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  1. - Top - End - #91
    Orc in the Playground
     
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    Default Re: Trafficking with the Genies: a Sha'ir Handbook

    Being able to keep your spells longer is useful in the case of emergency spells, or if you need to send your familiar away for hours to fetch a divine spell.
    But constantly having a Celerity + Teleport prepared is very good at high level if you fear ambush. The PCs aren't always on the attack, after all.
    Similarly, it can help for reserve feats.

  2. - Top - End - #92
    Barbarian in the Playground
     
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    Default Re: Trafficking with the Genies: a Sha'ir Handbook

    I guess that the sha'ir would lose a lot of his...intriguing charme, if I'd say that the better solution is to reduce the number of the spell slots to match those of a wizard, keep the retrieval mechanics but just rule that the spells remain available 24 hours flat...

    I used these houserules and they let you save a lot of micro-management, but the class becomes less weird and even more similar to a wizard.
    Last edited by Kaleph; 2020-01-20 at 05:13 AM.

  3. - Top - End - #93
    Dwarf in the Playground
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    Default Re: Trafficking with the Genies: a Sha'ir Handbook

    Quote Originally Posted by Kaleph View Post
    I used these houserules and they let you save a lot of micro-management, but the class becomes less weird and even more similar to a wizard.
    I created a wizard variant sha'ir. PDF here.

    The idea is behind it is -
    *Replace the gen familiar with a 'spirit gen' abstraction. If you pull out all the fluff, its basically like the the Eidetic Spellcaster ACF. Instead of gens running around, the sha'ir communes with creatures that used to be tasked genies before they were cast into the void. Spirit gens are similar to vestiges - they live in the void, and continue to do the work that they were tasked to do without really thinking. Like the Eidetic Spellcaster ACF, the sha'ir loses the familiar and scribe scroll. It gets the much less useful Eschew Materials as a feat instead.
    *Establish the relationship to geniekind. The Paizo sha'ir has great fluff but no real relationship. This is done two ways. First, an elemental domain power that grants rebuking of the corresponding elemental creatures, including genies. This is the fist of the sha'ir. Second is the geniekind domain (that I created) that has two new spells, including "minor planar ally". This is the velvet glove of the sha'ir, and allows the sha'ir at 3rd level (2nd spell level) to start bringing in genies for tasks on the material plane. The granted power of the geniekind domain allows for calling 2 additional HD of genies for any planar binding or planar ally spell.
    *Regularize the sha'ir so it actually qualifies for prestige classes without ambiguity.
    *Reduce the paperwork so there is no more paperwork than for a standard wizard.
    *Create variety between all sha'irs by making them specialists, and giving them domain spells based on their ethical alignment and elemental domain spells.

    Let me know what you think.

  4. - Top - End - #94
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    Default Re: Trafficking with the Genies: a Sha'ir Handbook

    Quote Originally Posted by Kaleph View Post
    I guess that the sha'ir would lose a lot of his...intriguing charme, if I'd say that the better solution is to reduce the number of the spell slots to match those of a wizard, keep the retrieval mechanics but just rule that the spells remain available 24 hours flat...

    I used these houserules and they let you save a lot of micro-management, but the class becomes less weird and even more similar to a wizard.
    Not a fan. A big part of what draws me to this class is the micromanagement. I'm a big civ and rts player, and having something in tabletop form that scratches a similar itch as always staying on your toes and knowing exactly what to do with limited time and resources is a fun and new way for me to play the game, compared to damn near everything else in print.

  5. - Top - End - #95
    Barbarian in the Playground
     
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    Default Re: Trafficking with the Genies: a Sha'ir Handbook

    Quote Originally Posted by redking View Post
    I created a wizard variant sha'ir. PDF here.

    The idea is behind it is -
    *Replace the gen familiar with a 'spirit gen' abstraction. If you pull out all the fluff, its basically like the the Eidetic Spellcaster ACF. Instead of gens running around, the sha'ir communes with creatures that used to be tasked genies before they were cast into the void. Spirit gens are similar to vestiges - they live in the void, and continue to do the work that they were tasked to do without really thinking. Like the Eidetic Spellcaster ACF, the sha'ir loses the familiar and scribe scroll. It gets the much less useful Eschew Materials as a feat instead.
    *Establish the relationship to geniekind. The Paizo sha'ir has great fluff but no real relationship. This is done two ways. First, an elemental domain power that grants rebuking of the corresponding elemental creatures, including genies. This is the fist of the sha'ir. Second is the geniekind domain (that I created) that has two new spells, including "minor planar ally". This is the velvet glove of the sha'ir, and allows the sha'ir at 3rd level (2nd spell level) to start bringing in genies for tasks on the material plane. The granted power of the geniekind domain allows for calling 2 additional HD of genies for any planar binding or planar ally spell.
    *Regularize the sha'ir so it actually qualifies for prestige classes without ambiguity.
    *Reduce the paperwork so there is no more paperwork than for a standard wizard.
    *Create variety between all sha'irs by making them specialists, and giving them domain spells based on their ethical alignment and elemental domain spells.

    Let me know what you think.
    Love everything regarding the domain and the new spells, but not sure about the (variant) specialization - seems more a mix between a balancing tools and a way to enforce variants which ain't often seen rather than fitting the sha'ir flavor. To be honest, I've played a couple sha'irs meanwhile, and enjoyed being able to cast charm person and melf's unicorn arrow. Those are also spells you seldom see.

    One of the stuff that I feel is unsatisfactory in paizo's class is that the fluff isn't supported by the crunch. Putting genies on the table at level 3 seems a good idea. On the other hand, removing the gen familiar with an abstract feature seems a bad one. What I enjoyed reading in the 2nd ed. splatbooks was that the gen wasn't exactly a familiar, but rather an ally willing to help but with its own agenda - one that could possibly collide with the contingent interests of the master. I understand that your took the gen out of the equation for balancing reasons, bit instead I'd bring it back and remove eschew materials instead. The gen would be then this sort of conflictual henchman, the discussion with whom would offer a lot of roleplay elements.

  6. - Top - End - #96
    Dwarf in the Playground
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    Default Re: Trafficking with the Genies: a Sha'ir Handbook

    Quote Originally Posted by Kaleph View Post
    Love everything regarding the domain and the new spells, but not sure about the (variant) specialization - seems more a mix between a balancing tools and a way to enforce variants which ain't often seen rather than fitting the sha'ir flavor.
    Very perceptive. Yes - it was an absolute necessity to maintain balance. It had to be done. Think about this - being a prepared arcane and divine spellcaster, my wizard variant sha'ir has unprecedented access to feats and prestige classes. If I didn't enforce some sort of limitation, it would be a munchkin class. As it stands, I believe this sha'ir to be exactly balanced with the wizard class, as befits a wizard variant class. That said, I did correct the variant RAI and make it RAW in connecting the variant specialization to caster levels rather than class levels.

    Quote Originally Posted by Kaleph View Post
    To be honest, I've played a couple sha'irs meanwhile, and enjoyed being able to cast charm person and melf's unicorn arrow. Those are also spells you seldom see.
    Although a variant specialist, it follows the same rules as normal specialists. Ban two schools (or one school if you choose divination). A sha'ir can't ban conjuration. You will still be able to cast almost all of the spells you want to cast.

    Quote Originally Posted by Kaleph View Post
    One of the stuff that I feel is unsatisfactory in paizo's class is that the fluff isn't supported by the crunch. Putting genies on the table at level 3 seems a good idea.
    Yes. I would allow a sha'ir access to the thaumaturgist PrC based on having minor planar ally - which can summon 6 HD of genies, which puts it on par with the lesser planar ally prerequisite - if the sha'ir character intends to get a genie planar cohort at the 5th level of the class. That would be a classic sha'ir.

    Quote Originally Posted by Kaleph View Post
    On the other hand, removing the gen familiar with an abstract feature seems a bad one. What I enjoyed reading in the 2nd ed. splatbooks was that the gen wasn't exactly a familiar, but rather an ally willing to help but with its own agenda - one that could possibly collide with the contingent interests of the master. I understand that your took the gen out of the equation for balancing reasons, bit instead I'd bring it back and remove eschew materials instead. The gen would be then this sort of conflictual henchman, the discussion with whom would offer a lot of roleplay elements.
    3.5e has a lot of gen lockdown routines that did not exist as far as I know in 2E. If the BBEG did not take advantage of this vulnerability, it would be odd. So far from doing it for balance, I got rid of the gen because its a liability and a mechanical annoyance. Lastly, I think that my tasked genies in the void is better fluff than the gen familiars.
    Last edited by redking; 2020-01-20 at 07:04 PM.

  7. - Top - End - #97
    Dwarf in the Playground
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    Default Re: Trafficking with the Genies: a Sha'ir Handbook

    I added fluff organized along the lines of Tome of Magic.

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