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2020-04-03, 03:32 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
This is a very fun sounding set and if anyone gets any of the Godzilla brand cards please contact me as soon as possible.
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2020-04-03, 03:36 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
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2020-04-03, 04:29 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
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2020-04-03, 04:51 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Fair point. You might be right about that. The main difference is the social contract in Commander, depending of your playgroup.
Maybe not OP but Padeem deck can be pretty annoying with all their artifact creature having hexproof. Same for that angel that give hexproof to all humans.
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2020-04-03, 04:53 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
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2020-04-03, 06:01 PM (ISO 8601)
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- Apr 2012
Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
The issue was the implementation of Companion for Commander. If the otter wasn't a 'bonus' card in addition to anything else I think the card would be fine for Commander. It would definitely be a T1 Commander deck but I don't think it would be problematic.
Avatar courtesy of Ceika.
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2020-04-04, 07:53 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2020-04-04, 09:32 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Tier 3 in modern, t2 in pauper, tier nothing in vintage and legacy.
Mtg has a ton of board wipes and forced sac abilities, hexproof is decent but not broken. In pauper Bogles has most of the cards from Modern, but sacrifice based removal is so common and fog based control it still isn't that good.
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2020-04-06, 08:12 AM (ISO 8601)
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- May 2010
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
So on MTG Arena, I have a Sultai Ascendancy deck. It's mostly Hydra's with a bit of amass and ramp to get things going. It's also a bit scatterbrained and it's probably easy to tell that it's been patchworked together across multiple releases.
Spoiler: Deck List
3 Simic Ascendancy (RNA) 207
2 Enter the God-Eternals (WAR) 196
1 Swamp (DAR) 258
4 Gleaming Overseer (WAR) 198
4 Incubation Druid (RNA) 131
4 Hydroid Krasis (RNA) 183
2 Dreadhorde Invasion (WAR) 86
2 Overgrown Tomb (GRN) 253
3 Tyrant's Scorn (WAR) 225
2 Watery Grave (GRN) 259
2 Hydra's Growth (THB) 172
4 Voracious Hydra (M20) 200
2 Gargos, Vicious Watcher (M20) 172
2 Vivien, Champion of the Wilds (WAR) 180
3 Breeding Pool (RNA) 246
4 Island (M19) 266
2 Swamp (DAR) 260
2 Forest (ANA) 60
2 Temple of Malady (M20) 254
4 Temple of Mystery (M20) 255
2 The Great Henge (ELD) 161
2 Castle Garenbrig (ELD) 240
2 Polukranos, Unchained (THB) 224
It's not really a high-tier deck, but I've managed to squeeze through with it to platinum in the past. It isn't a rare thing for me to pull out a win when I really should have lost. Anyway, I think I've managed to pull a screenshot of the best example possible for this so far. All of my big beefy cratures got Mass Manipulation'd, My opponent just attacked with everything, i'm down to 1hp, Dreadhorde Invasion is coming in but...
Spoiler
It truly is..."You lost the battle, but won the war"
There have been so many times where my opponents have just ignored that card. I've seen players Mortify creatures over it when i'm on the cusp of winning! In this scenario, my opponent simply didn't have an answer and he was hoping that Dreadhorde would trigger first and I was fortunate enough to have survived his full on attack with 1 life.
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2020-04-06, 04:16 PM (ISO 8601)
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- Oct 2012
Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Hello there, Magic people. I know this a hell of a long shot, but I could use some help. I've never played this game, and my boy received a "deck builder toolkit' set, and has asked me to make up some strong decks from it. It's a green set, which is apparently from something called 'Theros beyond death' if I'm reading this right. I'm doing my research into it, and being fully honest it's not clicking for me, and I'm getting confused and frantic trying to make sense of this. I had to step away, clear my head, and coming at this from another angle.
Among other things, I thought I'd try asking on some forums and see if anyone knew this set and could make suggestions. Like, he said he wants one deck to be about 'fire and poison' and my best guess is he wants red and green, but for all I know there is a 'fire and poison' theme I don't know about.
My apologies if this comes off a mess. I'm stuck at home, fighting a fever, watching 3 kids, my parents.... and I'm losing sleep trying to build decks for a card game I'm not sure how to play. I'm a tad overwhelmed, and could use any aid you could lend. Thank you for your time.
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2020-04-06, 05:39 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Sorry you've got a headache with this.
Let's start with the basics.
Theros: Beyond Death is the latest complete set from Wizards of the Coast for Magic: the Gathering, a Collectible Card Game. There's a couple key things to work with in that sentence. Collectible Card Game is one; this means that any given product will not have all the options available in a set. It means that most sets of cards, collected into decks, will be made of an agglomeration of a lot of different products. Having only the deckbuilder's toolkit means that most advice designed for the game will not fit well for your particular circumstances.
So, ignore 'powerful' for now, and just get you two decks that are fun to play.
Fortunately, the Deckbuilder's Toolkit has a fixed list, so we know what cards you have available to you.
In this game, decks require 60 cards. Usually, this means 24 lands, and 36 non-land cards. Because the Deckbuilder's Toolkit does not offer more than 17 cards in any individual color, it is safe to work under the assumption that you can play a deck with exactly two colors—both to keep the options sane, and because that works out well to make your choices easy for you.
Now, he wants a "fire and poison" deck. My guess is that he means red and black, since black has a skull, which represents poison in many forms of media. This gives you a pool of 17 red, 17 black, 1 multicolored, and 5 colorless cards. A total of 40 to work with, when you usually want about 36. That's fine, then; we just need to pick four cards you would like to exclude. These will probably be colorless cards, since you will want those for the second deck—the one that your son will want to play against. My recommendation for the four cards to exclude are the two traveler's amulets, the Terror of Mount Velus, and the Heraldic Banner. You can tweak these choices later.
Then add the lands. Add in 2 Bloodfell Caves, 11 Mountains, and 11 Swamps. You're done with the first of these.
Then, you need a deck to oppose him. Thematically, it makes sense to repeat the process for White/Green.
White gives you 15 white cards, 17 green, and two multicolored. If you add those together, you get 34. Add in the Heraldic Banner and one of the Traveler's Amulets, and you'll have your 36 cards.
Then add your two Blossoming Sands, 11 Forests, and 11 Plains, and you have two decks to last you until you have a bit more of a handle on how the game goes. Hopefully that can tide you over for a while.Last edited by Fable Wright; 2020-04-06 at 05:42 PM.
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2020-04-06, 06:53 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Consider reducing the deck size to 40 once you've gotten the basics down. It will allow you to actually build a deck - think about which cards are better than others, and try to beat each other by picking the best set of cards from your respective colors.
A 40 card deck should have about 17-18 lands, which leaves 22-23 nonland spells.This signature is boring. The stuff I write might not be. Warning: Ponies.
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2020-04-07, 04:40 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
The new magic book is out, and this one is Actually Rather Good! Within the spoiler, see my summary and thoughts on Ikoria: Sundered Bonds.
SpoilerSo first off I just want to note that some of the story slides on the mothership website are just wrong. Vivien doesn't teach Lukka how to use his abilities, Lukka NEVER becomes one with his monster and learns to fight in tandem. Lukka was not exiled.
Anyway, story beats; Lukka's unit gets slaughtered by his cat monster but he bonds with it. His girlfriend, Jirina Kudro sneaks him out of the city. He meets Vivien, they get attacked by Monster Hunters General Kudro sent after them (with Jirina) and have to escape. Viv and Lukka meet other bonders, learn that a planeswalker that Vivien knows is causing the monsters to go super crazy by fiddling with the crystals. We don't get to learn who the planeswalker is but blessedly it is not Oko. Lukka ends up taking the full power of the crystal into himself and saves the bonders from the monster hunters, though one of the bonders dies.
THEN THINGS GO OFF THE RAILS. Lukka is VERY happy with his newfound abilities and wants to create a monster army to protect Drannith! The other bonders are a little... concerned, that he is using them like tools, so he tries to kill them. They and Viv run off, Lukka marches his monsters on Drannith, and thanks to Vivien, the Bonders, and Jirina they are able to fight back in defense against Lukka and his monster forces. Lukka tries to make the monsters stronger, the crystal breaks severing much of his monster controlling powers, and the grief of failing to take his home back from what he beleives to be enemies causes him to ignite and end up in... somewhere. He ends up in a swamp and attacked by either wolves or panthers, it is unclear.
So yeah uh. Lukka is the villain of the book. Huh. All in all it is just a really fun book. The fight writing is pretty good, the side characters are mostly good (do not care for the bonders personally) and the drama, while... a little clunky, works. Vivien, Jirina, and Vivien are our viewpoint characters for the book, and unlike Wildered Quest they are actually rather competent at what they are doing, and actually participate in their character arcs and plots, for the most part. This isn't like the Kenriths, who are idiot teenagers who need to get picked up by the scruff of their necks by Uncle Garruk.
As always if you have any specifics please ask.
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2020-04-07, 04:58 PM (ISO 8601)
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- Dec 2010
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- Where I live.
Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Spoiler: Baseless assumptionsUnless it's an entirely new planeswalker, the person messing with them is probably going to be one of Koth, Nahiri, or Nissa, because those are the three who have "mess with geomancy" as their thing.
Did the book go into any deeper detail on why humans don't mutate? And if I'm seeing things correctly, is this the first plane ever where humans are the only humanoid tribe?
EDIT: Also, did it ever justify where bonders get those awesome hats? You know the ones that tell you exactly what kind of creature they bonded to?
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2020-04-07, 05:05 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
It is none of the ones you have brought up. The person is very... swarmy and refined, and is male. It is important to keep in mind the crystals are not being altered themselves, the crystals are fine. The Energies inside them are being ****ed with. The way it is explained, the crystals are a giant telepathic phone network the monsters and bonders can use. Whoever is causing the bad is mentally jamming his thoughts into the crystals and broadcasting them out to the mutants.
It is touched upon a little bit. Vivien mentions that unlike most life in the multiverse, the ecology of Ikoria shouldn't actually exist. The amount of predators to prey it has is actually not possible to sustain, so she kinda wants to study it to find out what the **** is going on here. She also mentions the crystals feel similar to the monsters, and both feel semi-unnatural. We also learn that there are like, actual animals on the plane, not just Monsters specifically. Sheep and horses exist. So it seems rather likely that the Monsters are specifiic, genetic mutations made of raw mana. Each clade has a mana associated with it (white for cats, red for dinosaurs, etc) so the monsters are just... incarnations of mana formed by the crystals, I'm guessing.
Bonders spend a long time making hats and dye so they can match their animal friend.
Innistrad had human tribal, but skaab and vampire invalidate the "humanoid" part I suppose.Last edited by LaZodiac; 2020-04-07 at 05:09 PM.
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2020-04-07, 05:15 PM (ISO 8601)
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- Dec 2010
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- Where I live.
Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Huh. Honestly, I wish that whoever-it-is would shut up and let humans be chill with the mutants, because bonders are adorable.
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2020-04-07, 05:21 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
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2020-04-07, 08:07 PM (ISO 8601)
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2020-04-07, 08:08 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
It is literally never said in any capacity. Vivien just says it is someone like her.
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2020-04-07, 09:45 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Spoiler: Book infoOko honestly seems like the most likely option, out of the planeswalkers we know, at least. This guy's plan of using the monsters to bring down civilization is remarkably similar to Oko's plan of having the Wilds fight the Realm in Eldraine. I think his speech mannerisms are also somewhat similar. The only other similar planeswalker I could think of is maybe Tibalt, but I've never actually seen the way he talks or acts, so I don't know for sure.
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2020-04-07, 10:36 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Spoiler
Tibalt definitely talks like the Crystal Fiddler to a degree. The issue is that said Fiddler also is like... apologetic at times, tries to warn Lukka off from overusing his power, and in general seems way less "lol have pain" than Tibalt and less "I'm a ****ty ****er who sucks" than Oko. So I'm thinking it is a new character.
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2020-04-08, 07:16 AM (ISO 8601)
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- Oct 2012
Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
I cannot thank you enough for this. I may still not know what a tap/untapped means, but this helped me to get decks ready in time. Plus, he liked the Red/black deck, so I'm glad I went with that instead of the red/green I was considering. Thank you so very, very, much.
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2020-04-08, 01:22 PM (ISO 8601)
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- Jul 2011
Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
I really wish there was a way to repeatedly (once per turn) flicker Enchantments.
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2020-04-08, 05:01 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
No worries; we're all stressed with world events.
For reference, tap just means "turned sideways", indicating that whatever resource a card on the battlefield provides is spent. You tap a mountain for its mana, and can't use it again until your next turn; this is represented by tradition as turning the card sideways until your next untap step.
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2020-04-08, 10:07 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
As someone who built a Commander deck to do exactly this, I don't really think it'd be a good thing if it was super easy. But there are ways, just maybe not in Standard. Venser, the Sojourner does it quite well.
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2020-04-17, 12:21 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Ikoria is amazing! If you haven't already, immediately get on Arena and use the free draft token to try it out!
Stop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
I have joined the ranks of the FFRPeople Here is my character.
Thank you to Linkele for creating my avatar!
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2020-04-17, 12:34 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
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2020-04-17, 05:03 AM (ISO 8601)
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2020-04-17, 06:55 AM (ISO 8601)
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- Aug 2017
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2020-04-17, 07:10 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Well... The Cycle one is decent enough out of the box I believe. At least cycling is a good ability.
The one I like is the one in Temur colors however. I want Xyris as a Commander. But as for the cards inside of it, I dont think its worth the 50$ CAN... unless the mana base would cost me too much to be similar. I didnt calculate the mana base cost to be honest so once I do that, I'll know more accruratly if its worth for me to simply buy Xyris as single purchase or not.