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Thread: Baldur's Gate 3...confirmed!
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2019-06-08, 10:01 AM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
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2019-06-08, 10:11 AM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
The writing in DOS2 was mostly serviceable, not bad or good. It's the gameplay that caused me to drop the game. But I do remember finding the Magisters to be incredibly heavy-handed, over-the-top and generally containing multiple elements that severely annoy me. They're a major element I'm willing to just straight-up call bad.
I don't think the writing was the point in DOS2, really. That would be tactical fantasy combat with a co-op option.Last edited by Morty; 2019-06-08 at 10:18 AM.
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2019-06-08, 12:51 PM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
Well you've got a lot of people saying Larian's writing is good, bad, and ok, so I think that is about as good as you can really hope, because you'll never get anyone to agree on anything. I know there are plenty of games (and movies and books) that others have said had a great story that I didn't care for at all. So I say let them have their try, no matter who did the writing originally or in any theoretical new game you're going to have people that don't agree/like the direction it is going and those that do. It isn't even that uncommon for the *same* writers to go in directions that some fans don't agree with.
I would also remind people that is it very easy and common to have a company that has games that have very different tones. So just because some of Larian's other games have a less serious tone doesn't mean all of their games will have that same tone. The trailer doesn't hint at any sort of comical or light-hearted tone, nor an over the top grim tone.
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2019-06-08, 12:53 PM (ISO 8601)
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2019-06-08, 02:33 PM (ISO 8601)
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Re: Baldur's Gate 3...confirmed?
But then routinely optimized characters would deal more damage than the number of atoms at the power of the number of atoms in the plane in which they are or yet it would be ordinary to grab a whole plane and planeshift or teleport or yet killing fire immune stuff with fire would be incredibly trivial as long as it is a number you can write in base 10.(that is if you are playing pen and paper dnd: on computer dnd those differences are not significant in any way)
Last edited by noob; 2019-06-08 at 02:36 PM.
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2019-06-08, 02:44 PM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
When I first saw this, my initial reaction was "Hell no." When I saw what beamdog had done with the original baldurs gate with the characters, and the atrocious comments of their lead developer, I swore I would make 100% certain they never got a penny from me. Now that I looked and saw that it's not beamdog, I may give it a shot if it comes out.
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2019-06-08, 03:13 PM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
How does one even kill a Fire, Air, or Water elemental with a sword? Slash its atoms in half to make it a new element?
Trolls will be blocked. Petrification works far better than fire and acid.
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2019-06-08, 03:34 PM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
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2019-06-08, 04:36 PM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
Excellent, that makes sense when dealing with cosmological forces. I guess for the rest of it, Lasers are just intense heat, energy beings should be pretty immune to being fed by their own energy, and planes are likely some Mobius strip concept of infinite. Our own universe is feeling incapable of being infinite already without cheating due to the expansion and contraction concept. Bet if a Spelljammer ship went in a straight line long enough it would end up where it started.
Trolls will be blocked. Petrification works far better than fire and acid.
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2019-06-08, 04:59 PM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
Roll for it 5e Houserules and Homebrew
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2019-06-08, 05:56 PM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
The planes, especially the outer planes, might also be logarithmic. So, if you're in the Seven Heavens, every step you take "Northwest" moves you further into Law and Good. However, it takes more intense Law and Good to get further along. If the border with the Outlands is 1, getting to 2 or 3 might be relatively easy, but getting to 7 is a journey of several lifetimes.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2019-06-08, 07:03 PM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
I love that version! It's like time dilation approaching light speed. Even explains why people might journey deeper and deeper into whatever they choose to be their perfect moral direction, effectively creating a perfect eternity because it gets more and more perfect the longer you walk. As the limit approaches infinity, your soul becomes perfectly aligned.
Trolls will be blocked. Petrification works far better than fire and acid.
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2019-06-08, 08:00 PM (ISO 8601)
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Re: Baldur's Gate 3 confirmed
I was going to jump in on the "Spelljammer ship in BG2", but that seems to have wrapped up. If anyone is curious, it's in the drow city.
I just followed up on this, and am amazed. I have a Switch, and next year, I have a 7-9 month deployment on an aircraft carrier. This will be an excellent game for playing in my rack at night.
This is an aside, but I highly recommend the platform. They ported all of the games that I missed when I did not get a WiiU (Mario Kart, Super Mario U, Hyrule Warriors), Smash Bros is awesome, Breath of the Wild is fantastic, there's TWO Blaster Master games that are both excellent, the Shantae games are a lot of fun, the Castlevania Anniversary Collection has been making me happy, I finally started playing Skyrim...there's just so many good games, and they're all PORTABLE.
If you have Minsc in your party when you finish ToB, they say he eventually disappears from Rashamen, and "some say he wanders still, out among the stars, where hamsters are giants and men are made legends", or something to that effect.
Don't get down on yourself. Those games were a lot of fun.
They weren't proper successors to the "Baldur's Gate" name, but they were still fun to play. And isn't that what's important in a game?Red Mage avatar by Aedilred.
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2019-06-09, 12:34 AM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
Last edited by Anteros; 2019-06-09 at 12:36 AM.
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2019-06-09, 02:36 AM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
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2019-06-09, 04:44 AM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
I think people are greatly overestimating the quality and consistency of the writing in Baldur's Gate.
The first one especially is all over the place between pop culture references (you literally meet Wolverine within three or so screens of starting the game, characters from old sitcoms show up as Xvarts and Kobolds, one of the ogres is just Homer Simpson) and faux-olde-worlde guff that even the most overwrought DM would knock off after the first ten minutes. (except not always and not even always within the same conversation).
This is the game where the sort of thing that gets you known throughout the land (+1 Rep) is "rescuing" a dead cat, but it's okay because daddy is a necromancer....
Baldur's Gate is much sillier than you remember and really quite a lot of its reputation for character comes out of being one of the earliest games with really good voice actors in, because hell of a lot of it comes from good delivery not good prose.
The writing was good enough, and it uses the mechanisms of the world to provide some decently twisty plotting, but most of the reason it's persisted has been the character of the NPCs and the way it lets you immerse yourself in the world because of the relative freedom to explore and variety of things to do.
(The lack of consistency, especially in what options the PC has in dialogue, is one of the reasons SoD feels so different, because that has a much more modern consistent set of attitudes to pursue not "whatever goofs we thought of for this conversation".)Last edited by GloatingSwine; 2019-06-09 at 04:46 AM.
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2019-06-09, 07:24 AM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
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2019-06-09, 09:47 AM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2019-06-09, 10:50 AM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
He is, IIRC, just north of the Xvart village sitting at a campfire. You talk to him, he says he will eat then smash you to pudding, mmmm, pudding. (a common Homer refrain about food).
His sprite is noticably much yellower than other ogres in the game.
(Edit: North of the Gnoll Stronghold, not Xvart Village. I knew it was that corner of the map.)Last edited by GloatingSwine; 2019-06-09 at 10:52 AM.
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2019-06-09, 11:31 AM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
Baldurs Gate certainly always been goofy. A tad less so BG2, but it still had its jack**** moments..
I thought Tazok showing in Firkraag dungeon was just out of nowhere.Last edited by Cikomyr; 2019-06-09 at 11:34 AM.
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2019-06-09, 01:25 PM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
Or Garrick in Amn, playing Cyrano de Bergerac?
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2019-06-09, 04:40 PM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
5e's most blatant Spelljammer reference is in Dungeon of the Mad Mage.
SpoilerYou get to visit one of the Tears of Selûne, an asteroid called Stardock where spelljamming vessels occasionally, well, dock. There is also a crashed ship containing a pirate illithid captain (with a wooden leg and everything), a miniature giant space hamster, and a map of Realmspace. And yes, the book uses those terms.
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2019-06-09, 05:18 PM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
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2019-06-10, 07:56 AM (ISO 8601)
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2019-06-10, 08:06 AM (ISO 8601)
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Re: Baldur's Gate 3 confirmed
Throne of Bhaal, you need a beholder eye stalk. Since you are epic level adventurers at the moment, everyone groans at the basicness of the quest, so you decide to hire adventurers to do it for you.
SpoilerBondari: (I'm telling you we can take CHARNAME. Nanoc, you are unfettered by the weaknesses of the civilized world! Tim, you can cast magic missile! I will backstab. I bet she/he has all kinds of great treasure!)
Nanoc the Barbarian: (But Tim is terrible. Remember the kobold king? He cast one spell then hid behind a rock while we had to slay everyone!)
Tim Goldenhand: (Hey! I have the healing potions! I heal you!)
Nanoc the Barbarian: (I can shrug off a blow that would fell a normal man! Unfettered by your civilized ways, I...)
Bondari: (Enough! Ready...) ATTACK!!!
[Bondari and company attack CHARNAME]
[CHARNAME transforms into The Slayer]
[Bondari and company get slaughtered]
Bondari reloads
Bondari: Uh, here's your eyestalk sir. We found something else, too. I hope you like it.
CHARNAME: Well done, Bondari. Here is your reward.
Bondari: Thanks. It was a good quest. I found a dagger and Tim here got a scroll of identify. In a couple of days he'll be able to tell me about my dagger.
Tim Goldenhand: Hi.
Bondari: Thanks again, Protagonist! Bye! Good luck with the dragon!
Nanoc the Barbarian: I bid you a "Farewell" suitably unfettered by civilization.
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2019-06-10, 08:22 AM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
For all that ToB saw rules come apart at the seams, it did do a pretty good job making the player character feel like a big deal.
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2019-06-10, 08:44 AM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
Based on 5e! Yes! Can't wait to play PAM Hexblade there or Sorcadin!
Also I can't wait to play Paladins with new Oath system!
I hope they will stick to 5e as much as possible, feats, classes, subclasses etc.
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2019-06-10, 10:33 AM (ISO 8601)
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- Feb 2007
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Re: Baldur's Gate 3...confirmed!
I think it might be worth noting that between their logo for the game and the big tentacle in the trailer (which one youtuber pointed out looked like the illithid version of a spaceship), we're probably talking about the mind flayers in their glory. As in 'not the shattered remnants of a dead race hiding in the dark recesses of any world they can find'. That is simultaneously exciting (as they've never been anything but a minor side-feature before) and worrying (because they've never been anything but a really cheap and annoying speed bump before).
Yeah. I will readily admit that the game isn't stellar as a game (it's like Final Fantasy Tactics, half the fun is in bending the rules like a pretzel in order to just run roughshod over it), and it has more than a little silliness in it (Minsc, of course, and a chinchilla Bhaalspawn. Plus the Newhart reference in BG1).
The story, however, still strikes me as very powerful if you let yourself ride it. The feeling of desperation as you're left broke and powerless in the woods with only a chirpy little sister-type for companionship. The feeling of grim satisfaction as you crush the Iron Throne's interest under your heel and flood their mine. The horror and confusion as the dopperlgangers spin a disturbingly believable tale of how your adventure is a descent into madness, and how you've killed everyone you care about in your grief over what was apparently only a near-fatal attack on Gorion - everything you wish was true combined with everything you desperately fear. The frustrated catharsis of bringing down your half brother in a fight so unbalanced you usually need to rely on so much cheese you need to import it from Wisconsin.
The feeling of loss when the Sarevok's support structure is destroyed and the party goes their separate ways. The anger at seeing Imoen all but killed in front of you. The awe of standing in the temple of Bhaal in the Forest of Wyrms, of learning that it is your birthplace. The frustration as your agency gets ripped out of your hands and what looks like a reasonable request gets denied before you ever have a chance to explore it (seriously, SoD could have gone so much better if you just had a chance to say "Forget this crusade, you and I can get the job done together."). The feeling of impotence as Irenicus turns your greatest victory so far into the darkest hour you'll ever have.
Then BG2 starts up and it goes into an open world rollercoaster of emotions. Loss and romance and high adventure and dungeons and dragons and camaraderie and banter. Lots and lots of banter. Then you've got Throne of Bhaal where the combat is either tedious or irrelevant, but, as you said so very well, you feel like a big deal indeed. For my part, I don't play the game for the gameplay, just for the story.
I am quite interested in seeing what Larian does with it. They said they were going to do a more advanced version of Original Sin 2, where every character (even player made ones) will have their own plot lines. OS2 serves as a remarkably good dry run for that. They said they were going to make it much more party-focused, since the quantity and quality of your potential party members was what differentiated Baldur's Gate from Icewind Dale.
I mean, if you leave the Bhaalspawn out of it, what makes a Baldur's Gate game? To me, it's the characters and the backstory. If they can get that to work, I think it'll be worth it.
This is Larian Studios. I can't say it'll be a 100% faithful representation of 5e (though I hope so as I love my "black knight" hexblade, myself), but they're very good at creating systems that service the gameplay rather than throttle it (something Black Isle was prone to doing, especially in Planescape: Torment).
Honestly, they're the only company I can think of these days that could do this well. Which saddens me, as it means all my old heroes are dead.Spoiler: My inventory:
1 Sentient Sword
1 Jammy Dodger (I was promised tea)
1 Godwin Point.
Originally Posted by Kairos Theodosian
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2019-06-10, 02:53 PM (ISO 8601)
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Re: Baldur's Gate 3...confirmed!
Well they did explicitly state in the E3 PC game event that the game is as much 5E as would work in a digital system.
They also said that the game is set about 100 years after the end of BG2.
Other than that they really didn't say anything, they even started their little on stage bit by saying they weren't really going to be talking about much besides what is in the trailer.
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2019-06-10, 03:07 PM (ISO 8601)
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- Feb 2007
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Re: Baldur's Gate 3...confirmed!
I saw an interview on YouTube between Fextralife and the boss of Lariat.
Points of interest I thought I'd mention:
Role in Baldur's Gate: Lariat considers BG3 to actually be the fifth installment in the story, after BG1, BG2, and the tabletop games "Murder at Baldur's Gate" and "Descent into Avernus". They expect to have recurring locations and scenes from previous installments, as well as characters, but did not go into details. There will be no uploading BG2 game saves into BG3. WotC apparently intends to implement BG3 into canon they way they have the other two.
Game Length: They aren't comfortable putting an exact number on how long the game will last, beyond guessing 100 hours. They are aiming for Original Sin 2 level of length.
Ruleset: The game is based on 5th edition rules, with additions and subtractions made to best suit a video game environment (i.e. relying on their famous environmental systems in place of a DM's ability to improvise). Subclasses are stated to be included as well, with a tone that suggested that this should be obvious.
Linearity: They are using Original Sin 2 as a model for the linearity of BG3. Explicit mention of BG2 and the 20k was made, as a static problem with myriad ways to solve it.
Engine: They will be using their in-house engine for the game. They label OS2 as v3.0, the enhanced edition as v3.5, and BG3 as v4.0.
Art Style: They claim the trailer is suitably representative of their intended artistic style for the game.
Hope this information is useful. It's a pretty interesting interview if you feel like looking it up yourselves.Last edited by Calemyr; 2019-06-10 at 03:08 PM.
Spoiler: My inventory:
1 Sentient Sword
1 Jammy Dodger (I was promised tea)
1 Godwin Point.
Originally Posted by Kairos Theodosian