A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default [Class] The Medium (Just In Time For Halloween!)

    The medium is a practitioner of the psionic arts on par with the psion, but where the psion gains his power by focusing his mind, the medium gains hers by using her mind as a focusing crystal for the spirits of the slain.

    Class Features
    HD: d6

    Skills: A medium chooses two skill sets. 2 + Int skill points per level, x4 at first level.

    Prowess: A medium gains two points of prowess per level.

    Proficiencies: A medium is proficient with all simple weapons and with no armor or shields.

    Power Points/Day: A medium's ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on the table. In addition, she receives bonus power points per day if she has a high Charisma score. Her race may also provide bonus power points per day, as may certain feats and items.

    Powers Known: A medium begins play knowing two medium powers of your choice. At the levels indicated on the table, she unlocks the knowledge of new powers.

    Choose the powers known from the medium power list. (Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a medium to learn powers from the lists of other classes.) A medium can manifest any power that has a power point cost equal to or lower than her manifester level.

    The total number of powers a medium can manifest in a day is limited only by her daily power points.

    A medium simply knows her powers; they are ingrained in her mind. She does not need to prepare them (in the way that some spellcasters prepare their spells), though she must get a good night's sleep each day to regain all her spent power points.

    The Difficulty Class for saving throws against medium powers is 10 + the power's level + the medium's Charisma modifier.

    Maximum Power Level Known: A medium begins play with the ability to learn 1st-level powers. As she attains higher levels, she may gain the ability to master more complex powers.

    To learn or manifest a power, a medium must have a Charisma score of at least 10 + the power's level.

    Psiumbral Companion (Su): Like a psicrystal, a psiumbral is a fragment of a psionic person's personaly. However, unlike a psicrystal, a psiumbral is a manifestation of a psychic talent now deceased, brought back into metaphysical form and a semblance of life. A psiumbral appears as a ball of ectoplasm about the size of a human hand.

    Due to the unique bond between a Medium and their psiumbral companion, a Medium treats their companion nearly as an extension of their physical selves.

    A psiumbral is treated as an undead creature for the purposes of all effects that depend on its type.

    A psiumbral grants special abilities to its owner, as shown on the Psiumbral Special Abilities table below. In addition, a psiumbral manifests a specific amount of knowledge from their experience. Unfortunately, their entire repertoire of experience has largely been erased by the rigors of time, but they do retain a significant amount of practical knowledge that they are readily able to apply, which gives its owner a bonus on certain types of checks or saving throws, as given on the Psiumbral Personalities table below. These special abilities and bonuses apply only when the owner and the psiumbral are within 1 mile of each other.

    Unlike psicrystals, psiumbrals abilities are based on the owner's levels in the Medium class. Levels from other classes that specifically do not state they advance a psiumbral companion do not count toward the owner's level for purposes of psiumbral abilities.

    A psiumbral can speak one language it spoke in life, as well as the language of it's owner. A psiumbral can understand all other languages known by its owner, but cannot speak them. This is a supernatural ability.

    Psiumbral Basics: Use the statistics listed for a psicrystal, but make the following changes:

    Spoiler
    Show
    Type: A psiumbral is an Undead creature with the Incorporeal subtype.

    Saving Throws: A psiumbral uses its owner’s base saving throw bonuses and ability modifiers on saves, though it doesn’t enjoy any other bonuses its owner might have (from magic items or feats, for example).

    Abilities: Due to their incorporeality and their Undead type, a psiumbral companion has no Strength or Constitution score.

    Skills: A psiumbral has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Spot, Listen, Sense Motive, and Search. (Even if its owner has no ranks in these skills, a psiumbral has 4 ranks in each.) A psiumbral uses its own ability modifiers on skill checks.

    Psiumbral Special Abilities
    {table=head]Owner Level | Bonus HD | Deflection Bonus | Int Bonus | Fly Speed | Special
    1st - 2nd | +0 | +0 | +0 | Fly 15' (Poor) | Chill of the Grave, Skinride, Personality, Share Powers, Sighted, Telepathic Link, Incorporeal and Undead Traits
    3rd - 4th | +1 | +1 | +1 | Fly 20' (Poor) | Deliver Touch Powers
    5th - 6th | +1 | +2 | +2 | Fly 25' (Poor) | Telepathic Speech
    7th - 8th | +2 | +3 | +3 | Fly 30' (Average) | -
    9th - 10th | +2 | +4 | +4 | Fly 35' (Average) | -
    11th - 12th | +3 | +5 | +5 | Fly 40' (Average) | Power Resistance
    13th - 14th | +3 | +6 | +6 | Fly 45' (Good) | Sight Link
    15th - 16th | +4 | +7 | +7 | Fly 50' (Good) | Channel Power
    17th - 18th | +4 | +8 | +8 | Fly 55' (Good) | -
    19th - 20th | +5 | +9 | +9 | Fly 60' (Perfect) | -[/table]

    Psiumbral Ability Descriptions: All psiumbrals have special abilities (or impart abilities to their owners) depending on the level of the owner, as shown on the table above. The abilities on the table are cumulative.

    Deflection Bonus (Ex): This number noted here is an improvement to the psiumbral's defelection bonus to AC (normally based on Charisma.). It represents a psiumbrals's preternatural durability. A psiumbral also adds this number to their Turn Resistance score.

    Intelligence Bonus (Ex): Add this value to the psiumbral's Intelligence score. Psiumbrals recover their memories and their intelligence as their bond with the Medium improves.

    Chill of the Grave (Su): A psiumbral occupying the same square as another creature--other than its master--inflicts a -1 penalty on saving throws to that creature.

    Skinride (Su): A psiumbral occupying its master's square can "ride" her body. Mechanically, this means that the medium carries the psiumbral within their flesh, and the psiumbral moves with the medium. A psiumbral that is skinriding cannot be specifically targeted or affected by powers or abilities.

    Personality (Ex): Every psiumbral has a remnant personality. See Psiumbral Personality, below.

    Share Powers (Su): At the owner’s option, she can have any power (but not any psi-like ability) she manifests on himself also affect her psiumbral. The psiumbral must be within 5 feet of him at the time of the manifestation to receive the benefit. If the power has a duration other than instantaneous, it stops affecting the psiumbral if it moves farther than 5 feet away, and will not affect the psiumbral again, even if it returns to its owner before the duration expires.

    Additionally, the owner can manifest a power with a target of “You” on her psiumbral (as a touch range power) instead of on himself. The owner and psiumbral cannot share powers if the powers normally do not affect creatures of the psiumbral's type (incorporeal undead).

    Sighted (Ex): Although it has no physical sensory organs, a psiumbral can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psiumbral still can't discern invisible or ethereal beings. A psiumbral's sighted range is 40 feet.

    Telepathic Link (Su): The owner has a telepathic link with her psiumbral out to a distance of up to 1 mile. The owner cannot see through the psiumbral's senses, but the two of them can communicate telepathically as if the psiumbral were the target of a mindlink power manifested by the owner. For instance, a psiumbral in a distant room could relay the activities occurring in that room.

    Because of the telepathic link between a psiumbral and its owner, the owner has the same connection to an item or place that the psiumbral does. For instance, if her psiumbral has seen a room, the owner can teleport into that room as if she has seen it too.

    Undead Traits: Psiumbrals share similarities with all other forms of undead. See the Undead type for details.

    Incorporeal Traits: Psiumbrals, being essentially ghosts, are incorporeal creatures. This grants them a number of benefits. See the Incorporeal subtype for details.

    Deliver Touch Powers (Su): If the owner is 3rd level or higher, her psiumbral can deliver touch powers for him. If the owner and psiumbral are in contact at the time the owner manifests a touch power, she can designate her psiumbral as the "toucher." The psiumbral can then deliver the touch power just as the owner could. As usual, if the owner manifests another power before the touch is delivered, the touch power dissipates.

    Telepathic Speech (Ex): If the owner is 5th level or higher, the psiumbral can communicate telepathically with any creature that has a language and is within 30 feet of the psiumbral , while the psiumbral is also within 1 mile of the owner.

    Power Resistance (Ex): If the owner is 11th level or higher, the psicrystal gains power resistance equal to the owner's level + 5. To affect the psiumbral with a power, another manifester must get a result on a manifester level check that equals or exceeds the psiumbral's power resistance.

    Sight Link (Sp): If the owner is 13th level or higher, the character can remote view the psiumbral (as if manifesting the remote view power) once per day.

    Channel Power (Sp): If the owner is 15th level or higher, she can manifest powers through the psiumbral to a distance of up to 1 mile. The psiumbral is treated as the power's originator, and all ranges are calculated from its location.

    When channeling a power through her psiumbral , the owner manifests the power by paying its power point cost. she is still subject to attacks of opportunity and other hazards of manifesting a power, if applicable (for instance, she becomes visible when manifesting an offensive power if invisible, as does the psiumbral).

    Psiumbral Past Life (Ex): Each psiumbral has a distinct personality and knowledge remaining from its past life, chosen from among those given on the following table. At lower levels, the personality is usually very subdued, but as the psiumbral reawakens to the knowledge of their past life, their personality becomes more pronounced. At higher levels, it is not uncommon for a psiumbral to constantly ply its owner with observations and advice, often severely slanted toward the psiumbral's particular worldview.

    {table=head]Personality | Benefit to Owner
    Acrobat | +2 bonus on Balance and Tumble checks
    Actor | +2 bonus on Bluff and Disguise checks
    Artisan | +2 bonus on two Craft skills
    Athlete | +2 bonus on Climb and Jump checks
    Diplomat | +2 bonus on Diplomacy checks; one extra language known
    Guard | +2 bonus on Listen and Spot checks
    Healer | +2 bonus on Heal and Handle Animal checks
    Hunter | +2 bonus on Knowledge (Nature) and Survival checks
    Knight | +2 bonus on Ride and Knowledge (Nobility and Royalty) checks
    Loremaster | +2 bonus on two Knowledge skills
    Mage | +2 bonus on Spellcraft and Knowledge (Arcana) checks
    Meditant | +2 bonus on Autohypnosis and Concentration checks
    Merchant | +2 bonus on Appraise and Sense Motive checks
    Pickpocket | +2 bonus on Forgery and Sleight of Hand checks
    Psion | +2 bonus on Psicraft and Knowledge (Psionics) checks
    Sage | +2 bonus on Decipher Script and Knowledge (History) checks
    Sailor | +2 bonus on Profession (Sailor), Swim, and Use Rope checks
    Sneak | +2 bonus on Hide and Move Silently checks
    Stage Magician | +2 bonus on Escape Artist and one Perform skill
    Thief | +2 bonus on Disable Device and Open Lock checks
    Trapper | +2 bonus on Search and Craft (Trapmaking) checks
    Trickster | +2 bonus on Use Magic Device and Use Psionic Device checks
    Watchman | +2 bonus on Gather Information and Intimidate checks[/table]


    Spiritspeech (Ps): A medium, through their connection to the deceased, have a moderate ability to speak with the fallen regardless of their form. Once per day per point of Charisma modifier, a medium can manifest the deathvoice power as a psi-like ability.

    Voices of the Fallen (Su): Starting at second level, a medium can tap into the knowledge of those slain before him and use some of their experience. Once per day at second level, and once more for each three class levels thereafter, a medium can add an insight bonus to any one skill check equal to half her class level (round down). Activating this ability is a full-round action that provokes attacks of opportunity. The bonus remains for a number of rounds equal to the medium's Intelligence modifier or until the medium fails a skill check.

    Frightful Manifestation (Su): At third level, a medium's manifestation of powers emanates fell energies from the spirits she draws power from. Creatures within 10' of a medium whenever she manifests a power must succeed on a Will save (DC 10 + power level) or become shaken. A creature who successfully saves against this effect is immune to it for 24 hours. This is a mind-affecting fear ability, and can be suppressed as a free action.

    Clutch of the Grave (Su): Foes that perish near a medium fuel her powers. Starting at fourth level, whenever a foe drops within 10 feet of a medium, she immediately gains 5 temporary hit points and adds her Charisma modifier to damage rolls (including that of manifested powers). Both effects last until the end of her next turn.

    Resistant Mind (Su): At fifth level, a medium gains the understanding of how ghosts and other spirits occasionally inhabit the bodies of the living. She gains immunity to possession. This ability does not interfere with her psiumbral's skinride ability.

    At tenth level, this ability improves. A medium begins to be able to emulate the hard-to-hit nature of incorporeal creatures. She applies her Charisma modifier to her Armor Class as a Deflection bonus.

    At sixteenth level, this ability further improves. A medium at that point is shielded both mind and body, and is able to apply a bonus equal to her Charisma modifier to her saving throws.

    Wrath of the Fallen (Su): Channeling the will of the deceased, a medium of seventh level or higher is able to increase her ability to strike her opponents. To activate this ability, the medium must spend power points equal to or less than her manifester level. In exchange, she gains a bonus to attack rolls equal to half the power points spent. If she spends at least fivePP on this ability, her attacks--both of natural attacks and of wielded weapons--gain the ghost touch property. This ability lasts for one minute, and is a standard action that does not provoke attacks of opportunity to activate.

    Visages: A medium of seventh level or higher gains the ability to invoke a primal essence of death, inflicting the terrors of a particular demise on her opponents. This manifests itself as a gaze attack. A medium knows one visage at seventh level, and learns one additional visage at thirteenth and nineteenth levels. Each visage has its own unique gaze attack that is activated by expending one's psionic focus and a number power points as part of a standard action. Once activated, a visage stays active for a number of rounds equal to the power points spent to activate it.

    A visage's effect is treated as any other gaze attack is. A visage's DC is 10 + half the number of power points spent to activate it (round down) + the medium's Charisma modifier, and its range is 30'. The effects of a visage affect an opponent for a single round, and any foe that successfully saves against the effect is immune to that particular visage for 24 hours.

    Despair: A medium wearing a visage of despair gains the ability to demoralize her opponents. Foes who fail a Will save take a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.

    Fate: A medium wearing a visage of fate gains the ability to terrify her opponents. Foes who fail a Will save become frightened.

    Madness: A medium wearing a visage of madness gains the ability to confuse her opponents. Foes who fail a Will save become confused.

    Martyrdom: A medium wearing a visage of martyrdom gains the ability to retributively deal damage to her opponents. Foes who fail a Will save become unable to damage their opponents without damaging themselves. For each two points of damage dealt to another, they are likewise dealt one point of damage in return of the same type.

    Mystery: A medium wearing a visage of mystery gains the ability to alter the perceptions of her foes. Opponents who fail a Will save are affected as if by the false sensory input power.

    Plague: A medium wearing a visage of plague gains the ability to cause disease with but a glance. Foes who fail a Fortitude save become afflicted with a disease, as per the contagion spell.

    Violence: A medium wearing a visage of violence gains the ability to transfer wounds with her stare. Foes who fail a Fortitude save are affected as if by the death urge power.

    Assume Likeness (Su): A medium of 8th level and higher can assume the likeness of any Small, Medium, or Large creature as a standard action that does not provoke attacks of opportunity. The character’s abilities do not change, but she appears to be the creature that she assumes the likeness of, allowing him the ability to effectively disguise himself and bluff those who might wonder at her true nature. Each physical interaction with a creature requires a successful Bluff check (opposed by the creature’s Sense Motive check) to convince the creature of the medium's new appearance. The medium must not do anything to give away her true nature in order for the bluff to be successful.

    When using her assume likeness ability, a medium has an additional +10 circumstance bonus on Disguise checks. If she can read an opponent's mind, she gets a further +4 circumstance bonus on Bluff and Disguise checks.

    Fearsome Manifestiation (Su): At 11th level, a medium's frightful manifestation ability improves. Its radius expands to 20', and the DC for the ability becomes 10 + power level + Charisma modifier.

    Spiritual Emulation (Su): At 20th level, a medium can call upon the experiences of the slain and departed to grant him some of their abilities. As a full round action that does not provoke attacks of opportunity, she may spend power points equal to or less than her medium level, as well as expending her psionic focus. Upon doing this, she may temporarily gain one specific class feature from another class, of a maximum level up to one-half the power points spent on this ability. For instance, a medium that spent fourteen power points on this ability could gain a class feature from any other base class of up to seventh level. This is only for that one class ability, not the whole class feature progression. Continuing the example, the medium could select the Sneak Attack ability of a 7th level rogue, the Resist Nature's Lure ability of a 4th level druid, or the Bonus Feat gained by a 6th level fighter. In all instances where the class feature acquired mentions levels of the granting class, the medium can treat her medium levels as levels in that class for determining the strength of effects. She cannot gain spellcasting, manifesting, or a similar ability: these features require years of training and more power than the spirits she works with can provide. Further, she cannot gain any class feature that requires some sort of recharging (such as rest, restoration, or merely waiting). This temporary ability lasts for a number of rounds equal to the medium's Intelligence modifier. While a medium is using this ability, she cannot regain psychic focus.

    Class Progression
    {table=head]Level | BAB | Fort | Ref | Will | Special | PP Per Day | Powers Known | Max Level | Visages
    1st | +0 | +2 | +0 | +2 | Psiumbral Companion, Spiritspeech | 2 | 2 | 1st | 0
    2nd | +1 | +3 | +0 | +3 | Voices of the Fallen | 4 | 4 | 1st | 0
    3rd | +2 | +3 | +1 | +3 | Frightful Manifestation | 8 | 5 | 2nd | 0
    4th | +3 | +4 | +1 | +4 | Clutch of the Grave | 12 | 7 | 2nd | 0
    5th | +3 | +4 | +1 | +4 | Resistant Mind (Possession) | 18 | 8 | 3rd | 0
    6th | +4 | +5 | +2 | +5 | - | 24 | 10 | 3rd | 0
    7th | +5 | +5 | +2 | +5 | Wrath of the Fallen | 32 | 11 | 4th | 1
    8th | +6/+1 | +6 | +2 | +6 | Assume Likeness | 40 | 13 | 4th | 1
    9th | +6/+1 | +6 | +3 | +6 | - | 50 | 14 | 5th | 1
    10th | +7/+2 | +7 | +3 | +7 | Resistant Mind (Armor Class) | 60 | 16 | 5th | 1
    11th | +8/+3 | +7 | +3 | +7 | Fearsome Manifestation | 72 | 17 | 6th | 1
    12th | +9/+4 | +8 | +4 | +8 | - | 84 | 19 | 6th | 1
    13th | +9/+4 | +8 | +4 | +8 | - | 98 | 20 | 7th | 2
    14th | +10/+5 | +9 | +4 | +9 | - | 112 | 22 | 7th | 2
    15th | +11/+6/+1 | +9 | +5 | +9 | - | 128 | 23 | 8th | 2
    16th | +12/+7/+2 | +10 | +5 | +10 | Resistant Mind (Saves) | 144 | 25 | 8th | 2
    17th | +12/+7/+2 | +10 | +5 | +10 | - | 162 | 26 | 9th | 2
    18th | +13/+8/+3 | +11 | +6 | +11 | - | 178 | 28 | 9th | 2
    19th | +14/+9/+4 | +11 | +6 | +11 | - | 194 | 29 | 9th | 3
    20th | +15/+10/+5 | +12 | +6 | +12 | Spiritual Emulation | 210 | 31 | 9th | 3[/table]
    Last edited by Fax Celestis; 2008-12-26 at 02:40 PM.

  2. - Top - End - #2
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: [Class] The Medium (Just In Time For Halloween!)

    Power List
    First Level Powers
    Astral Traveler
    Attraction
    Call to Mind
    Conceal Thoughts
    Control Lights
    Control Object
    Create Sound
    Daze, Psionic
    Deja Vu
    Demoralize
    Destiny Dissonance
    Detect Psionics
    Disable
    Dissipating Touch
    Empathy
    Entangling Ectoplasm
    Far Hand
    Mindlink
    Missive
    Sense Link
    Synesthete
    Telempathic Projection

    Second Level Powers
    Aversion
    Animate*
    Brain Lock
    Cloud Mind
    Concealing Amorpha
    Deathvoice*
    Detect Hostile Intent
    Feat Leech
    Id Insinuation
    Inflict Pain
    Levitate, Psionic
    Mental Disruption
    Missive, Mass
    Object Reading
    Recall Agony
    Sense Link, Forced
    Sensitivity to Psychic Impressions
    Strength of My Enemy
    Sustenance
    Tongues

    Third Level Powers
    Aura Sight
    Crisis of Breath
    Danger Sense
    Dismiss Ectoplasm
    Ectoplasmic Form
    Ego Whip
    Eradicate Invisibility
    Escape Detection
    Fate Link
    Harvest*
    Identify, Psionic
    Mind Trap
    Touchsight
    Ubiquitous Vision

    Fourth Level Powers
    Control Body
    Correspond
    Death Urge
    Detect Remote Viewing
    Dimensional Anchor, Psionic
    Dismissal, Psionic
    Ectoplasmic Cocoon
    Empathic Feedback
    Mindwipe
    Psychic Vampire
    Steadfast Perception
    Trace Teleport
    Wall of Ectoplasm

    Fifth Level Powers
    Catapsi
    Clairtangent Hand
    Ectoplasmic Shambler
    Incarnate
    Plane Shift, Psionic
    Psychic Crush
    Spontaneous Evolution*
    True Seeing, Psionic

    Sixth Level Powers
    Aura Alteration
    Banishment, Psionic
    Cloud Mind, Mass
    Co-opt Concentration
    Fuse Flesh
    Psionic Revivify
    Retrieve
    Suspend Life

    Seventh Level Powers
    Crisis of Life
    Divert Teleport
    Dream Travel
    Ethereal Jaunt, Psionic
    Form of Doom
    Insanity
    Mind Blank, Personal
    Moment of Prescience, Psionic
    Phase Door, Psionic
    Sequester, Psionic

    Eighth Level Powers
    Astral Seed
    Decerebrate
    Matter Manipulation
    Recall Death
    Shadow Body

    Ninth Level Powers
    Assimilate
    Etherealness, Psionic
    Metafaculty
    Microcosm

    * marks a new power listed below


    New Powers:
    Deathvoice
    Clairsentience [Language Dependent]
    Level: Medium 2, Seer 3
    Display: Olfactory
    Manifesting Time: 10 minutes
    Range: Touch
    Target: One touched dead creature
    Duration: 1 minute/level
    Saving Throw: None
    Power Resistance: Yes
    Power Points: Medium 3, Seer 5

    You grant the semblance of life and intellect to a corpse, allowing it to answer several questions that you put to it. You may ask one question per two manifester levels. Unasked questions are wasted if the duration expires. The corpse's knowledge is limited to what the creature knew during life, including the languages it spoke (if any). Answers are usually brief, cryptic, or repetitive.

    If the corpse has been subject to deathvoice or speak with dead within the past week, the new manifestation fails. You can manifest this power on a corpse that has been deceased for any amount of time, but the body must be mostly intact to be able to respond. A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all.

    This power does not let you actually speak to the person (whose soul has departed). It instead draws on the imprinted knowledge stored in the corpse. The partially animated body retains the imprint of the soul that once inhabited it, and thus it can speak with all the knowledge that the creature had while alive. The corpse, however, cannot learn new information. Indeed, it can't even remember being questioned.

    This power does not affect a corpse that has been turned into an undead creature.

    Augment: If you are a medium, you may augment this power to expand who it may affect in any of the following ways:

    1. If you spend four additional power points, this power can affect undead creatures, including incorporeal ones. Despite the use of this power, an undead creature may not be inclined to discuss any topic with you.

    2. If you spend six additional power points, this power can actually communicate with the soul of the departed creature--rather than their corpse--as well as able to communicate with undead creatures.

    Spontaneous Evolution
    Psychometabolism
    Level: Egoist 5, Medium 5
    Display: Visual
    Manifesting Time: 12 hours
    Range: Touch
    Target: Animal, construct, or undead touched; see text
    Duration: Instantaneous
    Saving Throw: Will negates; see text
    Power Resistance: Yes
    Power Points: Egoist 9, Medium 9, XP

    Your touch speeds along the evolutionary process of a single animal and causes it to awaken to human-like sentience. To succeed, you must make a Will save (DC 10 + the animal's current HD).

    The evolved animal is indifferent toward you. You have no special empathy or connection with a creature you evolve, and its reaction to being evolved may or may not be positive. There is no guarantee that the animal will serve you, or even wish to remain near you.

    An evolved animal gets 3d6 Intelligence, +1d3 Charisma, +2 HD, and a bonus power point. Its type becomes magical beast (augmented animal), and it gains the (psionic) subtype. An evolved animal can’t serve as an animal companion, familiar, or special mount.

    An evolved animal can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any).

    Any offspring of the animal gain the benefits of this power on birth. Roll mental statistics separately for each offspring.

    XP Cost: 250 XP

    Augment: An egoist can use this power on a mindless creature of the construct type by spending an additional 6 power points and an additional 3,250 XP. This acts as the power outlined above, except as noted here. An evolved construct's Intelligence, Wisdom, and Charisma scores are all 3d6. Should the target's original scores be higher than what is rolled, it retains those scores. Though this power does affect temporarily created constructs (such as those created by the animate power), its effects are lost when the animating effects end.

    A medium can use this power on a mindless creature of the undead type by spending an additional 4 power points and an additional 250 XP. This acts as the power outlined above, except as noted here. An evolved undead's Intelligence score is 2d6+3, and cannot exceed that of a normal creature of its type. An evolved undead regains all its racial properties it held in life, including feats, skills, and weapon proficiencies. Though this power does affect temporarily created undead (such as those created by the animate power), its effects are lost when the animating effects end.

    Harvest
    Telepathy
    Level: Telepath 3, Medium 3
    Display: Auditory
    Manifesting Time: 1 standard action
    Range: Touch
    Target: One touched psionic creature
    Effect:
    Area:
    Duration: Instantaneous
    Saving Throw: Will negates
    Power Resistance: No
    Power Points: Telepath 5, Medium 5

    When you manifest this power, you create a mental link between yourself and a deceased psionic creature you touch. Their mind, though nonfunctional, still retains the essential energy needed to manifest psionic powers. Manifesting this power allows you to harvest some of that energy for yourself.

    With a touch, you harvest up to 7 power points from the deceased creature. You cannot harvest more power points than the deceased creature had remaining before its death, nor can you gain more power points than your normal daily maximum.

    Augment: For each power point you spend in addition to the cost above, you may harvest an additional two power points, to a maximum equal to the power points than the deceased creature had remaining before its death.

    Animate
    Psychokinesis
    Level: Kineticist 2, Medium 2
    Display: Visual
    Manifesting Time: 1 standard action
    Range: Medium (100' + 10'/level)
    Target: One small object; see text
    Duration: 1 round/level
    Saving Throw: None
    Power Resistance: No
    Power Points: Kineticist 3, Medium 3

    Your telekinetic powers cause an inanimate object to dance and move and grants it a semblance of life. An animated object then immediately attacks whomever or whatever you initially designate. If used outside of combat, an animate object is capable of performing minor tasks. It can be considered to know one "trick" (see the Handle Animal skill). You can change the designated target of an animated object as a move action, as if directing an active power.

    An animated object can be of any nonmagical material.

    This power cannot animate objects carried or worn by a creature.

    Augment: A kineticist can augment this power by spending two or more power points. For each two power points he spends in this way, he may animate an additional object. Different objects can know different tricks, even if each were created by the same manifestation of this power. You may animate one Small or smaller object or an equivalent number of larger objects per manifester level. A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as sixteen, and a Colossal object as thirty-two.

    A medium can augment this power by spending two power points. If he does so, he can animate a skeleton or zombie instead of an object. This power's target becomes "One dead creature." A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy. A medium is limited to a maximum number of animated undead equal twice his manifester level.

    Unlike undead created through magic, undead created through this power are treated as Constructs for the purposes of being turned. Among other benefits, this means that they cannot be turned, rebuked, or bolstered.
    Last edited by Fax Celestis; 2007-10-11 at 12:38 PM.

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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    Looks very interesting! Especially if you decide that the psiumbral is actually shaped like a skull instead of a ball It'll be nice to see what all ends up on the power list. In the meantime, however, I have questions.

    • How do you acquire the psiumbral? More importantly, what happens if it's destroyed?
    • The last half of psiumbral past life looks to be an exact copy/paste rename of the psicrystal personality text. Is it still accurate?
    • Speaking of psiumbral past life..."The owner always sees a bit of himself in her psiumbral"?
    • (Going to guess the deathvoice reference in Spiritspeech will be attached later)
    • Can Frightful/Fearsome Manifestation be suppressed?
    • For Clutch of the Grave, I'm guessing "drop" means hitting -10 hit points, or 0 for undead? Does destroying a construct trigger this ability?
    • Let me make sure I understand Wrath of the Fallen correctly...you can spend a single power point to get ghost touch on your weapons for 10 rounds?
    • Visages...force a save from each opponent each round? Per power point? And each failed save lasts for Int mod rounds? Sounds like an overly economical choice, particularly with Madness or Violence.
    • What's the range on Visages? 30 feet?
    • For Spritual Emulation (fun little capstone, I must say), what could you get out of emulating a manifesting, casting, or martial adept ability?
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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    Something to seriously consider giving the Psiumbral.

    Turn Resistance (either as a flat amount, or scaled via the medium's level). Unless I missed something in the text that already makes it immune to turning.
    Right now, it's horribly vulnerable to turn undead attempts.

    Okay, on re-reading, Skinride helps offset this risk, somewhat.
    Last edited by Helgraf; 2007-10-09 at 12:50 AM.
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    Quote Originally Posted by Jasdoif View Post
    How do you acquire the psiumbral? More importantly, what happens if it's destroyed?
    Oh hell, I knew I forgot something.
    The last half of psiumbral past life looks to be an exact copy/paste rename of the psicrystal personality text. Is it still accurate?
    All but that last sentence. Fixing.
    Speaking of psiumbral past life..."The owner always sees a bit of himself in her psiumbral"?
    Yeah, the psion text is male, and most of what I was using for the medium was female. It looks like I missed a bit. Fixing.
    (Going to guess the deathvoice reference in Spiritspeech will be attached later)
    It's essentially psionic speak with dead, but I'll post it momentarily.
    Can Frightful/Fearsome Manifestation be suppressed?
    Yeah, it should be able to.
    For Clutch of the Grave, I'm guessing "drop" means hitting -10 hit points, or 0 for undead? Does destroying a construct trigger this ability?
    Funnily enough, this uses the same terminology as the Cleave feat. I don't think it's defined there either. What if I changed it to "if a foe drops to the dead or dying statuses..."?
    Let me make sure I understand Wrath of the Fallen correctly...you can spend a single power point to get ghost touch on your weapons for 10 rounds?
    Ooh, good point. Maybe if I make it at least four points spent for ghost touch?
    Visages...force a save from each opponent each round? Per power point? And each failed save lasts for Int mod rounds? Sounds like an overly economical choice, particularly with Madness or Violence.
    Despite gaze attacks having a 50% miss chance when not being actively used and having the problem of affecting your allies too, that's what I was concerned with. I was originally going to make them more like eyebite and require the use of an action, but frankly eyebite sucks. Hm. What if I were to make them usable by spending X pp and psionic focus for one round of gaze, with DC = 10 + PP + Cha?
    What's the range on Visages? 30 feet?
    Just as all gaze attacks are, yes. EDIT: On further examination, it appears that gaze attacks don't have a standard range. 30' it is.
    For Spritual Emulation (fun little capstone, I must say), what could you get out of emulating a manifesting, casting, or martial adept ability?
    I'm trying to find a way to prevent cheese on that regard and coming up short. Really, I don't think that one should be able to emulate class features like that. In all seriousness, it'd make them pretty broken to be able to spend 20 PP and suddenly cast as a 10th level wizard. Perhaps for spellcasting and similar features, restrict it to one spell of up to the highest spell level available to a spellcaster of the level emulated, cast as an SLA?

    Quote Originally Posted by Helgraf View Post
    Something to seriously consider giving the Psiumbral.

    Turn Resistance (either as a flat amount, or scaled via the medium's level). Unless I missed something in the text that already makes it immune to turning.
    Right now, it's horribly vulnerable to turn undead attempts.

    Okay, on re-reading, Skinride helps offset this risk, somewhat.
    Ooh, hadn't thought of that (surprisingly). Hm. Turn resistance equal to the deflection AC bonus? Or is that too much?
    Last edited by Fax Celestis; 2007-10-09 at 11:04 AM.

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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    Quote Originally Posted by Fax_Celestis View Post
    Ooh, hadn't thought of that (surprisingly). Hm. Turn resistance equal to the deflection AC bonus? Or is that too much?
    Given that the creature has little to no direct combat ability, that seems entirely fair. Alternately, perhaps to make it a little less fragile up front..

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    01-04----+4
    05-08----+5
    09-12----+6
    13-16----+7
    17-20----+8
    and so on...
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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    Quote Originally Posted by Fax_Celestis View Post
    Funnily enough, this uses the same terminology as the Cleave feat. I don't think it's defined there either. What if I changed it to "if a foe drops to the dead or dying statuses..."?
    Crazy Cleave text....That might work, although I was thinking this only kicks in when someone actually DIES, not just when they're rendered unstable.

    Quote Originally Posted by Fax_Celestis View Post
    Ooh, good point. Maybe if I make it at least four points spent for ghost touch?
    That sounds workable. I was thinking of this vs ghost attack, and spending a power point to get a better effect then a feat threw up a flag.

    Quote Originally Posted by Fax_Celestis View Post
    Despite gaze attacks having a 50% miss chance when not being actively used and having the problem of affecting your allies too, that's what I was concerned with. I was originally going to make them more like eyebite and require the use of an action, but frankly eyebite sucks. Hm. What if I were to make them usable by spending X pp and psionic focus for one round of gaze, with DC = 10 + PP + Cha?
    10 + power points + Cha? The save DC would go through the roof....

    Hmm...what about if the gaze lasted for Cha mod rounds (minimum 1), had a DC of 10 + (PP/2) + Cha, but a failed save only applies the effect for a single round? You'd have to save again at the start of your next turn, of course; but you aren't completely out of the battle if you fail once.

    Maybe also some text like a foe that successfully saves vs the gaze is immune to your use of that particular visage for 24 hours, prevent people from being cheap and using a single power point every round (recovering focus via Psionic Meditation).

    Quote Originally Posted by Fax_Celestis View Post
    I'm trying to find a way to prevent cheese on that regard and coming up short. Really, I don't think that one should be able to emulate class features like that. In all seriousness, it'd make them pretty broken to be able to spend 20 PP and suddenly cast as a 10th level wizard. Perhaps for spellcasting and similar features, restrict it to one spell of up to the highest spell level available to a spellcaster of the level emulated, cast as an SLA?
    My first thought was that it simply shouldn't be able to emulate an ability that has some sort of usage limit (per day, needs recovery mechanism, etc.), but you listed Wild Shape as an example so it threw that idea out.

    Quote Originally Posted by Fax_Celestis View Post
    Ooh, hadn't thought of that (surprisingly). Hm. Turn resistance equal to the deflection AC bonus? Or is that too much?
    A blackguard with 9 or 10 paladin levels gets a skeleton/zombie companion, that's simply immune to turning or rebuking. That might be the easiest approach, say the psiumbral can't be turned.
    Last edited by Jasdoif; 2007-10-09 at 11:52 AM.
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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    Quote Originally Posted by Jasdoif View Post
    10 + power points + Cha? The save DC would go through the roof....

    Hmm...what about if the gaze lasted for Cha mod rounds (minimum 1), had a DC of 10 + (PP/2) + Cha, but a failed save only applies the effect for a single round? You'd have to save again at the start of your next turn, of course; but you aren't completely out of the battle if you fail once.

    Maybe also some text like a foe that successfully saves vs the gaze is immune to your use of that particular visage for 24 hours, prevent people from being cheap and using a single power point every round (recovering focus via Psionic Meditation).
    Gah. I meant 1/2.

    That single round thing is probably the best method, and coupling it with immunity after a successful save means that the medium won't rely upon it. Good call.

    My first thought was that it simply shouldn't be able to emulate an ability that has some sort of usage limit (per day, needs recovery mechanism, etc.), but you listed Wild Shape as an example so it threw that idea out.
    Well, that's probably a good rule to use. Lemme see what I can edit in there.

    A blackguard with 9 or 10 paladin levels gets a skeleton/zombie companion, that's simply immune to turning or rebuking. That might be the easiest approach, say the psiumbral can't be turned.
    I'll consider it. As it is, though, a psiumbral can be a moderately formidable threat on the battlefield. Due to their incorporeal nature, they've got considerably more survivability than a psicrystal.

    Also, the Deathvoice power is listed now.

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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    Power list done! Woo!

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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    The rest of the power list will have to wait until I have time to look over it properly. I do have some questions about spontaneous evolution, though.

    Quote Originally Posted by Fax_Celestis View Post
    The evolved animal is friendly toward you. You have no special empathy or connection with a creature you evolve, and its reaction to being evolved may or may not be positive. There is no guarantee that the animal will serve you, or even wish to remain near you.
    That sounds more like it's indifferent toward you, not friendly.

    Quote Originally Posted by Fax_Celestis View Post
    An evolved animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast (augmented animal), and it gains the (psionic) subtype. An evolved animal can’t serve as an animal companion, familiar, or special mount.
    Why does it gain the psionic subtype? It would need a power point reserve, psi-like abilities or spell-like abilities described as "psionics".

    Quote Originally Posted by Fax_Celestis View Post
    An egoist can use this power on a creature of the construct type by spending an additional 6 power points and an additional 3,250 XP. This acts as the power outlined above, except as noted here. An evolved construct's Intelligence, Wisdom, and Charisma scores are all 3d6. Though this power does affect temporarily created constructs (such as those created by the animate power), its effects are lost when the animating effects end.
    I assume you mean mindless constructs, or perhaps those with 1 or 2 Int. And as a creature, a construct already has Wisdom and Charisma scores. Would this power drop those scores if they were already higher then the rolled result (for whatever reason)?

    Quote Originally Posted by Fax_Celestis View Post
    A medium can use this power on a creature of the undead type by spending an additional 4 power points and an additional 250 XP. This acts as the power outlined above, except as noted here. An evolved undead's Intelligence score is 2d6+3, and cannot exceed that of a normal creature of its type. An evolved undead regains all its racial properties it held in life, including feats, skills, and weapon proficiencies. Though this power does affect temporarily created undead (such as those created by the animate power), its effects are lost when the animating effects end.
    Again, I'm guessing this is meant for mindless undead, or undead with 1 or 2 Int?
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    Quote Originally Posted by Jasdoif View Post
    That sounds more like it's indifferent toward you, not friendly.
    Good point.

    Why does it gain the psionic subtype? It would need a power point reserve, psi-like abilities or spell-like abilities described as "psionics".
    Would it be better if I gave it a bonus power point? Basically, I want them to retain some of the psychic energy used to make them the way they are.

    I assume you mean mindless constructs, or perhaps those with 1 or 2 Int. And as a creature, a construct already has Wisdom and Charisma scores. Would this power drop those scores if they were already higher then the rolled result (for whatever reason)?
    Yes on both counts.

    Again, I'm guessing this is meant for mindless undead, or undead with 1 or 2 Int?
    Yes again. Let me alter those.
    Last edited by Fax Celestis; 2007-10-09 at 03:17 PM.

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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    Edits to spontaneous evolution as per Jasdoif's comments.

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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    While you were talking to Ozymandias Volt and not me in the Rules Compendium thread... I read it anyways. And I rather like it! Although.. I'm kinda curious, why out-power the Psy-War? Same BAB, better power progression, and a host of nifty abilities.. but still I like it.

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    Quote Originally Posted by Starsinger View Post
    While you were talking to Ozymandias Volt and not me in the Rules Compendium thread... I read it anyways. And I rather like it! Although.. I'm kinda curious, why out-power the Psy-War? Same BAB, better power progression, and a host of nifty abilities.. but still I like it.
    PsyWar's got a lot of combat-centric powers. Despite having 3/4 BAB, the medium is much more of a debuffer/tier 2 combatant. The psywar, on the other hand, has a lot of combat-centric powers and the bonus feats to back those up.

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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    Just curious; is there a psionic version of Gravestrike?

    Whether so, or not, it would be most interesting to see that on the Medium power list.

    Or...would it be more that they can command the undead?

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    Quote Originally Posted by Fax_Celestis View Post
    Spontaneous Evolution
    Psychometabolism
    Level: Egoist 5, Medium 5
    Display: Visual
    Manifesting Time: 12 hours
    Range: Touch
    Target: Animal, construct, or undead touched; see text
    Duration: Instantaneous
    Saving Throw: Will negates; see text
    Power Resistance: Yes
    Power Points: Egoist 9, Medium 9, XP

    Your touch speeds along the evolutionary process of a single animal *snip*


    ...*twitch*... I've just watched far more consecutive episodes of Heroes than is healthy. My mind is on the brink of insanity right now. I am going to wander off, close my eyes, count slowly to ten, and convince myself that you named this power "psionic uplift" or something like that.

    ......

    Yay! A psionic version of awaken! I've always wondered why this sort of thing wasn't core to begin with; it fits the flavor of psionics very well.
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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    Quote Originally Posted by Mewtarthio View Post


    ...*twitch*... I've just watched far more consecutive episodes of Heroes than is healthy. My mind is on the brink of insanity right now. I am going to wander off, close my eyes, count slowly to ten, and convince myself that you named this power "psionic uplift" or something like that.

    ......

    Yay! A psionic version of awaken! I've always wondered why this sort of thing wasn't core to begin with; it fits the flavor of psionics very well.
    "Spontaneous Evolution" merely sounded better than "Awaken, Psionic".

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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    As I don't own any psionic-related texts, where is there on the internet a place I can find descriptions for psionic skills and powers?

    Also, I think I'd like to make a character of this class; (s)he'll fit in well with my campaign. You don't mind?

    Also ALSO, are there alignment restrictions? Religious reccomendations? Descriptions of how a medium comes to manifest its abilities?
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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    With all the undead theme in the class, I'm surprised that Knowledge (religion), the knowledge skill for undead, isn't a class skill.

    Genesis seems an odd thing to have on the powers list.


    Quote Originally Posted by SleepingOrange View Post
    As I don't own any psionic-related texts, where is there on the internet a place I can find descriptions for psionic skills and powers?
    Here ya go. The Psionic Rules section in the middle, specifically.
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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    Quote Originally Posted by SleepingOrange View Post
    Also, I think I'd like to make a character of this class; (s)he'll fit in well with my campaign. You don't mind?
    Go ahead.

    Also ALSO, are there alignment restrictions? Religious reccomendations? Descriptions of how a medium comes to manifest its abilities?
    I tend to leave fluff-centric aspects separate from the mechanics. There are no religious recommendations or restricted aligments, but the general methodology behind the class is that the medium uses her psychic talent as a focus for the influence of the dead.

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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    Quote Originally Posted by Jasdoif View Post
    With all the undead theme in the class, I'm surprised that Knowledge (religion), the knowledge skill for undead, isn't a class skill.
    It's Know (Rel)? Hm. *adds*

    Genesis seems an odd thing to have on the powers list.
    It fit for a reason I can no longer recall. Guess it goes.

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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    Quote Originally Posted by Fax_Celestis View Post
    "Spontaneous Evolution" merely sounded better than "Awaken, Psionic".
    I was thinking something like "Essence of Mind", myself.

    Quote Originally Posted by Fax_Celestis View Post
    It fit for a reason I can no longer recall. Guess it goes.
    Might it have had something to do with the antigenesis use of the power?

    Regardless, the list of ninth level powers was looking a little sparse before. It's certainly not any better now....
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    Quote Originally Posted by Jasdoif View Post
    I was thinking something like "Essence of Mind", myself.

    Might it have had something to do with the antigenesis use of the power?

    Regardless, the list of ninth level powers was looking a little sparse before. It's certainly not any better now....
    Any recommendations for additions?

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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    Quote Originally Posted by Fax_Celestis View Post
    Any recommendations for additions?
    Couldn't come up with anything particularly inspired. Psychic chirurgery might fit, I imagine a finely tuned focus for spirits would have the precision to locate and resolve psychic damage, but I get leery when I see the power transfer option. I see aversion on the power list, so maybe something along the lines of antipathy?
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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    Hmm. How does the psiumbral recover from hit point damage? It's undead, so it doesn't heal naturally, and the medium doesn't appear any healing or negative energy abilities or powers.
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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    ...maybe something like empathic transfer would suffice?
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    Default Re: [Class] The Medium (Just In Time For Halloween!)

    Very nice class, I can't see any problems with it.

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