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  1. - Top - End - #571
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    Default Re: MTG Share your Card Designs II

    Quote Originally Posted by Ninjaman View Post
    This could be cheaper or have a wider usage. Targeting only planeswalkers I feel like it would be fine at W.
    Eh, I'd go with wider usage. It's still "soft" land destruction in white (if you enchant a land with type Plains). Perhaps enchanting creature, planeswalker would be 2W or 1W.

    Quote Originally Posted by Emmerlaus View Post
    Well mono-white needs to do something different to become competitive against other color. I thought it was about that, making a Commander that stayed close to what likes to do and yet increasing their potential.
    In commander, yes, in constructed, you are meant to shore up gaps with other colors.

    Quote Originally Posted by Emmerlaus View Post
    Also, vampires do use "pay life" as a mechanic for effects and there IS mono-white vampires.
    Ninjaman is probably right. Life is cheap in Magic, and in Commander doubley so.
    While I think a vampire could create familiars using only life ala Hellsing's Alucard, it's going to be inherently risky. You'd need to make him easy to remove, or his ability difficult to activate - Good examples for making it harder to activate are added mana cost, add Tap, add "Once per turn", add "Activate this ability only any time you could cast a sorcery."

    Quote Originally Posted by Emmerlaus View Post
    Orlov, the Inquisitor - 1WWW
    Legendary Creature - Vampire Cleric
    When Orlov, Chief Inquisitor enters the battlefield, create a 1/1 white spirit token creature with flying for each creature in your graveyard.
    Each time a token creature you control deal damage to your opponents, investigate
    2/3
    Rule wise: Second part should be "Whenever a token creature you control...".

    Flavor wise: So, the vampire is raising the dead to investigate the enemies? That seems very bizzare.

    Pie wise: The second ability is a Curiosity effect - which is green-blue. It has a restriction but that still feels green than white. Perhaps you should change it.

    Balance wise: Raising that many fliers might be a problem. Second part should be "Whenever a token creature you control...". Also, I'd restrict it to probably "combat damage", but to be honest, this is looking a lot like

    Possible suggestions: Since green usually cares about big creatures, you could make it like this.

    Orlov, the Inquisitor - WWW
    Legendary Creature - Human Cleric
    Whenever Orlov or another creature with power 2 or less deals combat damage to your opponent, investigate.
    2/3

    Why this might work in principle. It's a narrow strategy. Forces you go very wide. You can't buff your creatures (except Orlov), without losing investigate. Also, it's a build around, you don't get creatures

  2. - Top - End - #572
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    Griffon

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    Default Re: MTG Share your Card Designs II

    Thank you both for ytour advices... This is coming together quite nicely!

    Yes, I wanted a feel about ghost being able to go anywhere and spy on the ennemies. But we could make it fliers instead of ghost.

    -D-: I still feel it,s too narrow/weak for a commander...

    Your idea:

    Orlov, the Inquisitor - WWW
    Legendary Creature - Human Cleric
    Whenever Orlov or another creature with power 2 or less deals combat damage to your opponent, investigate.
    2/3

    Let's see if this is better:

    Orlov, the Inquisition Leader - 1WWW
    Legendary Creature - Spirit Cleric
    Flying, Convoke
    Whenever a token creature with flying deal combat damage to your opponent, investigate.
    2/3

    I monowhite, their is not a lot of creatures token you can do with flying. Its mostly Angels, Spirits or bird tokens tokens. And worded this way, it makes you want to go wide rather then making big tokens still.

    Flavorwise, This make him more of a inspiring leader with lots of minions to inspire and do the work for him!
    Last edited by Emmerlaus; 2020-03-20 at 08:05 AM.

  3. - Top - End - #573
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    Default Re: MTG Share your Card Designs II

    Quote Originally Posted by Emmerlaus View Post
    -D-: I still feel it,s too narrow/weak for a commander...
    It could be, I did lower the price a bit, so it could be use in Tiny Commander. I don't play commander, so
    I'm probably not the best person to ask. Sadly Ninja doesn't seem to be browsing. I'll ask around Discord, see what they think about it.

    EDIT: Asked around Discord, here is there input:
    - One person liked the commander overall
    - Another person thought it should be either token or creature with flying, also that it should be blue
    - Another person also said, this wants to be WU spirits commander since token/flying spirit is very blue ability
    - One person said it needs to cost more since it has convoke

    And tbh Spirits are very WU focused (you could make a case for Esper i.e. WUB). Here is Spirits by colors:
    - W: 126
    - U: 94
    - B: 90
    - R: 44
    - G: 71


    Quote Originally Posted by Emmerlaus View Post
    Yes, I wanted a feel about ghost being able to go anywhere and spy on the ennemies. But we could make it fliers instead of ghost.
    Oh, ok. That does make some sense. But then why does his investigate care about token creatures. Spirits aren't only tokens?

    Quote Originally Posted by Emmerlaus View Post
    Orlov, the Inquisition Leader - 1WWW
    Legendary Creature - Spirit Cleric
    Flying, Convoke
    Whenever a token creature with flying deal combat damage to your opponent, investigate.
    2/3
    While convoke is white, not sure I like it on a commander. The only exception to this rule is Hogaak, which is... not a great precedent.

    Quote Originally Posted by Emmerlaus View Post
    Its mostly Angels, Spirits or bird tokens tokens. And worded this way, it makes you want to go wide rather then making big tokens still.
    Yeah, but this is a broader strategy, white has tons of ways of generating a lot of these tokens and even way to generate insane amount of Angels specifically (Entreat the Angels).

    I still don't get, why it relies on token creatures? If you want him to be about Spirits, let him be about Spirits. Honestly, I'm more worried about token creatures being too easy to generate, than nontokens (you pay a price to cast each nontoken spirit).
    Last edited by -D-; 2020-03-21 at 01:25 PM.

  4. - Top - End - #574
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    Default Re: MTG Share your Card Designs II

    Well the reason I gave it Convoke is because its a white mecanic. Let's not forget that we want a commander that will make it easier for white color to draw cards.

    Isperia is already doing that for WU commanders. And its direct draws, not just investigate.

    It focus on tokens to represent its minion or its spy network.

    Sepheria Sky Blade has a similar ability and stronger effect for 3 flying creatures in play! I dont think its OP to have Convoke on a Commander if the effect is only a mana-costing engine. But if you think it's OP, what about this:

    Orlov, the Inquisition Leader - 3WWW
    Legendary Creature - Spirit Cleric
    Flying, Convoke
    Each time a creature token you control dies because of a opponent's card effect, investigate
    2/3

    Ok, now it really does feel like a investigator LOL

    The Investigate trigger wont happen if the creature are exiled or damaged, I feel its balanced this way. There is boardwipe that dont just destroy.
    Last edited by Emmerlaus; 2020-03-22 at 08:02 AM.

  5. - Top - End - #575
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    Default Re: MTG Share your Card Designs II

    Footman
    WWWWW
    Creature - Human Warrior
    The next Footman you cast costs W less.
    When the Footman enters baatlefield, search your library for a Footman, reveal it and put it into your hand. Shuffle your library.
    5/5
    Last edited by Oerlaf; 2020-03-22 at 01:58 PM.

  6. - Top - End - #576
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    Default Re: MTG Share your Card Designs II

    Quote Originally Posted by Emmerlaus View Post

    Orlov, the Inquisition Leader - 3WWW
    Legendary Creature - Spirit Cleric
    Flying, Convoke
    Each time a creature token you control dies because of an opponent's card effect, investigate
    2/3

    Ok, now it really does feel like a investigator LOL
    Interesting thing. Although, still not fully sold on the Convoke a Spirit.
    This is hard effect to word properly.

    Orlov, the Investigator - 2WW
    Legendary Creature - Spirit Soldier
    Flying
    Whenever a nontoken creature you control is destroyed, damaged or targeted by anything opponent controls, investigate.
    2/3

    Tokens aren't something you should care about. I'm still iffy on this wording. I'd personally limit it to once per turn. "At end of each turn, if a creature you control was destroyed, damaged or targeted by anything opponent controls, investigate".


    Quote Originally Posted by Oerlaf View Post
    Footman
    WWWWW
    Creature - Human Warrior
    The next Footman you cast costs W less.
    When the Footman enters battlefield, search your library for a Footman, reveal it and put it into your hand. Shuffle your library.
    5/5
    Your wording doesn't work. And I'm not sure you want.

    Does this?

    A) reduce the cost of only the Footman after it.
    B) reduces the cost of Footman, for each Footman on the battlefield.

  7. - Top - End - #577
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    Default Re: MTG Share your Card Designs II

    Quote Originally Posted by Emmerlaus View Post
    Well the reason I gave it Convoke is because its a white mecanic.
    This isn't how you should design cards.

    Orlov, the Inquisition Leader - 3WWW
    Legendary Creature - Spirit Cleric
    Flying, Convoke
    Each time a creature token you control dies because of a opponent's card effect, investigate
    2/3
    Karmic Justice has the wording you are looking for.
    You probably don't have to limit this to tokens.
    This trigger feels very white. I like it.

    Quote Originally Posted by Oerlaf View Post
    Footman
    WWWWW
    Creature - Human Warrior
    The next Footman you cast costs W less.
    When the Footman enters baatlefield, search your library for a Footman, reveal it and put it into your hand. Shuffle your library.
    5/5
    This definitely shouldn't cost this much white mana. Cards are only this mana intensive if there is a very good reason, and I fear this doesn't have that.
    The first ability should either be a trigger or be a static and therefore not say next. It's Footman, not the Footman. If you're referring to other cards with a name it should be creature named Footman. Squadron Hawk has the wording you are looking for.
    I'm also not sure what you're going for with this.
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  8. - Top - End - #578
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    Griffon

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    Default Re: MTG Share your Card Designs II

    Quote Originally Posted by Ninjaman View Post
    Karmic Justice has the wording you are looking for.
    You probably don't have to limit this to tokens.
    This trigger feels very white. I like it.
    Thanks Ninjaman! And What do you think of D idea? (I removed the targeted as it feel too OP as Hexproof)

    Orlov, the Investigator - 2WW
    Legendary Creature - Spirit Soldier
    Flying
    Whenever a creature you control is destroyed or damaged by anything opponent controls, investigate.
    2/3

    =======

    If I were to word it like Kaharmic Justice, it would be like this:

    Orlov, the Investigator - 2WW
    Legendary Creature - Spirit Soldier
    Flying
    Whenever a spell or ability an opponent controls destroys or damage a creature you control, investigate.
    2/3

    EDIT: Im very tempted to remove Flying and give it Flash, It could be interesting strategic wise to summon it in a boardwipe during your opponent turn if you really needed the card draw?
    Last edited by Emmerlaus; 2020-03-23 at 09:39 AM.

  9. - Top - End - #579
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    Default Re: MTG Share your Card Designs II

    Quote Originally Posted by Emmerlaus View Post
    Thanks Ninjaman! And What do you think of D idea? (I removed the targeted as it feel too OP as Hexproof)

    Orlov, the Investigator - 2WW
    Legendary Creature - Spirit Soldier
    Flying
    Whenever a creature you control is destroyed or damaged by anything opponent controls, investigate.
    2/3

    =======

    If I were to word it like Kaharmic Justice, it would be like this:

    Orlov, the Investigator - 2WW
    Legendary Creature - Spirit Soldier
    Flying
    Whenever a spell or ability an opponent controls destroys or damage a creature you control, investigate.
    2/3

    EDIT: Im very tempted to remove Flying and give it Flash, It could be interesting strategic wise to summon it in a boardwipe during your opponent turn if you really needed the card draw?
    The wording "anything your opponent controls" doesn't work, it doesn't have rules meaning.
    I wouldn't give it flash. It doesn't need to be a trick, it just need to give you some card advantage when your stuff is answered.
    I'm not a fan of drawing off damage, but it works when you limit it to spells and abilites, so you don't investigate from combat. I don't think this is how It would be worded though.
    I would probably split it up into two abilities like this:
    Whenever a spell or ability an opponent controls destroys a creature you control, investigate.
    Whenever a creature you control does, if it had lethal damage from sources your opponents control marked on it, investigate.
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    Quote Originally Posted by Cizak View Post
    I'm gonna be against the flow here and say outlined.

    What? Everyone else are against the flow too, okay?
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  10. - Top - End - #580
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    Griffon

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    Default Re: MTG Share your Card Designs II

    Quote Originally Posted by Ninjaman View Post
    The wording "anything your opponent controls" doesn't work, it doesn't have rules meaning.
    I wouldn't give it flash. It doesn't need to be a trick, it just need to give you some card advantage when your stuff is answered.
    I'm not a fan of drawing off damage, but it works when you limit it to spells and abilites, so you don't investigate from combat. I don't think this is how It would be worded though.
    I would probably split it up into two abilities like this:
    Whenever a spell or ability an opponent controls destroys a creature you control, investigate.
    Whenever a creature you control does, if it had lethal damage from sources your opponents control marked on it, investigate.
    Orlov, the Inquisition Leader - 1WWW
    Legendary Creature - Spirit Cleric
    Flying
    Each time a creature you control dies because of a opponent's card effect, investigate
    2/3

    This would make it a single sentence right?
    Last edited by Emmerlaus; 2020-03-23 at 12:43 PM.

  11. - Top - End - #581
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    Default Re: MTG Share your Card Designs II

    Quote Originally Posted by Emmerlaus View Post
    Orlov, the Inquisition Leader - 1WWW
    Legendary Creature - Spirit Cleric
    Flying
    Each time a creature you control dies because of a opponent's card effect, investigate
    2/3

    This would make it a single sentence right?
    That doesn't work, it has no rules meaning.
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    Quote Originally Posted by Cizak View Post
    I'm gonna be against the flow here and say outlined.

    What? Everyone else are against the flow too, okay?
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    In the grim statistics of the far future, there is only math.
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    Most Hilarious Murderer in the Playground. Both his episodes of hysterically ending my life left me chuckling even hours later when I thought about them.
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  12. - Top - End - #582
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    Griffon

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    Default Re: MTG Share your Card Designs II

    Orlov, the Investigator - 2WW
    Legendary Creature - Spirit Soldier
    Flying
    Whenever a spell or ability an opponent controls send a creature you control to the graveyard, investigate.
    2/3

    ============

    Is the wording better now?

    This way, its not just destroy trigger. The trigger works when the creature is sent to the graveyard.

  13. - Top - End - #583
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    Default Re: MTG Share your Card Designs II

    Quote Originally Posted by Emmerlaus View Post
    Orlov, the Investigator - 2WW
    Legendary Creature - Spirit Soldier
    Flying
    Whenever a spell or ability an opponent controls send a creature you control to the graveyard, investigate.
    2/3

    ============

    Is the wording better now?

    This way, it's not just destroy trigger. The trigger works when the creature is sent to the graveyard.
    Eh, the wording probably needs to be "Whenever a spell or ability an opponent controls destroy a creature you control, investigate". There is no way to truly capture the effect you want.

    If Everlasting Lich ever sees the light of day, you could theoretically say. "Whenever a spell or ability an opponent controls causes creature you control to die, investigate. (Effects that destroy, sacrifice or reduce toughness of creature to 0, cause it to die)".
    Last edited by -D-; 2020-03-25 at 08:19 AM.

  14. - Top - End - #584

    Default Re: MTG Share your Card Designs II

    Spawning Pod (R)
    3G
    Artifact
    G, T, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

    As the name suggests, it's an attempt at a balanced replacement for Birthing Pod. I contemplated having it cost 1G to activate, but I felt like not being able to cast it for 3 (which often let Pod come down on T2) and requiring a big pile of green mana to repeatedly activate probably made it okay.

    Christoph, Honored Chronicler (R)
    3WW
    Legendary Creature - Human Advisor
    Companion -- Each non-land card in your starting deck is historic.
    When Christoph enters the battlefield, you may return an artifact card, a legendary card, and a Saga from your graveyard to your hand.
    2/2

    Zelus, Nexus Archmage (R)
    3UU
    Legendary Creature - Human Wizard
    Companion -- Your starting deck contains no creature cards.
    1U, T: Copy target instant or sorcery spell. You may choose new targets for the copies.
    2/5

    Jarn, Merchant Prince (R)
    1BB
    Legendary Creature - Human Rogue
    Companion -- Your starting deck contains five or more copies of a non-land card.
    When Jarn enters the battlefield, reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.
    2/1

    Razin, Cataclysm Caller (R)
    2RR
    Legendary Creature - Human Shaman
    Companion -- Your starting deck contains ten or more cards with converted mana cost six or greater.
    At the beginning of your upkeep, exile the top card of your library. You may have him deal damage equal to its converted mana cost to target creature. If you don't, you may play it until the beginning of your next end step.
    2/2

    Lisolet, Elder Druid (R)
    2GG
    Legendary Creature - Human Druid
    Companion -- Half the cards in your starting deck are land cards.
    You may play an additional land each turn.
    Tap ten untapped lands you control: Create a 5/5 green Elemental creature token with Trample.
    2/2

    Mono-colored companions. I like the restrictions, and the rough drafts of the effects, but I'm not 100% on the numbers. In particular, Razin is probably too good right now, because a ramp deck can hit the restriction pretty easily and really likes the effect. Might need to cost more. Jarn would require some support from the format he was in. Probably a cycle in the set, and a slightly higher density of that type of effect in surrounding sets. It's also possible it should be eight copies or something, just to force you to play a slightly higher number of enablers.

    Shifting Woods (C)
    Land - Forest
    Shifting Woods enters the battlefield tapped.
    Basic landcycling 1

    Ash Barrens riff. Obviously there's a cycle here, but I'm not going to waste time writing them all out. Honestly, this might just be worse than Barrens in a lot of cases. Maybe it needs a bump up to Uncommon and some kind of expensive activated ability.

    Treasure Seeker (U)
    G
    Creature - Human Scout
    T, tap an untapped Desert you control: Create a tapped Treasure token.
    1/1

    It's a mana dork. Worse than the likes of Grazer and Goose early, but can stock up a bunch of mana in the mid and late game. Intended for a Return to Amonkhet-type set that explores a more dungeon-delving take on Ancient Egypt.

    Morphic Slime (U)
    1UG
    Creature - Ooze
    Graft 0
    4GU: Adapt 2.
    Whenever Morphic Slime adapts, create two 1/1 green Ooze creature
    2/2

    There's a couple of things you can do here. It can pump out 2/2s by immediately moving the counters to the new Oozes, boost your other creatures by moving counters to them, or just be a pile of stats. There are definitely a lot of moving parts here, and I could imagine any of the numbers on the card moving up or down.

    Weaken (C)
    B
    Instant
    Target creature gets -1/-1 until end of turn.
    Transmute 1BB

    Lazav, Lord of Plots (M)
    1UUBB
    Legendary Creature - Shapeshifter
    You may activate the Transmute abilities of cards in your had at any time you could play an instant.
    Whenever you transmute an instant or sorcery, you may pay X, where X is that card's converted mana cost. If you do, copy it. You may cast the copy without paying its mana cost.
    Transmute 1UB
    4/4

    I dunno, man. I just want a Transmute lord. Note that Lazav's ability won't let you bypass color requirements (barring extreme cases), because every Transmute card Transmutes for the same colors it costs.

    Maelstrom Titan (M)
    1WUBRG
    Creature - Giant
    Whenever Maelstrom Titan enters the battlefield or attacks, exile cards from the top of your library until you exile a nonland card that costs less than Maelstrom Titan. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.
    6/6

    It's a Titan whose effect is "Cascade". What's not to love? It's possible that this should have actual Cascade, because I assume there's some kind of degenerate nonsense you could do by repeatedly "cascading" into Ghostly Flicker-type effects, but then it's not really a Titan. Also, getting a Cascade trigger on an attack is a real pain. You have to do something like "cast a copy of this, except it's an Instant" -- which does not read great, IMO.

    Mind Nibbler (R)
    B
    Creature - Rat Demon
    When Mind Nibbler enters the battlefield, you lose life equal to its power.
    Hellbent -- 4BB: Return Mind Nibbler from your graveyard to the battlefield with three +1/+1 counters on it. Activate this ability only if you have zero cards in your hand.
    2/1

    It's Escape, but implemented by way of Hellbent. The life loss might be too steep, but it needs something to not make it an unkillable 5/4 in the late game. Maybe a fixed amount of life lost?

    Momir's Vision (R)
    GGUU
    Enchanment
    Graft 20
    At the beginning of your upkeep, if there are no counters on Momir's Vision, you win the game.

    It's an anthem that's also a combo piece. I like the concept, but I'm not sure what the appropriate number of counters is.

    Rubblebelt Remnant (U)
    1R
    Creature - Spirit
    Bloodrush -- R, discard Rubblebelt Remnant: Target attacking creature gets +2/+1 until end of turn.
    Madness 1R
    2/1

    Resilient Krasis (U)
    1GG
    Creature - Troll Insect
    Persist
    4GG: Adapt 4.
    2/2

    Persistent Rumors (U)
    1U
    Sorcery
    Surveil 2. Draw a card.
    Escape -- 2UU, exile three other cards from your graveyard.

    Counterintelligence (U)
    1B
    Sorcery
    Look at target players hand and the top card of their library. You may put a non-land card from among them into that player's graveyard.
    Transmute 1BB
    Madness 1BB

    Night Tilling (U)
    2G
    Sorcery
    Return target permanent card from your graveyard to your hand. Exile Night Tilling.
    Dredge 2
    Cycling 2

    A bunch of Future Sight-esque mechanic A + mechanic B cards. Primarily based on various Ravnica mechanics.
    Last edited by NigelWalmsley; 2020-04-14 at 08:37 PM.

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    Default Re: MTG Share your Card Designs II

    Quote Originally Posted by NigelWalmsley View Post
    Dredge 2
    Cycling 2
    This is fine.
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    Default Re: MTG Share your Card Designs II

    Quote Originally Posted by Androgeus View Post
    This is fine.
    It probably should be either Dredge 1 or Cycling 1G, based on most effects like that, but I really like the symmetry. Also, Dredge decks can already do better with Life from the Loam loops.

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    Default Re: MTG Share your Card Designs II

    Quote Originally Posted by Kevin View Post
    If there were a land that, instead of a mana ability, had "{T}: You gain (_) life" but it also had "At the beginning of your end step, if you did not pay any life this turn, you lose (_+1) life" (such that the net life loss would be one if you couldn't pay life for any purpose but also didn't leave the thing unused like an idiot) what should "_" equal?
    It would have to be a very large number to be remotely interesting - without supporting cards, it's effectively completely blank, and the payoff isn't that big given that there are other sources of lifegain available which can enable life-paying plans without being completely blank without their synergy pieces.

    If it gained 20, it would be reasonable when combined with lifegain payoffs like Sanguine Bond, Sunbond, and so on. Pretty much all the viable effects are too expensive in mana to be a useful combo, when the other half is completely blank on its own.

    Incidentally, if you play this and then your opponent plays a Pithing Needle, you can't activate it to gain life and proceed to lose quickly.

  18. - Top - End - #588
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    Default Re: MTG Share your Card Designs II

    Quote Originally Posted by Kevin View Post
    If there were a land that, instead of a mana ability, had "{T}: You gain (_) life" but it also had "At the beginning of your end step, if you did not pay any life this turn, you lose (_+1) life" (such that the net life loss would be one if you couldn't pay life for any purpose but also didn't leave the thing unused like an idiot) what should "_" equal?
    If there was a land that had life gain life instead of mana ability, it wouldn't be played. To put things in perspective this card is worse than Wastes.

    Imagine you play this land in the deck, you are stuck on land 1 turn 3, you pray to RNJesus and it then you draw this ****. I'd quit MtG then and there.

  19. - Top - End - #589
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    Default Re: MTG Share your Card Designs II

    Quote Originally Posted by -D- View Post
    Bah. Had a fun idea about Planeswalker Auras
    Isn't this just bad colourshifted Imprisoned in the Moon?

  20. - Top - End - #590

    Default Re: MTG Share your Card Designs II

    It, uh, turns on Plainswalk? Combo with Zodiac Rooster.

    Quote Originally Posted by -D- View Post
    If there was a land that had life gain life instead of mana ability, it wouldn't be played. To put things in perspective this card is worse than Wastes.
    It wouldn't be played as a land. It might be played as an engine card. Probably not in this specific case, because it's not a great engine, but in general there are absolutely cards (e.g. Fires or Reclamation) where being uncounterable, difficult to interact with, and not costing mana is worth costing a land drop.
    Last edited by NigelWalmsley; 2020-04-29 at 08:56 PM.

  21. - Top - End - #591
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    Default Re: MTG Share your Card Designs II

    Quote Originally Posted by Unavenger View Post
    Isn't this just bad colourshifted Imprisoned in the Moon?
    A narrower colorshifted imprisoned in the moon. It being underwhelming is me being careful with mana.

    Also this piece was discussed.

    Quote Originally Posted by NigelWalmsley View Post
    It wouldn't be played as a land. It might be played as an engine card.
    It still kills your tempo for life gain. That's like deciding limb cutting is a weight loss program. I don't see a reason to play this over cheap life gain artifact.

    Yes, lands in MTG can be without mana abilities, but there needs to be a hell of a good replacement. This ain't it.

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