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2019-07-05, 10:19 AM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
Avatar by TinyMushroom.
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2019-07-05, 12:15 PM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
Congruent N: When you cast this spell, until your next turn, the next spell you cast costs N less if it has a different colour to this spell.
This is a mechanic for Alara, trying to capture the feeling of a plane recovering its lost heritage, mana and geography through rewarding many-coloured decks. Most cards it's intended to be on should have an effect that it shares with a colour it doesn't have, although this is more of a design guideline than a solid rule.
Chaotic Acolyte R
Goblin C
Congruent 1 (When you cast this
spell, until your next turn,the next
spell you cast costs 1 less if it has
a different colour to this spell.)
In her search for identity beyond
Jund, Meess unwittingly became the
first of the Unorthodox Godtouchers.
1/1
Spoiler: other examplesMerciless Charge X2RG
Sorcery U
Congruent 2 (When you cast this
spell, until your next turn,the next
spell you cast costs 2 less if it has
a different colour to this spell.)
Choose X creatures you control. They gain
+X/+0 and trample until end of turn. At the
end of your turn, draw a card for each creature
that died under your control
Vow of New Alara 3GWU
Enchantment—Aura R
Enchant creature
Congruent 3
When you cast a spell with congruent, you may
create a token that's a copy of ~.
Enchanted creature gets +X/+X for each copy of ~ you control, where X is its number of colours.
~ cannot be attached to a creature that has a card called ~ attached to it.
Nobody in Bant expected the fall of its citadels. Nobody outside
Bant expected the survival of its ideals.Last edited by Durkoala; 2019-07-09 at 12:25 PM.
Spoiler: Pixel avatar and Raincloud Durkoala were made by me. The others are the work of Cuthalion.
Cuteness and Magic and Phone Moogles, oh my! Let's Watch Card Captor Sakura!Sadly on asmallhiatus.
Durkoala reads a book! It's about VR and the nineties!
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2019-07-05, 05:36 PM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
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2019-07-06, 01:42 AM (ISO 8601)
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2019-07-08, 06:19 AM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
GNU Terry Pratchett
My DMing advice.
Hong Kong
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2019-07-08, 10:08 AM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
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2019-07-08, 03:25 PM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
Selesnyan Harbinger 2GW
Creature - Elf Warrior U
Camaraderie (Whenever another creature enters the battlefield under your control, this creature gets +1/+1 until end of turn)
When Selesnyan Harbinger enters the battlefield, look at the top five cards of your library. You may reveal any number of creatures with power 2 or less from from among them and put them into your hand. Put the rest on the bottom of your library in any order.
2/2Last edited by TurboGhast; 2019-07-09 at 05:24 PM. Reason: Ninjaman's right twice over
Link to true signature
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2019-07-08, 05:01 PM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
Gruul Bloodcaller RG2
Creature - Minotaur Druid R
Tap, Sacrifice a creature you control: Gain (G)(R) Mana
Zeal (R/G) (You may cast this spell for (R/G) instead of its normal cost as though it had Flash. A creature summoned this way has Haste and "Sacrifice this creature at the beginning of the next end step").
"Mind the Gruul 'round here. They're more ruthless than stupid and that's sayin' somethin'." - Boros Scout
3/3Last edited by Man_Over_Game; 2019-07-09 at 10:02 AM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2019-07-08, 05:10 PM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
A Return to Ixlan Mechanic
Piggish Ankylosaurus 2RG
Creature - Dinosaur (R)
Appetite - 2 (At the beginning of your upkeep you may sacrifice any number of creatures, for each creature sacrificed this way place two +1/+1 counters on this creature. If a +1/+1 counter is placed on this creature, it is fed until end of turn.)
If Piggish Ankylosaurus was fed this turn, whenever it attacks you may have it deal X damage to any target and untap X lands you control, where X is the amount of +1/+1 counters on Piggish Ankylosaurus.
4/4Last edited by mystic1110; 2019-07-08 at 07:12 PM.
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2019-07-08, 06:00 PM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
I feel like the Corrupt Creature effect might be better as an Aura. That fits how other "curse" effects are applied. Something like:
Corrupt Creature (When this creature dies, it becomes an Aura, enchanting a creature you control, with "When the enchanted creature would be sacrificed, you may instead sacrifice this enchantment")
While this card is an Aura card, it has "Enchanted creature cannot be blocked by more than one creature"Last edited by Man_Over_Game; 2019-07-08 at 06:14 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2019-07-08, 09:27 PM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
What does it mean to "die from combat damage?" How does that interact with having noncombat damage marked on it either before or after combat? I'd suggest either "dies during combat" or just "dies" to make the mechanic easier to process.
For the mechanic, I'd suggest adding some language stopping the mana from emptying from your mana pool until the end of the turn. Otherwise, salvage creatures dying in combat will do so uselessly most of the time.
For the card, "in the same combat" isn't a phrase that has any rules meaning.
Others have gotten at this, but I think you're looking for something that transforms into an Aura. From there you can add rules text specifically protecting against sacrifice effects, or add Totem Armor since sacrifice effects don't get used nearly as often as destroy effects.
This seems perfectly functional, but aren't Vampires already undead outside of Innistrad? Wouldn't it make more sense for this to be a human?
First, there is already a mechanic named Frenzy. Second, the card is way too powerful, as since you can sacrifice the creature to its own ability it gives you 3 mana on turn 1, making it arguably stronger than Dark Ritual.
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2019-07-08, 09:36 PM (ISO 8601)
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2019-07-09, 01:29 AM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
Selesnya has always been about creature tokens, many of which are created by spells which aren't creatures. Wouldn't it make more sense to make it trigger off creatures hitting the battlefield, so it had synergy with what Selesnya usually does?
Probably, I don't think that means they can't still owe debts though. My "head flavor" for it was actually that becoming a vampire was what caused his debt.
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2019-07-09, 01:39 AM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
Link to true signature
Feel free to sig anything I post, just do so in quote format.
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2019-07-09, 02:26 AM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
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2019-07-09, 10:01 AM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2019-07-09, 10:42 AM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
How about changing it to the following:
Salvage [value]
When an permanent with salvage would be sent from play to the graveyard, exile it. Until the end of the current turn you can add the listed manna to your manna pool. If you do, send the card to the graveyard. At the end of the current turn if the card is still exiled, send it to the graveyard. The card must have successfully entered play for this ability to be used (ie, not countered, discarded etc).
Magmacore Myr 3
Artefact creature-Myr U
If destroyed in combat deal 1 to a creature it was attacking or blocking.
Salvage [R]
Their unstable power-cores make them almost as dangerous as scrap are they are functional.
2/2
Also another idea
The Cannibal Factory
Legendary Land R
T ; Generate 1
T 2 ; Create a 1/1 Artefact Creature token.
Whenever an artefact creature you control dies add 1 scrap token to The Cannibal Factory.
Salvage [x] - [x] is Black mana equal to the number of Scrap tokens on this card when exiled.Last edited by Evil DM Mark3; 2019-07-09 at 11:14 AM.
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2019-07-09, 04:16 PM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
Bounty (X): When this card is put into the graveyard from the battlefield or the stack, each opponent creates a number of Treasure tokens equal to the card's Bounty value. Multiple instances of Bounty stack.
Intended for everyone's favourite Grixis pirates, Bounty is intself a pure downside mechanic, however, it allows for extremely aggressively costed effects. At least in theory.
Brazen Corsair 1R
Creature - Human Pirate
Bounty 3
Menace
The greater the infamy, the greater the prize.
3/3
Spoiler: Other examples:
Gilded Regeneration BB
Enchantment - Aura R
Enchant creature put onto the battlefield with ~
Bounty 4
As ~ enters the battlefield, put target creature card from your graveyard onto the battlefield. (No player can do anything until the enchantment is attached to the creature.)
If enchanted creature would leave the battlefield, exile it instead of putting it anywhere else.
Price On Your Head RU
Enchantment - Aura U
Enchant creature an opponent controls.
Enchanted creature has Bounty 2.
When enchanted creature dies, draw a card.
Inspiration Of Gold UU
Sorcery R
Bounty 3
Draw three cards.
If this spell becomes the target of a spell or ability an opponent controls, its Bounty value becomes 1.
Dusk Legion Bounty Hunter 2W
Creature - Vampire Warrior R
First strike
Whenever a creature with Bounty that has been dealt damage by ~ this turn dies, create two Treasure tokens.
She will have her coin.
3/2
Last edited by Sgt. Cookie; 2019-07-10 at 04:00 PM.
Open the lid and snatch a homebrewed treat from Cookie's Jar
Ponytar by Dirtytabs
Originally Posted by DudeWhyAreAllTheNamesTaken(Imgur)
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2019-07-09, 05:58 PM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
My gripe with the Bounty effect is that it could go entirely to someone who didn't attempt to remove it.
Player A summons the bounty, attacks player B,
Player B kills the Bounty, which goes to Player C (because Player A doesn't want to help the Player who killed his creature).
In this example, Player B is the one that's hit, the one that spends the resource to remove the threat (as he was the one who was attacked), and is not the one who doesn't gain the Bounty. Meanwhile, the player who did nothing is one card ahead of both players, has more health than Player B, and has a bunch of Treasure. Not sure if that's a good thing or a bad thing, but I don't think I like it (as it incentivizes...doing nothing, I guess?)Last edited by Man_Over_Game; 2019-07-09 at 05:59 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2019-07-09, 06:40 PM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
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2019-07-09, 06:59 PM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
@Man_Over_Game: Eh, I wasn't really that concerned with how it played out in multiplayer but I changed it up so ALL opponents get treasure. Share the wealth!
@Ninjaman: What, forget about Goblin Guide? I would never do such a thing. Coincidentally, I decided to change my entry. Complete coincidence. Yup.Open the lid and snatch a homebrewed treat from Cookie's Jar
Ponytar by Dirtytabs
Originally Posted by DudeWhyAreAllTheNamesTaken(Imgur)
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2019-07-10, 03:54 PM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
I think the Bounty is a bit too high for that power level of creature. 2 cost 3/1 with Menace isn't that far from being acceptable, and definitely not worth 3 treasures per opponent. R with Haste was fine with 3 bounty, but the current version could be fine with just 1 bounty.
Although your new version of Bounty does give me a cool idea, something like a Midas statue that explodes when you destroy it:
Midas Sentinel 5
Artifact Creature: Golem
Deathtouch, First Strike, Defender.
When ~ dies, it deals 1 damage to all creatures.
Bounty 4.
1/6Last edited by Man_Over_Game; 2019-07-10 at 05:01 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2019-07-10, 04:23 PM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
It really wasn't. In a red aggro deck, if you don't deal with it within 2 turns, you're probably going to lose. That's not okay for a 1 drop, especially if they go first.
That said bounty 3 on the two drop is probably a bit much compared with the 4/3 wanted scoundrels. Depends on how they'd fit into deck archetypes given the different colours though.Being a mime means never having to say you're sorry.
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2019-07-11, 12:38 AM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
Blood-chin Lurcher - B
Creature - Zombie R
Flunge - Whenever this creature attacks, if you control no nonattacking creatures, this creature gets +1/+0 and gains menace until end of turn.
Cannibals of Clan Kolaghan commonly suffer from a degenerative illness called, 'The Crave.' In the later stages, it's hard to tell whether one was once human or orc, but they're still useful enough in battle.
1/1
Spoiler: Changelog- Changed from Rare to Common: It's meant to be pretty powerful, but it's not really flashy enough to be rare and one-drops feel weird at uncommon.
- Changed from menace to deathtouch: It feels stronger, but is actually probably weaker since an opponent can reasonably trade with it on turn two. The menace version would be comparatively annoying to deal with for the first, like, five turns of the game.
- 7/14: Changed back to menace and rare, because clearly I'm a madman? The fact that it's so annoying and potent in the focused Flunge deck, yet still not worth more than one mana in constructed... it might actually work out.
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2019-07-11, 04:42 AM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
Mage-Ring of Accumulation 2G
Artifact - Ring C
Rings you control have "T: Add one mana of any color." and "3G, T: Put a +1/+1 counter on target creature".
The mage-rings of Vryn have to be ready for mana surges at any time.
Spoiler: CycleMage-Ring of Vitality 2W
Artifact - Ring C
Rings you control have "T: You gain 1 life" and "3W, T: Target creature gets +2/+4 until end of turn."
Mage-Ring of Foresight 2U
Artifact - Ring C
Rings you control have "T: Scry 1" and "3U, T: Draw a card."
Mage-Ring of Servitude 2B
Artifact - Ring C
Rings you control have "T: Put the top card of your library into your graveyard" and "3B, T: Return target creature card from your graveyard to your hand."
Mage-Ring of Adrenaline 2R
Artifact - Ring C
Rings you control have "T: Target creature gains haste until end of turn" and "3R, T: This permanent deals 2 damage to any target."
Mage-Ring of Forethought 1WU
Artifact - Ring U
Rings you control have "T: Tap target creature with power 4 or greater" and "2WU, T: Return target creature to its owner's hand."
Mage-Ring of Anathaema 1WB
Artifact - Ring U
Rings you control have "T: Exile target card from a graveyard" and "2WB, T: Target creature you control gains lifelink and deathtouch until end of turn."
Mage-Ring of Illumination 1WR
Artifact - Ring U
Rings you control have "T: Target instant or sorcery spell gains lifelink" and "2WR, T: Target creature deals damage to itself equal to its power."
Mage-Ring of Unity 1WG
Artifact - Ring U
Rings you control have "T: Target creature gains vigilance until end of turn" and "2WG, T: Target creature gets +1/+1 for each creature you control until end of turn."
Mage-Ring of Insanity 1UB
Artifact - Ring U
Rings you control have "T: Target player puts the top 2 cards of their library into their graveyard" and "2UB, T: Return target creature with converted mana cost 2 or less from an opponent's graveyard to the battlefield under your control."
Mage-Ring of Invention 1UR
Artifact - Ring U
Rings you control have "T: Draw a card, then discard a card" and "2UR, T: Copy target instant or sorcery spell you control with converted mana cost 4 or less."
Mage-Ring of Growth 1UG
Artifact - Ring U
Rings you control have "T: Move a +1/+1 counter from a creature you control to another creature you control" and "2UG, T: Proliferate"
Mage-Ring of Betrayal 1BR
Artifact - Ring U
Rings you control have "T: Any number of creatures you control deal 1 damage to those creature's owners." and "2BR, T: Gain control of target creature with converted mana cost 3 or less until end of turn. Untap it. It gains haste."
Mage-Ring of Decay 1BG
Artifact - Ring U
Rings you control have "T: Sacrifice a creature" and "2BG, T: Whenever a creature dies this turn, creatures get -1/-1 until end of turn."
Mage-Ring of Wildfire 1RG
Artifact - Ring U
Rings you control have "T: Target creature gains trample until end of turn" and "2GR, T: Target creature you control fights target creature you don't control."
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2019-07-11, 10:15 AM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
It bugs me that this naturally synergizes with Exalted decks (which are predominantly White).
I like the idea, but I don't like the Ring of Servitude and how specific of a deck you must have in order to utilize it. I'd replace the expensive ability with returning a card from your graveyard to your hand, making it a very expensive fishing tool.Last edited by Man_Over_Game; 2019-07-11 at 12:46 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2019-07-11, 12:30 PM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
GLaDOS Avatar and Pokémon Sig. by me
Spoiler: Alternate Avatars
Leah and Saura, and Summer Rose by me
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2019-07-11, 12:44 PM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
Yup, realized that now. I don't like how you're not allowed to have creatures afflicted by Summoning Sickness, though. It doesn't mesh well with things that support other creatures that you'd summon during the first main phase, but that might be intentional, considering the thing has Menace and would be generally hard to interact with.
Last edited by Man_Over_Game; 2019-07-11 at 12:45 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2019-07-11, 12:44 PM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
Judging will be delayed a bit this week.
Blue Ghost, Lawful Good generalist wizard, at your service.
Love wins. S'agapo.
I make MtG cards. My portfolio
Avatar by AsteriskAmp.
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2019-07-13, 11:41 AM (ISO 8601)
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Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa
New Mechanic for bant
Rhox Safekeeper 1WG
Creature - Rhino Knight U
Protection from Black Creatures.
Dauntless - Whenever a creature you control that shares a color with CARDNAME is dealt combat damage, prevent 1 of that damage, then the damage's source deals 1 damage to CARDNAME.
2/3Last edited by Quiddle; 2019-07-18 at 02:41 AM.