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  1. - Top - End - #1
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    Default Beyond the City of Thieves Dice Rolling

    Dice roll thread for dice rolling stuff .
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  2. - Top - End - #2
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    Default Re: Beyond the City of Thieves Dice Rolling

    Ominous rolls:

    Deception - (1d20+1)[17]

    InsightBW - (1d20)[17]
    InsightBF - (1d20+3)[5]
    InsightTBR - (1d20+1)[21]
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  3. - Top - End - #3
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    Default Re: Beyond the City of Thieves Dice Rolling

    Stealth Ambush rolls:

    Stealth1 - (1d20+1)[10]
    Stealth1 - (1d20+1)[10]
    Stealth1 - (1d20+1)[4]
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  4. - Top - End - #4
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    Default Re: Beyond the City of Thieves Dice Rolling

    Insight1 - (1d20)[4]
    Insight2 - (1d20)[4]

    Perception - (1d20+2)[3]
    Perception - (1d20+2)[8]
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  5. - Top - End - #5
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    Default Re: Beyond the City of Thieves Dice Rolling

    Initiative - (1d20+3)[8] Ben, Archer fight
    My day job is killing me. But I will rise again, more powerful than ever!

    PbP: Sky Captain (IC|OOC) - The Warlock of Monte Cristo (IC|OOC)
    Homebrew|Avatar by Ceika

  6. - Top - End - #6
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    Default Re: Beyond the City of Thieves Dice Rolling

    Oh, right, I guess I should roll Initiative as well.

    EastArcher1 - (1d20+1)[5]
    EastArcher2 - (1d20+2)[9]

    WestArcher1 - (1d20+1)[3]
    WestArcher2 - (1d20+1)[9]
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  7. - Top - End - #7
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    Default Re: Beyond the City of Thieves Dice Rolling

    Raven: help - (1d20+4)[20], +2 extra if getting a flanking bonus, I think.
    Ben: hit - (1d20+6)[22], hitExtra - (1d20+6)[26], ForceDMG - (1d10)[10]
    My day job is killing me. But I will rise again, more powerful than ever!

    PbP: Sky Captain (IC|OOC) - The Warlock of Monte Cristo (IC|OOC)
    Homebrew|Avatar by Ceika

  8. - Top - End - #8
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    Default Re: Beyond the City of Thieves Dice Rolling

    Borgrim Athletics check to catch himself or overrun, with advantage:
    Athletics - (1d20+6)[14]
    Athletics - (1d20+6)[7]

    Potential Fall Damage to Borgrim or Archer:
    FallDamage - (2d6)[7]

    Archer Attack rolls:
    Attack1 - (1d20+1)[18]
    Damage1 - (1d6+1)[4] crit - (1d6)[1]

    Attack2 - (1d20+1)[14]
    Damage2 - (1d6+1)[5] crit - (1d6)[4]

    Spoiler
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    morale:
    (1d12)[1]
    (1d12)[1]
    (1d12)[7]
    Spoiler: Games
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  9. - Top - End - #9
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    Default Re: Beyond the City of Thieves Dice Rolling

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    Death Saving Throws:
    (1d20)[3]
    (1d20)[8]
    (1d20)[18]
    (1d20)[16]
    (1d20)[18]
    Spoiler: Games
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  10. - Top - End - #10
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    Default Re: Beyond the City of Thieves Dice Rolling

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    Insight check for Rendal

    Insight - (1d20)[11]
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  11. - Top - End - #11
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    Default Re: Beyond the City of Thieves Dice Rolling

    Borgrim's Luck: Luck - (1d20)[10]

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    Red-Haired Cimmerian:
    Insight - (1d20+1)[5]
    Skill - (1d20+3)[22]
    Luck - (1d20-1)[19]

    Young High-Born Fellow:
    Insight - (1d20-1)[8]
    Skill - (1d20-1)[1]
    Luck - (1d20+4)[19]

    Taciturn Dwarf of indeterminate age:
    Insight - (1d20+3)[21]
    Skill - (1d20+1)[6]
    Luck - (1d20)[2]

    Semi-retired Red Tiger Convoyer:
    Insight - (1d20+2)[21]
    Spoiler: Games
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  12. - Top - End - #12
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    Default Re: Beyond the City of Thieves Dice Rolling

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    Borgrim's Aura of Aggravation:
    CHA - (1d20+1)[8]

    Would-be brawler's resistance:
    B1 - (1d20+1)[14]
    B2 - (1d20-1)[6]
    Spoiler: Games
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  13. - Top - End - #13
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    Default Re: Beyond the City of Thieves Dice Rolling

    Borgrim's Intimidate (advantage):

    Intimidate - (1d20+3)[16]

    Young Man's Drunken Convictions:

    Stubborn - (1d20+2)[14]
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  14. - Top - End - #14
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    Default Re: Beyond the City of Thieves Dice Rolling

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    What is Petra up to, hmm?

    Petra - (1d20)[16]
    Roderick - (1d20)[19]
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  15. - Top - End - #15
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    Default Re: Beyond the City of Thieves Dice Rolling

    Rosa's attempt at deception is backed up by some pretty convincing blood on Borgrim's part, so I'll roll advantage for her, opposed by the surprised acolytes insight.

    RosaDeception - (1d20+2)[16]
    AcolyteInsight - (1d20)[14]
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  16. - Top - End - #16
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    Default Re: Beyond the City of Thieves Dice Rolling

    Some hidden roles:

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    Furtha Insight vs. Borgrim's 20 deception.

    Insight - (1d20+2)[6]

    Medicine - (1d20+4)[14]
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  17. - Top - End - #17
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    Default Re: Beyond the City of Thieves Dice Rolling

    Secrets:

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    Charisma - (1d20+1)[3]
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  18. - Top - End - #18
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    Default Re: Beyond the City of Thieves Dice Rolling

    Rolls, rolls, rolls.

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    What does Furtha deduce? What hidden meaning does he infer? What betraying expressions does he read?

    Insight - (1d20)[3]
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  19. - Top - End - #19
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    Default Re: Beyond the City of Thieves Dice Rolling

    Intelligence checks to determine where to find lotus flowers in Port Blacksand.

    Benedict/CÚsar Watchman - (1d20+3)[19]
    Rosa Intelligence - (1d20+3)[12]
    Borgrim Luck - (1d20)[17] (begin unfamiliar with Port Blacksand)
    Spoiler: Games
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  20. - Top - End - #20
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    Default Re: Beyond the City of Thieves Dice Rolling

    Spoiler: Rolls, Rolls
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    BDex - (1d20+2)[7]
    C/FDex - (1d20+3)[22]
    RDex - (1d20+6)[23]
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  21. - Top - End - #21
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    Default Re: Beyond the City of Thieves Dice Rolling

    Some rolls:

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    InsightHalfling - (1d20+2)[13]
    DeceptionRat - (1d20+2)[10]
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  22. - Top - End - #22
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    Default Re: Beyond the City of Thieves Dice Rolling

    attack - (1d20+4)[7]
    Init1 - (1d20+2)[20]
    Init2 - (1d20+2)[22]
    Init3 - (1d20-10)[-2]
    Spoiler: Games
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  23. - Top - End - #23
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    Default Re: Beyond the City of Thieves Dice Rolling

    Stingling Sewer combat round 1:

    AttackBorgrim - (1d20+6)[22] (advantage roll from Reckless Attack)

    Stingling1 - (1d20+4)[21] (if it doesn't die first)
    Stingling4 - (1d20+4)[14]
    StingDam1 - (1d4+2)[4]
    StingDam4 - (1d4+2)[4]

    Poison Saving Throws (if they reach Borgrim and Enfys):
    BorgrimCON - (1d20+5)[21]
    EnfysCON - (1d20+4)[17] EnfysCON - (1d20+3)[21] (adv. vs. poison)

    PoisonDam1 - (3d6)[8]
    PoisonDam4 - (3d6)[11]
    Spoiler: Games
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  24. - Top - End - #24
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    Default Re: Beyond the City of Thieves Dice Rolling

    AoO - (1d20+4)[6]
    Dam - (1d4+2)[3]

    RosaCon - (1d20+2)[18] vs. DC 11
    PoisonDam - (3d6)[7]
    Spoiler: Games
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  25. - Top - End - #25
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    Default Re: Beyond the City of Thieves Dice Rolling

    Spoiler: Rolls
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    LGInsight - (1d20+3)[11]
    LGInsight2 - (1d20+3)[12]
    Spoiler: Games
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  26. - Top - End - #26
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    Default Re: Beyond the City of Thieves Dice Rolling

    Spoiler: WhatGloyDecides
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    RunORBoom - (1d100)[40] 31 or higher = Boom.
    BoomDamage - (2d8)[3]

    DexSave - (1d20+1)[15]
    WhatIgnitesBehindGloy - (1d6)[1] 1-2: papers and wood totems, 3-4: Flasks of Inhaled Poisons, 5-6: Flammable Liquids/oils.
    Spoiler: Games
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  27. - Top - End - #27
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    Default Re: Beyond the City of Thieves Dice Rolling

    Forgot to roll for a [b]WILD MAGIC SURGE[/i]!

    WildMagicSurge - (1d100)[100]
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  28. - Top - End - #28
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    Default Re: Beyond the City of Thieves Dice Rolling

    Burning Hands - (3d6)[13]

    Wild Magic Surge - (1d100)[78]

    Wild Magic Surge Backup1 - (1d100)[58]

    Wild Magic Surge Backup2 - (1d100)[41]
    Spoiler: Games
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  29. - Top - End - #29
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    Default Re: Beyond the City of Thieves Dice Rolling

    Enfys Wisdom Check:

    WisCheck - (1d20+1)[9]
    AttackIfSteely - (1d20+3)[5]
    Spoiler: Games
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

  30. - Top - End - #30
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    Default Re: Beyond the City of Thieves Dice Rolling

    Spoiler: rolls
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    Wis - (1d20+1)[2]
    Enfys - (1d20+1)[5]
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    GMing: City of Thieves (IC|OOC)
    PbP: Bobin (IC|OOC)

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