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  1. - Top - End - #1
    Bugbear in the Playground
     
    Volos's Avatar

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    Aug 2009
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    Default Encounter Seed Ideas

    I've been working on making my encounters suck less. To that end I've developed some Encounter Seeds. The bare mote of an idea for a scene or event for the players to stumble upon, or for that scene/event to stumble upon them. My list so far is rather extensive but I feel there is still room for improvement. They are very simple but set the tone for a random encounter that may or may not develop into a fight, roleplay scene, or series of skill checks. So, here is my Encounter Seeds as they are so far. If anyone else has some ideas for some, especially non-combat encounters, I'd love to see them.

    EDIT:: I've updated the list to include ideas provided by the community as well as others I've been inspired to add from other sources.

    Spoiler: Encounter Seeds
    Show

    Encounters While Stationary or Moving

    Foes/NPCs Gathering Resources
    Foraging for Food
    Hunting Animals or Creatures
    Collecting Treasure from Location
    Collecting Loot from Bodies
    Foraging for Herbs and Medicine
    Collecting Water at Good Source

    Foes/NPCs on the Road
    At the Start of Travel
    Lost during Travel
    Midway Through Travel
    Ambushed During Travel
    Travel with Injured or Sick
    Stuck in Snare or Trap
    Crossing Terrain Hazard
    At the End of Travel

    Haunts
    Ghost Unaware of Death
    Ghost Angry About Death
    Ghost Possessing Objects
    Ghost Possessing the Living
    Ghost Possessing the Dead
    Ghost Possessing Animals

    Fey
    Playing with Wildlife
    Making Plants Grow
    Playing with Animals
    Picking Fruit/Nuts
    Obsessing Over Shiny's
    Pulling a Prank
    Playing at Host to NPCs
    Enchanting NPCs

    Natural Disasters
    Flash Flooding
    Wildfire
    Tornado
    Earthquake
    Thunderstorm
    Snowstorm/Rainstorm
    Rockslide/Mudslide
    Wild Magic

    Encounters While Moving

    Scenery Encounters
    Excess of Animal Chatter/Activity
    Lack of Animal Chatter/Activity
    Dead Animal Corpses
    Excess of Fish in River/Lake
    Lack of Fish in River/Lake
    Dead Fish in River/Lake
    Excess of Fruit/Nut/Vegetables
    Lack of Fruit/Nut/Vegetables
    Spoiled Fruit/Nut/Vegetables
    Abandoned/Broke Wagon/Boat

    Path & Scenery Changes
    Natural Hazard Reveals Hidden Treasure
    Natural Hazard Reveals New Path
    Natural Hazard Reveals Dead Body
    Natural Hazard Reveals Monster Lair
    Natural Hazard Conceals or Destroys Path
    Natural Hazard Damages or Destroys Bridge
    Natural Hazard Damages or Destroys Watchtower
    Natural Hazard Damages or Destroys Cabin/Lodge
    Overgrown Area Hampers Travel
    Fallen Trees/Rocks Hampers Travel
    Washed Out Ground Hampers Travel
    Illusions Conceal Path Hampering Travel

    Foe/NPC Encounters
    NPC with Dead Allies
    NPC with Wounded Allies
    Wounded NPC with Allies
    Child NPC Lost and Alone
    NPC Offering Travel by Wagon/Boat
    NPC Traveling Merchant, Selling Wares
    NPC Traveling Merchant, Refusing to Sell
    NPC with Illicit Items, Hiding or Concealing
    NPC Return from Hunt with Prey/Trophy
    NPC with Crashed/Broken Wagon/Boat

    Foes/NPCs at Camp
    Making Camp
    Preparing Food
    Sleeping & Keeping Watch
    Being Ambushed
    Defending Camp
    Planning Movements
    Breaking Camp

    Foes/NPCs Setting an Ambush
    Ambush during Travel
    Ambush at Empty Camp/Lair
    Ambush at Resource
    Ambush at Trap
    Ambush at Planted Treasure
    Ambush at Dead Bodies
    Ambush at Natural Hazard
    Ambush at Food Source

    Foes/NPCs Fighting
    Winning a Fight
    Evenly Matched
    Losing the Fight
    Fighting Pinned Foes
    Being Pinned by Foes
    Waiting on Reinforcements
    Running from a Fight
    Chasing Quarry

    Foe/NPCs Encounters
    Talking to Ally
    Talking to Foe
    Trading for Items
    Threatening Subject
    Stalking Subject
    Tricking Subject
    Toying with Subject
    Handling Animal

    Trained Animals
    Lost in the Wild
    Guarding Dead Owner
    Guarding Wounded Owner
    With Liter of Young
    Carrying Fresh Prey
    Hunting Live Prey
    Caught in Trap
    Stuck in Natural Hazard

    Wild Animals or Monsters
    Sleeping in Unusual Place
    Sleeping in Den/Lair
    Guarding Den/Lair
    Hunting Prey as a Pack
    Hunting NPC as a Pack
    Eating Food/Prey
    Marking/Patrolling Territory
    Fighting for Alpha Status
    Fighting for Mates
    Caught in a Snare/Trap
    Baby Monster/Animal in Unusual Place
    Powerful Monster Slain in Unusual Place

    Pests or Vermin
    Swarm Attacking NPCs
    Swarm Eating Carcasses
    Swarm Destroying Vegetation
    Swarm Wandering Area
    Two Swarms Clashing
    Sea of Swarms Overtake Area

    Locations
    Stone Ruins of Humanoid Origin
    Stone Ruins of Magical Origin
    Stone Ruins of Alien Origin
    Abandoned Ghost Town
    Ruined Mine/Sawmill/Quarry
    Primitive Worked Stone Caves
    Advanced Worked Stone Caves
    Decrepit Watchtower
    Abandoned Hunting Cabin/Lodge
    Empty Natural Tree Houses
    Empty Natural Hill Burrows
    Magically Hidden Forgotten Cabin/Lodge

    Signs, Markings, Warnings
    Drawing or Mark on Small Landmark
    Drawing or Mark on Large Landmark
    Signpost on Path Warning of Hazard
    Signpost on Path Warning of Monster
    Signpost with Location Directions & Distances
    Signpost with Bad Location Directions & Distances
    Directional Marker Pointing Away From Path
    Directional Marker Pointing Way You Came
    Directional Marker Pointing Way You're Going
    Altered Plants/Roots/Vines to Spell Words
    Altered Plants/Roots/Vines to Make Spell Runes
    Dead Body Laid to Point in a Direction
    Intentional Trail/Path Markers Left by NPC
    Unintentional Trail/Path Markers Left by NPC

    Strange Findings
    Statue of NPC in Unusual Place
    Statue of Monster in Unusual Place
    Golem posing as Statue in Unusual Place
    Mundane Crafting Furniture in Unusual Place
    Cache of Useless Items in Unusual Place
    Oddly Colored Animal in Unusual Place
    Magical Light Object in Unusual Place
    Magic Weapon/Tool Stuck in Natural Feature
    Old Illusion of NPC Still Functioning
    Old Illusion of Bridge/Path Still Functioning
    Last edited by Volos; 2019-05-25 at 09:55 AM.

  2. - Top - End - #2
    Dwarf in the Playground
     
    5crownik007's Avatar

    Join Date
    Dec 2018
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    Australia
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    Default Re: Encounter Seed Ideas

    Here.

    Spoiler: Encounter Seeds
    Show

    Traveling Along Roads
    -Overturned wagon. It's just a farmer who flipped his wagon somehow.
    -Army on the march. The local lord has called for able men at arms.
    -Road ends unexpectedly. It's just gone. Possibly misread the map or some guy magically removed the road for some reason.
    -Dead bandits, just lying in the road. Looted. They must have ambushed some adventurers, and the bodies are just lying here now.
    -Other adventuring party is walking past down the road.
    -A babbling villager sprints past, driven insane by something.

    Random Events
    -Local wizard accidentally creates massive explosion while researching/brewing potions/wizarding and creates giant crater. Debris falls down from above.
    -The people in the next village have been completely replaced with replicas/soulless homunculi of some kind so that the local evil man can take the souls of the real villagers for evil reasons.
    -The surrounding area is actually magically separated from the rest of the world, allowing ingress but not egress. Continuing down whatever road/street/village you are in will just loop you back to the start. This is some wizard's fault.
    -There is a boat. Whether the party is near a beach/ocean/body of water doesn't matter. There is a boat or ship run aground. It may have arrived there by magical means, and the crew is no longer there.
    -A floating castle passes overhead. It appears to by suspended by some kind of magic.
    "You... little... *****. It's what my old man called me, it's like it was my name, and I proved him right, by killing all the wrong people. [And], I love ya Henry, and I'll never call you anything but your name, but you gotta decide; are you gonna lay there, swallow that blood in your mouth, or are you gonna stand up, spit it out, and go spill theirs?" - Unknown

  3. - Top - End - #3
    Dwarf in the Playground
     
    Ken Murikumo's Avatar

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    Jul 2014
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    A Room Between Rooms
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    Default Re: Encounter Seed Ideas

    Traveling:
    --Encounter traveling merchant selling rare/exotic materials/items
    --Same as above, but with cursed items
    --Interesting ruins can be seen from the road
    --(When on the sea) Encounter moving island. Its actually a massive (passive) creature.

    Anywhere:
    --Encounter a group of adventurers that looks suspiciously like the PCs. Not doppelgangers or perfect copies, but close enough to be unsettling.

  4. - Top - End - #4
    Dwarf in the Playground
    Join Date
    Jun 2014

    Default Re: Encounter Seed Ideas

    Spoiler: Encounter Seeds
    Show

    Scenery Encounters:
    Oddly colored animal

    Wild Animals
    Animal Nest/Baby animal

    Foes/NPCs Gathering Resources
    Eating/Telling stories around fire

    Swarms of bugs:
    Locust swarms (optional hungry farmers)
    Spider swarms (with tree-fulls of webs)
    Caterpillar/Butterfly

    Weather Changes:
    Temperature (Warmer/Colder)
    Clouds (Clear/Cloudy)
    Humidity

    Natural Disasters:
    Dust storms

    Old ruins:
    Half standing columns
    Decrepit village

    Magical Objects:
    Fountain (possibilities include looking into, throwing coins, drinking)
    Sword in stone (or any of the infinite subversions)

    Vehicle hampering issues
    Overgrown area
    Fallen trees
    Flooded out area

    Objects Emanating Effect
    Tree
    Door
    Cave
    Last edited by sleepy hedgehog; 2019-05-20 at 01:20 PM.

  5. - Top - End - #5
    Bugbear in the Playground
     
    Volos's Avatar

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    Default Re: Encounter Seed Ideas

    Quote Originally Posted by sleepy hedgehog View Post
    Spoiler: Encounter Seeds
    Show

    Scenery Encounters:
    Oddly colored animal

    Wild Animals
    Animal Nest/Baby animal

    Foes/NPCs Gathering Resources
    Eating/Telling stories around fire

    Swarms of bugs:
    Locust swarms (optional hungry farmers)
    Spider swarms (with tree-fulls of webs)
    Caterpillar/Butterfly

    Weather Changes:
    Temperature (Warmer/Colder)
    Clouds (Clear/Cloudy)
    Humidity

    Natural Disasters:
    Dust storms

    Old ruins:
    Half standing columns
    Decrepit village

    Magical Objects:
    Fountain (possibilities include looking into, throwing coins, drinking)
    Sword in stone (or any of the infinite subversions)

    Vehicle hampering issues
    Overgrown area
    Fallen trees
    Flooded out area

    Objects Emanating Effect
    Tree
    Door
    Cave
    That's what I'm talking about! Well done. Every other person I've talked to about this seems to miss the point. Simple, basic, bare-bones, minimal idea seeds that can easily be used to create an interesting encounter. Traveling merchant with wares to sell, too complex. An oddly colored animal. Boom! That's the stuff. Thanks for the input, I'll post more seeds of my own when I get more.

  6. - Top - End - #6
    Pixie in the Playground
     
    RedWizardGuy

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    May 2019
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    Brisbane Oz
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    Male

    Default Re: Encounter Seed Ideas

    Markings
    Eye carved in a tree.
    Warning sign in stone blocking the road.
    Animated cloud in the sky making monstrous shapes.
    A big arrow indicator in a creek bed.
    Trees grown to spell out a message.
    Helium balloon with "beware" written on it.
    Small sign post "not far now".

  7. - Top - End - #7
    Titan in the Playground
    Join Date
    Oct 2010
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    Dallas, TX
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    Default Re: Encounter Seed Ideas

    You come upon a recent battlefield. No survivors, except a baby lying alone on the blanket.
    In a heavy wind, a tree falls over, revealing something under its roots.
    You come across a beast you've never seen before. [Baby dinosaur, with mother nearby?]
    A merchant's wagon is stuck, and with a broken wheel. The merchant is nowhere in sight.
    A recent rockslide reveals a cave hidden for centuries.
    The river is swollen from recent rains upstream, and the bridge you expected to use is gone.
    Bed of quicksand, with one hand sticking out of it.
    A large statue, honoring of an immortal emperor you've never heard of.
    Crossing the direction you're going, you see a trail of breadcrumbs.
    In the middle of a jungle is a stove, with a cake baking in it.

  8. - Top - End - #8
    Bugbear in the Playground
     
    Volos's Avatar

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    Default Re: Encounter Seed Ideas

    Please don't misunderstand me, I love your suggestions. They have given me some really great stuff to work with and have explored some ideas I didn't even think of... but they are still a bit too detailed for me and my purposes. The way I've been using my Encounter Seeds, they give me a good platform to build an encounter or scene. My creativity is great with prompts but not so great at coming up with the prompts on the fly. If I have "NPC losing Fight with Monster" then I can turn it into "Paladin on his last leg, beating back three fiendish wolves while looking for a chance to escape". So here is how I would use your ideas to make Encounter Seeds.

    Quote Originally Posted by DanDare2050 View Post
    Markings
    Eye carved in a tree.
    Warning sign in stone blocking the road.
    Animated cloud in the sky making monstrous shapes.
    A big arrow indicator in a creek bed.
    Trees grown to spell out a message.
    Helium balloon with "beware" written on it.
    Small sign post "not far now".
    Drawing or Mark on Small Landmark
    Signpost on Path Warning of Hazard
    Magically Altered Weather Illusions
    Directional Marker Pointing Away From Path
    Altered Plants Appear as Words in Random Language
    Floating Magic Item with Small Sign
    Sign Post with Directional Information

    Quote Originally Posted by Jay R View Post
    You come upon a recent battlefield. No survivors, except a baby lying alone on the blanket.
    In a heavy wind, a tree falls over, revealing something under its roots.
    You come across a beast you've never seen before. [Baby dinosaur, with mother nearby?]
    A merchant's wagon is stuck, and with a broken wheel. The merchant is nowhere in sight.
    A recent rockslide reveals a cave hidden for centuries.
    The river is swollen from recent rains upstream, and the bridge you expected to use is gone.
    Bed of quicksand, with one hand sticking out of it.
    A large statue, honoring of an immortal emperor you've never heard of.
    Crossing the direction you're going, you see a trail of breadcrumbs.
    In the middle of a jungle is a stove, with a cake baking in it.
    Baby NPC Alone Near Dead NPC Bodies
    Natural Disaster/Weather Reveals Hidden Thing (Could make a few variations. Treasure, Body, Monster Lair, Etc)
    Baby Monster Alone in Unusual Territory
    Abandoned Wagon/Cart with Damage and Treasure
    Same as 2nd one in this list
    Natural Disaster/Weather Hides or Removes Feature(s) (Bridge, Watchtower, Path, Road, Etc)
    NPC Dead Body within Natural Hazard Area (Monster Dead Body, Undead Body, Treasure no Body, Etc)
    Sculpture or Statue of NPC in Unusual Location (Golem pretending to be Statue, Woodshaped Tree, Etc)
    Scraps of Food Left Behind (NPC Food, Monster Food, Golem Fuel, Etc) OR Trail Reminder Markers Left Behind (Breadcrumbs, Chalk Markings, Lipstick Markings, Broken Branches, Etc)
    Mundane Item Crafting Equipment in Usual Place (Recently Used, Currently in Use, Brand New, Broken)

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