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  1. - Top - End - #1
    Bugbear in the Playground
     
    Feirgon's Avatar

    Join Date
    Aug 2008
    Location
    Virginia
    Gender
    Male

    Default Master Artisans of Vaeldor - IC

    Welcome to Vaeldor.

    You have traveled as far west as civilization can carry you and you now find yourself at the gates of the outpost city of Vaeldor. It seems the stories hold true, this is no mere outpost. The streets are bustling with life with the constant din of voices echoing throughout the walls. You spot adventurers vying for the attention of the handful of merchant stalls near the entrance. It would seem this city is in high demand for craft goods... which is why you are here. Not too long ago the stuffy guilds of the central lands had stifled your art, but you are now embraced by the unfettered freedom of Vaeldor.

    It is here you will continue to hone your craft and, hopefully, make a name for yourself.





    As you enter the main gates, you see two small gates ahead. From the looks of it, the one on the right is for almost all of the individuals entering and leaving the city. The gate to the left, however, looks to be for those new to the city. It is a smaller line, but you assume there is more paperwork to fill out at that one.

    After you complete your entrance into the city, you are given a small map and directions to your new home. Stepping past the gate, you see a chaotic scene of bartering and commerce. A few well-equipped adventurers eye you as you enter and attempt to discern your craft from your physical appearance and what supplies they can see in your wagon. But for the most part, you seem to be ignored as individuals shout out their tradable items to those who wish to barter. Some even shout what they are in need of, hoping to find someone willing to trade away their commodities. It is obvious that this city has much demand and little supply.

    Eventually you make your way through the city streets to a mostly empty market section. A few of the buildings look to have just recently gained occupants. You look over your new home. It is simple, but given that it was provided freely by the council of Vaeldor, you have little to complain about. Thankfully, the lot of land it sits upon is larger than the building itself, which will be helpful when you decide to expand your work.

    Without any fanfare, you begin to settle in to your new life.

    Spoiler
    Show

    Feel free to add any details to your first day in Vaeldor.

  2. - Top - End - #2
    Troll in the Playground
     
    BardGuy

    Join Date
    Jan 2009

    Default Re: Master Artisans of Vaeldor - IC

    Donovan groans internally at the paperwork for admittance to the city, but it's not much worse than even the best of the grant proposals he had to deal with back at the university.

    When he approaches and examines his new home, Janet gives him a worried look. "It should work fine, Janet. Yes, it's a tad run-down, but that's perfect for a us trying to emulate the historical artifacts of ages past. And it should give a certain mysterious feel that may attract more to sample our wares."

    The two of them work to clear out most of the dust and cobwebs, and Donovan leaves clearing the rats out of the basement to his apprentice as he carves a sign to hang. Soon, Donovon's Curios and Esoteric Wares is open for business. Well, nominally so. He should build something worth selling first.

    However, the itch to explore this new land calls to him. Both he and Janet are more inclined to real historical exploration than the mercantile trade. This is more a means to an end than an end in itself, though they both hope to make a name for themselves.

    Looking over the map, Donovan talks of a deep exploration to the sea or the snowy regions far from the city. Janet, more reasonably, comments on the funds they currently have and the cost of continuing to operate their shop. Begrudgingly, Donovan agrees that even here research is hindered by more mundane difficulties, and they plot a route for each of them to explore and map...

    ---

    After about a week's exploration, the two return and share their findings. Quite exciting and exhilarating!

    Donovan then gets to more mundane tasks, working on crafting some things for sell. Money is needed for funding, and he is his own patron now, for more good than ill. He sends Janet out to the markets to observe others gathering supplies and selling their goods to improve her sense for such, as well as showing her how to craft the curios he is working on.

    Spoiler: C&P of actions and rolls
    Show

    I rolled this in the old recruitment thread, but figured would paste it here.

    Master Crafter Actions
    Craft (-1 resource) (1d100+60)[133]
    Craft (-1 resource) (1d100+60)[84]
    Explore: Mapping a nearby area (-2 wealth) (1d100+81)[174]
    (5d10)[9][5][8][2][3](27)

    monthly expenses (-2 wealth)

    Apprentice
    Action: Explore: Mapping a nearby area (-2 wealth) (1d100+32)[108]
    (5d10)[2][5][3][4][3](17)
    Practice: Craft, Sell, Gather

    Sell 1 item by default
    Last edited by JeenLeen; 2019-07-29 at 11:37 PM.

  3. - Top - End - #3
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Aug 2014

    Default Re: Master Artisans of Vaeldor - IC

    Conrad groaned, setting his wagon of supplies down in the fattest and plainest of the four rooms. The empty space choked his poor collection of lumber and iron, which seemed to shrink underneath the weight. Unperturbed, the smithy raised his arms in a flowing motion that would encompass the entire room. His mouth widened into a merchant's smile, directed at the boy.

    "The stock room."

    Kalakelinirus tilted his head to the side and shrugged.

    "Right, well you wouldn't know, you're new to the trades."

    There wasn't a lot to discuss when lodging with an Elf boy. Conrad went back to that damned wagon, with all his mighty fortune laid to rest in it, and he withdrew from his satchel a hunk of cheese. Finding the room in his shop that he took to be the quarters, he gave the treat to the child and sent him in to have a rest. He had not made it a full turn-around when he felt the boy's prodding on his leg.

    "What's your business, lad?" He whipped around. The strange one he'd picked up was staring at the dairy as if he had never seen something like it before.

    "Ahh. It's cheese."

    Kal's bewildered eyes went from the snack up to Conrad.

    "Chees?"

    "Aye, from goat."

    The burly smith went to retreat again, and this time he went unperturbed, making it all the way back to the merchanting room without disturbance. They'd not left him much, but he did have a stack of parchment, and he retrieved his own ink quill to draw up the beginning of a projections sheet.

    ---

    "Not bad, boy. Don't forget to - oh. You...right, go on."

    Teaching a Wood Elf boy how to make a bow was really more a matter of watching him than teaching. Clearly Kalakelinirus been taught a lot about bowmaking and fletching. Of course, there were times when he'd do something that Conrad didn't agree with. But who could say what the bloody Elves knew about these weapons? In all likelihood it seemed that some of the boy's knowledge would be useful insight and some would be primitive hindrance, but Kal wasn't able to disseminate the logic behind his techniques, so there was no way to confirm the validity of any of it. But forget it all - he seemed more pleased than he'd been for all their time together when he was crafting his bow. And handiwork like his could be sold for coin.

    "I'll have to find something for you." Conrad said this while pacing across the room, talking over his shoulder to a child that had no ability to understand him. "There's tomes they make for learning Common. But...I think most of the time they make these for savage-speakers or whathaveyou. Not many tomes for Elves out there. Not sure if you can even read your own dialect."

    ---

    When he saw what was left of the corpses, Conrad said nothing. Just gritted his teeth and clenched his fingers around the axe he'd brought for the trip.

    This was the rest of them, he supposed. The members of the boy's tribe that survived slaver exploitation long enough to be brought down by wolves. He was glad to find this spot, for if he ever brought the boy with him on his excursion, he'd know to stay clear of it. For now there was no reason for Kal to know that he had returned to the Woodland territory, let alone to be brought along to face it again.

    Even so, there were no prizes here. Or if there were, he'd rather miss them than disrespect these dead by clawing through their torn cloths to get to them. He continued through the woods unfazed. Vaeldor was an explorer's land. He didn't know much about this land, but he knew where the Elves had roamed. Perhaps there was something here. And...well, he supposed perhaps there was a survivor who'd be a better fit for the boy, but the odds of such fortune were not pleasing.

    Spoiler
    Show
    Apprentice Action: Craft Product (1d100+25)[71]. 1 Premium Longbow. Good on you, kid.
    Practise Skills: He learns from watching. In Vaeldor he learns Sell, Research, and Explore.

    Master Crafter Actions: I'm going to be rolling Explore checks in area 24. However, if I get a 100+ result, the following checks are instead going to be Hunt checks in area 8. If I get a 100+ Explore and a 100+ Hunt, my third check will be a Research check to work with the exotic resource I found.

    (1d100)[90]. Explore 138 - location discovered in area 24.
    (5d10)[4][10][4][2][3](23).

    (1d100)[75]. Hunt 135 - exotic resource discovered in area 8.
    (5d10)[3][7][5][7][9](31).

    (1d100)[15]. Research 63 - +15% Recipe.
    (5d10)[4][3][7][2][7](23).
    I assume a Level 1 Workshop counts for adding 5% to the progress? If not, just 10% then.

    -1 Basic for Crafting, -3 Wealth for Exploring. -2 Wealth for Hunting. -2 Wealth for monthly costs. The boy's Bow is sold for 3 Wealth.

    New Assets: 6 Wealth, 4 Basic Resources.
    Last edited by manwithaplan; 2019-07-29 at 08:35 AM.

  4. - Top - End - #4
    Barbarian in the Playground
    Join Date
    Sep 2013
    Location
    UK
    Gender
    Male

    Default Re: Master Artisans of Vaeldor - IC

    A key turns in the locked door of an abandoned warehouse. A moment later, the door swings open, revealing a figure silhouetted in the doorway in front of the evening sunlight. A cloud of dust billows up as he steps inside. He surveys the interior for a few moments, before suddenly spinning back round and looking back out into the street.
    "Kate! Where have you wandered off to now?"

    A teenage girl, obviously related to the man, emerges from the streets and steps inside the building. "I was only going to look round the area, Tom," she says, slightly reproachfully.

    "Time enough for that later. In daylight." Tom runs his hands through his hair, leaving a faint smudge against the yellow. "For now, we're going to be looking around the workshop and," he coughs, "clearing away some of this dust. And then get some rest; it's been a long trip. I'm sure we'll be able to get everything arranged tidily in no time." The girl merely snorts at this last claim.

    Over the next couple of days, the warehouse is transformed, as is the small suite of rooms above it. Hammers and tongs, and several more exotic tools, are ordered in. Tom makes several trips out with a wheelbarrow, returning with it full of metal ingots, bits of wood and - on one occasion - a barrel of oil. Things are carefully arranged around the walls of the workshop, and a small display area is set up in the front. Finally, a sign is hammered up above the entrance:

    Dockson's
    Inventions & Contraptions


    Spoiler: Actions
    Show

    Tom:
    1) Mentor (Train) (1d100+54)[86] (Improving Kate's Craft) Kate's Craft +5 (20->25), -1 basic resource (Mentor 54->58)
    2) Craft Product (1d100+81)[90] -1 basic resource, +1 premium product
    3) Craft Product (1d100+81)[150] -1 basic resource, +1 Masterwork product (skill at max)

    Kate:
    1) Hunt (area 1) (1d100+40)[63] -2 wealth, +3 rare resources, hunt 40->50
    Practice:
    1) Craft 25->28
    2) Sell 33->36
    3) Explore 26->29

    Misc:
    Sold Premium product (+3 wealth)
    Paid upkeep on workshop (-2 wealth)

    * post roll count doesn't match database
    Last edited by pi4t; 2019-08-04 at 01:12 PM.

  5. - Top - End - #5
    Orc in the Playground
    Join Date
    Aug 2018

    Default Re: Master Artisans of Vaeldor - IC

    "Now Velery here we are the glorious city of Vaeldor, we finally did it, new opportunities and new dangers but let's get to business

    First wee need to hire some more workers if we are to keep the cash coming in, fortunatly i was lucky enoth to sacure one, i thinmk he was thrilled by the idea of working with you
    Then ill show you how to male a hat and you can show off the boots you have preparing, you said you had some new tricks
    Then run along and watch some usefull stuff like hunting or gathering, wouldent you sweety"

    "Hm this hat is not the best of my work lets call it "Wolfhide hat of protection) its good enoth to strike fear in the harts of any animal which sees it, and should let an adventurer have an oportunity to strike first

    But that pair of boots you made is trully exquisit, how do you want to call them
    "Valeries boots of swiftness you say?" hjm a fitting name if you consider they can dubble the speed movments, thery thery nice job, we should celebrate other a privete dinner once i return form exploring that forest hm??"


    Spoiler: Rolls
    Show
    Copied from ooc:
    Master crafter:
    Hire crafter: no exp/ no roll + 2 upkeep, + 1 Normal Product, - 1 base resporce (per week)
    Craft a leather hat: 77 (+1 Premium Product), + 2 craft exp, - 1 base resporce
    Explore Area 8: Mapping 101 5d10 [10][7][7][10][1](35), - 2 wealth, discovered locatrion + extra

    Aprentice:
    practice skills: Mentor, hunt; gather (+3 exp each)
    Craft leather boots: 117 - 1 base resporce, +1 Masterwork Product, +5 craft exp

    Misc: Sell base product (from crafter (+ 2 wealth), paid upkeep(- 4 wealt)

    Last edited by Xantin Rahl; 2019-08-04 at 01:51 AM.

  6. - Top - End - #6
    Bugbear in the Playground
     
    Feirgon's Avatar

    Join Date
    Aug 2008
    Location
    Virginia
    Gender
    Male

    Default Re: Master Artisans of Vaeldor - IC

    Month 1

    It's been a little over a month since you first moved to Vaeldor. In that time, the merchant district has become a much more lively space. And though the bartering market near the entrance gates is still bustling, word is starting to spread about the new shops. Little by little, people are starting to recognize your work.

    Spoiler: Special Note on Exploration Results, PLEASE READ
    Show

    Exploration results that discover a location are private for a player until they make them public. Please do not read exploration results in spoilers that are not for your characters, thank you.

    Eventually found locations will become public, so please be patient.




    Donovon Fornsworth

    Spoiler: Exploring to the North West
    Show

    Donovon passed through the expanse of fields until he could spot the tree line. While the view from the mountain ridge was exhilarating, the sheer immensity of the forest could only be appreciated from ground level. But such thoughts would have to be explored at another time, Donovon only had enough supplies for a short jaunt into these wilds.

    The density of trees was sporadic around here. Sometimes he would spot a solitary tree and other times he would spot a dense copse that he could not see into. Regardless, he felt compelled to continue toward the edge of the forest. And it is here he stumbled upon something truly magnificent.

    Spoiler: Location
    Show




    It seems an entire temple complex has been built into a single large tree. The architecture is unlike anything you have seen before and it fascinates in its intricacy. As you approach the site, it is apparent that it has been abandoned long ago. Despite this, it stands in relative peace, perhaps unchanged since it was first built.

    Donovon's curiosity grows as he approaches and enters the temple. There must be untold stories and hidden knowledge throughout this entire complex. Without much forethought, he picks a random direction to begin examining and soon finds himself lost within its walls. After a couple days he stumbles upon a throne room. Or, at least, it looks to be as such. Luckily, from here he is able to make out a viable exit. So he takes what loose items he can carry and finds his way back to Vaeldor.


    Spoiler: Exploring along the river to the East
    Show

    Janet was unsure how much of this land could truly be unknown to Vaeldor. But her master had given her instructions to see what she could find, focusing on what was not yet found. Easier said than done.

    But she knew a bit about geology and was acutely aware of the how the river carved a rather deep gorge from the mountains to Vaeldor. And while the road paralleled it, there was much that could be hidden by such a geological process. So she stuck relatively close to the river's edge, even as the elevation began to rise and seemed to sink further and further down below. Until a nearly imperceptible image caught her eye.

    Was that hewn stone?

    She looked again, but what little she could see from this vantage point made a full analysis difficult. She would have to climb down the gorge to get a better look. She spent the next day making the trek down to get a closer to look at what she may have seen. Her biggest concern was that this effort would all be for naught if the discovery turned out to be mundane.

    Eventually, she safely made it to the bottom and was greeted by an unbelievable find.

    Spoiler: Location
    Show




    A ruined temple, built into the southern side of the river gorge, it would be completely unseen from the road. Janet examines her surroundings for a bit and cannot see an easy route from here up, perhaps such a path once existed but is no more. But she had little time left before her supplies ran out so she decided to check out what she could find within the structure.

    Within the first few steps within the temple she comes across the skeleton of a long dead adventurer. Closely examining the body she sees that it has been impaled by spikes. Hidden spikes. Inside the walls and floor. Not willing to risk her life for the sake of her curiosity, she takes what little she can find of value on the dead body and makes her way back to Vaeldor.


    Spoiler: End of Turn 1 Results
    Show

    I would like to point out that you posted your in character actions in a different order than the order of your rolls. Do keep in mind that the order of your actions is important. As such, I will take the order of your rolls as the order you took your actions.

    Monthly Costs: 2 Wealth
    Spent: 4 Wealth, 2 Basic
    Gained: 6 Wealth, 1 Masterwork, 1 Premium
    Sales: 3 Wealth (1P)
    Net Change: +3 Wealth, -2 Basic, +1 Masterwork, +Reputation

    Donovon XP: +6 Craft
    Janet XP: +5 Explore, +3 Craft, +3 Sell, +3 Gather




    Conrad Mercer

    Spoiler: Exploring the Forest
    Show

    It was a bit of a surprise, honestly, to find as many elves this far west. To survive the hike over the mountains without a trail to walk and then to navigate the forests to this point was almost miraculous. But something had to be driving them to charge this far west.

    If Conrad hadn't been purposefully watching each little detail in the trees, he very well could've missed it. Not to far further west from the dead elves was a building seemingly built out of the trees themselves. He discovered it to be less a building and more of an entrance way leading to a massive door.

    Spoiler: Location
    Show




    It takes Conrad a few days of studying the door before he is finally able to get it to open. Within, it is dark and air smells of mold and wet wood. He walks cautiously with his light source as he attempts to note the use of the structure. He sees a few words written in elven that he cannot make out on the walls.

    Perhaps the elves had hoped to make it here to find refuge. But then, how would they know of this place?

    Questions pile up in is mind as he searches just beyond the door. But is soon stopped by the fact that he can find no further way to explore. Beyond the door he entered, there seems to be no other way in or out. With his supplies dwindling, he is forced to head back to Vaeldor with many questions in mind. As he leaves he spots a gem on the floor near one of the walls. Noting its finding, he pockets the valuable and heads out of the forest.


    Hunting in the Northern Plains
    Unsure what can be found in these new lands, Conrad keeps a keen eye on anything that may seem out of the ordinary. Within a few days, he finds himself resting within a small group of unfamiliar trees when he notices one of them is producing a deep red sap. He is able to collect a small amount before the tree seemingly is empty of the material. Looking around, he notes that all the trees are of the same species and that the ground around them is slightly reddish in tint. Perhaps these trees produce a small amount and then release it? This ecosystem is truly alien to Conrad, but he is happy with his find.

    Spoiler: End of Turn 1 Results
    Show

    Monthly Costs: 2 Wealth
    Spent: 5 Wealth, 1 Basic, 1 Exotic (sap)
    Gained: 1 Rare, 1 Exotic (sap), 1 Premium
    Sales: 3 Wealth (1P)
    Net Change: -4 Wealth, -1 Basic, +1 Rare, +15% Recipe (sap), + Reputation

    Conrad has discovered a source of Exotic Material. He gets to name it. Also, feel free to add some extra detail to the material.

    Conrad XP: Explore +4, Hunt +2, Research +1
    Kalakelinirus XP: Craft +5, Sell +3, Research +3, Explore +3




    Tom Dockson

    Hunting around Vaeldor
    Kate gets a few bewildering looks as she wanders around and within Vaeldor. Perhaps she is convinced that there is something to find, or maybe she just wants an excuse to explore all the nooks and crannies of the city. Regardless, her efforts are not in vain as she does find an abandoned crate of some stuff that she is sure her brother could make good use of.

    Spoiler: End of Turn 1 Results
    Show

    Monthly Costs: 2 Wealth
    Spent: 2 Wealth, 3 Basic
    Gained: 2 Basic, 2 Rare, 1 Premium, 1 Masterwork
    Sales: 3 Wealth (1P)
    Net Change: -1 Wealth, -1 Basic, +2 Rare, +1 Masterwork

    Tom XP: Mentor +4
    Kate XP: Hunt +5, Craft +8, Sell +3, Explore +3




    Dhakos Coriumfaber

    Spoiler: Exploring to the North
    Show

    Dhakos had spent a few days exploring the plains before he decided to check out some of the outcroppings of trees. As he approached it was obvious that this one, in particular, was very dense. Perhaps some hidden gem would be awaiting within. The going was difficult, but he eventually made it to what assumed was a central opening and was met with an odd surprise.

    Before him was a large assortment of buildings built off the ground and around a large tree.
    Spoiler: Location
    Show




    Dhakos could see no reason why the structure was built as such, but that did little to deter him from approaching and entering it's main entrance. The room he walks into is obviously an entrance hall for guests. The art on the wall and the general decor would indicate as such, despite age taking its toll on both.

    Behind this room looks to be some royal chamber. Housed within is what looks to appear royal jewelry stored within a glass like structure. Dhakos is able to make quick work of the lock and retrieves the valuables. And, despite wanting to explore further, he knows his supplies are limited. Perhaps he will return better prepared in the near future. For now, he heads back to Vaeldor.


    Spoiler: End of Turn 1 Results
    Show

    Monthly Costs: 4 Wealth
    Spent: 2 Wealth, 3 Basic
    Gained: 4 Wealth, 1 Normal, 1 Premium, 1 Masterwork
    Sales: 2 Wealth (1N)
    Net Change: 0 Wealth, -3 Basic, +1 Premium, +1 Masterwork

    Dhakos XP: Craft +2, Explore +1
    Valeria XP: Craft +5, Mentor +3, Hunt +3, Gather +3
    Last edited by Feirgon; 2019-09-12 at 10:50 AM.

  7. - Top - End - #7
    Orc in the Playground
    Join Date
    Aug 2018

    Default Re: Master Artisans of Vaeldor - IC

    Hey Valeria, since your boots were so nice, let's see how you fare with a belt, shall we"?

    "Hm, not so nice as the boots but still good. We should call this "the leather belt of holding" - It should allow the wearer to carry much more equipment - you should remember how you crafted thin and next time make a bag - would be more useful

    "Letts see what that lovely forrest has to ofer, you can treat this as a date? No.??!, oh well then while I do that please go watch someone teaching how to hunt and explore"


    Spoiler: Turn 2 actions
    Show

    Crafter employe Crafts Normal product. +1 normal product, - 1 basic resource
    Valeria Crafts leather belt: 90 . + 1 premium product, - 1 basic resource, + 5 Craft exp (currently at 47) (basic resources are at 0)
    Valeria trains Mentoring, Hunt and Explore: + 3 exp each: (42, 38, 16)
    Dhakos Coriumfaber (action1): Gathers resources: 149, + 5 basic resources, + 4 Gather exp (64)
    Dhakos Coriumfaber (action2): Goes to map area 8 again 98 and (5d10)[8][1][9][1][10](29) - 2 wealth
    Dhakos Coriumfaber (action3): Sell 164. Sells masterwork product at +6 wealth and Premium product at +5 wealth

    Misc, Auto sell base product at + 2 wealth
    Pay upkeep at -4 wealth


    Last edited by Xantin Rahl; 2019-08-08 at 12:00 PM.

  8. - Top - End - #8
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Aug 2014

    Default Re: Master Artisans of Vaeldor - IC

    Conrad yawned, looking over at the drawn window shade. Curses...he'd been working for so long, sunlight was beginning to creep through. Now he had a drowsy morn ahead of him. Even so, he could not bring himself to retire from his work. Before him was an unusual set of apparatus. On his left was a piece sheet of parchment, with his favoured inkpen, scrawled with a table of times and weights. To his right, a set of scales. The first plate was empty - the second was weighed down by a small pouch of sand. In front of the blacksmith was the first thing he'd actually smithed since arriving in this land. An improvised steel plate on short legs. He was using it as a safe surface for a fire. A very small fire, at that - a pool of something no wider than a gold piece had been spilt out onto the steel, and was blazing bright enough to illuminate the room.

    The blacksmith was becoming short of breath. "Right!" Retrieving a small bucket from the room's corner, he let forth a splash of cold water onto the flame. The fierce hissing sound and the plume of steam announced the conclusion of the fire, and now all that remained on his steel plate was a quickly-boiling puddle of water, and a lump of tree sap.

    "Let's see..."

    It was work that took great care. With trembling fingers, Mercer slowly scraped the extinguished northern sap into a waiting glass jar. Holding his breath, he gently placed the jar down on the scales, opposite his bag of sand. The plates shifted...to even. Equal weights. The blacksmith ran his fingers through his hair, shaking his head as he did.

    "Impossible."

    Spoiler: Dragon Sap
    Show
    Tree sap is flammable. This is common knowledge for travellers - in a pinch, it can be used to make torchfire. However, the exotic resource Conrad found to the north is a special kind. It burns for a very long time when ignited, but far more importantly, it burns very efficiently. A hunk of the sap can be used to light a fire for an hour or so without losing enough mass to make an impact on the scales. While being rather expensive for common folk, it could easily make an elite light source for adventurers who are in the habit delving into Mad Lich Tombs and Ancient Dread Pirate Catacombs for days at a time.

    This exotic resource is now called Dragon Sap.


    The smithy rushed to his feet, then stopped himself, and turned around to quickly make the recording on his paper.

    "Impossible!"

    Dashing to another work station, he returned to his business on what looked like some sort of alchemical project. The sap could be distilled, thinned, turned into a...

    He heard something.

    "Boy?"

    Turning around, Conrad saw Kalakelinirus. He was caught off-guard, but not surprised - the child would wake up every day at dawn without fail, and his footfalls seemed totally silent. What surprised him was that Kal was leaning over the steel cook-plate, his face resting on the scales, his nostrils hovering just over the opening of the sap jar. The elf was sniffing it, taking in delicate whisks of the smoky aroma, and smiling to himself.

    "Careful, the steel's hot!" Conrad made some very unhelpful hand gestures and then went to grab some cheese, but before he could open the buckle on his pack, Kal was knocking on a wall for his attention. The smith wheeled around yet again - his companion was drawing his attention to the Vaeldorian map that was hung upon the wall. Kalakelinirus pointed at the Dragon Sap, and then at Conrad, and then at a north-eastern point on the map. Conrad nodded. "Yes, found it there in the trees."

    There was a pause as Kal stopped to recall something. Then he smiled, took the map down from its place, and unceremoniously laid it along the floor. With Conrad's favoured pen (when had he taken that?) he carefully started to make small marks upon the parchment. Miniature drawings of trees. Conrad approached in disbelief.

    "You know where the trees are?!"

    Kal silently looked up, performed his adorable dimple smile yet again, and then continued to work the map.

    Spoiler
    Show
    Kalakelinirus will spend this month Hunting Area 8 for more Dragon Sap. Hunt (1d100+33)[74]. +2 Basic, +2 Rare, -2 Wealth.
    Practice Skills: From watching this whole process unfold, he's probably learning Craft and Research. Add in Explore from the hunting experience.

    Conrad will spend all three actions working on his Recipe. By distilling Dragon Sap at an extremely precise ratio, it can be turned into a glaze that is sufficiently thick to retain its adhesive and flammable properties, while being thin enough to coat the business end of a weapon without taking the sharpness from its strikes. The application has to be very thin because it is going to be applied between a wax layer (bonding it to the steel) and a varnish layer (aesthetic, but also stops the sap from rubbing off, sticking to things, or lighting too easily). This whole process is very elaborate and scientific, but the end result is a crimson red blade that, when struck properly against stone, or lit manually with flint, catches fire and remains alight until extinguished, even if used in combat. In other words, with some occasional required maintenance, Conrad can make nonmagical flaming swords.

    Research (1d100+45)[98].
    Research (1d100+45)[80].
    Research (1d100+45)[53].

    Total Progress is now 60%.

    -2 Wealth from Upkeep.

    New Assets: 2 Wealth, 6 Basic, 3 Rare.
    Last edited by manwithaplan; 2019-08-06 at 06:12 AM.

  9. - Top - End - #9
    Troll in the Playground
     
    BardGuy

    Join Date
    Jan 2009

    Default Re: Master Artisans of Vaeldor - IC

    Donovan and Janet were both excited about their finds. And, between the artifacts found at those locations and the mess kit being sold, they had plenty of funds to finance further explorations!

    "I like the idea of exploring further abroad, but I'm rather interested in what you found, Janet. I think I'll go have a look there myself. Hmm... I do hear of exploration parties, but I'd like to keep this just to ourselves for now.

    So, here's the plan. I'll go explore the ruins you found, and also spend some time looking for anything unusual in the nearby area. In the meantime, I'd like you to map some of the rest of that area, see if there's any other evidence of that civilization nearby. Or anything else interesting, of course.
    "

    Janet is smiling. This is way better than the boring lectures and note-taking of the university.

    ---

    Janet returns first, but she was expecting that. Her master was planning to be gone for about two weeks. But she did worry, especially with the death-trap she had found. To pass the time, she tries her hand at crafting some of the curios she's seen him work on and then selling them to passer-bys. No big items or big funds that really amount to a lot, but she uses the spare change she makes to buy some nice bread from a nearby bakery.

    But she is a trained academic, so she also passes the time reading through some of Donovan's library (scant though it is, as he was required to leave almost everything at the university, and he did leave most of what he was required to). She gets a few budding ideas of some knick-knacks they could make, though they're fuzzy at the moment.

    ---

    When he returns, Donovan leads Janet into the locked basement to show what he has found, and to hear of her new findings.

    Oh, indeed, this is a marvelous land! Dangerous in some ways, yes, and mercantile, but marvelous!

    ...but, the doldrums of necessity come. Knowing that his shield-ward will almost certainly sell this month, Donovan decides to spend some time gathering supplies lest he run out. One nice thing about the university was having student-staff to handle such trivial concerns.

    Spoiler: Rolls (C&P from Dice Roll thread)
    Show

    Doing actions in Region 2, where Janet found her POI

    Donovan Delve the ruins that Janet found, solo venture (1d100+81)[153]
    Explore rolls: (5d10)[7][4][1][10][7](29)
    Donovan Hunt near the ruins that Janet found for any rare resources (1d100+54)[97]
    Donovan Gather supplies (1d100+56)[74]

    Janet Map again, to find other stuff near the ruins she found before (1d100+37)[132]
    Explore rolls: (5d10)[2][2][8][6][1](19)


    Spoiler: Apprentice Practice
    Show

    Craft, Sell, Research
    Last edited by JeenLeen; 2019-08-06 at 10:51 PM.

  10. - Top - End - #10
    Barbarian in the Playground
    Join Date
    Sep 2013
    Location
    UK
    Gender
    Male

    Default Re: Master Artisans of Vaeldor - IC

    Over the next month, Tom creates a handful of intriguing contraptions, many of which are quickly made and sold for little profit. Most impressive is a small glass dome with a model of a house inside. When a clockwork mechanism is wound up, a family of model figures emerges from the house and dances around before returning back inside.

    Much more immediately eye-catching, however, is the machine taking form in the centre of the room. It consists of a large boiler of water with a fireplace beneath it, and a lot of pipes above it connecting to a piston and a wheel. With enough heat below the boiler, steam goes through the pipes and moves the piston. At present that's as far as the device goes, making it a little useless, but Tom has several different potential uses for it. Unfortunately, he can't seem to get the temperature high enough to provide the piston with enough force for any of them, without consuming large amounts of fuel. With nothing better to do with it, Tom absent-mindedly takes to using it as a way to boil his kettle.

    Kate, meanwhile, continues her habit of disappearing to explore the local area without telling Tom where she's going. Soon into the second month of their time in Vaeldor, she vanishes for longer than usual - disappearing shortly after breakfast and not coming back until after tea-time. Tom, of course, is frantic by the time she bursts back in, and begins a furious "where have you been?" speech. Kate uncharacteristically interrupts him.

    "Sorry, sorry, I know, I was gone far too long, but look what I found! I was tired of being in the city and I went out for a walk and it was getting chilly so I tried to make a fire and I found this bit of coal and look!" So saying, she grabs some tongs, and plunges the coal into the fireplace briefly before pulling it out and showing it to Tom. The coal is blazing merrily, but is not being consumed.

    "Do you realise what that is?" Tom completely forgets about chastising Kate in his excitement at the discovery. "I've heard about it, but never even seen any before. This could be what we need to make the steam machine work. Where exactly did you say you found it? Could there be more there?"

    For the rest of the month, Tom works exclusively on integrating the coal into his new device. There are a number of issues to be dealt with - most notably, that the heat from a single piece of burning coal, even evercoal, doesn't compare with the temperatures achieved in a conventional fireplace at any given moment. However, by the end of the month he feels he's made good progress and the engine is working as well as it was with its normal fuel source.

    Spoiler
    Show

    Actions:
    Kate:
    1) Hunt (area 4) (1d100+45)[141]
    Practice: Gather, Explore, Craft

    Tom:
    1) Research (Recipe) (1d100+67)[83]
    2) Research (Recipe) (1d100+67)[164]
    3) Research (Recipe) (1d100+67)[75]

    Misc:
    Sell masterwork item (the glass dome toy)

  11. - Top - End - #11
    Bugbear in the Playground
     
    Feirgon's Avatar

    Join Date
    Aug 2008
    Location
    Virginia
    Gender
    Male

    Default Re: Master Artisans of Vaeldor - IC

    Month 2

    Word has started to spread of a new material known as Dragon Sap that had been discovered in the surrounding area. Supposedly, it was found by one of the new merchants in town. Needless to say, others are now attempting to harvest the material as much as they can.

    Spoiler: A note on finding POI
    Show

    All POI are public knowledge upon discovery.



    Donovon Fornsworth

    Spoiler: Exploring along the river to the East
    Show

    Donovon moved cautiously through the ruins. Its purpose is not immediately clear, but he thinks it was a sight of worship. Though, he is unable to determine the nature of either the people who used it or the religion they followed.

    But most surprising was the nature of the traps. Donovon realized that each trap had a bypass and by estimation, these were here even when the temple was in use. But why?

    Through some trial and error, he is able to make it through a few corridors and eventually finds a room full of gold statues and other small treasures. Some of the statues here seem to depict a long reptilian. Perhaps it is a representation of the river or the visage of some dragon that had inhabited the area long ago. Regardless this is the first room that looked to both have information and anything worth taking back to Vaeldor.

    Pleased with the find, he spends a few days here taking notes and collecting the valuables.


    Hunting along the river to the East
    With his findings in tow, Donovon was not able to examine the surrounding area in much detail. He did discover some detritus that had found its way, he suspects, downstream. Following the trail, he found a small cache of usable resources.

    Exploring along the river to the East
    Janet had felt quite please with her discover last month, but thought to look further up stream to see if there was anything of note. Much to her surprise she found a small stream that looked to feed into this river. Following this stream, she stumbled upon a small swampy area.

    Spoiler: POI
    Show


    Located at the bottom right of area 2, north of the river.

    She wondered how such a natural occurrence could be overlooked by the people of Vaeldor, but she figured most would've found such an area to be of no consequence. Luckily, she was not one of those people.

    After mapping the swamp for a few days, she discovers that it probably once was fed water from the main river, but some geological process had cut it off from the source. It, now, is a repository for standing rainwater.

    Spoiler: End of Turn 2 Results
    Show

    You have discovered a swamp near the river, name it.

    Monthly Costs: 2 Wealth
    Spent: 9 Wealth
    Gained: 5 Wealth, 8 Basic, 2 Rare
    Sales: 4 Wealth (1M)
    Net Change: -2 Wealth, +8 Basic, +2 Rare, -1 Masterwork, +Reputation, Renown increases to 2

    Donovon XP: +3 Explore, +2 Hunt, +1 Gather
    Janet XP: +5 Explore, +3 Craft, +3 Sell, +3 Research



    Conrad Mercer

    Hunting in the Northern Plains
    Kalakelinirus knew where to look, but found the ephemeral nature of the sap frustrating. He did find a small vein of exposed ore. Without the success of finding the sap, the elf decided to mine some of the ore to bring back to Vaeldor.

    Spoiler: End of Turn 2 Results
    Show

    Monthly Costs: 2 Wealth
    Spent: 2 Wealth
    Gained: 2 Basic, 2 Rare
    Sales: -
    Net Change: -4 Wealth, +2 Basic, +2 Rare, +45% Recipe (Dragon Sap),

    Conrad XP: Research +7
    Kalakelinirus XP: Hunt +5, Craft +3, Research +3, Explore +3

    Recipes:
    Dragon Sap (-) 60% Complete



    Tom Dockson

    Hunting south of Vaeldor
    Kate was unsure exactly where she was, but with the waning light, she was forced to find material to make a campfire. By the time morning came, she noticed that some of the fire was still burning. This piqued her interest and she attempted to snuff the fire so she could see what was causing the fire to continue to burn. To her surprise she noticed a small piece of jet black coal.

    In the time she spent looking for her way back to Vaeldor, she kept the stone with her to keep her campfires burning through the night.

    When she finally found her way back to the city, her brother knew what she had found. It was Esperion. The material was known to many back in the central lands, but what created it was still a great mystery. Add to the fact that sources of the material were infrequent and of low quantity, it made for its mystery to only deepen.

    Its name is named after the sun, Esperia. It is mythologized that it is a piece of the sun that has found its way to the ground and waits to burn again.

    Spoiler: End of Turn 2 Results
    Show

    Monthly Costs: 2 Wealth
    Spent: 2 Wealth, 1 Exotic (Esperion)
    Gained: 1 Exotic (Esperion)
    Sales: 4 Wealth (1M)
    Net Change: -1 Masterwork, +60% Recipe (Esperion), +Reputation

    Tom XP: Research +7
    Kate XP: Hunt +5, Craft +3, Gather +3, Explore +3




    Dhakos Coriumfaber

    Exploring to the North
    Dhakos uses his previous find as a central point to begin his search for other unique sites. After a couple days of exploring, he finds a small ruin about one days walk south of where he started.

    Spoiler: POI
    Show


    Located near the center of area 8.

    Most of the buildings have been weathered to nothing by the passage of time. Only one building still stands mostly intact. Dhakos thinks it had been a meeting hall or even a small church. Unfortunately, its purpose was equally washed away by time.

    After a few days of mapping and examining the ruins. Dhakos is sure that there is nothing of note, but marks the spot on his map and heads back to Vaeldor.

    Spoiler: End of Turn 2 Results
    Show

    You found some small ruins about a 1 day walk south of the location you found earlier, name them.

    Monthly Costs: 4 Wealth
    Spent: 2 Wealth, 2 Basic
    Gained: 5 Basic, 1 Normal, 1 Premium
    Sales: 13 Wealth (1N, 1P+, 1M+)
    Net Change: +7 Wealth, +3 Basic, -1 Masterwork, +Reputation, Renown increases to 2

    Dhakos XP: Gather +4, Explore +2, Sell +1
    Valeria XP: Craft +5, Mentor +3, Hunt +3, Explore+3
    Last edited by Feirgon; 2019-08-13 at 03:58 PM.

  12. - Top - End - #12
    Orc in the Playground
    Join Date
    Aug 2018

    Default Re: Master Artisans of Vaeldor - IC

    "We have a load of work this month Valeria, my love
    I shall untrust you with the workshop, your task will be to craft some nice thing to sell as you continue your training
    I will be out exploring

    Please don't treat this task lightly I do plan to give the workshop to you as a wedding gift one day, so please don't be stunned
    Also, we might have to cut back on the fancy dinners I've been taking you out to lately but hey, I now we will manage,

    Don't fail me I trust you; oh and that place we found let's call it "Ecclesia Dhaskosi" - we will name the next one after you"


    Spoiler: Turn 3 Actions
    Show
    "Ecclesia Dhaskosi" - first some explanations Ecclesia is from Lain - Church; Dhascosi is a play of words on my character name and the word cascus - wich means "primitive, old"
    Caucus went to Dhascus and that went to Dhaskosi

    For the in-game stuff

    Valeria Crafts a Cloak: (1d100+47)[104] Valeria is trying to craft a cloak that helps with hiding on a 100+ you are treated as having full cover and can cast invisibility once per week, on > 50 grants full cover on <50 grants partial cover, this is effective only against nonmagical attacks , - 1 resorce + 1 masterwork product
    Valeria trains: Mentor, Resarch, Gather (+3 exp each)

    Dhakos Delves 3 times solo at the first place he found (that treehouse looking one)
    Delve 1:
    (1d100+63)[109]
    (5d10)[4][3][1][7][2](17)


    Delve 2:
    (1d100+63)[67]
    (5d10)[1][2][8][1][5](17)/ reroll if needed for duplicate result (5d10)[10][4][4][10][1](29)

    Delve 3:
    (1d100+63)[122]
    (5d10)[6][4][7][10][8](35)


    Wealth -10 + 7 exp (overal)

    Crafter makes item which is sold




    Last edited by Xantin Rahl; 2019-08-13 at 01:04 AM.

  13. - Top - End - #13
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Aug 2014

    Default Re: Master Artisans of Vaeldor - IC

    "Right. Stop!"

    At Conrad's command, Kalakelinirus sat back and removed the ladle from the cauldron. He went for a bucket of water to put out the fire. Conrad shook his head and looked around him - the storefront was a mess of pots, instruments, wax, varnish, and their last few drops of Dragon Sap.

    "This was supposed to be a smithy's shop..."

    Rolling his head to the right, his eyes fell on the longsword resting on the counter. It was the greatest he'd ever made - good shape, of course, but the boy's people apparently knew the sword as well. It had been a group effort. Better yet, all of this experimenting with the flammable sap had given it..."extra tempering". He lumbered up to his feet and grabbed it by the handle.

    "If we're done for today, I suppose I better take it to market so I can afford to buy your dinner..."

    Spoiler
    Show
    Continued work on the recipe.

    Research (1d100+52)[76].
    Research (1d100+52)[74].
    Craft an item. Craft (1d100+42)[113].

    Kalakelinirus Research to get the last bit of progress. Research (1d100+28)[115].
    Practice Skills: Craft, Explore, Hunt.
    Last edited by manwithaplan; 2019-08-14 at 12:40 AM.

  14. - Top - End - #14
    Troll in the Playground
     
    BardGuy

    Join Date
    Jan 2009

    Default Re: Master Artisans of Vaeldor - IC

    Month 2 End

    As Donovan returns home, he realizes why so many take teams on their delves. Yes, it was a fruitful experience, but how much more he could have done if he had a few wagons with him and extra hands. Definitely worth sharing his find. This wasn't academia where publishing a paper first mattered greatly, with the knowledge being secondary; it was a mercantile thing of finding knowledge and, well, wealth, too.

    All in all, a good lesson for the ex-professor.

    When Janet tells him of the swamp, he is beaming with pride.

    "Well, Janet, as it is your find, I think it's proper that you come with the honor of naming it."

    She muses for a few minutes, but then a wry smile comes to her face. "Facault Stillsprings." Donovan gives out a hearty laugh. Facault was the name of their old university. To name a swamp near this major mercantile and adventurer city after it... well, it was a touch complementary, but also a bit of a slap in the face to those who had scorned them both.

    Month 3

    The past month had been a good one. Between the bustling business, their finds, and selling one of those reptilian statues he brought home, he realized that more adventurers were starting to come by his shop. That shield-ward that sold probably helped a lot, too. When word spreads that you have real magic items for sell, it attracts good clientele.

    He looks over his dingy shop, thinking about potential upgrades. And how his storeroom is full and could use expansion. And about hiring some help with the more mundane tasks. He had confirmed last month that hunting for supplies was not his idea of fun. But all that can wait.

    As he and Janet look over their notes, books, and maps, Donovan decides that first-things-first for a shop should be making something to sell. For Donovan, it goes quite well. Drawing inspiration from the temple he found, he makes a small, onyx reptile with golden eyes and teeth (having saved some of the gold from the temple). Enough of the essence of the temple seems to reside in it that it gives a selective sense of reptilian awareness. After some testing, he realizes that it gives a small bonus to one's perception of traps and lizard-like animals. A strange mix, but handy nonetheless. (Fortunately, Janet had become friends with the trapsmith down the street, and that person was as willing to have someone test his traps as Donovan was willing to test his curio.)

    Janet's progress is... less impressive. She was attempting to create another shield-ward, but the magical inlays were off and she chipped the edge of one of the Venetian circle-runes. The end result was something good for sell as a replica and a good luck charm (with the honest disclaimer that luck was not guaranteed), but not something Donovan in honesty could sell as any true magical artifact.
    But it did sell at the end of the month. So that was something, and rose her spirits.

    After their crafting is done, Donovan decides to set out on another adventure and exploration, leaving Janet to man the shop and study as she wishes. He'd heard rumors of some of the other finds folk had made, including that impressive Dragon Sap (not really his thing, but intriguing nonetheless; he wishes his old alchemy professor friend was nearby), so he decided to explore a bit further. Loading up a donkey-drawn wagon with supplies for a couple weeks, he heads to the coast.

    Impressive.

    Spoiler: Rolls C&P from Dice Thread + A Couple Questions/Comments
    Show

    First, some unadventure crafting: (1d100+66)[149]
    Feeling adventuresome, so let's Map Region 19 (by the seashore) for 3 wealth total (2 base + 1 distance).
    (1d100+81)[172]
    (5d10)[8][3][10][2][9](32)
    And Hunt while there: (1d100+56)[129]

    Apprentice will Craft (taking place before Hunting)
    (1d100+30)[39]
    Practice Sell, Hunt, Explore Research

    Expenses: 3 explore + 2 Hunt + 2 monthly expenses
    Use up 2 basic resources.
    Sell Janet's normal product to make 2 wealth.

    Note: I used +81 instead of +84 for Donovan's Explore roll. Either number gives well above 100, so I reckon it doesn't matter, but mentioning it in case some behind-the-scenes table makes it matter.
    Question: So I found an exotic resource, right?

    NOTES FROM OOC: doing Craft, then Hunt, then Explore.
    Last edited by JeenLeen; 2019-08-13 at 09:39 AM. Reason: minor typo

  15. - Top - End - #15
    Barbarian in the Playground
    Join Date
    Sep 2013
    Location
    UK
    Gender
    Male

    Default Re: Master Artisans of Vaeldor - IC

    Over the next month, Tom works obsessively on the steam machine. The heat from the Esperion is constant but not very great given its size, so he incorporates several of flywheels into the engine, moving the boiler down into the old fireplace and making use of the space thus freed up. While not in use, the steam heated by the Esperion constantly winds up the wheels, which can then be triggered to unwind and activate...whatever Tom decides to put on the top of the machine. After some thought, he also incorporates a system to condense the steam and drop it back into the boiler, to make it require less frequent top-ups. With enough charging time, and a little tweaking, the engine can now release almost unlimited amounts of power for short periods.

    Tom then begins to think about what the machine could actually do. Given the nature of his customers in Vaeldor, he creates a number of different designs for tools useful to adventurers. Then, disaster strikes.

    Tom and Kate are their evening meal in the rooms above the workshop, when there comes an enormous "BANG" from downstairs. Rushing down, they find a gaping hole in the machine, where the boiler used to be. The boiler itself is now embedded in the walls and floor. Worse, a shard of metal has shattered the piece of Esperia, and despite Tom's and Kate's frantic efforts it remains refuse to relight. Tom's hair becomes a darker shade of grey as he runs Esperia-covered hands through it every few minutes.

    Kate returns to where she found the Esperia, hoping to discover more. She returns carrying only some normal, albeit high quality, coal that she found in the same place. Tom, meanwhile, performs a post-mortem on the machine. It seems that the water in the boiler ran low despite his recycling system, and that as a consequence the balance of pressures failed causing the boiler to explode. He scribbles down a design to stop this from happening - putting out the coal and activating a warning if the water levels in the boiler runs low. He's confident the machine will not explode again, at least not for the same reason. If, that is, he can get another piece of Esperion to actually make the machine again.

    In the last few days, with nothing better to do, Tom returns to making another small item - a robust clock for tracking time underground. Distracted by the recent disaster, though, he doesn't give it his full attention and the clock, though high quality, is not up to his usual standards. Unsatisfied with his work, Tom tries again, and produces a far better quality product. Ironically, the poorer one sells first, to a frugal group of adventurers attracted by the lower price.

    Spoiler: OOC
    Show

    Tom:
    1) Research recipe (1d100+69)[125]
    2) Research recipe (1d100+69)[76] Reversing this planned action, as I'd forgotten about the workshop level bonus to recipe research and thus my first action should have completed the recipe already.
    2) Craft: (1d100+81)[91]
    3) Craft: (1d100+81)[163]

    Kate:
    Explore: (1d100+50)[76]
    Practice:
    Craft
    Research
    Explore


    Edit: My bad, thought this was the dice thread. I'll edit this to be my IC post momentarily.
    Last edited by pi4t; 2019-08-15 at 06:45 AM.

  16. - Top - End - #16
    Bugbear in the Playground
     
    Feirgon's Avatar

    Join Date
    Aug 2008
    Location
    Virginia
    Gender
    Male

    Default Re: Master Artisans of Vaeldor - IC

    Month 3

    With word spreading throughout Vealdor of Dragon Sap, it wasn't long until merchants and adventures were able to find profit in the find.

    However, word began to spread of another source of rare fuel. This one was not unknown to the world: Esperion. The material is jet black and looks like coal to the untrained eye. There are many legends surrounding Esperion, but little is known about how it is created or where to find it.

    The adventurers of Vaeldor began to take heed of the new crafters in the city. Not just because of their wares, but because of their ability to find that which was overlooked. To that note, the ruins of Ecclesia Dhaskosi to the north and the swamps of Facault Stillsprings to the east were soon added to local maps.

    Spoiler: A note on purchasing exotic resources
    Show

    As more and more exotic resources are discovered, their availability will fluctuate. Availability represents how much an individual player can purchase in a single turn.

    Vaeldorian Market
    Dragon Sap: 1

    Spoiler: A note on discovering recipes from exotic resources
    Show

    Most recipes cannot be shared between characters as how each artisan uses the exotic resource will be a bit different. There will be situations where this isn't the case and it will be noted up front.

    Also, most exotic resources will have more advanced recipes that can be unlocked by further researching it. Any player that discovers a recipe will be told if more research will unlock a more advanced recipe.



    Donovon Fornsworth

    Hunting the river delta
    In search of untapped resources, Donovon heads west to the nearest coastline. The trip is not too difficult as there is a small village nearby that provides resources to the inland Vaeldor. But his concern is not that which is known, but that which is unknown.

    He spends a few days examining the beach and its natural elements. The wildlife here is not as foreign as he had hoped, but there were some sights of interesting note; from nesting habits of the seabirds to the small reptiles and insects in the sand.

    Unsure what he was looking for, Donovon did his best not to overlook even the smallest detail of the area. It was during this effort he came across what he believed was just another nest of a seabird. As he approached he realized it was empty and felt he could examine the nest up close. When he finally reached the nest, he was surprised to see that there was a reflective material within the nest. Retrieving the material, he was even more astounded to find it was the inner lining of an eggshell.

    Spoiler: Exploring the river delta
    Show

    Pleased with his find, Donovon began to examine the area as a whole. Natural formations were all well and good, but this land was ancient and, from the stories from the adventurers in Vaeldor, was likely inhabited in the past. However, the proximity to the coast meant any such ruins could be far more weathered than in other locations.

    Having spent a few days looking for signs of older civilizations, Donovon decided to put some effort into examining some of the natural formations around him. When he spotted an odd rock formation off the coast, he thought nothing of it. But, the tide had receded and he decided to approach the formation to take a closer look.

    Upon closer inspection, he realized he was looking at a structure built into the natural stone.

    Donovon marveled at the ingenuity and the engineering. Entering the structure carefully, he found that some of the structure was difficult to navigate due to the weathering it had experienced. Eventually he did find himself in front of an open room with a large door laying on the ground in front of it. The spoils within included some amazingly ornate dinnerware and some loose gems.

    Worried about the unknown shifting tides, Donovon took what he could carry and left the way he had entered.


    Spoiler: End of Turn 3 Results
    Show

    You have discovered an exotic resource name it and some extra description to both the outside and inside appearance of the eggshell.

    Monthly Costs: 2 Wealth
    Spent: 6 Wealth, 2 Basic
    Gained: 6 Wealth, 2 Rare, 1 Exotic (eggshell), 1 Normal, 1 Masterwork
    Sales: 2 Wealth (1N)
    Net Change: +0 Wealth, -2 Basic, +2 Rare, +1 Exotic (eggshell), +1 Masterwork, +Reputation

    Donovon XP: +4 Craft, +2 Hunt
    Janet XP: +10 Craft, +3 Sell, +3 Hunt, +3 Research



    Conrad Mercer

    Spoiler: Unlocking the secrets of Dragon Sap
    Show

    The secret of its application wasn't how to treat the sap, but how to treat the material to which it was to be applied. With that in mind, Conrad put to bear a new alloy that would allow the sap to seep into the material itself. This was truly a momentous discovery.

    Greater still, was realizing that different alloys may change the properties of Dragon Sap. (Advanced recipe possible)


    Trading in Dragon Sap (Event)
    "Hello?"

    A voice calls out in the early morning. Conrad exits the backroom to see a young adventurer.

    "I've heard tale that you are the one that discovered Dragon Sap. And, well, I would like to help you out in discovering how to use it."

    They pause for a moment as Conrad looks them over.

    "I'm looking to test my skills in other fields beyond adventuring. But before you give me your answer-"

    The young adventurer reaches into their coat and pulls out a vial.

    "I have my own sample to use."

    Spoiler: A choice
    Show

    1. Accept the adventurer's help and begin researching on an advanced recipe for Dragon Sap (+30%)
    2. Convince the adventurer to sell the sample to you (-4 Wealth, +1 Dragon Sap)
    3. Take them on as an apprentice (Kalakelinirus steals the sample after you dismiss him, Gain an Apprentice (5d10) very skilled in Hunting (60). Name and describe the adventurer.

    This choice applies to the end of this month.

    Spoiler: End of Turn 3 Results
    Show

    Monthly Costs: 2 Wealth
    Spent: 1 Basic
    Gained: 1 Masterwork, 1 Recipe
    Sales: 4 Wealth (1M)
    Net Change: +2 Wealth, -1 Basic, Unique Recipe (Dragon Sap), +Reputation, Renown increases to 2

    Conrad XP: Research +6, Craft +1
    Kalakelinirus XP: Research +5, Craft +3, Explore +3, Hunt +3

    Recipes:
    Dragon Sap (2 Basic, 1 Rare, 1 Dragon Sap) 100% Complete



    Tom Dockson

    Spoiler: Unlocking the secrets of Esperion
    Show

    It's not too hard to see why this material was mythologized. It is an amazing material, but the fact that it is easy to shatter (thus destroy), was always the sticking point. A special material would be needed to both protect the material and withstand the heat. But the only material that he could that would do both was a diamond. But he couldn't simply drill a hole and place the material in the center of one, because damaging a diamond was very difficult. In fact, the only way to do so was to use a tool coated in diamond dust.

    That was it! An internal coating of diamond dust!

    While creating with ways to make a diamond dust coating, Tom accidentally spilled some acid on a small piece of Esperion and it turned to liquid. Much to his surprised, this changed some of the core properties of the material. (Advanced recipe possible)


    Hunting south of Vaeldor for Esperion
    Kate tries her best to trace her steps to find the Esperion, but the pure happenstance nature of her original find made it nearly impossible to recreate. Luckily, she found an abandoned campsite with some usable materials within. She takes the find back to her brother rather than heading back empty handed.

    Spoiler: End of Turn 3 Results
    Show

    I kept your original set of actions as you did need another action of research to get to 100%. Also, I believe you had a typo when you set Kate's action as Explore as you used her Hunt skill, so I am assuming that is supposed to be Hunt.

    Monthly Costs: 2 Wealth
    Spent: 2 Wealth, 1 Basic
    Gained: 2 Basic, 2 Rare, 1 Masterwork
    Sales: 4 Wealth (1M)
    Net Change: +0 Wealth, +1 Basic, +2 Rare, Unique Recipe (Esperion), +Reputation, Renown increases to 2

    Tom XP: Research +6, Craft +1
    Kate XP: Hunt +5, Craft +3, Research +3, Explore +3, Increase to Rank 2

    Recipes:
    Esperion (2 Basic, 1 Rare, 1 Esperion) 100% Complete




    Dhakos Coriumfaber

    Spoiler: Delving to the North
    Show

    Dhakos leaves Valeria fully prepared to be gone nearly the full month. He treks the short distance to the site and makes camp.

    The first few days, he spends his time mapping some of more easily reachable locations. Unfortunately, the flooring in some places looks to be unsafe so he notes these in his maps to ensure he does not fall and cause injury to himself.

    At the end of the first week he finds a well built, locked door. He sets the next few days attempting to open the lock. When he eventually gets the door open, he is disappointed to find that the flooring here had given way and most of the rooms contents had weathered away far below on the ground. What he does find are some good quality textiles. Good enough to use despite their age. Also, he finds a very nice quality bolt of silk.

    Despite the average find, Dhakos continues searching the ruins, but the faulty floors force him to keep his search limited. Eventually, he does find what he presumes is a blacksmith workshop. The floor here was well supported for the work and some of the items here look to be in usable condition. And even more surprising is the unattended diamond on the workbench. Perhaps one last task that never saw completion. Regardless, Dhakos would find a use for the material. As for everything else, he would probably be able to find a buyer or two for the items.


    Spoiler: End of Turn 3 Results
    Show

    Monthly Costs: 4 Wealth
    Spent: 11 Wealth, 2 Basic
    Gained: 5 Wealth, 6 Basic, 2 Rare, 1 Normal, 1 Masterwork
    Sales: 2 Wealth (1N)
    Net Change: -8 Wealth, +4 Basic, +2 Rare, +1 Masterwork

    Dhakos XP: Explore +7
    Valeria XP: Craft +5, Mentor +3, Research +3, Gather +3, Increase to Rank 2
    Last edited by Feirgon; 2019-08-19 at 10:27 AM.

  17. - Top - End - #17
    Troll in the Playground
     
    BardGuy

    Join Date
    Jan 2009

    Default Re: Master Artisans of Vaeldor - IC

    Month 3: Finding the Eggshells

    The inside of the eggshell is lined with a pink, crystalline structure, similar to quartz. It captures the sunlight and shimmers back. Testing the shell, he learns that while the shell itself is no stronger than a normal egg, the inner lining is exceptionally strong.

    Looking at the native sea-birds, Donovan hypothesizes that something the birds eat must have certain salts or minerals from the ocean in it, and that somehow those come to line the eggs. Getting a closer look at a sleeping bird, he notices it has a very long, fine beak, akin to a specialty chisel he's had to used to cut gemstones. This leads to a further conclusion that the chicks must use that beak to cut a break into the seam of the crystal, thereby allowing their exit.

    Hmm... makes sense that the birds don't seem overly concerned about guarding their eggs. Most wildlife can't eat them!

    While back at home, he does some tests on sections of the gem. It is 'pliable' in a sense, as chiseling along a seam in the crystalline structure makes an easy break. Moreso than most gems he's worked with. He runs a few magical resonance tests on it, and discerns that it does have an affinity for birds, flight, and salt. Not quite sure what to make of the last one, but maybe elements of purification or just water?
    Regardless, he's pretty sure he can use this to make some curios that have useful magical properties. Maybe even one of the legendary items that grant levitation!

    A good name escapes him for a while. Until he recalls the Venetian Empire's rumored crystal helms that enabled flight. He'd found records of them in his travels, but never any remains of one.
    Thus, he decides to call it Venetian Seastone.
    Hmm.. well, maybe a good name still escapes him, but this should work.

    Month 4

    Donovan looks over his workshop and his findings. Janet is doing well; he's proud of how she ran the shop while he was off by the coasts.
    He decides this is the month to upgrade his shop. He's hoping he's not making a mistake. It's a risk, as the increased room means more rent and maintenance costs... but he's optimistic.

    But first to get some capital for the renovations. He and Janet both set out to crafting. Donovan is anxious to try out his Venetian Seastone, but the vigor of the last few months has set him against the idea of spending months of research. Maybe later, but not for today. He doesn't dare waste the Seastone he had collected on this month's work, but he does incorporate some of the mundane eggshells. Perhaps to make a minor protective ward?
    Urgh... not quite. The amulet, crafted of eggshell, isn't quite up to par at channeling the protective nurturing aspects of nature. He gets the sense that it will work, but only temporarily. Hmm... perhaps like how an egg will break, so maybe it's the material more than his imprecise methods? Or so his ego would like to think. Regardless, he has a ward that will protect the user for a few blows before shattering. The historian in him laments how many artifacts were lost due to lazy or incompetent craftsman who make non-permanent artifacts.

    But Janet does remarkably well! Her previous month's work at the shield-ward seems to have given her the insights needed, and this time she perfectly matches the in-lays. And using red rubies instead of clear quartz! A slight metaphysical and aesthetic change, but it gives a prettier look and seems like it might channel the ward more efficiently. He praises her skill and research.

    Then he sets off to start working on upgrading the shop. Expand the basement, certainly, as well as adding a secret room where he can do research on his Seastone. Build extra bedrooms for potential additional apprentices, and an extra workstation--he and Janet had felt cramped when working alongside each other that first week of crafting! He still kept a bit of the dingy and worn-down feel, but now it was more obviously an aesthetic choice instead of an economical necessity.

    Physically exhausted and mentally worn from the work, Donovan decides to try again exploring the nearby region. It would be remarkable if, between he and Janet, they managed to map the entire thing. He asks Janet to practice her sales pitch, as they may need the additional revenue next month, but otherwise leaves her to her own initiative. Having seen the Seastone, she decides to focus on the skills needed to make such a find herself.

    He finds his exploring tiring, but mentally quite invigorating!

    Spoiler: Dice C&P
    Show

    I'm hoping to get region 2 fully mapped.
    Janet's Craft roll was over 100, whether she's +35 or +40.

    Master Crafter
    Craft (1d100+70)[88]
    Explore Region 2 (1d100+84)[148]
    (5d10)[1][8][4][9][2](24)
    Upgrade Workshop

    Apprentice
    Craft (1d100)[76] +35 or +40. See question in OOC thread.
    Practice Sell, Research, Hunt

    -2 basic resources
    -2 rare resources edit: I thought workshop upgrade was -2, but it's -1
    -1 rare resources
    -6 wealth (4 workshop upgrade, 2 explore)
    Dice Results
    Craft Masterwork and Premium.
    Good exploration mapping (100+)
    Auto-sell Premium for 3 wealth.
    Last edited by JeenLeen; 2019-08-20 at 12:35 PM. Reason: used wrong apprentice name

  18. - Top - End - #18
    Orc in the Playground
    Join Date
    Aug 2018

    Default Re: Master Artisans of Vaeldor - IC

    Valeria felt a sense of pride, her teacher entrusted her with more and more work as well as looking after her, he was always flirting with her but he treated her as an equal and not like some piece of meat, she was gradually growing on him, lets see what this new month brings, maybe they can find a new interesting place which they can explore together?

    In the meantime Dhakos was thrilled with what he found altho he did think that the place would offer more if he hired a skilled group or even made the venture more public but funds were needed for that so he needed a bigger and better workshop

    Suddenly he had an idea, other then upgrading the workshop, he should teach Valeria to teach others, if she is to become a master one day she would need to learn this important skill, other then that he should craft something, he decided to stick with a bag of holding as adventurers always need those

    "Valerie my dear, I want to teach you a thing or too, so please let me explain you a few things after that I trust you so please do anything you please"


    Dhakos is not too happy with his monthly creation, the bag did alow to hold a couple more items but it still did not lighten the burden
    However, he did feel that his teachings were fruitfull

    He took a long look at the now modified workshop, The banner was bigger and a better display of his works was also arranged. He even managed to improve some of the tools that he used in his day to day work, now he wondered what Valeria would be up to this month, he missed her already

    Spoiler: Actions and rolls
    Show
    Dhakos:
    1. Mentor Valeria in mentor (1d100+30)[100] Dhakos Mentor goes up to 34, and Valeria's to 53 (+8), - 1 Basic resource
    2. Craft Leather Bag (1d100+51)[98] - 1 Base resource + 1 Premium Product
    3. Upgrade workshop - 4 wealth - 2 rare resource

    Valeria:
    Hunt in region 7: (1d100+38)[112] Found exotic resource, - 2 wealth
    Train (New values in brackets: Mentor (55), research(33), Craft (54)
    Last edited by Xantin Rahl; 2019-08-19 at 03:33 PM. Reason: Moved aprentice actions into spoiler

  19. - Top - End - #19
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Aug 2014

    Default Re: Master Artisans of Vaeldor - IC

    Conrad appraised the little vial, eyeing its whole form as if he were seeking imperfections.

    "...You found this yourself?"

    A quick glance over his shoulder, at the state of the shop. Shrugging his shoulders, he waved the youngster in.

    "Come on, kid, I'll fix you breakfast. Have you read Thatcher's volume on metallurgy, perchance?" As he walked, he swiftly picked up a dulled blade of some strangely silverish metal. "This is our base alloy. We're going to be modifying the constituents to find alternatives."

    He looked proudly at his work for a second, chuckling to himself.

    "There's a lot of work to do in here. Sometimes we'll even smith things."

    Spoiler
    Show
    I'll take Option 1 for the 30% Recipe progress.

    Research Advanced Dragon Sap (1d100+58)[116]. +30%.
    Research Advanced Dragon Sap (1d100+58)[111]. +30%.
    Research Advanced Dragon Sap (1d100+58)[132]. +30%.

    120% Total. Recipe done!

    Kalakelinirus will Craft something this month. Craft (1d100+36)[62]. -1 Basic. 1 Premium Product.
    Practice Skills: Research, Hunt, Explore.
    Last edited by manwithaplan; 2019-08-19 at 08:26 PM.

  20. - Top - End - #20
    Barbarian in the Playground
    Join Date
    Sep 2013
    Location
    UK
    Gender
    Male

    Default Re: Master Artisans of Vaeldor - IC

    The next morning, Tom finds a small queue of people outside the workshop, enquiring about what the noise last night was. Tom lets slip that he's been working with Esperion, and within days word seems to have spread around the craftsmen of the city. The Docksons find that their associates start viewing them with somewhat more respect, although that respect seems to decrease a little as time goes on and no Esperion is forthcoming. Tom decides that if he's going to continue working with such things in the future, he's going to need some finer tools, and so he goes out on a shopping spree. He also takes the opportunity to add an automatic shutter to the storefront, and earns himself a bit more space to work in by covering over part of a small yard outside the backdoor.

    Kate, meanwhile, is still spending a lot of her time out hunting for more Esperion. Since she didn't have any luck retracing her steps on her previous expedition, she tries climbing a nearby hill, reasoning that perhaps the piece she found fell down from a small deposit on one of them. Besides, she wants to see what the view's like from the top, and didn't get a chance to on her previous trips.

    It turns out that the view is very impressive. Looking back, she can see the city of Vaeldor with forest stretching away behind it. Ahead, the hills rise up and little is visible beyond. And to her right, she can just see the ocean, painted red by the setting sun. In fact, the view is so impressive that she almost misses what she came for. Embedded in the rock of a small cliff face is a single black rock. Excitedly, Kate strikes a match...and the coal ignites without burning up. She puts the Esperion out, gets out a small chisel, and with agonising care begins to cut the rock holding it away from the cliff-face. As it comes away - rock and all - another piece drops out of the cliff behind it. However, there seems to be no sign of any more, so Kate makes a mental note of the location, carefully hides the precious Esperion in her bag, and returns home.

    Tom is delighted with the Esperion, and finally completes his device with the first piece of Esperion. With the addition of a little diamond dust, he protects the Esperion from shattering and somewhat amplifies the heat it produces. After some further effort, his steampowered machine is ready. After some thought, he decides the best way to interest adventurers would be to make it into a weapon. He'd have preferred something more peaceful and productive, but ironically that was what got his workshop burnt down last time and he's learnt his lesson. He attaches a head which is able to fire projectiles - either enormous numbers of crossbow bolts all at once, or up to three cannonballs. The engine itself gets wheels added, but Tom suspects that any adventurer interested in buying this will already have a means of transporting heavy items.

    Once it's done, he spends the rest of the month poking at the other Esperion, trying to see if it holds any more secrets.

    Spoiler
    Show

    Tom's first action: Upgrade workshop to level 2
    Kate's action: Hunt in the Esperion square: (1d100+55)[115] (2 Esperion)
    Tom's second action: Craft Esperion recipe: (1d100+82)[106] (-1 rare, -2 basic, -1 esperion, 100% completed recipe)
    Tom's third action: Research Esperion (-1 Esperion) (1d100+75)[142]
    Kate's practices: Craft, Research, Explore

  21. - Top - End - #21
    Bugbear in the Playground
     
    Feirgon's Avatar

    Join Date
    Aug 2008
    Location
    Virginia
    Gender
    Male

    Default Re: Master Artisans of Vaeldor - IC

    Month 4

    The construction guilds found a sudden surge in membership as new buildings were being built and old buildings were remodeled across Vaeldor. The market district was no exception. With each passing day, the amount of bartering occurring near the city gates was decreasing. But it would continue thrive even though much supply was added, as demand was still very high.

    Greater still was the wealth of new and exotic resources being discovered.

    Vaeldorian Market
    Dragon Sap: 1
    Esperion: 1

    Spoiler: Workshop Level 2 Bonus
    Show

    Sellers (employee) will now apply a +1 to the base price of an item if it is the only item available for sale.


    Spoiler: A Note on Selling items made from Exotic Resources
    Show

    These items will not sell until the Sell action is taken (either by master crafter or an apprentice). These are special products and require the right kind of buyer to appreciate the value in them. After all, it wouldn't help you get your name out into the public if some fool took your wonderfully crafted item and died in the first dungeon they climbed into.




    Donovon Fornsworth

    Exploring the river to the East
    Donovon was sure he had seen the remnants of a trail somewhere down by the river bed. But the water was to deep to navigate up from Vaeldor, so he had to approach from the top of the ravine. It took him a couple days to find a viable spot to trek down toward the steep embankments, but eventually he found himself at the bottom.

    Unsure how close he was to what he had seen previously, Donovon decided to first walk upstream; east, away from Vaeldor. He spent a couple days walking in this direction without finding what he had seen. Deciding that further search would need to be done at a later time, he turned to head back to Vaeldor.

    After a day of walking back the way he had come, he spotted something he had missed while walking east. He had somehow walked passed an obscured opening in the northern edge of the ravine. And the opening became more obvious as he found evidence of a path the led in and out of it. Entering the opening, Donovon followed a small tunnel that eventually led to an opening. In the center of the opening was something he had never seen before.

    Spoiler: POI
    Show


    It is hidden in the northern bank of the river's edge in the south eastern part of area 2.

    For a moment, reverence washes over him as he stares at the phenomenon. But, before long, he is studying and closing examining the entire site.

    Spoiler: End of Turn 4 Results
    Show

    You have discovered a magnificent phenomenon, name it and describe an aspect of it.

    Monthly Costs: 2 Wealth
    Spent: 6 Wealth, 2 Basic, 1 Rare
    Gained: 1 Basic, 1 Premium, 1 Masterwork
    Sales: 3 Wealth (1P)
    Net Change: -5 Wealth, -1 Basic, -1 Rare, +1 Masterwork, Workshop Level 2, +Reputation

    Donovon XP: +4 Craft
    Janet XP: +5 Craft, +3 Sell, +3 Hunt, +3 Research



    Conrad Mercer

    Spoiler: Unlocking the Blacksmiths’ Secrets of Dragon Sap
    Show

    It took some trial and error, but eventually Conrad would see that he needed to treat the sap itself as an additive to an alloy. This was a difficult process, but by mixing it with other oils and compounds, he could keep the sap from igniting while mixing it into an alloy of precious metals and iron.

    As he recalled the manner in which he found the sap, this almost doesn't surprise Conrad. It seems the true power of this material lay in the way in which it is imbued into a material. As such, he ponders how those without his background may infuse this material into their own works.

    Regardless, the metal allow he had just made was unlike anything he had made before. It was a deep crimson red and gave off a continuous heat from within that seemed to intensify the longer it was held. Whatever tool he turned this metal into, he would have to take this heat into account.


    Spoiler: End of Turn 4 Results
    Show

    Monthly Costs: 2 Wealth
    Spent: 1 Basic
    Gained: 1 Premium, 1 Recipe
    Sales: 3 Wealth (1P)
    Net Change: +1 Wealth, -1 Basic, Epic Recipe (Dragon Sap)

    Conrad XP: Research +7
    Kalakelinirus XP: Craft +5, Research +3, Explore +3, Hunt +3

    Recipes:
    Dragon Sap (2 Basic, 1 Rare, 1 Dragon Sap) 100% Complete
    Dragon Sap (6 Basic, 3 Rare, 2 Dragon Sap) 100% Complete



    Tom Dockson

    Hunting south of Vaeldor for Esperion
    Kate's hunting proved rather fruitful and with a successful find, she camped for the night. By morning, she awoke to discover that the very hill she had found the Esperion in was no longer next to her. In fact, it looked as though the hill had never even been there. Kate would note the location, but was unsure how a hill could vanish so suddenly or so quietly. Then again, this stuff is hard to find, maybe because moving hills are the source?

    The value of Esperion
    Near the end of the month, Dockson's got a visit from a short man. No. Scratch that, Dockson's was visited by a dwarf. Tom hadn't seen many let alone interacted with any. And he was even more perplexed by his demeanor. Mostly because the dwarf would walk around the room, look at the new device that Tom had created, stare at Tom for a bit, then leave without say a single word. Tom wasn't sure what to make of it as the dwarf would do this everyday, with each day taking longer to examine the device. Finally, just as Tom was going to close up the shop on the last day of the month he heard a gruff voice speak out from the doorway.

    "You're not getting money until you give it a name. It just seems wrong that such a creation wouldn't have a name.

    Well? What do you call it?"

    Spoiler: End of Turn 4 Results
    Show

    Your unique creation deserves a name

    Monthly Costs: 2 Wealth
    Spent: 6 Wealth, 2 Basic, 1 Rare, 2 Esperion
    Gained: 2 Esperion, 1 Unique
    Sales: 0 Wealth (-)
    Net Change: -8 Wealth, -2 Basic, -1 Rare, +1 Unique, +30% Recipe (Esperion), Workshop Level 2

    Tom XP: Craft +2, Research +2
    Kate XP: Hunt +4, Craft +2, Research +2, Explore +2

    Recipes:
    Esperion (2 Basic, 1 Rare, 1 Esperion) 100% Complete
    Esperion (-) 30% Complete



    Dhakos Coriumfaber

    Hunting northwest of Vaeldor
    Valeria had spent a few days looking for anything out of the ordinary, but everything here could be described as such. The vegetation was weird, the fauna was weird, even the air felt weird. Unsure what she was looking for, she decided to first become familiar with that which was normal here. First there where the trees, supposedly some could produce Dragon Sap, but most of the ones she found seemed normal and sapless. But, most had distinct leaf shapes, so this should help her identify anything out of the ordinary there. Next were the birds, they each sang a birdsong she had never heard before reaching Vaeldor, but these sounds weren't uncommon even in the city. Finally was the fauna. This land was made extra strange as all the beasts here seemed to be variations on creatures she knew back home. From tiny deer-like creatures, to small burrowing creatures that resembled rabbits except for the fact that it's face was bald and it had two long tails. They are called grageks and they are the most prevalent creature around, used in food and providing a constant source of leather and furs for her and Dhakos to work on.

    And it was while she was watching a family of grageks leave their burrow that she saw one that looked unlike any she had seen before. The creature's fur had a deep purple hue to it and the skin on its face was a slightly lighter shade of purple. Confident that this was what she should be looking for, she carefully followed the creature until she was sure she had a good shot and took it down. When she got the creature, she was surprised to see that the fur had a slight shimmer to it. This was something that she was sure would get Dhakos' attention.

    Too taut or to be taught? That is the question. (Event)
    During Dhakos' mentoring of Valeria, he was surprised to be interrupted by an elderly woman.

    "Not bad, but you could do better."

    The woman takes a nearby seat and looks directly at Dhakos.

    "I plan on creating a university here in Vaeldor and it will need knowledgeable and well-versed individuals to see it succeed. I have no doubts on your depth of knowledge, but your ability to share it seems to be lacking."

    She pauses a moment as she ponders a thought.

    "In that regard, I would like to offer my services. I am quite capable in tutoring you in the art of conversational teaching. Now, before you ask, this service will not be free, but know that the money will be going to fund the founding of the university."

    Spoiler: A choice
    Show

    1. Accept the tutelage (-1 Wealth, Dhakos +4 Mentor XP)
    2. Offer to provide well-crafted outfits for future university staff (-2 Basic, +3 Weatlh)
    3. Convince her to train your apprentice (+1 Monthly Upkeep, Each of your apprentices gains an extra practice (Mentor) every month)

    Options 1 and 2 would apply this month. Option 3 would go into effect starting next month and can be cancelled any time as a free action.

    Spoiler: End of Turn 4 Results
    Show

    You discovered an exotic resource, name it and describe it.

    Monthly Costs: 4 Wealth
    Spent: 6 Wealth, 3 Basic, 1 Rare
    Gained: 1 Exotic, 1 Normal, 1 Premium
    Sales: 2 Wealth (1N)
    Net Change: -8 Wealth, -3 Basic, -1 Rare, +1 Exotic, +1 Premium, Workshop Level 2, +Reputation

    Dhakos XP: Mentor +4, Craft +2
    Valeria XP: Mentor +8, Hunt +4, Mentor +2, Research +2, Craft +2
    Last edited by Feirgon; 2019-09-04 at 01:40 AM.

  22. - Top - End - #22
    Troll in the Playground
     
    BardGuy

    Join Date
    Jan 2009

    Default Re: Master Artisans of Vaeldor - IC

    Month 4 Findings

    "What in the heavens is this!" exclaims Donovan as he sees the mysterious sphere. Something almost of pure water and light floating. Like something of myth or legend.

    He carefully maps the location and does several sketches of it. He notices that water is materializing below it, flowing down to the pool below. Unfortatunately, the water doesn't seem to have any qualities other than being exceptionally pure and refreshing. Donovan camps there, and feels revitalized as he leaves after a quick rinse in the pool.

    Watersoul Spring, he decides to call it.




    However, as the realities face him, his spirits lower somewhat. His expedition was profound and revitalizing in multiple ways, but it did not pay the bills. And he learned in cold reality how much the bills mattered as his workshop space had increased.

    In his nervousness, he did a poor job crafting the works he needed to sell to make up for the last month. He did manage to make a ring that makes one feel clean and refreshed, and repels from one's own senses any ill odor, bu the had hoped to emulate the qualities of Watersoul well enough to make a ring that truly kept one clean, not merely gave the personal illusion. No doubt those who travel with whatever adventurer ends up purchasing this ring will share a similar regret.

    To raise his spirits, he and Janet look over the seastone, trying to divine some special qualities for it. He has heard of the findings of Dragon Sap and Esperion -- who hasn't? -- and some of the ills of academia surface in a professional jealousy. Perhaps that is why, though he makes some findings, they aren't as profound as he would like.

    Fortunately, his lessons in teaching Janet the art of salesmanship pay off. Oddly, in a sense, since he isn't that great at it himself. (Part of the reason he got so few research grants.) But he had read in the theory, and Janet seems better at applying it than he ever was. By the end of his lessons, she shows more skill than he has.

    And it does show! When she moves to sell their goods at the end of the month, she does a truly remarkable job. With a hint of sadness but a lot of pride, Donovan notes that his neonate apprentice is making a name and way for herself, too.

    Spoiler: Rolls
    Show

    Craft (1d100+74)[92]
    Research (1d100+60)[83], using up Venetian Seastone to start research on a recipe
    Mentor (1d100+52)[112]

    Apprentice Sells (end result over 100, since +48 bonus after applying Mentoring). This success should put her into a Rank 2 apprentice. EDIT: I mixed up her and Donovan's original Sell rating of 38. I think she's at +43 before her action, so just +48 after a success. So still rank 1, but really close to rank 2. At least, if I did the math right this time. Despite the mix-up, still over 100 so the Action's results don't change.
    (1d100)[83]
    Practice: Research, Craft, Hunt
    Last edited by JeenLeen; 2019-08-27 at 07:59 AM.

  23. - Top - End - #23
    Orc in the Playground
    Join Date
    Aug 2018

    Default Re: Master Artisans of Vaeldor - IC

    Month 4 results:

    "Valeria, you brought me a gift?, This is stunningly beautiful, where did you find it. I love yo... I mean it" I promised you the right to name the next find. I'm sure with the proper research I can use this shimer to duplicate a mirror image effect on items, now how to make that work".

    Valeria thinks for a moment she knows how much Dhakos like strange names so she decides to Call the material "Pellis Purpureus" so plain old Purple Pelt

    "Ah Valeria, this is Helen she will be teaching you, and any future apprentices how to be a good teacher"
    -------------------------------------------------------------------------------------------------------
    Turn 5 Actions:

    Dhakos knew he needed funding, with the workshop growing bigger the costs kept piling up. But he also wanted to look into using the Pellis Purpureus, so much to do so little time. He finally decides to spend 2 weeks on research and 1 on selling items. He then asks Valeria to craft some products for future sales.
    Valeria decides on speed boots

    The boots Valeria made turn out to be fabulous, she is nearly hesitant to sell them they would look so nice on her
    Dhakos is equally impressed with his results

    Spoiler: Turn 5 rolls and actions
    Show

    Dhakos:
    Chooses option 3 and hire Helena
    Research: Recipe: (1d100+47)[146] 35% completed research, Research goes to 51
    Sell: Sell 2 products at + 2 (1d100+82)[111], if possible to sell Valeria's newly crafted boots (2 masterworks) if not 1 masterwork and 1 premium. Wealth +16/+14, Sell goes to 84
    Research: Recipe: Research: Recipe: (1d100+47)[115] 35% completed research(70% total), Resarch goes to 52

    Valeria crafts a masterwork speed boots: Craft: (1d100+54)[131], - 1 base, + 1 Materwork, craft goes to 58 (+4 as she is lvl 2)

    Trains new values in brackets each at + 2: Mentor (from Helena 57), Research(35), explore(18), gather(35)


  24. - Top - End - #24
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Aug 2014

    Default Re: Master Artisans of Vaeldor - IC

    A season after its first opening, the Traveller's Steel was finally starting to sound like a smithy. The dings and bangs of men at the forge could be heard all day long, offset by the sound of carts coming and going with crates full of construction material. Parchment was signed, steeds whinnied, a young sprooker paced the streets past noon to peddle wares.

    Inside, Conrad and the boy looked up from their work only occasionally, to wipe the sweat from their brows and look back over their sketches. Five swords, of make and quality unlike anything they could ever have imagined, were drawn up in all their glory on a poster that was hidden behind a sliding cabinet. Nodding to one another, they returned to their torrid work by the forge, making ordinary (for now) swords and spears for the heroes of Vaeldor. It was rough, painful work - but they needed the money. Now that the plan was set, they would need a lot of money.

    Spoiler
    Show
    Conrad Action 1: Hire a Seller.
    Conrad Action 2: Craft an item (1d100+43)[56]. Premium.
    Conrad Action 3: Upgrade the Workshop to Level 2.

    Kalakelinirus Action: Craft an item (1d100+41)[97]. Pfft, come on mate. Premium.
    Practice Skills: Sell, Hunt, Explore.
    Last edited by manwithaplan; 2019-08-28 at 06:52 PM.

  25. - Top - End - #25
    Barbarian in the Playground
    Join Date
    Sep 2013
    Location
    UK
    Gender
    Male

    Default Re: Master Artisans of Vaeldor - IC

    Tom pauses for a moment in response to the dwarf's question. In truth, he hadn't settled on a name, although he'd come up with a few possibilities. The dwarf is beginning to look impatient when Kate pipes up.

    "SPERA. It's called SPERA. Steam-Powered Expulsion of Regular Ammunition. And the name of a mythical hero from our homeland, who rode around on a fire-breathing dragon. It seems appropriate."

    Our of earshot of the dwarf, Tom remarks that it would be more accurate if the machine actually spewed out fire. "Hmm...that gives me an idea." He hurries off to make a few scribbles in a notebook, before returning to complete the transaction.

    Spoiler: OOC
    Show

    Tom:
    1) Continue research on Esperion (1d100+77)[104]
    2) Craft (1d100+84)[102]
    3) Craft (1d100+84)[118] OR research (1d100+77)[171] if he has at least 8 wealth by this stage of the turn (before monthly costs, etc, and before Kate's actions below) (I'm not sure when the sale of the SPERA kicks in, or how much I get for it)

    Kate:
    1) Hunt for more Esperion (1d100+59)[157] OR Sell (1d100+36)[69] if we don't have at least 6 wealth by this stage of the turn and we have two crafted items
    Practice: Sell/Hunt (whichever wasn't used), Research, Explore
    Last edited by pi4t; 2019-09-02 at 06:30 PM.

  26. - Top - End - #26
    Bugbear in the Playground
     
    Feirgon's Avatar

    Join Date
    Aug 2008
    Location
    Virginia
    Gender
    Male

    Default Re: Master Artisans of Vaeldor - IC

    Month 5

    The city is abuzz with talk of the Watersoul Spring. Within days, excursions to visit the site became a daily occurrence as people of all walks of life wanted to visit the magnificent site. Questions started to arise as well; who created it? Where are they? What is its purpose? Why are there so many forgotten ruins and dungeons throughout this area?

    It isn't any surprise that people continue to move from the central lands to this distant land. Glory and riches are bountiful in Vaeldor.

    Vaeldorian Market
    Dragon Sap: 1
    Esperion: 1
    Venetian Seastone: 0



    Donovon Fornsworth

    With Donovon and Janet working within the walls of his workshop, their primary interaction is with the adventurers who are looking for unique items to aid in their excursions into the wild. Nothing particular of note occurs during the month, but Donovon notices more people entering his shop than before, perhaps his name is becoming better known within Vaeldor.

    Spoiler: End of Turn 5 Results
    Show

    Monthly Costs: 4 Wealth
    Spent: Wealth, 2 Basic, 1 Venetian Seastone
    Gained: 1 Premium
    Sales: 20 Wealth (2M+2, 1P)
    Net Change: +16 Wealth, -2 Basic, -1 Venetian Seastone, -2 Masterwork, +Reputation, Renown increases to 3

    Donovon XP: Craft +4, Research +2, Mentor +1
    Janet XP: Sell +15, Craft +3, Hunt +3, Research +3



    Conrad Mercer

    In a bid to capitalize on the information he has learned, Conrad focuses his time on core infrastructure of Traveller's Steel. Occasionally, he here's a muttered breath mentioning Dragon Sap, but no one questions him directly.

    Spoiler: End of Turn 5 Results
    Show

    Monthly Costs: 4 Wealth
    Spent: 4 Wealth, 2 Basic, 1 Rare
    Gained: 2 Premium
    Sales: 6 Wealth (2P)
    Net Change: -2 Wealth, -2 Basic, -1 Rare

    Conrad XP: Craft +2
    Kalakelinirus XP: Craft +5, Sell +3, Explore +3, Hunt +3

    Recipes:
    Dragon Sap (2 Basic, 1 Rare, 1 Dragon Sap) 100% Complete
    Dragon Sap (6 Basic, 3 Rare, 2 Dragon Sap) 100% Complete



    Tom Dockson

    Selling Spera
    The dwarf is taken a little aback at Kate's sudden interjection. But after a moment, he continues to engage her on the mythical creature and before long the two are discussing mythology and its connection to modern technology. They spend a couple hours speaking before the conversation comes to a lull.

    "I have to say, this has been a fantastic conversation."

    He looks over at the spera then back at Kate.

    "I'll buy it!"

    Spoiler: End of Turn 5 Results
    Show

    You had a few instances where you made multiple rolls for differing options, so I just took the first roll each time. In the future just make a d100 roll unmodified if you are going to put conditional statements in you actions.

    Also, income is only gained at the end of the month, so whatever you have at the start of the month is all you have for any given action during the month. Gather and Hunt are the only two exceptions to this.

    Monthly Costs: 4 Wealth
    Spent: 2 Basic
    Gained: 2 Masterwork
    Sales: 30 Wealth (1U+2, 1M+2, 1M)
    Net Change: +26 Wealth, -2 Basic, -1 Spera, +35% Recipe (Esperion), +Reputation, Renown increases to 3

    Tom XP: Research +4, Craft +3
    Kate XP: Sell +4, Hunt +2, Research +2, Explore +2

    Recipes:
    Spera (2 Basic, 1 Rare, 1 Esperion) 100% Complete
    Esperion (-) 65% Complete



    Dhakos Coriumfaber

    Dhakos puts his focus on the newly discovered hide that Valeria has dubbed Pellis Purpureus. As such, neither he nor Valeria spend much time away from Dhakoses Leathers.

    Spoiler: End of Turn 5 Results
    Show

    Monthly Costs: 7 Wealth
    Spent: 2 Basic, 1 Pellis Purpureus
    Gained: 1 Masterwork, 1 Normal
    Sales: 19 Wealth (2M+2, 1N)
    Net Change: +12 Wealth, -2 Basic, -1 Pellis Purpureus, -1 Premium, -1 Masterwork, +70% Research (Pellis Purpereus), +Reputation

    Dhakos XP: Research +5, Sell +2
    Valeria XP: Craft +4, Gather +2, Mentor +2, Research +2, Explore +2

    Recipes:
    Pellis Purpereus (-) 70% Complete
    Last edited by Feirgon; 2019-09-04 at 09:59 AM.

  27. - Top - End - #27
    Orc in the Playground
    Join Date
    Aug 2018

    Default Re: Master Artisans of Vaeldor - IC

    With each passing day Dhakos works on unlocking the secrets of Pellis Purpureus, he feels it in his guts that a few more moments of work might alow him to unlock some of the secrets of this fascinating material. It was almost as beautiful as the one who found it, Valeria"

    "Valeria my dear, I need to concentrate on providing us more materials to work this but this skin is so interesting.
    As you will be taking over the workshop 1 day I will allow you to decide on your own time".


    Valeria was more and more stunned with Dhakoses approach, at first she thought he was just leading her on promising the workshop, but the more time passed by the more she realized that he might not be joking, he was such a sweet and caring man, she slowly started looking at him differently, she decided to incorporate the advice Helena gave her on their last lesson, practice your weakest skills to be a jack of all trades

    Spoiler: Turn 6 Actions:
    Show

    Dhakos:
    Research recipe: (1d100+52)[135] +35% - Recipe finished (105%), Research +4(56)
    Craft boots of haste: (1d100+53)[119], +1 Masterwork, - 1 base (3) (see ooc), craft +2 (55)
    Gather: (1d100+64)[115] + 5 base r (8), Gather+1 (65)

    Valeria: Map ragion 8: (1d100+18)[68] (5d10)[7][9][7][8][10](41) 2 Wealth (11) (see ooc), Found Poi, +4Explore (22)

    Train: Sell(31), Gather(37), Research(37), Mentor(59) (all gained +2, New values in brackets)

    Other Stuff
    Crafter crafts basic product, + 1 basic(1), - 1 material(7)
    Auto sell of basic product, - 1 base (0), + 3 wealth (14)
    Pay upkeep - 7 wealth (7)
    Values in brackets show current value after change so wealth is -6 (7), + 1 masterwork (so I should have 1 masterwork and 1 premium), base resource is at + 3 (should be 7)
    Last edited by Xantin Rahl; 2019-09-06 at 05:36 AM.

  28. - Top - End - #28
    Troll in the Playground
     
    BardGuy

    Join Date
    Jan 2009

    Default Re: Master Artisans of Vaeldor - IC

    After the previous month ends, Donovan realizes that this might be the very first month both he and Janet remained in the city the entire time. The effort shows -- especially in the influx of wealth at Janet's newfound talent -- but an itch for exploration gnaws at Donovan nonetheless. The two of them sit down to discuss future operations, though gladly interrupted by travelers and adventurers more than ever before.

    "Well, boss, if we can make some rare item, like what the black- and steam-smiths are making, that'd be quite a credit to our name. I know I'm not as experienced examining the qualities of stuff like that as you, but I'd like to give it a whirl."

    Donovan nods approvingly, not only because that frees him up a bit. "Excellent. I've been thinking of poking around Watersoul some more, see if there's anything else there. Y'know, if we can fully map that region, it might open up more avenues for easy access, maybe even someone will put in a road through the more mundane plains." Donovan shrugs. "That temple you found, with the death-traps. I've been thinking of revealing it to the world, leading some of the smaller expeditions." He gets a wry smile. "Maybe you can use some of our side money and spend some time in the taverns, talking to the adventurers. Get an idea of a group or two that'd be worth hiring as escorts and delvers."

    Janet gives a smile. While she's been social with other shopkeeps and staff, she hasn't taken the time to enjoy some of the other amenities the city offers.

    ---

    Other than his adventure, Donovan decides to focus on crafting. If they are to do a delve soon, he wants to keep his funds steady. Yeah, he could take a loan from the bank, but the country boy part of him balks at that. It's a small part of him, long smothered by the academic life at Facault, but a part of him that he realizes has been awakened by the adventures of late.

    His first crafting, done before his travels, is rather remarkable. He manages to truly emulate the properties of Watersoul and make that Ring of Cleansing he desired to craft last week. With all the talk of Watersoul, he is rather sure it'll sell quickly.

    After his travels, and one night 'exploring' the taverns with Janet, he has another idea as he is left with both very sore feet and rather distracting images of a dancing girl who performed as a wind spite, wearing dozens of flowing ribbons. He crafts a set of bracelets to be worn upon the ankles, with pretty silver entails and a small opening one could use to attach them securely to a bootstrap, pantstring, or (as is in his memory from the dancer) a flowing ribbon. However, perhaps because of the distraction, the small runes and inlays don't count mesh up with the right metaphysical properties, and the effect is limited. It does help strengthen the legs and relieve pressure on the feet, but it doesn't help alleviate any existent soreness and -- as Donovan tests by strolling through town a couple days to view the competition and enjoy the sights of such a varied populace -- the magic fails after about 3/4ths of a day.

    Still, a pretty bauble and a respectable trait. It sells well, to a warrior who half-jokingly remarks that he'll use it during a night of dancing so that he's ready for the morning's hike.
    Yet still, Donovan isn't quite happy with that work. He'll leave the carousing to Janet and other younger folk.

    Spoiler: Rolls
    Show

    Also, it just hit me that a Brewmaster, making exotic beers to raise morale and work like magic potions, could have been a cool PC concept.

    First action
    Craft (1d100+78)[161]
    Second action, Explore Region 2
    Explore (1d100+84)[90] That's enough to find a POI, right?
    (5d10)[1][10][9][1][10](31)
    Third action:
    Craft (1d100+78)[94]

    Janet Researches the Venetian Seastone (1d100+44)[66]
    Train on Craft, Sell, Explore

    Between last month and this month, pretty sure that puts me at 40% Recipe completion.
    Last edited by JeenLeen; 2019-09-04 at 08:50 AM.

  29. - Top - End - #29
    Barbarian in the Playground
    Join Date
    Sep 2013
    Location
    UK
    Gender
    Male

    Default Re: Master Artisans of Vaeldor - IC

    Over the next month, things become relatively quiet at the Dockson workshop. Tom finally completes a further improvement upon his use of Esperion. Unfortunately, Kate fails to find any more for them to work with, despite wandering the area. Eventually, Tom declares that a more rigorous search is called for. Using some of the proceeds from selling the SPERA, the pair both set out, Tom carrying several pens and pieces of paper, to map out the area where they found the Esperion.

    Spoiler: OOC
    Show

    Kate: Hunt in area 4 (1d100+61)[86]
    Practice: Explore, Research, Sell

    Tom:
    Research the new Esperion recipe (1d100+81)[133] (I believe this is enough to complete the research? If not, consider the next action to be another research instead)
    Explore area 4 (1d100+48)[111]
    Explore area 4 (1d100+48)[139] (If the area is fully explored after the first action, instead make this a craft)

    Dice rolls:

    (1d10)[8]
    (1d10)[6]
    (1d10)[6]
    (1d10)[2]
    (1d10)[9]

    (1d10)[10]
    (1d10)[4]
    (1d10)[5]
    (1d10)[3]
    (1d10)[3]
    Last edited by pi4t; 2019-09-05 at 06:49 PM.

  30. - Top - End - #30
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Aug 2014

    Default Re: Master Artisans of Vaeldor - IC

    Bang. Bang. Bang.

    The process went on through the night with no sign of slowing. Steel was coming in and mighty weapons were going out to the adventurers of Kaeldor from Conrad's new, improved storefront.

    Bows, too, and spears. The merchant had learned from the Elf as much as the Elf had learnt from the merchant, and so the craft of the Traveller's Steel became unique; not exactly the work of foreign men, but also too dissimilar from the human arts.

    Spoiler
    Show
    Buying 6 Basic for 3 Wealth.

    Conrad Action: Craft Item (1d100+45)[94].
    Conrad Action: Craft Item (1d100+45)[54].
    Conrad Action: Craft Item (1d100+45)[52].

    Kalakelinirus Action: Craft Item (1d100+46)[57].
    Practice Skills: Sell, Hunt, Explore.

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