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  1. - Top - End - #1
    Bugbear in the Playground

    Join Date
    Oct 2014

    Default Class and Power Structure for 5e Revamp - PEACH

    The following is the early draft of the coming system I'm designing that aims to revamp 5th edition into something more consistent, crunchy, and most importantly simple without delving into hundreds of sub-options and combat terms that remain inconsistent from class to class. Many of my previous mentions on stats and spells and skills relate to this system as the goal is to make all stats useful for all characters and in doing so present genuine consequences for player decisions during character creation without enabling bad characters to exist. I know, probably sounds too good to be true but you'll see.

    I'm looking for any suggestions at all. Renames, relists, swaps, redefines, whatever. Once this is finalized it's not changing so this is the Early Access version.

    PRIMAL: The power of nature and animals - Beastmasters use beasts in battle and mimic their ways
    Select: Path - Ex; Path of the Tiger

    Barbarian - martial beastmaster
    - uses animal totems and beastial war crys and predatorial strikes with primalistic rage and instinct, tiny animal companion
    Ranger - hybrid beastmaster
    - adept at tracking and slaying all manner of creatures as well as hunting in any sort of wilderness, small animal companion
    Druid - caster beastmaster
    - full preparation caster that commands nature and shifts into its many bestial forms during battle, medium animal companion

    BATTLE: The power of training for war - Warriors use special combat techniques perfected over time
    Select: Style - Ex; Way of the Sword

    Fighter - martial warrior
    - learns all the ways to do battle hand-to-hand gaining many feats that specialize in further slaughter or defensive protection
    Monk - hybrid warrior
    - studies the ancient ways of harmony and balance to gain knowledge of many specialized forms of attacks and defenses and movements
    Warlord - caster warrior
    - masterful tactician that bolsters allies and demoralizes enemies while possessing innate knowledge of tactics and maneuvers

    ARCANE: The power of mystical arts - Mages use reality-shaping incantations to control the world
    Select: School - Ex; School of Necromancy

    Warlock - martial mage
    - enacts a pact with occult horrors for great power while studying swordplay to combine the best of both worlds on the battlefield
    Sorcerer - hybrid mage
    - harnesses the raw magical talent within to focus power into strengthening combat spells to better blast enemies apart with them
    Wizard - caster mage
    - full preparation caster that wields arcane power while researching new spells and unraveling new secrets of how to better use magic

    DIVINE: The power of the immortal gods - Priests use granted miracles that spread the will of the gods
    Select: Order - Ex; Order of Asmodeus

    Inquisitor - martial priest
    - spiritually empowered zealot that grants boons and banes through short prayers and an unyielding belief in banishing heretics
    Paladin - hybrid priest
    - punishes the blasphemous foes of the gods with both strength of conviction and religious fervor along with might and magic
    Cleric - caster priest
    - full preparation caster that channels divinity and uses it to protect their allies or annihilate enemies with righteous fury

    SECRET: The power of hidden techniques - Scoundrels use lore passed down in guilds through generations
    Select: Guild - Ex; Guild of Thieves

    Rogue - martial scoundrel
    - expert in all things skullduggery and deception with unrivaled skills at assassination and stealth and dungeon survival
    Bard - hybrid scoundrel
    - performer of forgotten musical magic and self-proclaimed jack of all trades but master of none except affecting morale
    Trickster - caster scoundrel
    - unparalleled master of misdirection that specializes in illusionary arts and subterfuge to gain the upper hand

    MENTAL: The power of psionic prowess - Psions use psychic abilities that target and affect the mind
    Select: Discipline - Ex; Power of the Nomad

    Soulknife - martial psion
    - creates blades forged from the very soul and enhances physical powers through mind-over-body metabolic manipulation
    Psychic Warrior - hybrid psion
    - combines the graces of mind and melee to overcome all obstacles through force of will and personal empowerment
    Metamind - caster psion
    - utilizes psicrystals and meditation to make continous use of psychic onslaughts and power manifestations without depletion

    Suggested Others:

    CHAKRA: The power of the five elements
    Select: Element - Ex; Element of Lightning

    Samurai - martial ???
    Ninja - hybrid ???
    Shugenja - caster ???

    GENIUS: The power of scientific technology
    Select: Society - Ex; Society of Leonardo

    Gunslinger - martial engineer
    Artificer - hybrid engineer
    Alchemist - caster engineer

  2. - Top - End - #2
    Bugbear in the Playground
    Crisis21's Avatar

    Join Date
    Apr 2009

    Default Re: Class and Power Structure for 5e Revamp - PEACH

    It looks like you're intending to make the half-casters into 'hybrid' classes, which sounds cool to me. I'm just questioning why the Bard is there. I thought they were full caster.

    Honestly, I'd swap the Bard and Trickster concepts, make the Bard the secret caster and the Trickster the secret hybrid. After all, Tricksters are all about changing things up.

    Edit: I'd also personally change the name of Inquisitor to Templar, but that's just me.
    Last edited by Crisis21; 2019-05-24 at 01:05 AM.
    Wind & Sound Elemental Eric Greenhilt avatar by Akrim.elf
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  3. - Top - End - #3
    Dwarf in the Playground

    Join Date
    Apr 2015

    Default Re: Class and Power Structure for 5e Revamp - PEACH

    Quote Originally Posted by Kyutaru View Post
    CHAKRA: The power of the five elements
    Select: Element - Ex; Element of Lightning

    Samurai - martial ???
    Ninja - hybrid ???
    Shugenja - caster ???
    I'm sensing a bit of Last Airbender here :)

    I would note that chakras are more commonly associated with Hinduism and Buddism (predominantly India, some East Asia; I think it is a Sanskrit word), while your classes are all inspired solely by Japanese sources (I think Shujenga are actually derived from Shintoism, a separate belief system entirely). Not necessarily a bad thing, but if you are going for a general Asian-esque theme, you might want less culturally specific classes.

    You might also want to distinguish elementalism from other power sources. Why isn't the Samurai simply a high-rank noble warrior of the Fighter class, for instance? A Ninja might be covered by Rogue or Trickster, depending on the source material. How is someone who studies the elements (wizard) or has an innate connection to them (sorcerer) different from a Shujenga? For that matter, why isn't a Shujenga simply a form of priest, as their RL counterparts were and still are? I'd almost move monk here for that reason, since in Japanese literature, warriors of any real power are essentially philosopher-warriors or monk-warriors.

    I'd actually swap Paladin and Inquisitor for the martial and hybrid classes. Thematically, a paladin is the "spiritual warrior," while in history and fiction Inquisitors and their ilk tended to be investigators (like a theocratic FBI). A seeker of mysteries who expects a fight is exactly the sort of fantasy character one would expect to balance martial prowess and thaumaturgical might.

    I do like the possibility of weird science. I'll have to think about more suggestions for that one... either embracing mad science or assigning each class to a major field of antiquarian science... Engineer/tech martial, biochem hybrid, and math/physics caster, perhaps?
    Last edited by Paleomancer; 2019-05-25 at 01:51 PM. Reason: Grammar and smartphone autocorrect...

  4. - Top - End - #4
    Barbarian in the Playground
    Composer99's Avatar

    Join Date
    Sep 2013

    Default Re: Class and Power Structure for 5e Revamp - PEACH

    I like "guile" as the name of the scoundrel "power source", myself.
    ~ Composer99

    D&D 5e Homebrew:
    Character Options: Fighter Remix, Paladin Oaths, Ranger Remix, Sorcerer Remix
    Playing the Game: Using Ability Score Variants
    New Subsystems: Combat Manoeuvre System, Weapon Generator
    Monsters: Yogg-Saron

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