Results 1 to 28 of 28
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2019-05-19, 09:21 PM (ISO 8601)
- Join Date
- Jan 2019
- Location
- Santa Barbara, California
- Gender
What shenanigans are your players up to?
Note: My group is playing D&D 3.5e, and so my examples will be d20 centric, but shenanigans from any TTRPG are welcome
I have a very interesting group of players.
One of them, a Cleric, has become obsessed with Create Water. He has a Bag of Holding, and every day he spends all his Orisons to fill that sucker up with water. He's going to fill it with all 540 gallons that his BoH can hold... His intention is then to use it as a weapon by creating a small, controlled flood afterwards. He calls his bag "a portal to my Water Dimension".
I have another player, a Dread Necromancer, who recently got access to Animate Dead... as a result, he got a basement. Now, whenever any lowly NPC annoys him, he mugs them, drags them down there and feeds them to his zombies. What's hilarious is that since Dread Necromancers cast off Charisma, he's also the upstanding pillar of society to most people around him. On the side he also goes around town and murderhobo's anyone who pissed him off.
I think that eventually I'm going to have the party get hired to "identify and capture a local serial killer", that will turn out to be none other than our Dread Necromancer. Nobody else knows about his murderous inclinations. That's going to be fun.
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2019-05-19, 10:45 PM (ISO 8601)
- Join Date
- Oct 2011
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2019-05-19, 10:47 PM (ISO 8601)
- Join Date
- Jan 2019
- Location
- Santa Barbara, California
- Gender
Re: What shenanigans are your players up to?
Yes. The Dread Necromancer has a penchant for attacking members of the upper class, and merchants. These tend to overlap in the setting, anyways.
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2019-05-20, 09:09 AM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: What shenanigans are your players up to?
5e D&D.
The Players in my (2nd level) Saturday games have decided to start a "Kill Competition" (ala Gimli and Legolas) and just recently decided to add "Style Points" as well.
Things they have done so far:
The Fighter (Half-Orc with 20 Str) managed to kill three Goblins by kicking the door apart!
The Halfling Rogue did a Critical sneak attack on a Hobgoblin! (I'm sure you can imagine how he described that..)
The Dwarven Barbarian has now "Cleaved" three foes in half!!My Knowledge, Understanding, and Opinion on things can be changed
No offense is intended by anything I post.*Limited Playtest Group - I'm mostly Stuck in the White Room.
*I am learning valuable things, here. So thanks, everyone!
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2019-05-20, 09:31 AM (ISO 8601)
- Join Date
- Jun 2018
Re: What shenanigans are your players up to?
Level Point System 5E
Poker Roll
Tier 1 Master of All
Tier 2 Lightning Bruiser
Tier 3 Lethal Joke Character
Tier 4 Master of None
Tier 5 Crippling Overspecialization
Tier 6 Joke Character
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2019-05-20, 09:34 AM (ISO 8601)
- Join Date
- Jan 2019
- Location
- Santa Barbara, California
- Gender
Re: What shenanigans are your players up to?
Oh, absolutely.
He's currently only level 5, though, so an official demiplane is a bit off.
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2019-05-20, 09:41 AM (ISO 8601)
- Join Date
- Jun 2018
Re: What shenanigans are your players up to?
Pre 3E:
- Haste = Double target movement speed; Side effects Caster and Target age 1 year
- Slow = Half target movement speed
3.0: Haste = Additional Partial Action
3.5: Haste = Additional Standard Action
Balance Haste spell by returning it to the old-school version is best.
Shenanigans including using lower level spells with the effects of high level spells.
Using low level spells to imitate high level spells is legal, but to take on the effects of high level spells is not.
Game Masters must allow the former, but forbid the latter.Last edited by HouseRules; 2019-05-20 at 09:41 AM.
Level Point System 5E
Poker Roll
Tier 1 Master of All
Tier 2 Lightning Bruiser
Tier 3 Lethal Joke Character
Tier 4 Master of None
Tier 5 Crippling Overspecialization
Tier 6 Joke Character
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2019-05-20, 02:14 PM (ISO 8601)
- Join Date
- Dec 2018
Re: What shenanigans are your players up to?
5e DnD, Curse of Strahd. My party, in all their infinite wisdom, had the Druid call dibs on the Sunsword, once they finally got it. It was a longsword, so he wasn't proficient. And being a druid, he tended to fight in Dire wolf form, but he hadn't had any magic items, so he felt it was time to get one.
His solution to the non-proficiency? He's multicalssed to Monk... and still isn't proficient. So he's using the Sunsword, their great hope against Strahd, as an improvised weapon while the Dwarven Barbarian is just shaking his head, and the Cleric is praying for patience.
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2019-05-20, 03:27 PM (ISO 8601)
- Join Date
- Dec 2014
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2019-05-21, 06:28 AM (ISO 8601)
- Join Date
- Jan 2016
Re: What shenanigans are your players up to?
My PCs purchased the freakin' dungeon...
In my Dresden Files campaigns, Boston's vampire court took control of a medium-sized pharmaceutic lab specialized in blood research, and are using it to perform all sort of shady experiments on live subjects in nearby hospitals. Boosting their blood powers, creating vampire hybrids, waking an age-old abomination trapped by the native tribe under the city's hills, the usual kind of creepy-bad stuff in your run of the mill conspiracy/urban fantasy game.
So I expected the usual "investigate, then break and enter to get proof" from the players once they understood the lab was doing shady stuff. Especially since one of the PCs is a Prometheus-scion-retired-burglar.
What I did not expect was them
- a : Using their network of business contact (including the vampire court lawyer being the girlfriend of one of them) to uncover and contact as many shareholders of the lab as they could
- b : Using the personnal wealth of the Prometheus scion (the PC has a +5 "ressource" skill, which in Fate scores somewhere between "filthy rich" and "Bruce Wayne") to buy enough shares and bribe enough support to get a control majority on the lab's administrative board.
- c : Ordering a board meeting the next morning, where they asked for an immediate and complete audit of the lab's activities
- d : Organising a public gala to celebrate the takeover and rub it in the vampire court's face.
the next sessions should be pretty different from what I initially planned. A few years ago I would probably have prevented this because of GM panick "realism" (simply by deciding the vampires' control of their assets was strong enough to prevent that kind of tactic), but it was a nice surprise attack/change of pace, and nowadays I love when players hijack the campaign this way. ^^Last edited by Kardwill; 2019-05-21 at 06:32 AM.
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2019-05-24, 01:00 PM (ISO 8601)
- Join Date
- Jul 2009
Re: What shenanigans are your players up to?
Last edited by The Random NPC; 2019-05-24 at 01:05 PM.
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2019-05-29, 11:50 AM (ISO 8601)
- Join Date
- Aug 2018
Re: What shenanigans are your players up to?
So last night my players nearly lost a fight to a summoned spiked pit.
The arcanist cast Spiked Pit on a pair of displacer beasts. One fell in, one made it's save. The one on the surface was hexed to sleep by the witch. The oracle then decides, despite being told not to get close to the pit, to get close to the pit (so he can cast something on the displacer beast trying to climb out). The fighter decides he's going to try to help the gnome as he has good saving throws, he falls in. The bloodrager also decides his saving throws are good enough to risk it, manages to save the first round, and lowers a rope. The oracle ignores the rope and channels positive energy. The 2nd round the bloodrager falls in, still holding the rope. The fighter starts to climb out. The arcanist casts Fly and descends into the pit to try to help people out, forgetting (momentarily) about the displacer beast halfway up the wall. The fighter takes a swing at the displacer beast who is now beating on the hovering arcanist, knocking it down. Eventually they kill the displacer beast, and make it out. So between the pit, the spikes, and various things falling on each other, that one spell did more damage to the party than I managed to do with all the monsters in the original (supposedly easy) encounter.
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2019-05-29, 10:32 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- X/Z 12,550,821
Re: What shenanigans are your players up to?
Sometimes, I have strong opinions on seemingly inconsequential matters.
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2019-05-29, 11:12 PM (ISO 8601)
- Join Date
- Jul 2009
Re: What shenanigans are your players up to?
See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
-Snow White
Avatar by Chd
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2019-05-30, 02:25 PM (ISO 8601)
- Join Date
- Dec 2018
Re: What shenanigans are your players up to?
https://www.pool1.com/pool_gallon_calculator.htm
This is Handy
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2019-05-30, 02:42 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Bristol, UK
Re: What shenanigans are your players up to?
Last edited by halfeye; 2019-05-30 at 02:44 PM.
The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.
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2019-05-30, 07:19 PM (ISO 8601)
- Join Date
- Jul 2009
Re: What shenanigans are your players up to?
Caskets are what most people think coffins are. The major difference is that a casket has four sides, while a coffin has six sides. The other difference is that coffins are generally cheaper.
While I don't believe there is an industry standard for the size of either, there are average sizes for them. Last I had checked, the average volume of a casket is ~200 gallons.
Every couple of years I go searching for something like this, with one key difference. I'd like to input the square footage and gallons and have it tell me the depth of the water (assuming a sufficiently high retaining wall).Last edited by The Random NPC; 2019-05-30 at 07:24 PM.
See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
-Snow White
Avatar by Chd
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2019-05-31, 08:12 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- Sharangar's Revenge
- Gender
Re: What shenanigans are your players up to?
There are 231 cubic inches per gallon, and 144 square inches per square foot. Height = volume / area of the base.
Height in inches = gallons x 231 / (square feet x 144)
If you want the height in feet, divide the previous answer by 12
Spoiler: More informationThe basic equation is just Height = volume / area. The rest is just conversion factors.
What's a conversion factor? A particular way of writing the number "1".
For example, 1 gallon = 231 in3. Therefore, 1 = 1 gallon/231 in3 and 1 = 231 in3/1 gallon.
The trick is to make it so the units cancel out so you end up with the final units you want. If you start out with gallons, then you want the conversion factor that has gallons in the bottom and the cubic inches in the top. Gallon/Gallon = 1, so you're left with cubic inches.
Here's a website that goes into further detail.Last edited by Lord Torath; 2019-05-31 at 02:14 PM.
Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2019-05-31, 08:57 AM (ISO 8601)
- Join Date
- May 2011
- Gender
Re: What shenanigans are your players up to?
In my current campaign, one of my players asked if there were any "fun herbs" around while the party were waiting for an NPC to arrive. Two of them had pretty good ranks in Knowledge (nature) so I let them roll for it, and they discovered a plant with intoxicating properties. They have subsequently sought to use them at every opportunity, including handing an extract around at a feast while on a diplomatic mission, and sneaking a large prepared packet of them onto a fire in order to hotbox a cave full of orcs, in the belief that "no one's that hostile when they're on weed."
It might be obnoxious in the hands of a different group of players, but so far it's just been amusing--and it's really stretched my capacity for improvisational dialogue as a GM.
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2019-05-31, 01:35 PM (ISO 8601)
- Join Date
- Dec 2018
Re: What shenanigans are your players up to?
Had a player who did things like this, I just added an effect to it that slowly drained his wisdom or intelligence after 5 hours of exposure, just because it was annoying me and killing the fun for everyone but him. (He was using it as an excuse to act chaotic-stupid, so I actually had it stupify him)
Best part was that only half the drain would heal, after this he was less careless with it.
Because it was not used in Mass quantity before, no know. (Nature) could have told them this... Some things are only learned by doing them.
My contribution is something I'm about to do, and will be posting a thread to help me with the particulars, but I'm going to play the long game and troll a god who is dropping avatars (multiple heads, multiple avatars)
But I'll do it by kidnapping and replacing everyone around him with greater fetches.
Last time he killed a whole city when I fought him, this time.... I'll just remove the citizens so nobody gets hurt.
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2019-05-31, 03:39 PM (ISO 8601)
- Join Date
- Nov 2013
Re: What shenanigans are your players up to?
Right now my players are working on convincing the {Scrubbed} equivalent of my world that she is wrong and eternally torturing souls is not cool. They are also working with her to go back in time to bring the Old Gods (who have only been dead for a year) back to life.
Other than that they are mostly just goofing off before their final battle against the leaders of the monsters from another dimension that have invaded their Fantasy world. Just doing things like helping towns defend against giants, build new races and relax a bit. Also messing around a bit with the astral plane that they claimed as their paradise.
Man Godbound is weird to GM for.Last edited by jdizzlean; 2019-07-23 at 10:58 AM.
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2019-06-01, 09:37 AM (ISO 8601)
- Join Date
- Dec 2018
Re: What shenanigans are your players up to?
Last edited by jdizzlean; 2019-07-23 at 10:59 AM.
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2019-06-09, 03:01 PM (ISO 8601)
- Join Date
- Oct 2016
- Location
- Colorado, USA
- Gender
Re: What shenanigans are your players up to?
also, depending on what type of bag of holding you gave him, it can still only hold so much weight.
A gallon of water weighs 8.34 lbs. a cubic foot of water is equal to 7.48 gallons, or 62.42lbs
BoH lvl 1: can't hold more than 250lbs or 30 cubic ft. 29.9 gallons of water max
BoH lvl 2: 500lbs or 70 cubic ft. 59.9 gallons max
BoH lvl 3: 1000lbs or 150 cubic ft. 119.9 gallons max
BoH lvl 4: 1500lbs or 250 cubic ft. 179.8 gallons max
but that of course is using real world physics to apply to fantasy....
it's a neat idea, but doesn't work.
going over these limits ruins the bag and everything is just gone
http://www.d20srd.org/srd/magicItems...m#bagofHolding
Originally Posted by Peelee
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2019-06-09, 03:08 PM (ISO 8601)
- Join Date
- Jan 2019
- Location
- Santa Barbara, California
- Gender
Re: What shenanigans are your players up to?
He purchased 12 bags.
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2019-06-14, 04:48 PM (ISO 8601)
- Join Date
- Dec 2018
Re: What shenanigans are your players up to?
I had a player that did this, if they are leather, it's likely a bunch of bombs (6 actually)
take two things that blow up when mixed
put them in the bags, one inside the other
when you want it to go boom just shoot it with an arrow
If they are not, he might be making a trap for thieves, is the party rogue annoying him?Last edited by jintoya; 2019-06-14 at 04:48 PM.
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2019-06-14, 06:35 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- Belgium
- Gender
Re: What shenanigans are your players up to?
Can't he just get one decanter of endless water? It's probably cheaper than 12 bags of holding and easier to use as it comes with the water pre-loaded.
Now, as to my player's fun story.
We were doing an Alternity Dark Matter campaign where the players would go to alternate realities and figure out what was going on there. In one reality I had lizard folk basically overrun the humans except for a few resistance cells in the north (where it was too cold for the lizards to operate at full capacity). At one point they needed some information from the local lizard HQ, which was on an abandoned airbase.
Now the party was: an ex-police officer, {Scrubbed}, a Daniel Jackson wanabe and a{Scrubbed} (he had done a 'seven years in Tibet' thing). In order to create a diversion if needed, they had the local resistance cell create some claymore mines ({Scrubbed} wasn't so sure about that but went along as they were quite outnumbered). They had placed one between the main building and the guard post with the idea if something went wrong, the guards would come investigate and they could 'stop' them.
At one point they had put the{Scrubbed} as spotter in the old control tower, while the rest was sneaking through the terminal building. They found the spot that the lizards had converted into a barracks and decided to hang a claymore at each door (if they opened the door, the thing would go boom). They had done this while the player of the budhist had gone to the bathroom, so he also didn't know anything.
As soon as the guards wake up and the alarm is sounded, I describe three explosions going off. The look on the face of the player of the {Scrubbed} was priceless. As were the one hour of philosophical discussions that accompanied the after action report.Last edited by jdizzlean; 2019-07-23 at 11:02 AM.
Clacks-Overhead: GNU Terry Pratchett
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute."
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2019-06-14, 06:45 PM (ISO 8601)
- Join Date
- Jun 2019
- Gender
Re: What shenanigans are your players up to?
Dungeons & Delvers: Black/Red Book using A Sundered World campaign setting
Party was looking to break a curse on an NPC and it was suggested that they find sunlight, a very rare commodity since the Sundering (apocalyptic event that destroyed the barriers between planes and mashed them all together). After doing some research the only source they could locate was in the corpse of the wolf that devoured the sun during the Sundering.
They buy a ship and sail there, and while hiking through the corpse (which to give you an idea of scale is about the size of a continent) they deal with wolves living in its bones, streptococcus zombies in the lungs, a giant raven looking for eyes, some giant white blood cell oozes, kraken-like monsters swimming in its stomach, a demonic monk also looking for sunlight, and the corpse of Sol entombed in a crashed, mechanical vessel.
They found the sunlight (as well as some other treasure) and broke the curse (simple exposure was apparently enough), and now need to make their way back out. If they can manage that, they'll then need to find a way to safely divide the sunlight without destroying it or causing a huge explosion (the dwarves who told them about it want a piece). But, if they can pull it off will have access to a very powerful source of energy.
Not sure what they plan on doing with it, yet, but I like surprises.
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2019-07-23, 12:51 AM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: What shenanigans are your players up to?
The Half-Orc Eldritch Knight Kool Aid Man-ed then Thunderwaved a Patrol of Hobgoblins!!!
Hilarious!!!
Details in the Phandalin spoiler located:Ancient RealmsMy Knowledge, Understanding, and Opinion on things can be changed
No offense is intended by anything I post.*Limited Playtest Group - I'm mostly Stuck in the White Room.
*I am learning valuable things, here. So thanks, everyone!