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    Giant in the Playground Administrator
     
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    tongue OOTS #1198 - The Discussion Thread

    New comic is up.
    Rich Burlew


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    Titan in the Playground
     
    AssassinGuy

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    Default Re: OOTS #1198 - The Discussion Thread

    Heh. Belkar and Roy bonding over the disrespect of their enemies not remembering them. Didn't see that one coming.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

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    Barbarian in the Playground
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    Default Re: OOTS #1198 - The Discussion Thread

    Oh Roy... I think he'll remember you this time (just don't expect a name)

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    Barbarian in the Playground
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    Default Re: OOTS #1198 - The Discussion Thread

    I dunno. He seemed pretty unbothered in the desert, it was only Redcloak who recognised him.

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    Default Re: OOTS #1198 - The Discussion Thread

    Ooo... wasn't really expecting an update today for some reason. Just popped by out of habit.

    I'm wondering why they haven't tried sending to the two paladins yet. I thought that would have been the first thing to do on arrival. How long has it been since the last sending?
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    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: OOTS #1198 - The Discussion Thread

    Belkar's realization at the end seems like it could indicate a huge step into the right direction. Also that he didn't follow up with a "Good thing I don't.".
    Although, seeing that everyone tends to include yourself, is caring about others truly required to avoid the "everybody dies" Option?
    "If it lives it can be killed.
    If it is dead it can be eaten."

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    Bugbear in the Playground
     
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    Default Re: OOTS #1198 - The Discussion Thread

    Quote Originally Posted by i6uuaq View Post
    Ooo... wasn't really expecting an update today for some reason. Just popped by out of habit.

    I'm wondering why they haven't tried sending to the two paladins yet. I thought that would have been the first thing to do on arrival. How long has it been since the last sending?
    I don't think he's ever posted on a weekend (and he definitely hasn't since I started reading), so I'm lucky I was doing a binge of the history of the MitD thread and noticed his tweet.

    Also, dumb joke incoming: V and Haley had to do some social distancing during the spy mission (I know I know, I'll go crawl into that hole now).
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    Quote Originally Posted by Schroeswald View Post
    I recognize that Conservation of Detail is Overrated, but I find the event that I am using as evidence for my theory above important enough/given enough focus to qualify for what I call Elan’s Exception, “Who wastes perfectly good foreshadowing like that?”. Also I have never correctly predicted any event in any piece of media so take this theory with a grain of salt (I call this Peelee’s Ye Old Reminder).

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    Barbarian in the Playground
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    Default Re: OOTS #1198 - The Discussion Thread

    I wonder how many times a GM have to tell players "No, you cannot solve this by murdering others or blowing up things" just for them to look at him like he would have grown a second nose.
    ""Jeez, this dress! i look like a dominatrix""
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    Pixie in the Playground
     
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    Default Re: OOTS #1198 - The Discussion Thread

    Ah, the shell game conversation from It Takes a Thief, glad to hear that's still remembered. It's a personal favorite of mine and one I use for other subjects quite a bit.

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    Default Re: OOTS #1198 - The Discussion Thread

    so you think this means that team evil already searched around and under the dwarf statue? That seemed to be the common fan-theory of where the gate really was.
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    Ogre in the Playground
     
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    Default Re: OOTS #1198 - The Discussion Thread

    Quote Originally Posted by faustin View Post
    I wonder how many times a GM have to tell players "No, you cannot solve this by murdering others or blowing up things" just for them to look at him like he would have grown a second nose.
    "Sounds like an amazing lack of creativity on your part then."

    :p
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    Dwarf in the Playground
     
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    Default Re: OOTS #1198 - The Discussion Thread

    I love new Belkar ^^
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    Default Re: OOTS #1198 - The Discussion Thread

    Roy doesn't even glare at him in the last panel. Maybe he gets that Belkar's trying.
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    Dragon in the Playground Moderator
     
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    Default Re: OOTS #1198 - The Discussion Thread

    Quote Originally Posted by faustin View Post
    I wonder how many times a GM have to tell players "No, you cannot solve this by murdering others or blowing up things" just for them to look at him like he would have grown a second nose.
    Imean, I let em. But i also let 'em know they have to deal with the consequences afterwards. Makes it a less attractive option.
    Quote Originally Posted by Draconi Redfir View Post
    so you think this means that team evil already searched around and under the dwarf statue? That seemed to be the common fan-theory of where the gate really was.
    And debunking it is a common fan-pasttime.
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    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: OOTS #1198 - The Discussion Thread

    Quote Originally Posted by hamishspence View Post
    Roy doesn't even glare at him in the last panel. Maybe he gets that Belkar's trying.
    I think it's two things at play here.
    First Roy knows Belkar's clock is running out, so as long as the halfling isn'tt being disruptive/hurting people he lets him be.
    And second Belkar's genuinely thoughtful and after the vampire debacle Roy might be a bit more receptive to what he is saying.

    Both leading to Roy being more patient with Belkar, allowing him to see that Belkar is having a genuine realization, not setting up some joke.
    "If it lives it can be killed.
    If it is dead it can be eaten."

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    Ogre in the Playground
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    Default Re: OOTS #1198 - The Discussion Thread

    Heh, I'm liking new, "genuinely trying" Belkar.

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    Bugbear in the Playground
     
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    Default Re: OOTS #1198 - The Discussion Thread

    Quote Originally Posted by woweedd View Post
    Heh, I'm liking new, "genuinely trying" Belkar.
    Oh, he's always been genuinely trying. Just not in the same way.

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    Default Re: OOTS #1198 - The Discussion Thread

    WHAT?!? Ridiculous, of course Xykon will remember you. Who could forget about Ralph Greensword?!?

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    Default Re: OOTS #1198 - The Discussion Thread

    "limited strategic options" makes challenges more challenging and makes for a better story, when the murderhobos PCs have to solve problems in unusual ways that don't involve just killing people and taking their stuff.

    "get creative to think inside the box". Brilliant line.
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    Barbarian in the Playground
     
    EvilClericGuy

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    Default Re: OOTS #1198 - The Discussion Thread

    Didn’t they technically blow up the gate all three previous times?
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    Default Re: OOTS #1198 - The Discussion Thread

    Quote Originally Posted by Vrock Bait View Post
    Didn’t they technically blow up the gate all three previous times?
    Yes, but they defeated Xykon before that the first time.
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    Quote Originally Posted by Schroeswald View Post
    I recognize that Conservation of Detail is Overrated, but I find the event that I am using as evidence for my theory above important enough/given enough focus to qualify for what I call Elan’s Exception, “Who wastes perfectly good foreshadowing like that?”. Also I have never correctly predicted any event in any piece of media so take this theory with a grain of salt (I call this Peelee’s Ye Old Reminder).

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    Default Re: OOTS #1198 - The Discussion Thread

    I hope that this will put the ‘the Gate isn’t under the statue’ guesses to rest but I know it won’t. Also lovely interactions between our heroes there.
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    Default Re: OOTS #1198 - The Discussion Thread

    Everything seems fine so far. It makes me wonder if the negative aspects of their mission has to do with the disappearance of Lien and O chul.
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    Retired Mod in the Playground Retired Moderator
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    Default Re: OOTS #1198 - The Discussion Thread

    Sometimes I feel like "Caring about the lives of other people really limits one's strategic options" needs to be on a banner in every gaming space.

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    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: OOTS #1198 - The Discussion Thread

    Quote Originally Posted by Fyraltari View Post
    I hope that this will put the ‘the Gate isn’t under the statue’ guesses to rest but I know it won’t. Also lovely interactions between our heroes there.
    Of course it isn't under the statue. One of Xykon, Redcloak or the MitD (If he thinks it makes them waste time) probably suggested to check.
    You might want an is there.
    Last edited by Kantaki; 2020-04-04 at 11:47 AM.
    "If it lives it can be killed.
    If it is dead it can be eaten."

    Ronkong Coma "the way of the bookhunter" III Catacombium
    (Walter Moers "Die Stadt der träumenden Bücher")



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    Default Re: OOTS #1198 - The Discussion Thread

    Quote Originally Posted by DaOldeWolf View Post
    Everything seems fine so far. It makes me wonder if the negative aspects of their mission has to do with the disappearance of Lien and O chul.
    Probably they will only note that they have been unable to find and contact them.

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    Default Re: OOTS #1198 - The Discussion Thread

    Quote Originally Posted by bunsen_h View Post
    Oh, he's always been genuinely trying. Just not in the same way.
    I don't think I'll ever tire of that joke on early-Belkar.
    Cuthalion's art is the prettiest art of all the art. Like my avatar.

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    GreataxeFighterGirl

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    Default Re: OOTS #1198 - The Discussion Thread

    Great comic!

    So how in the living world is Roy going to plan the attack?

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    SwashbucklerGuy

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    Default Re: OOTS #1198 - The Discussion Thread

    Caring about other people's lives is always the main weak point of the Good Guys. That's why the villiain usually takes hostages sooner or later.

    What I wonder is the lack of concern in the Order about the fact that they lose contact from the Paladins.

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    Default Re: OOTS #1198 - The Discussion Thread

    Quote Originally Posted by The Pilgrim View Post
    What I wonder is the lack of concern in the Order about the fact that they lose contact from the Paladins.
    Them losing contact is probably what is motivating the need for scouting. If the paladins were they they would likely rendezvous first.
    "Ok, trees. We are about to go into a dungeon--hey, Twigs, you paying attention?--ok, so stay out here, and if we come running out of there with a hoard of monsters behind us you're going to go all Harry Potter on them as if they were cars. No, Itchy-Bark, it's a reference. Ever heard of breaking character? *Sigh* Just stay here and kill things that chase us out. Make like a tree and... stay."

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