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  1. - Top - End - #1
    Orc in the Playground
     
    borninbones's Avatar

    Join Date
    Oct 2007
    Location
    in my own world, ne
    Gender
    Male

    Default Be the Epic weapon! (requires unearthed arcana)

    I just want to see what everyone thought of this class/race that I came up with. In the one game I used it in, it was a lot of fun. Personally I think it is extremely overpowered but it was still a lot of fun. Why carry the holy avenger when you can BE the holy avenger!?

    Characters as Weapons. Each character picks a magical weapon or shield as a character base. They can take character levels which will benefit the wielder and the weapon depending on the circumstances. As in the monk flurry of blows will only benefit the wielder but wizard spellcasting will only benefit the weapon. In all cases if it cannot affect the weapon only then does it automatically affects the wielder. Hp from character levels does not increase, only from Weapon levels described below, as does hardness. All weapons are made from Steel or Magical Wood.

    Roll Int Wis Cha
    HD is 1d6 per level
    Senses increase at every other level
    Ego is +1 per character level
    Level 1- see/hear 30 feet or as dominated creature and you are a +1 weapon with speach. Once per day (and once more at every four levels) you can summon a skeletal wielder which is as the skeleton warrior from the MM. This warrior advances under the Skeletal Minion from Unearthed Arcana.

    Level 2- no new abilites

    Level 3- 60 ft see/hear +1special ability

    Level 4- Hardness increases +3 and again at every four levels (+6 at 8, +9 at 12, etc to a total +15 at level 20) also gains first lesser power

    Level 5- 120 see/hear +2 weapon

    Level 6- 2nd lesser power

    Level 7- sight and hearing extended to normal human range, +2 special ability (this replaces the +1 special ability or can be an additional +1 special ability)

    Level 8- 3rd Lesser Power

    Level 9- 30 foot darkvision, +3 weapon

    Level 10- Telepathy

    Level 11- 60 foot darkvision +3 special ability (this replaces the +2 special ability or can be an additional +1 special ability or can be 3 +1 special abilities)

    Level 12- 4th and final Lesser Power

    Level 13- 120 ft darkvision, +4 weapon

    Level 14- 1st Greater Power

    Level 15- 30ft blindsense, +4 special ability (this replaces the +3 special ability or can be some combination of special abilities totaling no more then +4)

    Level 16- 2nd Greater Power

    Level 17- 60ft blindsense, +5 weapon

    Level 18- 3rd and final Greater Power

    Level 19- 120ft blindsense +5 Special ability (this replaces the +4 special ability or can be some combination of special abilities totaling no more then +5

    Level 20- Special Purpose and Dedicated Power

    So whatdya think?
    Characters: Pakar

  2. - Top - End - #2
    Orc in the Playground
     
    borninbones's Avatar

    Join Date
    Oct 2007
    Location
    in my own world, ne
    Gender
    Male

    Default Re: Be the Epic weapon! (requires unearthed arcana)

    Weapon Groups have their own special abilities. (page 94 of unearthed arcana)

    Crossbows- As a Lesser Power can take auto reload (kind of a created magical effect, crossbow reloads itself as a free action)

    Light Blades- As a Lesser Power can take the ability to grant +1d6 to sneak attack damage

    Basic Weapons- As a Lesser Power can take the ability to grant +1 to arcane spellcasting class

    Maces and Clubs- As a Lesser Power can take the ability to grant +1 to smite

    Slings and Thrown weapons- Can take flight for weapon only as a greater power (20'/rnd good)

    Axes- As a Lesser power can take Improved Sunder

    Picks and Hammers- As a Greater power can grant burrow 20' to wielder

    Exotic Double Weapons- As a Lesser power can take Two Weapon Weaponing without meeting Prereq's

    Heavy Blades- As a Greater Power can take Spell Resistance 5+Weapon Level

    Spears and Lances- As a Lesser Power can take a spell-like ability to cast Mount 1/day or one additional time per day

    Bows- As a Lesser Power can take Far Shot, even if prerequisites not met

    Polarms- Can take Improved Trip as a lesser power

    Druid/Wood Weapons- As a Lesser Power can take +1 to divine spellcasting class

    Exotic Weapons- Blindsense is changed to Blindsight

    Claw- As a Greater power can grant climb 20' to wielder

    Flails and Chains- As a lesser power can take Improved Disarm without meeting Prerequisites

    Monk- Can take Defending as a lesser power without counting towards special ablility limit
    Characters: Pakar

  3. - Top - End - #3
    Orc in the Playground
     
    borninbones's Avatar

    Join Date
    Oct 2007
    Location
    in my own world, ne
    Gender
    Male

    Default Re: Be the Epic weapon! (requires unearthed arcana)

    While I never figured out how to work it, I was thinking of having different materials being kind of a racial adjustment.
    Characters: Pakar

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