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    Ogre in the Playground
     
    PirateGuy

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    Default (IC) Festival of Heroes - Fenris Howls - Main

    This is the continuation of (IC) Festival of Heroes - Tears of Amber - Main. The fourth main thread of Festival of Heroes.
    Last edited by EdgeGrinder; 2018-06-17 at 08:04 PM.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

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    Troll in the Playground
     
    Wolfykins's Avatar

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    Distracted by the flying dragon, Malaika failed to anticipate the other dragon's attack. She let out a short yelp as the acid engulfed her. She twisted away to avoid the brunt of it, but inhaled some in the process. She started coughing and gagging, her eyes watering. She felt light-headed and weakened.
    "That can't be good," she muttered.




    Aurora glanced down at Kest.
    "Kest, can you handle those ghost by the wall over there? I'm concerned they might just go through the ramparts like those shades did yesterday!" Aurora lifted her head and surveyed the field once more, gaze fixating on the daemons in the middle. Judging where she could have the greatest impact, she flapped her cloud-like wings, stirring Kest's hair with the downdraft, and propelled forward.
    "Alright, Ibli, do what you do!" she whispered as she flew 60' southeast, and then 55' south (30,-31/-25,-26) and landed at the edge of the fountain.

    Aurora's eyes flashed an unearthly blue and her voice seemed to have a dual quality briefly, as Iblisavcisi used her voice.
    "Rüzgar," she said, Iblisavcisi echoing the word telepathically.
    A ripple of power spread out from the horseshoes on Aurora's feet as they activated their dedicated power. (Check to overcome SR if applicable: (1d20+15)[17])
    Spoiler: Spellcraft DC 22
    Show
    Holy Word
    Spoiler: Holy Word's Effects (on all non-good creatures within 40'...ish... see aoes below)
    Show
    DC 22 will save
    15 HD or less: Deafened for (1d4)[1] rounds (Save negates)
    14 HD or less: Blinded for (2d4)[5] rounds (Save reduces to (1d4)[1] rounds)
    10 HD or less: Paralyzed and helpless for (1d10)[6] minutes (Save reduces the paralyzed effect to 1 round)
    5 HD or less: Living creatures die. Undead creatures are destroyed. (Save negates; if the save is successful, the creature instead takes (3d6+15)[22] damage)
    Furthermore, if you are on your home plane when you cast this spell, non-good extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether or not the creatures hear the holy word. The banishment effect allows a Will save (at a -4 penalty) to negate.
    Aurora then ascended 10' while moving west 65' and then northwest another 15' to stop adjacent to Umbear (17,18/-23,-24).
    "Is anyone hurt badly?" she asked.


    Spoiler: Map
    Show
    Last edited by Wolfykins; 2018-06-24 at 03:07 PM.
    Spoiler: Aurora
    Show


    Spoiler: Inaemehkiwak (Ina)
    Show

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    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    The Holy Word banished all Lacridaemons

    All Wights were destroyed.

    All Nupperibos in range were banished.

    The Bloody Bones, Tiyanak, Takrilak, and Haunt seemed phased somehow. The Soul Reaper and Green Dragon were both unphased.

    * post roll count doesn't match database
    Last edited by EdgeGrinder; 2018-06-24 at 08:55 PM.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

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    Barbarian in the Playground
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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    Once Aurora told him what was going on, and where things were, the Priest made up his mind and thundered along the wall. He stopped at (32,33/-6,-7) and cast his spell, calling upon his God to repel and banish evil around him.

    Spoiler: spellcraft dc 22
    Show
    HOLY WORD

    Spoiler: spell effects
    Show

    DC 24 will save
    15 HD or less: Deafened for (1d4)[4] rounds (Save negates)
    14 HD or less: Blinded for (2d4)[2] rounds (Save reduces to (1d4)[3] rounds)
    10 HD or less: Paralyzed and helpless for (1d10)[6] minutes (Save reduces the paralyzed effect to 1 round)
    5 HD or less: Living creatures die. Undead creatures are destroyed. (Save negates; if the save is successful, the creature instead takes (3d6+15)[26] damage)
    Furthermore, if you are on your home plane when you cast this spell, non-good extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether or not the creatures hear the holy word. The banishment effect allows a Will save (at a -4 penalty) to negate.


    Once done, he prepared to activate the amulet to get over the wall without trying to jump it. He probably could jump it, but he didn't really want to.
    Festival of Heroes: Ainsley M'arete. 6'5" bronze-skinned, silver haired, purple-eyed Aasimar. Paladin of Arete. He stands tall in fullplate armor with a radiant white feather cloak. On his back, a four-foot bastard sword gleams.
    Festival of Heroes: Kestejoo. 8'4" centaur with the body of a dark draft horse, scales, grey wings, dark skin, and a jagged horn on his forehead. Long grey hair and a short beard. Pure gold eyes. Iron shackles on his fetlocks and tail of a kirin.

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    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    7 of 11 Poltergeists and 2 Dretch were destroyed.

    The Wyrmwraith glared at Nameless and rushed 130 feet south (20,21/-45,-46) and then 25 feet west (10,11/-45,-46).

    Spoiler: Draconic
    Show
    "You dare flaunt yourself in front of me, little one! I shall make you mine!"


    Spoiler: Spellcraft 23
    Show
    Fingers of Death


    SR: (1d20+24)[36]

    Fort Save DC24 for (3d6+24)[36] Dmg vs. 240 Dmg
    Last edited by EdgeGrinder; 2018-06-25 at 07:42 PM.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    "What?" Nameless asked, bewildered. She cried out in surprise and pain as the spell hit her, but she shook like a dog drying off, steeling herself against the pain, resisting the worst of its effects.
    Panting, she stared up at the enormous dragon with uncertainty and a kindling of fear.
    Spoiler: Aurora
    Show


    Spoiler: Inaemehkiwak (Ina)
    Show

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    Troll in the Playground
     
    RogueGuy

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    Aurix's eyes go wide as the incorporeal dragon suddenly interposes itself between him and Nameless. "Nameless, get out of there! I've got your back!" Aurix shouts. He turns to Ais. "Sorry Aistriu, we're in the mix now. Bail if you can, hang on if you can't."
    Festival of Heroes: Aurix Kornari- 6' Human with golden scales on his skin, blond hair, green Draconic eyes, carrying a halberd, meets people with a warm smile.
    Spoiler: If you speak Draconic
    Show
    Aurix Kornari means "Gold Heart"


    DM of Twinborn

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    SwashbucklerGuy

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    Immediately as the dragon beast began to breath its vile acrid putrecince, Gorrun clapped his shields together in front of himself and blocked out the cloud, but looking over at Mailaka, Geir, and Umbear caught in the stream he could do nothing but avenge. Draw in close. I'll set you right in a moment. he called out to Malaika. Looking back to the dragon as its jaws snapped shut. He responded I'll take fat and senile over the fate that has befallen you any day.

    He opened his shield barrier with force, unleashing fury on the dragon and the other creature beside him in turn.

    VS Dragon
    (1d20+42)[58] to hit (1d10+20)[28]+(1d6+11)[13] Shield bash (Good, Ada, B/P)

    (1d20+40)[48] to hit (1d8+21)[25]+(1d6+11)[13] Scimitar (Good, S/P)(crit on 55+)

    (1d20+40)[54] to hit (1d8+21)[25]+(1d6+11)[15] BE Scimitar (Good, S/P, ignores nonliving tissue)(crit on 57+) [46] to confirm. If successful Shield bash [58] to hit, [26] dmg (Good, Ada, B/P)

    (1d20+35)[50] to hit (1d10+15)[23]+(1d6+11)[14] Shield Bash(Good, B)

    (1d20+32)[41] to hit (1d8+6)[8]+(1d6+11)[14] Survival (Good, S/P)(crit on 51+)

    (1d20+31)[39] to hit (1d8+6)[9]+(1d6+11)[14] Armor Spikes (Good, S/P)(+1 atk and dmg vs Constructs, undead, and Summons.)

    VS thing to SE
    (1d20+42)[57] to hit (1d10+20)[30]+(1d6+11)[15] Shield bash (Good, Ada, B/P)

    (1d20+40)[53] to hit (1d8+21)[27]+(1d6+11)[13] Scimitar (Good, S/P)(crit on 55+)

    (1d20+40)[60] to hit (1d8+21)[24]+(1d6+11)[13] BE Scimitar (Good, S/P, ignores nonliving tissue)(crit on 57+)

    (1d20+35)[47] to hit (1d10+15)[21]+(1d6+11)[13] Shield Bash(Good, B)

    (1d20+32)[49] to hit (1d8+6)[9]+(1d6+11)[17] Survival (Good, S/P)(crit on 51+)

    (1d20+31)[34] to hit (1d8+6)[12]+(1d6+11)[14] Armor Spikes (Good, S/P)(+1 atk and dmg vs Constructs, undead, and Summons.)

    Spoiler: DM
    Show

    Immediate action: Invulnerable Shell of the Iron Tortoise
    FRD: Cornered Frenzy Strike
    Last edited by STDM Grizzly Ad; 2018-06-26 at 10:20 AM.
    To all things there is an end. With every end, a new beginning.

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    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    Gorrun pummeled the Green Dragon but missed twice. His attacks seem to cut through the beast's defenses. By the end of the attack against it, the Green Dragon looked as critical as an undead could look.

    Next, Gorrun turned his attention to the Soul Reaper. His barrage of attacks all connected, but did not hit as hard as he expected. The Soul Reaper still appeared grazed.

    Geiravor looked south to the Wyrmwraith. She held her left hand flat and level with her heart (Swift Action)

    Spoiler: Celestial
    Show
    "Freya, bless me with your divine power!"


    Spoiler: Spellcraft 19
    Show
    Divine Power


    Feeling power fill her, she rushed south 110 feet (Double Move, 20,-42, 10')

    "I'm coming, Aurix! My divine powers can cripple the Wyrmwraith."
    Last edited by EdgeGrinder; 2018-06-26 at 10:17 AM.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    Malaika eyed the skeletal dragon warily, but she saw an opening. So she moved 5' east and 10' southeast to stop adjacent to Gorrun and the dragon (20,21/-20,-21), chancing its wrath at her approach. Glaring at the beast with indignant spite, she thrust a dagger forward!
    Attack (-2 from negative levels): (1d20+28)[42]
    Damage (P or S, celestial mithral): (1d6+16)[22] +50% (11) to creatures vulnerable to good or silver 33 total
    (Skirmisher) Sneak Attack: (7d8)[37]
    Spoiler: Debilitating injury
    Show
    At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.

    Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).

    Last edited by Wolfykins; 2018-06-26 at 11:08 AM.
    Spoiler: Aurora
    Show


    Spoiler: Inaemehkiwak (Ina)
    Show

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    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    Malaika's moving in for attack provided an opening for the Green Dragon.

    Green Dragon vs. Malaika
    Bite
    (1d20+35)[44] P Dmg: (4d6+16)[31]

    Despite her malice for the dragon, Malaika missed her attack.

    One Bloody Bones moved 5 feet west (24,-28). Another moved 5 feet southwest and 5 feet west (24,-29). All there were lined up against Alyren.

    Bloody Bones vs. Alyren

    Bloody Bones 1
    Bite
    (1d20+18)[26] P Dmg: (1d8+8)[11] Bleed Dmg: (1d6)[6] Miss Chance (Miss on 1) (1d2)[2]
    Claw 1
    (1d20+18)[20] P Dmg: (1d8+8)[9] Bleed Dmg: (1d6)[5] Miss Chance (Miss on 1) (1d2)[1]
    Claw 2
    (1d20+18)[26] P Dmg: (1d8+8)[13] Bleed Dmg: (1d6)[1] Miss Chance (Miss on 1) (1d2)[1]

    Bloody Bones 2
    Bite
    (1d20+18)[37] P Dmg: (1d8+8)[16] Bleed Dmg: (1d6)[5] Miss Chance (Miss on 1) (1d2)[1]

    Bloody Bones 3
    Bite
    (1d20+18)[33] P Dmg: (1d8+8)[14] Bleed Dmg: (1d6)[4] Miss Chance (Miss on 1) (1d2)[1]

    The Tiyanak could not move.

    The Forge Spurned's Soul Chain lashed out at the dwarf paladin once more.

    Soul Chain
    (1d20+10)[29] P Dmg: (2d4+7)[10] Fire Dmg: (1d6)[1]

    Meanwhile, the Forge Spurned filled its lungs.

    The Alu-Demon slashed as the paladin again.

    Alu-Demon vs. Paladin
    Claw 1
    (1d20+9)[24] S Dmg: (1d6+3)[6]
    Claw 2
    (1d20+9)[18] S Dmg: (1d6+3)[7]

    Spoiler: DM Notes
    Show
    Vampiric Touch


    The Azizou felt it needed reinforcements.

    Spoiler: DM Notes
    Show
    Summon 35%
    (1d100)[16]
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    Malaika blocked the beast's strike as she approached it, and growled in frustration when her own blow missed.

    Alyren let out a low roar as the first skeleton's teeth sank deep into his leg. Blood poured from the wound. The paladin blocked or dodged the other attacks from the blinded monsters. Seizing his opportunity when one of the skeletons had to circle around to get close, the paladin thrust his lance towards the undead abomination as it approached!
    AoO vs (24/-29)
    Attack: (1d20+19)[21]
    Damage (P, double from horseback): (1d8+7)[14] (1d8+7)[9]




    Nameless took a 5' step northeast and down, out of the wyrmwraith's immediate attack range. She squinted her golden eyes at it.
    "That hurt, you know! But... I can fix it," she said, a sly grin curling her snubbed snout.
    "Let us be healed, you and I!"
    Spoiler: Spellcraft DC 21
    Show
    Mass Cure Moderate Wounds
    Nameless is healed (and the wyrmwraith hurt) (2d8+11)[24]; DC 32 will save for half damage.
    Spoiler: Aurora
    Show


    Spoiler: Inaemehkiwak (Ina)
    Show

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    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    Alyren just missed the Bloody Bones.

    The Wyrmwraith hissed as life damaged the undead monster.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

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    Ogre in the Playground
     
    SwashbucklerGuy

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    B Company Held the line against all attacks. The Elegant white Elk stood defiantly as the stones fell harmlessly against his thick white coat. Just then the burning chain wrapped around the elder dwarf's arm and singed the flesh. The Capitain calls out through the smoke "Formation! Purge the wicked!"

    The Majestic Elk lowered its horns as it lead the Calvary charge westward, its rider leveled his lance across the beasts mighty antlers with practiced precision.

    The Hospitalers prepared to channel their positive energies into the friends and fiends around them. The aged dwarf grunted in pain and said "Ef ahm goin anywhere, yer goin with me."
    Spoiler: Hospitaler Co. 3
    Show

    3-16 Channel Positive Energy (4d6)[15] (Harm Undead) DC 21 Will save for half.
    3-15 Channel Positive Energy (4d6)[18] (Heal Living)
    3-13 Channel Positive Energy (4d6)[18] (Harm Undead) DC 21 Will save for half.
    3-14 Channel Positive Energy (4d6)[15] (Harm Undead) DC 21 Will save for half.

    The company in the north charged forward.
    Spoiler: 5-23
    Show

    5-23 vs (35/-11) (1d20+20)[39] to hit with lance (magic, P) (2d8+14)[21]
    5-23 vs (34/-10) (1d20+13)[31] to hit with lance (magic, P) (2d8+10)[22]
    5-23 (Mount) vs (34/-10) (1d20+16)[33] Gore (5d6+11)[30]
    If (34/-10) still stands
    Overrun (1d20+20)[37] vs CMD

    Spoiler: 5-21
    Show

    5-21 vs (35/-11) (1d20+20)[34] to hit with lance (magic, P) (2d8+14)[23]
    5-21 vs (34/-10) (1d20+13)[20] to hit with lance (magic, P) (2d8+10)[17]
    5-21 (Mount) vs (34/-10) (1d20+16)[21] Bite (2d6+8)[14]
    If (34/-10) still stands
    Overrun (1d20+20)[36] vs CMD

    Spoiler: 5-19
    Show

    5-19 vs (35/-11) (1d20+20)[31] to hit with lance (magic, P) (2d8+14)[24]
    5-19 vs (34/-10) (1d20+13)[17] to hit with lance (magic, P) (2d8+10)[22]
    5-19 (Mount) vs (34/-10) (1d20+16)[22] Bite (2d6+8)[16]
    If (34/-10) still stands
    Overrun (1d20+20)[30] vs CMD

    Spoiler: 5-24
    Show
    Assuming (35/-11) is down
    5-24 vs (35/-12) (1d20+20)[24] to hit with lance (magic, P) (2d8+14)[19]
    5-24 vs (34/-12) (1d20+13)[33] to hit with lance (magic, P) (2d8+10)[14]
    5-24 (Mount) vs (35/-12) (1d20+16)[20] Gore (5d6+11)[29]
    If (35/-12) still stands
    Overrun (1d20+20)[29] vs CMD
    If (34/-12) still stands
    Overrun (1d20+20)[39] vs CMD

    Spoiler: 5-22
    Show

    5-22 vs (35/-12) (1d20+20)[30] to hit with lance (magic, P) (2d8+14)[24]
    5-22 vs (34/-12) (1d20+13)[27] to hit with lance (magic, P) (2d8+10)[19]
    5-22 (Mount) vs (35/-12) (1d20+16)[26] Bite (2d6+8)[16]
    If (35/-12) still stands
    Overrun (1d20+20)[38] vs CMD
    If (34/-12) still stands
    Overrun (1d20+20)[40] vs CMD

    Spoiler: 5-20
    Show

    5-20 vs (35/-12) (1d20+20)[23] to hit with lance (magic, P) (2d8+14)[22]
    5-20 vs (34/-12) (1d20+13)[29] to hit with lance (magic, P) (2d8+10)[19]
    5-20 (Mount) vs (35/-12) (1d20+16)[36] Bite (2d6+8)[19]
    If (35/-12) still stands
    Overrun (1d20+20)[39] vs CMD
    If (34/-12) still stands
    Overrun (1d20+20)[21] vs CMD


    Will Charge up to 40' pending results of overrun.

    The Southern Hospitalers followed suit.
    Spoiler: Hospitaler Co. 3
    Show

    4-12 Channel Positive Energy (4d6)[14] (Harm Undead) DC 21 Will save for half.
    4-11 Channel Positive Energy (4d6)[9] (Harm Undead) DC 21 Will save for half.
    4-09 Channel Positive Energy (4d6)[13] (Harm Undead) DC 21 Will save for half.
    4-11 Channel Positive Energy (4d6)[10] (Harm Undead) DC 21 Will save for half.
    To all things there is an end. With every end, a new beginning.

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    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    The Forged Spurned collapsed from the positivitity by his live Dwarven cousins. The north Fire Phantom also vanished from the exposure to positive energy. The remaining Phantom looked critical. The swarm of Hollow Helms came under attack as well and all fell.

    The Melee Paladins destroyed the remaining Poltergeists.

    The Southern Hospitalers got to channeling and destroyed the nearby Haunt.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

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    SwashbucklerGuy

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    The frontline held their places with the three threatened men hefting their axes and attacking the abomination flying near them.

    1-32 vs (36/-24)
    (1d20+16)[25] to hit (1d8+6)[10]
    (1d20+11)[30] to hit (1d8+6)[11]
    1-27 vs (36/-24)
    (1d20+16)[17] to hit (1d8+6)[7] Botch
    (1d20+11)[22] to hit (1d8+6)[7]
    1-25 vs (36/-24)
    (1d20+16)[33] to hit (1d8+6)[8]
    (1d20+11)[31] to hit (1d8+6)[11]

    The rest took a full defensive stance.

    The Archer units prepared to launch their first volly.
    Spoiler
    Show
    7-31
    (1d20+17)[33] to hit (1d8+7)[14]
    (1d20+12)[21] to hit (1d8+7)[12]
    7-32
    (1d20+17)[26] to hit (1d8+7)[9]
    (1d20+12)[26] to hit (1d8+7)[9]
    7-29
    (1d20+17)[30] to hit (1d8+7)[10]
    (1d20+12)[23] to hit (1d8+7)[9]
    7-30
    (1d20+17)[19] to hit (1d8+7)[11]
    (1d20+12)[29] to hit (1d8+7)[13]
    8-25
    (1d20+17)[33] to hit (1d8+7)[11]
    (1d20+12)[28] to hit (1d8+7)[9]
    8-26
    (1d20+17)[35] to hit (1d8+7)[13]
    (1d20+12)[27] to hit (1d8+7)[15]
    8-27
    (1d20+17)[32] to hit (1d8+7)[10]
    (1d20+12)[32] to hit (1d8+7)[12] Crit [29] to confirm [27] dmg
    8-28
    (1d20+17)[28] to hit (1d8+7)[15]
    (1d20+12)[16] to hit (1d8+7)[10]
    9-21
    (1d20+17)[34] to hit (1d8+7)[12]
    (1d20+12)[28] to hit (1d8+7)[10]
    9-22
    (1d20+17)[32] to hit (1d8+7)[11]
    (1d20+12)[22] to hit (1d8+7)[10]
    9-23
    (1d20+17)[33] to hit (1d8+7)[8]
    (1d20+12)[24] to hit (1d8+7)[14]
    9-24
    (1d20+17)[26] to hit (1d8+7)[11]
    (1d20+12)[24] to hit (1d8+7)[9]
    10-17
    (1d20+17)[35] to hit (1d8+7)[10]
    (1d20+12)[20] to hit (1d8+7)[14]
    10-18
    (1d20+17)[19] to hit (1d8+7)[8]
    (1d20+12)[26] to hit (1d8+7)[14]
    10-19
    (1d20+17)[25] to hit (1d8+7)[13]
    (1d20+12)[20] to hit (1d8+7)[15]
    10-20
    (1d20+17)[30] to hit (1d8+7)[12]
    (1d20+12)[15] to hit (1d8+7)[11]


    Target Preferance: (34/-16), (30/-16), (27/-18), (27/-23), (24/-27), (24/-28), (24/-29), (31/-33).

    The Southern Calvary Unit charged.

    Spoiler: 6-18
    Show

    VS (36/-31)
    (1d20+18)[20] to hit with Lance (2d8+14)[28]
    (1d20+13)[30] to hit with Lance (2d8+14)[20]
    (1d20+8)[12] to hit with Lance (2d8+14)[18] He then charges forward 30 feet.

    Spoiler: 6-16
    Show

    Mount VS (34/-32)(1d20+16)[31] bite (2d6+8)[13]
    VS (34/-32) > (34/-33)
    (1d20+18)[21] to hit with Lance (2d8+14)[26]
    (1d20+13)[14] to hit with Lance (2d8+14)[24] Botch
    (1d20+8)[24] to hit with Lance (2d8+14)[25]

    Spoiler: 6-14
    Show

    VS (34/-32) If it's still there.
    (1d20+18)[28] to hit with Lance (2d8+14)[27]
    (1d20+13)[16] to hit with Lance (2d8+14)[21]
    (1d20+8)[24] to hit with Lance (2d8+14)[26]

    Spoiler: 6-17
    Show

    Mount VS (34/-33)(1d20+16)[21] Gore (5d6+9)[30]
    VS (34/-33) > (33/-33)
    (1d20+18)[22] to hit with Lance (2d8+14)[22]
    (1d20+13)[21] to hit with Lance (2d8+14)[20]
    (1d20+8)[9] to hit with Lance (2d8+14)[26]Botch

    Spoiler: 6-15
    Show

    Mount VS (34/-33)(1d20+16)[34] bite (2d6+8)[17]
    VS (34/-32) > (34/-33)
    (1d20+18)[19] to hit with Lance (2d8+14)[23]
    (1d20+13)[21] to hit with Lance (2d8+14)[25]
    (1d20+8)[9] to hit with Lance (2d8+14)[28] Botch

    Spoiler: 6-13
    Show

    VS (33/-33) > (31/-33)
    (1d20+18)[31] to hit with Lance (2d8+14)[23]
    (1d20+13)[21] to hit with Lance (2d8+14)[23]
    (1d20+8)[9] to hit with Lance (2d8+14)[26] Botch
    Mount (1d20+16)[19] bite (2d6+8)[11]
    Last edited by STDM Grizzly Ad; 2018-06-26 at 07:41 PM.
    To all things there is an end. With every end, a new beginning.

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    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    The Paladins barrage beat down the Alu-Demon, but 8-26 gave the finishing blow, reducing her to ash.

    After the arrows just passed through, the Haunt, the archers moved onto the Azizou. 8-27 took down the Azizou with well shot arrow. The next target was Takrilak, but some of the arrows did no damage and those that did damage did very little.

    6-18 took down the Nupperibo in a single hit.

    6-16 killed two more Nupperibos.

    6-17 finished off the Nupperibos.

    6-13 killed the Tiyanak.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

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    OrcBarbarianGuy

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    Seeing the feild clearing rather quickly, and the gargantuan creature on the ground umbear takes note of everyones location and needs. Umbear's eyes glow with purple psychic energy as he expends his psionic focus. The earth rumbles beneath him as a line of energy flashes past Gorrun from Umbear and collides with the Green Gargantuan creature. (DC 42 Reflex vs Blind for 1 round) (Gather Energy 6)

    Cold energy wraps around his hands as he points toward the two gargantuan creatures.
    (Swift Action: True Strike)
    Maximized Empowered Ectoplasmic Twin Blizzard Blast Cost- 1 burn + 1 Reserve burn

    (1d20+50)[53] vs Orange - Ignore Miss chance
    243 Damage (Half Ice Half Bludgeoning)
    (1d20+50)[58] vs Green - Ignore Miss chance
    243 Damage (Half Ice Half Bludgeoning)
    Festival of Heroes:
    Umbear: 14 ft tall Ogre, Odd assortment of Clothing and Armor. Greenish/Grey Skin. Tusks.

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    PirateGuy

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    The Green Dragon hissed as the bright flash hit its eyes, but it managed to move just right to avoid Umbear's Blizzard Blast. The Wyrmwraith, however, was not so lucky. The giant ghost dragon was hit by the icy energy blast. The Wyrmwraith hissed as its form began to fade.

    "It be a cold day in Hel before...." It was gone before it could finish.

    The Soul Reaper was very surprised by the defeat of the Wyrmwraith, but it was still in the thick of battle and had action to take. With scythe, it tore at Gorrun.

    Attack 1
    (1d20+35)[50] S Dmg: (2d6+18)[29]
    Attack 2
    (1d20+30)[33] S Dmg: (2d6+18)[29]
    Attack 3
    (1d20+25)[40] S Dmg: (2d6+18)[26]
    Attack 4
    (1d20+20)[23] S Dmg: (2d6+18)[27]
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

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    SwashbucklerGuy

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    Gorrun's scimitar became a flashing spectacle as he worked at parrying each incoming attack and reposting.

    (1d20+40)[46] Parry vs DC 50. On success:
    (1d20+40)[49] to Hit (1d8+21)[24]+(1d6+11)[15] dmg (Good, crit on 55+)
    He missed the first swing and it clanged into his armor.

    (1d20+40)[58] Parry vs DC 33. On success:
    (1d20+40)[45] to Hit (1d8+21)[26]+(1d6+11)[16] dmg (Good, crit on 55+)

    (1d20+40)[50] Parry vs DC 40. On success:
    (1d20+40)[52] to Hit (1d8+21)[27]+(1d6+11)[14] dmg (Good, crit on 55+)

    (1d20+40)[43] Parry vs DC 23. On success:
    (1d20+40)[49] to Hit (1d8+21)[28]+(1d6+11)[15] dmg (Good, crit on 55+)
    Last edited by STDM Grizzly Ad; 2018-06-27 at 09:40 PM.
    To all things there is an end. With every end, a new beginning.

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    PirateGuy

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    Gorrun's extra attacks hit, except for the first one. While he hit, not all of his attacks seemed to hurt the Reaper. Those that did hurt it did not seem to effect much.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

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    RedWizardGuy

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    Markas looked between the Green Dragon, who seemed to be on its last legs, and the Soul Reaper, which seemed to actually be giving Gorrun a tough time, which was definitely a cause for concern. THe problem was the much larger dragon was between him and Gorrun's opponent and Markas knew he couldn't reach the general without dealing with the dragon first, besides, it's attack on his allies both physical and verbal deserved an answer.

    Spoiler: draconic
    Show
    "The problem with you, dragon, is you only believe in absolutes. While some of us may grow old, fat, or senile, that isn't the fate for all of us! We may die young, or even if we grow old, there's a good chance we can still be fit and vibrant for the rest of our days! I might have been discouraged by your words once, but thanks to someone very special, someone you don't even realize is constantly defeating you while being forever beyond your reach, I know your argument to be as hollow as your heart! You believe that your lauded chaos is inevitable, but if THAT was true, you would have won already. Your army is falling around you, you're on your last breaths, and your kind will always be defeated by ours. Because as old as you may be, YOU. KNOW. NOTHING!"


    Markas charges from (25,-11) to (25,-17) (AC is at 74 vs. any Attacks of Opportunity), then attempts to pummel the dragon into submission

    Belt of Thunderous Charging! deals damage as if a large creature during a charge!

    Dire Charge! Full attack action after a charge

    Hammer the Gap! When you take a full-attack action, each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits you have made against that opponent this turn. This damage is multiplied on a critical hit.

    EDIT: Because Markas is charging, add +2 to all attack rolls and AC is down by 2 until his next turn

    All damage counts as Magic, Cold Iron, Silver, Lawful, and Adamantine

    Style Strike: Shattering Punch! (1d20+32)[52] Damage (4d8+17)[27] + (1d4)[4] bleed and ignores all DR

    confirming critical: (1d20+32)[51], extra damage (4d8)[20]

    Spoiler: since he's currently blinded
    Show
    Medusa's Wrath! two extra attacks against an opponent who's dazed, flat-footed, paralyzed, staggered, stunned, or unconscious.

    (1d20+31)[39] Damage (4d8+17)[37] + (1d4)[2] bleed

    (1d20+31)[33] Damage (4d8+17)[33] + (1d4)[1] bleed


    (1d20+32)[48] Damage (4d8+17)[39] + (1d4)[1] bleed

    (1d20+32)[49] Damage (4d8+17)[35] + (1d4)[4] bleed

    (1d20+32)[38] Damage (4d8+17)[37] + (1d4)[3] bleed

    (1d20+26)[29] Damage (4d8+17)[30] + (1d4)[1] bleed

    (1d20+21)[38] Damage (4d8+17)[44] + (1d4)[4] bleed

    (1d20+16)[31] Damage (4d8+17)[31] + (1d4)[1] bleed

    Spoiler: if the Green Dragon is defeated before all attacks are used:
    Show
    A translucent image of a large humanoid warrior in crimson armor appears behind Markas and places his hand on the monk's shoulder and suddenly Markas has a crimson aura around him and he feels much stronger! (Under effect of Deadly Juggernaut for 10 rounds
    Spoiler: effects
    Show
    you gain a cumulative +1 luck bonus on melee attack rolls, melee weapon damage rolls, Strength checks, and Strength-based skill checks as well as DR 2/— each time you reduce a qualifying opponent to 0 or few hit points (maximum +5 bonus and DR 10/—) with a melee attack. A qualifying opponent has a number of Hit Dice equal to or greater than your Hit Dice –4.
    , Markas uses Style Strike: Flying Kick! to move south to (25,-22) and uses the rest of his attacks on the Soul Reaper. He also attempts to use Deafening Fist against him at the highest BAB available from his remaining attacks. If it connects, DC 22 Fort save or the Soul Reaper is permanently deafened!


    Diamond Resilience 7 rounds remaining
    Diamond Soul 18 rounds remaining
    Wind Jump 7 rounds remaining
    Deadly Juggernaut 9 rounds remaining
    Last edited by paladin_artea; 2018-06-28 at 08:45 PM. Reason: critical confirmation
    Festival of Heroes

    Markas Fletcher (Male Human Monk):
    bald, approaching middle age, but very fit.

    The Lily Blooms

    Andariel Evergreen

    Spoiler
    Show

  23. - Top - End - #23
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    Wolfykins's Avatar

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    Nameless' ears perked up when Markas began speaking draconic. Her eyes widened as he spoke, and her ears slowly flipped up and down. She gawked at the sight of the human taking on the ancient ravener bare-handed, and looked very impressed.
    Spoiler: Aurora
    Show


    Spoiler: Inaemehkiwak (Ina)
    Show

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    PirateGuy

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    The Green Dragon sensed Markas coming, but despite that, she could not hit him! Markas pummeled the dragon a few times before the dragon seemed to shudder and a strange intangable force emitted from its body, but Markas kept punching! With his fifth hit, the force rippled and the green dragon ravener collapsed into a clamor of giant bones. Then, he moved onto the Soul Reaper, but he only landed a single punch even his Deafening Fist missing.

    The Fire Phantom ran east 15 feet (37,-16). It stood among the Paladin and screamed. Its flames sparked up and it exploded in a fiery rage in 10 foot radius.

    Reflex Save DC15 for half dmg vs. Fire Dmg: (6d6)[18]

    And in its rage, it was gone.

    Takrilak glared at Umbear and Aurora above him. With his deadly gaze, it tugged at the death of all living creatures within 30 feet.

    Fort Save DC18 vs. Negative Level

    The Company D Paladins were out of the main action, but that did not mean they could not be ready.
    Last edited by EdgeGrinder; 2018-06-29 at 09:31 AM.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

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    RogueGuy

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    Aurix gets ready to dive in and engage the Wyrmwraith when a blast envelops and destroys it. Aurix pauses, tracking the source of the blast, and outstretches his hands towards Umbear in shocked dismay. "Really?? Really?!? I totally had that, come on!!" Aurix shakes his head, then surveys the battlefield again. Both dragons have fallen, and the southern battleground is dominated by Paladins. Only the Soul Reaper and the Takrilak remain a threat, in the center of the field where their greatest strength lies. Aurix has doubts as to whether he could even reach the creatures before his friend dispatch of them.

    "Well never mind," he says to Torilee and Ais. "I was all pumped up, but Umbear beat us to it. No point in jumping in now. Let's have a look at the tower and see if more is coming. Aistriu, are you heading off? I see you have wings now." Aurix moves 110 feet north and peers at the tower, seeking sign of more forces emerging.

    Perception: (1d20+41)[59]
    Festival of Heroes: Aurix Kornari- 6' Human with golden scales on his skin, blond hair, green Draconic eyes, carrying a halberd, meets people with a warm smile.
    Spoiler: If you speak Draconic
    Show
    Aurix Kornari means "Gold Heart"


    DM of Twinborn

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    Aurora barely reacted to or acknowledged the takrilak's power.


    "Nuh-uh, not again, not this time," Malaika muttered as she resisted the monster's power.
    Spoiler: Aurora
    Show


    Spoiler: Inaemehkiwak (Ina)
    Show

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    OrcBarbarianGuy

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    Umbear scratches beneath his armpit feeling something. He begins to look around.

    "What was that gentle breeze?"

    Looking up to aurix he shrugs innocently yet apologetically.

    Spoiler: Draconic
    Show
    "Sorry Champ... I dont take a liking to big guys picking on little ones, when it has obvious challengers on the feild"
    Festival of Heroes:
    Umbear: 14 ft tall Ogre, Odd assortment of Clothing and Armor. Greenish/Grey Skin. Tusks.

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    Default Re: (IC) Festival of Heroes - Fenris Howls - Main

    Aistriú chuckled slightly at Aurix.
    The new butterfly wings flapping, Aistriú left Aurix's shoulder and sailed 60' east (21/-26) while descending from 60' to 10'. Aistriú wrinkled their nose at the offensive odor of the nearby troglodytes, but they'd smelled worse animals out in the field.
    "Alright, uh, you! Paladin!" the danthienne said, pointing at Alyren, "And... Umbear! And... uhhh... oth-er shobhad, whose name I forgot (I'm sorry)," they said wryly. "I will sing a boon for you if you are willing to take it! With an old Sylvan song!"
    The tiny fey cleared their voice and began singing.
    "We will run and not grow weary,
    for our Gods will be our strength,
    and we will fly like an eagle
    we will rise again!

    I am strenghth to the weary,
    to the weak I am new life.
    Though the young may grow weary,
    I will be their hope!

    We will run and not grow weary,
    for our Gods will be our strength,
    and we will fly like an eagle
    we will rise again!"

    Perform (song): 45 (take 10)

    Spoiler: Bardic Performance effects
    Show
    To inspire greatness, all of the targets must be able to see and hear the bard. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent. Inspire greatness is a mind-affecting ability and it relies on audible and visual components.
    Last edited by Wolfykins; 2018-06-29 at 07:47 PM.
    Spoiler: Aurora
    Show


    Spoiler: Inaemehkiwak (Ina)
    Show

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    PirateGuy

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    Haunt (20,-24) reached with his ghosty hand to touch Gorrun.

    Incorporeal Touch (Passes through natural armor, armor, and shields)
    (1d20+5)[6] Cold Dmg: (1d4)[4] Dex Dmg: (1d3)[1]

    Haunt (30,-16) moved 45 feet west and 15 feet south (21,-19) and reached out to touch Malaika.

    Incorporeal Touch (Passes through natural armor, armor, and shields)
    (1d20+5)[13] Cold Dmg: (1d4)[1] Dex Dmg: (1d3)[2]

    Troglodyte (12,-29) tried to hit the horse just south of it.

    Club
    (1d20+2)[20] B Dmg: (1d6+1)[5]

    A troglodyte near by moved 5 feet east and 10 feet south (13,-29) and tried to club the horse.

    Club
    (1d20+2)[12] B Dmg: (1d6+1)[6]

    The last two Troglodytes moved to (21,-28) and (21,-29) and both tried to club the horse.

    Club
    (1d20+2)[21] B Dmg: (1d6+1)[5]

    Club
    (1d20+2)[14] B Dmg: (1d6+1)[5]
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

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    The troglodytes all whiffed, unable to hit the experienced war mounts.


    Spoiler: squad 2 (cavalry)
    Show
    Spoiler: section 6 (cavalry)
    Show
    The western-most paladin pulled her horse 5' south and brought the lance to bear against the encroaching troglodytes.
    (12,13/-31,-32) vs (12/-29)
    Attack 1 (+1 high ground): (1d20+19)[36]
    Damage (P, double from horseback): (1d8+7)[11](1d8+7)[12]

    (12,13/-31,-32) vs (13/-29)
    Attack 2 (+1 high ground): (1d20+14)[32]
    Damage (P, double from horseback): (1d8+7)[8](1d8+7)[13]
    Spoiler: If either troglodyte is still alive
    Show
    (12,13/-31,-32) vs whichever is still alive, or the one that appears most injured if both still live
    Attack 3 (+1 high ground): (1d20+9)[23]
    Damage (P, double from horseback): (1d8+7)[8](1d8+7)[10]



    The paladin south of Alyren shifted his mount 5' northwest and swung at the closest trog.
    (21,22/-31,-32) vs (21/-29)
    Attack 1 (+1 high ground, +1 prayer): (1d20+20)[21] <-botch
    Damage (P, double from horseback, +1 prayer): (1d8+8)[14](1d8+8)[15]

    (21,22/-31,-32) vs (21/-29)
    Attack 2 (+1 high ground, +1 prayer): (1d20+15)[26]
    Damage (P, double from horseback): (1d8+8)[12](1d8+8)[9]

    (21,22/-31,-32) vs (21/-29)
    Attack 3 (+1 high ground, +1 prayer): (1d20+10)[13]
    Damage (P, double from horseback, +1 prayer): (1d8+8)[13](1d8+8)[15]


    The paladin southeast of the first one to act charged northeast to (18,19/-29,-30) and attacked the fourth troglodyte.
    (18,19/-29,-30) vs (21/-28)
    Attack 1 (+1 high ground, +2 charge): (1d20+21)[37]
    Damage (P, double from horseback): (1d8+7)[8](1d8+7)[15]

    (18,19/-29,-30) vs (21/-28)
    Attack 2 (+1 high ground +2 charge): (1d20+16)[23]
    Damage (P, double from horseback): (1d8+7)[13](1d8+7)[9]

    (18,19/-29,-30) vs (21/-28)
    Attack 3 (+1 high ground, +2 charge): (1d20+11)[20]
    Damage (P, double from horseback): (1d8+7)[11](1d8+7)[13]


    The next paladin to the south charged to (23,24/-31,-32) and attacked the bloody bones to the south.
    (23,24/-31,-32) vs (24/-29)
    Attack 1 (+1 high ground, +2 charge, +1 prayer): (1d20+22)[40]
    Damage (P, double from horseback, +1 prayer): (1d8+8)[14](1d8+8)[12]

    (23,24/-31,-32) vs (24/-29)
    Attack 2 (+1 high ground, +2 charge): (1d20+17)[20]
    Damage (P, double from horseback, +1 prayer): (1d8+8)[13](1d8+8)[16]

    (23,24/-31,-32) vs (24/-29)
    Attack 3 (+1 high ground, +2 charge): (1d20+12)[27]
    Damage (P, double from horseback, +1 prayer): (1d8+8)[12](1d8+8)[16]


    The next paladin maneuvered around the others 50' to (26,27/-29,-30) and took aim at the first bloody bones withing reach (and moving on to the one north of it if it falls).
    (26,27/-29,-30) vs (24/-29)
    Attack 1 (+1 high ground): (1d20+19)[29]
    Damage (P, double from horseback): (1d8+7)[8](1d8+7)[8]

    Attack 2 (+1 high ground): (1d20+14)[30]
    Damage (P, double from horseback): (1d8+7)[8](1d8+7)[14]

    Attack 3 (+1 high ground): (1d20+9)[20]
    Damage (P, double from horseback): (1d8+7)[13](1d8+7)[9]

    Spoiler: section 5 (cavalry)
    Show
    The six mounted paladins held their ground, ready to attack if necessary.

    Spoiler: If the trogs adjacent to Alyren are dead, or at least the southern one is
    Show
    Alyren shifted 5' (west if both are dead, southwest if the north trog lives).
    Spoiler: If (24/-29) still lives
    Show
    Alyren thrust his lance at the weakened bloody bones, trying to finish it off! (If it does before his attacks are used up, he switches to the one north of it.)
    vs (24/-29)
    Attack 1 (+1 high ground, +2 inspired greatness): (1d20+22)[35]
    Damage (P, double from horseback): (1d8+7)[14](1d8+7)[14]

    Attack 2 (+1 high ground, +2 inspired greatness): (1d20+17)[25]
    Damage (P, double from horseback): (1d8+7)[12](1d8+7)[14]

    Attack 3 (+1 high ground, +2 inspired greatness): (1d20+12)[18]
    Damage (P, double from horseback): (1d8+7)[15](1d8+7)[11]
    Spoiler: If the trogs adjacent to Alyren both still live
    Show
    Alyren looked around in frustration at the enemies boxing him in, too close to hit, and no real options for getting away safely. Reckless it is, then, he thought grimly. I expect very little from this!
    "HYAAA!" he kicked his zebra's flanks and sent her charging 10' north, leveling his lance at the cloaked undead to the north. (He and zebra both provoke everything adjacent that still lives.)
    vs soul reaper
    Attack 1 (+1 high ground, +2 inspired greatness, +2 charge): (1d20+24)[34]
    Damage (P, double from horseback): (1d8+7)[10](1d8+7)[14]

    Attack 2 (+1 high ground, +2 inspired greatness, +2 charge): (1d20+19)[24]
    Damage (P, double from horseback): (1d8+7)[9](1d8+7)[12]

    Attack 3 (+1 high ground, +2 inspired greatness, +2 charge): (1d20+14)[29]

    Spoiler: squad 1 (infantry)
    Show
    The infantrymen all held their ground, ready to attack if necessary.

    Spoiler: squad 4 (casters)
    Show
    Spoiler: section 7 (casters)
    Show
    Each of the 4 casters moved 15' to be adjacent to an archer and cast "Rally Point" directly under the feet of each of the 4 archers.

    Spoiler: section 10 (casters)
    Show
    Each of the 4 casters moved 15' to be adjacent to an archer and cast "Rally Point" directly under the feet of each of the 4 archers.

    The remaining casters held their position, and seeing that no one was gravely injured and the battlefield nearly cleared, they held off on doing any healing just yet.

    Spoiler: squad 3 (archers)
    Show
    All eight archers took arrows in hand and pointed at the soul reaper. In the name of their various gods and goddesses, they vowed to smite the evil undead monster! (The farthest archer is 105' away, but the reaper will have cover ((+4 to ac)) against all their attacks from allies in the way.)
    Spoiler: section 4 (archers)
    Show
    (25/-35) vs reaper
    Attack 1 (+3 smite, +1 prayer, +2 rally poi): (1d20+21)[28]
    Damage (+10 smite, +1 prayer): (1d8+18)[20]* ignores all dr

    Attack 2 (+3 smite, +1 prayer): (1d20+21)[34]
    Damage (+10 smite, +1 prayer): (1d8+18)[19]* ignores all dr
    *First successful hit has additional +10 damage due to target being undead


    (26/-35) vs reaper
    Attack 1 (+3 smite, +1 prayer): (1d20+21)[32]
    Damage (+10 smite, +1 prayer): (1d8+18)[23]* ignores all dr

    Attack 2 (+3 smite, +1 prayer): (1d20+21)[32]
    Damage (+10 smite, +1 prayer): (1d8+18)[23]* ignores all dr
    *First successful hit has additional +10 damage due to target being undead


    (25/-36) vs reaper
    Attack 1 (+3 smite, +1 prayer): (1d20+21)[35]
    Damage (+10 smite, +1 prayer): (1d8+18)[21]* ignores all dr

    Attack 2 (+3 smite, +1 prayer): (1d20+21)[36]
    Damage (+10 smite, +1 prayer): (1d8+18)[22]* ignores all dr
    *First successful hit has additional +10 damage due to target being undead


    (26/-36) vs reaper
    Attack 1 (+3 smite, +1 prayer, +2 rally point): (1d20+23)[41]
    Damage (+10 smite, +1 prayer): (1d8+18)[22]* ignores all dr

    Attack 2 (+3 smite, +1 prayer, +2 rally point): (1d20+18)[31]
    Damage (+10 smite, +1 prayer): (1d8+18)[22]* ignores all dr
    *First successful hit has additional +10 damage due to target being undead

    Spoiler: section 5 (archers)
    Show
    (38/-35) vs reaper
    Attack 1 (+3 smite, +1 prayer, +2 rally point): (1d20+23)[27]
    Damage (+10 smite, +1 prayer): (1d8+18)[22]* ignores all dr

    Attack 2 (+3 smite, +1 prayer, +2 rally point): (1d20+18)[35]
    Damage (+10 smite, +1 prayer): (1d8+18)[24]* ignores all dr
    *First successful hit has additional +10 damage due to target being undead


    (39/-35) vs reaper
    Attack 1 (+3 smite, +1 prayer, +2 rally point): (1d20+23)[27]
    Damage (+10 smite, +1 prayer): (1d8+18)[20]* ignores all dr

    Attack 2 (+3 smite, +1 prayer, +2 rally point): (1d20+18)[31]
    Damage (+10 smite, +1 prayer): (1d8+18)[23]* ignores all dr
    *First successful hit has additional +10 damage due to target being undead


    (38/-36) vs reaper
    Attack 1 (+3 smite, +1 prayer, +2 rally point): (1d20+23)[36]
    Damage (+10 smite, +1 prayer): (1d8+18)[26]* ignores all dr

    Attack 2 (+3 smite, +1 prayer, +2 rally point): (1d20+18)[28]
    Damage (+10 smite, +1 prayer): (1d8+18)[25]* ignores all dr
    *First successful hit has additional +10 damage due to target being undead


    (39/-36) vs reaper
    Attack 1 (+3 smite, +1 prayer, +2 rally point): (1d20+23)[26]
    Damage (+10 smite, +1 prayer): (1d8+18)[19]* ignores all dr

    Attack 2 (+3 smite, +1 prayer, +2 rally point): (1d20+18)[30]
    Damage (+10 smite, +1 prayer): (1d8+18)[22]* ignores all dr
    *First successful hit has additional +10 damage due to target being undead
    Last edited by Wolfykins; 2018-06-30 at 12:14 PM.
    Spoiler: Aurora
    Show


    Spoiler: Inaemehkiwak (Ina)
    Show

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