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    Default The Celestial Compendium

    The Celestial Compendium



    Avacyn, Angel of Hope, by Howard Lyon

    "I'm not a philosopher, Harry," he said. "But here's something for you to think about, at least. What goes around comes around. And sometimes you get what's coming around." He paused for a moment, frowning faintly, pursing his lips. "And sometimes you are what's coming around."
    Michael Carpenter
    Grave Peril, by Jim Butcher

    I have been meaning to get around to doing this for eons, but it seems I always put it off. Honestly, I am surprised no one (to my knowledge) has done this yet! In this compendium, I will be collecting as much D&D 3.5 content concerning Celestials as I can, including classes that turn you into a celestial or otherwise. It is a bit messy for now, so please spare me a little grace. If I miss something, please let me know!

    Introduction
    Quote Originally Posted by Manual of the Planes, page 162
    The Outer Planes that celestials call home foster an astounding variety of good creatures. Despite their great diversity, all celestials unite to battle fiends from the infernal realms or to assist lost travelers[.]

    Guardinals (neutral good) and eladrins (chaotic good) are invariably creatures of great beauty, though their appearances vary. Creatures they've helped on the Material Plane sometimes refer to them simply as "angels."
    Paladin being my favorite class, I am naturally drawn to "angels" in Dungeons & Dragons. Despite being a big part of the mythos, however, they really do not offer much player support when it comes to actually playing one. There are a variety of awesome Outsiders that come with powerful abilities, but they all come at relatively high costs and are not all considered to be "Celestials."

    What makes a Celestial? Well, if you trust the Forgotten Realms wiki, Celestials are primarily Angels, Archons, Guardinals, or Eladrins. "Other races of celestials included couatls, pegasi, lillends, unicorns, asuras, bariaurs, ki-rin, einheriar, moon dogs, and hollyphants."1 It is not a far stretch to assume most Good (capital G) Outsiders are considered Celestials, as there are a variety of Celestial creatures that are simply mundane creatures with a template applied to them.

    In this guide, I will do my best to assemble as many of these Celestials as I can, focusing primarily on the ones listed above and leaving out things like a celestial hippopotamus or what-have-you.

    Table of Contents

    1. Celestial Creatures
    • Supertypes/Subtypes
    • Celestial Creatures (Alphabetically Listed)

    2. Character Creation
    • Classes
    • Feats
    • Templates

    3. Misc. Information
    • Abbreviations
    • Special Thanks
    Last edited by LoyalPaladin; 2019-06-25 at 10:40 AM.
    If purple is evil, bold gray is lawful good.

    Extended Signature & Homebrew Signature

    Check out my Celestial Compendium!

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    Celestial Creatures


    Auriel Dawnwrath, by Ina Wong

    "Millions of spiritual creatures walk the earth
    Unseen, both when we wake and when we sleep."

    Paradise Lost, by John Milton


    Spoiler: Celestial Creatures (Alphabetically Listed)
    Show

    Name Source Type Size CR HD LA Starting ECL Notes
    Angel of Vengeance M:DoD Outsider (Angel, Extraplanar, Good) Large 10 11 - Not Playable
    Arcadian Avenger MM5, pg 8 Outsider (Extraplanar, Good, Lawful) Medium 6 8 2 10
    Archon, Hammer RS, pg 188 Outsider (Archon, Earth, Extraplanar, Good, Lawful) Large 9 - Not Playable
    Archon, Hound MM, pg 16 | SRD Outsider (Archon, Extraplanar, Good, Lawful) Medium 4 6 5 11
    Archon, Hound Hero MM, pg 17 Outsider (Archon, Extraplanar, Good, Lawful) Medium 16 17 5 22
    Archon, Justice MM4, pg 80 Outsider (Archon, Extraplanar, Good, Lawful) Medium 6 6 4 10
    Archon, Justice, Champion MM4, pg 81 Outsider (Archon, Extraplanar, Good, Lawful) Medium 10 0
    Archon, Lantern MM, pg 16 Outsider (Archon, Extraplanar, Good, Lawful) Small 2 2 - - Not Playable
    Archon, Owl BoED, pg 159 Outsider (Archon, Extraplanar, Good, Lawful) Large 11 10 8 18
    Archon, Sword BoED, pg 160 Outsider (Archon, Extraplanar, Good, Lawful) Large 11 11 9 20
    Archon, Throne BoED, pg 162 Outsider (Archon, Extraplanar, Good, Lawful) Large 15 14 10 24
    Archon, Trumpet MM, pg 18 Outsider (Archon, Extraplanar, Good, Lawful) Medium 14 12 8 20
    Archon, Warden BoED, pg 163 Outsider (Archon, Extraplanar, Good, Lawful) Large 8 8 7 15
    Archon, Word Web Content Outsider (Archon, Extraplanar, Good, Lawful) Medium 9 10 6 16
    Asura BoED, pg 164 | Dr. #312, pg 52 Outsider (Chaotic, Extraplanar, Good) Medium 8 8 6 14
    Bariaur BoED, pg 165 Outsider (Chaotic, Extraplanar, Good) Large 3 0
    Bariaur, Defender of Ysgard BoED, pg 165 Outsider (Chaotic, Extraplanar, Good) Large 9 0
    Couatl MM, pg 37 Outsider (Native) Large 10 9 7 16
    Couatl, Psionic XPH, pg 193 Outsider (Native, Psionic) Large 10 9 7 16
    Deva, Astral MM, pg 11 | SRD Outsider (Angel, Extraplanar, Good) Medium 14 13 8 21
    Deva, Monadic FF, pg 56 Outsider (Extraplanar, Good) Medium 12 0
    Deva, Movanic FF, pg 55 Outsider (Extraplanar, Good) Medium 9 0
    Deva, Stellar, Starkin Web Content Outsider (Good, Lawful) Medium 6 2 - - Not Playable
    Deva, Stellar, Emprix Web Content Outsider (Good, Lawful) Medium 6 6 - - Not Playable
    Eladrin, Bralani MM, pg 93 | SRD Outsider (Chaotic, Eladrin, Extraplanar, Good) Medium 6 6 5 11
    Eladrin, Coure BoED, pg 168 Outsider (Chaotic, Eladrin, Extraplanar, Good) 2 5 7
    Eladrin, Firre BoED, pg 169 Outsider (Chaotic, Eladrin, Extraplanar, Good) Medium 10 8 10 18
    Eladrin, Shiradi BoED, pg 170 Outsider (Chaotic, Eladrin, Extraplanar, Good) Large 14 12 12 24
    Eladrin, Tulani BoED, pg 171 Outsider (Chaotic, Eladrin, Extraplanar, Good) Medium 18 18 10 28
    Eledrin, Ghaele MM, pg 93 Outsider (Chaotic, Eladrin, Extraplanar, Good) Medium 13 10 10 20
    Golden Protector SRD Dragon (Extraplanar) Large 13 10 10 20
    Guardinal, Avoral MM, pg 141 | SS, pg 20 | SRD Outsider (Extraplanar, Good, Guardinal) Medium 9 7 7 14
    Guardinal, Cervidal MM2, pg 42 (Accessory Update, pg 31) Outsider (Good) Medium 3 4 5 9
    Guardinal, Equinal BoED, pg 173 Outsider (Extraplanar, Good, Guardinal) Large 6 6 7 13
    Guardinal, Leonal M|P, pg 162 Outsider (Good) Medium 12 0
    Guardinal, Lupinal MM2, pg 43 (Accessory Update, pg 31) Outsider (Good) Medium 5 8 7 15
    Guardinal, Musteval BoED, pg 174 Outsider (Extraplanar, Good, Guardinal) Tiny 2 2 5 7
    Guardinal, Ursinal BoED, pg 174 Outsider (Extraplanar, Good, Guardinal) Large 10 10 8 18
    Harmonious Choir of Words Dr. #353, pg 64 Outsider (Extraplanar, Good, Incorporeal) Small 12 10 - - Not Playable
    Hollyphant, Winged Elephant BoED, pg 176 | Dr. #312, pg 55 Outsider (Extraplanar, Good) Small 8 6 9 15
    Hollyphant, Winged Mastodon BoED, pg 176 | Dr. #312, pg 55 Outsider (Extraplanar, Good) Large 8 6 9 15
    Ki-rin OA, pg 170 Magical Beast Huge 18 0
    Lillend MM, pg 168 | SRD Outsider (Chaotic, Extraplanar, Good) Large 7 7 6 13
    Moon Dog BoED, pg 179 | Dr. #312, pg 57 Outsider (Extraplanar, Good) Medium 12 9 8 17
    Pegasus MM, pg 206 | SRD Magical Beast Large 3 4 2 6 Cohort
    Planetar MM, pg 11 | SRD Outsider (Angel, Extraplanar, Good) Large 16 15 - - Not Playable
    Protectar MH, pg 66 Outsider (Extraplanar and Good) Medium 2 2 3 5
    Shirokinukatsukami OA, pg 191 Outsider (Good, Lawful, Spirit) Large 14 12 - - Not Playable
    Sibyllic Guardian CP, pg 135 Outsider (Archon, Extraplanar, Good, Lawful, Psionic) Medium 10 0
    Sliver Dr. #353, pg 64 Outsider (Chaotic, Extraplanar, Good) Medium 5 4 - - Not Playable
    Solar MM, pg 12 | SRD Outsider (Angel, Extraplanar, Good) Large 23 23 - - Not Playable
    Unicorn MM, pg 249 | SRD Magical Beast Large 3 4 4 8 Cohort
    Unicorn, Celestial Charger MM, pg 250 Magical Beast Large 13 8 8 16 Cohort

    Spoiler: Creatures Descended From Celestials
    Show

    Name Source Type Size CR HD LA Starting ECL Notes
    Aasimar MM, pg 209 | P|H, pg 6 | SRD Outsider (Native) Medium 1/2 1 1 2 Celestial Offspring
    Aasimar, Lesser PGtF, pg 191 | MM, pg 209 Planetouched Medium 1/2 1 0 1 Celestial Offspring
    Celadrin Dr. #350, pg 52 Outsider (Native) Medium 1 1 2 Eladrin Offspring
    Celadrin, Lesser PGtF, pg 191 | Dr. #350, pg 52 Planetouched Medium 1 0 1 Eladrin Offspring
    Last edited by LoyalPaladin; 2019-06-25 at 10:49 AM.
    If purple is evil, bold gray is lawful good.

    Extended Signature & Homebrew Signature

    Check out my Celestial Compendium!

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    Default Re: The Celestial Compendium

    Character Creation


    Holy Orders of Extermination, by Mbah Baji

    "Blade with whom I have lived, blade with whom I now die, serve right and justice one last time, seek one last heart of evil, still one last life of pain, cut well old friend, and then farewell."
    Sir Orin Neville Smythe
    Flight of Dragons

    Spoiler: Classes
    Show
    Name Source Reason
    Contemplative CD, pg 30 Type Changes to Outsider (Native)
    Defender of Sealtiel BoED, pg 58 Sponsored by Celestial Paragon.
    Divine Agent M|P, pg 24 Type Changes to Outsider
    Divine Disciple CD Type Changes to Outsider (Native)
    Divine Crusader PGtF, pg 51 Type Changes to Outsider (Native)
    Emissary of Barachiel BoED, pg 59 Sponsored by Celestial Paragon.
    Fist of Raziel BoED, pg 62 Sponsored by Celestial Paragon.
    Follower of the Sky Serpent Dr. #307 Type Changes to Outsider
    Glorious Servitor LEoF, pg 13 Type Changes to Outsider (Native)
    Incandescent Champion MoI, pg 115 Type Changes to Outsider (Good, Native)
    Initiate of Pistis Sophia BoED, pg 64 Type Changes to Outsider (Native)
    Knight of the Sacred Seal ToM, pg 54 Type Changes to Outsider (Native)
    Planar Shepherd FoE Type Changes to Outsider
    Prophet of Erathaoi BoED, pg 66 Sponsored by Celestial Paragon.
    Risen Martyr BoED, pg 68 Become a celestial (Archon, Guardinal, Eladrin) based on alignment.
    Slayer of Bharrai BoED, pg 69 Sponsored by Celestial Paragon.
    Slayer of Domiel BoED, pg 73 Sponsored by Celestial Paragon.
    Stalker of Kharash BoED, pg 75 Sponsored by Celestial Paragon.
    Troubadour of the Stars BoED, pg 78 Type Changes to Outsider (Native)



    Spoiler: Feats
    Show
    Name Source Reason
    Servant of the Heavens BoED, pg 46 Sworn to a Celestial Paragon.


    Spoiler: Templates
    Show
    Name Source LA
    Celestial Creature MM, pg 31 | SRD +2
    Einherjar DD, pg 199 -
    Half-Celestial MM, pg 144 | SRD +4
    Saint BoED +2
    Last edited by LoyalPaladin; 2019-07-30 at 02:34 PM.
    If purple is evil, bold gray is lawful good.

    Extended Signature & Homebrew Signature

    Check out my Celestial Compendium!

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    Default Re: The Celestial Compendium

    Miscellaneous


    Judgement Kayle, by Unknown Artist

    "Warriors of light are not perfect.Their beauty lies in accepting this fact and still desiring to grow and to learn."
    Paulo Coelho, Warrior of the Light

    Misc. Information


    Spoiler: Sourcebook Abbreviations
    Show
    Abbr Book Title
    AEG Arms and Equipment Guide
    BoED Book of Exalted Deeds
    BoVD Book of Vile Darkness
    CAd Complete Adventurer
    CAr Complete Arcane
    CC Complete Champion
    CD Complete Divine
    Ci Cityscape
    CM Complete Mage
    CP Complete Psionic
    CR Champions of Ruin
    CS Complete Scoundrel
    CV Champions of Valor
    CW Complete Warrior
    DD Deities and Demigods
    DMG Dungeon Master's Guide v.3.5
    DMG2 Dungeon Master's Guide II
    ECS Eberron Campaign Setting
    EE Exemplars of Evil
    EL Epic Level Handbook
    FP Faiths & Pantheons
    Fr Frostburn
    FRCS Forgotten Realms Campaign Setting
    Gh Ghostwalk
    HB Heroes of Battle
    HH Heroes of Horror
    LE Lost Empires of Faerun
    LF Lord of the Iron Fortress
    LM Libris Mortis: The Book of the Dead
    LoM Lords of Madness
    Mag Magic of Faerun
    M:DoD Miniatures: Desert of Desolation
    MH Miniatures Handbook
    MIC Magic Item Compendium
    MM Monster Manual v.3.5
    MM2 Monster Manual II
    MM3 Monster Manual III
    MM4 Monster Manual IV
    MM5 Monster Manual V
    MoE Magic of Eberron
    MoI Magic of Incarnum
    Mon Monster Compendium: Monsters of Faerun
    MP Manual of the Planes
    OA Oriental Adventures
    PE Player's Guide to Eberron
    PF Power of Faerun
    PGtF Player's Guide to Faerun
    PH Player's Handbook v.3.5
    PH2 Player's Handbook II
    PlH Planar Handbook
    RoF Races of Faerun
    RoD Races of Destiny
    RoE Races of Eberron
    RoS Races of Stone
    RotW Races of the Wild
    SS Sandstorm
    ShS Shining South
    SK Serpent Kingdoms
    SM Silver Marches
    SoS Secrets of Sarlona
    SS Savage Species
    Sto Stormwrack
    SX Secrets of Xen'drik
    TB Tome and Blood: A Guidebook to Wizards and Sorcerers
    TM Tome of Magic
    ToB Tome of Battle: The Book of Nine Swords
    UA Unearthed Arcana
    Una Unapproachable East
    Und Underdark
    XPH Expanded Psionics Handbook

    Special Thanks

    Before I get on with the entire handbook, I have to give thanks for a couple of Playgrounders who helped me out or inspired me to finally do this, whether they know it or not.
    • HeadlessMermaid: I have never spoken to you, but my handbook is very much based on the format (and name!) of your Fey Compendium, which I have utilized countless times. I also have to thank you for formatting the abbreviation list from the monster index.
    • UnseenMage: This would have taken me infinitely longer without the help of your "Lists of Every Playable Monster by ECL" index. This is another staple thread for me and I love it.
    • Anyone who has input! I am by no means able to catch everything that has existed in D&D relating to celestials, so a preemptive thanks is due to any and all who help me compile information for this handbook.
    Last edited by LoyalPaladin; 2019-07-30 at 02:34 PM.
    If purple is evil, bold gray is lawful good.

    Extended Signature & Homebrew Signature

    Check out my Celestial Compendium!

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    Default Re: The Celestial Compendium

    Celestial Creatures
    Angel of Vengeance
    Aspect of Kord
    Aspect of Moradin
    Harmonious Choir of the Words (Dragon #353)
    Shirokinukatsukami (Oriental Adventures)
    Sliver (Dragon #353)
    Stellar Deva

    Templates: Einherjar (Deities and Demigods)

    Djinni got Good subtype in racial class (Savage Species)

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    Default Re: The Celestial Compendium

    Classes:
    Contemplative (Complete Divine) - Type Changes to Outsider (Native)
    Divine Agent (Manual of the Planes) - Type Changes to Outsider native to the deity's home plane, thus Good is (Good)
    Divine Disciple (Player's Guide to FaerŻn) - Type Changes to Outsider (Native)
    Initiate of Pistis Sophia (BoED) - Type Changes to Outsider (Native)
    Troubadour of Stars (BoED) - Type Changes to Outsider (Native)

    Infused Warrior and Infused Spellcaster (both in Dragon #321) - doesn't change to Outsider, but makes more and more alike in body-parts and SA/SQ

    3.0 version of Shining Blade of Heironeous (Dragon #283) gave Celestial Creature template at capstone

    Special mention - Risen Martyr (BoED):
    A 10th-level risen martyr is as close to celestial perfection as a mortal creature can be.
    He is considered a celestial for the purpose of any spell or effect that has special effects on celestials. If he is lawful, he is also considered an archon. If he is chaotic, he is also considered an eladrin. If he is neutral, he is also considered a guardinal. If he is a spellcaster, he can cast spells that have the Celestial, Archon, Guardinal, or Eladrin components, as appropriate.
    Unfortunately, at the very same level...
    When a 10th-level risen martyr has earned enough experience points to gain his next level, his perfected, spiritual body is taken whole into the upper planes.
    A risen martyr cannot advance in any class other than risen martyr in order to delay his final ascension. Once he rises and adopts this prestige class, he must continue to gain risen martyr levels and no levels in any other class.
    Templates:
    Mulhorandi Divine Minion - for Anhur, Horus-Re, Isis, Nephthys, or Osiris
    Petitioner - for Good-aligned planes

    The "Tome Archons" is another name for Celestial Paragons (Barachiel, Domiel, etc.)

    Noviere Eladrin is from AD&D, Planescape Monstrous Compendium Appendix II; there is unofficial 3.5 conversion

    What's up with Angel of Vengeance?
    The "D&D Miniatures" are no less official than Monster Manual, and AoV (AFAIK) doesn't fit to any of already listed Celestial

    Last edited by ShurikVch; 2019-06-22 at 07:23 PM.

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    Default Re: The Celestial Compendium

    Quote Originally Posted by ShurikVch View Post
    Classes:
    Contemplative (Complete Divine) - Type Changes to Outsider (Native)
    Divine Agent (Manual of the Planes) - Type Changes to Outsider native to the deity's home plane, thus Good is (Good)
    Divine Disciple (Player's Guide to FaerŻn) - Type Changes to Outsider (Native)
    Initiate of Pistis Sophia (BoED) - Type Changes to Outsider (Native)
    Troubadour of Stars (BoED) - Type Changes to Outsider (Native)

    Infused Warrior and Infused Spellcaster (both in Dragon #321) - doesn't change to Outsider, but makes more and more alike in body-parts and SA/SQ

    3.0 version of Shining Blade of Heironeous (Dragon #283) gave Celestial Creature template at capstone

    Special mention - Risen Martyr (BoED):Unfortunately, at the very same level...
    Thanks for compiling these. I was going to start combing sourcebooks for these this morning. I will be looking for all the feats that reference celestials if I can as well. Things like Servant of the Heavens and such.

    Quote Originally Posted by ShurikVch View Post
    Templates:
    Mulhorandi Divine Minion - for Anhur, Horus-Re, Isis, Nephthys, or Osiris
    Petitioner - for Good-aligned planes
    I'll check these out.

    Quote Originally Posted by ShurikVch View Post
    The "Tome Archons" is another name for Celestial Paragons (Barachiel, Domiel, etc.)
    Oh. Good to know! Do you have a source on that, so that I can note it? I am going to go grab all the classes related to the Celestial Paragons as well.

    Quote Originally Posted by ShurikVch View Post
    Noviere Eladrin is from AD&D, Planescape Monstrous Compendium Appendix II; there is unofficial 3.5 conversion
    I will remove this from my list then!

    Quote Originally Posted by ShurikVch View Post
    What's up with Angel of Vengeance?
    The "D&D Miniatures" are no less official than Monster Manual, and AoV (AFAIK) doesn't fit to any of already listed Celestial

    I did not add this because I am very paranoid about linking Wizards' content from an outside source. There are a few sources that the mods prefer we do not link and I do not want to ruin all my hard work haha.

    Quote Originally Posted by daremetoidareyo View Post
    I got you bro! Here is a nice little addendum: http://www.giantitp.com/forums/showt...re-a-celestial
    This is awesome!
    If purple is evil, bold gray is lawful good.

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    Check out my Celestial Compendium!

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    Default Re: The Celestial Compendium

    You could also make a note about the difference between summoning an avatar of a celestial and calling one down to do your bidding in person.

    With a word edgewise about the Summoning Individual Monsters Variant rule from DMG page 37 where you summon the same avatar over and over and IIRC you can even find it's real self and give them equipment and stuff to make them more effective. Think Lucy from Fairy Tale.

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    Quote Originally Posted by LoyalPaladin View Post
    Oh. Good to know! Do you have a source on that, so that I can note it? I am going to go grab all the classes related to the Celestial Paragons as well.
    Book of Exalted Deeds, Chapter 7: Celestial Paragons, The Celestial Hebdomad, pg. 124:
    In stark contrast to the archdevils of Hell, the seven paragons of Celestia (sometimes referred to as ďtome archonsĒ by scholars from the Material Plane) are utterly without jealousy, envy, or pride.

    Quote Originally Posted by LoyalPaladin View Post
    I did not add this because I am very paranoid about linking Wizards' content from an outside source. There are a few sources that the mods prefer we do not link and I do not want to ruin all my hard work haha.
    Then don't link it; just list the "Source" as "D&D Miniatures: Desert of Desolation". Obscure official source is still official source.

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    Default Re: The Celestial Compendium

    Quote Originally Posted by unseenmage View Post
    You could also make a note about the difference between summoning an avatar of a celestial and calling one down to do your bidding in person.

    With a word edgewise about the Summoning Individual Monsters Variant rule from DMG page 37 where you summon the same avatar over and over and IIRC you can even find it's real self and give them equipment and stuff to make them more effective. Think Lucy from Fairy Tale.
    I am... not very good at summoning mechanics and D&D. Can you explain this to me so I can accurately add it?

    Quote Originally Posted by ShurikVch View Post
    Book of Exalted Deeds, Chapter 7: Celestial Paragons, The Celestial Hebdomad, pg. 124:
    Thanks for this. This is handy to have.

    Quote Originally Posted by ShurikVch View Post
    Then don't link it; just list the "Source" as "D&D Miniatures: Desert of Desolation". Obscure official source is still official source.
    Added.
    Last edited by LoyalPaladin; 2019-06-25 at 10:58 AM.
    If purple is evil, bold gray is lawful good.

    Extended Signature & Homebrew Signature

    Check out my Celestial Compendium!

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    Default Re: The Celestial Compendium

    Rules Compendium on summoning: "A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object isnít sent back unless the spellís description specifically indicates this. A summoned creature also goes away if itís killed or if its hit points drop to 0 or lower. It isnít really dead. It takes 24 hours for the creature to re-form, during which time it canít be sum- moned again.
    When the spell that summoned a creature ends and the creature disappears, all the spells it has cast end. A sum- moned creature canít use any innate summoning abilities it might have. It refuses to use any abilities that cost it experience points or would cost experience points if they were spells."

    Also there's this explanation if it helps.

    The basic jist is that summons are just the basic example of a real creature out in the multiverse somewhere. The variant I mentioned upthread allows you to summon the same avatar of a creature over and over. Theoretically even allowing you to go out and find the real creature on the planes and hand it equipment so its avatar is better equipped when you summon it.
    Last edited by unseenmage; 2019-06-25 at 12:17 PM.

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    Default Re: The Celestial Compendium

    Saints are referenced as being earthly celestials and are outsider (native) just like half-celestials.

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    Divine Crusader (Complete Divine) - Type Changes to Outsider (Native)

    Planar Shepherd (Faiths of Eberron) - Type Changes to Outsider

    Artist's Vengeance and Follower of the Skyserpent (both are from the same article in Dragon #307) - Type Changes to Outsider ("Lillend Apotheosis" and "Couatl Apotheosis" capstone CF)

    Also, I'm pretty sure Divine Agent don't get (Native), so any Blasphemy will kick them out for 24 hours

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    Default Re: The Celestial Compendium

    Quote Originally Posted by unseenmage View Post
    Rules Compendium on summoning: "A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object isnít sent back unless the spellís description specifically indicates this. A summoned creature also goes away if itís killed or if its hit points drop to 0 or lower. It isnít really dead. It takes 24 hours for the creature to re-form, during which time it canít be sum- moned again.
    When the spell that summoned a creature ends and the creature disappears, all the spells it has cast end. A sum- moned creature canít use any innate summoning abilities it might have. It refuses to use any abilities that cost it experience points or would cost experience points if they were spells."

    Also there's this explanation if it helps.

    The basic jist is that summons are just the basic example of a real creature out in the multiverse somewhere. The variant I mentioned upthread allows you to summon the same avatar of a creature over and over. Theoretically even allowing you to go out and find the real creature on the planes and hand it equipment so its avatar is better equipped when you summon it.
    I see. So you would add a note that says something to the effect of: "When summoning a specifical celestial, you could theoretically equip it so that when it appears it is much stronger than originally intended."

    Quote Originally Posted by ZamielVanWeber View Post
    Saints are referenced as being earthly celestials and are outsider (native) just like half-celestials.
    Added!

    Quote Originally Posted by ShurikVch View Post
    Divine Crusader (Complete Divine) - Type Changes to Outsider (Native)

    Planar Shepherd (Faiths of Eberron) - Type Changes to Outsider

    Artist's Vengeance and Follower of the Skyserpent (both are from the same article in Dragon #307) - Type Changes to Outsider ("Lillend Apotheosis" and "Couatl Apotheosis" capstone CF)

    Also, I'm pretty sure Divine Agent don't get (Native), so any Blasphemy will kick them out for 24 hours
    I have added/updated all of these.
    If purple is evil, bold gray is lawful good.

    Extended Signature & Homebrew Signature

    Check out my Celestial Compendium!

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