Action - Demoralize all in 30ft
15|--|--
16|Bonus Feat|Limited Greater TWF
17|--|Unrestrained Smite 4/day
18|Bonus Feat|--
19|--|--
20|Bonus Feat|Frightful Presence[/table]
The samurai gets the same number of class features as the fighter gets bonus feats. However, the samurai's class features are extremely limited compared to the bonus feats of the fighter. Plus their weapons (bastard and short sword) are inferior to most other weapons and are the only weapons a samurai can use with his class features.
In short: a samurai is a very limited fighter based on a notoriously weak fighting style with weak weapons. And almost all class features can be emulated by feats (and as better versions), so just go with a fighter.Last edited by Lord Tataraus; 2007-10-02 at 07:18 PM.
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2007-10-02, 07:55 PM (ISO 8601)
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Re: The Samurai Class
To make sure I'm understanding that: He gets two-weapon-fighting and quickdraw feats, but only with Bastard Sword and Short Sword, and he's scary. Oh, and he can smite, too. Yeah, that does sound pretty pathetic.
I presume that, by saying that the capstone ability doesn't work, folks just mean that the HD it affects are so low as to be irrelevant to a level 20 character? As in, it technically works, but it just sucks?
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2007-10-02, 08:18 PM (ISO 8601)
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Re: The Samurai Class
I've been considering a couple of alternative class features for the samurai to see if I can't beef them up a bit.
Kiai Focus
Level: 3rd
Replaces: If you select this class feature, you do not gain the Kiai Smite abilty at 3rd level, nor do you gain any additional daily uses of that ability at later levels.
Benefit: Once per day, you may give a great cry that focuses your mind and body on the destruction of your enemies. You may add your Charisma bonus (minimum +1) to all your damage rolls made with your katana or wakizashi for a number of rounds equal to your class level.
You gain an additional use of this abilty per day at every level you would have gained additional uses of Kiai Smite (7th, 12th, and 17th).
Warrior's Glare
Level: 4th
Replaces: If you select this class feature, you do not gain the Staredown, Mass Staredown or Improved Staredown abilities.
Benefit: You may make a single melee attack against an opponent as a standard action. You may take a penalty on this attack up to an amount equal to your base attack bonus. If the attack hits, you can make an immediate Intimidate check against that opponent, adding a bonus equal to the penalty you applied to your attack. If you gain a damage bonus from the Kiai Smite or Kiai Focus abilities on this attack, you may apply that bonus to the check as well. If the check succeeds, the opponent is shakened for the rest of the encounter. You cannot use this ability to worsen an opponent's fear condition beyond shakened.
At 10th level, you may use this ability on an opponent who is already shakened to make them frightened.
At 14th level, you may take a full round action to make a full melee attack, using this ability on every target struck. Make a single Intimidate check and apply the results against the resistance checks of all targets. You cannot apply this ability's effects to the same target more than once per full attack. In addition, you may use this ability on an already frightened target to make them panicked.
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2007-10-02, 08:25 PM (ISO 8601)
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Re: The Samurai Class
cabbagetheif and i tried to fix it. pretty much made it a fighter with 4+int skill points and fluffy skills. the link is in my sig.
edit: it is under the spoiler with "contributions to the playground"Last edited by reorith; 2007-10-02 at 08:37 PM.
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2007-10-02, 08:39 PM (ISO 8601)
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Re: The Samurai Class
Yep.
I presume that, by saying that the capstone ability doesn't work, folks just mean that the HD it affects are so low as to be irrelevant to a level 20 character? As in, it technically works, but it just sucks?
{table=head]HD|Effect
up to 4|Panicked, 4d6 rnds
5-19|Shaken 4d6 rnds
20+|nothing[/table]
So unless you fight swarms of little guys, nothing happens. Great capstone ability, especially since there is a feat to get almost the same thing (AFB).
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2007-10-02, 08:42 PM (ISO 8601)
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Re: The Samurai Class
I like more the Master Samurai (don't know if it was updated to 3.5 or not) mostly because of the fluffy.
It's a PrC, meaning that you start off as a normal guy, only studying under a sensei (i.e.: start as a 1st level fighter), and after a certain level, you finally becomes a samurai. You don't start being a full samurai at 1st level.
The abilities are not so bad. Twice strenght bonus when using a bastard sword two-handed (instead of x1.5), ability to deal max damage (except on criticals) a couple times a day, and these things.
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2007-10-02, 09:00 PM (ISO 8601)
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Re: The Samurai Class
Dhaver's right on the Murphy's law bit. It's really not as pessimistic as it's made out to be, more of a "don't provide an option for somebody to screw something up" than a "life's out to get us all" sort of statement.
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2007-10-03, 02:54 AM (ISO 8601)
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Re: The Samurai Class
Samurai's good for a one-level dip if you're planning to take a level of Exotic Weapon Master later in order to get Uncanny Blow, since the bastard sword happens to be an excellent weapon to use with that ability.
That's about it.
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2007-10-03, 02:58 AM (ISO 8601)
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Re: The Samurai Class
If you go with the OA class, at first level you get a masterwork katana and the other thing. not too bad, useless to take it past that though.