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    Ogre in the Playground

    Join Date
    Nov 2011

    Default Arcane Seer [PEACH]

    Note: The Occult Seer is my more recent revision of this class.

    Arcane Seer (D&D 3.5)

    Level BAB Fort Ref Will Special 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st +0 +0 +2 +2 Sudden Insight, Armored Mage 5 3
    2nd +1 +0 +3 +3 Dream Visions 6 4
    3rd +2 +1 +3 +3 6 5
    4th +3 +1 +4 +4 6 6 3
    5th +3 +1 +4 +4 6 6 4
    6th +4 +2 +5 +5 6 6 5 3
    7th +5 +2 +5 +5 6 6 6 4
    8th +6/+1 +2 +6 +6 6 6 6 5 3
    9th +6/+1 +3 +6 +6 6 6 6 6 4
    10th +7/+2 +3 +7 +7 6 6 6 6 5 3
    11th +8/+3 +3 +7 +7 6 6 6 6 6 4
    12th +9/+4 +4 +8 +8 6 6 6 6 6 5 3
    13th +9/+4 +4 +8 +8 6 6 6 6 6 6 4
    14th +10/+5 +4 +9 +9 6 6 6 6 6 6 5 3
    15th +11/+6/+1 +5 +9 +9 6 6 6 6 6 6 6 4
    16th +12/+7/+2 +5 +10 +10 6 6 6 6 6 6 6 5 3
    17th +12/+7/+2 +5 +10 +10 6 6 6 6 6 6 6 6 4
    18th +13/+8/+3 +6 +11 +11 6 6 6 6 6 6 6 6 5 3
    19th +14/+9/+4 +6 +11 +11 6 6 6 6 6 6 6 6 6 4
    20th +15/+10/+5 +6 +12 +12 6 6 6 6 6 6 6 6 6 6

    Alignment: Any
    Hit Die: 1d8

    Skill Points at 1st Level: (4 + Int modifier) 6
    Skill Points at Each Additional Level: 6 + Int modifier

    Class Skills: Appraise, Autohypnosis, Bluff, Concentration, Decipher Script, Diplomacy, Heal, Knowledge (any), Listen, Search, Sense Motive, Spellcraft, Spot, Use Magic Device

    Armor and Weapon Proficiency: The Arcane Seer gains proficiency with all light armor, all simple weapons, and the scythe.

    Sudden Insight
    The Arcane Seer can use this ability to do any of the following. It takes an immediate action unless otherwise noted, but can be used even if flat-footed. This ability can be used a number of times per day equal to the Arcane Seer's class level + 2.
    - Gain a +1d6 insight bonus on any d20 roll, damage roll, or to AC against one attack. The insight bonus increases by 1/3 of the Arcane Seer's class level, rounded down.
    - On the next attack roll the Seer makes in the same round, the target loses any Dexterity bonus to AC.
    - Gain the benefit for 1 round of any Armor or Weapon Proficiency feat or Fighter Bonus Feat for which the Arcane Seer meets the prerequisites.

    Armored Mage: The Arcane Seer does not suffer an arcane spell failure chance when casting Arcane Seer spells in light armor.

    Dream Visions (Su):
    At 2nd level, the Arcane Seer may recieve visions while asleep. There is a % chance per night equal to half of the Arcane Seer's class level of this happening. If it does, treat it as though the Arcane Seer cast a Contact Other Plane spell. Sudden Insight can be used for the intelligence check, and the Arcane Seer can take 10 on the check.

    The Arcane Seer can spontaneously cast any spell on the class' spell list. Spell DC is 10 + spell level + Charisma bonus, and the Seer recieves bonus spells for having a high Charisma.

    In addition, any Divination spell (on the class' spell list or not) can be prepared by studying from a spellbook, prayer book, or scroll that contains that spell. Such study takes 10 minutes per spell. Doing so takes up a spell slot of the appropriate level (which might be adjusted by metamagic feats), which can be released by casting or voluntarily losing the spell, though it is spent for the day. The same spell can be prepared more than once.

    In some cases, psionic powers are included in the spell list. In such cases, they are still cast as arcane spells, not psionic powers, and have verbal and somatic components. If the power could be augmented, then an Arcane Seer could augment the spell by using a higher level spell slot, which has the effect of casting it as if 2 additional power points per additional spell slot level were used.

    The Arcane Seer learns to interpret even simple things as omens, so even if a spell normally requires as expensive material component, it can be cast as an Arcane Seer spell with a cheap substitute that can be provided by a spell component pouch. That only applies for spells on the class spell list. If the spell requires an expensive focus or XP component, that is still required unless otherwise noted.

    While Arcane Seer spell training focuses primarily on divinations, it also includes some magic to communicate, to foil other spellcasters, to provide false information in certain contexts, and to manipulate time in other ways than just fortelling the near future.

    Arcane Seer spells:
    0th: arcane mark, daze, detect magic, detect poison, guidance, know direction, message, read magic
    1st: comprehend languages, critical strike, detect animals or plants, destiny dissonance (psionic), detect chaos/evil/good/law, detect secret doors, detect snares and pits, detect undead, doom, golem strike, grave strike, hawkeye, healer's vision, identify, insightful feint, know greatest enemy, moment of clarity, obscure object, omen of peril, shield, sign, speak with animals, spontaneous search, true strike, true casting, undetectable alignment
    2nd: allied footsteps, animal messenger, arcane eye, augury, blessed aim, celerity (lesser), chain of eyes, clairaudience/clairvoyance, detect thoughts, heroics, hunter's eye, insidious insight, insight of good fortune, know vulnerabilities, listening lorecall, locate object, misdirection, near horizon, object reading (psionic), see invisibility, sensitivity to psychic impressions (psionic), share husk, status, tactical precision, whispering wind
    3rd: alter fortune, analyze portal, anticipate teleportation, arcane sight, battlemagic perception, circle dance, clarity of mind, commune with lesser spirit, dispel magic, elemental eye (any), enduring scrutiny, find the gap, haste, helping hand, invisibility purge, know opponent, listening coin, nondetection, secret page, slow, speak with dead, speak with plants, spellcaster's bane, telepathic bond (lesser), tongues, treasure scent
    4th: anchored navigation (psionic), assay spell resistance, celerity, commune with nature, detect scrying, discern lies, divination, implacable pursuer, lay of the land, legend lore, locate creature, revelation, scrying (any mirror or water surface can be used as a focus), spell theft, spiritual advisor, unluck, weather eye
    5th: commune, contact other plane (as Dream Visions), break enchantment, echo skull, false vision, find the path, mage's private sanctum, permanency (no XP cost when used on an Arcane Seer spell), prying eyes, Rary's telepathic bond, scry location (any mirror or water surface can be used as a focus), status (greater), true seeing, zone of revelation
    6th: analyze dweomer, anticipate teleportation (greater), contingency, dispel magic (greater), eye of stone, eyes of the oracle, hindsight, interplanar telepathic bond, probe thoughts, scrying (greater), stone tell
    7th: arcane sight (greater), brain spider, commune with greater spirit, fiendish clarity, gem tracer, kiss of draconic defiance, vision
    8th: celerity (greater), chain dispel, discern location, hypercognition (psionic), moment of prescience, mind blank, prying eyes (greater), screen, visions of the future
    9th: absorption, eye of power, foresight, Khelben's dweomerdoom, metafaculty (psionic), programmed amnesia, reaving dispel, replicate casting, time stop
    Last edited by kinem; 2020-08-05 at 06:17 PM.

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