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2020-08-04, 08:16 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Q 662
How do the Sense Motive and Bluff skill check work?Last edited by Bartmanhomer; 2020-08-04 at 08:16 PM.
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2020-08-04, 08:21 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
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2020-08-04, 09:46 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
A 666
The simple answer is that a person who wants to deceive another person rolls their Bluff skill against the Sense Motive skill of anyone who can hear and understand them. The DM can assign modifiers to this check based on how believable the lie seems to be (see the table under the description of the Bluff skill).
This is an opposed skill check. That means that the DC for the task is set by the checks of the opposing parties. Anyone who rolls a higher Sense Motive than the liar's Bluff check isn't fooled, but anyone who rolls lower is. In the case of a tie, the winner is whoever has the higher modifier to their skill check. In the case that the modifiers are also equal, roll again to determine the result.
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2020-08-04, 10:09 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Last edited by Thurbane; 2020-08-04 at 10:35 PM.
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2020-08-05, 12:49 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Q667
Casters get bonus spell slots based on their ability scores. There are explicit lines of text that prohibit using these slots to cast higher level spells early, but can you prepare lower leveled spells in those higher level bonus spell slots?
For example: could a level 1 wizard with 18 intelligence use a bonus level 4 spellslot to prepare a level 1 spell?
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2020-08-05, 01:15 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
A667 No - you don't have the slot until you can cast spells of that level. Once you do have spell slots of the level you can then prepare lower level spells in them.
Note: "Can cast" here means that the class grants spells of the level in question, a character with too low a casting stat still gets the slots though they cannot cast the spells.
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2020-08-05, 01:42 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
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2020-08-05, 05:21 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
A 658
Despite using the defined game term "demoralise", I see no reference to the Intimidate skill in the feat. I personally think it's fairly safe to assume the word was meant in its common usage, rather than as a game term, so therefore no Intimidate check required.
A 663
The general rule for bonuses and stacking is that multiple bonuses from the same source (i.e. the feat) don't stack unless explicitly otherwise noted, so in answer to your question - no.
However, the bonuses from the feat seem to be untyped, and would freely stack with similar bonuses, typed or untyped, from sources other than the feat.Last edited by Thurbane; 2020-08-05 at 05:23 PM. Reason: typos
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2020-08-10, 11:04 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Q 668
How does Spell Resistance work?It's time to get my Magikarp on!
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2020-08-10, 11:13 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
A 668
To affect a creature that has spell resistance with a spell that is subject to spell resistance a caster needs to make a caster-level check (1d20 + caster level) at least equal to the creature’s spell resistance.
A spell is subject to spell resistance if it has 'Spell Resistance: Yes' in it's description.
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2020-08-10, 11:21 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
A 668
Originally Posted by SRD
If a character casts a spell that is subject to Spell Resistance against a creature that has Spell Resistance (the amount should be printed in the creature's stat block if it has SR) then the caster has to make a caster level check to affect the creature - if they fail to equal or beat the creature's SR then the spell does not affect the creature.
If one spell has the potential to affect more than one creature with SR then multiple checks must be made.
And yes, you do get odd effects where a spell completely fills an area with rubble, but doesn't affect the creature in the middle. In this case, the creature avoids any direct effects form the spell dropping on them, but doe have to find a way to bypass the rubble to move.
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2020-08-10, 01:59 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Question 669
Does Deepwood Sniper's ability stack with the magic weapon spell? Why/not?
It says ... Magic Weapon (Sp): At 2nd level, the character can produce an effect identical to that of a magic weapon spell cast by a cleric
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2020-08-10, 03:09 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
A 669 No.
Two reasons. First, a spell like magic weapon will not stack with itself if you have more than one on your weapon, because it's the same effect. Even if one is a spell and the other is a spell-like ability.
Second, more generally, the spell provides an enhancement bonus to your weapon's attack and damage rolls, and enhancement bonuses never stack even if they were from totally different effects.
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2020-08-10, 07:03 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Q 670
A creature with 4 arms and 4 corresponding claw attacks takes the Multiweapon attack feat.
It is given weapons for each hand that still leave said hand free for stuff like manipulating items.
If this creature full attacks, does it give up its claw attacks for the Multiweapon attack off-hand attacks, or does it get to make the claw attacks as secondary attacks, and where does it specify this one way or the other?
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2020-08-12, 12:15 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Q 671
The Wyrm Wizard prestige class has an ability (named "Spell Research") that allow you, every even-numbered level, to (I quote)...
"select one spell from any class's spell list (including divine spells), of a level equal to or lower than the highest-level arcane spell you can prepare and cast. You can add this spell to your arcane spellcasting class spell list as a spell of the same level;"
The Recaster prestige class has a very similar ability (named "Expanded Knowledge"), just with a limitation of 1 level lower than the highest you can cast.
The Unseen Seer is another prestige class with a similar ability (named "Advanced Learning"), this time with a limitation to Divination spells.
It's clear these all of these abilities add to your spell list. However, they say nothing about your wizard spellbook (despite the first two prestige classes clearly meant for prepared arcane casters).
Are you automatically allowed to add this new spell to your spellbook? Do you have to pay the normal price for inscribing a spell of this level, or is it free (like the two spells wizards automatically gain each level)?Last edited by St Fan; 2021-05-27 at 05:30 AM.
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DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2020-08-12, 03:04 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
If it adds the spell to your spells known, the ability will say so.
This is specified in the monster's entry, usually under its full attack. If it's a custom monster, the DM gets to decide; the usual convention followed by most statblocks is that you can make no more than one attack per limb, but there is no hard-and-fast general rule.
It works fine in both scenarios—provided the monster has xp to spend, which is not always the case.Rhymes with "Protracted."
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2020-08-12, 06:09 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Q 672
Bit of a convoluted one, sorry.
Would the Magical Training feat (PGtF), taking the sorcerer option and selecting Resistance as one of your spells known, combined with the Versatile Spellcaster feat (RoTD) and Heighten Spell feat, allow you to meet the Spellcasting requirement for the Abjurant Champion PrC (CM)?
Spellcasting: Must be able to cast 1st-level arcane spells, including at least one abjuration spell.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2020-08-12, 08:27 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
A 672
This is probably one for the forum proper, because from what I can tell the Heighten Spell trick for PrC casting qualification is always hotly contested whenever the question's been asked.
By RAW, my answer would be no via Versatile Spellcaster; maybe to no via Heighten Spell.
Rationale being: Versatile Spellcaster only allows you to turn two 0 level slots into a 1st level spell that you know.
Magical Training, taking the sorcerer option, only grants you two level 0 spells as known. It grants no 1st level spells as spells known. You might be treated as a 1st level caster for the purpose of determining level-based variables of the spells you cast, but that does not extend to knowing 1st level spells.
The wizard path, though, might be able to pull this off since it gives you a spellbook.
There is, however, the question whether you can just pull this off with Heighten Spell + Magical Training. A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level.
Thus, a 0 level spell, heightened, might be a 1st level spell and thus satisfy the 1st level spell requirements. This rests on the phrase "Heighten Spell actually increases the effective level of the spell that it modifies" meaning that it becomes a 1st level spell in all respects, including for PrC qualification purposes. The problem or objection lies on the fact that the subsequent line suggests very strongly that Heighten Spell only raises the level for any effect that depends on spell level. A spell's level is not in itself an effect; accordingly, a Heightened 0 level spell is still a 0 level spell.
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2020-08-12, 09:11 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Yeah, sorry, thought it might be a bit too complex for this thread.
Well, in for a penny, in for a pound:
Q 672b
Same as 672, but instead of Versatile Spellcaster + Heighten, what about Resistance cast with Sanctum Spell metamagic? Would that meet the casting reqs for Abjurant Champion?My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2020-08-12, 10:07 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
A 672 b
Again, probably needs adjudication in the open forum, but my RAW stab would be maybe.
It still rests on whether "effective level" in relation to a spell is enough to say that it is a level 1 spell for the purposes of PrC qualification. That question is completely open to the DM. Sanctum Spell uses "effective level" throughout its entry, similar to Heighten Spell.
On top of that, it's debatable whether your Abjurant Champion features would then function anywhere outside your sanctum, since your ability to cast level 1 spells only exists while inside your sanctum.
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2020-08-16, 09:19 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
So this explains the great Druid-Tibbit war.
Q673
Looking at a Cleric with the Spell domain, and specifically the 3rd level spell Anyspell.
This allows the Cleric to learn any Wizard spell from a spellbook (or Scroll).
Is there anyway a Cleric can write a spell they have prepared into a spell-book ?
In core this seems to be a Wizard only ability, though several other classes can do this beyond core, these do not seem to include Cleric.
Most deities which offer the Spell domain also offer the Magic domain. It is unclear whether having the Magic domain would allow this ?π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
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2020-08-16, 09:25 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Q674
I'm pretty sure that figments are immune to energy effects, e.g. someone fireballs an illusion.
What I'm looking for is some RAW to back this up ?π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
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2020-08-16, 06:10 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Q675 Can you Trip a target when Charging them? The PC in question does have Improved Trip.
Last edited by Cygnia; 2020-08-16 at 07:37 PM.
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2020-08-17, 02:18 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
A 675
Yes. Charging is a full-round action which permits you to make a single melee attack. A trip is either an unarmed melee attack or a trip with a weapon. However, that trip then replaces the attack you otherwise would have made at the end of your charge. (You might pick up another one via Improved Trip, which benefit is given upon a successful melee attack - the fact you've charged does not take that extra attack from you.Last edited by Saintheart; 2020-08-17 at 02:19 AM.
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2020-08-17, 01:38 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Q 674
The Rules as Written don't provide an answer to this question that applies to all cases.
Usually, we can assume that Illusion spells of the Figment subschool can't be harmed by attacks or by spells that cause damage, because the effect of a Figment spell is neither a creature nor an object (only a "false sensation") and in either case has no Hit Points.
However, this sentence from the text of the Major Image spell gives us something to think about.
The image disappears when struck by an opponent unless you cause the illusion to react appropriately.
Whether they can or cannot be harmed by spells that deal damage is a question for the dungeon master to answer.
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2020-08-18, 04:02 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
A 673
First off all, anyspell and greater anyspell don't allow a cleric to "learn" a spell (which has a specific definition), they allow a cleric to memorize and cast an arcane spell.
Second of all, it is not "any Wizard spell", it is any arcane spell of up to 2nd level (anyspell) or to 5th level (greater anyspell)
Now that it is cleared, to the question: writing an arcane spell in a spellbook is a specific class feature, limited to very few classes (to my knowledge, only Wizard, Wu Jen or Chameleon can do so).
The Magic domain only allow a cleric to use spell completion (scrolls) or spell trigger (wands) items like a Wizard, it does nothing for writing spell in a spellbook.
So, if the cleric is not multiclassed to any of these classes, mastering anyspell won't allow any transcription to a spellbook.
However, IF the cleric is multiclassed (or isn't even a cleric but has gotten access to anyspell by another mean) with one of these classes, then yes, having the spell prepared is enough to transcribe it, as explained on the SRD:
Originally Posted by SRD
NOTE, please, that writing successfully an arcane spell in the spellbook DOESN'T mean the character can automatically prepare and cast it afterward. The spell can very well be beyond the current caster level of his arcane casting class (if having more Cleric levels than Wizard levels, for example). Furthermore, it can perfectly be an arcane spell that's not in his spell list. If using anyspell to copy a bard-only spell, for another example, the caster cannot prepare it in a Wizard spell slot since, once again, it's not on his spell list. He could, however, prepare it by casting anyspell again and using the spellbook as reference.Last edited by St Fan; 2020-08-18 at 04:06 PM.
Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2020-08-19, 06:50 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Q 675
if a class or racial ability gives you a flight speed, but doesn't list a maneuverability, how can you determine that?
Originally Posted by Peelee
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2020-08-19, 02:46 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
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2020-08-19, 05:44 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
A 675 opinion
^^ This. I don't believe there is a default RAW answer for this. I would imagine if the specific ability doesn't mention anything, then it would be a DM call.
Generally speaking, it depends on a couple of main factors: magical/wingless flight tends to be better maneuverability than winged flight; and smaller/more dexterous creatures tend to have better maneuverability than larger/less dexterous creatures. Also, creatures with higher flight speed tend to have slightly better maneuverability than those with lower speeds, but that is not always true. There are exceptions to all of these, of course.
If there is a specific ability you're looking it, may be best to start a thread so people can speculate and offer suggestions.
Here's a few examples of just how varied class-based flight can be:
- Animal Lord (Birdlord) 3 - Wild Aspect (Su): same as land speed, average
- Battle Dancer 17 - Dance of the Soaring Eagle (Su): same as land speed, average
- Demonbinder 1 - Demonbind (Balor) (Sp): same as land speed, good
- Diamond Dragon 6 - Channel Dragon Wings (Su): 30 ft (can be increased), perfect
- Dragon Disciple 9 - Wings (Ex): same as land speed, average
- Dragon Shaman 19 - Draconic Wings (Ex): 60 ft, good
- Elemental Warrior (Air) 4 - Elemental Movement (Su): 20 ft, perfect
- Enlightened Spirit 3 - Celestial Flight (Sp): same as land speed, good
- Favored Soul 17 - Wings (Ex): 60 ft, good
- MotUH 4 - Telekinetic Flight (Ex): 20 ft, perfect
- Psion Uncarnate 2 - Shed Body (Su): same as land speed, perfect
- Sunmaster 10 - Sunform (Sp): 120 ft, perfect
- Vermin Lord 5 - Wings of the Vermin (Su): same as land speed, average
Last edited by Thurbane; 2020-08-19 at 05:51 PM.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2020-08-20, 12:48 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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