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  1. - Top - End - #1
    Bugbear in the Playground
     
    Maat Mons's Avatar

    Join Date
    May 2018

    Default Favored Enemy Variant

    A recent thread about Favored Enemy has gotten me thinking about how much I hate the idea of specializing in certain enemies.

    So I've been trying to think up ways of changing Favored enemy into something that's useful no matter who you're fighting, but still somehow be themed on fighting a particular creature.



    Focused Enmity
    Choose aberration, dragon, fiend, or undead at 1st level. Gain abilities based on decision.

    Level 1 Level 5 Level 10 Level 15 Level 20
    Aberration ? immune to charm/compulsion immune to poison immune to mind-affecting ?
    Dragon immune to fear evasion mettle improved evasion improved mettle
    Fiend ? melee attack dispels summoned creature wielded weapons overcome DR as if cold iron and silver wielded weapons become holy ?
    Undead immune to disease immune to paralysis immune to ability damage/drain immune to energy drain ?



    Oh, and I abandoned the notion of adding new Favored Enemies at higher levels. I don't really get why someone would roleplay a character as completely dedicated to exterminating a single group of creatures for 4 levels, and then want to suddenly have that single-minded focus spread out.

    Anybody have thoughts on any part of this?
    Last edited by Maat Mons; 2019-06-08 at 08:24 PM.

  2. - Top - End - #2
    Dwarf in the Playground
     
    Allnightmask's Avatar

    Join Date
    Oct 2012

    Default Re: Favored Enemy Variant

    Looking at your idea made me remember this class, it's a tome class so its balance is...wonky? Nevertheless you may find the abilities to your liking.

    https://dnd-wiki.org/wiki/Ranger,_Tome_(3.5e_Class)
    Last edited by Allnightmask; 2019-06-09 at 11:05 PM.

  3. - Top - End - #3
    Barbarian in the Playground
     
    PaladinGuy

    Join Date
    Jan 2018

    Default Re: Favored Enemy Variant

    Pathfinder has a ranger/rogue hybrid class called the Slayer. Its "favored enemy" variant is called "Studied Target". So far it's the best alternative to favored enemy that I've seen.. very much less-situational.

  4. - Top - End - #4
    Barbarian in the Playground
     
    Griffon

    Join Date
    Jan 2012

    Default Re: Favored Enemy Variant

    Quote Originally Posted by Maat Mons View Post
    A recent thread about Favored Enemy has gotten me thinking about how much I hate the idea of specializing in certain enemies.

    So I've been trying to think up ways of changing Favored enemy into something that's useful no matter who you're fighting, but still somehow be themed on fighting a particular creature.



    Focused Enmity
    Choose aberration, dragon, fiend, or undead at 1st level. Gain abilities based on decision.

    Level 1 Level 5 Level 10 Level 15 Level 20
    Aberration ? immune to charm/compulsion immune to poison immune to mind-affecting ?
    Dragon immune to fear evasion mettle improved evasion improved mettle
    Fiend ? melee attack dispels summoned creature wielded weapons overcome DR as if cold iron and silver wielded weapons become holy ?
    Undead immune to disease immune to paralysis immune to ability damage/drain immune to energy drain ?



    Oh, and I abandoned the notion of adding new Favored Enemies at higher levels. I don't really get why someone would roleplay a character as completely dedicated to exterminating a single group of creatures for 4 levels, and then want to suddenly have that single-minded focus spread out.

    Anybody have thoughts on any part of this?
    I always saw the addition of a new favored enemy differently. Instead of spreading focus, I see it as showing that you've mastered a new skill. Like the first favored enemy is you knowing how to ride a bike, your second enemy is when you master riding with no hands, the third is when you've mastered jumping gaps. So basically, you've been working on studying a new enemy and that study finally matters enough at X level.

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