New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 6 of 6

Thread: O-Chul's Oath

  1. - Top - End - #1
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Astral Seal!

    Default O-Chul's Oath

    O-Chul's Tenets
    See Oath Of Devotion.

    Special: Not A Smooth Man, But A Good Man
    At level one, before you even take this Oath, should you declare that you will be following O-Chul's Oath, you may replace any feature that uses Charisma with Wisdom instead for the Paladin class. For instance, your Spellcasting feature would use Wisdom for the save DC and spells prepared, not Charisma; and your Aura Of Protection would give your Wisdom bonus to all saves, instead of Charisma.

    Spoiler: Design Notes
    Show
    I want to let a player be O-Chul without nerfing themselves TOO hard. I'd consider losing good face abilities a decent trade for superior Wisdom skills and saves.


    Channel Divinity
    When you take this Oath at third level, you gain the following two Channel Divinity options:

    Steadfast. As a reaction to taking damage, you reduce it by a number equal to your Paladin level plus your Wisdom modifier. This cannot reduce the damage below zero.

    Strategic. As a reaction, you may Help an ally within 30'-this must be done before the DM declares the result, but may be done retroactively after the roll is made. You may instead switch positions with an ally who is adjacent to you.

    Spoiler: Design Notes
    Show
    One makes you tougher, the other makes you think.


    Oath Spells
    At the listed levels, you gain the additional Oath spells as spells prepared that do not count against the normal total.

    Paladin Level Spells
    3rd Shield Of Faith, Heroism
    5th Warding Bond, Aid
    9th Beacon Of Hope, Crusaders's Mantle
    13th Death Ward, Stoneskin
    17th Wall Of Light, Dawn

    Spoiler: Design Notes
    Show
    I got nothing. I just picked cool spells that felt thematic.


    Aura Of Solidity
    Starting at seventh level, you and all allies within 10' of you reduce the damage taken from any source by an amount equal to your Wisdom modifier. This may not reduce the damage below zero.

    At eighteenth level, the range of this aura increases to 30'.

    Spoiler: Design Notes
    Show
    Iffy on this one-as Grod discovered in his Armor As DR thread, this is a tricky proposition. But, since it caps at 5, I think it's okay.


    Tough As Old Oak
    At level fifteen, you increase all current and future Paladin hit dice to d12s. In addition, once per long rest, when you would be reduced to 0 HP or otherwise die, you are instead reduced to 1 HP.

    Spoiler: Design Notes
    Show
    This is different from Relentless Endurance. Relentless Endurance does NOT work if you're killed outright-Disintegrate, Power Word Kill, Finger of Death, etc. This does. That's intended.


    Unstoppable Force Of Righteousness
    At level twenty, as an action, you may give yourself fully to your Oath. For the next minute, you have advantage on all saving throws and resistance to all damage, as well as adding your proficiency bonus to all damage you deal.

    Once you use this feature, you may not use it again until you finish a long rest.

    Spoiler: Design Notes
    Show
    Pretty simple, and powerful, as befitting a Paladin capstone.
    Last edited by JNAProductions; 2019-08-21 at 11:42 AM.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
    Show
    Spoiler: Avatar (Not In Use) By Linkele
    Show

    Spoiler: Individual Avatar Pics
    Show

  2. - Top - End - #2
    Titan in the Playground
     
    Grod_The_Giant's Avatar

    Join Date
    Oct 2006
    Location
    Pittsburgh, PA
    Gender
    Male

    Default Re: O-Chul's Oath

    The Oath of Seriously No Falling Down, No Seriously Not Even Then.

    Sweet and simple. I like it. I wouldn't worry too much about the Aura of Solidity; like you said, it's never going to be high enough to invalidate anything. It was only when I started getting to 8+ DR that issues really started cropping up.
    Last edited by Grod_The_Giant; 2019-08-21 at 06:42 AM.
    Hill Giant Games
    I make indie gaming books for you!
    Spoiler
    Show

    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

  3. - Top - End - #3
    Bugbear in the Playground
     
    Composer99's Avatar

    Join Date
    Sep 2013

    Default Re: O-Chul's Oath

    Pretty straightforward and well designed.

    Apropos of the Aura of Solidity, would you combine its effects with those of Heavy Armour Master? Or, in a manner similar to only using one AC-setting mechanic at a time, you can benefit from either but not both?

    I mean, feats are optional rules, so you don't have to account for them when brewing, but it's not a bad idea to do so.
    ~ Composer99

    D&D 5e Campaign:
    Adventures in Eaphandra

    D&D 5e Homebrew:
    This can be found in my extended homebrew signature!

  4. - Top - End - #4
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Astral Seal!

    Default Re: O-Chul's Oath

    Quote Originally Posted by Composer99 View Post
    Pretty straightforward and well designed.

    Apropos of the Aura of Solidity, would you combine its effects with those of Heavy Armour Master? Or, in a manner similar to only using one AC-setting mechanic at a time, you can benefit from either but not both?

    I mean, feats are optional rules, so you don't have to account for them when brewing, but it's not a bad idea to do so.
    I'd rule that they stack. Since magic weapons and non-physical damage bypass HAM, I don't think it's too much a concern.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
    Show
    Spoiler: Avatar (Not In Use) By Linkele
    Show

    Spoiler: Individual Avatar Pics
    Show

  5. - Top - End - #5
    Bugbear in the Playground
     
    Composer99's Avatar

    Join Date
    Sep 2013

    Default Re: O-Chul's Oath

    One more thing, that I just thought of:

    For Tough as Old Oak, when your Hit Dice increase, are your hit point maximum and current hit points going to increase as well? (It doesn't seem that overpowered to include such a benefit.)

    Also, you note in the design notes that part of the intent is to allow you to avoid effects such as power word: kill - however, that spell's effects indicate that if you have 100 or fewer hit points and are the target of the spell, you die instantly, that is, you don't interact with being at 0 hit points. So it does seem that the text of the feature needs a little re-wording to account for that (non-)interaction.
    ~ Composer99

    D&D 5e Campaign:
    Adventures in Eaphandra

    D&D 5e Homebrew:
    This can be found in my extended homebrew signature!

  6. - Top - End - #6
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Astral Seal!

    Default Re: O-Chul's Oath

    Quote Originally Posted by Composer99 View Post
    One more thing, that I just thought of:

    For Tough as Old Oak, when your Hit Dice increase, are your hit point maximum and current hit points going to increase as well? (It doesn't seem that overpowered to include such a benefit.)

    Also, you note in the design notes that part of the intent is to allow you to avoid effects such as power word: kill - however, that spell's effects indicate that if you have 100 or fewer hit points and are the target of the spell, you die instantly, that is, you don't interact with being at 0 hit points. So it does seem that the text of the feature needs a little re-wording to account for that (non-)interaction.
    Hit point maximum increases most definitely.

    Current HP would be unaffected-but then again, most DMs don't level up mid fight, typically only on a rest.

    And yeah, that's a good point. Let me adjust.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
    Show
    Spoiler: Avatar (Not In Use) By Linkele
    Show

    Spoiler: Individual Avatar Pics
    Show

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •