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  1. - Top - End - #1
    Troll in the Playground
     
    BardGuy

    Join Date
    Jan 2009

    Default The City of Pentagram

    This is a game using the In Nomine system, by Steve Jackson Games.

    Spoiler: Premise
    Show

    Star Valley is a middle-sized metropolitan area on the coast of California.

    In known history, it started as a small mining town during the California Gold Rush, and the town eventually became a gathering place for occultists and became known as Pentagram for the odd star-like shape of its valley. It continued as a small mining and industry town, with some spots near the coast as a tourist and rich retirement area and a small community college. Eventually it was renamed Star Valley out of religious concerns. During the ‘dot-com’ explosion, it became a sort of second-rate Silicon Valley due to a mix of lenient tax codes and some strong entrepreneurs. Currently, there is some strife between the tourists/retirees/software side of town and the mining/industrial side of town.

    In celestial interest, it started in time immemorial as a Tether of Flowers. During the California Gold Rush, a small and weak Tether of Lust was found and claimed (though it has grown in the centuries). Since then, the occult interest formed a Tether to Fate, over which a college was later founded; but this was later countered by another center of learning forming a Tether to Destiny.

    At that point, it was noticed that each Tether was at one of the points of the pentagram that shaped the landscape of the area. David’s Servitors confirmed that there were powerful ley lines… but that is odd as ley lines usually don’t influence the formation of Tethers. Nonetheless, he stationed two angels to watch over the area; and Litheroy also sent a Servitor to seek understanding. Eventually a fifth Tether, of The Sword, formed at the final point of the pentagram.

    The war between Heaven and Hell is a cold one currently. During the dot-com bubble, there was a strong fight between the forces of Lightning and Technology, but Lightning lost a few months before the dot-com industry crashed. It appears that Vapula withdrew most of his demons, and Jean has not replaced his. After that, although it seemed to annoy the militant forces on both sides, the war has been relatively quiet, with just occasional skirmishes between Soldiers and the very rare killing of a vessel. Even after a demon redeemed about ten years ago and passed on significant information to Heaven, the War remained cold. Even the militant angels are content enough, with their Tethers outnumbering the demonic Tethers.

    But now things are uncertain. Within the past month, a massive fire erupted in central downtime’s poorer district, turning several blocks into charred ruins, killing dozens, and displacing and injuring hundreds. In the process, a demonic Tether to Fire formed. A large one, directly in the center of the pentagram formation. In mundane terms, a new gang called the Burnt have incorporated many of the lesser gangs and are growing in power, and strife between the rich and poor is increasing. It’s even rumored that Yves commented on “coming troubles” and Gabriel let loose some unnerving words amidst shrieks of rage at the formation of another Tether for Belial.

    You are angels whose masters are interested in the change in this city. Will the War remain quiet, now that a new Tether has upset the balance of power? How will your coming shape its future?


    Spoiler: Known demons in town
    Show

    There may be other demons in town or some of this might be misinformation, but this is what the angels know. Some intel may be out-of-date, as most of it was from a redemption about a decade ago.

    Bethrezen, Balseraph of The War, Knight
    An ancient and powerful demon, it is said he fought alongside Baal during the rebellion. It is said he used to have roles as rulers or generals, but has moved to a more administrative role. He avoids any mundane role, instead coordinating the efforts of the demons in town and protecting their assets. He carries the Knight distinction, multiple vessels, and a dangerous artifact.

    Galafarsel, Habbalah of Fate, Seneschal, Demon of Necessary Apokatasis, Knight
    The Seneschal of Fate, he serves as an arrogant and difficult yet respected professor at the small college’s philosophy department. It is known that he recruits Soldiers of Hell and sorcerers, fostering both occult practices and furthering his Word by the idea of “you will be saved, so why worry about sin?”
    Unlike most Habbalah, he is not bothered by being called a demon. He is known to be powerful, but generally leaves angels alone as long as they leave him alone. Often courteous, but rather unsettling and rude if agitated.

    Madrizel, Balseraph of Lust, Seneschal, Knight
    Currently with the role of Madison Rourke, heir to a rich family, socialite, and owner of the Oblivion club. She grew in power after discovering this Tether back when it was a small brothel during the California gold rush. It’s known she deals in drugs and dark desires of the flesh. She maintains her Tether as a ‘neutral zone’ and does not tolerate fighting there, even towards angels. But most angels think it's just a ploy to seduce and corrupt angels, so visiting is frowned upon.
    She has several staff in-the-know, presumably even some demons working under her. It’s unclear exactly who is a demon, a servant or Soldier, or an imp or gremlin.

    Demons of Fire – the information below is from the demon that redeemed about a decade ago. Heaven is not completely sure of the current status of demons of Fire. Did someone new arrive to become Seneschal, or were one of these promoted? It's possible some even left in the meantime. Although numerous, most were considered fairly weak, but that could have been subterfuge.
    ??? – a Calabim active in the local gangs. Trip was his Role’s nickname in the gang. Pretty sure he is still active in town and now a leader in the Burnt.
    Brinniah – an Impudite of Fire with a role (Brittany) as a prostitute.
    Flavius – a Djinn of Fire and good friend of Trip’s. Has a comic-relief personality, actually going by Flavius and laughing along with the mockery from his fellow gangsters.
    ??? – a shedite of Fire.

    Megulliel, Shedite of the Game
    Not much is known about him, besides his focus on finding and destroying demons who would betray Hell. He’s offered to trade intel with angels in the past, but otherwise avoid angels. Despite being a shedite, he does not appear very interested in corrupting humans. He is also known to be very powerful in celestial combat; one blow from him has shredded a Force from weaker angels. He’s often sent to other cities to hunt Renegades. He's at least claimed that he's often away from Star Valley on jobs to hunt down Renegades, but that this is just his base of operations.

    Ikorial, Impudite of Technology
    Not much is known about him; he seems to keep a low profile and deal mostly by offering demons medical care or essence in exchange for favors. Mary Sherlock (Ofanite of Redemption) thought he’d be a good Redemption candidate, but she wound up killing his vessel when trying, so his current vessel and Role are unknown. Rumored to be a former Mecurian of Lightning who fell during the middle ages.

    Kimberly, of Technology
    Her Band is unknown, but suspected as a Balseraph based on her powers.
    Goes around scamming people (and companies) by selling them technological ‘wonder solutions’ with one vessel, then offering IT solutions to then fix it with another. Also tries to find skilled humans and point them towards businesses or labs run controlled by Vapula. It’s rumored some companies in town are under demonic control due to her trickery, but unclear which. Either has Celestial Form or an assortment of vessels.

    Fatima, Lilim of Dark Humor or Gluttony
    It’s not clear who she serves, but she seems friendly with both Superiors. She was running a bakery specializing in expensive desserts for the upper-class, but Ramiel (as a reliever of War) discovered what she was and killed her about three years ago. The angels suspect she’s back in town but her current Role or vessel are unknown.

    Kushtiel and Kashtiel, demons of Factions
    Two demons of Factions that opposed Stone. One is a shedite, but the other’s Band is unknown and it’s unclear which is which. It’s believed they are still in town since being ousted from the survivalist camp that Stone protects, but it’s not clear where they operate now.

    unknown demon of Greed
    Mammon has at least one Servitor in town (or did have one about ten years ago), but he appears to be very paranoid and secretive. Also is rumored to be stationed here as punishment for some failure during the Great Depression.
    To be clear, the 'run away' demons are Bethrezen (for corporeal combat) and Meguilliel (for celestial combat).



    Spoiler: angels in the City
    Show

    Jerechial, Cherub of the Sword, Seneschal, Vassal
    Seneschal of a Tether to The Sword, he runs a veterans’ and biker’s bar the Tether is housed in. His vessel is a retired soldier, gruff but kind, Jeremiah Howser. He’s an honorable and loyal Servitor of Laurence. Fosters the spirit of a soldier and honor, plus coordinating martial angels (few that there are) and local Soldiers against the demons.

    Origenus, Elohite of Destiny, Seneschal, Vassal
    The Seneschal of the Tether to Destiny, he is the librarian at the local university. Quiet and reserved, he works to help students reach their destinies. He opposes the Seneschal of Fate, who is rumored to be his friend from before the Fall.

    Mary Sherlock (celestial name unknown), Ofanim of Redemption
    Her true name is unknown, but she was sent to the city a couple months after a demon of The War redeemed. Some think she is that demon; others that she is one who was given the intel and delivered it to the city. Regardless, the fact that both The War and The Game would want the redeemed destroyed seems reason to keep it private. Her true name is unknown, but she has a vessel of Mary Sherlock, a young college student and librarian assistant working under Origenus.

    Daisy, Kyriotate of Flowers, Seneschal, Friend
    A kyriotate of Flowers who helps maintain the national park Tether, Torel Gardens. She usually possesses the plants of the forest, but also helps the park rangers do their jobs. Her actual name is celestial syllables unpronounceable on earth, but she tends to go by Daisy when a human name is needed. She is rather alien for a Servitor of Flowers, focusing on protecting plantlife more than the metaphysical concepts of Flowers.

    Valufiel, Malakim of Animals, Vassal
    Usually at the national park Tether, he is focused on protecting its natural wildlife, though he works for animal rights in the city in large. His vessels include one of the park rangers, Vincent Fiel, and a wolf. It’s rumored he also has another vessel used for eco-terrorist acts (usually in other cities), but it’s unclear if that’s true or not.

    Adewale, Seraph of Judgement, leader of the local Triad
    A relatively new angel to this city, as the former leader of the Triad was promoted to a job in Heaven about a year ago. Adewale is much more of a prick. He expects the local angels to drop whatever they are doing when he calls. His vessel is Adam Walker, a young African-American district attorney.

    Fortisimos, Cherub of Judgement
    A member of the local Triad, he appears as a soft-featured, slightly chubby male in his early 20s, who has a kind and humorous demeanor. However, he is rumored to be powerful, including that he celestially slew an Outcast Servitor of Eli just six months ago, after the angel fled the local Triad. He does not have a Role.

    Rezzial, Malakim of Judgement
    A taciturn angel, even for his Choir and Word, he tends to simply sit back and quietly offer advice. He carries an artifact sword. His role is Father John-Mark Ramon, a priest-monk at a small Catholic monastery in town.

    Gaspariel, Kyriotate of Stone
    Medim, Mecurian of Stone
    Their current project is fostering the values of community and training humanity by managing a survivalist camp. This group of humans was almost turned into a radical white supremacist group by demons of Factions, but the Servitors of Stone managed to limit the radical aspects and turn them more towards community (if an isolationist community) and training for strength. They do some community outreach in the main city, but live in a commune a few miles out of town.
    The kyriotate possesses members of the commune as needed to help shape it. The mecurian is named Lucia Smith (formerly Lucia Rodriguez), wife to one of the leaders of the commune.
    These two angels usually avoid activities in town, but have stated they will help against the demons of Factions, should they be found again.

    Ramiel, Cherub of War
    Originally a reliever who was building up a Role to be given to an angel, he proved himself and was awarded Forces to fledge as an angel plus the continual use of his role. He lives as the 15-year-old Malcolm Price at the local high school. Malcolm's role is that of a foster kid, and his adoptive parents are ignorant of the War.

    Andreson, Seraph of Revelation
    Kind of an odd duck in the town, Andreson (not Anderson) was a Servitor of Love, before Andrealphus fell and became the Demon Prince of Lust. Andreson lost most of his memories, including his original name, between losing Forces during the fighting of the Fall and winding up in Limbo for a couple millennium. With a sense for truth and investigation, he chose to serve Litheroy after he returned. As with all angels of Revelation, he does not have a Role, and he basically lives as a crazy, homeless person.

    Frez, ??? of Lightning, Vassal
    A "troubleshooter" of Jean's who is sent to investigate intel links. According to Jerechial, he is a good fighter and helped during the war in Star Valley between Jean and Vapula's forces.



    Spoiler: Places of Import
    Show

    Star Valley University – a university north of the city in the forests, it is a quaint and traditional university with a strong emphasis on liberal arts. The library houses the Tether to Destiny. It is the northern point of the Pentagon of Tethers.

    Torel National Park – a national park woodland. It is a Tether to Flowers and is the northeast point of the Pentagon of Tethers.

    Oblivion Club – a rave club, where it is (truthfully) rumored that drugs and dark desires are for sell, located in the rich tourist/retiree area of town. Run by Madison Rourke, a local heiress and socialite. It is a Tether to Lust and the southeast point of the Pentagon of Tethers.

    Star Technical College – a smaller technical college with an emphasis on industrial and trade skills, it nevertheless has an influential if small philosophy department with a markedly occult angle. The philosophy department is a Tether to Fate and the southwest point of the Pentagon of Tethers.

    The Howlitzer – a veterans’ and bikers’ bar run by Jeremiah Howser in the poor and rough side of town. It is a Tether to the Sword and the northwest point of the Pentagon of Tethers.

    The Downtown District / Burnt District – the central downtown area that was ravaged by fires. A strong and large diabolical Tether to Fire. Currently held by a gang named the Burnt, which has consolidated power from some of the other gangs.

    West Star Valley Police Department – the main police department depot. Currently in a good bit of political heat due to their inability to curb the uptick in crime.

    Southeast Star Valley Police Department – a smaller, but better-funded per officer, police depot in the wealthy side of town. There is a notable rivalry and contention between the two offices and rumors that this one is in the pocket of the wealthy.

    Star Valley High School – the only public high school in the city. Very clique-ish, with the wealthy looking down on the poor, and with constant (if low-key and actually avoiding outright violence) gang influence. Ramiel is a student here.
    There are two elementary and two middle schools as well.

    The Gravel Pits – a large mining area, originally gold but then later granite and gravel after the gold ran out. Currently has some small mining operations, but more known for the illegal fighting and gambling that occurs. The illegal activity usually moves to a different warehouse every few weeks or months, as the police start to focus on it. The local gang activity has made this a lower priority. Thought to be backed by organized crime of some sort.

    The Commune – the informal and oft-used name for the independent, survivalist camp in the woods a few miles from the main city. A few decades ago it was a racist hate group cultivated by Factions, but is currently protected and being rehabilitated by Stone.



    Spoiler: Mortals of Note
    Show

    Note: being listed here does not necessarily mean they are important. This also serves to help remember what names I have used for whom. Also, if you run into a demon but don't know they are a demon, they'll probably show up here under 'mortals'.

    Roman -- a Soldier of Heaven, serving Jerechial as a bouncer at the bar

    Samantha Lilian Baker -- owner of a confectionary shop that was mentioned in the newspaper

    Kaylee -- an employee at the bakery shop. Was possessed by the shedite of Fire

    Denver -- a member of Jerechial's group, although not himself in-the-know. Was going to assist Mary and Carol, but an infernal intervention led to his mother breaking her hip and his staying home to help her

    Jason Mathers -- mentioned in the newspaper. High school student and prodigious artist. Ramiel plans to reach out to him.

    Perry Mathers -- the no-longer-employed journalist who wrote a piece exposing Madison Rourke's illegal activities.

    Sam Rivers -- a PI in town. Was a detective until some incident with Madison Rourke. Mostly spies on cheating spouses for rich retirees and tourists.

    Jennifer - Malcolm's girlfriend. He is attuned to her.


    Original recruitment thread.
    Re-recruitment thread
    In-Character Thread


    Active PCs
    Inian, Ofanite of War
    Camael, Mecurian of Redemption
    Melektas, Kyriotate of Stone (currently NPC due to illness)

    Inactive PCs
    Manakel, Elohite of Judgement
    Last edited by JeenLeen; 2020-03-31 at 10:25 AM.

  2. - Top - End - #2
    Troll in the Playground
     
    BardGuy

    Join Date
    Jan 2009

    Default Re: The City of Pentagram

    reserved for administrative needs/notes

  3. - Top - End - #3
    Ettin in the Playground
     
    DoctorFaust's Avatar

    Join Date
    Feb 2012
    Location
    Scotland
    Gender
    Male

    Default Re: The City of Pentagram

    Inian, Ofanim of Michael

    Spoiler
    Show
    Forces
    Corporeal Forces: 4
    Ethereal Forces: 2
    Celestial Forces: 3

    Characteristics
    Strength: 6
    Agility: 10
    Intelligence: 4
    Precision: 4
    Will: 5
    Perception: 7

    Attunements
    Ofanim of War

    Artifacts

    Skills
    Acrobatics/2 [TN 12]
    Dodge/4 [TN 14]
    Emote/3 [TN 10]
    Fighting/6 [TN 16/Cel 14] (DMG CD+4)
    Escape/2 [TN 12]
    [17 CP]

    Songs
    Corporeal Song of Form/3 [TN7]
    Numinous Corpus Claws/3 [TN7]
    Numinous Corpus Wings/4 [TN8]
    [6 CP]

    Vessels
    Human Male/2 (6 CP) [36 Body]
    -Role:Entertainer, Status 3, Level 3
    -Charisma 1
    [13 CP]


    Spoiler: The Interview
    Show
    1. I am Inian, Ofanim in the service of Michael, Archangel of War. My role is known as Adrian Cueto or Angel Guerra while working.

    2. I was create in the 1930s and my first memory was Michael telling me he demanded great things to be done in his name.

    3. My fondest memory...perhaps in the Corporeal world, it would be wrestling alongside El Santo. He was a great man, and brought much hope to the world.

    4. Michael fights to end the War. What more needs to be said of him and his Word?

    5. No angel is perfect, and I myself have made many missteps on my road. We should help to correct their mistakes so they can continue to fight in the War.

    6. No, but I would encourage him to recant and repent. I was once one of them, and if a friend had not done the same I likely would have been destroyed by Dominic or his forces. Not that I can fault them for that, mind you.

    7. Sports cars, mountain ranges, and...cats, I suppose. Cats are nice.

    8. Drugs. Drugs of any and all kinds. They do naught but lead people down into temptation.

    9. When I was chosen by Michael to act as his agent in the Corporeal real, the first time I felt myself generate dissonant notes in the song, and when I called upon Michael to turn myself over in to his judgment after redeeming my Dissonance.

    10. The Flowers of Bermuda, by Stan Rogers. Though I generally prefer Jazz as a rule.

    11. In the Corporeal realm, oh boy are there a lot. Perhaps when I tried some blow I was given by a man I thought was my friend. In the Celestial realm, while I was confined there in penitence I cursed Michael's name. Silently, not aloud, never aloud. I was confined there for my own cowardice, my own lack of moral character, and I still possessed the ego to believe even for a second that the dissonance I had created was anyone's fault but my own.

    12. He is ineffable, and it is not my place to question His actions. But that doesn't mean I do not wish Him back.
    Last edited by DoctorFaust; 2020-01-02 at 01:49 AM.
    Main character-ish avatar by Oneris.
    Onyx 5: Volsung. May he live forever.

    I have a quote!
    Quote Originally Posted by Erik Vale View Post
    You are a sick and twisted man.
    I like you.

  4. - Top - End - #4
    Dwarf in the Playground
     
    RedKnightGirl

    Join Date
    Oct 2019

    Thumbs up Re: The City of Pentagram

    Minor edits to the backstory to be more in line with journalism.

    Camael, Mercurian of Redemption.

    Corporeal Forces: 2 (Strength 4 & Agility 4)
    Ethereal Forces: 2 (Intelligence 4 & Precision 4)
    Celestial Forces: 5 (Will 12 & Perception 8)

    Skills:

    Fast Talk: 6

    Attunement:

    Mercurian of Redemption choir attunement, free.
    Brand of Redemption servitor attunement, Cost: 10.

    Role:

    Carol Sinclaire, Journalism Internship Student. Role level 6, Status 2. Cost: 6

    Vessel: Level 1 vessel, Body Hits: 12, Charisma: 2. Cost: 7.

    Spoiler: Carol Sinclaire
    Show
    Carol is an out of state student that transferred to the community college. The college offers a unique journalism degree that grants half of her academic credits through working directly for a local news agency. All to become a community journalist. Her extracurricular activity at her previous college included writing uplifting articles for the student union newspaper. Between good grades at her previous college, a photogenic nature, and the ability to persuade, a future in journalism seems certain.


    Songs:

    Song of Motion, Celestial: 6
    Song of Ecstacy, Celestial: 1

    Spoiler: Interview
    Show


    1) State your names, your Choir, and your Superior.

    I understand the reception judgement rarely invites redemption. Name's Camael. I sing among the choir most humble, she flapped her wings. That my rise is all the finer. It's my great joy to serve Metanoia. But I was told I'd get a briefing first not an interview? In case the two are linked, I'd love to help turn the Fire or Lust Tethers to sense. Those sound like perfect opportunities for redemption. Just keep me clear of Fate, alright? I'd rather not rumble with folks that specialise in bring out the worst in you. Really, all Redeemed should probably avoid.

    2) How old are you and what is your first memory after your creation?

    Nine Earth years? My first memory was walking down this almost gallery of hearts, deep inside this stone building. I was being shown all these different types before eventually getting lead to my own. Then it was explained why I was made, when so many others weren't.

    3) What is your fondest memory?

    Well, when I was first getting used to my wings, the Relievers had this ongoing contest, right? To see who could glide the farthest. We kept going from higher and higher points of Metanoia's Cathedral, to the farthest point you could go beyond the walls. Winner gets essence. I know, because I'd been giving it away for the past week. And don't let anyone claim Relievers are beyond conning newly minted angels out of mana! Bunch of essence-stealing honeybees if you ask me.

    Anyway! So I do this running leap, and launch eagle high. Wings sharp, arms close, eyes open, I'm soaring further and faster than ever before. Before I've even landed, I know I've arrived. No way are those little lint-bodies winning this time! Except, then I look down. And realize just how fast I'm going. And tense up. And suddenly, I'm losing altitude. When I look up again, I realize I'm about to get really intimate with a stone wall. And now, I'm somewhere between too scared to do anything, and too stubborn to flap my wings, because then I lose. Again.

    So as I'm about to hit this wall this huge gust of wind hits me instead from below. I'm told I made a sound like a goat getting shot out of a canon. Anyway, so this gust of wind hits me, right? And I get thrown end over end until I finally land on my back on some nearby roof, hard. Before I know it, this Reliever was on top of me, panicking that she was oh so sorry. That she should never have agreed to it. So eventually, I realize not only had Elyse saved me but on every other flight I had done, she gave me a little boost. Just enough to make me want to climb a little higher. Fly a little farther. The whole time the Relievers weren't trying to rob me. They were encouraging me.

    The essence they took was just honey on top.

    4) What is it about your Superior and their Word that appeals to you so much?

    The Humans have a saying. Faith is the thing hoped for, the evidence of things not seen. So what use is Judgement if it ends in recidivism? Why hope for War if it endlessly leads to hate? What purpose in Stone when we never move forward? Metanoia doesn't appeal to just me. Redemption is everything everyone in Heaven has ever hoped for, and the evidence of a prayer fully seen.

    5) What is your view on Discordant and overly Dissonant Angels?

    Bread loves butter. If I can't help them, then I should be able to put them in contact with someone that can.

    6) If a friend of yours became an Outcast, would you turn them in?

    If I turned in that Outcast, would I really be their friend?

    7) What are the top three things you appreciate about the Corporeal World?

    Institutions like Alcohols Anonymous, Everything Is Figureoutable by Marie Forleo, music vanilla ice cream. Hey, I never said I'd stick to your rules.

    8) What are the three things you dislike the most about the Corporeal World?

    Vodka, rocky road ice cream, break ups. Don't look at me like that.

    9) Tell me three moments of your life that defined who you are today?

    Moments not memories? Uh. Getting drunk with an alcoholic so I could empathise with why it had a hold on him, and then throwing up on him. Getting fired from an ice cream parlour after giving a tub of Rocky Road away to the homeless. Dumping a lover because I was too selfish to love as deeply as they deserved. You know, being human has a really high learning curve.

    10) If you had to listen to one mortal song on repeat for a whole day, which would it be? And what style of music do you like the most out of all the human genres?

    Easy! Toby Mac Forgiveness. Because we all make mistakes sometime. I love a little Gospel, a little Conscious music, a little R&B. There's great songs and artists sprinkled everywhere. Eli be praised?

    11) Tell me two moments of your life you regret. One during your time in the Celestial Realm, and one during your time in the Corporeal World.

    The Celestial Realm, you'll know, has Cathedrals. More that most realize. Maybe more than most know. A lot of them are empty, too. You're told not to go into them. Any of them. But I, Camael shifted uncomfortably. Um. Well. I was just newly made, and was looking for the exact Cathedral I'd take over. When I become an Archangel. She shrugged, chagrined. Only Yves really knows our true destiny, right? So you may as well aim high. Anyway, found it! Or, at least, I thought I did. The Cathedral that would be mine. So I went inside. Mistake. There was this ocean of sadness inside, a screaming silence. Like the collective despair and grief of every orphaned soul that had ever been abandoned and would never be adopted. It was...horrible. I was crying, but I don't know exactly why. Paralysed, for all the thick energy. I blacked out soon after. Turns out, Elyse saved me.

    Camael shook her head, head bowed. Obviously, I should never have done that. And I never will, ever again. Now, I just walk around them. She brightened then, head rising. But at least I've narrowed down my choices. There's three or so Cathedrals I like the look of. Three, just in case one gets snatched up before I fully work my way up. And I promise you, just like I did Metanoia: I'll fill it. With every kind of good and loving soul you can imagine. Single-handedly, if I have to.

    B) And during your time in the Corporeal World.

    Throwing up on an alcoholic isn't regretful enough for you? Okay. On the Corporeal World, I no, my vessel, she used to work for the Crisis Intervention Team. We got called out to a woman threatening to jump off a ten story. Things were going well. Until they weren't. Her face turned sour. After that, I I felt like a worthier soul should be given a chance on the CIT team. So I took a step down. Now my vessel is on the road to journalism! Still plenty of opportunities to help humanity move forward. Just nothing as intense as CIT. At least, not as frequently.

    12) How do you feel about Gods abandonment of Heaven and the Angels?

    Why complain about a tropical sunset when others are struggling in the Antarctic? We had direct experience with the Utmost Divine. Knowledge of the All, instead of blind faith. Humanity doesn't have that. So, if anything, I feel honoured. We've been entrusted with the Earth. With setting things right. In a way, that why Redeemers are. It's our air. And I intend to breathe deep.


  5. - Top - End - #5
    Orc in the Playground
    Join Date
    Jun 2019

    Default Re: The City of Pentagram

    Spoiler: Manakel, Elohite of Judgement
    Show

    Manakel, Elohite of Judgement
    Corporeal-2 Strength/4 Agility/4
    Ethereal-4 Intelligence/10 Precision/6
    Celestial-3 Will/4 Perception/8

    Vessel:Detective Evan Grant Level 2
    Rank-4
    Status-3 6 points

    Songs
    Numinous Corpus (Wings)-2 (free)
    Nemesis (Celestial)-2
    Sight (Ethereal)-3

    Skills
    Pistol-3
    Tracking-3
    Knowledge(Psychology)-3

    Attunements
    Elohim of Judgement: Angel is capable of literally seeing guilt on people's faces. (free)
    Heavenly Judgement: A Servitor of Dominic may spend 7 Essence to ask for heavenly judgement of a greivous sinner.
    If granted, the subject is inflicted with 7 hits per round until voluntary cessation or death.-10


    Spoiler: Interview
    Show

    1. I am Manakel, an Elohite serving Master Dominic.

    2. I was created in 1922. My first memory was of being informed by Master Dominic that I was created to replace a fallen field agent.

    3. I have no time for the frivolities of the past. My duty is to the present and the future.

    4. Master Dominic represents the order of Heaven, which is the order of the Symphony. Is it not the same for you?

    5. The Discordant are a threat to themselves and the security of the Symphony. If they cannot be repaired, they are to be destroyed as quickly as possible.

    6. I have no friends. Especially not Outcasts. They are threats, and must be neutralized.

    7. I suppose I can appreciate human engineering. It is often crude, but they have created objects comprised of many individual pieces performing tasks in conjunction to form what could be considered their own Songs. I also appreciate that the humans attempt to study the workings of the Symphony, even if they lack the ability to perceive much of it. Lastly, I will admit to enjoying food occasionally.

    8. Humans are foolish creatures squandering the Lord's creation for their own selfish petty interests. They also obsess over meaningless superficialities like skin color and facial features, which only harms societal progression. My final grievance is not with humans, but the world itself... why must there be so many insects? They spawn and defecate everywhere, and there is no way to reliably keep them away. It is infuriating.

    9. All moments define our existence. To classify specific ones as "more important" is to describe yourself imprecisely.

    10. I enjoy the precision of electronic music, such as the work of... what was his title? The Dead Mouse? Particularly Strobe or Ghosts and Stuff.

    11. Regrets are a waste of time and energy. The past cannot be changed. The matter of import is that lessons were learned and improvements made so that such events do not occur again.

    12. Abandonment? Master Dominic would not appreciate such sentiments being expressed by his own servants.
    Last edited by UselessBlob; 2019-12-31 at 05:45 PM.

  6. - Top - End - #6
    Troll in the Playground
     
    BardGuy

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    Default Re: The City of Pentagram

    I've been sick as have two of our players, so will probably start actively posting in the IC thread next week. Feel free to RP between yourselves or get your initial chat going with an NPC.

  7. - Top - End - #7
    Pixie in the Playground
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    Default Re: The City of Pentagram

    Spoiler: Melektas, Kyriotate of Stone
    Show

    Melektas, Kyriotate of Stone

    Forces: 9
    Corporeal Forces: 4 (Strength 11, Agility 5)
    -- Body Hits vary depending on the vessel
    -- Note: I revised this from (Strength 10, Agility 6) to (Strength 11, Agility 5).
    Ethereal Forces: 2 (Intelligence 5, Precision 3)
    -- Mind Hits = 2 x 5 = 10
    Celestial Forces: 3 (Will 7, Perception 5)
    -- Soul Hits = 3 x 7 = 21

    Vessels:
    (1) Granite Female Humanoid Figure/2 (human size) [6cp]
    -- Role: None (The vessel is, after all, made of stone.) (Melektas sometimes uses the name "Rochelle Mason" or "Rachel Mason" when statue-her is pretending to be human.)
    -- Body Hits = (2 + 4) x 11 = 66
    -- Protection 5 (Kyriotate of David attunement)
    -- Strike at +2 Power with bare hands (Kyriotate of David attunement)
    -- Move at half speed => Run at 1/2 x [Agl x (6 yds) / round ] = 15 yds/round.
    ----- This is about 60% movement vs. an average adult human with Agility 4.
    ----- However, this does not include the effects of the Running skill (below). A successful Running check adds [CD] yds/round => (15+1d6) yds/round.
    -- Charisma +2(Artistically inspired vessel) -1(Stone => but obviously supernatural) = +1 [2cp]
    -- Per the FAQ, the human-size stone vessel requires Melektas to commit 5 forces to use it. This leaves 4 forces available to possess creatures or other stone vessels. Note that Melektas can possess humans, if their 5-force stone vessel is not currently in use.
    (2) Granite Griffin/1 (size of a house cat) [3cp]
    -- Role: None-- Body Hits = (1 + 4) x 11 = 55
    -- Protection 5 (Kyriotate of David attunement)
    -- Strike at +2 Power with bare paws (Kyriotate of David attunement)
    -- Move at half (cat?) speed---- Note that this does not include the effects of the Running skill (below).
    (3) Living animals TBD, possessed using the Kyriotate resonance.
    11cp total

    Songs:
    Form (Corporeal/3 [TN 7]) [3cp]
    -- Increases the performer's Protection by [Song skill+ Essence spent] => [3+ Essence spent].
    -- The effects lasts for [CD] x [Corporeal forces] in minutes => ([CD] x 4) minutes.
    -- Use this to protect possessed humans or animals. (The "Superiors" book notes that the Corporeal Song of Form can be used to increase the protection on stone vessels. So there is a possibility that this could allow Malektas to be game-distortingly difficult to hurt. Let me know if you'd prefer that I change this.)
    Healing/Corporeal/3 [TN 7] [3cp]
    -- Heal [CD] x [Song's level] of physical/Body hits => ([CD] x 3)
    -- Use this to heal possessed humans or animals, and also to heal/repair their stone vessel. (Inorganic vessels don't heal naturally.)
    Numinous Corpus: Tail/3 [TN 7] [3cp]
    -- The effect lasts for [CD] hours. The performer may make this change appear or disappear at will, at the beginning of the combat round.
    -- At (Song level) 3, the celestial gains one additional melee attack via a club-like tail, which has -2 Accuracy and +[Song level = 3] Power.
    -- Note: I've replaced Numinous Corpus: Claws and with Numinous Corpus: Tail, on the assumption that a second attack will tend to be more useful than a few more points of damage to a single attack.
    Numinous Corpus: Wings/[Corp Forces=]4 [TN 8] for free [0cp]
    -- Fly at [Agl x (10 yds) / round] = 50 yds/round x 1/2 if stone vessel (move at half-speed) = 25 yds/round
    -- Wings last for ([CD] x [Song's level]) minutes = ([CD] x 4) minutes.
    Tongues/Corporeal/1 [TN 5] [1cp]
    -- Subject may communicate in any/all human languages. May be performed on self, or up to [Song level = 1] other people.
    -- The effect lasts for [CD] hours. Thus, it can usually be prepared in advance, and with the benefit of extra invocation time.
    -- Need this to be able to communicate while possessing animals. (All vessels are designed to be able to communicate via speaking [IN Main Book, p.48], but normal animals are not.)
    NOTE: Can take extra time with invocations to increase the target number of a Song. (+1 round = +1 TN; +1 minute = +2 TN; +5 minutes = +3 TN)
    10cp total

    Skills:
    Dancing/1 (Agl) [TN 6]
    -- Note: I replaced "Artistry:Sculpture/1" with "Dancing/1". Dancing is from the Liber Canticorum, and is based on Agility.
    Dodge/4 (Agl) [TN 9]
    Lying/1 (Int or Per) [TN 6] ("I have an unusual skin condition...")
    Fighting/6 (Str or Will) [TN 21 corporeal, TN 16 celestial] (Additionally, +2 Power for bare-handed fighting in a stone vessel.)
    Move Silently/1 (Agl) [TN 6] (I can imagine that there might be negative modifiers for a stone vessel.)
    Running/1 (Str) [TN 12]
    Tracking/1 (Per) [TN 6]
    15cp total
    Note: If the target number is over 12, a roll cannot fail (barring Intervention). Any amount over 12 adds to the CD of the automatically-successful roll.

    Attunements:
    Kyriotate of David: May create vessels of stone. These are bought and treated as similar human or animal vessels. They move at half speed, strike at +2 Power with bare hands or claws, ignore weather and any temperature that wouldn't harm a statue, and have a natural Protection of 5. No dissonance is suffered when a stone vessel is damaged or destroyed.
    Melektas has two stone vessels. One is of human shape and size, and requires a commitment of 5 forces, and the other is of house cat size, and requires 2 forces. If both are in use, this leaves 2 forces available to possess small creatures such as mice, cats, birds, and bats.

    Resonance:
    -- To invoke their resonance, a Kyriotate must make a d666 roll equal to or less than their Will, minus their current dissonance.
    -- Some modifiers to resonance checks include: +2 for Physical contact with the subject; +1 within 1 yard of the subject; -1 within 10--50 yards away. Thus, Melektas has to roll 9 or less on a Will roll to possess a being when they are touching.

    Dissonance:
    (Servitor of Stone) Do not be provoked into attacking first.
    (Servitor of Stone) Do not use ranged weapons; only attack in close combat.
    (Kyriotate) Do not leave a possessed body in worse condition than you found it.


    Spoiler: Combat Stuff
    Show

    HtH Fighting/Corporeal:
    Punch: TN 21 [=4(Corp forces) +11(Str) +6(Fighting)]; Power +10 [= -3(Punch) +9(TN overkill of 21-12) +2(Stone vessel) +1(Fighting skill>4) +1(Str>9)]
    Kick: TN 20 [=21 -1(Kick)]; Power +10 [= -2(Kick) +8(TN overkill of 20-12) +2(Stone vessel)+1(Fighting>4)+1(Str>9)]
    NC:Tail/3: TN 19 [=21 -2(Tail)]; Power +12 [= +3(NC:Tail) +7(TN overkill of 19-12) +2(Stone vessel)]
    -- When successfully invoked, Numinous Corpus: Tail provides an "additional melee attack".
    Longsword: TN 12 [=4(Corp forces) +11(Str) -3(no skill)], Power +4(Sword)
    -- Melektas doesn't have any weapons skills. I'm including this just for comparison.
    Dodge: [Agility] + [Dodge skill] = 5+4 = 9. I suspect this may be better when Melektas is possessing small and/or fast animals.
    Protection: 0 [Possessing mortals] or 5 [Stone vessels], plus possible additional protection via the Corporeal Song of Form.

    HtH Fighting/Ethereal:
    Base Attack: TN 13 [=2(Eth forces) +5(Int) +6(Fighting)]; Power +1 [+1(TN overkill of 13-12)]
    Protection: Nada for Ethereal combat.
    Dodge: [Precision]+[Dodge skill] = 3+4 = 7

    HtH Fighting/Celestial:
    Base Attack: TN 16 [= 3(Cel forces) +7(Will) + 6(Fighting)]; Power +4 [+4(TN overkill of 16-12)]
    NC:Tail/3: TN 14 [= 16 -2(tail)]; Power +5 [= 2(TN overkill of 14-12) +3(NC:Tail/3)]
    -- When successfully invoked, NC:Tail is an "additional melee attack".
    --I believe that Numinous Corpus applies to celestial combat, so here it is.
    Protection: Nada for Celestial combat.
    Dodge: [Perception]+ [Dodge skill] = 5 + 4 = 9


    Spoiler: Interview
    Show

    1) State your names, your Choir, and your Superior.

    "I am made Melektas, Kyriotate of Stone." The granite figure inclines her head to the Judgment triad deferentially. "This vessel I am graced," her voice warms with enthusiasm, "is inspired by a creation of the human sculptor Michael James Talbot. He named it 'Solstice'. I don't have a Role like this -- this form is stone, after all --but recently I've used the name 'Rochelle Mason' when I've needed a human name. Or 'Rachel'. (They have to do with stone.) I have some ID for that, but nothing that you'd expect to find in human records.

    "I've been all kinds of people here on Earth, humans and animals. They're all people," she clarifies in an aside. "None of them for very long, though. You know how it is with us Dominations. If you need a list of all of them, I can get that to you."


    2) How old are you and what is your first memory after your creation?

    "Time is strange. Here in the mortal world, I mean. The way I think of it, I'm from this epoch, pretty new. Here on Earth? Two hundred-some years, maybe? There were slaves in the 'land of the free'. That was bad. I'd blame Factions, but humans- some of them- can be bad on their own.

    "One of my earliest memories? Hm. Playing tag with myself in the Catacombs. It was all 'chase this' and 'hide from that' and 'sneak over here', and then in the middle of a double spiral twist suddenly there was Not-me and more Not-me and other Not-me over there- That was how I met Isfandrel and Weyandrael. They're Dominations of Stone, too. Well, Wayandrael wanted to be a Cherub back when they were a Reliever, but they're not nearly single-minded enough for that." To Fortisimos, she says, "You have to be really focused, right?"

    "Oh, and practicing military formations with my choir-mates. Learning to fight! That came later, but not much. The Archangel wants us to fulfill our Purpose, and fighting is part of mine. You have to stay in practice." She looks over Rezzial, the Malakite member of the Judgment triad. "Would you like to spar sometime? When it wouldn't get in the way of anything, of course."


    3) What is your fondest memory?

    "Archangel David." Her smile is soft and sure and utterly, absolutely devoted.


    4) What is it about your Superior and their Word that appeals to you so much?

    "Have you seen him?" Malektas leans forward, stone eyes wide and earnest, shocked that such a question could even be asked. "He- I mean- Wow." She blinks and sits upright again. If she were flesh, her cheeks would be flushed. "He's Strength. Nobility. Purpose."

    "Stone is the base of the world. The foundation. The fundament. (Is that right? I think I used that right.) Everything stands on Stone. It's solidity and strength, everyone coming together for a purpose. It's real."


    5) What is your view on Discordant and overly Dissonant Angels?

    "They need help. Sometimes things happen-" her gaze lowers- "you fail, or you get trapped, and things get strange. Painful. Dissonant. You kind of... lose touch. What's important is you don't let it stop you. Sometimes we break, even angels. That's okay! No one has to be perfect. None of us are forced to that. I mean, could you imagine? Being condemned to be perfect?

    "That's why we're here. To help each other. You pull yourself together, and you go on. There's strength in that."

    For a moment, her eyes look into the distance. "It's hard, climbing back to Heaven." Then she flashes a quick, bright smile and waves to indicate the Tether all around them. "That's why we have elevators!"


    6) If a friend of yours became an Outcast, would you turn them in?

    "I'd help them," she says firmly. "I'd have to. It's not like Heaven's going to destroy us for it. I mean, most of the time. Probably. And the Archangel teaches that we grow stronger by meeting challenges. We don't have to win every time. We have to try our best.

    "Losing your way... that's sad. Thinking you can't come back... that's wrong.

    "Even if the Archangel destroyed me, it'd be an honor to end at His hands than to deny His will."


    7) What are the top three things you appreciate about the Corporeal World?

    "Mortals. They're the whole point, I know, so that's an easy answer. But they're great. They don't know the celestial realm, not directly, but you can tell that they do know, in a way. Faith. And a lot of them help each other, and a lot of them want to. There's so much potential here.

    "The world under the world. The subterranean. Human live up here, on the surface, but this is just the skin. Down there it's solid and deep and beautiful.

    "Dancing. Waltzes." She smiles. "Polkas! Square dancing. Line dancing! The Charleston. Raves. Metal. Getting down.

    "Oh, and I really like the color blue."


    8) What are the three things you dislike the most about the Corporeal World?

    "Mortals," she smiles. "Just the bad ones."

    "Demons," she says more seriously. "They're not the Corporeal World's fault, but they're here."

    "Diseases. I know, they're a challenge. But it's hard. People suffer in so many ways already. And getting hurt! It seems like such a waste. Sometimes I want to- Well. Sometimes I wish things were different, that's all."


    9) Tell me three moments of your life that defined who you are today?

    "Listening to a Balseraph when I should've known better. I didn't know that's what he was, but, you know... 'Constant Vigilance', right?"

    "Helping a lost soul to salvation."

    Finally, grimly, "Oh, and getting burned to death by a servitor of Fire."


    10) If you had to listen to one mortal song on repeat for a whole day, which would it be? And what style of music do you like the most out of all the human genres?

    "Interesting. Today I'll say... 'Sweet Chariot'. Faith and inspiration."

    "Usually I like music with a good beat. Strong. Something that makes the walls shake, that you can feel inside you."


    11 A) Tell me two moments of your life you regret. One during your time in the Celestial Realm-

    Her eyes sparkle, light dancing as if from tiny specks of mica. "Heh. My friend Miralael and I once snuck into a Malakim training area, and she dared me to- Um. Well. I didn't do it, but sometimes I wish I had."

    11 B) -and one during your time in the Corporeal World.

    "Sometimes people get hurt." She shifts uncomfortably. "I haven't always been able to protect my hosts. I helped with a couple of slave revolts, back when. That... didn't always work out."

    "Oh, also?" She looks back up, more settled again. "Saying, 'Be not afraid' when mortals see you in your celestial form? Doesn't keep them from being afraid."


    12) How do you feel about Gods abandonment of Heaven and the Angels?

    "Who says that?" She sits ramrod upright. "I don't believe that. Do you believe that? He's not with us like they say He was, but that's not abandonment. It's like-" she gestures, physically trying to summon the right words- "It's like gravity. You don't see it, but it's there. Holding things together. Reaching everywhere. Connecting everything. The real fundament.

    "'In the beginning was the Word'," she quotes, "and the Word was God.' That's it: the Word. Echoes. Resonance. The Symphony.

    "How could anyone ever be abandoned by their Creator? Think about it. Being created is connection."

    Still seething somewhat, she forces herself closer to calm. "Is that what Judgment thinks? That God's abandoned us?"


    Spoiler: Player's Aside
    Show

    What the Hell is this web site's problem with spaces and carriage returns?!? Why the F should it care if I use double-spaces at the end of a sentence? First it screws up the formatting -- not just spaces -- then I have to spend thirty minutes(!) manually stripping asterisks from the text. Not a productive use of my time.

  8. - Top - End - #8
    Dwarf in the Playground
     
    RedKnightGirl

    Join Date
    Oct 2019

    Default Re: The City of Pentagram

    An Elohim of Judgement stamping the law on a Tether of the Sword, a Kyriotate of Stone with wisecracking robins also befriending a potted plant, and an angel of War that has a set up that sounds like the start of a joke ('two Ofanims and a professor walk into a bar...'). Sal is so far the only normal person.

    @Jeen, do heavenly politics matter that much to individual angels? Just confirming we can mostly just ignore the politics if we want. For example, Redemption and Judgement are Hostile at the very top towards each other. But I'm guessing different angels on both sides vary wildly in personal opinions about the other "side".

    Also, I can't tell if the Seraph playing in the corner is Redemption or Revelation (or was that intentionally ambiguous)? You said how the info in the spoilers about angels and demons is a decade old. So I'm not clear if maybe the Seraph was Revelations in the past but became one of Redemption recently. Or if that was a typo?
    Last edited by JoyWonderLove; 2020-01-05 at 10:06 AM.

  9. - Top - End - #9
    Troll in the Playground
     
    BardGuy

    Join Date
    Jan 2009

    Default Re: The City of Pentagram

    I hope to post today, but I'm still recovering from some illness and a bit behind at work.
    UselessBob: I saw your question in PM and am working on an answer.
    Both done.

    Quote Originally Posted by JoyWonderLove View Post
    @Jeen, do heavenly politics matter that much to individual angels? Just confirming we can mostly just ignore the politics if we want. For example, Redemption and Judgement are Hostile at the very top towards each other. But I'm guessing different angels on both sides vary wildly in personal opinions about the other "side".
    Heavenly politics can largely be ignored for individual angels, as long as it doesn't go against your orders. For example, I think there'd be distrust between Redemption and Judgement if they were on a similar 'job', but neither would get in trouble for working together as long as they don't do something contrary to their Word.

    You could get in trouble for making the opposing Word's influence more powerful, though. Like Servitors of Judgement would probably get a stern talking to if they helped form a Tether of Redemption (or Creation), and likewise Servitors of Redemption would get in trouble for forming a Tether of Judgement. Or doing something in town that makes an opposed Archangel's angels basically 'in charge' of the city.

    From the core rulebook, the general rules are:
    If a Servitor of an Allied Archangel asks for help, you should help.
    If a Servitor of an Associated Archangel asks for help, you should help if you can, but it's reasonable to expect a favor.
    If a Servitor of a neutral Archangel asks for help, you should help if it's not inconvenient, but should expect a favor.
    If a Servitor of a hostile Archangel asks for help, it's probably best not to help, and maybe okay to sabotage them if the task is contrary to your Word or goals and they can't prove it was you. It is explicitly not okay to do something that gets their vessel killed or hurts Heaven's influence overall (or, if your Superior orders you to, it's not okay to get caught). You can help if it seems not contrary to your own Word or orders, but should try to get some leverage in exchange.

    This does lead to some oddities. For example, Michael is associated with Jordi but Jordi is hostile to Michael. So Michaelites are expected to help Servitors of Animals, but Jordi's angels are not expected to help Servitors of War. The Sword gets a rough angle in that they are expected to help just about everybody (I think everyone but Flowers or Redemption).

    In addition, for the sake of a fun game, PCs have some extra leniency towards working with opposed Words.

    Also, I can't tell if the Seraph playing in the corner is Redemption or Revelation (or was that intentionally ambiguous)? You said how the info in the spoilers about angels and demons is a decade old. So I'm not clear if maybe the Seraph was Revelations in the past but became one of Redemption recently. Or if that was a typo?
    A typo. He's Revelations (Superior is Litheroy). I fixed the typo.





    UselessBob asked me what Dominic considers heresy. Since I reckon most angels would know this (even if some probably have a view of him being harsher than he is), it'd be worth posting this publicly.
    I re-read the splatbook on Dominic and also asked some other players of In Nomine for their opinions.

    The following are heresy according to Dominic and, as such, can get you charged by a Triad to tried by the Seraphim Council
    -consorting, fraternizing, or working with demons. While some archangels are okay with this (e.g., Novalis, Metanoia) if it is a redemption attempt or if the demon is already Renegade, Judgement looks on it very harshly.*
    -indulgence in the seven deadly sins, especially if such can lead to dissonance or discord**
    -selfish behavior, especially if such can lead to dissonance or discord
    -open treachery towards Heaven (giving intel to demons, defecting, betraying an angel to cause its death)

    Some stuff is frowned upon but not heresy. It might lead to further investigation, but in and of itself isn't heretical
    -working with ethereals
    -using infernally-crafted artifacts for good purposes
    -making lots of Noise (can get you tried for 'criminal acts', but is not heretical)
    -flouting just human laws (Dominic supports the rule of law, and most of his Servitors do as well. It's not criminal to be a criminal, but undermining the legal system in a relatively-just society would get unwanted attention from Judgement. Dominic is okay with undermining corrupt or unjust systems)

    *There is some hypocrisy here in that it is widely rumored that Dominic works with Asmodeus. However, the truth is that they only do so when both Heaven and Hell are truly threatened. Like when the Demon Prince of Disease tried to, and almost did, wipe out humanity, and they worked together to destroy it.

    **what qualifies as 'indulgence' can vary from angel to angel.
    Also, there are exceptions if something is a Rite; a Dominican can't view a Servitor of Flowers harshly for dancing with mortals while that is a Rite of their Superior.
    Dominicans also tend to be harsher towards their own kind. Some Dominicans would view eating food or drinking, beyond what is needed to maintain a role, as a tendency to Gluttony, or just holding hands or smiling at someone as a tendency to Lust. They wouldn't hold a Servitor of another Archangel to such high standards, but Judgement polices its own. But other Dominicans take a more easy-going attitude; an experienced Seraph might just ask "Is what you're doing distracting you from your duties or potentially leading to dissonance? No? Okay--cool. Enjoy."

    EDIT: to clarify, probably most Dominicans on earth are okay with eating and drinking, even if not strictly needed. They do tend to be on the chaste end, unless one's role includes being married (probably rare). That 'policing them own' example above was an example of the harsher angels that was given in the splatbook that goes into detail on Dominic. I reckon most Dominicans are more in the middle (like, okay with you eating food, but probably think it's bad if you go to an all-you-can-eat buffet).
    So, for example, no problem with ordering a martini.
    Last edited by JeenLeen; 2020-01-06 at 02:10 PM.

  10. - Top - End - #10
    Dwarf in the Playground
     
    RedKnightGirl

    Join Date
    Oct 2019

    Question Re: The City of Pentagram

    That post above answered questions I didn't know I had until after I read it. Very in depth again.

    Hopefully the color teal isn't hard on anyone's eyes and if it is, please tell me and I'll change it or stop if everyone prefers it? This is the first group everyone seems happy to just go without colors.

    @Jeen, would it be considered wrong, for lack of a better word, to use my resonance on the Senechals? And would anyone even really know, or is the Mercurian ability really as subtle as it seems? I keep having this concern that there's some hidden price.

  11. - Top - End - #11
    Ogre in the Playground
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    Default Re: The City of Pentagram

    Quote Originally Posted by JoyWonderLove View Post
    That post above answered questions I didn't know I had until after I read it. Very in depth again.

    Hopefully the color teal isn't hard on anyone's eyes and if it is, please tell me and I'll change it or stop if everyone prefers it? This is the first group everyone seems happy to just go without colors.

    @Jeen, would it be considered wrong, for lack of a better word, to use my resonance on the Senechals? And would anyone even really know, or is the Mercurian ability really as subtle as it seems? I keep having this concern that there's some hidden price.
    I'm not playing in this game, but as I weighed in on the recruitment thread, I'll weigh in here as well. Especially since I love all things In Nomine and can't help but to watch the game progress.

    Hopefully Jeen doesn't mind my presence here. Hehe

    Using your resonance on another Celestial is complicated, as you'd probably imagine.

    Some might consider it rude, but one thing to remember is that using your Resonance does not disturb the Symphony, unless you spend Essence on the roll. As such, it'd take an incredibly perceptive individual to notice if you're using your Resonance in the first place.

    Keep in mind that your Resonance is, essentially, a sixth sense. Like sight, auditory, or olfactory. It's just another perception, of sorts. A way for the Celestial to perceive aspects of the Symphony that you resonate with.

    So ultimately it's Jeen's call, but it's not likely that a Seneschal would actually notice you're using it. Barring you doing anything that'd make some noise.

    Also, Demonic resonance is much easier to resist, as it's usually - in some way - an active perception, while Angelic resonance is very passive. It can be resisted, but it's much harder. The core rulebook talks about how anyone with 4 forces or more can resist a resonance roll with a Will check. Success doesn't cause the resonance to fail, just be countered. Though, as I said, Angelic resonance is so passive - like looking at someone, or hearing a conversation - that I'd rule you'd need to be able to actually perceive the attempt before resisting it.

    EDIT: On an unrelated note, fantastic start, Jeen!
    Last edited by Erulasto; 2020-01-09 at 04:40 AM.
    "Even in these chains, you can't stop me!" - In This Moment, Big Bad Wolf

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  12. - Top - End - #12
    Troll in the Playground
     
    BardGuy

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    Default Re: The City of Pentagram

    Quote Originally Posted by JoyWonderLove View Post
    @Jeen, would it be considered wrong, for lack of a better word, to use my resonance on the Senechals? And would anyone even really know, or is the Mercurian ability really as subtle as it seems? I keep having this concern that there's some hidden price.
    First off, unless there's some rare attunement or power that allows it, angelic Resonances (except kyriotate and Bright Lilim) can't be sensed. Assuming you don't spend essence on the roll, of course (in which case a good Perception roll would reveal "spent essence to boost a resonance roll").

    Kyriotate resonance can be noticed, obviously. If resisted, they know at least that they resisted something and probably that some mental intrusion happened (at least for beings like angels who know of such thing; a mortal might feel something odd, but not know what happened.) If it's not resisted... well, they'd know something is up when they wake up (or, for angels, appear in the Marches.)

    For Bright Lilim (and their demonic sisters), using the Resonance can't be perceived but the after-effects can be.
    If a lilim gets a geas-hook in you, it's impossible for a mere angel to notice. A Superior will notice if they look for it.
    If a lilim actually calls in the geas, then the hook manifests in your celestial form as a literal hook in your body, and you can see it as can anybody else. It'll go away once the geas is fulfilled/completed.
    Side Note: Superiors can technically remove a geas-hook, but doing so requires unraveling your Forces and putting you back together. It's sometimes fatal, and even if you live you'd possibly lose Forces, sorta like a redemption attempt. So most Superiors will not bother trying to remove a geas unless the geas the bad enough that destroying you is the only other option.

    ...got side-tracked. Back to "is it rude".
    In a general sense, no. Angels are expected to use their Resonances. I guess it might be rude or seem odd for a cherub to attune to somebody -- but cherubs are generally cautious about who they attune to anyway and wouldn't want to be attuned to a lot of celestials as they tend to get in trouble. But for Seraph, Elohite, Malakite, Mecurian... I don't think that's rude at all. A kyriotate possessing a fellow angel's vessel is probably rude and considered an attack in most cases. Ofanite resonance doesn't really apply, but I don't think it'd be rude if you can think of an occassion.

    It probably is thought rude when Servitors of Dominic use their Resonance, but tolerated. That is, it seems like they're accusing you of something, even if they're just doing a 'pleasant' check-in. So it's not special rudeness of Resonance but more how most angels find Servitors of Judgement rude or frustrating (or dangerous).
    (I guess a Malakim using their Resonance on you might be similar. A little rude, as why do you think I'm dishonorable? But it's still part of their senses and not anything they're not allowed or expected to do. Probably depends on how they handle it, whether it's rude or not.)

    Actually, as I think about it, it's probably akin to if a friend saw (not spied on, but saw) a private e-mail you had blown up on your computer screen and they read just in passing while talking to you. The rudeness would be in how they react to the information, not that they saw it. After all, the info was just right there in front of their eyes. For angels, the info is just there in the Symphony and it's natural to look sometimes.
    EDIT: this is general terms. Some angels, especially those wanting to hide something, might find it rude. But you wouldn't get 'in trouble' with Superiors or Judgement for using your Resonance; it's what you're supposed to do as part of your nature. I reckon most Seneschals are mature enough to understand that. But do be aware of the risk of a failed roll. Mere failure means you can't use your Resonance on that target for an hour. Failure with a check digit of 6 means you burned out your Resonance and it's gone for 6-Celestial Forces hours (or... some amount of time if you have 6 Celestial Forces. I'd have to look it up.)

    EXCEPTION: Superiors likely can sense Resonance use. Normal angels/demons aren't sure, but suspect it's likely. And it is rude to use it on a Superior (plus, it probably wouldn't work anyway).


    Quote Originally Posted by Erulasto View Post

    Hopefully Jeen doesn't mind my presence here. Hehe

    Also, Demonic resonance is much easier to resist, as it's usually - in some way - an active perception, while Angelic resonance is very passive. It can be resisted, but it's much harder. The core rulebook talks about how anyone with 4 forces or more can resist a resonance roll with a Will check. Success doesn't cause the resonance to fail, just be countered. Though, as I said, Angelic resonance is so passive - like looking at someone, or hearing a conversation - that I'd rule you'd need to be able to actually perceive the attempt before resisting it.

    EDIT: On an unrelated note, fantastic start, Jeen!
    Thanks; I appreciate the positive feedback and don't mind you reading.
    With the 4 Forces, I think that's to resist innately-resistable Resonances, like most demons (and kyriotate's). Not that you can resist most angelic resonances as they are simply a sixth sense of observing the Symphony. At least that's how I'll run it.

    Actually, I'll probably forget this small point and have anyone resist Resonances when it makes sense to (that is, again, Resonances that can be resisted/negated). But we won't run into many 3-Force or less creatures; even most imps and gremlins will probably be 4-6 Force creatures.
    Last edited by JeenLeen; 2020-01-09 at 09:29 AM.

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    Default Re: The City of Pentagram

    Question: is somebody else besides UselessBob's character a cop? I recall someone who used to be on emergency services but stepped down to more normal police work. But maybe that was a concept someone dropped for something else.

    Kinda funny thing/note on resonances: I'm cool with y'all using your Resonance as much as you want. I might find it slightly annoying at times, but it's natural and I know that, as a player, I like to use my Resonance on almost everything (as Erulasto can attest.)
    I'll also note that, if you ever play In Nomine in-person, Resonance can be tricky. I had a real-life game with a Malakite, and it was really tough to think up honorable/dishonorable things for NPCs, especially minor NPCs who didn't really have a backstory, and real tricky for folk who I wanted to give an honest answer but not accidentally give away "he's a demon".

    Also, note that Resonances generally give info, in a sense, based on what you know. A Resonance won't necessarily reveal a demon, but if you read someone's sense of honor and they find it honorable to steal and dishonorable that they respected someone's privacy, you might have a Servitor of Theft in front of you. Likewise Mecurian senses might talk about their "boss" when it means Superior if you don't know what they are, whereas it's be more clear if you already know they're a demon. I'm not trying to mislead or cheat you out of information, but that seems in line with the rules (and fun of info-gathering), especially as it notes that Seraphic resonances are dependent in part on what someone knows. Namely, you can't, even with a check digit of 6 (find the absolute Truth, regardless if they know it), ask some random person on the street, "Where is the demon of Fate named Baraghur?" and get the Truth. But if you were interrogating a demon that knew Baraghur and they said "he hangs out at 123 Normal Street", and that's actually a trapped dummy house and the demon lives down the street, you'd get the Truth.

    Resonances also tend to fail the closer they get to the machinations of Superiors. For example, Michael and Dominic can't use their Resonance on each other, nor could a Seraph discern Dominic's real designs by asking a Servitor of Judgement what orders and goals Dominic has for him. (The Seraph would get what the Servitor was told or guessed are his goals, but he wouldn't get any Machiavellian plotting Dominic has going on behind-the-scenes.)

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    Post Re: The City of Pentagram

    Quote Originally Posted by Erulasto View Post
    I'm not playing in this game, but as I weighed in on the recruitment thread, I'll weigh in here as well. Especially since I love all things In Nomine and can't help but to watch the game progress.
    Hola, Erulasto.

    So, to try and condense what you two said, and miss a ton of details: resonances are like a sixth sense. Most are very socially accepted, and when it comes to certain choirs like Mercurians and rare attunements, they're very subtle regardless. Senechals are okay with it. Superiors are closed books and expect to be respected for it, though. Otherwise, Mercurian resonance is at best like glancing at information left out in the open. At worst, much more rarely, it can be considered prying where you shouldn't. But certain resonances are plain noticeable like Lilim geases, Kyros, and anyone using essence. Fin.

    Quote Originally Posted by JeenLeen View Post
    Question: is somebody else besides UselessBob's character a cop? I recall someone who used to be on emergency services but stepped down to more normal police work. But maybe that was a concept someone dropped for something else.
    Guilty.

    Spoiler: Not important, but this is Why No Cop
    Show
    I absolutely loved the cop idea. It was mostly numbers why I gave up on it? The biggest concern was I really like the idea of a high role levels (warning: I'm going to ask about Roles after this spoiler), but I disliked how for a cop you need two skills instead of just one like the other roles, because then it means taking points away from talking skills, and no Brand of Redemption. So I wouldn't be any better at redeeming than others, even though that's a big goal of the character.

    Imagine a Michael angel that wasn't any better at fighting (despite wanting to be) or a Dominic angel that was only passable at law enforcement (compared to others that weren't even trying to be), and you can hopefully get my frustration. That was why I gave up on the officer. Again, really loved the cop idea, but it didn't work out.

    Although it's not important now, so.....


    ******

    So now like every smart, sensible, not-annoying player does after having plenty of time over the holidays to prepare, I'll ask more incredibly basic questions I should have asked weeks ago.

    @Jeen, is a high Role level really the best choice for my wanting to attempt a quiet approach? Can I essentially hide behind a high Role to fake being largely human? It's great for giving knowledge skills to play up the role, but I'll never need it to, say, cover up a Noisy fight, so I'm not sure if a role actually does what I'd like. Or would I have been better off just putting points into Lying or Charisma or elsewhere?

    A high level role appeals to me at least partly for the idea of subtlety. I really like the idea of getting good results, but quietly (so charm / fast talk / mercurian resonance). If no one knows they were near an angel but change for the better, that's ideal. If half the demon population are aware they're dealing with an angel, that's probably a problem? It would normally only invite distrust in the best case scenario. But obviously, who knows how hot the war will get or how quickly, so I'm just doing whatever I can for the quiet side of things.

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    Default Re: The City of Pentagram

    @JoyWonderLove: Pretty much, yeah. Thats the jist of it. That being said.to clarify.a Lilims Geases are only visible on the celestial form of an Angel or Demon (like any discord). I think most Angels might be able to pick up on it with their resonances, especially if the geas is tied to behaviour or actions that would be applicable to resonance. Like the honor-thing for the Malakim.

    But you understand.

    On the note of a high level rolewell, the more established a role is in the Symphony, the more you can get away with.

    Im going to use a police officer as an example.

    Thats a great role for actually covering up Noise in the Symphony. If youre chasing a punk down and he pulls a gun on you. A normal Angel shooting him is going to resound through the Symphony as both damage (and possibly death) to a mortal.

    But that behavior is accepted as a police officer. You never pull a gun on a cop. Theyll shoot you. Soif an Angel has a high-role as a police officer, he can get away with anything that makes sense for a cop to do without disturbing the Symphony.

    The skills and whatnot are nice additions, but the strength of a role in my opinion is primarily based in what you can get away with quietly.

    Ive got a recurring villain in many of my In Nomine games (my current one, and some real-life tabletop ones) who has a role as a terrorist.

    He can blow stuff up, pull out all sorts of weapons and do a lot of collateral damage and most of it wont make any noise.

    This is all especially good for keeping what you are on the down low. A demon wont immediately know youre an Angel if your role is high enough and youre not making a lot of extra noise.
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    Default Re: The City of Pentagram

    I started writing a reply, but the forum got glitchy and a co-worker came by and... well, Erulasto covered most of it, but I saved it to Notepad so here it is.

    ---

    Quote Originally Posted by JoyWonderLove View Post

    So now like every smart, sensible, not-annoying player does after having plenty of time over the holidays to prepare, I'll ask more incredibly basic questions I should have asked weeks ago.

    @Jeen, is a high Role level really the best choice for my wanting to attempt a quiet approach? Can I essentially hide behind a high Role to fake being largely human? It's great for giving knowledge skills to play up the role, but I'll never need it to, say, cover up a Noisy fight, so I'm not sure if a role actually does what I'd like. Or would I have been better off just putting points into Lying or Charisma or elsewhere?

    A high level role appeals to me at least partly for the idea of subtlety. I really like the idea of getting good results, but quietly (so charm / fast talk / mercurian resonance). If no one knows they were near an angel but change for the better, that's ideal. If half the demon population are aware they're dealing with an angel, that's probably a problem? It would normally only invite distrust in the best case scenario. But obviously, who knows how hot the war will get or how quickly, so I'm just doing whatever I can for the quiet side of things.
    A Role covers up Noise (given a successful roll) if whatever caused the Noise is reasonable for the Role. As a crass and sorta powergaming example, a Demon Hunter role who likes to beat up gangsters and people he thinks work for demons (of course because he's crazy, not because he's an angel who knows they are demon-pawns ^_^) could Noiselessly fight and even kill people. As a less crass example, someone who is a cop could shoot a criminal in a criminal act and not make Noise. An example from the core rulebook is a detective who gets into or causes a car crash as a side effect of investigating someone. All of those would give a roll (I think TN of Corporeal Forces + Role Rank) to cover up the Noise.

    Things that can't be covered up would be Songs, spending essence, or things unrelated to your roll. A journalism student who shoots a Soldier of Hell in the head to kill them would make Noise, because that's not something a journalism student would be expected to do.


    For our game, UselessBob's character can probably get away with shooting someone in a criminal act. Inian, if wrestling, could avoid Noise hurting someone. They do have to make the roll, of course.
    Some Roles are less useful for Noise purposes. Your journalism student is sorta like that, but a Role also unlocks connections: you can access to university research stuff, and reasons to snoop around. And, if you can justify it, I'd probably be a bit lax in some role applications. For example, if you are snooping around on a story about, say, the Burnt (Fire) or Madison Rourke (Lust), and a gangster or bodyguard tries to grab you, you fighting back to get free could be covered by your Role since it makes sense you'd be snooping around and try not to get captured. (Killing them probably wouldn't be covered unless you can't run away otherwise, but punching or stabbing to wound them and let you run makes sense.) Likewise if you, like, broke a window to get into a building in search of a story: that makes sense, so could roll to avoid Noise.

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    Lightbulb Re: The City of Pentagram

    Quote Originally Posted by JeenLeen View Post
    Things that can't be covered up would be Songs, spending essence, or things unrelated to your roll. A journalism student who shoots a Soldier of Hell in the head to kill them would make Noise, because that's not something a journalism student would be expected to do.

    Some Roles are less useful for Noise purposes. Your journalism student is sorta like that, but a Role also unlocks connections: you can access to university research stuff, and reasons to snoop around. And, if you can justify it, I'd probably be a bit lax in some role applications.
    That sounds good and what I was hoping for. A human disguise and a set of resources to use, especially as I absolutely can't fight, so it's all running away and sweet talk as far as solving troubles go.

    Also, Dr Faust / Inian, in case my "presence of mind" comment makes no sense, it was a reference to Inian accepting Camael's help in keeping down noise about the Soldier of Hell with the broken neck quiet. Obviously, Inian probably wouldn't need help for that (especially for a background event that never happened in story), but still allowed her to contribute.

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    Default Re: The City of Pentagram

    Well, I'm definitely not bored with the scene, but the board has eaten the last several times I've tried to post. The 503 and page not found errors seem to be getting worse for me the last few days.
    Main character-ish avatar by Oneris.
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    Quote Originally Posted by Erik Vale View Post
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    I like you.

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    Default Re: The City of Pentagram

    To weigh in on the burkha question (though the PCs can answer however they wish, of course): I would think in general Judgement wouldn't care much, or would approve just as a practical disguise, mainly since Judgement and The Sword in general support Catholicism. Thus, they wouldn't much care about disrespect towards something Muslim as long as it wasn't something that spread selfishness in general. (Like, I reckon they'd be against anti-Muslim hate groups, but more due to the nature of hate groups than the anti-Muslim nature.) Lawrence at least thinks everyone should be Catholic, though he tolerates other Christians reasonably well and other faiths somewhat. I'm not 100% on Dominic's position, but I know he supports Catholicism and Christianity.
    One of the main reasons Dominic tried Gabriel for heresy was her (then his) prophesying to Muhammad a religion that contradicted Christianity. (Kinda tangent: More particularly: Dominic, in hopes of finding evidence against Islam, compared the words of the Quran with the actual celestial words Yves had dictated to Gabriel as what to tell Muhammad. Dominic found some inconsistencies in Gabriel's translating it into a human tongue, and for that tried her for heresy.)

    Of the Muslim Archangels, Khalid (Archangel of Faith) approves of modest dress for women and thus likely approves of burkhas. He does think angels should never have a female vessel, though, due to some verse of the Quran that could be read as saying angels are male. (That Gabriel choose a female vessel is a point of confusion for him.) So his opinion is kinda side-stepped by being a female statue. That said, he almost Fell recently, and most consider his over-traditional nature (which almost made him become habbalah) too harsh, so his opinion isn't super important.
    The other Muslim Archangel... whose name I forget, the Cherub Archangel of Protection... I reckon she'd be okay with it, especially in the sense of not scaring humans. She wears a burkha at times when she's meeting with more traditional Muslim humans or angels, though she's fine with more modern dress.

    So, all in all, most if not all would probably be fine with a burkha as a disguise. It seems a good and safe way to maintain the 'Veil'. And those who support Islam are generally good with traditional Islamic values, so dressing traditionally is likely a plus.

    Quote Originally Posted by DoctorFaust View Post
    Well, I'm definitely not bored with the scene, but the board has eaten the last several times I've tried to post. The 503 and page not found errors seem to be getting worse for me the last few days.
    That's very understandable. I've seen those a lot lately, too.

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    Default Re: The City of Pentagram

    Zadkiel is the Archangel of Protection. Also, Khalid does not approve of her taking a female Vessel....but her results speak for themselves.
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    Default Re: The City of Pentagram

    Quote Originally Posted by JeenLeen View Post
    To weigh in on the burkha question (though the PCs can answer however they wish, of course): I would think in general Judgement wouldn't care much, or would approve just as a practical disguise, mainly since Judgement and The Sword in general support Catholicism. Thus, they wouldn't much care about disrespect towards something Muslim as long as it wasn't something that spread selfishness in general. (Like, I reckon they'd be against anti-Muslim hate groups, but more due to the nature of hate groups than the anti-Muslim nature.) Lawrence at least thinks everyone should be Catholic, though he tolerates other Christians reasonably well and other faiths somewhat. I'm not 100% on Dominic's position, but I know he supports Catholicism and Christianity.
    One of the main reasons Dominic tried Gabriel for heresy was her (then his) prophesying to Muhammad a religion that contradicted Christianity. (Kinda tangent: More particularly: Dominic, in hopes of finding evidence against Islam, compared the words of the Quran with the actual celestial words Yves had dictated to Gabriel as what to tell Muhammad. Dominic found some inconsistencies in Gabriel's translating it into a human tongue, and for that tried her for heresy.)

    Of the Muslim Archangels, Khalid (Archangel of Faith) approves of modest dress for women and thus likely approves of burkhas. He does think angels should never have a female vessel, though, due to some verse of the Quran that could be read as saying angels are male. (That Gabriel choose a female vessel is a point of confusion for him.) So his opinion is kinda side-stepped by being a female statue. That said, he almost Fell recently, and most consider his over-traditional nature (which almost made him become habbalah) too harsh, so his opinion isn't super important.
    The other Muslim Archangel... whose name I forget, the Cherub Archangel of Protection... I reckon she'd be okay with it, especially in the sense of not scaring humans. She wears a burkha at times when she's meeting with more traditional Muslim humans or angels, though she's fine with more modern dress.

    So, all in all, most if not all would probably be fine with a burkha as a disguise. It seems a good and safe way to maintain the 'Veil'. And those who support Islam are generally good with traditional Islamic values, so dressing traditionally is likely a plus.



    That's very understandable. I've seen those a lot lately, too.
    Well said,but i haven't read much lately.

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    Default Re: The City of Pentagram

    Between the forums being slow and today being particularly busy (work; kids' doctor visit), I think I'm going to skip Monday's post.
    EDIT: as I do enjoy this game more than some aspects of work, I went ahead and did a Monday post for those who had posted. I think all of UselessBob was conversation with another PC, so no response there; let me know if I missed something.
    EDIT 2: noticed two things I missed, so added to IC post. Including an answer to Manakel.

    However, I do have a riddle for you. This is a Prophecy spoken by Gabriel to Yves, when they discussed the changes in the city. I realized it makes sense to give the answer in the same post that it is announced (or, rather, give the answer to the most pertinent part of the interpretation), but I figured I'd go ahead and give y'all the enjoyment of trying to decipher it. I hope it's at least half-decent. I may purposefully ignore questions about the proper interpretation.


    A great change shall come when all the points of power manifest.
    Five new hopes or five new despairs.
    If Heaven triumphs, a healing unlike any ever known;
    if Hell, a fate unknown: a dark rebirth, a new Prince, or the fall of those who loved love.

    The humans will give clues to the ebb and flow.
    On the day of rest, seek what they report of import.
    Within those lines will lay the clues to the future.

    And, lo, dark Fire burns and strengthens the falling.
    It can be extinguished, or stolen, but I cannot see if Heaven has the might.
    Is there more to do with Fire than simply fight?

    At this point Gabriel 'snapped out of it' and started screaming about Belial, then ran off.
    Last edited by JeenLeen; 2020-01-13 at 12:37 PM.

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    Default Re: The City of Pentagram

    Quote Originally Posted by JeenLeen View Post
    Between the forums being slow and today being particularly busy (work; kids' doctor visit), I think I'm going to skip Monday's post.
    EDIT: as I do enjoy this game more than some aspects of work, I went ahead and did a Monday post for those who had posted. I think all of UselessBob was conversation with another PC, so no response there; let me know if I missed something.
    EDIT 2: noticed two things I missed, so added to IC post. Including an answer to Manakel.

    However, I do have a riddle for you. This is a Prophecy spoken by Gabriel to Yves, when they discussed the changes in the city. I realized it makes sense to give the answer in the same post that it is announced (or, rather, give the answer to the most pertinent part of the interpretation), but I figured I'd go ahead and give y'all the enjoyment of trying to decipher it. I hope it's at least half-decent. I may purposefully ignore questions about the proper interpretation.


    A great change shall come when all the points of power manifest.
    Five new hopes or five new despairs.
    If Heaven triumphs, a healing unlike any ever known;
    if Hell, a fate unknown: a dark rebirth, a new Prince, or the fall of those who loved love.

    The humans will give clues to the ebb and flow.
    On the day of rest, seek what they report of import.
    Within those lines will lay the clues to the future.

    And, lo, dark Fire burns and strengthens the falling.
    It can be extinguished, or stolen, but I cannot see if Heaven has the might.
    Is there more to do with Fire than simply fight?
    Thanks for finding time to reply today, Jeen. You sound busy as usual.

    The riddle seems fun and bits of it are straightforward. I'm not great at riddles though.

    For the first part, the five hopes and despairs must be the five tethers in the city? Pretty clear what happens if either side gets full control. Heaven on earth, or something completely unpredictable but really scary and dangerous.

    The second part, normal people are a big clue for us. The day of rest could be the sabbath? So maybe this is saying "what people do with their spare time is a sign of how the spiritual war in the city is going"?

    The third part, Belial is key to things going from bad to worse. Gabriel is pointing out we could change that Fire Tether to something else totally, OR give it to her, but she doesn't know if we're able to do either. For the last line.......I see one answer but I'm very very biased so lets just agree it's open to opinion.

    Is anyone else seeing things the same or different from me?

    Quote Originally Posted by DoctorFaust View Post
    Well, I'm definitely not bored with the scene, but the board has eaten the last several times I've tried to post. The 503 and page not found errors seem to be getting worse for me the last few days.
    Those 503 errors are annoying. To safe yourself frustration of losing whole posts and the time invested, consider downloading a free text program to save your progress. Also get minor peace of mind when the forum can't take your work.

    Also, glad to know you were still into the convo, Faust.
    Last edited by JoyWonderLove; 2020-01-13 at 09:02 PM.

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    Default Re: The City of Pentagram

    FYI on sorcery: I never got a good hang of the sorcery rules, so I'm going to wing if it you ever get in touch with a sorcerer, but a few basics:

    -sorcerers always have at least 6 Forces and are Symphonically aware. Most sorcerers become so via demonic investiture (e.g., are basically a Soldier of Hell), but some 'awaken' and learn independently/from books/etc. They can use Corporeal Songs like Soldiers, but they also know sorcery, which is its own thing and works within creation
    -they can bind demons, but not angels. This isn't always safe and plenty who don't know what they're doing wind up dead.
    -most of their powers are minor compared to Songs, but some can do interesting things
    -in general, sorcerers are assumed to be bad because it is contorting the Symphony/creation to your will, an innately selfish act. (And most are servants of Hell anyway.) But a few isolated sorcerers are truly neutral and very few in Heaven's service (probably as black op agents under Michael, some redeemed by Metanoia, maybe a few under Yves as scholars but I'm not sure--it's still frowned upon and Dominic and Lawrence would see it as unacceptable).
    -although not heretical, working with sorcerers is frowned upon

    If a sorcerer does truly repent, an Archangel generally Force-strips them to remove the diabolical Forces and leave them without the ability to do sorcery. It stinks, but at least it removes the temptation and allows them the chance to go to Heaven.

    And although I'll be winging exactly what they can do, it won't be overpowered stuff. Just maybe a few things that could surprise a celestial, like knowing what you are with a glance (and the right power being active.)

    ---
    EDIT: note on Soldiers: by default, Soldiers can only use Corporeal Songs, since they are corporeal beings. An Archangel can give a special attunement to allow them to use Ethereal or Celestial Songs, but that is very rarely worth the investment. Except for those serving Blandine or Beleth: they often make 'Dream Soldiers' by allowing use of Ethereal Songs (which also allows use of the Celestial Song of Dreams, due to its link to the ethereal realm.)

    Mummies and vampires can use ethereal and celestial Songs--so if you see a 'mortal' using an Ethereal or Celestial Song, you can probably safely assume they are undead (or a celestial really good at pretending.) Or at least I'm pretty sure, but don't feel like delving through the books right now.
    Last edited by JeenLeen; 2020-01-14 at 09:49 AM.

  25. - Top - End - #25
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    RedKnightGirl

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    d20 Re: The City of Pentagram

    The song book we're using briefly mentions sorcerers, so I'm not sure where to read about them. Good thing to be aware ahead of time at what they can do. Fate seems best at beating subtle angels and being a more general threat, Lust is focused on corrupting people through words and attunements, and Fire seems geared towards fear and violence. It's kind of a sliding spectrum of evil.

    If the prophecy is true, what happens if no one gets all five by the end of the story?

    @Jeen, as my fast talk skill is ridiculously high, it's not possible for me to get an intervention on it. Should I really roll it to persuade people, or more just mention generally that I'm using it? I feel like I should specify using it on Jerechial for the music request, but I have no clue if it's necessary or not.

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    BardGuy

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    Default Re: The City of Pentagram

    Quote Originally Posted by JoyWonderLove View Post
    @Jeen, as my fast talk skill is ridiculously high, it's not possible for me to get an intervention on it. Should I really roll it to persuade people, or more just mention generally that I'm using it? I feel like I should specify using it on Jerechial for the music request, but I have no clue if it's necessary or not.
    Still roll. If you get a natural 111 or 666, it's an intervention; the modifier for a TN above 12 doesn't impact interventions. One of the downsides of using a 'safe' skill repeatably is the small chance (1/256, if I did the math right) of a detrimental intervention. (For example, in the game I'm in, I got celestial attraction on a questionable person, and wound up using the 'scry' every 5 minutes for 3 hours to make sure they were both safe and not causing trouble. I was really surprised I didn't get an intervention.)

    Also note: Fast Talk has a slight (at the best) negative connotation in that folk do eventually realize you kinda talked them into it. That doesn't really matter for anything you've done here: it's all just smoothing ruffled feathers at some minor antics. But if you, for example, fast talk a guard into letting you by, they will eventually realize (at least if they're not total dullards or high or something) that they probably made a mistake, or at least possibly made a mistake in judgement. And thus might be less trusting in the future.
    Again, not something that likely matters.
    ...and, actually, for trying to Fast Talk demons, demons generally deceive and manipulate each other to some degree, so a slight fast talking is probably just socially normal to them.

    Technically, I believe that your Fast Talk check digit is a penalty to their Detect Lies or Will roll to see through what you are saying as manipulation. I haven't been rolling to resist since these cases don't matter. This almost certainly won't matter for mortals, since most mortals will have a TN less than your modifier, but note that it is possible (if unlikely) for a socially adept or very willful demon to see through it. They'd just have to roll well and maybe you roll poorly.

  27. - Top - End - #27
    Pixie in the Playground
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    Default Re: The City of Pentagram

    Quote Originally Posted by JoyWonderLove View Post
    The song book we're using briefly mentions sorcerers, so I'm not sure where to read about them. Good thing to be aware ahead of time at what they can do. Fate seems best at beating subtle angels and being a more general threat, Lust is focused on corrupting people through words and attunements, and Fire seems geared towards fear and violence. It's kind of a sliding spectrum of evil.
    Sorcerers are described in more detail in the In Nomine book, The Corporeal Players Guide. This book also gives more information on Soldiers of Heaven and Hell, Saints, Undead, and so on.

    I suspect that most of us angels are aware of Sorcery as something like "Sorcery = Bad". Mortals who learn sorcery most often do so via a pact with Hell (Kronos and his servants are big on this). As JeenLeen said, that's not true 100% of the time, but it's so much of the overall percentage that any non-Hell aligned sorcerer would be a surprising exception to the rule.

    Some very talented Sorcerers may develop on a kind of "do it yourself" path, and I believe there a couple of ~neutral mystic associations that might provide training. Too, I imagine that a sufficiently-powerful Ethereal might be able to grant a Sorcery attunement, too, but that's pure speculation.

    If anyone would have any insights into, connections with, or information about White Sorcerers, that'd probably be Destiny or Redemption.

  28. - Top - End - #28
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    Default Re: The City of Pentagram

    re the Prophecy--
    Quote Originally Posted by JeenLeen View Post
    A great change shall come when all the points of power manifest.
    Five new hopes or five new despairs.
    If Heaven triumphs, a healing unlike any ever known;
    if Hell, a fate unknown: a dark rebirth, a new Prince, or the fall of those who loved love.

    The humans will give clues to the ebb and flow.
    On the day of rest, seek what they report of import.
    Within those lines will lay the clues to the future.

    And, lo, dark Fire burns and strengthens the falling.
    It can be extinguished, or stolen, but I cannot see if Heaven has the might.
    Is there more to do with Fire than simply fight?
    (1) I agree that the "five new hopes" / "five new despairs" probably refers to the local Tethers, excluding the Tether to Fire. With this in mind, it suggests that Hell will be maneuvering to attack our Tethers, and we should be planning ways to weaken or eliminate theirs. As long as the pentacle is neither 100% Hell's or 100% Heaven's, the final victory won't occur.
    (2) If Heaven triumphs: "a healing unlike any ever known" -- vague enough that it's hard to guess. If it's similar to what happens if Hell triumphs, might mean the return of a dead Archangel. Who knows?
    (3) If Hell triumphs:
    -- "a dark rebirth" = A powerful evil returns. Possibly one of the dead Demon Princes. I'd guess Magog, if the events of The Final Trumpet haven't taken place yet.
    -- "a new Prince" = A new evil rises. Possibly whoever's in charge of the new Tether to Hell's Fire gets promoted.
    -- "the fall of those who loved love" = fall of [servants of?] Novalis, Eli, or Metanoia? The actual Archangel of Love = Andrealphus, but he already Fell.
    (4) "The humans will give clues to the ebb and flow." -- I take that to refer to the ebb & flow of power around the leylines.
    (5) "On the day of rest, seek what they report of import." -- Check the Sunday newspapers, per Yves' advice.
    (6) "Within those lines will lay the clues to the future." -- Two meanings here:
    -- (6.1) The headlines / humans' reports of import will give clues to the next steps; and
    -- (6.2) Clues to the future lie within the leylines, too. (I believe that "Within those lines will lay..." is grammatically incorrect; it should be "Within those lines will lie...". But this phrasing gives us an indirect reference to leylines, via "lines will lay". Further supporting that the pentacle of Tethers is significant.
    (7) "And, lo, dark Fire burns and strengthens the falling." -- The presence of the Tether to Hell's Fire is strengthening the powers of Hell in the area, and strengthening the probability that what happens here will end with [something or someone] falling.
    (8) "It can be extinguished, or stolen, but I cannot see if Heaven has the might." -- Conceivably, we could destroy or otherwise de-power the Tether to Hell's Fire, and/or claim it for Fire/Gabriel, or some other aspect of Heaven. But that's an uphill battle.
    (9) "Is there more to do with Fire than simply fight?" Yes! Like any, the Servitors of Fire can be Redeemed. With their new, very powerful Boss in town, though, any steps in that direction will have to be verrry careful.

  29. - Top - End - #29
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    BardGuy

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    Default Re: The City of Pentagram

    -- "a dark rebirth" = A powerful evil returns. Possibly one of the dead Demon Princes. I'd guess Magog, if the events of The Final Trumpet haven't taken place yet.
    I haven't read The Final Trumpet, but I've read references to it to have a general idea. I'll say it already happened, so Magog was freed but was finally destroyed, Khalid almost fell but got rehabilitated and now is active in Heaven, etc.
    If there's any other "big plot events" that happened in it I should know about, please let me know.

    To the rest, no comment
    Well, one comment: my grammar was just incorrect about lay/lie. I'm not saying whether the double-play on words is a correct interpretation or not, but I feel it's fair to note that I get confused about that grammatical construction and wasn't aware it was wrong.


    EDIT ADD-ON
    And you are right that most sorcerers work for Hell and in general angels just know "sorcery = bad". It's fair practice, especially for The Sword, Judgement, or War, to kill sorcerers if they find them. Unless they can offer proof they work for Heaven, just using sorcery is a reasonable death sentence. And I reckon The Sword and Judgement wouldn't 'waste time' listening to proof from a lying, evil sorcerer anyhow.

    That said, Michael undoubtedly has sorcerers working for him secretly (that is, he doesn't tell Dominic or Lawrence). So maybe War would listen if someone claims to work for Michael, but I figure Michael would understand if you accidentally killed a sorcerer working for him because you found out they were a sorcerer and thus obviously evil and should die.
    Last edited by JeenLeen; 2020-01-16 at 09:45 AM.

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    BardGuy

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    Default Re: The City of Pentagram

    I hope to get today's (Friday's) post up shortly, but I probably will be skipping Monday as it's a work holiday (Martin Luther King Jr. Day). Today's been kinda crazy, though, and if the forum 503s me out, I might wind up making the post tomorrow.

    Also, a note on pacing: in the In Nomine game I'm a player in, there was usually downtime at night and a time-skip, from around whenever the actions of the day finalized to the next morning.

    This is helpful narratively. It doesn't exactly make sense, as angels don't need to sleep, but it does make sense in that angels generally operate amongst humans and thus would be active when humans are.
    For that reason, I plan on most nights being downtime. You are welcome to have your angel stay awake and be working on things, but we'll glide over it.
    "Night" here could easily start around midnight or early AM, depending on what activities are going on.

    Also, some angels do enjoy sleeping. The book describes it as restful... but it also seems to say that angels (like humans) go to the Marches when asleep, but angels are aware of it? That doesn't seem restful. Maybe angels can really sleep if they want and be in a dream-haze instead of truly aware of the dreamscapes. I guess I'll go with that if any of you want to sleep.
    (Aside: in the game I'm a player in, my angel PC is terrified of sleep since, due to his low ethereal forces, he is pathetically weak in a dreamscape. I think I stated in his background that he tried it once, really didn't like it, and hasn't slept since.)

    If any objections or concerns about nighttime timeskip, please let me know.
    Also, depending on how the story develops, we may do timeskips of some days. It's tricky keeping PCs on different tasks on a similar-ish time table, but I hope to manage having you all within 30 minutes or an hour of each other when you go separate ways. Do feel free to team up when it makes sense, as such makes things easier for y'all and a lot easier on the DM. But, as I stated during recruitment, this is a very much split-the-party game.

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