A Monster for Every Season: Summer 2
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    Giant in the Playground Administrator
     
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    amused OOTS #1169 - The Discussion Thread

    New comic is up.
    Rich Burlew


    A Monster for Every Season: Summer 2, the sixth set of monster miniatures for your tabletop gameŚnow including digital tokens to use in your favorite virtual tabletop. Available from Gumroad!

    ~~You can also support The Order of the Stick and the GITP forum at Patreon.~~

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    Barbarian in the Playground
     
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    Default Re: OOTS #1169 - The Discussion Thread

    I have a suspicion the friendly banter is to lull us into some false security before RB drops a bomb.
    Super first too!
    Last edited by Hardcore; 2019-07-01 at 07:55 AM.

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    Barbarian in the Playground
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    Default Re: OOTS #1169 - The Discussion Thread

    Nice artwork on the stairs and the Blade Barrier in this one.

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    Default Re: OOTS #1169 - The Discussion Thread

    Quote Originally Posted by ellindsey View Post
    Nice artwork on the stairs and the Blade Barrier in this one.
    Better than Tarquin's Swords?
    Sure, these blades are moving, not fixed in one place.
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    Default Re: OOTS #1169 - The Discussion Thread

    Quote Originally Posted by ellindsey View Post
    Nice artwork on the stairs and the Blade Barrier in this one.
    Yeees, they are indeed not swords this time. Looks like some kind of shuriken or obscure indian weapon.

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    Barbarian in the Playground
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    Default Re: OOTS #1169 - The Discussion Thread

    Quote Originally Posted by Hardcore View Post
    Yeees, they are indeed not swords this time. Looks like some kind of shuriken or obscure indian weapon.
    Woo, it looks like you could see my post before I hit "submit reply".

    Just joking.
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    Default Re: OOTS #1169 - The Discussion Thread

    Logann kinda reminds me of a short, hairy Roy, right down to the constant talking.

    I like it.

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    Default Re: OOTS #1169 - The Discussion Thread

    Ouch, Durkon's cousin's going to need another Cure Critical Wounds for that burn
    If brute force isn't working, that just means you're not using enough of it.

    When in doubt, set something on fire. If not in doubt, set something on fire anyway.

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    Barbarian in the Playground
     
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    Default Re: OOTS #1169 - The Discussion Thread

    I kind of want to see Sigdi turning the battle around.

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    Default Re: OOTS #1169 - The Discussion Thread

    Is Gontor* just walking away in panel 7?
    Poor Logann, he was trying so hard to get his moment.

    So are the characters going to pretend Blade Barrier always looked like that or do Clerics of Hel get a different one? Or maybe the caster can choose the melee weapon that makes the barrier?
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    Default Re: OOTS #1169 - The Discussion Thread

    Mom just being mom.

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    Default Re: OOTS #1169 - The Discussion Thread

    Just like old times! Logann and Durkon picking up where they left off.

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    Default Re: OOTS #1169 - The Discussion Thread

    Last time I looked, Sigdi had a weapon at the end of #1166, but I can't see it now. Did the Giant retcon the mysteriously appearing weapon out of existence? Or do I misremember things?

    EDIT: Not misremembering. Art mistake - fixed.
    Last edited by declinator; 2019-07-01 at 08:23 AM. Reason: Added URL

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    Default Re: OOTS #1169 - The Discussion Thread

    Those damage lines... I thought a simple punch was going to take him down before Durkon cleric'd all over the place.
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    Default Re: OOTS #1169 - The Discussion Thread

    Dwarves are awesome.

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    Default Re: OOTS #1169 - The Discussion Thread

    Quote Originally Posted by HorizonWalker View Post
    Logann kinda reminds me of a short, hairy Roy, right down to the constant talking.

    I like it.
    What if (if this was a real d&d game) the DM let the players roll up dwarven characters to participate in the inner battle and this one is Roy's? Now we meed to find the rest of the party.
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    Default Re: OOTS #1169 - The Discussion Thread

    Quote Originally Posted by declinator View Post
    Last time I looked, Sigdi had a weapon at the end of #1166, but I can't see it now. Did the Giant retcon the mysteriously appearing weapon out of existence? Or do I misremember things?
    Yes the Giant admitted the mistake and fixed it.
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    Pixie in the Playground
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    Default Re: OOTS #1169 - The Discussion Thread

    Wait, who else did this "What am I doing, I'm getting distracted" bit in the comic?
    It sounds so familiar, it's unfunny!

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    DwarfClericGuy

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    Default Re: OOTS #1169 - The Discussion Thread

    Quote Originally Posted by declinator View Post
    Last time I looked, Sigdi had a weapon at the end of #1166, but I can't see it now. Did the Giant retcon the mysteriously appearing weapon out of existence? Or do I misremember things?
    He did, because she dropped the axe and thus shouldn't have had it at the end there. IIRC he said he'd drawn the panels out of order and then forgotten to go back and remove the axe after he decided it was a good visual to show it down in the pit.

    (edit to add link)
    Here is his comment about it.
    Last edited by anonynos; 2019-07-01 at 08:19 AM.

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    Default Re: OOTS #1169 - The Discussion Thread

    It's but a flesh wound. :P
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    Default Re: OOTS #1169 - The Discussion Thread

    Not using 3.5/OGL engine at all anymore--some system where you can take multiple actions on your turn, presumably some sort of regenerating mana system.

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    NecromancerGuy

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    Default Re: OOTS #1169 - The Discussion Thread

    Damn Durkon, your cousin will need another heal after that burn :D

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    Pixie in the Playground
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    Default Re: OOTS #1169 - The Discussion Thread

    That is funny! Better living through magic.

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    RedWizardGuy

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    Default Re: OOTS #1169 - The Discussion Thread

    Quote Originally Posted by johnbragg View Post
    Not using 3.5/OGL engine at all anymore--some system where you can take multiple actions on your turn, presumably some sort of regenerating mana system.
    Or haste, or quicken spell, or it wasn't in combat so no turns...

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    Default Re: OOTS #1169 - The Discussion Thread

    Quote Originally Posted by johnbragg View Post
    Not using 3.5/OGL engine at all anymore--some system where you can take multiple actions on your turn, presumably some sort of regenerating mana system.
    Or the fight was over since Gontor went away in panel 7 (presumably to the Inner Chamber) and the dwarves are going after him in the last one.

    To the one who asked wich dwarves would be analoguous the other PCs:

    Haley: the Rogue Twins,

    V: Logann's spellcasting sister.

    Elan: Jenna.

    Bekar: NotThad?
    Last edited by Fyraltari; 2019-07-01 at 08:56 AM.
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    Retired Mod in the Playground Retired Moderator
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    Default Re: OOTS #1169 - The Discussion Thread

    Stealing his thunder seems perfectly fair Durkon. Balances the scales between you two, I think.

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    Default Re: OOTS #1169 - The Discussion Thread

    Quote Originally Posted by redwizard007 View Post
    Or haste, or quicken spell, or it wasn't in combat so no turns...
    3.0 haste maybe. Metamagic has generally been announced. And we've been in combat for a while, initiative has definitely been rolled.

    We're outside the 3.5 parameters, and in the story. If you REALLY need 3.5 RAW to still be in effect, then sure, it was a quickened cure critical wounds from an 8th level slot.

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    Default Re: OOTS #1169 - The Discussion Thread

    Quote Originally Posted by ellindsey View Post
    Nice artwork on the stairs and the Blade Barrier in this one.
    Yeah, but I don't like the art creep. Hopefully the comic will end before it goes totally realistic.

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    Default Re: OOTS #1169 - The Discussion Thread

    Torn between laughing at the family's antics and worrying about the unnecessary spell slot usage for Cure Critical Wounds

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    Flumph

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    Default Re: OOTS #1169 - The Discussion Thread

    Ahh, Sigdi. She sounds just like my mother on long car trips. All we need now is for two of them to start bickering over which vamp is "theirs" to kill. . .

    "Sarge, he's whaling on MY vamp!"
    "I got here first!"
    "Did not!"
    "Did too!"
    "Both of you shut up. Do I have to separate you again? Dust him and move on before I stop this whole fight and turn us around!"
    (in unison)"Yes, Sarge."

    And gorgeous art on the wall of blades. And love Durkon cutting off the heroic speech. . . he's used to Roy, who doesn't do that.

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