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  1. - Top - End - #511
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    Default Re: [Empire 5] IC Thread

    End of Round Thirteen.

    All edits to actions posts made after this point will be considered invalid.
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got me a Real Job™ (yay!). Still busy (boo!).
    ~avatar by myself

  2. - Top - End - #512
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    Default Re: [Empire 5] IC Thread

    Round Fourteen... Loading...
    The below happens between Galactic Dates 217524.0.0.81 - 2175026.0.0.80
    Don’t forget to link to any rolls you make for ANY Attribute checks, plus rolls for rulers you will start using at the start of next round. If you want a new ruler in the next round, you must state so in your action post for this round and link to their rolls. Any increases from actions for this round are counted for the ruler you start your next round with (because it’s handier to account for by the co-GM), which may or may not be your current ruler.
    Good luck!
    Rules Alerts and Changes!
    • Organizations have a limit on the number of Friends, Allies, and Rank 4 members they can have (Rank 4 reputations have individual titles befitting the singular status). This limit has been reviewed. Rank 4 will remain “only one” per Organization. Rank 3 (Allies) has increased from 3 to 5, but includes anyone whom is Rank 4. Rank 2 (Friends) has increased from 7 to 10, but includes anyone in Rank 3 and Rank 4. In the case that two people are attempting to rise from Rank 2 to Rank 3, and the limit has been reached, only the highest roll of those two players will succeed.
    • Embassies may be removed or prevented from use by players. This can be done in a few different ways. Blockading an Embassy in your own region(s) can be done with a Military action, blowing it up is possible with an i5, or peacefully removing it can be done with a Diplomacy action and non-action support from the other “owner” of the Embassy. Embassy action “gifts” can be denied by either end of the Embassy holders as a non-action.
    • Secret Actions, Terror, and “Rumors”: Starting with Secret Actions taken in Round 14, there will be a “Rumors” section within the Terror section of the opener. This “Rumors” section will not detail any specifics about Secret Actions (such as who did what) but they will have some information to indicate that a successfully-still-secret action occurred. Rumors of such nature, however, take time to spread; Round 14 Secret Actions will not be in the Round 15 Opener, but instead, the Round 16 Opener. Much like how Surveillance Actions end up having some - but not all - details the round after the round the person who took the action completed them, Rumors will also hint at information… but provide even less details. This change is to (a) help combat the overall power of Secret Actions, (b) encourage the GM Team to reveal more about the interesting things that happen in the background, and (c) give players things to use Investigate actions on, if they so desire. Sometimes, Rumors may lead to nothing at all…
    • Just a reminder: All technologies that require a previously created technology also require that previously created technology’s resource.
    • Hey. The Revolution happened again. You’re probably gonna be confused about where things are. Sorry about that! We’re going to try and help in this Opener. Check out the Terror Section for a detailed list of what changed, and to where, and the Player Created Google Sheet Map has a 90% update at the time of this opener; the other 10% is some of the notations inside the cells, and maybe some of the more recent region acquisitions. Within the Opener itself, if you see X42 (Y56), that means that the new region is X42, and it was previously Y56. If the coordinate just says something like Z89 (-) then it has not moved.

    Growth!

    (D10 used; DCN declares itself a Galactic Power the Sunbream Confederacy (SUN)! SUN may now take a sixth action each round!)

    (D10 used; ETL makes Acquisition Paradigm (2d8 on Buyouts) a Permanent Cultural Identity!)

    (D10 used; CEL introduces Ministry of Defensive Intelligence Cultural Identity for 2d8 to resist Secret Actions!)

    (D5 used; KNV establishes an Embassy with GLR!)

    (D5 used; RGH establishes an Embassy with NYX!)

    (D5 used; DNF establishes an Embassy with MFM!)

    (The former Conclave of the Black Sun, CBS, is now The Undying Empire, TUE!)

    (The former Dawnstar Dominion, DSD, is now the Federation of Free Systems, FFS)

    (WWE and ITS cooperate to pay the ANE for their aid against Efficiency completing two new ANE bases, one in Kamasati (N6(-)) and the other in Cricalores (O19(-))!)

    (MFM completes a CPC base in I7(D14)! MFM gains 1 Rep and 1 Favor with CPC!)

    (VSL successfully presses a Claim on V12(I23), 1/1.

    (CEL successfully presses a claim on V6(P26), 1/1. CEL gains 1 unit of Lead Lined Soldiers!)

    (NDA successfully presses a Claim on D20(-), 2/2. NDA gains 1 unit.)

    (DNF successfully presses a Claim on J24(Z2), 2/2. DNF gains 1 unit.)

    (FCO successfully presses a Claim on W19(-), 2/2. FCO gains 1 unit.)

    (NDA successfully presses a Claim on E23(-), 1/1.)

    (NDA successfully presses a Claim on E19(-), 1/2.)

    (TFT successfully presses a Claim on K31(-), 1/2.)

    (KRO successfully presses a Claim on D14(D12), 1/2.)

    (VSL successfully presses a Claim on Y15(L26), 1/2.)

    (KBC successfully presses a Claim on A23(H4), 1/2.)

    (KBC successfully presses a Claim on B20(I1), 1/2.)

    (TZH successfully presses a Claim on F4(-), 1/2.)

    (RGH successfully creates a Claim on P20(-).)

    (DCC successfully presses a Claim on I19(-), 1/2.)

    (VSL successfully presses a Claim on Z14 (M25), 1/2.)

    For a bunch of ruthless mercenaries bent on destroying everything in the entire universe, An’Null’s Eradicators do have some decorum. Attempts to slander their burgeoning ally, the Church of Iteus, by Celestia Enterprises, are ignored as soon as the Syndrome weigh in and explain the situation.
    (CLS slander attempt fails!)

    Acting on intel that the region is undefended, GLR sends an invasionary force to secure the former - and last known base - of the Sisterhood of Silence. Purely for defense of the people in the region, surely. And, indeed, the people are eager to have protectors once more, even causing a mass recruitment drive… but as soon as those fresh recruits are on board new ships, the Revolution occurs! Before GLR can fully secure their hold on the region, their invasionary force and it’s new recruits are sent elsewhere… ending up near, but not quite in, DCC and (now) CLS space!
    (GLR does not gain region J12(-). GLR gains 2 units. A total force of 3 GLR units is on the border between DCC and CLS, just south of I21(-). {CHOICE} A non-action can be used to recall the units. A Military WAR action can be used during Round 14 to invade I21(-) or I23(X12), with no distance losses for the first (3) units. Alternatively, a Military WAR action can be used during Round 14 to invade I19(-), with a single distance loss roll for the first (3) units. All other regions would have enough time and resources to react to the sudden force, and are invalid targets.)

    (EAA successfully finishes work on it’s Espionage Agency! EAA may use a non-action during Round 14 to solidify the Great Project’s bonus for the capital region, subject to GM Approval.)

    (D5 used; UPT creates a new Cultural Identity “Ministries of the Mind”, Increased Die Size for Conversion Rolls. “Unseen Infiltrators” was not Permanent, and is lost.)

    The Dipanan fleet was largely disabled rather than destroyed, and left adrift for the Same to finish. Fortunately for the Dipanans still aboard, the Core Patrol found them first and hauled them to safe harbor near Hearth, where Warden Salvagers and Engineers were able to begin the process of repairing the ships. Though the damage is more extensive than initially anticipated and the project falls behind schedule, in a display of galactic solidarity against the Same, a party from the Federated Churches unexpectedly arrives with new supplies of needed alloys and communications equipment, along with hundreds of masterful salvagers and engineers with extensive experience in refurbishing damaged ships! Though a few mostly-good-natured arguments and the occasional brawl break out between the ideologically-divided teams, the project is completed within a year and the Core Patrol Corps finds itself with many new ships, a robust addition to its fleet!
    (WWE and FCO cooperate to save the lost Dipanan Fleet! CPC gains 3 units! WWE gains 2 favors with the CPC! FCO increases its Reputation from 0 to 1 with CPC.)

    The following regions are successfully stabilized:
    RGH U15(-)
    KRO H14(H12)
    EAA O3(-)
    EAA O5(-)
    GLR D30(M7)

    Trade!

    Once again appearing in a nondescript ship, the being known only as The Broker touts ownership of a Caller Fragment that once belonged to the Melfynians. He invites anyone interested to purchase the item directly from him, and states that he may also have Additional Information for sale to those interested in locating more Fragments...
    (The Broker returns with the Caller Fragment, “Clarity of Vision”, and is selling it to the highest bidder! An Economy Action of 2d6 + half the Number of Trade Posts you Control (or) 2d6 + your Ruler’s Econ score [whichever is higher] will enter you into the bidding. The highest roll wins! “Clarity of Vision” reduces ZoI Penalties by half 1/per round for Philosophy. If you are interested in the Additional Information, that is a seperate Economy action roll, using only 2d6 + your Ruler’s Econ score.)

    (E5 used; SYN increases Sidera Nostra (T18(-)) Refined Kadmium from [Good] to [Great] and assumes control of TP3!)

    (E5 used; DNF increases Por's Sign (H28(X6)) Yeather from [Good] to [Great] and assumes control of TP3!)

    (E5 used; NDA upgrades G23(-) Scrap Metal to Extracted Ores)

    (E5 used; ETL adapts FLEX Security to function with [Mounties] resource!)

    (DNF successfully buys out H24(W13) TP2 [Daytime Whiskey]!)

    (CEL successfully buys out V8(P28) TP1 [High Fashion]!)
    (CEL successfully buys out X6(R26) TP1 [Celenian Alloys] from WWE!)

    (KRO successfully buys out M9(H16) TP1 [Membrane Wands]!)

    In what can only be considered to be a risky move, merchant ships come in with the Kronin Invasion of a Same controlled region. Staying only long enough to grab what spare Hard Metals they can find, the merchant vessels do establish a sort of trade route… but if the Kronin fail to defeat the Same and keep the region, this trade route is in danger...
    (KRO successfully buys out I15(I13) TP1 [Hard Metal]!)

    (SYN successfully buys out Q19(-) TP2 [Takhaun]!)

    (CmC successfully buys out P20(-) TP1 [Ship Builders]!)
    (CmC successfully buys out T8(-) TP2 [Thneedz]!)

    (ETL successfully buys out E13 (I31) TP1 [Mounties]!)

    (UNN successfully buys out E9(F8) TP1 [Exotic Seafood]!)
    (UNN successfully buys out U9(-) TP1 [Aeolaax]!)
    (UNN successfully buys out T6(-) TP3 [Crystal Skulls]!)
    (UNN successfully buys out E5(-) TP2 [Living Fire Gemstones]!)

    (RTH successfully buys out R12(-) TP2 [Clone Knights]!)
    (RTH successfully buys out R8(-) TP3 [Psychic Spirals]!)
    (RTH successfully buys out R10(-) TP1 [Space Horses] from KNV!)
    (RTH successfully buys out U5(-) TP1 [Krakle Seeds]!)

    (E5 used; CWZ increases the quantity of G17(-) Trade Posts from [Good] to [Great] and takes over the new TP3 of the region.)

    Ideology!

    (GM CORRECTION, Round 12: UPT converts U21(-) from the Church of Rust to Nine Lights)

    (P5 used; OwO organizes an OwO Assembly in Cloudysea (N30(-)), PRaWN Hub!)

    (P5 used; MFM organizes a Realtaist Assembly in I9(D16)!)

    (FFS declares Church of Rust its State Ideology!)

    (TZH successfully converts C3(C7) to the One.)

    (I5 used; SVA successfully uncovers a Caller Fragment! "Loud Discourse"; Effect: Once per round, +1 to Combat Rolls)

    (CLS successfully converts H26(W15) to Realtaism!)

    (FCO successfully converts K27(-) to Church of Rust!)
    (FCO successfully converts E31(-) to Church of Rust!)

    Terror!

    Revolution, Y'ett Again! Though a veritable battle of epic proportions wages on the very doorstep of Efficiency Ground, the Caller AI that controlled the shift of the last Revolution was able - with help - to spool up enough power to be able to enact another Revolution! The very stars change and shift, as the Maturated races once more find themselves with different galactic neighbors. Allies and enemies are once more flung around space, some separated, some pushed together. After the new maps are - once more - drawn up by frustrated spatial cartographers, some people remember the “spells” placed upon various Stellar Powers by Brez Y’ett. Sure enough, the Wardens and Nyx, as well as the Vilari and Rothuun are now galactic neighbors, sharing borders. Thanks to the power of the stabilized Wormhole, the Federated Churches seem to have been anchored to their position; but the Alysians are now Adjacent to the other side of the Wormhole. And, perhaps the most drastic change… the Geleans are far from the Core; only able to access it easily with thanks to their vassals. Yet… Brez probably did not account for Efficiency’s apparent desire to fulfill the requests, just not in the way the Brez might have been hoping for; The Geleans moved, but now they are right next to the Unified Public Trust. Efficiency - even while fighting a war - still has time to pull practical jokes...

    The Following Regions Have Changed Locations...
    Spoiler
    Show
    Previous Location New Location
    H2 A21
    H4 A23
    H6 A25
    K1 A27
    J10 A33
    B12 B10
    G29 B12
    B16 B14
    M23 B16
    I1 B20
    I3 B22
    I7 B26
    I9 B28
    K7 B30
    K9 B32
    C7 C3
    C9 C5
    H24 C7
    H26 C9
    H28 C11
    H30 C13
    C13 C15
    N24 C17
    N26 C19
    J2 C21
    J4 C23
    J6 C25
    J8 C27
    L6 C29
    L8 C31
    L10 C33
    I27 D10
    I29 D12
    D12 D14
    O23 D16
    M5 D28
    M7 D30
    M9 D32
    F8 E9
    F10 E11
    I31 E13
    E13 E15
    N4 E27
    F28 E29
    N10 E33
    G7 F8
    G9 F10
    F12 F14
    F14 F16
    V6 F28
    D10 G7
    H8 G9
    H10 G11
    G11 G13
    G13 G15
    W3 G25
    W5 G27
    U7 H4
    I5 H6
    C15 H8
    C17 H10
    C19 H12
    H12 H14
    H14 H16
    W13 H24
    W15 H26
    X6 H28
    X8 I3
    V8 I5
    D14 I7
    D16 I9
    D18 I11
    I11 I13
    I13 I15
    X12 I23
    X14 I25
    Y5 I27
    W7 J4
    W9 J6
    E15 J8
    E17 J10
    T26 J20
    T28 J22
    Z2 J24
    Z4 J26
    X10 K7
    F16 K9
    U27 K21
    U29 K23
    J20 L4
    J22 L6
    G15 L8
    V26 L20
    V28 L22
    V30 L28
    N8 M3
    K21 M5
    H16 M9
    C23 M21
    C25 M23
    C27 M25
    L20 N4
    I15 N8
    C31 O1
    E25 O21
    P16 O27
    D30 P2
    D32 P4
    Q13 P24
    Q15 P26
    E27 Q1
    E29 Q3
    R14 Q25
    R16 Q27
    G25 R14
    S13 R24
    S15 R26
    V12 U13
    P24 V4
    P26 V6
    P28 V8
    I23 V12
    I25 V14
    Q23 W3
    Q25 W5
    Q27 W7
    Q29 W9
    J24 W13
    J28 W17
    J30 W19
    R24 X4
    R26 X6
    R28 X8
    K23 X12
    K25 X14
    S25 Y5
    L24 Y14
    L26 Y15
    M25 Z14


    Some people within the northwest quadrant heard rumors of a doctor that was planning on publishing a report on strange pollen left behind by an unsuccessful invasion of sector A21(H2). This doctor, however, cannot be found and no one seems to know their name. Whatever may have happened - since the rumor can’t be proved - is blamed on Consolidator Disco Webcap, and the sector of space seems much more receptive to Consolidator Midnight Jellystar’s approach to diplomacy: namely, not attacking them.
    (KBC successfully - and permanently - silences the doctor within A21(H2). KBC gains a claim on the region for as long as Consolidator Midnight Jellystar remains in charge, and does not use a War action to attack the region.)

    (I5 used; OwO destroys ANE base in O31(-)!)

    (ANE Purges OwO LCs in Cloudysea (N30(-)) and Dregisles (N32(-))!)

    The Cosmic Couriers, after taking stock of how the latest Revolution has completely thrown off their galactic reach, make a curious discovery: Someone used legitimate, if quiet, channels to make purchases of Symbiotic Alloys in Hexglyph! No actual evidence of wrong-doing exists, but the CmC is sure to pass along their discovery to the Geleans; if for no other reason than to ensure that some kind of bureaucratic order is maintained.
    (Symbiotic Alloys in C29 (L6) TP2 have been bought out by a mysterious group, “???” and the CmC has made note of it and passed the information along to GLR)

    (SYN detects CLS infiltrators before they can even enter Heart-Beacons! Captured, the infiltrators swear upon their lives that they were only sent to proselytize the benefits of Realtaism over Iteusism!)

    (TUE and ANE forces skirmish over resources! H6(I5) TP2 is OPEN.)

    (GLR raids D28(M5) TP1 [Sonic Hedgehogs] from UPT!)

    Alysian scholars have, apparently, been studying the affliction that the Kamasati suffered from, and have dubbed it “Psionic Rabies”... and have found a way to weaponize it! This information shocks many, but pleases the Shadow Admiral of An’Null’s Eradicators when he hears of it. EAA also develops a way that their soldiers are immunized to the initial strain, making it safe for them to further interact with the former Kamasati who are still suffering…
    (EAA weaponizes “Psionic Rabies”, creating it as a new technology. Effect: +1 Battle Rolls. Slot: Medicine, Mad Science, Blessings. Requires: Crystals OR Gas. EAA gains 1 Favor with ANE! EAA is immune to Psionic Rabies being used against them, until someone uses an E5 to create a new strain (adapt the technology).)

    The Revolution moved many people, but the Harmony do not seem to have returned from whatever Efficiency did to shift the location of so many lightyears of space. The Grymlans do, however, pick up odd readings to their eastern border.
    (The Harmony can no longer be found! HMY’s capital is removed from play, though OwO is receiving information indicating that what may have been their home system is somewhere to the south east of their newest border. NYX is still receiving shipments of Pocket Gold from somewhere, though!)

    The following Capitals go Unstable due to a lack of their required resources and failure to attempt and procure a source of the demanded resource.
    ()

    The following regions go into Rebellion due to a lack of interest from their leading governments… Write ups provided during the course of Round 15 will reduce Rebellion to Unstable
    KCW B16(M23) (Deferred for OOC concerns)
    UNN R8(-)
    KNV P12(-)


    (2 Rebel Units are attacking R8 (-), to try and reclaim it from the UNN! This attack will occur during Round 14!)
    (2 Rebel Units are actively working against KNV in P12(-). They will attack in round 15, if nothing is done!)

    The following regions go into Unrest due to a lack of interest from their leading governments…
    (OOC: Write-ups still requested… Write ups provided during the course of Round 15 will eliminate Unrest)


    The following regions go Unstable due to continued lack of interest from their sovereign governments… (OOC: Write-ups still requested…Write ups provided during the course of Round 15 will reduce Unstable to Unrest)
    CLS J24(W13) (Deferred for OOC concerns)
    CLS J26(W15) (Deferred for OOC concerns)
    KNV O11(-)
    KNV P14(-)
    FCO V18(-)
    Last edited by Gengy; 2019-12-17 at 12:53 PM.
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got me a Real Job™ (yay!). Still busy (boo!).
    ~avatar by myself

  3. - Top - End - #513
    Ogre in the Playground
     
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    Default Re: [Empire 5] IC Thread

    War!

    With the importance of sound tactical advantage being necessary against the Same threat now well established by encounters with the drones the Red Fleet ethos of "apply more ships to solve the problem" indoctrinated into the ranks under Chairman Vaou is permanently adopted under General Secretary Gates. The additional tactical coordination codifying some otherwise ad-hoc teachings and rules is hoped to aid the Union''s planned encounters with the Same to come post-Revolution ready to catch the blowback from the scaled back Core push. (M10 used; UNN makes Mass Wave Tactical Doctrine (1d5 Size Losses) their first Permanent TD gaining +2 on Tactical Maneuvering rolls!)

    (M10 used; SYN introduces Engineered Monstrosities tech! Effect: +2 to Battle Rolls Slot: Warbeasts/Live Weaponry. Requires: War Beasts, Genetic Engineering resource (Genetic Engineers, Biotumblers, etc.))

    The culmination of myriad lesser technologies and logistical innovations, the latest generation of Celenian hull designs again makes the prospect of war in the void just a little less suicidal. If you have to fight space pirate and monsters, then you really should do it from the safety and comfort of a warship the size of multiple city blocks. The more armor and redundancies between you and the uncaring vacuum of space, the better. The newest designs include: downsized fusion reactors, improved radiation shielding, prototype hardlight shields, reactive compartmentalization, self sealing bulkheads, multiple repair drone swarms, and lighter hulls. (M10 used; CEL introduces Advanced Cruisers tech! Effect: -1 Combat Loss, -1 Size Loss Slot: Logistics. Requires: Capital Ship Hulls & Hard Metal Alloys)

    Years of learning the ways of the SPACE HORSE, made significantly easier by having one in charge of the armed forces, has yielded the most metal form of martial arts in the galaxy. LASER LIGHT BRIGADES are a crack team of cavaliers, that charge into enemy ships atop noble SPACE HORSES , boring holes into the enemy hull with the finest energy conversion weaponry available. Smaller and more maneuverable than the average fighters, Laser Light Brigades are a true innovation in man v horse v ship combat. (M10 used; KNV introduces Laser Lance Brigades tech! Effect: +2 Battle Roll Slot: Warbeasts/Live Weaponry. Requires: War Beasts & Energy Conversion Weapons)

    Scant years after the knowledge of Energy Conversion Weapons proliferated through the galaxy, the Vilari begin fielding a new weapon. Mounted along the spines of their cruisers, these cannons utilize the conversion effect of Same technology to power a focused beam of energized particles, fueled by the dark energy elements harvested from Tsalvan's asteroid belt. The resulting energy weapon is capable of rapidly atomizing even advanced microplating, and emits a lethal band of exotic radiation from any impact point. The ships themselves are fitted with an intricate cooling array, to prevent the rapid decay of the beam's containment system.
    (M10 used; VSL introduces Particle Wave Cannons tech! Effect: +2 Battle Roll Slot: Ranged Weapons. Requires: Energy Conversion Weapons [fulfilled specifically by] Dark Matter/Energy Arcana, and Coolant)

    (M10 used; SVA introduces Starlashers tech! Effect: +1 to combat rolls Slot: Personnel Armaments. Requires: Travel-based Arcana (such as Unbreakable Twizzlers))

    (M5 used; TUE introduces a new Tactical Doctrine, “Imperial Monolith”. Effect: After a successful tactical maneuvering roll, +4 to battle rolls while defending.)

    (M10 used; TUE introduces Phased Crystalline Emitter tech! Effect: +1 to Battle Rolls. Slot: Armour and Shields. Requires: Scaranik Crystals.)

    (DNF recruits a Military 8 General, “Pyre”)

    (DNM recruits a Military 7 General, “Jet Stability”)

    (SUN recruits a Military 10 General, “General Kovan abd Zkiel”)

    (OwO invades O31(-)! O31 (-) is conquered. O31 (-) is in Unrest.)

    Spearheading the OwO formation, Flash Starshine cuts a path through the An’nul hopefuls, who readily retreat from his advance. Unfortunately, this is a trap, and Flash is quickly cut off from his main force, his small formation destroyed, and he is captured. Luckily for Flash, his delegation skills have ensured that many capable lieutenants take up the command in his stead, continuing the advance. The Hopefuls are shocked to see the Grymlans of all people having a competent command structure, and after losing many of their own commanders, are eventually routed. Flash is rescued, and although he is injured from interrogation attempts, he is alive.
    (OwO invades O31(-)!)
    Spoiler
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    26 vs 23
    OwO successfully conquers O31(-)! O31(-) is in Unrest. OwO loses 1 Unit. Flash Starshine is captured during combat, but upon the region being conquered, is quickly released; heavily wounded. In order to recover, Flash Starshine cannot be used during Round 14, or suffers a permanent -1 to her Military score.


    The locals of L24(V30) take great pride in their steam power and floating cities, but with the arrival of the Lyraens, such pride is quickly quashed. With their overwhelming firepower, and thick hulls, there is literally nothing the locals can do to prevent their advance. Within a week, the region is utterly under Lyraen control, and of whatever factions they have chosen to support.. What is in fact the greatest cause of Lyraen losses in the conflict is when one group of soldiers decided to try the local Jax pills. A little overindulgence leaves them completely stricken down. Any further attempts by the locals to leverage this 'advantage' are stopped with Proxos tightening discipline to ensure this doesn't happen again.
    (LSD invades L24(V30)!)
    Spoiler
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    30 vs 14
    LSD “Shock and Awe” TD activates! LSD gains +3 to the Battle Roll. Overwhelm! LSD conquers L24(V30)! L24(V30) is in Unrest. LSD loses 1 Unit, to Size Losses.


    In a pincer attack, the Core Patrol and the Gelean Republic sweep in to attack the Same designated 0.14. Although they manage to utterly overwhelm the synthetics, the fight is still incredibly bloody with almost all armies suffering losses. Eventually, a Gelean cruiser manages to strike a decisive blow on the Same core itself, allowing the rest of the coalition to sweep in and begin systematically destroying what was left. At the end of the campaign, the Core Patrol report that all instances of 0.14 had been wiped out, even a few buried drones. All that remains is to actual keep the rest of the Same out.
    (GLR and CPC invades E33(N10)!)
    Spoiler
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    36 vs 18
    GLR conquers E33(N10)! E33(N10) is in Unrest. Overwhelm! GLR loses 1 Unit. CPC loses 1 Unit. SME v0.14 loses 3 Units, and is wiped out. The Same Core is destroyed.


    In a joint effort with the CPC, Empress Sai leads her army to move quickly to wipe out the Same as soon as sufficient reconnaissance information was gathered. Inspired by the Empress herself leading them, the Droccen Imperial armies and their CPC allies vanquish the Same v.01, destroying the Core and freeing the Borrowers from the Same’s not-so-gentle affections. With such few losses, the army can quickly begin celebrating their decisive victory, and begin looking for another target.
    (DCC and CPC invades I17(-)!)
    Spoiler
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    31 vs 28
    DCC conquers I17(-)! I17(-) is in Unrest. DCC loses 1 Unit. CPC loses 1 Unit. SME v.01 loses 3 units, and is wiped out. The Same Core is destroyed.


    Though both forces stymie each other’s attempts at tactical advantage, the overwhelming ship size and the might of the Republic of Celes shows through, after a week long engagement. Thanks to the Capital Ship Hulls, the Celes fleet suffers only minimal damage; not enough to take anyone out of the fight permanently, but enough to have some war scars to talk about with the civilians back home! The fight ends abruptly when the Republic ships blow up a particularly large grouping of Same surrounding a small moon. All the other Same in the region self destruct soon after, leading the Celes command to believe they found and destroyed the Same Core in the region.
    (CEL invades K11(-)!)
    Spoiler
    Show
    33 vs 24
    CEL conquers K11(-)! K11(-) is in Unrest. The Same Core is destroyed. All remaining Same units in the region soon self destruct.


    SPACE KING’S rousing speech was either truly inspiring, or so insufferable that no one wants to listen to it again. Either way, the Knight's Vacio were roused to deliver a crushing blow to the Same Core, utterly destroying the Core and all Same units after a shockingly quick battle. SPACE KING attributes this glorious victory and few losses with the power of his Knights’ beautiful flexing. The Knights despair that they will never be able to skip leg day again.
    (KNV invades O13(-)!)
    Spoiler
    Show
    34 vs 28
    KNV conquers O13(-)! O13(-) is in Unrest. KNV loses 2 Units. The Same Core is destroyed. All remaining Same units in the region soon self destruct.


    When they see they have a chance at being saved, the local “Sodites” as they call themselves jump at the chance to help! What would have been a hard fought victory turns into an overwhelming rout, and the Same in the region are utterly destroyed!
    (KRO and CPC invades I15(I13)!)
    Spoiler
    Show
    31 32 vs. 22
    KRO conquers I15(I13)! I15(I13) is in Unrest. Because of the Sodites joining in, there is an Overwhelm! SME v0.16 loses 2 units, and its forces are wiped out. KRO gains 1 Unit of Sodites, and is the first to capture an intact Same Core! v0.16 is very dangerous, though, and unless properly contained - something no Kronin is quite sure how to do - may be able to start up again, creating more Units. It is a non-action to destroy the Same Core.


    The Core Patrol Corps and the original Core Patrol itself shake hands and fly together to slake a burning lust for vengeance upon the Same v0.15! The Warden fleet and a detachment of CPC support ships consisting mostly of Droccen frigates enter Corespace to waves of enemy aggression, with the Warden vanguard decimated in an instant! However the remainder of the fleet opens fire in turn, and the Same prove unable to approach closely enough to bring their weapons to bear, even as reinforcements arrive. The battle continues for hours outside the strange Event Horizon in the system, but in the end nearly half of the sector's Same are reduced to their constituent particles and the remainder are routed. Though a furious Vix-Tal denied his final vengeance wished to pursue, cooler heads suggested that pushing further into corespace now would be unwise.
    (WWE and CPC invades M17(-)!)
    Spoiler
    Show
    32 vs 23
    WWE conquers M17(-)! M17(-) is in Unrest. WWE loses 1 Unit. SME v0.15 loses 2 units, but flees towards N16(-) with it’s 2 remaining units.


    The Svaatyr fleet engages quickly and aggressively, but after half an hour of conflict it becomes clear that somehow, they've wandered into a trap. Perhaps they underestimated the cunning of these machines, perhaps they were just unlucky, but regardless, reinforcements arrive on all sides and it's too late to escape. In a bid of desperation, the Chronomancers make their move to unwind the clock just slightly, but after playing out ninety-nine variations on this doom the hundredth attempt is a full-scale retreat. Though their parting shots thin the Same horde and they're able to pull enough salvage with them to avoid feeding the machines, it's a tragic, bloody defeat.
    (SVA invades L18(-)!)
    Spoiler
    Show
    24 vs 25
    SME v0.08 repels invaders! SVA loses 3 Units. SME v0.08 loses 1 unit.


    In one of the bloodiest battles yet seen among the Maturated, a joint task force fielded by the Mier Formica and a special team of the CPC consisting of three Valkyrie-class saucers and hundreds of Fanta-class Fighters enter corespace into an unbroken sheet of Same drones. The first five minutes are utter chaos before the lines reorganize, with uncounted billions of ants scattered or reduced to their constituent particles, but there are just too many ants for the Same to defeat, and the pushback quickly destroys the bulk of the drone swarm with waves of Electrical attacks from the Mier ships backed by pulses of EC Lance fire from the CPC lines. Pressing forward, the Fanta-class ships perform a bombing run on a strange moon-sized Same Space Station, and manage to sink a torpedo through an exposed thermal exhaust vent. The battle ceases in an instant as the remaining Same units self destruct, seemingly in a bid to deny a rival group whatever resources they can.
    (MFM and CPC invades N8(I15)!)
    Spoiler
    Show
    37 vs 17
    MFM conquers (overwhelm) N8(I15)! N8(I15) is in Unrest. MFM loses 2 Units. SME v0.02 loses 2 units. The Same Core is destroyed. All remaining Same units in the region soon self destruct.


    In a blink of light, the massive Armada of the Free Thinker Alliance is brought in to surround the enormous plane that is Efficiency Ground. The battle is bloody and spans the whole solar system. At it’s core, the star seems to pulse and vibrate; too late, the Free Thinkers were unable to stop the second Revolution! However, they keep fighting, working in concert with each other and triple checking every command that might involve cooperation with anyone whom they have never before worked with. This slows down the overall assault, but vastly improves their ability to remain alive… which is still a struggle, even with all the aid and assistance that the locals are providing. Wrath works closely with his military counterparts, developing strategum after strategum, and still it is days of battles after battles. Many ships are lost… but eventually, after almost a week since the combined might of the Maturated races arrived to aid the Alliance, the war is won. The Followers see no further point in fighting, when they continue to be outnumbered and outgunned. Though their Planar Grown Turrets caused the most difficulty for the Alliance, Wrath knew all the ways to counter them, and when the last of them falls… there is nothing stopping the remaining Alliance members from working with Wrath to pull Efficiency fully out of the Beyond!
    (Axiom invades Efficiency Ground! Complete Victory for the Free Thinker Alliance!)
    Spoiler
    Show
    52 vs 38
    Free Thinker Alliance (FTA) tactical Doctrine succeeds! (1) Coalition Loss for every member of the Coalition reduced.
    Efficiency Followers (EFY) tactical Doctrine fails!
    NDA takes 1 Distance Loss. KNV takes 1 Distance Loss. KBC takes 2 Distance Losses. DNM takes 2 Distance Losses. (Total of 58 reduced by 6)
    Overwhelm, in favor of the FTA!

    EFY loses 2 Units.
    FTA+Neutral loses 2 Units.
    GLR loses 1 Unit to Combat.
    DCC Combat and Coalition Loss reduced to 0.
    NDA loses 1 Units to Combat. NDA Coalition Loss Reduced to 0.
    KNV loses 1 Unit to Combat.
    VSL loses 1 Unit to Combat.
    ANE loses 1 Unit to Combat. ANE Coalition Loss Reduced to 0.
    KBC loses 1 Unit to Combat.
    FTA Remaining Units: 22
    Complete Victory for the Free Thinker Alliance! With over 10 units remaining in Efficiency Ground after their victory, they are able to pull the Empathic Chi Tether that the Caller AI was using to stay anchored to the Beyond, and bring Efficiency into Axiom! No further Revolutions are possible at this time! Every member who fought for the Free Thinker Alliance will receive the Technology, “Planar Grown Turrets”. Effect: +1 Battle Rolls. Requires: Parasitic Alloys. Slot: Fortifications, Sappers, and Planetary Siege Weaponry. The Caller AI, Efficiency, can be spoken with during a Round 14 Event, hosted by the Lyraens!

    Discovery!

    Syndrome agents descend upon the alien facility at stormwrack center. After 5 months of grueling effort, they finally decipher the mysterious glyphs on the facilities surface to gain entry. Once inside they find a plethora of grim sterile mechanical devices of an as of yet unknown purpose. However, in the presence of Paragon Alituran the devices begin to crackle and whirr, ejecting arcs of red lightning in the process. At the facilities center lies a cube littered with glowing red hieroglyphs. The glyphs arrangement is believed to be part of the locals call a “storm configuration.” Perhaps the most valuable thing the Syndrome learns is that the facility can be coded to other configurations. Thus far the only other two that have been deciphered are the magma configuration and the ice configuration. (SYN successfully investigates the facility in Stormwrack!)

    Niruntine investigations into the apparent murder of the relay reveals a rather shocking conclusion. What at first appears to be a murder may infact be a kidnapping! Special investigators soon find traces of an exotic lifeform at the crime scene, not a plant or an animal, but a fungus. While Axiom is rich in exotic fungal life, the forensic scientists soon conclude that its Kombuch in origin. (NUT successfully investigates J4, concluding that the Relay is most likely in Kombuch space, though it may not be connected properly!)

    The Undying Empire continues to look for what it considers to be lost property, and finds a lead on the missing Libraries! A former disgruntled employee, with too much clearance but not enough loyalty, claims to have seen something matching the Library of Truth Fragment’s description in a secure vault within the Church of Iteus. The ex-employee finds himself being treated to quite a lot of food, alcohol, and enjoyable company for several days after revealing this to TUE, before the ex-employee winds up ex-alive. His last words were “OOOOOW! You bas-” which weren’t very memorable, and the murderer also dies shortly after without revealing anything further. As for the Library of Peace? Whispers and rumors seem to indicate that it was last seen near the Gelean border… but that was before the most recent Revolution, so it could be anywhere. Perhaps the Geleans know more?
    (TUE investigates the whereabouts of the Library of Peace and the Library of Truth. Conclusive evidence - or at least a greedy former and now dead guard - seems to indicate the Library of Truth is in ITS hands. The Library of Peace was last seen near GLR space, before the newest Revolution.)

    (The above is news to CLS, as their investigators somehow seem to have ended up in northern NUT space during their travel to the now southeast GLR. They conclusively prove that NUT does not like threats of bombs from Investigator Ziplock, and that NUT did not steal the Library of Peace. They also proved that NUT is not GLR. CWZ is already lobbying for movie rights.)

    With so many Stellar Powers working in concert, people begin to take notice of Gamma Axolotl… however, it is far too late! The right questions have been asked, the right ears have been whispered too, the right palms have been greased! An’Null’s Eradicators can hide no longer! All of their bases, and even their Headquarters, have been located!
    (Project: Gamma Axolotl is a concerted effort to locate all existing ANE bases! Known bases are in B20, O19, N6, Q19, but the newly revealed locations of the ANE bases are I1 and B6. H32 is revealed to be their current Headquarters location, but rumors indicate that it’s moved around before; perhaps as part of the Revolutions, or perhaps because it can move on it’s own. No one is really sure.)

    Rocthuri agents explore one of the last ares the original SoS was found in. After months of searching they come across a series of new grey colonies orbiting around a red dwarf. While there may have been more people here at one time, the few Grey aliens still here seem to be operating as a colony for SoS deserters and heretics. Those whom are encountered seem to prefer keeping quiet, more concerned with preserving their lifestyle of agriculture peaceful contemplation, than getting involved in Axiom’s wider affairs. However, in depth probe analysis ascertains the location of a great battle on the sectors edge. There they find thousands of dead SoS members floating within the wreckage of a great armada along with the remains of millions of same drones.
    RTH probes J12(-) which contains a [Good] resource of [undefined], a One LC, and 0 units!

    RGH Inquests U13 (16) [Revolution happens, ends up exploring S15] Rothun minotaurs explore the cosmos, only to find a wonderful or perhaps horrifying sight. A terrestrial planet devoted to crafting the finest artisanal cheese in all of Axiom. Of course the cost for such gouda cheese is a massive mix of factory farmed cows and minotaurs. Despite objections from some, the farmers are prepared to defend their property with any force necessaryRGH probes S15(??) which contains a [Good] resource of [spiced hyper cheese], an Open LC, and 3 units!


    TZH Probe A17 (14) [Empty Sector] After 3 months of searching Tezh agents conclude that they’ve come upon what's known as an “empty sector.” Exploitation of the few resources that reside here will require a significant investment from any Stellar power.TZH probes A17(-) which contains an Empty Sector!

    A group of patriotic Ninurtine explorers come across a strange planet with a deep purple sky. The brave souls who arrive on the surface come across an incredibly flat terrain filled with bubbling red pools. While the planet seems, largely uneventful, the explorers are soon accosted by red slime monsters. First tiny shoe sized blobs begin harassing explorers, but the Ninurtines are forced to evacuate when building sized blobs beginning to devour the space ship. More concerning is that they find themselves is a slightly different Galactic location when they return to Ninurtine space; not enough that they are lost, but certainly enough to be a little thrown. NUT probes O1 (C31) which contains a [Great] resource of [Slime monsters], an Open LC, and 4 units!

    Surveys:

    Information leaks about the following regions…

    (GLR surveys J12(-) which contains a [Good] resource of [undefined], a One LC, and 0 units!)

    (KBC surveys A27(K1), which contains a [Great] resource of undefined, 2 Units of Vilari Renegades, an open LC, and dire warnings of That Which Will Come...)

    GM Correction, prior to the GLR successful battle:
    (GLR Surveys E33 (N10) which contains a [Good] resource of [Arcana Category], an Open LC, Same v0.14 (8), & 3 Same Drone Units! GLR gains 1 CPC Rep!)

    Spoiler: Updated Maps
    Show





    Round Fourteen: Begin!
    Galactic Dates 2175026.0.0.81 - 217528.0.0.80
    Last edited by Gengy; 2019-12-17 at 12:51 PM.
    Spoiler
    Show
    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got me a Real Job™ (yay!). Still busy (boo!).
    ~avatar by myself

  4. - Top - End - #514
    Titan in the Playground
     
    Aedilred's Avatar

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    Default Re: [Empire 5] IC Thread

    The Ninurtine Empire
    Round 14

    News and Rumours
    • Pressure begins to mount for the Emperor to take a wife. Many eligible candidates are put forward from both within and without the Malak system but some have suggested he should seek a diplomatic marriage with a foreign power.
    • A bold faction has even suggested a marriage alliance with Loophole, though this does not enjoy widespread support.
    • While the Emperor has taken no official position on the subject, he does introduce Cherahiteth's eldest son, Renahimith, to the Council as Councillor Without Portfolio, which some see as grooming the young man as his heir.
    • Protests have broken out in a number of regions in light of the Gelean Emperor's actions at the Trial of Brez Y'ett. His contempt for every element of the very principle of law runs counter to all that an Emperor should be. While the watchful eyes of law enforcement and a greater respect for public order keep these protests away from the public gaze on Hendursag itself and on most of the Ninurtine and Bechite moons, in student halls in Nisu, town squares on Arursha and the wide open spaces in Martu, protesters march unchecked. Bonaparte is burnt in effigy repeatedly and some fanatics call for him to be arrested and put on trial himself.
    • Rumour suggests that an unofficial delegation has set out to Gelean space, offering to sponsor the overthrow of Bonaparte and recognise a new, legitimate, authority.
    • Meanwhile and following the removal of the four sectors surrendered by the UPT to the galactic north, the Secretary-General sends out hurried ambassadors to the powers already established there. While the Intercourse has yet to return from Alysian space, the Empire is pleased to open a new embassy in the Union.
    • As the Empire adjusts to the possession of its new territories, the opportunities provided by them begin to become apparent. In particular, in the Dreamscape the Empire now has that rarest of things, a sector replete with habitable planets. Colonisation of the Dreamscape worlds is cautiously approved.
    • The Empire finally funds Ayaka Plakidia's mission to find Caranus, following a number of exasperated missives from her under-resourced mission. Locating the rogue priest of Iteus, now an agent of the Same, is considered to be for the general good of the galaxy.


    Actions

    [Philosophy] Continue Strategic Energy Reserve 4/5
    [Philosophy] Complete Strategic Energy Reserve 5/5
    [Intrigue] Search for Caranus (12)
    [Intrigue] Secret
    [Diplomacy 5] Establish an Embassy with UNN
    [Diplomacy] Inquest S25 (16)


    Non-Actions

    Support any buyouts of non-Imperial-owned TPs by the Republic of Celes
    Resist buyouts of trading posts owned by NUT or CEL.
    Accept any technologies offered.
    Resist all conversion actions.

    Spoiler: Ruler Stats
    Show

    Emperor Durgadoresh

    Diplomacy: 9
    Military: 6
    Economy: 6
    Philosophy: 6
    Intrigue: 6

    Next round: +1 Diplomacy +1 Intrigue +1 Philosophy

    Expected next round stats:

    Diplomacy: 10
    Military: 6
    Economy: 6
    Philosophy: 7
    Intrigue: 7

    Spoiler: Ephemera
    Show

    Cultural Identities:
    • Stabilising regions (temporary)

    Resources available:
    • Antispice
    • Celes Alloys
    • Entropic Pearls
    • Mechanical Drones
    • Multiforce Hammers
    • Onliest Hats
    • Tabine Warriors
    • Mech Pilots
    • Cavorite

    Technologies
    • Capital Ship Hulls
    • Lyraen Elemental Implants
    • Enhanced Microplating
    • Resident Spies
    • Sublight Thrusters
    • Universal Translator
    • HEAT Engines
    • Galactic Mint
    • Limited Transporters

    Generals:
    • Lord Admiral Anguradeshib (M10)

    Units: 12
    Last edited by Aedilred; 2019-12-25 at 08:19 PM.
    GITP Blood Bowl Manager Cup
    Red Sabres - Season I Cup Champions, two-time Cup Semifinalists
    Anlec Razors - Two-time Cup Semifinalists
    Bad Badenhof Bats - Season VII Cup Champions
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    Spoiler: Previous Avatars
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    (by Strawberries)
    (by Rain Dragon)

  5. - Top - End - #515
    Firbolg in the Playground
     
    Miltonian's Avatar

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    Default Re: [Empire 5] IC Thread

    Boring Mechanics Stuff

    The Lyraen Stellar Domain
    Current Ruler: The Ascended One, Mish Lyrae

    Actions:
    1. [Military] Raise a Unit
    2. [Military] Raise a Unit
    3. [Diplomacy] Stabilize L24 (Success!)
    4. [Diplomacy] Host Proxos' Holiday Bash!
      - Trading Long Range Ad Campaigns for Mecha-Guardians with the DCC
      - Trading Lyraen Elemental Implants to the CWZ
    5. [Military] Attack L18, the region with the tortured Luminary, with everything we've got. Proxos will once again lead the attack.
      - Attacking with Elemental Implants (Lyraen Geodes), HEAT Engines (Waridh Plants), Energy Conversion Weaponry (Lyraen Geodes), and Capital Ship Hulls (Purified Iridium) active.
      Proxos (7) + Units (8) + Tech (3) = 18
      If Tacdoc procs, that is another +4
    6. [Military] Raise a Unit


    Spoiler: Ruler Information
    Show

    Current Stats
    Diplomacy: 7 => 8
    Military: 8 => 10
    Economy: 5
    Philosophy 2
    Intrigue: 5

    New Ruler Next Round?: No


    Border Status: Closed except to allies

    Military Strength: 8

    Military Doctrine: Shock and Awe
    Bigger IS better!
    For every two ships in a fleet, give a +1 bonus on battle rolls.

    Cultural Identity: Praise the Sun!
    Lyraens, one and all, are raised to revere Lyrae herself. Though they may disagree over the best way for the average citizen to live, they all shrink from directly betraying her.
    Resist all covert actions with a 2d8+Int

    Embassies: The Grymlans, the UNN


    Active Effects: +1 to Stabilization Rols from DD&D bonus

    Generals
    Proxos (7), a luminary currently taking a nice vacation in a mortal body
    Tra Gutri (7), Leader of House Gutri and Grand Admiral of the Lyraen Fleet


    Spoiler: Techs
    Show
    Lyraen Crystal Implants, Enhanced Microplating, Trade League, Galactic Mint, War Beasts, H.E.A.T., Capital Ship Hulls, Government Support Markets, EGGRE, and EC Weapones


    News and Rumors
    1. The UNN are told, in no uncertain terms, to kindly mind their own d_mn business.
    2. Regions J18, L18, and K19 are declared Lyraen interests. L18, due to holding a Luminary, and K19, due to its adjacency to the Lyraen capitol, are claims that Lyrae intends to enforce. However, she is willing to compensate the Wardens for the loss of prospective territory. The status of J18 is debatable and she welcomes the Droccen input on its ultimate fate.
    Last edited by Miltonian; 2020-01-11 at 09:48 PM.

  6. - Top - End - #516
    Bugbear in the Playground
     
    Tentreto's Avatar

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    Default Re: [Empire 5] IC Thread

    The Duenem

    Region S25+S27+T26+T24+R26+R24(R14+R16+S15+S13+Q15+Q13)



    Round 14
    Actions:
    1. [1] [Military] Build Station in Q27 (P16) 3/5

      [2][Military]Build Station in Q27 (P16) 4/5



      [3] [Military] Build a Military Station in Q27 (P16) 5/5
      After a full year of constantly transporting materials, the station is finally complete. Designed specifically with the Duenem in mind, it contains minimal life support, relying mostly on solar power and reactors to keep its Duenem charged up. With some prototyped mirror steel microplating, the base can be difficult to even spot, let alone hit. While it was originally built as a bastion against the Same, it now is the outward bastion of the growing Duenem territories.

      It also has quite a handy self destruct feature, a leftover from the anti-same design.

      [4] [Military]Raise a Unit


      [5] [Diplomacy] Attend Event!
      -hand over fragment to FCO
      -get a vassal of the VTT
      -Gift the VTT Microplating, HEAT Engines, Universal Translator and Galactic Currency Mint.

      [6] [Diplomacy] Inquest S25 13 (forgot how ZOI worked)

      Following advice from the Ninurtines, the Duenem send a diplomatic mission into S25, to establish relations and chart the system, after some discussions with the Syndrome who also have interests in the area. Although the expedition is rocky to say the least, it is successful.


    rolls

    Non Actions:
    Accept Veritus Embassy

    Spoiler: News and Rumours
    Show












    Spoiler: Owned TPs
    Show

    Will update this when I have time! Poke me!
    V20 R14 TP1-Mechanical Drones
    V18 Tp1- Masterwork Jewelry
    W23 TP1- Subspace Camels
    S19 TP1-4D Titaniun
    U19 TP1-Casinos
    S21 TP3-Genetic Engineers
    V16 TP1-Memory Transfer Droids
    W23 TP2-Subspace Camels
    S13 Tp1-Opium
    S13 TP2-Opium
    Q13 Tp2-Diluted Dark Energy
    U17 TP2-Otherworldly Particles
    Q15 TP1- Mirror Steel


    Spoiler: Ruler Information
    Show


    Conditoner Mint
    Current Stats
    Diplomacy 9
    Military 8
    Economy 7
    Philosophy 1
    Intrigue 2

    New Ruler Next Round?
    N
    Expected Stat Bonuses

    General:
    Jet Stability, 7

    CI: The New Age. D8 for expedition actions
    MD: Eden Protocols. When defending, with a successfully tactical roll, the Duenum take a -1 to the Combat Roll for the battle, but the enemy incurs one additional step of Distance and Size Loss regardless of distance traveled or army size.

    CPC rep 1. Access to Same Fighting Bank

    Fragment: Unseen Machinations; Reduce ZoI Penalties by half 1/per round for Intrigue

    Embassies; CEL. OWO
    Technology: Galactic Currency Mint : Any precious mineral+Any resource.
    Provides +1 to a buyout
    Long-Range Advertising campaigns
    Trade League
    Enhanced Armour Plating
    Resident Spies
    Capital Ship Hull
    Elemental Implants
    HEAT Engines
    Universal Translator
    Sublight Thrusters
    Planar Grown Turrets
    9 Units Raised
    Last edited by Tentreto; 2020-01-10 at 03:06 PM.
    Avatar by the Incredible Gengy.
    King of Caligonia in Empire 3. Crusaded into the sunset

    Played as The Whitefeather Kingdom in Empire 4. Flew too close to the sun

    Played as the Duenem in Empire 5. Ordered a God to stand down, and kept a contingency ready...



  7. - Top - End - #517
    Troll in the Playground
     
    bc56's Avatar

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    Default Re: [Empire 5] IC Thread

    The Syndrome Protectorates

    Region R18: Starblight Abyss
    Region R20: Excimer Reach
    Region R22: Crab Nebula
    Region S19: Stormwrack
    Region S21: Heart-Beacons
    Region S23: Alitur
    Region T18: Sidera Nostra
    Region U19: Good-Odds
    Overlady Violet-Pale-Feet

    Actions Rolls And More!

    [Diplomacy 5] Create an Embassy with RGH
    The Rothuun have long been good friends with the Syndrome. A formal diplomatic embassy is grown, the second to be made in Syndrome history, and sent on to its intended recipients.

    [Diplomacy] Stabilize R18 (Success-14)
    The Lifeweavers have had a rough adjustment to life in the modern Axiom. Species they once knew and worked alongside or against are long gone with barely even a trace, and new ones have risen to replace them. Thankfully, the Syndrome are present to guide them into the new age.

    [Diplomacy] Inquest R16 (Success-12)


    [Diplomacy] Inquest Q23 (Fail-10)


    [Diplomacy] Inquest S25 (Success-14)


    [Diplomacy] Attend Event
    Spoiler: Subactions
    Show
    Give Engineered Monstrosities to RGH



    Nonactions

    Support Conversions of all owned LCs to the Church of Iteus.
    Support buyouts by RMT, CLS and ITS against open TPs in Syndrome territory.
    Resist everything else.

    Celestia Enterprises Embassy:
    Trade all techs to CLS

    Spoiler: N&R
    Show





    Spoiler: National Info
    Show

    Spoiler: Units 13/14
    Show

    Battle-Pod Rapant-Growth
    Symbiote Carrier Carcass-Mold
    Symbiote Carrier Creeping-Vine
    Scout Vessel Fertile-Seed
    Scout Vessel Hungry-Maw
    Battle-Pod Heart-Guard
    Symbiote Carrier Thorn-Coral
    Ravager Rending-Claw
    Ravager Necrotic-Sting
    Alitur Colonial Defense
    Command Ship Glorious Dawn
    Prison Vessel Grim Destiny
    Missile Cruiser Resolute Flame
    Hospital Ship Charitable Arms
    Corvette Silent Mercy
    Corvette Fallen Void
    Unity-Fleet 1
    Symbiote Carrier Poison-Tongue
    Scout Vessel Hunter-Light
    Mech Captain Mortret
    Mech Knight Trunor
    Mech Knight Tinatan
    Mech Knight Ektor
    Prison Vessel Last Request
    Corvette Titan Finger
    Unity-Fleet 2
    Ravager Icy-Wind
    Ravager Blood-Drinker
    Mech Knight Garahat
    Mech Knight Orein
    Missile Cruiser Astral Lance
    Bio-Squadron Prime
    Symbiote Carrier Army-Stomach
    Bio-Captain Hugus
    Scout Vessel Wing-Light
    Bio-Knight Gotrei
    Bio-Knight Arkamtot
    Bio-Knight Guntemar
    Bio-Knight Antre
    Bio-Knight Ote
    Bio-Knight Reimont
    Bio-Knight Arn
    Bio-Knight Renut
    Remian Regulars
    Stealth Ravager Talons-Open
    Gunship Crucesignatis
    Gunship Gelidos Conplexibus
    Droid Dropship Fulgur Purgatio
    Mech-Knight Kei
    Mech-Knight Arek
    Mech-Knight Urein
    Casino Security Detail
    Frigate Lucky Seven
    Frigate Dead Man's Hand
    Combat Saucer Pit Boss
    Corvette Blackjack
    Corvette Crapshoot
    Energy Protectors
    Weapons Platform Aleph-Null
    Weapons Platform Cantor Set
    Weapons Platform Absolute Value
    Weapons Platform Arctangent
    Weapons Platform Limit Superior
    Scholars in Exile
    Weapons Platform Riemann Integral
    Weapons Platform Cauchy Criterion
    Weapons Platform Fundamental Theorem
    Weapons Platform Geometric Sequence
    Weapons Platform Unit Vector
    Second Reclaimed Battle Droids
    Excimer Warriors
    Resurrected Immortals


    Generals
    Mech-Admiral Arxur: 8

    Resources:
    Takhaun (Q19.2)
    Biotumblers (R16.1)
    4D Titanium (S19.2)
    Genetic Engineers (S21.1)
    Knowledge Parasites (T16.2)
    Refined Kadmium (T18.1, T18.3)
    Antispice (T22.1)

    Techs:
    Energy Conversion Weapons (Active)
    Engineered Monstrosities (Active)
    Enhanced Microplating (Active)
    Galactic Currency Mint (Active)
    Government Supported Markets (Active)
    H.E.A.T. Engines (inactive)
    Long Range Advertising (inactive)
    Lyraean Elemental Implants (inactive)
    Resident Spies (inactive)
    Trade League (inactive)
    War Beasts (Active)

    Claims:
    Q23 (Prior Ownership)
    R18 (Owned)
    R20 (Owned)
    R22 (Owned)
    S19 (Owned)
    S21 (Owned)
    S23 (Owned)
    T18 (Owned)
    T22 (Prior Ownership)
    U19 (Owned)

    CIs:
    The Maiden's Code (secret actions)

    Generals:
    Mech-Admiral Arxur (8)

    Fragments:
    Emotional Appeal (+1 to Pressing Claims)

    Misc. Bonuses:
    ZoI reduced by one in and adjacent CmC relays for buyouts (CmC 1)
    +1 to resist secret actions (Iteusism)
    2d8 to resist secret actions (Iteusism)
    +1 Unit Cap (Paragon Project)

    Spoiler: Ruler Info
    Show
    Overlady Violet-Pale-Feet
    Diplomacy: 6
    Military: 6
    Economy: 3
    Philosophy: 3
    Intrigue: 6
    Last edited by bc56; 2020-01-11 at 09:08 PM.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  8. - Top - End - #518
    Dwarf in the Playground
     
    LapisCattis's Avatar

    Join Date
    Sep 2017

    Default Re: [Empire 5] IC Thread


    Round 14 Actions
    The Ndoda
    Umkhonto Malyat Elunxwemeni

    Ruler Stats:
    Diplomacy - 8
    Military - 3
    Economy - 10
    Philosophy - 1
    Intrigue - 2

    Actions:

    1. Diplomacy - Press Claim on E19 (2/2)
    2. Diplomacy - Attend Event
    Receive the technology Deployable Cloaking Mines from the Kronin
    3. Diplomacy - Inquest D18 - Success! (16)
    4. Diplomacy - Inquest E17 - Success! (16)
    5. Economy - Send Expedition to D26 - Great Success! (18)
    Resource found: Sparkling Copper - Precious Metal
    6. Economy - Spend E10 - Develop technology Purse of Silver
    +1 to Investigations. Requires: Precious Metals

    Dice Rolls - First set


    Non-Actions:
    Resist all unauthorized buyouts and conversions
    Authorize all conversions by the Droccen

    News and Rumors:

    Ruler Stats Post Round 14 Actions:
    Diplomacy - 10
    Military - 3
    Economy - 10
    Philosophy - 1
    Intrigue - 2


    New Leader Next Round? No

    Spoiler: Techs, TacDocs, and TPs
    Show

    Technologies:
    Enhanced Microplating:
    +1 to Battle Rolls (Required: Hard Metal) - ACTIVE
    HEAT Engines Mk 2:
    +1 to Battle Rolls (Required: Fuel) - ACTIVE
    War Beasts:
    +1 to Battle Rolls (Required: Fauna) - ACTIVE
    Lyraen Elemental Implants:
    +1 to Battle Rolls (Required: Arcana) - ACTIVE
    Capital Ship Hulls:
    -1 to Combat Losses (Doubles unit tonnage) (Required: Hard Metal) - ACTIVE
    Energy Distribution:
    -1 to Distance Loss Rolls (Required: Electronics) - ACTIVE
    Trade League:
    If a player owns two or more TPs in a region that is adjacent to one of their own regions, they gain a Claim on that region (Required: Electronics) - ACTIVE

    Resident Spies:
    Treat one secret action per turn as if its ZoI was centered on the capital of a Stellar Power you have an Embassy with. The target must be Close, Adjacent, or within the Capital region (Required: Broadcasting Tech or Spies (Resource), One or More Embassies) - ACTIVE
    Galactic Currency Mint:
    +1 to Buyouts (Required: A Precious Metal and 1 other resource)
    Long-Range Advertising Campaigns:
    Reduces ZOI by one step for defending against buyouts (Required: Broadcasting Tech) - ACTIVE
    Government Support Markets:
    +2 to Stabilizing if controlling a TP in a region (Required: Galactic Currency Mints and Skilled Labor)

    Tactical Doctrine:
    Electric Net - For every two Ndoda units present in a combat, gain a +1 bonus to combat rolls, up to +5

    Cultural Identity:
    Empath Agents - 2d8 to Stabilizations and resisting Unrest in the Capital


    Units:
    Unit Cap - 11
    Current Units: 8

    Regions:
    E21 - Kwiziko (Capital)
    D24 - Theseon
    D22 - Wonderland
    F22 - Kraikr
    F24 - Nicea
    G23 - Tuxie
    D20 - The Beacon
    E23 - Azeride

    Trade Posts:
    C15-3-GMO Giga Shrimp - Fauna
    C19-2-Rainbow Carrots - Drug + Flora
    C23-2-Voidstone - Fuel
    D18-2-Quantum Mechanical Doctors - Skilled Labor
    D20-1,2,3- Iridium - Hard Metal?
    D22-2-Dream Eating Pills - Drug
    E17-1-Mining Drones - Electronics
    E19-1,2-Fluffidium - Uncategorized
    E21-1- Entabeni Cloth- Textiles
    E27-2- Durasteel- Hard Metal
    F20-2-Bilithium - Uncategorized
    F22-2,3-Operatic Frogs - Fauna
    F24-2-Quasar Peppers - Crops and Spices
    G21-1 – Singing Fly Traps - Flora
    G25-1-Entertainment - Electronics + Skilled Beings
    E23-3-Broadcasting Tech - Broadcasting Tech
    K5-3- Harmonized Dark Matter - Arcana
    Last edited by LapisCattis; 2020-01-11 at 09:37 PM.

  9. - Top - End - #519
    Titan in the Playground
     
    HalfTangible's Avatar

    Join Date
    Aug 2010
    Location
    The Primus Imperium
    Gender
    Male

    Default Re: [Empire 5] IC Thread

    Star Power: The Veritus-Timens Protectorate
    Ruler: Agni Immolati Adiuva-Veritus-Timens
    Round 14

    Region: T28

    Spoiler: Ruler Information
    Show
    Current Stats

    Diplomacy: 5
    Military: 3
    Economy: 5
    Intrigue: 4
    Philosophy: 2

    * Dip Mil Eco Int Phil
    Rolls (position subject to change) 4+1 3 4+1 4 2
    Total 5 3 5 4 2


    Actions

    ---

    [Diplomacy -Attend Event]
    -Vassalize to the Duenem
    -Accept cloaking minefield tech??? Whatever Ivor gave us
    -Accept techs from the Duenem:
    • Microplating
    • Heat Engines
    • Universal Translator
    • Galactic Currency Mint

    [Diplomacy 5 - Establish Embassy with the Duenem]
    [Intrigue - Explore U27 - Roll (11) - Failure!]
    [Intrigue - Explore U29 - Roll (9) - Failure!]
    [Intrigue - Explore T30 - Roll (16) - Success!]

    New Player Actions:
    [Intrigue - Explore T26 - Roll (14) - Success!]
    [Intrigue - Explore S29 - Roll (7) - Failure!]
    [Intrigue - Explore S27 - Roll (14) - Success!]
    [Military - Raise 1 troop]: Don't be silly, honey, aliens aren't real....r-right?
    [Military - Raise 1 troop]: OH GODS ABOVE AND BELOW ALIENS ARE REAL
    [Military - Raise 1 troop]: STEAL FOOD, HOARD GAS!!
    [Military - Raise 1 troop]: I'M TOO FERTILE TO DIE!!!!

    ---

    Nonactions:

    News and Rumors:
    -With the stars finally settled into a less horrifying pattern, serious Veritus-Timens space exploration can begin. It simply was not feasible to get away from the aliens beneath the earth while the heavens were so clearly aligned against the Veritus-Timens. As they begin their flights into the sea of stars, it becomes apparent before too long that they were wrong; the destroyers were always hanging above them. Too late to turn back, the Veritus-Timens realize that they have doomed their own race in their desire to save it through expansion. Hastily, an Agni Immolati is chosen: Adiuva-Veritus-Timens. If her sacrifice shall please the gods enough to grant their people even momentary respite, then it must be done.

    -To sum up the first diplomatic outing of the Veritus: a child was mutilated and almost poisoned, Izuo-Veritus-Timens is taken hostage by the Combine, and the Veritus-Timens Protectorate as a whole became slaves to the Duenem. It cannot be argued that the events were upsetting and less than ideal. But, Adiuva reminds all, the species would survive. And so, it was a success.

    Spoiler: Saved Actions Workshop
    Show

    Currently none cuz I just got here


    Spoiler: Notes
    Show
    Army/Troops:
    Round : 0 units (Start)


    Spoiler: Technology
    Show
    Acquired/Created links:

    Name Effect Resource Req Slot
    Name Effect Resource Req Slot
    Last edited by HalfTangible; 2020-01-07 at 12:44 AM.
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

    When Gods Go To War comes out March 8th

    Discord: HalfTangible

    Extended Sig

  10. - Top - End - #520
    Ogre in the Playground
     
    BlueWizardGirl

    Join Date
    Aug 2011
    Gender
    Female

    Default Re: [Empire 5] IC Thread

    The Gelean Empire
    Leader: Xavier Bonaparte, Aeternal Emperor of The Gelean Empire and its Protectorates


    Spoiler: Forty Six and Two
    Show
    Tick f***ing tock. The psychometrist’s office smelled like stale synth-tobacco and vinegar, and she swore the wait felt longer every time she came in for a screening. The girl with the green eyes wasn’t so young anymore, almost forty, and every day of it she had better things to do than this. At least this office didn’t have a lining of the damn crystals in the walls mumbling hate in her ears like every public practice clinic she’d ever been to, and she could just pull her hood up and watch the shadows dance from the candle she’d placed on the table in the dimmed light. It was easy for her to get lost in the shadows, so she meditated here, to focus her will on the flame. It flickered gently in response.

    She wasn’t powerless, but more physical aspects of the magic she practiced continued to elude her, despite her peerlessness in other areas. Perfection, nothing else suited her. She always had to be one step better. She peered to one side, pulling aside a long blonde lock to disguise what she was doing, and stole a glance at the other woman in the waiting room: Muscular, clad in a red and gold military suit, with her helmet on her lap. Autumn of Rios: It was no coincidence that they just happened to go to the same psychometrist, after all.

    She felt out with her mind, heard the faint hums of love and acceptance and the dull thrums of the very opposite for miles out. She could feel all the connections she didn’t have, and it distracted her from those she did. For only a moment, she lost herself in the music of a thousand men and women and all of their personal connections, the webs branching out and extending far beyond the scope of what she could see. But she was searching, idly really, for one particular node, and what she saw filled her with…she didn’t know how to describe the feeling. Elizabeth wasn’t within her range, but she could feel her own and her real daughter’s connections to the woman, both complex feelings. She could even sense just the faintest thrum of Elizabeth’s commingled love for her daughter and hate for what she’d become lingering, and she could feel the decay in an otherwise loving bond from daughter to mother in turn.

    Autumn glanced at her suddenly, and she blinked away, back at the candle. She’d always had control problems, and the candle had ceased dancing while she’d been distracted. No. She couldn’t let herself stare. She just had to be better. She was one of nearly ten thousand clones of the same person, and she would be the very best of them.

    “Phoebe? Pheobe Aeternus? The doctor will see you now.”

    The candle flickered and died as she rose, and the waiting room grew that much darker for it.



    News and Rumors
    - Emperor Bonaparte has, acting upon Nyxian Counsel, commandeered nearly a quarter of the Aeternus' cloning facilities for a personal project, to the great distress and concern of the engineers who have been allowed to do their work largely unimpeded by political interests for decades.
    - The Emperor scoffs at news of student protests in a faraway kingdom. Such things are far beneath his notice. If anyone important were to burn him in effigy, of course, he'd be sure to ensure they burned quite literally.


    Imperial Decrees

    [Mil] Conquer Region E29 w/ 1 unit
    [Mil] Conquer Region E31 (Xaldarian Expanse) w/ 5 units led by General Fiona Aeternus (Total bonus +19)
    Spoiler: math
    Show

    General Mil +10
    Units +5
    Tech Bonus +4
    - Ranged Weaponry - Energy Conversion Weapons (+1 to battle, Arcana [Screeching Crystals])
    - Armor and Shields - Enhanced Microplating (+1 to battle, Hard Metals [Symbiotic Alloys])
    - Engines HEAT Engines (+1 to battle, Fuel [Sonic Hedgehogs])
    - Warmachines and Live Weaponry - War Beasts (+1 to battle, Fauna [Space Whales])

    Indirect benefits:
    - Using Gelean Goodnight Kiss TacDoc, 2d8+10 to activate for +2 on enemy combat loss roll.
    - Logistics tech - Capital Ship Hulls (-1 combat losses, Hard Metals [Symbiotic Alloys])


    Despite its new location, the Gelean War Engine does not cease. In spite of the confusion caused by the revolution, a new campaign is quickly announced, predicated on a "anaconda plan" to encircle the UPT's capital (with assistance from impromptu Djinye Allies invading Lyca and less impromptu Ndoda allies seizing the coreward territory) and dissolve it as a political entity. Symbraum-inhabited worlds are to be subjected to targeted bombing of military and government targets, then placed under indefinite quarantine. The fact that this plan involves forcibly seizing the territory of a peaceable neutral civilization caught in the middle is considered largely academic.

    [Int] Assist the CPC in containing Same v0.16 core (2/5) - When it becomes increasingly clear the Kronin are unwilling to merely destroy their prize, and understanding that there is much to be gained from research on this threat, some Gelean Imperial Assets are allowed to flow into sophisticated containment measures for the Same Core, primarily dedicated 0.9 RJ Artificial Intelligences with skill at computational countermeasures.


    Courtly Schemes

    [Dip] Share Empath Agents CI with KNV - Seeing untapped potential in the minds of the Knights Vacio, agents become a common sight in the halls of power. Though initially stymied by the...boisterous nature of the Knights' leadership, they speak of the power of flexing hearts and minds above all, where true strength lies.

    [Int] Secret [Roll: 12] - See the unseen. Glimpse the unthinkable. Cunningly roll a natural 2.


    ?????

    [Int] Steal Targeting Arrays Technology from the Same [Roll 18] - The Auroran Ideals Corporation gets a large commission from the Whaler's Union to continue its research on the Same's technology, and more specifically their superior targeting computers that had been largely neglected in favor of the more promising energy conversion weapons technology.

    [Mil] Raise 2 units as Guardian of the Galaxy! - Considerable monetary assets from the Whaler's Union - bolstered by remaining assets from materiel sales to the Core Patrol Corps - flow into the Yuthive and Nelhive Manufacturing Centers of Hexen, and the Union expands its network fleet with two additional Siren Heavy Warships, a Hexenhammer, and four Valkyries.


    Non-Actions
    - Recall stranded units from DCC/CLS space without attacking anyone. No blood need be shed.

    - Send Passionate Dispute Fragment to WWE for safekeeping.
    - Send 1 unit of Hopefuls to WWE. Vix-Tal seemed to like them and they seemed to like drinking in Cricalores.

    - Send 2 units (a Hexenhammer Fleet and an Ascendancy Killbot Fleet) to KNV as reinforcements.

    - Accept Advanced Cruisers, Sublight Thrusters, Energy Distribution from CEL via Embassy
    - Gift EGGRE, Gestalt Warmind, Limited Transporters, and Platinum Elite Battlefield Health Services to CEL via Embassy.

    - Trade Gestalt Warmind to DCC for Mecha-Guardians, using Limited Transporters to establish a temporary Embassy.

    - Gift FLEX Security, Gestalt Warmind, Resident Spies, HEAT Engines, and Platinum Elite Battlefield Health to WWE via Embassy.

    - Trade Gestalt Warmind to KRO for Deployable Cloaking Mines via Embassy

    - Spend 1 CPC Favor to reinforce security in Sector E33, stabilizing the region.


    Spoiler: Ruler Info
    Show

    Xavier Bonaparte, Aeternal Emperor of The Gelean Empire and its Protectorates
    Diplomacy: 10
    Military: 10
    Economy: 3
    Philosophy: 1
    Intrigue: 9+1


    Spoiler: Additional Notes
    Show


    New Ruler Next Round?
    No

    Military Units 15/20
    - Gelean First Fleet (the second one) - Three Valkyrie-class Ships Foundation and Empire, Gray Lensman, and Presumption, along with their support vessels and drones.
    - Gelean Second Fleet (also the second one) - Three Valkyrie-class Ships Warlord of Mars, Odd John, and Wind in the Door, along with their support vessels and drones.
    - Gelean Third Fleet - Three Valkyrie-class Ships, along with their support vessels and drones.
    - Gelean Fourth Fleet - Three Valkyrie-class Ships, along with their support vessels and drones.
    - Killbot Gold Swarm
    - Compubane Security Group
    - Bluenose Marchers
    - Platinum Ogre Fleet


    - An'Null's Hopefuls 1
    - Ascendancy Killbot Fleet 1
    - Ascendancy Killbot Fleet 2
    - Hexenhammer Fleet

    - Sisters of Sorrow 1
    - Sisters of Sorrow 2
    - Union Network Fleet



    Generals:
    - Commander Fiona Aeternus (Mil 10)

    Embassies:
    - Kombuch Embassy on Verne
    - Celenian Embassy on Verne
    - Watcher Embassy on Verne
    - Ndoda Embassy on Verne
    - Kronin Embassy on Verne
    - Nyxian Embassy on Verne
    - Knights Vacio Embassy on Verne


    Philosophy Overview:
    State Phi: The Source (5 LC: +1 Secret Actions; 10 LC: 2d8 to Tactical Maneuvering)
    B32 - The Source
    B30 - Open
    A33 - Open
    C33 - The One
    C31 - Open
    C29 - Open
    D32 - Open
    D30 - Open
    D28 - Open
    E33 - Open
    E27 - Open

    Technologies:
    Military: Capital Ship Hulls, War Beasts, Energy Conversion Weaponry, EC Lances, Lyraen Elemental Implants, Enhanced Microplating, HEAT Engines, Gestalt Warmind, Platinum Elite Battlefield Health Services, Planar Grown Turrets
    Economy: EGGRE, Limited Transporters, Trade League, Currency Mints, FLEX Security, Long Range Advertising, Resident Spies

    Temporary Cultural Identity - Empath Agents: 2d8 for Stabilization and resisting Unrest in the Capital
    Permanent Cultural Identities - EMPTY

    Military Specialization - Gelean Goodnight Kiss: On a successful Tactical Roll when attacking a region, GLR opponents add +2 to their Combat Loss rolls.
    Permanent Military Specializations - EMPTY

    - Personnel Armament - Lyraen Elemental Implants (+1 to battle, Arcana [NONE])
    - Ranged Weaponry - EC Lances (+1 to battle and +1 to enemy losses on victory, Arcana [Screeching Crystals] and Gemstones [Haethalian Rubies])
    - Armor and Shields - Enhanced Microplating (+1 to battle, Hard Metals [Symbiotic Alloys])
    - Engines HEAT Engines (+1 to battle, Fuel [Sonic Hedgehogs])
    - Warmachines and Live Weaponry - War Beasts (+1 to battle, Fauna [Space Whales])
    - Logistics - Capital Ship Hulls (-1 combat losses, Hard Metals [Symbiotic Alloys])
    - Medicine, Mad Science, and Blessings
    - Reconnaissance and Divination
    - Stealth, Sabotage, and Traps
    - Fortifications, Sappers, and Planetary Siege Weaponry - Planar Grown Turrets (+1 to battle, Parasitic Alloys [NONE])

    Trading posts
    - B32 (Screeching Crystals) TP1
    - C33 (Space Whales) TP1
    - B26 Mushroom Tea TP2
    - X8 Haethalian Rubies TP2
    - C29 Symbiotic Alloys TP1
    - C29 Symbiotic Alloys TP2
    - D28 Sonic Hedgehogs TP1


    Spoiler: Gelean Protectorates and Political Overview
    Show

    Gelean Empire - Capital in B32 (Neo Sol), annexed colonies in B30 (Brighthollow Expanse) and C33 (Aurora). Primary Hegemon.
    Faivi Ascendancy - Capital in C31 (Ascendancy), annexed colony in D32 (Buoizoi).
    Hexen Council - Capital in C29 (Hexglyph), no colonies.
    Jelevin Allied Nations - Capital in A33 (Allied Nations), no colonies.
    Mobius Republic - Capital in D28 (Mobius System), no colonies.
    Whaler's Union - Capital in D30, no colonies.
    NEED E27 HERE

    Occupied Territory: E33


    Spoiler: Link to Rolls
    Show
    Last edited by BladeofObliviom; 2020-01-11 at 12:43 AM.

  11. - Top - End - #521
    Orc in the Playground
     
    Kobold

    Join Date
    Apr 2018

    Default Re: [Empire 5] IC Thread

    Grymlan Combine

    Round 13
    Regions: M31, N30, N32, O31
    High Coordinator Flash Starshine

    Diplomacy: 6
    Military: 7
    Economy: 6
    Philosophy: 8
    Intrigue: 6

    Actions
    • [Philosophy] Convert Nyx(M21) from Mandate of Coin to OwO: [11] - With their efforts together working on Wormhole research, the Guild Scientist showed some interest in the memetic potential of OwO and its UwU network. Gruff Arclight sends a squad of techies to establish a hub for the Guild Empire of Nyx to peruse.
    • [Philosophy] Convert CloudySea(N30) from Open to OwO: [14] - After several days of intense fighting between defensive forces and ANE, the pirates were driven off but not before leaving the OwO hub in shambles. Delegating with rebuilding, Gruff Arclight has his techies working feverishly to not only rebuild the hub, but also add in improvements that the ageing system sorely lacked.
    • [Philosophy] Convert DregIsles(N31) from Open to OwO: [11] - Dregisles was not spared ANE's assault. The Lopurna request aid, from the Combine to rebuild their hub, which Flash releases, along with some of Gruff's techies to assist with repairs and construction.
    • [Philosophy] Change 5 LC bonus to +1 on Stabilization Rolls:
    • [Intrigue] Wormhole Research Project 4/5 (+1 from Nyx)


    Non-Actions
    • See Embassy Actions if any.
    • Attend Proxo's event.


    Resistances
    • Resist nonsupported buyouts/raids/conversions


    Embassys and Diplomatic Representatives
    • Dipanan Embassy
      Spoiler: Dipanan Embassy Actions
      Show


    • Duenem Embassy
      Spoiler: Duenem Embassy Actions
      Show


    • Lyrean Embassy
      Spoiler: Lyrean Embassy Actions
      Show


    • Dynasty (TFT) Embassy
      Spoiler: Dynasty TFT Embassy Actions
      Show


    • Defensive Pacts: Lyrae.
    • Enclaves
      Spoiler: Immigration
      Show

      • Mutual Immigration
        DNM
        TZH
        CEL
        TFT
        FFS
        RGH
        LSD
        DNF
        UNN
        KBC
        UPT
        TUE

        Incoming Immigration only
        DPN




    News and Rumors
    • The Combine releases, along with the assistance of the Guild Enterprises of Nyx, the findings of their Wormhole research to those who would have it. The analysis of the wormholes have yielded insights into the makeup and structure of the galactic phenomena along with potential theories on how artificial wormholes might be created.
    • With the OwO hubs in Cloudysea and Dregisle destroyed, data processing and storage was lost causing significant strain on both the OwO network and OwO itself. Beyond the slowdown caused by the loss of the LCs, there are rumors among the Techies that there have been strange lulls in OwO's interactions along with unidentified users on the OwO network with upper level access.
    • The failure of bringing the OwO hub back up in Dregisles is traced back to a version mismatch of the OwO framework installed in the hub. It is unknown how this mismatch came to be, but the error seems to have resolved itself through the update process, but unfortunately has fried several key components, requiring further work to bring the Hub fully online.
    • Spoiler: Combine Corporations
      Show

      Corporations of the Combine

      The government of the Grymlan Combine consists of several corporations that both coordinate with, and against, each other in deciding how the efforts of the Grymlan people are applied. The Corporations are patrons and financial backers to research, production, and distribution groups typically within a certain field of Grymlan life and their internal structure represents the same general structure of the Combine at large.

      As such, Leadership among the Grymlans is based on election, with canidates chosen both on their stance with the indivdual corperation and the needs of the Grymlan people as a whole. Unsurprisingly, corruption is not uncommon among Grymlans leaders. Corruption is expected by the general populace as long as it has reasonable limits. Leaders are expected to have their own personal projects they're working on as long as they meet the needs of the Grymlan people. Given the inquisitive nature of Grymlans as a whole, an the high profile nature of the leadership, Grymlan politicians tend to have Cat and Mouse games between themselves that the populace tends to keep abreast of as a form of entertainment. Should such a leader be deemed insufficent, whether by incompetence, corruption, or changing needs of the people, they can be voted out of their position by the Corporations under them (though the state in which they are voted out might dictate the terms of their severance).

      Some Corporations of the Combine.
      • Foodstuff Solutions: Headed by Abrigal Dirtpaw, Foodstuff Solutions represents many agricultural interests in the Combine. Their farms provide food to feed the Grymlan people as well as providing other materials to the other Corporations. Their labs work to improve existing crops while at the same time they are always on the look out for new potential products to grow and experiment with.
      • Max Zappyzap Projections: Lead by Dhaka Sparkthrower, Max Zappyzap Projections is the closest thing the Grymlans have to a security Corporation. In prior years they were an arms manufacturer who designed energy casters for Grymlan ships to protect them against space debris. They also did research into high energy release weapons that largely went unused (I mean of course you gotta set one off just to make sure it works, we didn't need that asteroid anyways) but did result in research with Arclight Power that provided the primary fission reactors that provide power to the Grymlan's cities and ships. Nowadays they serve as one of the military minded corporations expanding the Grymlan's knowledge of tactics and equipment as they are exposed to new races.
      • Arclight Power: Lead by Dayton Voltzap, Arclight Power serves the Grymlan's ever-growing need for power. They are the formost researchers in high energy fields and often looking for new elements or ways to use them alongside Max Zappyzap Projections.
      • Fluffyshine Grooming: Headed by Celise Dyedye, Fluffyshine Grooming provides cosmetics and grooming supplies to the Grymlans. Proper grooming, especially of their tails, is considered a necessity by the Grymlan populace. In addition Grymlans enjoy expressing themselves in a wide array of colors both in clothing and hair dye. Fluffyshine Grooming is the leader in what is new and chic by melding technology with fashion.
      • Farseeker Enterprise: Lead by Trevan Longhaul, Farseeker Enterprise focuses not only on exploratory sensors and shipping, but they also serve the Grymlan Combine with transporting goods between population centers. While they were not the designers of the Darkship concept, they have been diligently improving it, focusing on the ships abilities to operate on long haul deployments and improving on thruster designs.
      • Infrastructure Craftmakers: Lead by Bruk Dynacraft, Infrastructure Craftmakers maintains the infrastructure of Grymlan life whether it be the heat resistant domes of Wratheye or the various space stations orbiting the Cloudysea expanse. They support endeavors to build faster, cheaper, and more adaptable among hostile environments.
      • Truthytruth Communications: Lead by Leelee Sweettounge, Truthytruth Communications deals with data and communications between the Grymlan people and works alongside OwO, and they also host many news and entertainment channels.
      • Feelgood Incorporated: Lead by Vera Tailsnug, Feelgood Incorperated serves the healthcare needs of the Grymlans. The work to constantly push the boundaries of medicine and scientific enhancement.
      • Fringe Science Go!: Headed by Wexel Weirdlight, Fringe Sceince Go! explores theoretical scientific fields such as magic and psionics. With the introduction of aliens with these abilities they have seen a resurgence as of late.
      • Advanced Integrated Dynamics: A recent addition to the Combine, CCI acts as a military corporation specializing in theoretical and prototype designs created from the incorporation, and abuse of, alien tech. Led by Leelee Buildfast.



    Spoiler: Stats and Mechanics
    Show

    Spoiler: Trade Posts/LCs
    Show
    Trade Posts

    Regional TPs and LCs
    Region Name Region # TP 1 TP 2 TP 3 Produces LC 1 LC 2 (Assembly) Special Other
    Unnamed M31 Open Open XXX Aerobic Sludge OwO XXX
    CloudySea N30 OwO NYX Open Grymlan Farseeker Corps Open OwO
    Dregisles N32 ANE Open XXX Guns Open XXX
    Unnamed O31 Open Open XXX Symbio Hyper Gigawatt Batteries Open XXX

    • Owned TPs: 1
    • Diluted Dark Energy (Q13, 3)
    • Grymlan Farseeker Corps (N30, 1)
    • Voidsone (K3, 3)



    Spoiler: Tech, Identity and Projects
    Show

    Technologies
    • General
      (9)Essential Grymlan’s Guide to Reverse Engineering [Grymlan Farseeker Corps] - +1 to Tech Theft
      (8)F.L.E.X. Security [Space Knights] - +1 resist theft.
      (8)Long-Range Advertising Campaigns [Broadcasting Tech] - Reduce ZoI by 1 step for buyout defense
      (8)Resident Spies [Broadcasting Tech or Spies (Resource), One or More Embassies] - Treat one Secret Action as originating from Power you have an embassy with for ZoI purposes, must be Close or nearer to new origin.
      (8)Trade League [Electronics] - Owned 2 TPs in adjacent region grants claim on region.

      Military
      <Personnel Armament>
      <Ranged Weaponry>
      (12)Energy Conversion Weaponry [Arcana, Fuel] - +1 Battle Rolls
      <Armor and Shields>
      (10)Enhanced Microplating [Hard Metal] - +1 Battle Rolls
      <Engines>
      (12)H.E.A.T. Engines [Fuel] - +1 Battle Rolls
      <Warmachines and Live Weaponry>
      <Logistics>
      <Medicine, Mad Science, and Blessings>
      <Reconnaissance and Divination>
      <Stealth, Sabotage, and Traps>
      <Fortifications, Sappers, and Planetary Siege Weaponry>


    Organization Relations
    • CpC 1
    • CmC 3, 1 favor


    Identities, Tactical Doctrines and Caller Fragments
    • (Temp-CI) Specailized Public Wantneed Fixrig Strategies - 2d8 resolving unrest
    • (Temp-TD) High-Intensity Max-Entropy Think-Planning - Negate effects of Enemy Tactical Doctrines with successful Tactics roll.


    Projects
    • N30 CmC Relay (3/3)
    • N32 Core Containment Incorporated base (3/3) (Now AID base)
    • N32 Explodium FU-32 Prototype Overcharged Hyperweave Far-Caster (5/5) (Previously Brightlight)
    • Wormhole Research 3/5



    Spoiler: Miltary
    Show
    Military Units
    • Active Military Units: 3
    • Darkship Fleet Flashybang: three robust Bigzap cruisers along with a smaller fighter Zappycraft carrier and three smaller Fleetfeet corvette ships. While lacking the comfort amenities and most of the production capabilities of Darkship Shinystar, they make up with a considerable increase of mobility and overall speed.
    • Darkship Fleet Darks-Seer: Drawing upon the newly inducted Lopurna, Darkship Fleet Dark-Seer has several cruiser class ships created in a melding of Grymlan and Lopurna designs supported by Grymlan Zippyzap fighter craft. The The cruisers have several rapid fire zapcaster turrets dedicated to point defense and fighter denial systems, there are several crystaline emitter strips that run the lengths of the ship allowing the Lopurna crew to lash out with deadly psionic energy lances in lieu of the heavy zap cannons found on other Grymlan based warships.
    • Aetherweave Assault Corps: Those Lopurna trained to act as soldiers train their psionic abilities to enhance their physical capabilities, moving with preternatural grace, strength, and precision. As situations call for it, small communions can be levied to increase their capabilities such as against hardened targets or evading detection.

      Memorial Wall
    • Darkship Fleet Novabloom: To replace Darkship Shinystar, Grymlan engineers work on an updated Darkship Design that incorperates a greater number of smaller ships, each heavily armed with Deathbloom missile launchers and enhanced engines. Where previous iterations of darkship fleets focused on a slow, steady, approach to combat, Darkship Fleet NovaBloom represents the application of prototype explosive tech and changing ideas on approaches to naval doctrines.



    Spoiler: Stat Increases
    Show

    10/X Diplomacy: 6
    12/X Military:7
    O/X Economic: 6
    13/X Philosophy:8
    13/X Intrigue: 6
    Last edited by SquirrelWizard; 2020-01-10 at 09:57 AM.

  12. - Top - End - #522
    Ogre in the Playground
     
    HalflingPirate

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    Default Re: [Empire 5] IC Thread

    The Sunbream Confederacy

    Actions

    1. [Diplomacy] Attend the Festival of the New Sunrise
    • Vassalize to the Kronin Empire


    2. [Diplomacy] Move Capitol from Katarsa [M27] to the Spacific Cluster [N28] [2/2] The Sunbream confederacy uses some of their new tax revenue to hire contractors to build a new massive communications relay in orbit of the Spacific.
    3. [Philosophy Declare Church of Rust the state religion
    4. [Philosophy] Convert Region L28 to Church of Rust. Roll 11 The Sunbream confederacy purchases all the advertising bandwidth available at the Darkinu communications relay to begin broadcasting Dreamdiver and Sunbream messages, hopefully converting the local spirits to their way of thinking in the process.
    5. IntrigueHelp the CPC build Same Containment The safe containment of a dark god is an unprecedented opportunity. Sunbream dreamdivers arrive to help with the construction bearing communication suppressors harvested with serious difficulty from Hushserpents, a species of deep-Spacific predator that preys uses them to pick of members of schools of smaller submarines without alerting the group. The communication suppressors will hopefully help prevent the Same core from calling upon any of its extant military for rescue and from launching cyber-attacks.
    6. [Intrigue] Begin Construction of an Annul's Eradicators base in Katarsa (M27) The debate over the Annul's annihilator base was one of the fiercest in the Confederacy Senate's short history. The faction led by Nugrul uum Aysun advocated avoiding contact with such a PR disaster of a group, while a coalition claiming inspiration from Kovan abd Zkiel argued that they could follow in the footsteps of the venerable WWE and advocate ANE reform without trashing their credibility. The debate was finally settled when unexpectedly a Dipanan arrived, informing the senate that the colony of Kulawe would be willing to fund local construction, swinging the undecided pods to the pro-construction faction. Nugrul uum Aysun fruitlessly persisted in arguing that an offer by the Dipanans made the Annul's annihilators even less trustworthy, but is mostly simply shocked by her first significant defeat in the Confederacy senate.



    Non-Actions
    • Support Conversions to Church of Rust


    News and Rumors
    Sunbreams look out on the new post-revolution galaxy around them as a magical place full of opportunities. They freed themselves of the Dipanans, and were freed from the vilari's boot by Brez Y'ett and Efficiency ground. Truly, anything could happen now.

    In particular, Sunbream pods reach out to the Guild Empire of Nyx, hoping to find a market for their Vapor Misplacement guns. Somewhat outdated since the advent of Energy conversion weaponry, Vapor misplacement guns nonetheless were a comparatively cheap option that fared well against organics.

    Dipanan N&R
    No longer reeling from the sudden betrayal by the Sunbreams and resolved that no liberation fleet is coming, at least not soon, the collected council passes a bill appropriating most of their now-useless military budget towards paying a portion of the taxes Sunbreams levy on Dipanan ships. This measure slightly reduces the considerable government surplus among the Katarsan nations, but leaves most colonies still somewhat economically depressed.

    Dipanans also reach out to the Guild Empire, hoping to find enlightened palates that might appreciate their fine Dipanan cuisine.

    Kulawe Colony enjoys benefits of greatly increased economic freedom under the Sunbreams. Due to the Sunbream taxes, other colonies (though not Katarsa) are forced to lift their economic sanctions on the Monarchist Regime to buy Kulawe's exceptionally cheap produce grown by tenant Orchardists.

    Shelohu colony, at one point viewed by most Dipanans as the beacon of hope for the future of the DCN's relationship with the star league, is a shattered husk. Most, but not all of the population was evacuated by the Vilari sodality just before the revolution, leaving the few stragglers who remain struggling to maintain the kelp farms or scratch up the funds for passage off-world.


    Spoiler: People of Interest
    Show

    Abdou Sall: Sorcerer, rumored spy, and paramour of Ex-Collector Ulia Bingula
    Siti Butrana: High level Dipanan diplomat of Callissan Origin. Sister of the Admiral. Very friendly with aliens.
    Nirali Butrana: Admiral of the Dipanan fleet (mil 10 general). Also the main reason Calissa is cooperating militarily with the Council.

    Jali Nurgul uum Aysun al Seljuk- Jali of the Seljuk pod and pan-sunbream democratic nationalist.
    Amir Aysun uum Savas al Seljuk- Daughter of Nugrul uum Aysun, first sunbream boarded by a Rass, and military leader of the Sunbream Confederacy
    Kovan abd Zkiel- a young creature, built from the combines minds of several sunbreams in the body of a dead broad-oar. Naive and optimistic, Abd Zkiel is also a very clever and innovative military commander.


    Masculine-Royal-Protector DreamDiver AgeGloryHill (Known to the Sunbreams as his ship, Breathless Wake)- Rass leader of the Dreamdivers church, which provides GLD surgery to sunbreams and indoctrinates them into the Church of Rust.


    Spoiler: Ruler Info
    Show
    Ruler: Collector Siti Butrana. Rolls[/B]
    Stats:
    Diplomacy 4
    Military 5
    Economy 3
    Philosophy 4
    Intrigue 4

    Attribute Improvents: +1 Diplomacy, +1 Philosophy, +1 Intrigue

    New Ruler Next Round: Berna Bey.
    Stats before attribute improvements from this round:
    Diplomacy 3 (1+2)
    Military 4(3+1)
    Economy 3
    Philosophy 4
    Intrigue 4 (3+1)


    Spoiler: Military Units
    Show

    Sunbream Swarmers- Thirty mercenary sunbreams using surgically implanted GLDs and armed with claw-held railguns, in the process of upgrading to EC weapons.
    Sunbream Swarmers- Another thirty mercenary sunbreams, additionally equipped with nuclear proximity mines and EC weapons.
    The Confederacy Militia- Thirty Sunbreams, armed with military surplus Celenian Railguns and Missile Launchers, as well as some handheld EC weapons.

    Molemen Saboteurs- 400 Small moleman craft designed to sneak up on and plant nuclear weapons in the hulls of other ships.
    Ex-CmC mercenaries- 5 Mercenary Craft, in relatively shoddy repair. Having already betrayed the CmC, their loyalty is not to be depended upon.
    Undead Broad-Oars- 5 Broad Oars and a single undead Mirror-sail outfitted as a repair craft operated by Rass Dreamdivers, armed with EC weaponry, Missile pods, and well armored.
    Bint Savas, the Daughters of War- Twenty-four partner-bonded sunbreams armed with the latest and greatest in sunbream military technology (energy conversion weapons) and trained by Aysun al Seljuk. Given their close relationships with each other, it is expected that the Bint Savas will exhibit greater determination and better cooperation in battle.
    Last edited by Potato_Priest; 2020-01-09 at 02:18 PM.
    Quote Originally Posted by No brains View Post
    See, I remember the days of roleplaying before organisms could even see, let alone use see as a metaphor for comprehension. We could barely comprehend that we could comprehend things. Imagining we were something else was a huge leap forward and really passed the time in between absorbing nutrients.

    Biggest play I ever made: "I want to eat something over there." Anticipated the trope of "being able to move" that you see in all stories these days.

  13. - Top - End - #523
    Barbarian in the Playground
     
    Ivor_The_Mad's Avatar

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    Default Re: [Empire 5] IC Thread

    The Kron

    King-General Nozdak
    Diplomacy: 10
    Military: 10
    Economy: 7
    Philosophy: 1
    Intrigue: 4

    News and Rumors:


    Spoiler: Other Effects
    Show
    [The Law of Flame's Mercy]
    When attacking a region with a WAR action for the first time in five rounds, with a successful tactical roll, the Konin have a -2 to their Combat Loss roll.
    TECH!
    **= obtained this round
    [EC Lances] (Ranged Weaponry)
    Effect: +1 to Battle Rolls, +1 to Enemy Combat Loss Rolls
    Requires: Energy Conversion Weaponry (and associated resources), Gemstones ON LINE

    [Enhanced Microplating] (Armor and Shields)
    Effect: +1 to Battle Rolls
    Requires: Hard Metal ON LINE

    [H.E.A.T Engines *MK2*] Fuel
    Effect: +1 to Battle Rolls
    Requires: Fuel ON LINE

    [War Beasts] (War Machines and Live Weaponry)
    Effect: +1 to battle rolls
    Requires: Fauna ON LINE

    [Lyraen Elemental Implants](Personal Equipment)
    Effect: +1 to battle rolls
    Requires: Arcana ON LINE

    [Capital Ship Hulls](Logistics)
    Effect: -1 to Combat loss rolls (doubles unit tonnage)
    Requires: Hard Metal ON LINE

    [Energy Distribution](Engines)
    Effect: -1 to Distance Loss Rolls
    Requires: Engines Not Using

    [Energy Conversion Weaponry](Ranged Weaponry)
    Effect: +1 to battle rolls
    Requires: Arcana Not Using

    [Trade League]
    Effect: If a player owns two or more TPs in a region that is adjacent to one of their regions, they gain a Claim on that region
    Requires: Electronics

    [Resident Spies]
    Effect: Treat one secret action per turn as if its ZoI is centered on the capital of a Stellar Power you have an Embassy with. The target must be Close, Adjacent, or within the Capital region
    Requires: Spies, or broadcasting tech, at least one embassy.

    [Galactic Currency Mint]
    Provides +1 to a buyout
    Requires: Precious mineral + Any resource ON LINE

    [Long-Range Advertising Campaigns]
    Reduces ZoI by one step for defending against buyouts
    Requires: Broadcasting Tech

    [Government Support Markets]
    +2 to stabilize a region if you control a TP in that region.
    Requires: Skilled Labor, Galactic Currency Mints (and associated resources)


    Actions
    1 Recon J14 with 5 units 10+5 (+13) 16
    2 Dip 10 EMPIRE
    3 Mil 10 Tech [Deployable Cloaking Mines]
    +2 to tactical maneuvering
    Requires: Arcana
    4 Dip Attend Lyrae Event
    5 Int: Do a thing for Same Core thing
    6 [Secret]: Oooohhhhh interesting. Looks like the Kronin feel some things are for their eyes alone.

    Non-Actions
    Resist buyouts. Resist all conversions except by WWE or other members of KISS
    Trade Deployable Cloaking Mines to GLR for Gestalt Warmind via embassy
    Gift Deployable Cloaking Mines to LYR, CWZ, DNM, SYN, NDA, VTP, and FTF
    Trade Deployable Cloaking Mines to DCC for Mecha-Guardians
    Spoiler: Stats
    Show
    Units: 10/13
    Embassies:
    NDA
    CWZ
    GLR
    Generals:
    The Drunken Master: 7
    Admiral Nix: 7
    Bdeh Kekkles: 7
    Land owned: 7
    Vassals: NDA
    Resources:
    Hard Metal x2(2)
    Arcana x2
    Fuel x1(2)
    Precious Mineral x1(2)
    Electronics x0(1)
    Skilled labor x(1)
    Broadcasting Tech x0(1)
    Spies x0(1)
    Fauna x1
    ()=need
    Last edited by Ivor_The_Mad; 2020-01-12 at 05:11 PM.
    Come to the dark side; we have pop-tarts.
    Avatar by Linklele
    "Is no fun. Is no Blinsky" "He is... FIZBOP THUNDERTOES!!!!!"

    Spoiler: The Night of the Living Thread
    Show

    Quote Originally Posted by DivisibleByZero View Post
    We, as humans, have incisors. Those are made for tearing flesh and meat.
    Meat tastes good.
    If we aren't supposed to eat people, then why are they made of meat?

  14. - Top - End - #524
    Ogre in the Playground
     
    PepperP.'s Avatar

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    Default Re: [Empire 5] IC Thread


    Galactic Droccen Imperium
    Capital Region G19
    Colonial Regions F18, H18, G21, G17, H20, F20, H22, I21, I17
    Vassals
    CWZ

    Empress Sai
    Diplomacy 10
    Military 10
    Economy 10
    Philosophy 6
    Intrigue 1

    Round 14 Actions
    1.[Diplomacy]Claim I19 on Ideological grounds. (2,2)
    2.[Diplomacy]Attend an Event. (Event actions below)
    3.[Diplomacy]Stabilize region I17. 18
    4.[Military]Recon Region J18 with 7 units and General Sukero (Mil 7).
    5.[Military 10]Tier II Tech: Mecha-Guardians (Details below)
    6.[Economy]Buyout tp 2 in region G19 for Guardians with CLS support. 15
    Event sub-actions:

    Event Actions:
    Gift CWZ Mecha-Guardians and Limited Transporters Tech.
    Gift CLS Mecha-Guardians Tech and accept Long Range Ad Campaigns.
    Trade Mecha-Guardians to KRO for Deployable Cloaking Mines.
    Trade Mecha-Guardians to NDA for their New Tech.
    Trade Mecha-Guardians to KNV for Laser Lance Brigade.
    Trade Mecha-Guardians to LSD for Long Range Ad Campaigns.

    Tech details:
    Name: Mecha-Guardians
    Requirements: War Beasts tech, Guardians resource.
    Slot: Warmachines and Live Weaponry.
    Effect: Offense only: +1 to battles and on an overwhelm, the region is stabilized.

    Limited Transporter Actions with GLR through CpC bases:
    Trade Mecha-Guardians for Gestalt Warmind.

    Embassy Actions
    • Rocthurhi - Gift the Rocthurhi Mecha-Guardians Tech.
    • Vilari Sodality - Trade the Vilari Mecha-Guardians Tech for Particle Wave Cannon. (Agree to not trade PWC outside the Star League.)
    • Conclave of the Black Sun (TUE) - Trade War Beasts and Mecha-Guardians for Phased Crystalline Emitters.
    • Mier Formica


    Non-actions
    • Resist unauthorized conversions and buyouts.
    • Support all buyouts and claims by the NDA.
    • Support all buyouts and claims by the CWZ.
    • Support conversion of I17 to The One by the Rocthurhi.
    • Support conversion of I17 and F20 to The One by the Tezh.
    • Support conversion of G21 to Realteaism by CLS in the spirit of cooperation and friendship. Droccen opens the Kubota Memorial Research Station and Gardens to the Celestians in support of improving the infrastructure for the merchants and adventure seekers on the still-wild and dangerous planet.

    News and Rumors
    • Imperial cousins Sai and Sukero both return from battle victorious to much celebration and fanfare.
    • Mika Ren continues her inter-galactic travels, this time heading to Hearth to study with the Great Shadow Masters of the age.

    Stat Increases
    None
    Last edited by PepperP.; 2020-01-12 at 12:29 AM.
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
    #Notallinfluencers

  15. - Top - End - #525
    Ogre in the Playground
     
    Lizardfolk

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    Default Re: [Empire 5] IC Thread

    The Church of Iteus, Round Fourteen
    Pontiff Malicha Pontiff Provis

    Spoiler: Behind Closed Doors
    Show
    "...The traitor has been dealt with, of course. It was a hasty affair, no doubt they will guess it was us. Regardless, they seem to be convinced that the Light Additive monitor station was the Library, if they attempt to search for the 'vaults' they will be disappointed." Archdeacon Provis, as the head of Foreign Affairs, was to deliver the report on the Undying Empire's investigation to Altea in person. Though it had been a long time since Altea's ascendance, he still found it hard to actually look at her, keeping his eyes locked to the datapad in his hand. "We are enacting a complete audit of our maintenance staff, this will not happen again."

    It won't. Such idiocy is rare, and time runs short for those who would defy me...

    Provis shivered as he felt a tentacle the width of a tree trunk slither across his shoulders, keeping his eyes glued to the datapad. Altea's cavern smelled as repulsive as ever, the great underground pond of sewage and slime rising above Provis' ankles. Some token lights had been installed since Altea's transformation, but the walls were just as rough as ever. Nobody could stomach being in the chamber long enough to finish excavation, but Altea never minded the rough rock walls to begin with.

    Malicha, come out. You could never hide from me.

    Uneasy footsteps splashed through the puddle of slime behind Provis, his gaze on the datapad broken as he turned to see the Pontiff walking in from the doorway. Altea's tentacle mercifully retreated as he turned. "Pontiff, what-"

    Leave us.

    Without a word, Provis hastens out of the cave, leaving the Pontiff alone with the Heir of Iteus. Like Provis, Malicha can barely stand to look upon Altea, eyes locked on the pool she waded into. Stammering, she attempts to explain herself. "I-I wished to meet with you after Provis, I-"

    Meet with me? When you can't even look at me?

    A tentacle rises up, wrapping around Malicha's throat in an instant and lifting her off of the ground. The Pontiff's struggling is does nothing, hands uselessly beating against the tentacle.

    Look upon me. I am a god, you have nothing to look away from...

    Altea's form, regardless of divinity, was still painful to look upon, a giant slug lifting itself upright crowned in a head of bloody pulp held together by flaps of pale rubber skin. Ornamental wings rise from her back, a hint of elegance amidst a horrid mountain of flesh, but these are outnumbered by several thick tentacles. "W-what do you want?!"

    I have wanted many things, and you have failed to provide...

    Another of the tentacles unravels before the Pontiff's eyes, revealing a glowing yellow cube.

    The Library of Truth... I would be at peace if I had its sister, alas the blue evaded you...

    "The Auction wasn't my fault, they-"

    They took it from your grasp, yet our puppets still procured another...

    "It's still a fragment! The Auction wasn't a loss-" The tentacle tightens around her throat, silencing the Pontiff.

    And again you failed, defeated by two others.

    "This- this was-" The tentacle eases up, and Malicha catches her breath. "This was years ago, why do this now?"

    This is my most prized possession.

    The tentacle holding the Library of Truth pulls away, the yellow glow of the cube illuminating Altea's bloody ruin of a face.

    My mind is opened. I am ascended because of this. And now, a fool has accidentally exposed the truth.

    The tentacle tightens around Malicha's throat, cutting off all airflow and doubling the Pontiff's struggling.

    He never even saw it, and now fools will come seek to take it from me...

    I will not let them.

    The hour of the Children draws near, the power of the stars is to be mine, and your idiocy will not ruin it...


    As the tentacle tightens even more Malicha's body begins to rupture, the summons of Iteus echoing through her mind. Her eyes bulge from their sockets, her brain falls into bestial insanity, her bones rapidly liquidate and her limbs writhe with new life...

    The last thing she saw before her head was broken from her body was the Library of Truth, sinking back into the pulp of Altea's face.


    Actions
    1. [Philosophy][P10] Utilizing the previous tap into the Itean System's local light additives, Altea directly takes control of the network. Without the Network Key, no full reordering can be accomplished, but it has given Altea an impressive degree of psychic power throughout the Itean System and beyond. On a less bombastic note, she has also expanded her consciousness to reside partially within the Caller system, effectively becoming immortal. (Mechanical Effects: As ruler, Altea may freely reset stats as if she is a new ruler; she is not currently the ruler, but will retake control in the coming rounds)
    2. [Philosophy] (Convert region R18 to Iteusism; Roll: 18; SUCCESS)
    3. [Philosophy] (Convert region S15 to Iteusism; Roll: 15; SUCCESS)
    4. [Philosophy] (Convert region T18 to Iteusism; Roll: 18; SUCCESS)
    5. [Intrigue] (Secret; Roll: 14)


    Nonactions
    • ???


    News and Rumors
    • Pontiff Malicha has abdicated, and Archdeacon Provis has assumed the role. As the former head of Foreign Affairs he is expected to have a more diplomatic approach in store for the Church and the people of Itea. Optimism is abound, though Provis constantly has an air of fear about him.
    • The notion that the Chirch of Iteus is responsible for the assassination of the whistleblower who went over to the Undying Empire is dismissed. His last days were spent in a drunken haze, no doubt he got into a fight with some fellow drunkard. The fact that he got himself drunk to such a degree to begin with is also a sign that he is likely fabricating the entire story.


    Spoiler: Church Priorities
    Show
    1. ???
    2. Caller AI "Finder"
    3. Religious Unity within Allies
    4. Library of Peace
    5. Apprehend Caranus

    Spoiler: Diplomacy
    Show
    Nephret Pact:
    -Defensive pact between RMT, ITS, and SYN
    -RMT and SYN support conversions by ITS
    -RMT, ITS, and SYN support buyouts of unowned tps by fellow signatories
    -RMT will change state philosophy to Church of Iteus (FULFILLED)
    -Once possible, ITS will vassalize to RMT (FULFILLED)

    Spoiler: Stats
    Show
    Malicha’s rolls
    Stat Value Increase?
    Diplomacy 2 -
    Military 2 -
    Economy 2 -
    Philosophy 10 -
    Intrigue 10 -

    Provis' rolls
    Stat Value Increase?
    Diplomacy 1 -
    Military 1 -
    Economy 1 -
    Philosophy 4 +5
    Intrigue 3 +2

    Military unit count: 4
    Generals:
    • None

    Items:
    • Caller Fragment Strict Obedience; Effect: Once/round +1 Tactical Maneuvering
    • Caller Fragment Shared Objective; Effect: Once/round +1 Increase Reputation
    • ???

    Spoiler: Regions
    Show
    Region Name Region Number Resource Philosophy Center Status
    Itean System T16 Knowledge Parasites Church of Iteus Capital

    Spoiler: Technology/Specialties
    Show
    Specialties
    Type Name Effect(s) Permanent?
    n/a n/a n/a n/a
    Technology
    Type Name Requirement(s) Effect(s)
    Military Enhanced Microplating Hard Metal Battle Rolls get +1
    Military War Beasts Fauna Battle Rolls get +1
    Economy Trade League Electronics If a player owns two or more TPs in a region that is adjacent to one of their own regions, they gain a Claim on that region
    Economy Long Range Advertising Broadcasting Tech Reduces ZoI by one step for defending against buyouts
    Military H.E.A.T. Engines Fuel Battle Rolls get +1
    Economy Galactic Currency Mint Any precious mineral + Any other resource Buyouts get +1

    Spoiler: Characters
    Show
    Named:
    -Altea, Heir of Iteus: Former Pontiff of the Church of Iteus. Has mutated into something far greater, and resides in the catacombs of the Cathedral of Iteus
    -Archdeacon Taltha (DECEASED): Supposedly drowned in the catacombs. Why, then, is he still on this list?
    -Pontiff Malicha: Dedicated to the religious aspects of the Church, formerly doubtful of Altea's direction but loyal regardless, now devoted to the confirmed Heir of Iteus
    -Pontiff Provis: Appointed head of diplomatic relations for the Church, successor of Pontiff Malicha.
    -Archdeacon Caranus: Sought out the Same, assumed to be dead; instead resurfaced as an insane cyborg
    Unnamed:
    -X other Archdeacons: subordinates of Altea that go about their business
    -Monarch of Ruria: ruler of the Ruria monarchy, de facto a puppet of the Church in his own country
    -Dictator of Subia: ruler of the Subia dictatorship, begrudgingly accepts Church hegemony
    -Prime Minister of Urbia: elected representative of the Parliament of democratic Urbia, begrudgingly accepts Church hegemony
    Last edited by moossabi; 2020-01-11 at 11:33 PM.

  16. - Top - End - #526
    Bugbear in the Playground
     
    Lleban's Avatar

    Join Date
    Jul 2015
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    The Astral Plane!!!
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    Default Re: [Empire 5] IC Thread


    The Knights Vacio
    SPACE KING Jaques Delon

    Diplomacy 5 (+1)
    Military 10
    Economy 10
    Philosophy 1
    Intrigue 2


    Actions:

    Military Recon N14 roll 19: More Knights are sent on a dangerous reconnaissance mission into same space. Armed with their wits, some ec weaponry, and hope, the knights boldly pursue the mechanical menace. Rumor has it that the ruinous robots have increased in strength since the first culling of their brethren. For better or for worse the Knights Vacio are on the case.

    Economy: Buy Liquefied Brains tp 1 roll 16: One con to the most recent revolution was the seeming disappearance of psychic spirals. Fortunately, studies into liquefied brains reveal that they are capable of temporarily granting psionic power. Now advancements into next generation psychic energy weaponry can continue

    Economy: Buy Space horses tp 2 roll 16

    Diplomacy Adopt the CI Share Empath Agents from GLR: Empath agents quickly maneuver themselves into the courts of the various citadels in knight space. Little do they realize, that they have their work cut out for them. A society of boisterous, independent minded mercenaries, will quickly wear down on a person. Most of them cope by injecting liquefied brains in a bid to amplify their psionic effectiveness.


    Embassy Action:
    • Give GLR Laser Lance Brigades
    • Accept Library of truth from the WWE



    Diplomacy Got to event

    Event actions:
    Trade Laser Lance Brigades for DCC's Mecha Guardians




    News and Rumors
    • People across knight space are experimenting with combining psionics research and source magic. Is this real life or is it heresy? Injecting liquefied brains has proven to amplify shadow magic, but it seems to have toxic consequences. One side effect noted by those who've survived appears to be a near unending melody playing within their conscious. Those who've experienced the melody are more likely to have developed, delusions of grandeur, bipolar disorder, muscular degeneration and an addiction to injecting liquefied brains. In addition to that those who've attempted to decode the mental melody seem to receive occasional images of a figure in black wielding an ivory blade, a visage of space brain, and a quasar millions of light years away from Axiom.
    • Tamia artist Baron Fabrizio, reveals perhaps his greatest work yet. An abstract marble statue of none other than SPACE KING and his on again off again SPACE BABY MOMA entwined together in an romantic embrace. While many find such displays of art scandalous, SPACE KING's only recorded comments seem to be "nice abs me."
    • Through a series of adventures with his friends and an owl bear Hotokie learns the true meaning of Life Day. Only to find the holiday has gone out of style due to a series of anti consumerism campaigns and a well timed diss track by traditionalist Knight Emmanuel.
    • Hit reality T.V show Real Space Wives of Axiom finally makes it into Knight space after a series of annoying regulatory hiccups to great acclaim. Season 3 of the show vaunts it straight into the popular conscious. Action figures, shoes, and T-shirts with the hit catch phrase "Pinky NOOOO. PINKY YES," make billions across knight space.

    Last edited by Lleban; 2020-01-12 at 02:34 AM.
    Beautiful Avatar thanks to Gengy


    Hangs out on the World building forums

    Giantitp projects: Caligoven the toxic seas, Baalbek Empire!3, Coatl Empire!4, Short and sweet world building
    Personal stuff: World of Tieg, Nexus: City of the Multiverse, Forgotten Planet Lost Between 2 stars, World of the 9 gates
    Spoiler: The gift that keeps on giving
    Show
    Spoiler: and giving
    Show
    Spoiler: and giving some more
    Show
    Spoiler: Metric tons of giving
    Show
    Spoiler: Keep going
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    Spoiler: Suprise
    Show

  17. - Top - End - #527
    Barbarian in the Playground
     
    Rolepgeek's Avatar

    Join Date
    Jul 2013
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    Maine
    Gender
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    Default Re: [Empire 5] IC Thread



    The Federated Churches of Origin's End
    God-Speaker Androgynous-Delicate-Festival Allchurch Branches-Worn-By-Water
    Round 14 - Galactic Dates 217526.0.0.81 - 217528.0.0.80


    Actions:
    1. [Diplomacy 10]Make Cultural Identity Diverse Doctrine Permanent


    2. [Military 5]Create a new Tactical Doctrine Alpha-Omega Strike - On a Successful Tactical Roll, FCO size loss rolls result in lost units on rolls of 1 or 2 instead of just on 1; enemy makes an extra Distance Loss Roll per each of own/friendly size loss rolls. If these distance loss rolls would reduce enemy force to zero remaining units before the battle, they reduce enemy force to one unit instead.
      fluff next turn I guess

    3. [Diplomacy]Attend an Event
      Subactions:
      Accept all gifts
      Accept Fragment from Duenem in particular
      Wanted to do some trades but too late now

    4. [Intrigue 5]Make a Fragment
    5. [Intrigue]Secret Action




    [Nonactions]


    Spoiler: News and Rumours
    Show




    Spoiler: Bookkeeping
    Show

    Regions:
    Reg. Name ID Res. Name Res. Type TP 1 TP 2 TP 3 Learning Center Assembly Status Resource Req. Other
    Origin's End V20 Salvage Technicians Skilled Beings FCO Open Open Church of Rust Church of Rust Stable Offworld Relics Capital
    Oǎm V18 Masterwork Jewelry Precious Mineral DNM X X Church of Rust None Unrest None Wormhole (D32)
    Dae W21 Sun Speakers Fuel, Arcana Open Open X Sun Cult None Stable None -
    Sanctum U17 Otherways Particles Arcana FCO DNM NUT Iteusism None Stable Skilled Beings -
    Tooz? X20 Tooz Daises Flora Open Open Open Church of Rust None Stable None -

    Trade Posts
    Region ID Resource Type TPs
    Origin's End V20 Salvage Technicians Skilled Beings TP 1
    Sanctum U17 Otherways Particles Arcana TP 1

    Military Technologies
    Name Effect Slot Requirements
    Energy Conversion Weaponry +1 to Battle Rolls Ranged Weapons Arcana
    Enhanced Microplating +1 to Battle Rolls Armor and Shields Hard Metal
    H.E.A.T. Engines + to Battle Rolls Engines Fuel
    War Beasts +1 to Battle Rolls Warmachines and Live Weaponry Fauna

    Civilian Technologies
    Name Effect Requirements
    F.L.E.X. Security +1 to Resist Theft Space Knights
    Galactic Currency Mint +1 to Buyouts Precious Mineral, Another Resource
    Long Range Advertising Campaigns Reduces ZoI penalties to Resist Buyouts by 1 step Broadcasting Tech
    Trade League Grants Claims on Adjacent unowned regions you control 2 TPs in Electronics

    Cultural Identities
    Temp: Diverse Doctrine: Increased die size on Conversion actions.

    Units: 7/7 -> 8/8
    • Fleet Meticulous Zeal - 9x Adversity-class Gunships
    • Fleet Curiosity's Fulfillment - 2x Inquisit-class Cruisers
    • Fleet Moonlight Vigil - 2x Coraline-class Parasite Tenders, w/ total of 48x Whiteray-class Fast Attack Craft, 36x Blackshell-class Strike Drones
    • Fleet Unexpected Silence - 2x Repose-class Heavy Frigates, 3x River King-class Destroyer Escorts, 5x Dispute-class Corvettes
    • Eclipsed Gaze - 4 Sun Spotter Squadrons (8 Analemma-class Artillery Sailships per squadron)
    • Incidental Jackpot - JFU Mercenary Strike Group - 1x
    • Emended History - 5x Shade-class Censor Vessels (formerly Sanctified)
    • -> Honorbound Brawl - 2x Noblesse-class Coursier, 6x Lancette-class Porter


    Converts:
    Duenem
    Technocratic Caliphate->Dept. of Technological Innovation
    Federation of Free Systems
    Sunbream Confederacy

    Embassies
    Dawnstar Dominion Federation of Free Systems
    Kombuch Collective
    Kryptid Civil War
    Dipanan Collected Nations / Sunbream Confederacy


    Spoiler: Individuals of Import
    Show
    • The Living Reliquary Grace-Which-Is-Beauty's-Sustenance a.k.a. 'Grace' [Ancient Automata; Bodyguard; Ageless Representative of God-Speaker and FCO]
    • 'Vigil Keeper' Sorren Caxton Elien [Dasari; General; Favorite of Zkiel]
    • First Void Speaker Cold Storm Rider [Sun Speaker; Void Speaker; dignitary from W21's Sun]
    • Masculine-Night-Born Lightbearer [Rass; Speaker; representative of the Church of The Illuminant Mind]
    • Feminine-Our-Victory HighTower GateReef [Rass; Speaker; representative of the Church of The Highest Tower]
    • Masculine-Happiness Born-Of Feminine-Praise-Giving Born-Of Androgynous-Gods-Give-Strength-In-Loss NewCreation YellowGladeRiver [Rass; Speaker; representative of the Church of Newfound Creation]
    • Feminine-Glitter-Fruit-Blossom EdgeSkimmer TwinFords [Rass; Speaker; representative of the Church of the Balanced Edge]
    • Masculine-High-Stance Stones-Student SecondLearnt ShoalKeeper [Rass; Speaker; representative of the Church of The First Mentor]
    • Androgynous-Summer Manifestist StarsSeenInHindsight [Rass; Speaker; representative of the Church of Manifest Divinity]
    • Feminine-Gratitude CalledUpon Castless [Rass; Speaker; representative of the Church of The Blessed Mission]
    • Masculine-Royal-Protector DreamDiver AgeGloryHill [Rass; Star-Captain; self-proclaimed representative of the Church of the Deepest Dream]



    Spoiler: Revered Status
    Show

    Reverence Condition Status
    Damnos, the Most Wise Minimally Repaired Functional
    Arkeesaya, the Most Diligent Minimally Repaired Functional
    Pravactdiss, the Most Just Minimally Repaired Functional
    Mshrs, the Most Patient Minimally Repaired Functional
    Bamiroh, the Most Silent Maintained With Difficulty Silent
    Zkiel, the Most Vigilant Minimally Repaired Functional
    Rhigas Don, the Most Curious Partially Repaired Semi-Operational


    Spoiler: Ruler Information
    Show

    Current Stats
    Diplomacy 10
    Military 5
    Economy 2
    Philosophy 10
    Intrigue 5

    New Ruler Next Round?
    No

    Expected Stat Bonuses:
    +1 Diplomacy (NA)
    Last edited by Rolepgeek; 2020-01-12 at 07:35 AM.
    Sincerely,
    Role P. Geek

  18. - Top - End - #528
    Dwarf in the Playground
     
    NecromancerGirl

    Join Date
    Aug 2018
    Location
    Czechia, Europe

    Default Re: [Empire 5] IC Thread

    Djinye National Front
    A Great Power and a vassal of the Mier Formica

    Regions F28, G25, G27, H28, I27, J24 and J26
    Queen Lin Sid of Minera, president of the Council
    Round 14



    Actions:
    1. [Economy]Gift Yeather H28.3 and Daytime Whiskey H24.2 to MFM

    2. [Economy]Purchase Clarity of Vision from the Broker 2d6+7, storing it in the Bespéartha assembly if acquired 13

    3. [Philosophy]Convert G29 17

    4. [Philosophy]Probe J28 using liege Phy (8) 11

    5. [Military]Invade region F30 with Pyre (8), 6 units, TD: Guerilla Warfare
      The Djinye National Council needs to ensure that the anarchy in Symbraum space does not spread to its borders, and it does so by securing said space with its army.

    6. [Military]Recruit unit






    Nonactions:



    Embassy with CLS: -

    Embassy with MFM: Accept all technologies

    Resist all foreign buyouts, conversions etc., unless converting to state faith or explicitly permitted.

    Allow and support CLS buyouts of open TPs.


    News and Rumors:
    • Greet new neighbors
    • Respectfully request that the Ninurtine Empire ensure the proper governance of the territory inhabited by the Symbraum by ceding governance over it to more local powers - its distance from the rest of the Empire means that the Ninurtines will find maintaining the security and order in the territory very difficult in the future. If the Ninurtine Empire is worried about its political standing, perhaps there could be some compensation...



    Spoiler: Ruler
    Show

    Queen Lin Sid of Minera, president of the Council
    Diplomacy 6
    Military 5 +1
    Economy 7 +1
    Philosophy 7 +1
    Intrigue 4

    Specials used: P5, D5, E5, M5
    New ruler: NO



    Spoiler: Bookkeeping
    Show

    7 units
    Rep 1 with CMC, 1 favor (Reduce ZoI penalty by one step for Buyouts in regions containing and Adjacent to a CmC Relay)
    Y5 Ryuvia Relay Bonus: Controlled Trade: Region owner may endorse Buyouts regardless of TP owner. If a Buyout is Endorsed in this way the TP owner may still choose to resist the Buyout.
    Rep 1 with CPC (Acquaintance: Access to the Corps Fleet unit bank for fighting the Same)

    Mysterium repaired - Elabana Assembly, bonus to Saline Alloy buyouts
    Embassy with CLS
    CI: 2d8 to Buyouts and Resisting Buyouts in regions found in the Hard/Improbable ZoI with a third Trade Post (shared with CLS)
    Last edited by Corona; 2020-01-12 at 06:01 AM.

  19. - Top - End - #529
    Dwarf in the Playground
     
    Ausar's Avatar

    Join Date
    Jun 2019
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    Rural Victoria, Australia
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    Default Re: [Empire 5] IC Thread

    Federation of Free Systems



    Custodian Marius Nox, 57
    28 IE
    Diplomacy:10
    Military:10
    Economy:10
    Philosophy:6
    Intrigue:4

    Talvox (I5), Eriador (H4), Triarii (J6), Laria (J4)


    Actions:
    1 (Dip 10) Declare the Federation of Free Systems a Galactic Power, vassalising to the Rothuun as they form an Empire.

    Marius has no doubt the Federation deserves a place amongst the stars to rival the foremost galactic empires. The first step towards that end was to escape a past history mired in doubt, tyranny & injustice. Now, the people of myriad worlds look to the New Dawn for leadership, guidance, protection; a spirit of union unknown in the tumultuous times of the 'Dominion. However, to truly join the great players in galactic politics, allies are needed. Friends, however much of opportunity or happenstance, are vital in the early stages. Diplomats had kept the channel to the Rothuun open after their previous dealings, and so Marius proposed a deal - the Federation would accept Rothuun protection & aid them in return to consolidate their hold on power, until the Rothuun could stand on their own mettle, and hold the respect due an empire without the Federation's contribution. Internal broadcasts concerning the arrangement are kept under strict control - a new ally gained, protection ensured, stability maintained; appearances must, after all, be upheld.

    2 (Eco 10) Create a tech to RGH's specifications

    Hrakuun Thugs (requires skilled beings)
    +1 to assassination, kidnapping, and rescue attempts.

    3 (Mil 10) Create another tech to RGH's specifications

    Coup de Grace (requires skilled beings)
    On a successful Overwhelm, the opposing leader has -3 to their Leader Loss Roll.
    Sabotage category.

    Rothuun scientists & military personnel conducted exercises & experiments in the Xerul system, a remote solar cluster on the fringe of the Talvox sector. Long used for covert operations testing, the system played host to a full year of operational examination & exercise, Rothuun & Federation personnel working to improve their spec ops capabilities. Two hit squads came of the joint venture, one specialising in non-battle scenarios, and one in exploiting the confusion & terror of the rout to surgically execute the opposing leadership.

    4 (Phil) Convert Haven Station (K7)(?) to CoR [12]
    Resource: Missionaries of Solace (Skilled Beings) (Minor)
    Learning Centre: The Hall of the Pious (The Church of Rust)

    5 (Phil 5) Spread the Faith in J6 [16]
    - Conversion of J4 [12]
    - Conversion of I5 [15]

    After years of debate, the ideological forum on Haven reached their decision. Embracing the teachings of the Church of Rust, the Hall called upon the Federated Churches at the close of 29 IE to send further delegates, missionaries & preachers, to aid the newly faithful in spreading their enlightened ideals. Of those already present as the decision was made, while many remained to begin the theological & philosophical debate required to refine the tenets of the Radiant Dawn, as the Church led by Haven's Hall of the Pious was called, many more departed, to proselytise & preach. Within a year, these missionaries (with the assistance of Starfleet) spread their teachings across Federation space. With the homeworlds converted, the missionaries turned their view outwards, towards the unknown surrounds.

    News & Rumours

    Marius, overjoyed at the prospect of neighbouring the Tezh Consensus once more, sends overtures of renewed friendship to Taliotius & Brigid, expressing a desire to meet in person and discuss more formal amiable arrangements. Accompanying this message is one from a faction within the Hall of the Pious calling themselves the 'All-Encompassing Light', expressing an interest in hosting a debate regarding One & Church of Rust ideologies within the Hall, to see what each may learn from the other.

    The biennial Hollow Point Race on Laria Prime's most deadly course sees a non-Kazzari team win for the first time, as a Grymlan crew using incredibly overtuned grav-drives barely holds their craft, the Riproar, together long enough to get over the line mere milliseconds before the reigning victor, the Hair's Breadth. While the Riproar disintegrates moments later, the weightsaving Grymlan design neglecting to contain ejection seats, the Kazzari engineering crews are delighted to have fresh opposition, and the drivers are mollified not being required to congratulate the crevice where the Riproar drivers' ashen remains came to rest.

    Spoiler: Tactical Doctrine
    Show

    Scour the Bridge
    Mindful of the threat of effective command, Federation strike squads lead daring strafing runs targeting the bridge of the opposing flagship, in a bid to cripple their command structure (chance of leader loss for enemies increased by 4)


    Spoiler: Active Units
    Show

    Master's Force; The personal guard force of the standing Master. Remains within home territory 'cept in times of war, where they join the Master's grand fleet. Part of the Dawnguard wing, and commanded by Jack Ackar Silver, former Officer of the Dawnguard.
    Redskull Squadron; Where Ravager Squadron fought for the 'Dominion forces during the Dreider wars, and thus emerged a heroic and vaunted unit, the Redskulls were the Dreider forces' most effective strike unit, often operating alone from forward bases to conduct lightning assaults on key command positions behind 'Dominion lines. The unit was composed of the most veteran pilots fighting for the Dreider, and were integral to the Dreider ability to continue to prosecute the wars. In one of the last actions of the Third Dreider War, their commanding officer of the time, Farus Velkor Ghorakka, could see the tide of the war had well and truly turned, and rather than obey orders to fight on until destroyed, he took the squadron and surrendered, refusing to fight against his former brethren. The 'Dominion airforce chose to incorporate the Redskulls into their ranks, on the condition they were never deployed against Dreider dissidents. Newly equipped with GLD, the squadron is composed of hardened veterans, and fights loosely in wings of three, each pilot trusting his companions beyond doubt, and is the most innovative fighter squadron in the Felhounds, in stark contrast to the tight, squadron wide formations once employed by Ravager Squadron, and most other squadrons within the Felhounds. Commanded by Bren Ghor.
    1st Brigade, PsiCorps; PsiCorps is the newest wing within Starfleet, composed of Mindbreaker Eris from Eriador in U7. Eschewing starships, the Eris of the squadron possess forms largely biological in nature, living bio-craft fed and powered by energy extracted from ley line nexus on Eriador. These Eris have been trained for decades for combat, possessing frightening psionic power. Commanded by Gladien Bladed-One.
    Furion Squadron; Freed from the shadow cast by Ravager Squadron, Furion has emerged as the most aggressive unit in Starfleet. The lead squadron of the Felhounds, Furion is composed of young, hungry hotshots, and while this often leads to arguments and tensions between pilots, their individual skill is a force to be reckoned with. The kings of the simulators during academy training, Furion pilots are eager to join the Great Crusade, and test their skills in proper combat. Commanded by Xixis Ilhith.


    Spoiler: Inactive/Lost Units
    Show

    Grey Bulwark; The first squadron of 'the Line' equipped with GLD, the 'Bulwark is one of the oldest continuously operational squadrons in Starfleet, known for their complex, interlocking defensive formations, and possessing the fastest cruisers among the Wardens' forces. Dispatched to aid the Rothuun traditionalist claimant during their leadership squabbles, in line with Marius' policy of conservative containment.

    Stalwart Shield; Refitted with the last major reserves of metal available to the fledgling Aurelian Order, the 'Shield is one of the Wardens' heavier squadrons, comprised of bulky, ponderously slow heavy cruisers. Using tractor beams to remain anchored in formation during battle, these armoured beasts are formidable weapons platforms. Heavily damaged in the attack on Hallion, the Shield were rapidly repaired by the Aurelian Order and sent back into the field as a bulwark. Damaged in the defence of Eriador, and dispatched to the Rothuun following the Civil War.

    Blackheart Brigade; The Dreadfleet has never needed to operate outside 'Dominion subspace - until now. The successes in the Great Crusade have driven Marius to authorise the GLD-conversion of the Blackheart Brigade, the 'Dominion's secondary terror unit. Deployed to suppress dissidents and unrest, and used to house prisoners of all types, Blackheart follows primary invasion forces to ensure loyalty or displacement of the native, occupied population. Damaged during the Civil War, and transferred to the Rothuun after that conflict.

    Ravager Squadron
    ; The oldest and most decorated squadron in Starfleet, Ravager's Squadron Leaders were the most commonly elected to the position of Officer & Master. Such storied names as Aurelius, first Master of the Interstellar Era, back to Axton himself, led the Ravagers to glory on the battlefield. Lost with all hands on the Great Foray, the Ravagers banners remain on display in the Academy, a relic of the days the 'Dominion stood above all others.

    Crimson Heart; Marius' personal flotilla of light cruisers, the only vessels to return from the Great Foray, credited with establishing the roots of vassalage within the neighbouring system of the pencilpushers. Lost in transit to defend their valiant allies in the SPR, the fate of the Crimson Heart remains unknown.

    First Flight; The first squadron into space, First Flight scoured the stars in the days before the GLD was gifted to the 'Dominion, tirelessly mapping the Talvox system and surrounding sector, establishing peaceable relations with lesser races and remaining a beacon of hope that advanced life remained beyond our knowledge. Lost in battle against unknown foes during the Great Foray, First Flight remains a symbol of all exploration may gain for our great 'Dominion.

    Shatter Squadron: The teeming mass of corvettes, crewed by the most inexperienced of Starfleet's recruits, is the breeding ground for competent non-nobility to rise to prominence. Unfortunately, this inexperience led Shatter to catastrophe as a routine navigation task delegated to a fresh-faced ensign went horribly awry, shooting the squadron into the heart of an exoplanet on their inaugural jump as part of the Great Foray.


    Spoiler: Technologies
    Show

    Enhanced Microplating
    War Beasts
    Trade League
    Long Range Advertising
    H.E.A.T. Engines
    Galactic Currency Mint


    Spoiler: Trade Posts
    Show

    TP 1 U11 (Jabberjaus)[Fuel]
    TP 1 J4 (Gazmium)[Hard Metal]
    TP 1 I5 (Caroxan)[Fuel]
    TP 1 H4 (Mindbreakers)[Arcana]
    TP 1 I3 (Terrors of Ibix)[Fauna]
    TP 2 I3 (Terrors of Ibix)[Fauna]


    Spoiler: Leader Stuff
    Show

    No new leader
    Stats Phil + 1
    Last edited by Ausar; 2020-01-12 at 05:22 AM.
    "Into the Jaws of Death, into the Mouth of Hell;" (Tennyson)
    So shall you tread, once you pass the precipice of villainy.

  20. - Top - End - #530
    Halfling in the Playground
     
    KriegTiger's Avatar

    Join Date
    May 2019

    Default Re: [Empire 5] IC Thread

    Tezh Consensus

    Current Leader: Brigid

    ROUND 14

    Die Rolls Go Here:
    Action 5
    Action 6

    Actions taken: See N&R for all related fluff
    1. INT - Planet Rejuvenation @ F6 2/5
    2. INT - Planet Rejuvenation @ F6 3/5
    3. INT - Planet Rejuvenation @ F6 4/5
    4. INT - Planet Rejuvenation @ F6 5/5
    5. PHI - Convert I17 on behalf of DCC - Success
    6. PHI - Probe H32 for ANE HQ - Great Success


    Non-action and 'General Goals List' for the round (goals will be removed as actions are filled in):
    • Resist all relevant buyout/convert/etc actions not explicitly approved or supported below
    • Support KRO buyout of E7 TP2 Memory Transfer Droids (for use as electronics) through end of round 15
    • Support ETL buyout of two TP's in TZH controlled space through end of round 15


    News and Rumors:
    • The Consensus acts swiftly on findings assembled from the data lake that their galactic siblings contributed to, launching immediate probes to the more distant regions that ANE facilities were modeled to exist via statistical heat-maps. No expense is spared in equipping their fastest and most advanced scouts for the missions, the window of opportunity to pin down the scurrilous ANE cannot be missed and should they be successful, the Shadow Admiral will not be allowed to slip back to the security and anonymity of his namesake.
    • With all the galactic happenings and a second swirling of galactic powers, the Droccen Empire had been understandably focused on other things and not had the chance to establish Learning Centers. As a result, there were regions under Droccen control that did not have the benefit that come with the sharing of knowledge and science that The One brings with it, and Droccen reached to fellow members of the Uplift Chorus to establish facilities that bring these regions up to the standards of the rest of the Empire, delaying curriculum changes for a brief period to construct centers in I17 while the Rocthurhi were handling a different region, thus ensuring that all would be on the same page when the curriculum was updated in the near future.
    • After time spent with the people of Ir, learning their history and scouting the rest of the planet, the Tezh set about returning the world to a state that is mentioned in local legend: Ir as an eden, a gaia world of plenty. First and foremost is to get the populace off of crude and polluting technology such as fissile generators or combustion engines. As there are precious few of the floating cities remaining the first step goes relatively quickly - bringing powerful clean tech online next to the battered and rattling gear that barely keeps them aloft and doing a cut-over. Since the sheer volume of the atmosphere will also take time to rehabilitate, they also distribute better life support systems for when people leave their living quarters, install HVAC and filtration systems, and helped the engineers with installing new hydroponics equipment to feed the remaining population. With great care, Tezh logistics and science teams work around the clock to nearly eliminate the strain of merely surviving and in the span of a galactic year the people are going out onto their world once more not to merely subsist and eek out a living, but explore and reclaim.


    Spoiler: Regions
    Show
    Region Loc Resource TP1 TP2 TP3 Learning Center Assembly
    Yutov (Capital) E5 Living Fire Gemstones
    (Precious Mineral)
    TZH Open Open The One The One
    Uanerth D6 Murphets
    (Fuel)
    Open N/A N/A The One N/A
    Gyribov D8 Vigorite
    (Drugs)
    Open Open Open The One N/A
    Stronoe 71Y6 E3 Salted Chromium
    (Hard Metal & Spice)
    TZH N/A N/A The One N/A
    Mibreshan E7 Memory Transfer Droid
    (Skilled Beings)
    DNM TZH Open The One N/A
    Ir F6 Undefined Open Open N/A The One N/A

    Spoiler: CI, TD, LC, and Tech info
    Show
    Tech:
    • Galactic Currency Mint - +1 to Buyouts
    • Limited Transporters - Once per round use org base with positive rep as embassy with another player (also with base and positive rep)
    • F.L.E.X. Security - Defence actions against theft have a +1
    • Resident Spies - Treat one secret action per turn as if its ZoI was centered on the capital of a Stellar Power you have an Embassy with. The target must be Close, Adjacent, or within the Capital region
    • Trade League! - If a player owns two or more TP's in a region they gain a claim on that region
    • Universal Translator - +1 to buyouts

    Mil-Tech:
    • Lyraen Elemental Implants - Battle Rolls get +1
    • Sublight Thrusters - +2 Tactical Maneuvering rolls
    • War Beasts - Battle Rolls get +1
    • EC Lances - +1 to battle rolls, +1 to enemy combat losses on victory
    • Energy Conversion Weaponry - Battle Rolls get +1
    • Enhanced Microplating - Battle Rolls get +1

    Philosophy:
    • Respectful Discourse (LC5 Bonus) - +1 to Conversions
    • Thorough Debate (LC10 Bonus) - Increase die size for Conversion rolls: 2d8
    • Small & Medium Business Curriculum (LC20 Bonus) - +1 to Buyout rolls, additional +1 if LC for The One is present in region.
    • To Boldly Go (LC40 Bonus) - +2 to probe rolls

    Diplomacy:
    • Requires Verification - Increase die size to resist Conversion: 2d8
    • Where No One Has Gone Before - Increase die size to Probe: 2d8


    Spoiler: Leader stats & expected changes
    Show

    Brigid:
    DIP - 7
    MIL - 6
    ECO - 5
    PHI - 7 (+1)
    INT - 7 (+2)
    Last edited by KriegTiger; 2020-01-11 at 11:35 PM.

  21. - Top - End - #531
    Barbarian in the Playground
     
    Gaius Hermicus's Avatar

    Join Date
    Jan 2019

    Default Re: [Empire 5] IC Thread

    Rothuun Galactic Holdings
    (Round 14: AR 2171- AR 2173)
    Urthuun Aneb Two-Gun




    Actions
    [Economy] Buyout U15.1 for Rainbow Octopi (17):
    [Diplomacy 10] Declare Galactic Empire: The Rothuun Galactic Hegemony (RGH) (Edited with Head GM Permission, after the Round Closed) --> [edit] [Military] Sack X14.1 for Dark Energy Elements (11)
    [Diplomacy] Buyout N22.1 for Morphic N Metal (11):
    [Diplomacy] Buyout N22.2 for Morphic N Metal (14):
    [Military] Invade S17 with one unit led by Markath Frostfur:
    [Military] Create a unit:

    Nonactions:
    Support conversions by ITS, resist all others
    Support buyouts by ITS, WWE and SYN, resist all others

    Embassies:
    ETH: Ask if you need anything
    NYX: Send two units (Itean Mercenaries and Dawnstar Mercenaries)

    Spoiler: News and Rumors
    Show

    The Rothuun Galactic Hegemony is in an interesting predicament. Despite a second Revolution occurring, they were again not moved away from their position of strength in the Southeast. Additionally, the Vilari Sodality, so hated by many in the Hegemony, has been moved directly adjacent to their outpost in the Prismatic Sea. A variety of opinions have been opened up within the capital, led by two opposing factions. Guntur Greataxe and Bephik Axemaker propose a more cautious outlook towards the powerful Sodality, opting for diplomacy and peaceful resolution, while an alliance of Ty-Rone, Dihau Stargazer, and Markath Frostfur advocate for a quick and brutal assault with the aim of wiping the Star League leaders off the face of the galaxy. The Urthuun is for the moment undecided. All though he seems to be leaning towards violence, a large enough bribe might be able to swing his opinion. Only time will tell the end result of this dilemma.

    Aneb Two-Gun hosts a party to celebrate his imminent coronation to the leadership of the Rothuun Galactic Hegemony. All are invited except for the Vilari, Celenians, Rass, and Conclave.
    Spoiler: People of Interest
    Show
    Aneb Two-Gun Urthuun of the Rothuun Minotaurs, King of Thurtal, son of Thrikar Fleshgorger
    Guntur Greataxe King of Ikhal, son of Urthuun Kzarna Harpooner and Zurtak Icehardened
    Markath Frostfur King of Thurtal, general of the Rothuun Galactic Holdings, former consort of Virtash Splitskull
    Mitka Vashnyet Ogatvezhiy, Regional Governor of Baryshev
    Autha Snapneck Regional Governor of Niconia
    Muuna Bearslayer Regional Governor of Taurina II
    Dihau Stargazer Regional Governor of Planet Caravan
    Bephik Axemaker High Priest of Iteus, Regional Governor of the Prismatic Sea
    Thrikar Fleshgorger Former Urthuun, deceased father of Aneb Two-Gun
    Kzarna Harpooner Urthuun of the Rothuun Minotaurs, deceased mother of Guntur Greataxe



    Spoiler: Technologies
    Show

    Enhanced Microplating
    War Beasts
    Trade League
    Long Range Advertising
    H.E.A.T. Engines
    Galactic Currency Mint
    Government Supported Markets
    Energy Conversion Weaponry
    Energy Distribution
    Lyraen Elemental Implants
    Resident Spies

    Spoiler: Bookeeping and Ruler Info
    Show
    Resources/Troops:
    Units: Phakhuun Marines, Black Knights, Plantation Masters, Orissa Patrol, Itean Mercenaries, Dawnstar Mercenaries, the Red Horde, Frostfur's Elite, Neon Knights, Rouge Octopi, +1

    Resources Controlled: Takhaun (Q19.1), Miracle Machines (P22.3), Diluted Dark Energy (Q13.1), Ordivician Alloys (T18.1), Hyper Honey (P18.1), Kadmium Ingots (T18.2), Morphic N Metals (N22.2), Rainbow Octopi (U15.1)

    Urthuun Aneb Two-Gun

    Diplomacy: 10
    Military: 9 +1
    Economy: 7 +1
    Philosophy: 3
    Intrigue: 2
    Last edited by Gaius Hermicus; 2020-01-12 at 02:21 PM.
    Avatar by Sniper Jo!

    Played as New Bhule in Empire!4
    Played as the Rothuun Galactic Hegemony in Empire!5
    Played as the United Blemmyae Tribes in Empire!6

  22. - Top - End - #532
    Dwarf in the Playground
    Join Date
    May 2015

    Default Re: [Empire 5] IC Thread

    Round 14
    The Guild Enterprises of Nyx
    Vassal to the Gelean Empire, Member of the League of Roses

    Nyx (Sector C23 M21), C27 M25, E25 O23
    Uno Ophelo, Lord of Coin

    Actions
    1. [Military] Raise 2/3 Unit a Lancer class capital ship - With a full suite of Celenian blueprints to work from thanks to Gelean provisioned plans Nyxian engineers, which is to say foreign engineers handsomely compensated for their expertise, set to work solidifying the Lancer-class frame being assembled in Guild space. Hull plates begin to be applied and after months of work nearly half of the superstructure has been pressurized allowing work to begin on internal systems. The ship remains unnamed and later in 2175027 the Lord of Coin announces intentions to auction the supership off at an upcoming galactic event once final testing is complete and the capital ship is prepared to enter fulltime service. Alongside the ship will naturally come the opportunity to name the massive cruiser in a style befitting its purchasing power's culture.
    2. [Military] Invade M23 with 3 Units under Lord Uno Ophelo (9) using Enhanced Microplating, HEAT Engines, EC Lances, Lyraen Elemental Implants, & War Beasts (+17, +1 to enemy combat losses on victory) - The Revolution had done what Nyx had hoped it would, thanks in no small part to UPT, placing the mercantilists in the center of galactic activity and nearby to powers hungry for expansion. Already the Lyraens were attempting to make purchases and the Guild rushes to fulfill the demand launching an expeditionary force to secure M23 (formerly C25) for sale alongside the Lancer class capital ship. An offer has been extended to the Lyraens for the territory, alongside governance of Goodburrow (M25) and the Lord of Coin hopes the Luminary Lyrae was willing to accept negotiation as her initial terms had some within the Guild readying for the possibility of war. Yet war of Maturated against Maturated was a distasteful concept and the Nyxians were willing to entertain negotiations further refining the possibility of arrangement between the two relocated stellar powers.
    3. [Economy] Buyout Spacific (N28) Vapor Displacement Guns TP2 (Galactic Currency, Lopurnan Refugee Center) 22 - With an invitation from the Sunbreams to conduct trade in their new capital the Guild is quick to act. While Lord Uno was aware certain stuck up polities had decried the Sunbream revolution as illegitimate (and there was some small concern about the precedent set by essentially mercenary forces overthrowing their economic masters) the fact of the matter was the living ships were a strong local force with whom good relations were more desirable than meaningless posturing over "moral" or "ethical" concerns. The Vapor Displacement guns produced by the Sunbream were quite the curious contraptions capable of inflicting severe harm and casualties upon most organic lifeforms reliant on some manner of liquid compounds to sustain life. Even robots with sufficient number of hydraulic components or coolant systems were vulnerable to the harsh microwave blasts making the weapons a valuable addition to the Nyxian arsenal. Some military engineers even begin to dream up the means of further refining the technology into a brutally effective "squirt gun" handheld sidearm capable of drawing on ambient moisture to power the miniaturized prototypes being produced in R&D labs within Nyx space.
    4. [Economy] Buyout Katarsa (M27) Dipanan Cuisine TP3 (Galactic Currency) 23 - Never ones to be accused of favoritism and with a growing demand for consumer goods such as the cuisine prepared by famous Dipanan chefs the Guild pours investments into the former DCN capital alongside their purchases of weaponry from the Sunbream. The human nations are consoled for their loss of political influence across the sectors explored and claimed by their fleets but are encouraged to seek economic dominion now in place of their lost political authority. Nyx invites a number of affluent Dipanans who managed to ride the Sunbream revolution to profitable heights to tour Nyxian space as a window into "the good life" a healthy economy built on the girders of mercenary-assured security could look like for the Dipanans.
    5. [Intrigue] Aid Grymlan Wormhole Study 5/5 - Further investment is set aside for the Grymlan wormhole study, made even more curious by the Revolution's movement of one end of the wormhole across the northwest/southeast galactic axis. Many within and outside Nyxian space question the efficacy of aiding Grymlan research but it was Grymlans who composed the majority of Nyxian engineering corps and as much derision as the diminutive mammals were subject to Lord Uno remained confident investment in the energetic engineers would turn a profit some time soon, not least of all because so few others were willing to take the risk.
    6. [Intrigue] Secret


    Non-Actions
    1. Endorse OwO Conversion of Nyx


    UPT Embassy
    • Send Resident Spies, EGGRE, FLEX Security, Enhanced Microplating, HEAT Engines, Lyraen Implants, EC Weapons, EC Lances, & War Beasts as payment for services rendered


    GLR Embassy
    • Encourage the Emperor to research cloning technology to ensure a smooth transition of power from one Xavier Bonaparte to the next. With the Revolution removing the Geleans from the Core further concentration of imperial resources on anti-Same pursuits is dissuaded by Guild representatives in the capital.


    RGH Embassy
    • Ask the cows where my money at - The Rothuun had agreed to a significant payment for real estate and in spite of subsequently losing that real estate they were still expected to pay their debts.
    • Accept 2 Units as payment in full clearing the Rothuun of their outstanding debts to the Guild. Further business opportunities will be made available to the minotaurs.


    • The Broker is this time ignored by the Nyx who seek to invest in their own economy rather than engage with the mysterious trader. Changes to the Broker's accepted payment has made the purchase of goods from the entity far less assured and thus far less enticing as an investment worthy of Nyxian coin.
    • In addition to funding and scientific grants awarded to researchers willing to back the Grymlans a personal suite of 9-Armed Surgeons are sent as a gift to Flash Starshine to aid in his recovery from battling the Eradicators. The Guild takes this opportunity to encourage OwO to adopt a more tolerant stance with regards to the space pirates citing the expensive nature of engaging with the raiders being undesirable to the small states driving innovation across the galaxy. Let the Star League and Symphony do battle with the Eradicators leaving other more profitable avenues untapped for smaller and smarter stellar powers.
    • Adopting the highly unofficial title of 'Rose Buds' Nyx seeks to strengthen ties between the Guild and other constituent members of the League of Roses. Most obvious for targeting were the Wardens, notoriously resource poor while being politically well connected, as well as the Celenians from whom the Lancer blueprints had been ultimately derived. Both stellar powers are invited to open embassies with Nyx directly or, should they have the patience for the affair, to reach out through the Geleans to conduct business with the Guild by proxy.
    • Nyx announces its intention to sell off the technological marvels expected to soon be rolling out of the Guild's R&D department with suggestions to be accepted relating to the effects to be had. Additionally a Lancer-class capital ship, an Intrigue 5, an Economy 5, and sectors currently under Nyx administration were set to be auctioned off in the upcoming years.
    • Competition over the "soul of Nyx" between the memetic OwO and rock'n roll super show KISS dominates local entertainment and politics networks for months. While the shows put on by KISS prove more popular among the mercenaries and less affluent masses the Lord of Coin and many prominent Merchant Princes and Guild members throw patronage to OwO impressed by their offered level of instant connectivity and wishing to maximize investment returns from wormhole research. While the Shadow & Flame takes the lead only time will tell if they can maintain it. Already a meme series is growing in popularity across bootleg Nyxian UwU devices relabeling the Source Knights as the Source Jesters for their activities with the Eradicators and conflict with the Celenian Republic.


    Spoiler: Ruler Information
    Show

    Lord of Coin Uno Ophelo
    Stat Value Increase?
    Diplomacy 6 -
    Military 9 +1
    Economy 9 +1
    Philosophy 1 -
    Intrigue 4 +1

    Spoiler: Regions
    Show
    Region Name Region Number Resource Learning Center Assembly Status Bonuses
    Nyx K5 Voidstone (Great) Mandate of Coin - Capital, Stable (Gilded Garrison 5/5 (+1 Unit Cap), (Lopurna Refugee Center Sponsored by Nyx 5/5 (+1 one Buyout/round)
    Goodburrow C27 Dilithium (Good) Open - Auxiliary, Unrest
    World of Tomorrow E25 Pocket Factories (Good) Open - Auxiliary, Stable

    Spoiler: Technology/Specialties
    Show
    Specialties
    Type Name Effect(s) Permanent?
    Cultural Identity Laws of Procurement 2d8 on Buyouts No

    Technologies
    Type Name Effect(s) Required Resource?
    E Long-Range Ads Reduces ZoI by one step for defending against buyouts Broadcasting Tech
    E Galactic Currency +1 Buyout Any precious mineral (Pocket Gold) + Any other resource (Any)
    M, Warmachines and Live Weaponry War Beasts +1 Battle Fauna (Space Whales)
    E Resident Spies Treat one secret action per turn as if its ZoI was centered on the capital of a Stellar Power you have an Embassy with. The target must be Close, Adjacent, or within the Capital region Broadcasting Tech or Spies (Resource), One or More Embassies
    E F.L.E.X. Security Defense actions against theft have a +1 Clone Knights
    M, Armour and Shields Enhanced Microplating Battle Rolls get +1 Hard Metal (Celenian Alloys)
    M, Engines HEAT Engines Battle Rolls get +1 Fuel (Voidstone)
    M, Medicine, Mad Science, and Blessings Platinum Elite Battlefield Health Services +2 Leader Loss Rolls for Ruler 9-Armed Surgeons
    M, Ranged Weapons Energy Conversion Weapons Battle Rolls get +1 Arcana (Black Sapphires) OR Fuel (Voidstone)
    M, Logistics Capital Ship Hulls -1 to Combat Losses (Doubles unit tonnage) Hard Metal (Celenian Alloys)
    M, Personal Equipment Lyraen Elemental Implants Battle Rolls get +1 Arcana (Screeching Crystals)
    M, Ranged Weapons EC Lances +1 to battle rolls, +1 to enemy combat losses on victory "Energy Conversion Weaponry" (and associated Resource), and Gemstones (Glazed Diamonds)
    E EGGRE +1 to tech theft Grymlan Farseeker Corps
    E Limited Transporters Once per round, you and another player with the tech may use matching Org bases in your regions as if it was an embassy. Both players must have positive rep with that org Precious Minerals (Pocket Gold)
    - - - -

    Spoiler: Mechanical Bookkeeping
    Show

    Nyx Controlled Trading Posts: 19
    • Nyx (K5) Nostromo's Shroud Voidstone TP 1
    • L8 Kill Bots TP 1
    • K7 Angel Wings TP 1
    • Neo-Sol (K9) Screeching Crystals TP 2
    • L10 Space Whales TP 2
    • I5 Tiny Cats TP 1
    • Cloudysea (P14) Grymlans Farseeker Corps TP 2
    • M3 Pocket Gold TP 1
    • C19 Rainbow Carrots TP1
    • D22 Dreameating Pills TP3
    • E25 Pocket Factories TP1
    • E27 Mercenaries TP1
    • Xaldarian Expanse (D31) Spies TP1
    • D24 Cyreilian Marching Powder TP1
    • H22 Celenian Alloys TP2
    • Sapje (C17) 9-Armed Surgeons TP2
    • Buoizai System (M9) Protocol Droids TP2
    • Dreamscape (D32) Black Sapphires TP2
    • C25 Glazed Diamonds TP1



    Military Units CAP: 7
    1. Grymlan Farseeker Gearheads
    2. Contrapsions
    3. Lopurnan Psychics
    4. Battle Droids
    5. 1/3 a Lancer class capital ship

    Generals
    • ‘The Kingpin’ Flaco Jr. (Mil 7)

    Fragments

    Last edited by Roarke; 2020-01-08 at 11:04 AM.

  23. - Top - End - #533
    Pixie in the Playground
     
    Daemon

    Join Date
    Nov 2019

    Default Re: [Empire 5] IC Thread

    The Everlasting Dynasty of the First Tree

    Thayqel (K29)


    Round 14

    Dice Rolls:
    N/A this round.

    Actions:
    1. [DIP] Claim K31 (2/2)
    2. [DIP] Attend Festival of the New Sunrise
    3. [MIL] Raise 1 Unit
    4. [MIL] Raise 1 Unit
    5. [MIL] Raise 1 Unit



    Non-Actions:
    Resist all buyouts & conversions unless expressly noted.

    Embassy Actions:
    • Grymlan Combine


    Spoiler: News & Rumors
    Show

    • Woohoo! Par-tay!



    Spoiler: Current Leader and Expected Stat Changes
    Show

    The Three Voices of First Tree
    Embra Vernied, Solari Lomos, Vii Zoltani

    Diplomacy 7 (+1)
    Military 1 (+1)
    Economy 2
    Philosophy 4
    Intrigue 7
    Last edited by Fyrecatt; 2020-01-11 at 11:13 PM.

  24. - Top - End - #534
    Halfling in the Playground
     
    Electriccat's Avatar

    Join Date
    May 2019

    Default Re: [Empire 5] IC Thread

    Etherites
    Turn 14
    Pieter "The Teacher" Strasskovich


    Actions:
    1. [Economy] Buyout E13 TP 2 | TN 12 - Success
      Continued outreach is sent to the Mounties to work on expanded training programs.
    2. [Economy] Explore B6 | TN 12/16 - Great Success
      With the results in for the Gamma Axolotl project an expedition is sent to nearby space in part to continue the curiosity for the unknown of the Etherites but also to confirm information returned about the possibility of an Eradicator base in the sector.
    3. [Diplomacy] Stabilize C13 | TN 12 - Using VSL Dip - Success
      While there was a defending force in place, Vilari and Etherite diplomats and economic outreach are sent to the nearby system that has seen so much recent strife and upheaval.
    4. [Diplomacy] CmC Base build in B12 (3/3)
      Even with the Revolution, the finalization of a CmC base and extension of the trade network was a diplomatic priority for completion. It's completion marks the end of a multi-year effort.
    5. [Philosophy] Land Reclamation - (3/5) - C13
      Educators are sent out from the Etherite homeworld to begin a concerted effort to stave off the impacts of the rapid growth occurring and to help show a better way to continue to expand yet not overuse the land in a way that will create an ecological disaster.
    6. [Philosophy] Declare Way of Tides as ETL Philosophy
      The Teacher extends a form invitation and opening of the Etherites to joining the Way of Tides formally. Updates to the University to a more galactic standing and introduction point are started.



    Non-Actions:
    • Resist all relevant buyout/convert/etc actions not explicitly approved or supported below
    • Attend Holiday event


    Embassy Actions:
    RGH




    Spoiler: News and Rumors
    Show

    • Etherite explorers are sent to nearby space to confirm the location of an Eradicator base there. While there is no direct bad blood between the groups their more recent actions have proved them to be a significant threat to the galaxy. One that must be altered in some way. Their current outlook and behavior being too much like the Nephandic traditions that still lurk below the surface of Etherite society.


    Spoiler: Ruler Information
    Show

    Current Stats (in the following order):

    Diplomacy 4
    Military 2
    Economy 7
    Philosophy 4
    Intrigue 5

    New Ruler Next Round?
    N
    Expected Stat Bonuses:
    Econ +1, Dip, +1 Phi +1
    Trade Posts: 16

    Learning Centers: 2

    Military Units: 5

    Mil Unit Cap:
    4 + Regions controlled =
    4+7-1=10
    Regions Owned:

    Tech

    Great Project
    Name Effect Location
    L.I.S. (League Investigative Service) +1 to counter theft rolls I27

    Name Effect Location
    L.I.S. (League Investigative Service) +1 to counter theft rolls D10
    Land Reclamation Effor t.b.d. B12
    Technology
    Name Effect Allocated TP Allocated TP Resource Name
    Trade League Two TPs give claim in adjacent regions +1 to counter theft rolls D10
    Long-Range Advertising Campaigns! Reduces ZoI by one step for defending against buyouts
    Galactic Currency Mint +1 to Buyouts V14 TP 1, P8 TP1 Platinum Metals, Twisted Wands
    War Beasts +1 Battle Rolls Q19 TP 3 Takhaun
    Enhanced Microplating +1 Battle Rolls S9 TP3 Boreal Metal
    F.L.E.X. Security +1 to Resist Theft E13 TP 1 Mounties
    Limited Transports 1/round use org base of same kind as embassy V14 TP 2 Platinum metals
    Last edited by Electriccat; 2020-01-08 at 05:25 PM. Reason: rolls and fluff


    Avatar by Gengy

  25. - Top - End - #535
    Troll in the Playground
     
    Nefarion Xid's Avatar

    Join Date
    Jul 2008

    Default Re: [Empire 5] IC Thread

    Republic of Celes (CEL)
    Under the leadership of Consul Milton Euler
    Round 14

    News and Rumors
    • A diplomatic delegation is dispatched to VSL. They convey the Republic's sentiments that, despite some cultural differences, the Vilari are ultimately a force for good in a galaxy largely occupied by lawlessness and monsters. VSL is invited to propose a fair border between the two powers. CEL is receptive to imminent trade talks and brings samples of microplating made with Ordivician Alloys.
    • U7 is recognized as RTH's territory and CEL will support their claim. They are encouraged to demarcate further and sign a nonaggression pact. While the Second Revolution is inopportune, CEL expresses a desire to not be mired down in border negotiations.
    • U3 is recognized as UNN's territory and CEL will support their claim. They are encouraged to demarcate further and sign a nonaggression pact. Since Maturation, a few truisms have been coined regarding the Celenians. Among them: that Celenians are blunt, humorless ****s who never bluff; and that this is never more true when negotiating their borders.
    • Regarding the construction of the Tenor, UNN receives the highest possible praise for their feat of engineering. Celenian engineers deem the ship, "adequate."
    • A unit of marines levied via the Republic's most recent diplomatic acquisition are politely returned to their planet of origin to maintain order there. It's for the best as the soldiers hail from a completely toxic alien world and long term exposure to just their epithelial detritus is enough to cause vomiting and hallucinations in humans. The alien soldiers are also relieved as their people are xenophobic to a fault and the idea of serving under human commanders also made them anxious to the point of vomiting.
    • Emboldened by their facile victory in the Core, Republic Naval Command orders the post-haste completion of the Zenith and an additional cruiser, the Vesper. As recent advancements in engineering have effectively doubled the production and maintenance speed of the Republic navy, before the Vesper has even left its dock, work begins on a prototype dreadnought. Rumored to be over twice the length and more than eight times the mass of a Lancer, the new Bastion-class behemoth once again affirms the Celenian's place as the best and most arrogant ship builders in the galaxy. Appropriately, the Republic's new flagship is named the Eclipse.
    • Celenian botanists engineer a hybrid rose as a gift for Empress Sai. The eponymous flower has raspberry colored petals with small teardrops of white at the centers. When viewed under intensified UV light or just seen at night, the bio-luminescent colors appear with the petals turning a more electric pink and the leaves bordered in teal.


    Actions
    • [Economy] Special 5, Increase Resource Quantity in X4, Singularity Coal -
    • [Economy] Buyout W5's TP2, Ordivician Alloys (18, Success!) - Tauri ite domum
    • [Economy] Buyout K11's TP1, UNDEFINED ARCANA (18, Success!) - fluff
    • [Economy] Buyout W9's TP2, Big Green Men (13, Success!) - fluff
    • [Diplomacy] Press Claim on V8 w/ Trade League (16, Success! 18 with RTH support, Great Success!) - fluff
    • [Diplomacy] Inquest Y7 (15, Success!) - fluff


    Non/Sub-Actions
    • Use Liege's Intrigue score and cultural identity (2d8+9) to defend against Secret Action.
    • Reorganize Military Units. Pursuant to the increased unit tonnage from technology, the Republic's 11 units are reorganized for Turn 15 as follows:
      Spoiler: Republic Fleet
      Show

      Eclipse - Bastion-Class Dreadnought (6 Units)
      + 300 Fighter Complement
      + Various tender ships and landing craft
      + up to 2000 marines with ground vehicles, prefab bases and occupational equipment

      Harbinger of Dawn - Lancer I-Class Cruiser (1 Unit)
      + 96 Fighter Complement
      + Various tender ships and landing craft
      + up to 400 marines with ground vehicles and field bases

      Presage of Dusk - Lancer I-Class Cruiser (1 Unit)
      Midnight - Lancer I-Class Cruiser (1 Unit)
      Zenith - Lancer I-Class Cruiser (1 Unit)
      Vesper - Lancer II-Class Cruiser (1 Unit)
    • Support RTH's claim to U7
    • Support UNN's claim to U3
    • Support Buyouts of open trading posts by GLR, NYX
    • Oppose Buyouts, unless fromGLR, NYX
    • Oppose all Conversions


    [spoiler=Ruler Stats]Ruler: Consul Milton Euler
    Diplomacy 10
    Military 10
    Economy 8
    Philosophy 1
    Intrigue 1

    Next Round: +2 Econ?

    Capital Region: X6
    Other Regions: K11, V4, V6, W3, W5, W7, X4, X8, Y5
    Claims: V8
    Resources: Celenian Alloys (2, Galactic Currency Mints), Ordivician Alloys (1), High Fashion (2), Haethalian Rubies (1, Galactic Currency Mints), Micro Machines (1), Big Green Men (1)
    Active Civilian Technologies: Galactic Currency Mint (+1 Buyouts)


    Spoiler: Republic Fleet
    Show

    Eclipse - Bastion-Class Dreadnought (6 Units)
    + 300 Fighter Complement
    + Various tender ships and landing craft
    + up to 2000 marines with ground vehicles, prefab bases and occupational equipment

    Harbinger of Dawn - Lancer I-Class Cruiser (1 Unit)
    + 96 Fighter Complement
    + Various tender ships and landing craft
    + up to 400 marines with ground vehicles and field bases

    Presage of Dusk - Lancer I-Class Cruiser (1 Unit)
    Midnight - Lancer I-Class Cruiser (1 Unit)
    Zenith - Lancer I-Class Cruiser (1 Unit)
    Vesper - Lancer II-Class Cruiser (1 Unit)

    Active Military Technologies:
    Spoiler: Diplomacy at a Glance
    Show

    • Embassies with WWE, GLR, NUT, CWZ, DNM.
    • Mutual defensive pact with NUT and EHZ (all regions).
    • Religious or philosophic intrusion in the Republic of Celes capital region of R26 will be met with brutal military reprisal. No exceptions.
    • Unsanctioned acquisition of resources within the Capital will be considered a hostile action. Sternly worded letters to follow.



    Spoiler: Links to Rolls
    Show

    Last edited by Nefarion Xid; 2020-01-12 at 07:22 PM.

  26. - Top - End - #536
    Ettin in the Playground
     
    TheDarkDM's Avatar

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    Location
    Los Angeles
    Gender
    Male

    Default Re: [Empire 5] IC Thread


    The Vilari Star League

    Regions X-14, Y-13, W-13, V-14, X-12, W-19, W-17, V-12


    Speaker Hestyn-Vrex
    Diplomacy 8 (4+2+2)
    Military 5 (2+2+1)
    Economy 2 (1+1)
    Philosophy 3 (1+2)
    Intrigue 4 (3+1)

    Actions
    1. [Diplomacy] Finalize Claim on Region Y-15
      ???
    2. [Diplomacy] Finalize Claim on Region Z-15
      ???
    3. [Diplomacy] Stabilize Region W-19 (J-30) 19
      ???
    4. [Diplomacy] Stabilize Region W-17 (J-28) 17
      ???
    5. [Military 5] Introduce new Tactical Doctrine
      ???
    6. [Militart] Raise One Unit
      ???

    Embassy Actions
    • Trade the Droccen Particle Wave Cannon technology for Mecha-Guardians technology.


    Spoiler: The Star League Charter
    Show
    The Star League Charter

    As the territories of matured species expand, and we confront growing threats from without and within, it is resolved that we gathered here affirm our principles. We, the people of the Star League, do make known these policies in hope for a brighter future for the galaxy.

    We Are Resolved

    • To defend the sovereign right of every species, organic or synthetic, to self-government, or to equitable representation as equal partners in greater galactic powers.
    • To safeguard, by that same principle, the rights of any lesser power when threatened by an outside aggressor.
    • To guarantee the sovereign borders of all member states, through diplomacy if possible, but if necessary through force of arms.
    • To pledge our might to the eradication of those forces which threaten the continued prosperity of all species, within and without the League.
    • To pursue technological advancement, both civilian and military, and to freely proliferate these advancements among League members.
    • To ensure the free and open movement of trade between our borders, absent onerous or unequal duties.
    • To seek out and preserve the knowledge of Axiom’s progenitor species, that we might gain their wisdom and avoid their downfall.
    • To promote cultural exchange of beliefs and ideals, so that social progress and better standards of life might be realized.
    • To form a unified council to serve as adjudicator in cases of conflict between League members, and under which justice and respect for the obligations arising from treaties and other sources of galactic law can be maintained.


    We so Affirm,

    Ren-Kulto, Speaker of the Vilari Sodality
    Ouren Dris'Thelle, President of the Etherite Trade League
    The Speakers of the Convocation of the Federated Churches of Origin's End
    Her Majesty Lin Sid of Plantera, President of the Council of the Djinye National Front
    Her Majesty Aptinoma Mier, Bastion of the Faithful, Empress of the Mier Formica and its vassals

    We so Witness,

    Her Radiance, Empress Sai and Imperial Princess Mika Ren of the Galactic Droccen Imperium
    Siti Butrana, Ambassador of the Dipanan Collected Nations
    Antich Heaventreader, Chief Deputy Warden, Spark of the Accord, and Knight In Service of the Source
    General Secretary Jeremiah Gates of the Union

    Spoiler: Embassies
    Show
    • The Galactic Droccen Imperium
    • The Dipanan Collected Nations

    Last edited by TheDarkDM; 2020-01-12 at 04:42 AM.

    I was old when the pharaohs first mounted
    The jewel-decked throne by the Nile;
    I was old in those epochs uncounted
    When I, and I only, was vile;

    Spoiler
    Show
    Quote Originally Posted by apocalypsePast2 View Post
    ...one could possibly refer to you guys' elaborate dance of allies-to-enemies-to-suicide-of-the-universe as some sort of weird art form.

    If one were on drugs.
    Quote Originally Posted by VonDoom View Post
    Behold, the mighty slayer of strangely coloured mutant equines! The thwarter of forum woes! The! Dark! DM!

  27. - Top - End - #537
    Ettin in the Playground
     
    Tychris1's Avatar

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    Default Re: [Empire 5] IC Thread


    Wardens of World’s End
    Chief Deputy Warden Echo Umberto

    Actions:
    ROLLS
    1. [PHI] Convert M21 to KISS (SUCCESS!)
    The Rose League was a thriving garden. Echo loved such lush environs. The Geleans adoption of honorable service to and reflection on the Source was one of the key determinators for Echo in his first few days in office to integrate closely military and governmental ties with the Geleans. The Chief Deputy believes well enough that his paths rhetoric of burning reckless ego would suit little in the Guild Empires borders. Master Maginto-Go and a handful of other Masters of Shadow depart from Hearth after imparting their wisdom on Imperial Princess Mika Ren and move to work alongside the Nyxian’s mercantile ways. Their talk of trade and “value” was alien to the Shadow Knights but when it came to matters of prediction, manipulation, and temperance the two forces found a meshing chord. A puppet on the wall they both could cast with artistic skill. Such is fate.

    2. [PHI] Convert F14 to KISS (FAILURE)
    The Embercleave unit were zealous, efficient, and understood fully the passionate power that laid in the hearts of their burning kin. Sadly those not having personally witnessed the Source find the notions hard to keep straight or even attendant too. Superstitious magic and ancient weapons.

    3. [PHI] Convert P10 to KISS (SUCCESS!)
    4. [PHI] Convert O7 to KISS (SUCCESS!)
    5. [PHI] Convert R6 to KISS (SUCCESS!)
    Echo quickly accepts and greets the Eradicator Hopefuls assigned to central Core space with the Wardens. Spending time with the Rear Admiral of the Eradicators themselves was a blessing and as close to membership as any of the Hopefuls had ever attained. The Chief Deputy made quick work with them. The Alysians bore positive history and borders with Eradicator space. Touring the ruined grounds of Kamasati and witnessing the Alysians thrive in their mastery of this psionic rabies ravaging the land amazed the Rear Admiral and his piratical cohorts legitimate or otherwise. Quickly spreading through Alysian space with offers of freebooting, magical or mundane, and tales of derring do Echo Umberto, the Fire Lord, and their Hopefuls spread the tongue of flame. Where Shadows seeped into the capital of the Assembly the flames now roar around its edges. Power, freedom, determination, love, and warrior spirit for all.

    6. [PHI] Convert M17 to KISS (SUCCESS!)
    Echo Umberto follows in the wake of Core Patrol. On wings of steel and void as night the Chief Deputy Warden trails through the streaks of fiery devastation left in the fury of the Fire Lord spurned. The Core awaits. The flow of the Source is different here. The rhythm is off. And Echo spends some time attuning to the cosmic power that trembles beneath.

    Non-Actions:
    Accept Fragment from GLR
    Accept Technology from GLR
    Accept 1 Unit of Eradicator Hopefuls from GLR
    Gift 1 Unit of Celenian Cruisers to CEL.
    Gift the Library of Peace to KNV

    News and Rumors:
    - The Guild Empire of Nyx is formally welcomed to their new place in the galaxy and extended full congratulations by the Wardens for being so receptive to Rose League cooperation. Battle with the Same takes up much of the Wardens resources and so they politely defer to Gelean liaisons for embassy work until such a time that they can properly embed political facilities in the merchant capital. Other polities in the area are warned against unduly interfering with Nyx affairs.
    -Imperial Princess of the Droccen Empire Mika Ren is accepted to the still ravaged station of Hearth. Though the Umbral Augury floats proudly in full readied battle stations for the same, the larger ring station of the Wardens still bears many of the scars of war, and the shadow of death clings tightly to the gaping holes torn through the realm in Same assault. A shadow she is all too familiar with. Masters throughout Warden space offer her tutelage in the ways of the Source, for the former Chief Deputy sensed a spirit kindred to his own in her, and interchange their studied vigil with practiced anonymity. Leftover equipment from Proxos' visit to Hearth was compiled to give to the budding Empress. Blessed with a deep residual imprint of the magics of the subtler bending these recording devices bear with them a spiritually subliminal manifesto alongside the practical recorded library of lessons for her. This gift was bequeathed onto her on the last day of her training and pupilage on Hearth. A Memory Shard specifically for the Princess dubbed "Her Tenebrous Substances".
    Spoiler: Her Tenebrous Substances
    Show

    There are many truths. This is one of them.

    The Source is all around you. It flows around us, lifts us, pierces us, and restrains us. It is a natural substance and an unnatural one too. Some of us in our course of time come to naturally and instinctively understand it. Like any sense, a sentient possesses it can be honed, can be improved, and barring mutilation even the most inept can attain some degree of understanding and discerning of the world around them. It moves not only in a physical space that we can track, compare to the natural phenomena around us, and extrapolate therein but in a metaphysical one aswell. A world possessed not in action but in thought. It is in this realm where the more naturally inclined students of the Oath find their greatest advantages. The power that flows through the solar winds of infinite dead stars is but one of a myriad of sensations, feelings, and fleeting waking dreams that acolytes of the Source have compared the power and movement of the Source. Some hear it as music, or feel it like a river, and other inexplicably unique experiences still tacitly trackable to even a primitive mind. It is in this experience and the manner through which each Knight of the Source reacts to said experience that reality unveils itself. Where power is made. Giving in to the energy around oneself or restricting it and pushing it. These are the paths of Shadow and Flame and with them stories are born yes but truths are made aswell. Plumb the universe for oddities, fantastical tales, and myths and through them all you will find gifts of the Masters. Vanishing from sight, spinning falsehoods into thoughts, illusions, bending the physical realm, exuding elements, stepping across water, stepping beyond the physical, and more tales from primitive sources within grasp. You need only dream. For dreams are special to the Source. It cares not whether one keeps it to themselves or screams it to the heavens only that you reach for the stars nonetheless. Stars themselves are interwoven with this universal truth of Shadows and Flame for they burn brightly and illuminate the void, but are nothing more than old reflections from long ago, and are bound in the inky darkness of the universe. Constellations born from the shadowy frames of arranged light.

    Look to the void and find not hope or terror but truth and temperance.


    Spoiler: Ruler Stat Bonuses and Empire tracking
    Show

    Diplomacy 3
    Military 5
    Economy 1
    Philosophy 7
    Intrigue 6

    Expected Bonuses: +3 Phi
    Embassies with: CEL, KNV, GLR

    Vassal: KNV

    Liege: GLR

    Opposing All Buyouts and Conversions

    Cultural Identity: None

    Tactical Doctrine: Bending Light Technique

    Units: 8 (5 ANE)
    Last edited by Tychris1; 2020-01-12 at 12:40 AM.
    “I’m a Terrorist not an idiot.” - Me
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  28. - Top - End - #538
    Barbarian in the Playground
     
    RandoMan's Avatar

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    Default Re: [Empire 5] IC Thread

    Core Patrol Corps
    Spoiler
    Show


    [Military] Aid the Kronin with Same Core v0.16 Lockdown Protocols 1/5 - The Kronin have captured a Same Core and with it opened a potential avenue of research into the mechanisms of the Same. This intel could provide incredibly valuable insight to the efforts of the CPC and their allies but first it would need to be contained. The Same Core was a ticking time bomb waiting to resume elimination and assimilation the moment guard over it was dropped. While it would be a simple matter to destroy the Core and prevent its spread senior CPC officials believe a rapid effort to lockdown and contain the Core could allow research to be conducted on the Same version free from the threat of annihilation. Work would have to proceed rapidly however and so Core Patrol reaches out to the races of Axiom seeking aid for their containment efforts of the captured Same Core. (Request: Military or Intrigue actions to contribute to Same Core v0.16 Lockdown Protocols great project. Reward: +1 Favor for every one to two actions contributed. Expiration Date: Round 14)

    [Diplomacy] Request a base from Mier Formica - With the Revolution pulling the Guardians of the Galaxy off of the galactic north Core Patrol scrambles to establish communications with the new empire along the northern wall. The ants already hosted a CPC base closer to their imperial center but their “tail” hanging out over the Core was completely exposed and it was only a matter of time before the Same broke containment and flooded north without Patrolmen there to turn them back. Empress Aptinoma is urged to begin construction of a CPC base in her eastern expanse immediately. (Request: MFM build a base in M9. Reward: +1 Reputation, +1 Favor. Expiration Date: Round 15)

    [Diplomacy] Request a base from Lyraen Stellar Dominion - While less gaping in its lack of coverage the removal of the independent Svaatyr monitoring station from the southern Core edge threatens to allow Same drones to leak out past CPC patrols into civilized space. In a bid to close this gap Lyrae is petitioned to sponsor a CPC base in one of her stellar territories. Any would do though the capital was perhaps most well positioned to launch patrols from. (Request: LSD build a base in one of their regions. Reward: +1 Reputation, +1 Favor. Expiration Date: Round 15)


    Cosmic Couriers
    Spoiler
    Show


    The Ninurtine Empire receives the promised bounty for their investigative efforts into the disappearance of Relay 004 in former galactic sector J4. (NUT acquires H24 Daytime Whiskey TP1, Katarsa (M27) Dipanan Cuisine TP2, & Amurrin Sector (T24) Tabine Warriors TP1)

    [Diplomacy] Petition the Kombuch to release information relating to Relay 004 - Ninurtine investigations have revealed the missing Relay was still believed to be within Kombuch space and signs indicated the fungal lifeforms were at least partially aware of the circumstances of its disconnection from the Relay Network. While debate is had over whether a more aggressive stance was warranted the Couriers, for now, simply petition the Kombuch to release information regarding this situation. Should the Kombuch refuse or fail to provide a satisfactory explanation for the Relay's disconnection but continued presence in KBC space the Couriers were considering more drastic means. The Second Revolution had shuffled a great many Relays into the southwest and while military passage was expressly forbidden for political struggles among the Maturated the Couriers did have a great deal of authority regarding the preservation and protection of their Relay Network...

    [Diplomacy] Request a Relay from the Vilari - Once again the Revolution has jumbled the Relay Network and destroyed coverage of huge swaths of Axiom. Caller AIs, always so full of themselves as if the Couriers weren't equally as Caller created or equally as integral to their designs of Axiom. One could travel to nearly any particular destination they desired in the southwest from one jump but the east and northern planes of Axiom were almost entirely devoid of Courier presence. Hopeful that the famed Vilari hospitality would apply to their organization the Couriers petition the new Vilari Speaker for aid constructing a Relay in their space. (Request: VSL build a base in one of their regions. Reward: +1 Reputation, +1 Favor. Expiration Date: Round 15)

    [Diplomacy] Request a Relay from the Federation of Free Systems - Hoping to take advantage of the revolutionary energy sweeping the former Dawnstar Dominion Couriers contact Marius Thresher Nox to make a case for the construction of a Relay in Federation space. While the Etherites were expected to finish a Relay in their territory its location close to the galactic edge still left a great deal of the northwest uncovered by the Network. Hopefully the Federation could help resolve this oversight. (Request: FFS build a base in one of their regions. Reward: +1 Reputation, +1 Favor. Expiration Date: Round 15)


    An’Null’s Eradicators
    Spoiler
    Show


    [Diplomacy] Request a base from SUN - The Sunbream uprising presented an opportunity to build alliances with a new less morally uptight south central power and the Eradicators seek to take advantage of the unique circumstance. The Sunbream Confederacy leadership is offered the chance to construct an Eradicator base increasing positive relations between the former mercenary living ships and the Eradicators who adopt the moniker “organ farmers” in their correspondences with Berna Bey. (Request: SUN build a base in one of their regions. Reward: +1 Reputation, +1 Favor. Expiration Date: Round 15)

    [Military] Raise 1 Unit of Eradicators Living on a planet of heavy volcanic activity under the brutal dictatorship of God Emperor Baphomet it is perhaps no surprise that some of the goatmen Ship Builders are willing to risk their lives in service to the Eradicators rather than remain in service to the God Emperor. Dubbed helltroopers these goat headed recruits are provisioned with pirate vessels to paint the terror of their homeworld upon the stars. (Units in P20 reduced from 3 to 2 at the end of round)

    [Intrigue] Secret
    Thanks to Gengy for the avatar.

    Rando delights in not being delightful - LapisCattis

  29. - Top - End - #539
    Dwarf in the Playground
     
    Moriko's Avatar

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    United Kingdom

    Default Re: [Empire 5] IC Thread

    Mier Formica
    Sectors: H8, H10, H12, I7, I9(C), I11, J8, J10, K9, L8, M9, N8




    Round 14 Actions:

    1. [Economy] Accept Yeather H28.3 and Daytime Whiskey H24.2 TP's from DNF to satisfy Predators request

    2. [Military] Raise Unit

    3. [Military] [Military] Aid the Kronin with Same Core v0.16 Lockdown Protocols 5/5

    4. [Military] Build CpC base in M9

    5.[Military] Build CpC base in M9

    6. [Diplomacy] Build CpC base in M9

    7. [Military] Invade J12 with 3 units lead by predator using the balancing TD and the hunters lodge.


    Non Actions:
    • Trade tech to the DNF via embassy:
      Energy Distribution
      Enhanced Microplating
      Galactic Currency Mint
      H.E.A.T. Engines
      Limited Transporters
      Long-Range Advertising Campaigns!
      Trade League!
      War Beasts



    Spoiler: Diplomatic arrangements
    Show

    • Embassy with the Droccen empire
    • Peace treaty with the Droccen empire
    • Peace treaty with The Harmony
    • Peace treaty with The Ndoda
    • Defensive Alliance with The Kronin
    • Djinye National Front is a vassal



    Spoiler: Ruler Information
    Show

    Aptinoma Mier
    Diplomacy: 10
    Military: 10
    Economy: 1
    Philosophy: 8
    Intrigue: 2




    Spoiler: News and Rumours
    Show




    Spoiler: Book Keeping
    Show


    Spoiler: Trade Posts
    Show

    Region Trade Post Slot Resource
    G27 2 Androids
    Total Trade Posts Start of this Round: 1

    Acquisitions This Round



    Spoiler: Military (8 units)
    Show

    Name Ships Weapons
    Ant Swarm A cruiser surrounded by several squadrons of fighters Small Energy discharge guns
    Ant Blockade Five cruisers Large Energy discharge guns
    Ant annihilation One Titan class ship A titanic energy discharge weapon and small energy discharge guns
    Ant Swarm A cruiser surrounded by several squadrons of fighters Small Energy discharge guns
    Ant Blockade Five cruisers Large Energy discharge guns
    Ant Swarm A cruiser surrounded by several squadrons of fighters Small Energy discharge guns
    Ant Blockade Five cruisers Large Energy discharge guns
    Ant Swarm A cruiser surrounded by several squadrons of fighters Small Energy discharge guns

    Generals
    Name Military Stat
    Predator 7


    Spoiler: Reputations
    Show

    Organization Rank Favours
    Core Patrol Corps 0 0
    Cosmic Couriers 1 -1
    An'Null's Eradicators 1 0


    Spoiler: Great Projects
    Show


    Project Name Project Progress Project Effect Project Location
    Giga Shrimp Refinery 3/5 N/A H8
    Rainbow Carrot breeding center 1/5 N/A H12
    Galactic Hunter's Lodge 5/5 +1 on Tactical Maneuvering rolls J8
    Unite the Invisible Cities 1/5 N/A M9


    Spoiler: Techs
    Show

    Tech Name Primary Effect Secondary Effect Primary Resource Secondary Resource Primary Resource Met Secondary Resource Met Military Slot
    Refined Energy Distribution Reduce number of Distance Loss rolls by one N/A Electronics N/A Yes N/A Engines
    Enhanced Micro Plating Battle Rolls get +1 N/A Hard Metal N/A No N/A Armour and Shields
    Galactic Currency Mint Buyouts get +1 N/A Any precious mineral + Any other resource N/A No N/A N/A
    H.E.A.T Engines Battle Rolls get +1 N/A Fuel N/A No N/A Engines
    Limited Transporters Once per round, you and another player with the tech may use matching Org bases in your regions as if it was an embassy. Both players must have positive rep with that org N/A Precious Minerals N/A No N/A N/A
    Long Range Advertising Campaigns Reduces ZoI by one step for defending against buyouts N/A Broadcasting Tech N/A No N/A N/A
    Trade League If a player owns two or more TPs in a region that is adjacent to one of their own regions, they gain a Claim on that region N/A Electronics N/A Yes N/A N/A
    War Beasts Battle Rolls get +1 N/A Fauna N/A No N/A Warmachines and Live Weaponry


    Spoiler: Ruler Actions
    Show

    Tapinoma Mier (first ruler)
    Attribute 5/10 Action Effect
    Diplomacy 5 Embassy with Melfynians, All (MYA) Many diplomacy actions can now be non actions with MYA
    Diplomacy 10 Become a Galactic Power! Can use a 6th action
    Military 5 Create the Balancing tactical doctrine A successful Tactical roll after MFM victory grants 1 unit for every 3 units lost during Combat Loss Rolls (including the opponents)
    Military 10 Created the Refined Energy Distribution tech Reduce number of Distance Loss rolls by one
    Aptinoma Mier (Second ruler)
    Attribute 5/10 Action Effect
    Diplomacy 5 Embassy with Droccen(DCC) Many diplomacy actions can now be non actions with DC
    Diplomacy 10 Become a Empire! Can use a 7th action
    Philosophy 5 Construct an assembly in D16 Counts as an LC and gives bonus to hiding fragments.

    Last edited by Moriko; 2020-01-10 at 06:42 PM.
    Empire 4 played the Council of Jintha
    Empire 5 played the Empress of the Mier Formica
    Empire 6 played the Kingdom of the Sewune.
    Empire 7 Gm together with LapisCattis Empire 7: Into the Depths

  30. - Top - End - #540
    Troll in the Playground
     
    QuintonBeck's Avatar

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    Default Re: [Empire 5] IC Thread

    Union
    (R8, S7, S9, T4, T6, T8, U5)

    Member of the Uplift Chorus
    General Secretary Jerry Gates
    Diplomacy 10
    Military 10
    Economy 8
    Philosophy 2
    Intrigue 6

    Actions
    1. [Diplomacy] Peacefully permit the departure of R8 from the Union - With rebels marching in the streets demanding Union withdrawal from the region and the optics of the ALL/LSD situation the PolitBoro votes to recognize the rebellious province's independence from the Union hoping to detach themselves without bloodshed from the disquieted region. It was possible the Alysians or Knights Vacio might seize upon the opportunity to claim the region for their own stellar ambitions but this was seen as a small setback, if indeed a setback at all. Drawing back behind the 'R-S Line' would only increase the possibility of border friction between the clone knights and the militant ecologists while Union still had a great deal of unexplored space between themselves and the northern galactic rim. With Efficiency removed from political calculations the fear of losing out on this unexplored stretch of space is abated and many are hopeful expansions northward will prove more fruitful than struggling over the western spur of R8.
    2. [Diplomacy] Claim U3 with CEL Support 16 - While the Union was still conducting proper examination of the new kid on the block the Celes Republic had eagerly extended positive political offerings to the Union which they would happily take advantage of even while opinions were still formulating on the Celenian government. The loss of galactic sector R8 to its independence movement would be counterbalanced in impact by what was hoped to be the swift integration of the grammarists to the galactic north. The aid of the Celenians is appreciated though their requests for formal demarcation treaties are deferred on grounds of bureaucratic slowness though whether this was the true cause of the delay or not remained unclear.
    3. [Economy] Buyout Carabas Constellation (V8) High Fashion 19 - Regardless of opinions on the Celenian character as a people a sense of jealousy had swept command level appointments within the Red Fleet when dealing with the sharply dressed Celenian naval officers. With the Jackstar Free Union now brought close the Union seeks to establish trade contacts with their much politically smaller and more informal unionist cousins. With the Symphony flagship Tenor heading one of the largest stellar fleets ever before assembled, emphasis on improving military supply lines, and now the introduction of standard and stylish uniforms some civilian leaders and political theorists begin to grow uneasy about the strength of the Red Fleet in directing domestic and foreign policy and its evolution from a ragtag band of impressed ships into a truly modern and imposing military force.
    4. [Economy] Buyout Uanerth (D6) Murphets TP1 21 - The desire to diversify fuel resources such that the Union was not wholly reliant on Alysian imports drives investment far abroad in the Tezh Consensus. With the mutual culture fostered by the Chorus, political camaraderie guided by Symphony, and dedicated curriculum maintained by the Consensus the vast gulf of space between the two proves a meager speed bump on the road to progress in acquiring the means of production. Murphets gathered from the faraway worlds of the Uanerth star cluster would hopefully satisfy Alysian pretensions about green energy while allowing Union industries to escape the thumb of Alysian import/export tariffs, inspections, and regulations.
    5. [Economy] Buyout T12 Audio Amplifuelers TP1 20 - Working a little closer to home and eager to explore the unique harmonics based propulsion being developed under Rocthurhi stewardship Union reps arrive in sector T12 offering juicy Union government contracts to sufficiently organized trade unions. As in the Consensus the shared culture promoted by the One and Symphonic fraternity makes the negotiations little more than a formality.
    6. [Economy] Buyout Hollow (R12) Clone Knights TP2 12 - Hoping to build positive relations with the Knights Vacio in light of Union withdrawal from R8 Union representatives travel to the former capital of the ordenstaat to offer employment contracts for security positions to unemployed clone knights. While the Union was not overly concerned with intellectual property theft it didn't hurt to have a little extra protection in a galaxy filled with opportunist thieves and those willing to pay for underhanded services.
    7. [Military] Invade N12 (1 Distance Loss from CPC base in P12) under General Secretary Jerry Gates (10) with 10 Units using EC Lances (ECW [Energy Crystals], Living Fire Gemstones), Microplating (Boreal Metal), & Lyraen Elemental Implants (Crystal Skulls) utilizing Permanent Tactical Doctrine Mass Wave Tactics (+12 Tac Man, +23 Battle, +1 Enemy Losses on Victory) - While the majority of the Maturated had pressed in on the Core in the years immediately preceding the Second Revolution, or Y'ett's Yeet as it was informally known, the Union had been busy finalizing war plans and had been unable to enjoin their forces to the cause. That was no longer the case with an array of technological marvels at Union's disposal and a disciplined officer corps well educated in the tactical practices of Union's most storied commanders. The General Secretary himself leads the majority of Union forces in a charge on the northeastern Coreside seeking to secure a sector of Same space for the Maturated. Same v0.13 was expected to be a hard nut to crack and forces are focused on penetrating defenses and destroying the drones combing the region and the incubation planets growing the arcane red vines producing more Same v0.13 drones. A full scouring of most of the region's planets is expected to be necessary once the immediate threat has been driven back.


    Non Actions


    Rocthurhi Embassy
    • Rocthurhi diplomats are consulted for a path forward with Lyrae.


    Lyraen Embassy
    • Lyrae is shown the example of reasonable accommodation for those not wishing to follow centralized governance with the Union resolution to respect R8's independence movement. Union encourages Lyrae to consider ceding the Glory Star to independent governance by Lyraens and subject races of her proclaimed Dominion who do not wish to follow the God-Queen for all eternity seeking instead to forge their own path guided by their freewill.


    Kombuch Embassy
    • Request Capital Ship Hulls & Gestalt Warmind from the Kombuch in exchange for Union sending Enhanced Microplating, FLEX Security, Limited Transporters, & Universal Translators


    Spoiler: News and Rumors
    Show

    • The Union stands ready to answer the Consensus call for a coordinated strike against the Eradicator menace unveiled by the efforts of Gamma Axolotl.
    • The Wardens and Church of Iteus are condemned for openly collaborating with murderers, kidnappers, and death cultists regardless of Eradicator aid against the already overwhelmed Battle at Efficiency Ground in return for their collaboration. Anti-Eradicator propaganda mostly consisting of holovid recordings of their crimes both old, the destruction of Ascendant Aurora, and new, their slaughtering of students of the One near Tezh space are transmitted to Warden space in the hopes of dissuading the knights of the Source from embracing the violent destructiveness of the Eradicator death cult.
    • Union representatives both civilian and military overtly and covertly travel to the Celenian Republic to assess the character of the citizenry and alignment with Union principles. This investigation is expected to take at least two years and a formal report is expected in the PolitBoro four legislative sessions from the last session of 217528.
    • Arrival of Ninurtine provinces north of the Alysians is yet another surprise of the Revolution and the two powers exchange diplomatic formalities. While the Ninurtine defense of Brez Y'ett and their imperialist ambitions were clearly at odds with Union's own professed principles their presence as a possible counterbalance to Alysian hegemony in the central north rim is enough to prompt discussions of formally exchanging ambassadors.


    Spoiler: Regions
    Show
    Region # Resource Minor Good Great Learning Center Assembly
    Terron Home Sector S7 Matter Manipulators UNN Open XXX The One -
    The Gestalt R8 Psychic Spirals VLS KNV Open The One -
    Borealis S9 Boreal Metal UNN Open ETH The One -
    Crystal's Edge T6 Crystal Skulls CmC RTH XXX The One -
    Huvile & Truffoplis T8 Thneedz Open Open Open The One The One
    Old Market U5 Krackle Seeds Open Open XXX The One -
    TBD T4 Mindcasters UNN XXX XXX The One -

    Spoiler: Armies and Technology
    Show

    11/12 Cap (CPC Base)
    1. Princess Task Force Warships
    2. Red Fleet Marines
    3. Red Fleet Warships
    4. Kracklers
    5. ???
    6. Mindcasters
    7. Reformed Molemen
    8. 1/2 Tenor
    9. 2/2 Tenor
    10. Red Fleet Support Ships
    11. “The Dogs of War”


    Tactical Doctine
    Mass Wave Tactics (Size Losses become 1d5)

    Military Technology
    • EC Lances
    • Energy Conversion Weaponry
    • Enhanced Microplating
    • Lyraen Elemental Implants
    • Sublight Thrusters
    • War Beasts


    Generals
    • Commissar Debra Holt (Mil 7)


    Cultural Identity
    • 2d8 on Conversions (Ideology 10 LC Bonus)
    • Verification Required - 2d8 on Resist Conversions (Shared from RTH)


    Technology
    • F.L.E.X. Security
    • Galactic Currency Mint
    • Limited Transporters
    • Resident Spies
    • Trade League!
    • Universal Translator


    Fragment


    Last edited by QuintonBeck; 2020-01-09 at 10:24 AM.

    Spoiler
    Show

    Amazing Avatar by Qwernt! Thank you!

    Quote Originally Posted by Kornaki View Post
    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
    Beat the bejesus out of a Paladin

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