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Thread: Arcane University Classes
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2019-04-20, 03:50 PM (ISO 8601)
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- Jan 2019
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- Santa Barbara, California
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Arcane University Classes
Literally. What would be some (hopefully slightly comical) names that an Arcane University might have for classes and/or one-off lectures?
Things like:
Succubus Summoning 101
Blasting like a Balor: How To Make the Most of Your Fireball Spell
Abjuration: The Study of Pretty Colors that Block Stuff
Demons and Devils: What's the difference?
Building an Undead Army 102: [scribbled underneath] Note: Not to be mistaken for how to resurrect loved ones.
Etc.
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2019-04-20, 04:38 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: Arcane University Classes
Introduction to Metaphysics
Advanced Studies in Arcane Lore
Alchemy 101
Calligraphy for Scroll-WritersThe Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2019-04-20, 04:44 PM (ISO 8601)
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- Nov 2012
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Re: Arcane University Classes
We had a couple threads similar to this one:
1001 Courses at a Fantasy University.
Courses for a literal college for bards.
What would a Wizarding School would be like?Last edited by Clistenes; 2019-04-20 at 04:46 PM.
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2019-04-20, 04:45 PM (ISO 8601)
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- Jan 2019
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- Santa Barbara, California
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Re: Arcane University Classes
That's good, but I'm looking for a more comical bend on the idea.
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2019-04-20, 06:51 PM (ISO 8601)
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- Feb 2008
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- Italy
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Re: Arcane University Classes
In memory of Evisceratus: he dreamed of a better world, but he lacked the class levels to make the dream come true.
Ridiculous monsters you won't take seriously even as they disembowel you
my take on the highly skilled professional: the specialized expert
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2019-04-21, 02:15 AM (ISO 8601)
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- Nov 2010
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Re: Arcane University Classes
Illusionists take a lot of art classes, especially still life and figure painting.
Time is but a pattern in the currents of causality,
an ever changing present that determines our reality,
the past we see as history, the future seed with prophecy,
and all the time we think on time our time is passing constantly.
Starlight and Steam RPG
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2019-04-21, 08:07 AM (ISO 8601)
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- Nov 2010
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- Beyond the Ninth Wave
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Re: Arcane University Classes
Every single department has found a way to proclaim via their 101 course that their spellcasting is the best and you need look nowhere else. Sorcery 101: Superior Spellcasting, that kind of thing. At least two departments don't even offer 101 courses these days, on account of being "too advanced" - in practice this means that one department's 201 is laughably simplistic for a course of its ostensible level, and that the other simply doesn't prepare you for 201 and most students flunk out.
In general, the entire school is an excuse for faculty rivalries.Last edited by gkathellar; 2019-04-21 at 08:10 AM.
Originally Posted by KKL
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2019-04-21, 10:07 AM (ISO 8601)
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- Jul 2013
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Re: Arcane University Classes
Evocation 203: the value of friendship - teaches complex mathematical equations for determining whether or not it's worthwhile to friendly fire you allies
Abjuration 210: Intermediate Theory for Counterspelling - actually an intermediate evocation course, but the Abjuration department forges paperwork to plant you in the class and have you take notes so they can find the flaws in their spells and counterspel them better. The better you do in the evocation class the better grade you get in this one, counts for 6 credits, obviously.
Divination 201: Seeing the Unseen - the professor has a ring of Greater Invisibility and throws things at you while laughing. You can leave early if you can throw it back.
Conjuration 312: Advanced Planar theory - Every Conjuration student who has taken this class seems tired. None of them talk about why.
Necromancy 102: Life and Death basics - they meet in a field in the middle of the night. You run laps while Unseen Servants chase you with torches and pitchforks. Everyone drops this class in week two, but the Necromancy department unanimously agrees that it's the most important class in the curriculum.
Illusion 404: How not to be Seen - the Professor has a Crystal Ball, a bag of flour, and a list of names. If he recognizes you at the final, you fail.
Enchantment 302: Unseeing the Seen - You have a wand of modify memory and spend the entire class trying not to remember what the professor is doing.
Transmutation 113: Basic Morphic structures - Theoretically this class is about experimenting with Alter Self and observing the plethora of different possible body modifications. In practice, this class is about figuring out which of your fellow students is a furry.
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2019-04-21, 02:21 PM (ISO 8601)
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- Sep 2007
Re: Arcane University Classes
Math and Evocation: How Many Fireballs Are Too Many?
Rhetorics 201: Getting Along With Your Meat-Shields
Home Arcanomics: Finding the Freshest Components
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2019-04-21, 02:32 PM (ISO 8601)
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- Jan 2019
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- Santa Barbara, California
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Re: Arcane University Classes
These are really awesome. I'm definitely going to be using a bunch of them!
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2019-04-21, 02:45 PM (ISO 8601)
- Join Date
- Aug 2017
Re: Arcane University Classes
- Another Name for Running Away
- Flame versus Acid, and Why Radiant Magic Sucks
- How to Make Friends, an Introduction to Necromancy
- Another Fireball, and Why its Never Too Much
- Invisible Flight, and Why You Don't share with your Meat Shields
- Slight of Hand, and why your 'Companions' don't need to know about the Gems you 'Found'
- Charm and Why you Never Need Old Friends
- Wild Magic and Wild Parties
- Chaos and Making the Most of Randomness
- Contingency and How you are Better than your Friends
- Why Intelligence is the only thing that Matters
- How to Make Dumb Folks Sacrifice for You
- Cult Leadership 101, Starting an "Adventuring Party"
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2019-04-21, 05:47 PM (ISO 8601)
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- Sep 2009
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Re: Arcane University Classes
How to reach altered states of consciousness I: Lucid dreaming: literally consists of just napping and taking notes of your dreams.
How to reach altered states of consciousness II: Herbal aides: literally doing every psychoactive drug under the sun.
Bonus points for being something actual practicioners of esoteric arts might do in real life."It's the fate of all things under the sky,
to grow old and wither and die."
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2019-04-23, 08:36 AM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: Arcane University Classes
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2019-04-25, 05:55 AM (ISO 8601)
- Join Date
- May 2018
Re: Arcane University Classes
Arcane Geometries: An Introduction- because somebody taught these wizards how to perfectly know the range of their spells and how to alter that.
OI YOU! Join this one Discord where people talk 3.5 stuff! Also chicken infested related things! It’s pretty rad! https://discord.gg/6HmgXhUZ
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2019-04-25, 02:02 PM (ISO 8601)
- Join Date
- Oct 2014
Re: Arcane University Classes
The Heresy of Wisdom-based Arcane Spellcasting
Fantastic Beasts and Where to Find Them (for spell components)
The Problem with Sorcerers: Why you shouldn't become a university dropout
Elminster's Exercises for Evading Everything (Especially Effort) - Enlightened Experienced Expert
The Simulacrum Invasion of 1129: How NOT to Take Over the World
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2019-04-25, 02:17 PM (ISO 8601)
- Join Date
- May 2006
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- Wandering in Harrekh
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Re: Arcane University Classes
Intro to Postmortem Communications: Necromancy and You
Comparative Magecraft
Topics in Contemporary Architecture: How to Build a Better Mage Tower
Mundane Relations: Moving Beyond Pitchforks and Torches
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2019-04-25, 02:30 PM (ISO 8601)
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- Dec 2012
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- toulouse
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Re: Arcane University Classes
pyromancy 101: or how to fireproof your beard and wizard hat.
1001 ways to troll clerics: a crash course in metaphysics.
physical education: how to avoid effort by casting.
history: when divination simply doesn't cut it.
advanced silent casting: duelling in the library. (the librarian is a balor in withdrawal: don't get caught)
advanced telekinesis: cancelled on account of sexual harrassment suits by unknown people.
transformation 101: satisfy your inner *shudder* druid.
strategy 101: how to put the "shield" in "meat shield".
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2019-04-25, 04:54 PM (ISO 8601)
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- Mar 2011
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Re: Arcane University Classes
Conjuration 102: Safe Summoning (Never without Protection (from Evil))
If brute force isn't working, that just means you're not using enough of it.
When in doubt, set something on fire. If not in doubt, set something on fire anyway.
My Homebrew
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2019-04-27, 01:43 AM (ISO 8601)
- Join Date
- Apr 2013
- Gender
Re: Arcane University Classes
Get hold of "The Principalities of Glantri", which details The Great School of Magic. A school with teachers, maps, details on courses and tuition and gaining experience and graduation, etc.
Courses include (these are skills/non-weapon proficiencies, which in 3.5 terms these are somewhere between skills and feats and class abilities):
- Agility Training
- Conjure Companion
- learning languages
- Mandragora (identifying, handling, use)
- Meditation
- Quick casting
- spell combination
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2019-04-27, 02:48 AM (ISO 8601)
- Join Date
- Apr 2007
Re: Arcane University Classes
Theoretical Theology
Applied Theology
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2019-04-27, 11:22 AM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: Arcane University Classes
Last edited by LibraryOgre; 2019-04-27 at 11:22 AM.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2019-04-27, 02:06 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- toulouse
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Re: Arcane University Classes
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2019-04-28, 07:03 AM (ISO 8601)
- Join Date
- Oct 2014
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2019-04-28, 08:14 AM (ISO 8601)
- Join Date
- Sep 2009
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Re: Arcane University Classes
Philosophy 101: remedial course to all those apprentices who don't get why they need to study theology. (Dimwitted student: "I thought this was a school for arcane magic? I wanna be a wizard, not a cleric!")
Applied Philosophy: Importance of Platonic forms to Conjuration and Transmutation.
Applied Philosophy: mind-affecting spells and correct understanding of the non-self.
Applied Philosophy: magical realism and existence of abstract entities.
Applied Philosophy: logic (or lack thereof) in axiomatic understanding of magic.
Advanced Mathematics: introduction to Far Realms or how Euclid was very, very wrong."It's the fate of all things under the sky,
to grow old and wither and die."
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2019-04-28, 09:05 PM (ISO 8601)
- Join Date
- Mar 2004
- Location
- In eternity.
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Re: Arcane University Classes
General Eduction 101: What To Do When You're Low On Spells
Kinesiology 101: Preparing to Do Might and Magic
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2019-05-04, 03:56 AM (ISO 8601)
- Join Date
- Feb 2016
Re: Arcane University Classes
High Energy Metaphysics
Magic In Science
Nonphysical Mechanics
Practical Hamartiology
Introduction to Sacred Geometry
Physical Biology of the Soul
Elementary Quanta of Matter and Spirit
Natural and Supernatural History
Statistical Divination
Principles of Parapsychology
Karmic Emission and Absorption According to Moral Theory
Particle Metaphysics
EDIT:
The Science of Magic
Necronomics
Edible, Inedible, and Bellicose Fungi
Archaeology for Looters
Banks and Politics Along the River Styx
The Color Theory Out of SpaceLast edited by Bohandas; 2019-05-04 at 04:25 AM.
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Omegaupdate Forum
WoTC Forums Archive + Indexing Projext
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2019-05-04, 04:35 AM (ISO 8601)
- Join Date
- Aug 2018
Re: Arcane University Classes
Bladesinging 202
And a sign underneath: please ensure Mage Armor, Misty Step, or Shield are prepared before entering. We don't want another eye poked out.
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2019-05-04, 04:43 AM (ISO 8601)
- Join Date
- Jun 2015
Re: Arcane University Classes
Necromancy 102: Life and Death basics - they meet in a field in the middle of the night. You run laps while Unseen Servants chase you with torches and pitchforks. Everyone drops this class in week two, but the Necromancy department unanimously agrees that it's the most important class in the curriculum.
Living in lava 101 (you can do that at ECL 1)
Course in following 50 courses at once 101 (it explains why the end result of goblin wizard studies is the same as the one of elf wizard studies while the latter study for far longer)
Course in procrastination 101(what elves follows)Last edited by noob; 2019-05-04 at 04:44 AM.
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2019-05-05, 12:04 PM (ISO 8601)
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- Jan 2007
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- Derby, UK
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Re: Arcane University Classes
Alchemy is Not Necromancy: Using the Right Tool for the Right Job
Lecturer E. Elric.Last edited by Aotrs Commander; 2019-05-05 at 12:05 PM.
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2019-05-06, 12:12 AM (ISO 8601)
- Join Date
- Mar 2017
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- Inner Palace, Holy Terra
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Re: Arcane University Classes
An arcane university department, let's say Evocation, probably has a curriculum like:
1st Semester
MGK100: Introduction to the Arcane [2Cr]
EVC100: Introduction to Evocation [3Cr]
EVC101: Introductory Evocation Lab [1Cr]
THEO125: The Divine and the Arcane [3Cr]
RHET105: Technical Writing [3Cr]
MATH231: Calculus II [4Cr]
2nd Semester
PHYS211: Physics Mechanics [3Cr]
MATH241: Calculus III [4Cr]
CHEM105: Introduction to Chemistry [4Cr]
HIST101: Histories of the Materiel Planes [3Cr]
DIV105: Reading Magic Nonmagically [2Cr]
3rd Semester
MTPS211: Metaphysics Mechanics [3Cr]
PHYS212: Electricity and Magnetism [3Cr]
MATH251: Differential Equations [3Cr]
CHEM205: Advanced Chemistry [4Cr]
PHYS213: Thermal Physics [3Cr]
4th Semester
EVC300: Thermodynamics [3Cr]
EVC301: Metaphysical Thermodynamics [3Cr]
EVC250: Spell Dynamics [3Cr]
PHYS250: Planar Physics [4Cr]
HIST250: Histories of the Planes [3Cr]
5th Semester
MATH385: Higher-Dimensional Geometric Structures [3Cr]
EVC350: The Elemental Planes [3Cr]
EVC320: Cantrip Dynamics [3Cr]
THEO325: Magic Flow Mechanisms [3Cr]
ABJ205: Abjuration for Nonmajors [3Cr]
6th Semester
EVC325: Basic Evocation Cantrips [4Cr]
EVC326: Cantrip Lab [1Cr]
EVC311: Somatic Component Mechanics [3Cr]
EVC312: Material Component Mechanics [3Cr]
EVC310: Verbal Component Mechanics [3Cr]
7th Semester
EVC442: Senior Thesis [3Cr]
EVC460: Evocation Lab 1 [2Cr]
EVC433: 1st Level Evocation [3Cr]
DIV401: Read Magic [3Cr]
--TECHNICAL ELECTIVE-- [3Cr] [IE: ENCH402: Sleep, ABJ402: Shield, EVC402: Burning Hands]
8th Semester
EVC443: Senior Thesis Continued [3Cr]
EVC461: Evocation Lab 2 [2Cr]
--TECHNICAL ELECTIVE-- [3Cr]
--TECHNICAL ELECTIVE-- [3Cr]
--TECHNICAL ELECTIVE-- [3Cr]
Also offered:
EVC199: Evocation Seminar [2Cr]
EVC185: Undergraduate Research [2Cr]Last edited by LordCdrMilitant; 2019-05-06 at 12:14 AM.
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!