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2020-11-09, 05:31 AM (ISO 8601)
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2020-11-09, 05:35 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
'Choose' specifically does not target.
i am going to make it through this year
if it kills me
i am going to make it though this year
if it kills me
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2020-11-10, 02:28 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
It functions as advertised. It is indeed really stupid, though.
This signature is boring. The stuff I write might not be. Warning: Ponies.
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2020-11-15, 09:04 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
As a somewhat budget-ish MTGA player, I want to try to get into Historic. What are good uses for my WCs, remaining gold and which deck directions would you guide towards?
I enjoy Rakdos, Mono Red, Grixis, but the occasional Stompy or Gruul aggro/MR deck is not beneath me. Blue or White are not my colors, except for Mono Blue Tempo or White Weenies.
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2020-11-16, 09:35 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
CHALLENGE: Build a Constructed deck for a non-Singleton format that fits the requirements for all
fivefour Blue companions, without being utter trash.
...
Is that even possible? Gyruda effectively makes Keruga's minimum 4 instead of 3, since 3 isn't even...Last edited by enderlord99; 2020-11-16 at 10:12 AM.
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2020-11-16, 10:01 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
No, it's really not.
Yorion increases your deck size by 20
Lutri forces you to play singles only.
Keruga makes it so you can't play anything that costs less than 3.
Gyruda makes it so you can only play even cost cards.
All without much payoff since you can only have one companion.
You are basically nit doing anything until turn 4 at least.
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2020-11-16, 10:12 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
No, because there are only four blue Companions.
Otherwise, you're asking if it's possible to make a Lands deck non-trash in a non-singleton format but without Crucible of Worlds, Ranumap Excavator, Crop Rotation, Life from the Loam, or, well, any of the tutors. And also 80 cards instead of 60. Is it doable? Probably not.Last edited by Fable Wright; 2020-11-16 at 10:12 AM.
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2020-11-16, 10:16 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
I think the only color where following all of the limits is impossible is Black, because you have to worry about both Gyruda and Obosh. It's also important to bear in mind that you won't actually be able to include most of the Companions in your deck - Red and Green can only include Jegantha, while White can't run any of them in the main deck (thanks to Lurrus).
And yeah, Gyruda's the only blue Companion you could actually have in the blue deck - the other three have odd CMCs.
EDIT: Here are the collective limits for Red, Green, and White:
Red: Your deck is singleton. All of your cards must have an odd CMC, can't repeat mana symbols, and permanent cards must have at least one activated ability.
Green: You can only run lands and one other card type - if that type is Creature, they must be Beasts, Cats, Dinosaurs, Elementals or Nightmares. You can't repeat mana symbols, and all of your non-lands have to cost 3+.
White: Your deck can't run permanent cards with a CMC greater than 2, and those permanents must have activated abilities. If you're running creatures, they have to be Beasts, Cats, Dinosaurs, Elementals, or Nightmares. Oh, and you need to increase your deck size by 20 cards.
Of those three, White seems the most doable?
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2020-11-16, 01:25 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
I'd say green, actually. Its creatures above 3 CMC are good, and Beasts are a solid creature type.
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2020-11-16, 01:28 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2020-11-16, 06:32 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Depends. Are you looking for more competitive or casual? For competitive I recall that mono-black devotion is a thing, while porting over a mono-white lifegain deck from recent standard also works. Temur adventures is still relevant, while green stompy is definitely around. Red deck wins is always relevant as well. For casual? Port your favorite standard decks that rotated and tweak them as you play.
For wild cards I recommend grabbing Ugin (SD) and Ulamog. Leylines are always useful, as are the various board wipes. Be sure to have answers for enchantments, as shrines are annoying. Have quick answers for fish-with-sticks.
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2020-11-16, 06:39 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
I found my new favorite combo for EDH: Shark Typhoon and Hall of Heliod's Generosity. Late game it lets you generate an uncounterable shark token each turn, or a bigger shark token every few turns as needed.
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2020-11-18, 11:39 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Are these two cards good for building a commander deck?
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2020-11-18, 11:55 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
As commanders: They don't have complimentary themes, so you are going to be building good stuff or picking one of them to focus on.
As colors: Two out of the three good colors, so yes. Green nets you ramp and fatties. Black gets you tutors, removal, and card draw. White is essentially there for board clears and removal so it overlaps with black, but you get cheaper exile effects. If you go good stuff Junk is pretty good, just a little less so then Sultai.
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2020-11-18, 12:15 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
They have a little overlap - you could build an Aristocrats or Pox deck around them. Reyhan helps your board keep any +1/+1 counters you've built up as things die, and Ravos makes sure that you won't run out of creatures you can play as sacrifice fodder (or recurs important outlets).
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2020-11-18, 01:42 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
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2020-11-18, 01:58 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
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2020-11-18, 02:53 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Rehan actually probably works better with a Simic deck. Gatherer seems to be down so I cant search for a good partner, but giving everything in a Graft deck Modular feels strong.
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2020-11-18, 06:26 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Well, the obvious theme for having those two as your commanders would be things dying and not staying dead. Something like adaptive shimmerer would be something that you could kill each turn, put counters on something else, then flash back in on the opponents turn. Good choices for other cards would be Renata, Great Henge, (for the extra +1/+1 counters); anything that has a beneficial effect upon your creatures dying, things that trigger when your creatures leave the graveyard, and of course sac outlets.
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2020-11-18, 06:28 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
There's an awful lot of ways to build saprolings with tons of +1/+1 tokens on them. And then you can make something invincible in the inevitable board wipe and then swing with your biggest boy.
It might not be the most effective deck but it sounds like a lot of fun.The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2020-11-18, 06:31 PM (ISO 8601)
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2020-11-18, 06:38 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
I feel like Ghave Guru of Spores is also just generally nice in a +1/+1 counter themed deck.
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2020-11-19, 12:17 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
May I suggest Scryfall?
From that link, none of the Partners that would let Reyhan spread into Blue (for those sweet Evolve/Graft cards) really look like they'd work well with +1/+1 counter shenanigans. Maybe Kydele would work, if you're running cards like Fathom Mage or the like? Or some kind of four-color Ishai Voltron? If you wanted to go Jund instead, Rograkh and Tana look like your best bets,
There is actually a really good option for adding White, thanks to Commander Legends. Specifically, say hello to Alharu. White's actually pretty nice for this kind of deck, because it lets you play stuff like Hamza in your 98.
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On a semi-related note, I love Bell Borca. He's a cool guy - solved his own murder and doesn't afraid of anything.
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2020-11-20, 11:23 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
If I pair Reyhan with Ishai, there is synergy there and it gets me blue cards, but that's a 4-color deck, and I was told playing commander with more than 3 colors is a bad idea.
If I paired Reyhan, Last of the Abzan with Ishai, Ojutai Dragonspeaker, would that work or do I now have too many colors in my deck to have a reliable mana curve? I'm thinking such a deck would probably want to be simic primary with an orzhov splash.
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2020-11-20, 12:05 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Silas Renn, seeker-adept would work with classic mirrodin Modular cards, and other token-based artifact creatures, along with Simic graft cards.
Sakashima of a Thousand Faces is just a Clone, who opens up graft ane evolve. Simple, and as good as the rest of your deck allows.
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2020-11-20, 01:10 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
More than 3 colors means that you need to put a lot more attention into the manabase, but it's not necessarily a bad idea if you can (afford to) optimize the manabase so that it works. I wouldn't recommend more than 3 colors to a novice, because it does require some knowledge of both the available cards, and what hands to keep or mulligan to make it work.
Also, if a pair of commanders have the colors you want, and one you don't, you could always just focus on those three colors, splashing just enough lands and mana-rocks to ensure you reliability play the commander. A friend of mine plays a temur deck as if it's a simic deck (I think there's like 2 other red cards outside his commander in there), and it's a very nasty deck nonetheless.Last edited by DeTess; 2020-11-21 at 04:42 AM.
Jasnah avatar by Zea Mays
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2020-11-20, 04:55 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
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2020-11-21, 03:51 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Posting in card designs would be threat necromancy, so I guess I'll just post here.
So I've been working on a custom set for about 8 months now over at he Custom Magic discord server, and I finally managed to fill all my entire card file, so I thought that was a good time to share it here. Obviously I will need to go through many more iterations of the cards before I can call the set done.
Orestan
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2020-11-21, 11:57 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
I started looking it over, here are some early thoughts. I'll take a look at more of it later.
Spoiler: WhiteWhite looks to be the aggressive deck in this format, I have a lot of thoughts written down here, but that's because White has the effects you need to make aggro good, and how good aggro is defines your format pretty heavily.
Blessing of Unity - The extra text on this card looks to be relatively easy to trigger in color, making this give +1/+0 and Indestructible. This is probably too good as a combat trick.
Candlebearer - With the amount of tokens in color this churns through your deck really quickly. I wouldn't hate this being non-token because of the token theme in white.
Compassion - This is good, but might be too weak for a rare. It really depends on how good 2/2's attack and block in the set. See Liliana's Mastery (AKH)
Dissenter's Wrath - This is a strictly better Inspried Charge, and that card was really good in Core 2020. White on it's own enables this pretty well.
Dormancy - Pacifism with some amount or upside. It's going to depend on how good Exiling is as opposed to how much of a downside the targetting is.
Entity of Equilibrium - This is at Mythic, on first glance I'd have assumed it was a Rare. This is good for the dedicated aggro decks, but bad for the midrange and control decks. An efficient creature that draws cards better for aggro than for midrange and control is troubling. That said, I love the white feel of the card draw.
Fade into Oblivion - I would word this as a choose one card just to avoid confusion. It took at least two readings for me to make sure I understood it, and I'm one of the players at the draft table people go to for rulings questions.
Forbiddance - This is effectively impossible to play around, costs W, and is again much better for aggro than it is for any midrange style. This is because putting it on top of your opponents deck is as good as actual Counterspell when you're ending the game quickly.
Glory, the Steadfast - This is a sweet card, and is powered about appropriately for it's rarity. If you were trying to push this as a more midrange card I could see this being a 2/4 instead of a 3/3.
Guide of the Forsaken - This might get out of control too quickly for one mana. A curve of this into "On Patrol" is actually insane. If it wasn't quite as easy to get this going I could see this being fine, but at the moment I would expect that it should be pushed to 1W and maybe given a weak keyword.
Hallowed Slayer - This is a weirdly pricey way to get First Strike. I feel like as is the ability is too costly, but if discarding is a good thing in this format I could see it being fine.
Howling Fledgeling - This is the buffest grizzly bear I've seen in a while.
Impeccable Skill - If this doesn't get countered on the way down it's very problematic. This is the kind of Aura that's pretty good. Maybe too good?
Loyal Detainer - Basic tapper, the fact that this flies is neat, but probably fine.
Purpose - White Giant Growth (mostly).
Rebellion Angel - 3/3 Fliers for 5 with minor upside are almost always playable. This has some hoops to jump through but it's a 3/3 Flier that draws a card for 5. That's pretty good at common.
Regret, Prophecy's Demise - The god flavor text is neat, but it's still graveyard hate. See what I said above, except this is removal. At Rare (maybe Mythic) this is probably fine.
Renegade Marshal - This is pretty solid in an aggressive token strategy, which White pushes pretty hard, and it draws a card on death.
Renowned Guardian - This feels awkward. a 5 mana 3/4 is pretty weak, but if you can give the +1/+1 to an evasive threat it's pretty decent. Like a flying grizzly bear.
Repressive Skyguard - 3 mana 2/3 flyer that can attack as a 3/3 is solid. The incidental graveyard hate is also cool.
Swift Justice - This is a really good combat trick. +1 power, first strike, and lifelink swings combat on a lot of board states.
Unity - The recursion mechanic on this is interesting. White has some Exile removal, which might make this worse. Sigiled looks a bit hard to maintain.
Spoiler: BlueBlue looks to be doing standard blue things here, mostly being slow and durdly and then going over the top with value, card draw, and flyers. I looked over all the blue cards, and it looks like most of them are fine. I'm not sure if the whole of it is good enough that it's "too good," but these are the cards that I have thoughts on.
Devoted Seer - This is good if there's enough cheap spells (with a one color splash) but otherwise this is pretty meh.
Discerned Neverfolk - Is there upside to Examining? Otherwise this looks like a 2/1 with downside.
Dragged Through Time - I'm not sure if this feels too expensive or not. It's very slow as a counterspell, and not great as removal.
Gliding Magus - This is a very fast clock and allows you to hold up countermagic. It's very fragile though, so it's probably fine.
Herald of the Aether - I'm not seeing much in the way cheap stuff to make this good.
Look Beyond - This is the Examine payoff I was looking for.
Spell Capture - This is a worse Condescend. I'm not sure that this needs to be worse even with the Scry payoffs, but I might be wrong. X Counterspells are hard to get right.
Unravel - This is one of the best Cancels I've ever seen. Cancel is generally a touch awkard in limited, but still good.
Wailing Oracle - Is this self mill? I could see this being good as part of a dedicated mill deck for your opponent. Mono-Blue has been looking for a win condition beyond just having a 2/2 left over from all their accumulated value for a bit.Avatar courtesy of Ceika.
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2020-11-22, 03:43 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Thank you so much for taking the time to look through it.
Spoiler: WhiteWhite looks to be the aggressive deck in this format, I have a lot of thoughts written down here, but that's because White has the effects you need to make aggro good, and how good aggro is defines your format pretty heavily.
Blessing of Unity - The extra text on this card looks to be relatively easy to trigger in color, making this give +1/+0 and Indestructible. This is probably too good as a combat trick.
Candlebearer - With the amount of tokens in color this churns through your deck really quickly. I wouldn't hate this being non-token because of the token theme in white.
Compassion - This is good, but might be too weak for a rare. It really depends on how good 2/2's attack and block in the set. See Liliana's Mastery (AKH)
Dissenter's Wrath - This is a strictly better Inspried Charge, and that card was really good in Core 2020. White on it's own enables this pretty well.
Dormancy - Pacifism with some amount or upside. It's going to depend on how good Exiling is as opposed to how much of a downside the targetting is.
Entity of Equilibrium - This is at Mythic, on first glance I'd have assumed it was a Rare. This is good for the dedicated aggro decks, but bad for the midrange and control decks. An efficient creature that draws cards better for aggro than for midrange and control is troubling. That said, I love the white feel of the card draw.
Some draw engines are strongest in aggro, I'll need to do constructed testing at some point to figure out if it's too strong, but I doubt it will be.
Notably I think aggro is the archetype that needs this, since midrange and control are more likely to play other colors and not rely on white for their card draw.
Fade into Oblivion - I would word this as a choose one card just to avoid confusion. It took at least two readings for me to make sure I understood it, and I'm one of the players at the draft table people go to for rulings questions.
Edit but not really: I asked and people were in favor of making it a modal spell, thanks for the suggestion.
Forbiddance - This is effectively impossible to play around, costs W, and is again much better for aggro than it is for any midrange style. This is because putting it on top of your opponents deck is as good as actual Counterspell when you're ending the game quickly.
Forbiddance definitely had some discussion, but by and large people thought it was okay.
Glory, the Steadfast - This is a sweet card, and is powered about appropriately for it's rarity. If you were trying to push this as a more midrange card I could see this being a 2/4 instead of a 3/3.
Guide of the Forsaken - This might get out of control too quickly for one mana. A curve of this into "On Patrol" is actually insane. If it wasn't quite as easy to get this going I could see this being fine, but at the moment I would expect that it should be pushed to 1W and maybe given a weak keyword.
I based it off Champion of the Parish.
Hallowed Slayer - This is a weirdly pricey way to get First Strike. I feel like as is the ability is too costly, but if discarding is a good thing in this format I could see it being fine.
Howling Fledgeling - This is the buffest grizzly bear I've seen in a while.
Impeccable Skill - If this doesn't get countered on the way down it's very problematic. This is the kind of Aura that's pretty good. Maybe too good?
Loyal Detainer - Basic tapper, the fact that this flies is neat, but probably fine.
Purpose - White Giant Growth (mostly).
Rebellion Angel - 3/3 Fliers for 5 with minor upside are almost always playable. This has some hoops to jump through but it's a 3/3 Flier that draws a card for 5. That's pretty good at common.
Regret, Prophecy's Demise - The god flavor text is neat, but it's still graveyard hate. See what I said above, except this is removal. At Rare (maybe Mythic) this is probably fine.
Renegade Marshal - This is pretty solid in an aggressive token strategy, which White pushes pretty hard, and it draws a card on death.
Renowned Guardian - This feels awkward. a 5 mana 3/4 is pretty weak, but if you can give the +1/+1 to an evasive threat it's pretty decent. Like a flying grizzly bear.
Swift Justice - This is a really good combat trick. +1 power, first strike, and lifelink swings combat on a lot of board states.
Unity - The recursion mechanic on this is interesting. White has some Exile removal, which might make this worse. Sigiled looks a bit hard to maintain.
Spoiler: Blue
Devoted Seer - This is good if there's enough cheap spells (with a one color splash) but otherwise this is pretty meh.
Discerned Neverfolk - Is there upside to Examining? Otherwise this looks like a 2/1 with downside.
Dragged Through Time - I'm not sure if this feels too expensive or not. It's very slow as a counterspell, and not great as removal.
Herald of the Aether - I'm not seeing much in the way cheap stuff to make this good.
Spell Capture - This is a worse Condescend. I'm not sure that this needs to be worse even with the Scry payoffs, but I might be wrong. X Counterspells are hard to get right.
Unravel - This is one of the best Cancels I've ever seen. Cancel is generally a touch awkard in limited, but still good.
I think the blue decks often want to play one of these but rarely two, which I think is a good place to be.
Wailing Oracle - Is this self mill? I could see this being good as part of a dedicated mill deck for your opponent. Mono-Blue has been looking for a win condition beyond just having a 2/2 left over from all their accumulated value for a bit.
Last edited by Ninjaman; 2020-11-22 at 03:44 PM.