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  1. - Top - End - #1
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Dec 2018
    Location
    Portland, Oregon
    Gender
    Male

    Default Undeath Domain (PEACH)

    Undeath Domain

    1st False Life, Cause Fear
    3rd Silence, Ray of Enfeeblement
    5th Animate Dead, Vampric Touch
    7th Blight, Charm Monster
    9th Dance Macobre, Enervation

    Channel Divinity

    Command Undead
    The Cleric can affect their level times their Charisma Modifier in CR of Undead within 30 feet.
    All Undead within this area make a Charisma Save or be affected as if by a Dominate Monster affect.
    Sentient Undead can make a save at the end of their turn each round to break free.

    Those closest are affected first, and their CR is deducted if affected.

    Repel the Living
    All living creatures within 20 feet of the Cleric must make a Charisma Save or take the Cleric's level plus Charisma Modifier in Necrotic damage, with a successful save reducing this to half.

    Special
    When casting any spell that creates Undead, the Cleric is not limited to just Humanoids, and affects all dead creatures.

    Animate Dead affects one Zombie or Skeleton version of a creature up to CR 3, plus one CR per spell slot used. CR 9 maximum. Animated creatures retain all natural attacks, and keep their CR value.

    Create Undead affects up to CR 5 creatures, and up adds 4 to CR per spell slot, up to CR 15. Animated creatures retain all natural attacks, and keep their CR value.
    My Knowledge, Understanding, and Opinion on things can be changed
    No offense is intended by anything I post.
    *Limited Playtest Group - I'm mostly Stuck in the White Room.
    *I am learning valuable things, here. So thanks, everyone!

  2. - Top - End - #2
    Barbarian in the Playground
     
    Daemon

    Join Date
    Oct 2017

    Default Re: Undeath Domain (PEACH)

    Difficult to critique as is. I need to see the proposed levels for those domain features. I maybe overlooked a lvl 1 feature but here’s an idea:

    Balm of the Grave
    Beginning at 1st level when you select this domain whenever you cast a spell that grants additional or restores hit points of first level or higher you may choose to grant temporary hit points equal to 5 times the spell’s level to all undead within 10ft of the target.


    Command Undead is probably too strong or too weak. Sentience is usually creeps with Intelligence of 3 or higher and/or a language? So it either affects a very narrow band or none as written. I don’t think you’d be wrong to LEGO a feature from the Oathbreaker Paladin and Necromancer Wizard.

    Channel Divinity: Command Undead
    As an Action you can command one or more Undead. You can command a number of undead within 30 ft whose combined CR does not exceed your level, those with the lowest CR are affected first. Undead with intelligence scores of 8 or less are controlled for 24 hours. Undead with intelligence scores of 12 or less are controlled for 1 hour. Undead with Intelligence scores of 13 or more are controlled for 1 minute and may retool their save at the end of each turn.

    All Rise
    Beginning at 6th level after selecting this domain, you can target the remains of nonhumanoid creatures with the Animate Dead spell. You can create Skeletal or Zombie versions of these creatures. The maximum CR of such creatures is your Cleric Level -4. Raising such a creature requires a Spell Slot equal to half its CR rounded down. The creature counts as a number of Skeletons or zombies equal to 2 times its CR. Use the entry for the creature in the Monster Manual with the following exceptions:
    —Creature Type Changes to Undead
    —they lose any Spellcasting or Psionics trait and gain immunity to poison and disease.
    —They are limited to melee and ranged attacks.
    —Skeletal creatures rise with 1/2 their normal hit point total and vulnerability to bludgeoning damage.
    —Zombified creature’s lose any Multiattack Action and their speeds are reduced by 10 feet but they gain the Undead Toughness trait.

    Lifedrain
    At 8th Level and beyond, once on each of your turns, when an Undead creature under your control hits with a melee attack you can choose to have it deal an additional 1d8 necrotic damage. At 14th level this improves to 2d8.

    No Life King
    Beginning at 17th level the doors of death close to you and you become a Vampire Lord, Lich, or Mummy Lord, you gain the special resistances, immunities, vulnerabilities, traits, and actions described in the MM using your Spell DC or appropriate bonuses to hit and damage. You do not gain any legendary actions or lair actions.

    Or

    Plague of Undeath
    Beginning at 17th level, Undead you create have Turn Resistance and are tainted with a cursed plague. When they hit a living creature with a bite or claw attack the target must succeed on a Con save vs your Spell DC or become poisoned. While poisoned, The target’s maximum hit points are reduced by 5 at the end of each long rest, a creature that does in this way rises as a zombie or skeleton after the next sunset. These undead also carry the cursed plague.

    Please take these as inspiration in whole or in part and good luck!

  3. - Top - End - #3
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Dec 2018
    Location
    Portland, Oregon
    Gender
    Male

    Default Re: Undeath Domain (PEACH)

    @BerzerkerUnit:
    That looks great!!
    I'll leave the OP for History and comparison.

    I knew that Clerics got a lot of front-loaded abilities, and was not sure at what levels some of what I had should be put at.

    As for Animate, I don't always have time to type in (by tapping one letter at a time on my phone) the "you don't get this until high enough level to cast this spell" Information.

    Thanks!!!

    I was wanting something that competed against the Necromancer, without being a copycat.
    This might work.

    Spoiler: changes
    Show

    Undeath Domain

    1st False Life, Cause Fear
    3rd Silence, Ray of Enfeeblement
    5th Animate Dead, Vampric Touch
    7th Blight, Charm Monster
    9th Dance Macabre, Enervation

    Balm of the Grave
    Beginning at 1st level when you select this domain whenever you cast a spell that grants additional or restores hit points of first level or higher you may choose to grant temporary hit points equal to 5 times the spell’s level to all undead within 10ft of the target.

    Channel Divinity: Command Undead
    As an Action you can command one or more Undead. You can command a number of undead within 30 ft whose combined CR does not exceed your level, those with the lowest CR are affected first. Undead with intelligence scores of 8 or less are controlled for 24 hours. Undead with intelligence scores of 12 or less are controlled for 1 hour. Undead with Intelligence scores of 13 or more are controlled for 1 minute and may retry their save at the end of each turn.

    Channel Divinity
    Repel the Living
    All living creatures within 20 feet of the Cleric must make a Charisma Save or take the Cleric's level plus Charisma Modifier in Necrotic damage, with a successful save reduces this to half.

    All Rise
    Beginning at 6th level after selecting this domain, you can target the remains of nonhumanoid creatures with the Animate Dead spell. You can create Skeletal or Zombie versions of these creatures. The maximum CR of such creatures is your Cleric Level -4. Raising such a creature requires a Spell Slot equal to half its CR rounded down. The creature counts as a number of Skeletons or zombies equal to 2 times its CR.
    Use the entry for the creature in the Monster Manual with the following exceptions:
    —Creature Type Changes to Undead
    —they lose any Spellcasting or Psionics trait and gain immunity to poison and disease.
    —They are limited to melee and ranged attacks.
    —Skeletal creatures rise with 1/2 their normal hit point total and vulnerability to bludgeoning damage.
    —Zombified creature’s lose any Multiattack Action and their speeds are reduced by 10 feet but they gain the Undead Toughness trait.

    Lifedrain
    At 8th Level and beyond, once on each of your turns, when an Undead creature under your control hits with a melee attack you can choose to have it deal an additional 1d8 necrotic damage. At 14th level this improves to 2d8.

    No Life King
    Beginning at 17th level the doors of death close to you and you become a Vampire Lord or Mummy Lord, you gain the special resistances, immunities, vulnerabilities, traits, and actions described in the MM using your Spell DC or appropriate bonuses to hit and damage. You do not gain any legendary actions or lair actions.

    Alternate
    Plague of Undeath
    Beginning at 17th level, Undead you create have Turn Resistance and are tainted with a cursed plague. When they hit a living creature with a bite or claw attack the target must succeed on a Con save vs your Spell DC or become poisoned. While poisoned, The target’s maximum hit points are reduced by 5 at the end of each long rest, a creature that dies in this way rises as a zombie or skeleton after the next sunset. These undead also carry the cursed plague.
    Last edited by Great Dragon; 2019-07-10 at 05:08 PM.
    My Knowledge, Understanding, and Opinion on things can be changed
    No offense is intended by anything I post.
    *Limited Playtest Group - I'm mostly Stuck in the White Room.
    *I am learning valuable things, here. So thanks, everyone!

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