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  1. - Top - End - #1
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Damage Reduction Types

    How many different types of DR are there in published WotC products?

    I'm trying to compile a list so I can figure the minimum number of weapons a fighter would need to carry to be prepared for any sort of DR without using such weapon enchantments as Shadowstriking.

    So far I have:
    DR/-
    DR/magic
    DR/slashing
    DR/bludgeoning
    DR/piercing
    DR/cold iron
    DR/silver
    DR/adamantine
    DR/byshek
    DR/evil
    DR/good
    DR/law
    DR/chaos
    DR/epic
    DR/silver and magic
    DR/silver and good
    DR/silver and evil
    DR/cold iron and evil
    DR/cold iron and good
    DR/cold iron and lawful
    DR/cold iron and magic
    DR/adamantine and bludgeoning
    DR/adamantine and good
    DR/adamantine and magic
    DR/adamantine and chaotic
    DR/bludgeoning and magic
    DR/slashing and magic
    DR/piercing and magic
    DR/piercing and good
    DR/magic and evil
    DR/magic and good
    DR/epic and evil

    Anyone have any more to add to my list? Please don't include things like DR/slashing or piercing, as they are already covered by something on the list already.

    Now, the minimum weapons to cover all currently listed DRs are:

    +1 adamantine anarchic holy shield bash
    DR/magic
    DR/bludgeoning
    DR/adamantine
    DR/good
    DR/chaos
    DR/adamantine and bludgeoning
    DR/adamantine and good
    DR/adamantine and magic
    DR/adamantine and chaotic
    DR/bludgeoning and magic
    DR/magic and good

    +1 Cold Iron Axiomatic Holy Unholy Longsword
    DR/slashing
    DR/cold iron
    DR/evil
    DR/cold iron and evil
    DR/cold iron and good
    DR/cold iron and lawful
    DR/cold iron and magic
    DR/slashing and magic
    DR/magic and evil

    +1 Silver Holy Unholy Armor Spikes
    DR/piercing
    DR/silver
    DR/law
    DR/silver and magic
    DR/silver and good
    DR/silver and evil
    DR/piercing and magic
    DR/piercing and good

    +1 Byshek Morningstar (Only required in Eberron)
    DR/byshek

    The Sword of Kas - Artifact (Only core epic item)
    DR/epic
    DR/epic and evil
    Last edited by Kyeudo; 2007-10-05 at 04:37 PM.

  2. - Top - End - #2
    Halfling in the Playground
     
    PirateWench

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    Default Re: Damage Reduction Types

    Just a quick dig through the outsiders in the SRD gives a few more:

    DR/cold iron and good (a couple demons)
    DR/silver and good (a couple devils)
    DR/epic and evil (Angel, Solar)

    Though I didn't look at many things - basically only at devils, demons, angels, and archons, plus one or two others I thought might have combination DR like these.

  3. - Top - End - #3
    Halfling in the Playground
     
    BlackDragon

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    Default Re: Damage Reduction Types

    Based on the end of your entry, I'm assuming you are looking for combinations as well? If not, ignore the following:

    Solar has 15/evil and epic
    Latern Archon has 10/magic and evil
    Crawling Head and Grisgol have x/magic and piercing
    several Demons have x/cold iron and good
    several Devils have x/good and silver
    Ghaele Eladrin have 10/cold iron and evil
    Alchemical Golem is an odd one, seems to have 10/adamantine and 20/piercing or slashing
    Clay Golem 10/adamantine and bludgeoning
    Demonflesh and Hellfire Golems 15/adamantine and good
    Shadesteel Golem 10/adamantine and magic
    Leonal Guardinal 10/evil and silver
    Several Inevitables have x/chaotic and adamantine
    Night Hag 10/cold iron and magic
    Odopis 10/good and magic

    I think that abou covers it. Not sure if anything new is in MM5 though.

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    AssassinGuy

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    Default Re: Damage Reduction Types

    DR/nothing

    Can not remember how it written right now but it is DR that Barbarians get.

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    Bugbear in the Playground
     
    NinjaGuy

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    Default Re: Damage Reduction Types

    Quote Originally Posted by Kyeudo View Post
    DR/byshek
    What's a byshek?

  6. - Top - End - #6
    Halfling in the Playground
     
    PirateWench

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    Default Re: Damage Reduction Types

    Quote Originally Posted by Vasdenjas View Post
    Latern Archon has 10/magic and evil
    Heh, didn't notice that that one wasn't on the list already. Oops.

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    Firbolg in the Playground
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    Default Re: Damage Reduction Types

    Quote Originally Posted by brian c View Post
    What's a byshek?
    Byeshk is a metal from Eberron, so if you're not in Eberron it needn't figure in your arsenal.

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    ElfPirate

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    Default Re: Damage Reduction Types

    Quote Originally Posted by darthpower View Post
    DR/nothing

    Can not remember how it written right now but it is DR that Barbarians get.
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    Orc in the Playground
     
    MonkGuy

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    Default Re: Damage Reduction Types

    You forgot the best DR of all, DR/Plot.
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  10. - Top - End - #10
    Ettin in the Playground
     
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    Default Re: Damage Reduction Types

    Alright, I've added all the new ones. Anymore anyone can find?

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    Default Re: Damage Reduction Types

    Not a DR type, but somewhat relevent to the thread.

    The "Transmuting" weapon property from MIC allows a weapon to "align" itself to any DR on the start of the round after you hit a creature. It's a +2 equivilant enhancement. So...you hit a creature, and at the start of your next turn, it bypasses whatever DR the creature you hit had. It does so until you hit another creature with a different DR, then it shifts to that DR. If your DM likes to throw a lot of screwy DRs at you, its so worth the upgrade. Pulls the size of your golf bag of weapons down to 1. I'd suggest using an adamantine or starmetal weapon as the base, for the added resiliance vs sunders.

    DR/magic, good, vanillia, cheese, teal, epix? Covered!
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  12. - Top - End - #12
    Ettin in the Playground
     
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    Default Re: Damage Reduction Types

    Quote Originally Posted by Kyeudo View Post
    I'm trying to compile a list so I can figure the minimum number of weapons a fighter would need to carry to be prepared for any sort of DR without using such weapon enchantments as Shadowstriking.
    Transmuting is the same as Shadowstriking I think. Just a different name.

  13. - Top - End - #13
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    Default Re: Damage Reduction Types

    Sorry, I didn't know what shadowstriking was....

    There is a creature, I'm pretty sure called Entropic Horror. It's undead. Has DR Lawful and Cold Iron. (I'm mostly sure)

    I remember because we faught it with a Nightwalker which has good and silver in the same encounter. Blah, what a scary fight that was.
    Quote Originally Posted by Fax Celestis View Post
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  14. - Top - End - #14
    Ettin in the Playground
     
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    Default Re: Damage Reduction Types

    Thanks for that obscure type. Now to start formulating the absolute minimum weapons.

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    Person_Man's Avatar

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    Default Re: Damage Reduction Types

    Seriously, if you're that concerned about DR, you should just buy a Shadow Striking weapon, as you mentioned in your first post. Keeping a Greatsword of Shadow Striking +1 or something similar is pretty much a requirement for a high level meatshield who doesn't want to be screwed by high level DR.

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    Troll in the Playground
     
    ElfMonkGuy

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    Default Re: Damage Reduction Types

    Is it just me, or is a Holy/Unholy weapon a sure ticket to negative-levels-land?

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    Default Re: Damage Reduction Types

    Quote Originally Posted by Person_Man View Post
    Seriously, if you're that concerned about DR, you should just buy a Shadow Striking weapon, as you mentioned in your first post. Keeping a Greatsword of Shadow Striking +1 or something similar is pretty much a requirement for a high level meatshield who doesn't want to be screwed by high level DR.
    I think he's just doing the list for the hell of it.
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  18. - Top - End - #18
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    Default Re: Damage Reduction Types

    You know, if you look in enough books, you are gonna find something with just about every DR permutation known to books. Therefore, the easiest way to figure it out is with math. First, look at the different independant types

    Damage type (3)
    -piercing
    -slashing
    -bludgeoning

    Special Materials (4)
    -silver
    -cold iron
    -adamantine
    -byshek

    Alignment (up/down) (2)
    -good
    -evil

    Alignment (left/right) (2)
    -lawful
    -chaotic

    Magic (1)

    Epic (1)

    Now, you can have any combination of those 12 types with up to 6 discripters (a weapon could require good and law, but not good and evil, likewise not piercing and slashing)

    Just get enough weapon that can cover all those bases (3x4x2x2x1x1 = 48)

    You would need 48 weapons to cover every DR on your list
    Therefore:
    A +10 long cold iron holy anarchic sword would bypass DR/magic, epic, chaotic, good, cold iron, and slashing and any of the subtypes that it makes up (ie good and cold iron or slashing and epic)

    The question is....Do you have DR/math?
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    Last edited by Keld Denar; 2007-10-05 at 03:31 PM.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
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  19. - Top - End - #19
    Firbolg in the Playground
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    Default Re: Damage Reduction Types

    Quote Originally Posted by lussmanj View Post
    You know, if you look in enough books, you are gonna find something with just about every DR permutation known to books. Therefore, the easiest way to figure it out is with math. First, look at the different independant types

    Damage type (3)
    -piercing
    -slashing
    -bludgeoning

    ...

    You would need 48 weapons to cover every DR on your list
    Instead of separate piercing and bludgeoning weapons, just have a range of morningstars. That way you only need morningstars and slashing weapons to cover the basic damage types, cutting it down to 32 weapons.

    Probably the best practical option is to do it with spells. Disregard byeshk and epic as irrelevant below level 20 outside Eberron. Two weapons each in two materials will cover you for the three basic damage types and for adamantine and cold iron. Carry silversheen for when you need a silver weapon. Carry a command-word item of align weapon (or one in each flavor - could get pricey, but eh). Possibly a command-word item of magic weapon too, cheaper than making them all magical...

    Now to work out the cost and limitations of the align weapon item!
    Last edited by kamikasei; 2007-10-05 at 03:53 PM.

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    Default Re: Damage Reduction Types

    Is there DR/wood?

    If not, there should be.
    Last edited by Wooter; 2007-10-05 at 03:41 PM.

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    Default Re: Damage Reduction Types

    Quote Originally Posted by Wooter View Post
    Is there DR/wood?

    If not, there should be.
    yeah, it's called "Rust Monsters"

    Now that you mention it, I vaguely remember seeing DR/nonmagical bludgeoning...a total hoser for a high level fighter heavy party.
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    Default Re: Damage Reduction Types

    Quote Originally Posted by lussmanj View Post
    DR/magic, good, vanillia, cheese, teal, epix? Covered!
    I totally have to make a monster with DR/Vanilla.
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    Firbolg in the Playground
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    Default Re: Damage Reduction Types

    Quote Originally Posted by kamikasei View Post
    Possibly a command-word item of magic weapon too, cheaper than making them all magical...
    If I'm working this out correctly, a command-word item of greater magic weapon made at caster level 20 usable four times a day will let you give all your weapons +5 at the start of the day which will last twenty hours. It costs 172,800gp where adding +5 to all of the weapons would be, what, 200,000? So a slight saving... hmmm. On the other hand if all we care about is making them magic then magic weapon will do, unlimited uses/day (short duration) gives us a cost of 3600gp.

    A single item of align weapon is 21,600gp and will last for three minutes at a pop, so we can't save anything here by cutting in to its uses/day. Great if we need just one of them for all four alignments, otherwise we'll need four for a total of 86,400gp.

    Silversheen is ridiculously cheap. We might need a lot though.

  24. - Top - End - #24
    Titan in the Playground
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    Default Re: Damage Reduction Types

    Is there DR/wood?
    There used to be, but it got changed to DR/yellow.

    One should also bear in mind that you only need one weapon to deal with all forms of damage reduction... provided that that one weapon deals enough damage.

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    Ettin in the Playground
     
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    Default Re: Damage Reduction Types

    Alright, I've gotten the weapons worked out now so that with 3 weapons a TN Sword and Board Fighter could deal with all normal DR types without using a special weapon property such as Transmuting and without switching weapons. In Eberron or when killing a Tarrasque or a Solar, he might occasionaly have to switch weapons.

    As someone said earlier, this is just for fun. Besides, not everyone has access to MIC or ToM.

  26. - Top - End - #26
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    SwashbucklerGuy

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    Default Re: Damage Reduction Types

    Quote Originally Posted by Chronos View Post
    There used to be, but it got changed to DR/yellow.
    "In brightest day...(etc.)"

    IIRC there are also creatures in OA with damage reduction --/jade (and/or kuni crystal). A very specific case where jade replaces silver & cold iron, but a case nonetheless.
    Last edited by bosssmiley; 2007-10-05 at 08:10 PM.

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    Default Re: Damage Reduction Types

    Also, don't forget Nekomusumes (catgirls, but it sounds better the other way). They have the unique DR 9999999999/antimatter, to which they have vulnerability.

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    Default Re: Damage Reduction Types

    Considering the amount of effort it normally takes to acquire DR of any sort, yeah, Transmuting is cheese. DR X/Anything except a Shadowstriking or Transmuting weapon.
    Last edited by AtomicKitKat; 2007-10-06 at 02:24 AM.
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    Default Re: Damage Reduction Types

    Quote Originally Posted by kamikasei View Post
    Byeshk is a metal from Eberron, so if you're not in Eberron it needn't figure in your arsenal.
    Byeshk is a metal that's anathema to aberrations... As silver is to lycans, so byeshk is to aberrations.
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    Default Re: Damage Reduction Types

    Can't remember what it's from but there is a morphing enchantment that allows you to change the weapon to one of a similar size and weight, so all you'd really need is a morphing, metalline, your choice of alignment enchantment. That covers all weapon types(slashing, bludgeoning, piercing) with morphing, and all metals with metalline. Now, if only there was some enchantment that let you switch alignments too....
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