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  1. - Top - End - #121
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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    Nippi shivers. "Navi, this is kinda scary. What's that yecchh smell?" He casts about, looking all over as if the kokiri weren't in an island of light. His eyes look weird ... like they have a teeny yellow fire behind them.

    Spoiler: mechanics
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    Using reserve feat Sunlight Eyes to get 20' see-in-magical-darkness darkvision. Basically I'll take a swift action at the start of each turn to get the boost until the start of my next turn. I don't have anything else to spend swift actions on, so I'll be Sunlighting my Eyes until we're in light or I lose the ability to take swifts.
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  2. - Top - End - #122
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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    Zippo has no source of light or so. You can't always remember to bring a torch... Thanks, Weaver! He is thankful that his brother has one.

    With shield and sword drawn, he follows and takes a look.

    Spoiler: Rolls
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    search (1d20)[11]
    Spot (1d20)[15]
    Listen (1d20+6)[24]


  3. - Top - End - #123
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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    With his magical eyesight Nippi sees mere moments before Weaver's torch springs to life, casting shadowy illumination to 20ft radius, just barely illuminating the walls and ceiling. Clinging to the ceiling 20ft ahead and 15ft up is a particularly vicious-looking skulltula, its carapace forming a shiny gold skull on top of its head!


    As Weaver's light flickers into life it realises it has been discovered, and chitters angrily. The gold skulltula is behind three small skulltulas, smaller than the ones you'd faced outside. The unnatural darkness seems to radiate from it somehow! A fourth lesser skulltula skutters past from behind you to rejoin the others, and as you turn to look you realise both it and a fifth skulltula had quietly webbed over the entranceway behind you as you'd stepped into the dark!

    The gold skulltula reacts agressively to these intruders to its domain, rearing back to spit webs over Weaver who is entangled again for the second time in five minutes!

    "I... I don't know what that is! Some kind of curse maybe?" Navi exclaims worriedly. Weaver concurs that it could be, but nobody's recalls ever hearing anything about something like this specifically!

    Nippi to act.

  4. - Top - End - #124
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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    "ImcourageousImcourageousImcourageous--" Sounds like Nippi might be trying to convince himself of something. He doesn't act like a lion, though. He throws a ball of fire at the skulltulas (this is not the time to worry about burning the Tree!) and moves closer to the bewebbed Weaver.

    Spoiler: mechanics
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    Swift action to refresh Sunlight Eyes, standard to throw a fireball at a bunched-up group of spiders for (2d6)[3] damage, move action to protect one of Weaver's flanks while drawing a dagger. Reflex DC 14 to save for half.
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  5. - Top - End - #125
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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    Nippi's fireball catches three small skulltulas and their leige, bunched up as they are. The small skulltulas dodge nimbly out of the worst of it, lightly singed. The Gold Skulltula is less nimble, but that really wasn't a very powerful fireball.

    You feel a slight pressure inside your heads, and then as if in response two of the small skulltulas descend from next to the Gold Skulltula to the passage floor. They rear back to spit webs at the two targets not yet entangled. Nippi is swiftly caught and Entangled, but the skulltula that aimed at Zippo missed. An intense feeling of menace radiates from the Gold Skulltula and its unlucky minion quails slightly at its master's disapproval.

    One skulltula remains on the now-sealed passage 15ft behind the party. Two skulltulas have descended to the passage floor 15ft ahead of the party. Two skulltulas remain on the ceiling next to their master about 20ft horizontally and 15ft up.

    Weaver to go.

  6. - Top - End - #126
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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    The ambush was perfect. Weaver had led the group right into the trap and now they were all goin to be eaten by spiders. Great job, ‘Wee’ ... see what playing hero got you? And them? He closed his eyes as Nippi was covered and the skulltulas approached, certain that this was the end.

    Wait, that’s it? You’re really giving up? One bad call and you’re just going to let them eat you? Come on, Weaver ... you gotta be tougher than that ...

    Blinking, Weaver frowned and started to struggle. As he did, he shouted out, ”Hit the big one and burn this place down! Fight, fight, FIGHT!”

    Since Weaver has a torch, can he free himself w/o catching on fire? What kind of action is that?
    If not, Escape Artist - (1d20+5)[16], Nature - (1d20+5)[21]

    Spoiler: Status
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    HPs: 17; AC: 18 FF/Touch: 14/15
    F +4 R +8 W +4 Init: +4 Move: 30’
    Dagger (+3, 1d4 / Thrown +6, 1d4); Shortbow (+7, 1d4)
    Skills: Listen/Spot/Search +5/+5/+7 Move Silently/Hide +4/+10 Balance/Tumble +10/8 Bluff/G Info +9 D Device/Open locks +8/+4 UMD +8 KS Local/Planes +9/+5 KS Rel/Nat/Arc/Dun/His +5
    Items: Mug (12 oz drink) 3/3; Caltrops (5’ square) 5/5; Lightning (RTA 1d8+5, +3 vs metal) 3/3
    Effects: Evasion, KS devotion (+2 vs skulltulas)
    Last edited by Starbin; 2020-01-18 at 04:33 AM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  7. - Top - End - #127
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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    Weaver manages to shrug off the webs of the mini skulltula and exhorts his companions to go for the big one!

    The 5th mini skulltula descends to the floor of the passage on a line of thread, forming a line of three with the others parallel and 15ft away from the party. It rears back to spit webs at Zippo, who's closest, but misses. It quails again as somehow you all feel the golden skulltula make its displeasure felt.

    Zippo to go.

  8. - Top - End - #128
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    DwarfBarbarianGuy

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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    Nippi, Weaver, you do the golden, okay? Zippo shouts while finding a way through the webs to the three smaller Skulltulas. The first one, he can reach, he attacks with his sword

    Spoiler: OOC
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    Move action to the nearest. Guess half speed but that will be 15ft, so...
    Attack (1d20+6)[19] damage (1d6+3)[8]


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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    Zippo picks his way through the webs and strikes the skulltula closest to him! He runs it through its abdomen and its breath rattles as it dies, sliding off his blade, dead.

    The small skulltula that had been behind you skuttles round your south to place itself in the line that's beginning to form between you and the Gold Skulltula.

    The small skulltula remaining on the ceiling descends and moves into line, rearing back and lunging forward to bite at Zippo, but its fangs are turned aside by his thick armour.

    The golden skulltula also descends from the ceiling. You can feel its fury at the death of its minion viscerally, somehow felt inside even though the spider lacks any expression you can discern. Firstly it rears back to expose its spinnerets, spitting webs all over Zippo, who is Entangled! Then it slowly raises its forelimbs and the air thrums with power. The dead small skulltula twitches unnaturally as it hauls itself upright, reanimated by the power of its liege. Then it hisses, clicks, and bubbles viciously at Zippo, air sucking through the unhealed wound in its abdomen, mindlessly focused on destroying the one who killed it!

    Nippi to go.

  10. - Top - End - #130
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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    Nippi gasps. "Oh wow, oh boy. Come on, heartfire, don't fail me now!" Blinking hard, he hurls another ball of fire at the big necromancer-spider-god-thing.

    Spoiler: mechanics
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    Swift action for Sunlight Eyes, and throw a firepoof at the Golden and anything else he can catch in the burst. Except us, duh. DC 14 Reflex save vs (2d6)[7].
    Last edited by Dimers; 2020-01-20 at 07:07 AM.
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  11. - Top - End - #131
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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    The three mini skulltulas in the middle of the line are incinerated immediately, their limbs cracking and withering in the intense heat! The gold skulltula is more nimble this time, but a giant hole is cut through its defensive line!

    Zippo and Weaver to go.

  12. - Top - End - #132
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    DwarfBarbarianGuy

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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    Zippo tries to burst the webs which entangle him.

    Spoiler: Rolls
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    Strength Check vs DC 16 I guess (1d20+2)[10]


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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    Having freed himself, Weaver glanced back at the blocked exit, then back to the fight ahead. He wasn’t sure how to help, but he knew he needed to do something. The big one sees to control the little ones, and could apparently raise them from the dead! Best he take his own advice and attack the Golden skulltula.

    ”Keep up that fire we can get him, her ... uh ... it?”

    He waved his hands at the others, then pointed at the Golden skulltula. Suddenly, a bolt of electricity flashed out towards the giant spider-creature!

    So, not sure there’s a mechanic for Ranged feint, but trying to catch the big one off guard while using gloves of lightning. If he’s caught off-guard (I.e., flat-footed), Weaver can add sneak attack damage! (1d20+9)[23] for Bluff it Sleight of Hand. Ranged touch attack - (1d20+8)[18] (+3 if that’s real gold on the spider); Damage - (1d8+7)[8], Sneak attack - (2d6)[3] if flat-footed
    Spoiler: Status
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    HPs: 17; AC: 18 FF/Touch: 14/15
    F +4 R +8 W +4 Init: +4 Move: 30’
    Dagger (+3, 1d4 / Thrown +6, 1d4); Shortbow (+7, 1d4)
    Skills: Listen/Spot/Search +5/+5/+7 Move Silently/Hide +4/+10 Balance/Tumble +10/8 Bluff/G Info +9 D Device/Open locks +8/+4 UMD +8 KS Local/Planes +9/+5 KS Rel/Nat/Arc/Dun/His +5
    Items: Mug (12 oz drink) 3/3; Caltrops (5’ square) 5/5; Lightning (RTA 1d8+5, +3 vs metal) 2/3
    Effects: Evasion, KS devotion (+2 vs skulltulas)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  14. - Top - End - #134
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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    Zippo struggles unsuccessfully against his bonds, unable to break the thick strands that bind him in his weakened state.

    Weaver feints against the Gold Skulltula, but it gives no indication it understood his gesturing or took any particular notice. The lightning bolt however... Shooting lighting from his fingertips the bolt arcs towards the Gold Skulltula and grounds in its metallic carapace! The spider twitches involuntarily and then steams slightly. It glowers menacingly at the two Kokiri raining destruction on it from a distance and you get the distinct impression you've both now become its target.

    As if in response to its master's will, the fourth mini Skulltula scuttles forward to attack Nippi, rearing back to reach with its mandibles! The hinderance of the webs spoils Nippi's defences and the Skulltula bites down on Nippi's hand! Nippi takes 2 damage! The Skulltula's fangs glisten with venom, but after a moment Nippi realises his hearty constitution has protected him - this time.

    The first mini Skulltula rears back to take a bite at Zippo with its mandibles, but on receiving a psychic command to attack Nippi and Weaver it appears distracted and desultory. It then attempts to skuttle around Zippo but even discommoded by the ensnaring webs Zippo is still a deft opportunist, and he strikes it dead without difficulty.

    The Gold Skulltula slowly raises its forelimbs and the air thrums with power. The first, second, third and fifth dead Skulltulas all twitch unnaturally as they hauls themselves upright, reanimated by unholy power! The Gold Skulltula then sets its sights on Weaver, skuttling forward and then rearing back to gain the impetus needed for a lunge! The Gold Skulltula easily penetrates Weaver's defences and bites down hard on his shoulder! Weaver gets a front row seat to a gigantic spider pumping venom directly into his veins! He takes 6 damage and doesn't feel so good! He also takes 2 strength damage, weakened by the spider's bite!

    "Have you noticed how they always rear back to attack?" Navi calls out, having spotted something useful. "Their soft belly is its weak point!"

    Zippo now finds himself entangled and engaged with three of the recently reanimated Skulltulas. Weaver is engaged with the Gold Skulltula, and Nippi is entangled and engaged with both the Gold Skulltula and anther Skulltula. One of the recently reanimated Skulltulas is unengaged and has a pick of targets as soon as it regathers its senses. All of the reanimated Skulltulas sport various mortal wounds that no longer appear to trouble them, and you all noticed that the Gold Skulltula is now limping a little as it came forward to attack Weaver.

    Nippi to go
    Last edited by RCgothic; 2020-01-22 at 05:02 PM.

  15. - Top - End - #135
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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    The look on Weaver's face after that bite swings Nippi directly from scared to angry. He shouts at the large one, "Hey! I'm gonna cut you down to size so you can pick on someone your own size!" Not very sensible, but passionate! He hurls fire at the spider with an exaggerated gesture, as if throwing harder would make it burn hotter.

    Spoiler: mechanics, with a question
    Show
    I continue to apply my bread-and-butter, hitting BigMomma and however many smaller spiders he can include without nailing us too. Reflex DC 14 to halve (2d6)[2].

    Can I do anything useful with a move action? Like try to get out of the entanglement, or pass Weaver a nice knife? Mine's masterwork and does a point of sonic damage, and every +1 might help ...

    Great job keeping up the tension, BTW
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  16. - Top - End - #136
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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    Nippi's fire blast catches the Gold Skulltula and its nearest minion, but both seem prepared for that form of attack now and avoid the worst of it, barely even singed by the anaemic flame.

    Two Skulltulas to Zippo's South move to crowd round Nippi and Weaver, but Zippo's reflexes are just as good as his opportunism and he strikes the one he can reach down dead, for the moment at least. The other Skulltula places itself directly between Zippo and Nippi as it rears back to lunge at Weaver, apparently giving no thought to the bad tactical situation that places itself in, but unlike its master its jaws aren't strong enough to piece his leather armour.

    Zippo is in turn now flanked by mini Skulltulas (one of which he flanks with Nippi), plus a third one, and he's still entangled.
    Weaver is engaged by the Gold Skulltula and the mini Skulltula between Nippi and Zippo.
    Nippi is probably still entangled, flanking the mini Skulltula flanking Zippo, and also engaged with the Gold Skulltula and one other which he mildly singed.

    Weaver to go.
    Last edited by RCgothic; 2020-01-23 at 04:55 AM.

  17. - Top - End - #137
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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    Weaver yelped in pain, trying desperately to avoid getting bit. Unable to flank the large skulltula, he blinked when Navi piped up. Frowning, the diminutive Weaver nodded, trying to time his next blow for the skulltula’s attack. He pulled free a dagger and prepared himself.

    So hold to attack belly? Attack - (1d20+4)[8], Dam - (1d3+1)[2] (Sneak attack - (2d6)[12] if applicable)
    Spoiler: Status
    Show
    HPs: 11/17; AC: 18 FF/Touch: 14/15
    F +4 R +8 W +4 Init: +4 Move: 30’
    Dagger (+3, 1d4 / Thrown +6, 1d4); Shortbow (+7, 1d4)
    Skills: Listen/Spot/Search +5/+5/+7 Move Silently/Hide +4/+10 Balance/Tumble +10/8 Bluff/G Info +9 D Device/Open locks +8/+4 UMD +8 KS Local/Planes +9/+5 KS Rel/Nat/Arc/Dun/His +5
    Items: Mug (12 oz drink) 3/3; Caltrops (5’ square) 5/5; Lightning (RTA 1d8+5, +3 vs metal) 2/3
    Effects: Evasion, KS devotion (+2 vs skulltulas)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  18. - Top - End - #138
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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    Weaver heeds Navi's words and readies an attack for the next time the Gold Skulltula exposes its soft belly!

    The mini Skulltula engaged with Zippo but not flanking him rears back to lunge at him with its jaws! It leaves a shallow gash across Zippo's thigh. Again, the wound itself is a trifling thing, bearly even a scratch. But the Skulltula's jaws drip with venom and Zippo feels himself becoming weaker still. Zippo takes 1 damage and 3 STR damage from poison. It then attempts to circle around to get at Weaver and Nippi, but despite his being enwebbed, despite his increasing weakness due to poisoning, Zippo's reflexes are just too good and the spider once again drops dead at his feet.How many reflexes does this Kokiri have?!

    Zippo is currently entangled and flanked by two mini-Skulltulas and flanking one of them with Nippi, but if the Golden Skulltula raises them again he'll be immediately adjacent to four. By moving 5ft he can get adjacent to the Gold Skulltula, but will provoke the two mini Skultulas and is likely to find himself very surrounded very soon.
    Weaver is engaged by the Gold Skulltula and the mini Skulltula between Nippi and Zippo.
    Nippi doesn't make much progress in escaping his entanglement. It's likely to take several more turns of wriggling to escape at this rate. He flanks the mini Skulltula flanking Zippo, and is also engaged with the Gold Skulltula and one other which he mildly singed.

    Zippo to go.

  19. - Top - End - #139
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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    Another bite and again the pain runs through his body, his limbs feel heavy and again, he isn't able to burst the web. (Roll in OC)

    But his mind is clear! He knows what to do: while swinging his sword against the Skulltula he and Nippi are flanking, he shouts Nippi, the next fireball at me! Burn my webs and the buggers all at once, okay? Do it!

    Spoiler: Rolls
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    attack the one flanked by Nippi and Zippo
    Attack: (1d20+7)[18] base+3+1str+1size-1reckless+1masterwork-2entangled+2flanked+2spiritual wolf totem
    Damage: (1d6+2)[4]

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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    Zippo kills the mini Skulltula between himself and Nippi with contemptuous ease, the fourth he's killed in under six seconds. Seriously impressive! But when the Gold Skulltula just keeps raising them, is it ever going to be enough? Or is he buying time for Nippi and Weaver to focus on the main threat? He struggles a little against his bonds and a few webs snap, but it's going to take a bit more struggling to get free.

    The mini Skulltula fighting Nippi rears back to lunge at him, but its jaws are turned aside by his armour despite the entangling bonds of the web.

    The mini Skulltula left standing by Zippo is denied the flanking bonus of its partner by dint of its partner being dead, but still manages to land a small gash through Zippo's armour. Zippo takes 1 damage but despite the venom dripping from its jaws he doesn't feel any worse off. This time...

    The Gold Skulltula rears back to attack Weaver and Weaver sees an opportunity to strike at its exposed belly! But in his haste the strike goes wide, although it does throw off the Gold Skulltula's own attack which glances off Weaver's armour. The Gold Skulltula again raises its forelimbs and the battlefield thrums with power! Three battered Skulltulas rise once more from the dead! (And promptly get put back there as Zippo reacts to their attempts to stand). The Gold Skulltula projects a feeling of being distinctly unimpressed with him, but there's not much it can do about the warrior Kokiri just now.

    "Great going Zippo!" Navi encourages. "Now go for the big one!"

    Zippo is currently entangled and engaged with just one remaining mini Skulltula.
    Weaver is engaged by the Gold Skulltula.
    Nippi is also engaged with the Gold Skulltula and one other which he mildly singed earlier.

    Nippi to go.
    Last edited by RCgothic; 2020-01-28 at 02:19 AM.

  21. - Top - End - #141
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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    "O-okay, Big Brother! I hope you're sure ..." Nippi is nervous about reaching into the fire of his heart to do something that will hurt a friend, but he tries to summon the courage ...

    Spoiler: mechanics
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    (2d6)[10], Reflex DC 14. Huh. Reflex is Zippo's best save. Well, not while entangled, but still. LET THE CROSSING OF THE FINGERS COMMENCE!
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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    In an act of desperation, Nippi does as Zippo asks and an enormous fireblast engulfs the barbarian and the Skulltula remaining between Zippo and his friends, which shrivels and blackens in the intense heat, struck dead yet again.

    The fire blast does as intended and the webs binding Zippo catch alight. Within moments the strands start to part, rendering the barbarian Kokiri free to move once more. Unfortunately the heat of the burning webs inflict a further 3 damage on the already scorched Zippo.

    The Gold Skulltula remains engaged with Nippi and Weaver, and the one remaining mini-Skulltula is engaged with Nippi only.

    Zippo is free to move and its his turn to go.

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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    Finally he's free! It hurts a bit, sure, but now he can walk and move and all!

    Focusing on the golden skulltula, he walks towards it, flanking it with his siblings! He attacks

    Spoiler: rolls
    Show
    with sword and shield drawn
    To hit (1d20+6)[23]
    Damage (1d6+5)[10]

    AoOs:
    (1d20+8)[13] add +2 vs flanked opponents please (1d6+5)[8]
    (1d20+8)[15] add +2 vs flanked opponents please (1d6+5)[9]
    (1d20+8)[21] add +2 vs flanked opponents please (1d6+5)[6]
    (1d20+8)[22] add +2 vs flanked opponents please (1d6+5)[6]

    If I hit with AoO, expert tactician triggers


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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    Free from the ensnaring webs Zippo is finally able to move freely. Moving to flank the Gold Skulltula Zippo manages to circumvent the spider's hard carapace and strike true! His sword cleaves Gold Skulltula's abdomen from its thorax! You all feel the spider's malevolent psychic death-shriek inside your heads as it twitches its expires, immolating in a golden fire that spontaneously consumes both halves of the corpse and crumbling them to ash in moments. A strange energy rises from the remains and disperses into the air as though released.

    With the death of the Gold Skulltula the psychic pressure you've all been feeling since entering the branch lifts immediately and the darkness lightens slightly, no longer supernatural. The one remaining mini skulltula appears confused for the two seconds it takes Weaver and Zippo to return it to death once more, transfixed on a pair of blades.

    "Wow, that spider was scary!" Navi exclaims, beginning to explore the now-empty chamber. With her light and the now lifted darkness you can make out a large spiderweb at the eastern extreme of the reinforced with long sturdy branches as yet unaffected by the rot suffusing the Great Deku Tree. Several are 15 to 20ft long and about 3 inches across.

    "The Gold Skulltula must have brought them in from outside to construct its nest!" Navi suggests. "I bet they're really strong! Imagine getting hit by one of those! Thwack!"

    At the base of the web are the mortal remains of four deku scrubs unfortunate enough to have fallen prey to the Skulltulas here. A quick rummage turns up a number of items of note:

    • A potion of Cure Light Wounds
    • Two potions of Cure Moderate Wounds.
    • A potion of Lesser Restoration
    • A potion of Remove Paralysis
    • A small Cape of Chlorophyll (heals 1hp per character level per hour whilst in bright light. Requires 24h attunement.
    • A small +1 slingshot (Simple 2-handed, 1d4, 60ft, 1lb) and 20 stones.
    • Four purses containing 623 rupees in assorted denominations.
    • A small journal written in Deku Scrub.

    Weaver and Nippi (and also Navi) can read the journal fairly easily. It mostly details the owner's increasingly petty feud with four other scrubs, Defri, Detwi, Dewmi, Demzi, a couple of whose names you've heard before! These were the denizens of the lower branch. In any case, the owner of the journal, Dedsi, is dissatisfied with just squatting in the old tree and feeding on the sap. Dedsi wants loot! She eventually asserts that the original four scrubs had no ambition, and that Decci had been right to lead the main group into the roots in search of greater treasures. She doesn't say how many others were with Decci though. Dedsi and three others had left to find Decci's group but found their way blocked by the spiderwebs you'd all noticed at the base of the Great Deku Tree. Several entries detail a few futile attempts to cut or burn their way through, each time being driven off by the Skulltulas guarding the webs. The latest entry is of most interest:

    "Tried jumping! The webs are springy so it didn't hurt! A few strands broke! Not enough. I didn't land in the middle though, maybe that would help?! If only I were heavier! Climbing is tiring! Just... just going to sit here a moment to catch my breath. Then I'll try again. Maybe if we all jumped at once?"

    "Deku scrubs are really light!" Navi reminds you all as you finish reading. "About twice as much as Kokiri!"
    Last edited by RCgothic; 2020-03-10 at 04:15 PM.

  25. - Top - End - #145
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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    "AAAAA--" Nippi screams aloud as the spider's death throes echo in his skull. He continues, pointing at the one little skulltula left (momentarily) animate: "AAaaaa, oh, it stopped, oh, it's dead ... Um, again ..." He draws in a few very big breaths while his body shakes from the panic he's been feeling.

    Nippi is bent over with his hands on his knees, glaring at the pile of ash that used to be a massive spider, when suddenly he realizes -- "Oh my gosh, Zippo, are you okay? I'm so sorry about that fireball, and you got all those bites, and ... and ... I guess you're okay enough, you're still standing, but I'm really sorry about the fire." His cheeks are trying to blush and blanch at the same time.

    Quote Originally Posted by RCgothic View Post
    "Deku scrubs are really light!" Navi reminds you all as you finish reading. "About twice as much as Kokiri!"
    "Do you think Dedsi was talking about the webs over the hole down at the ground, Navi?" Nippi asks. "That'd be a long way to fall without breaking through -- they must be SUPER light!"
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    DwarfBarbarianGuy

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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    After the darkness vanished, Zippo sat down on the ground. It's OK, Nippi. It was the fastest way of getting rid of these webs... It doesn't even hurt anymore... HAHAHA ... ouch! Some healing would be nice...

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    Weaver took a deep breath, happy to have the fight over. Smoothing out his clothes with only a slight wince from his injury, Weaver collected himself, then joined the others. ”So, ah, good job team! Way to take advantage of my distraction. Nice fire, Nippi! Um, looks lime there are some nice things here ... potions and such. Zippo, you should drink one or two of these. I, uh, think the sling might be useful ... anyone want it? If not, I, uh, could probably use it a little. You know, until someone else needs a boost. Everything else I’ll put in my handbag.

    So, I think we should try to burn these webs ... whaddya think? Then maybe we knock that Spidey stump into the webs below? But just one question, I, uh, have ...

    Where are Xenia and, uh, Vikka?”


    How hurt are folks? Probably should drink up while we can. Weaver can use the sling, but if someone else wants it, say so. And we can collect stuff now for crafting later.
    Spoiler: Status
    Show
    HPs: 11/17; AC: 18 FF/Touch: 14/15
    F +4 R +8 W +4 Init: +4 Move: 30’
    Dagger (+3, 1d4 / Thrown +6, 1d4); Shortbow (+7, 1d4)
    Skills: Listen/Spot/Search +5/+5/+7 Move Silently/Hide +4/+10 Balance/Tumble +10/8 Bluff/G Info +9 D Device/Open locks +8/+4 UMD +8 KS Local/Planes +9/+5 KS Rel/Nat/Arc/Dun/His +5
    Items: Mug (12 oz drink) 3/3; Caltrops (5’ square) 5/5; Lightning (RTA 1d8+5, +3 vs metal) 2/3
    Effects: Evasion, KS devotion (+2 vs skulltulas)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    "Deku scrubs ARE super light!" Navi agrees with Nippi. "Together you three weigh more than Dedsi's entire group! But knocking the stump down would be safer," she concedes.

    On the subject of your missing companions, the fairy doesn't have much to say: "I haven't seen Vikka or Xenia since the battle in the lower branch. The fighting must have been too scary for them!"

    The party takes a moment to address their wounds with the potions they've found. Weaver drinks the potion of Cure Light Wounds and regains 6hp! Zippo drinks a potion of Lesser Restoration and regains 4STR! He's pretty injured, so he drinks both potions of Cure Moderate Wounds and regains a total of 24hp!

    A few minutes' work with blades procures you the long solid branches that had been woven into the Gold Skulltula's web and cuts a path through the webs covering the passage back to central chamber of The Great Deku Tree. The rotten spike still protrudes from the ceiling where it was last time. The Skulltula you didn't kill the last time you were here is still fussing over the small bundle it dragged up to the ceiling earlier.

    Except this time you can see a small arm protruding from it. It is not a Deku Scrub's. It's a Kokiri!

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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    After he drinks the potions, Zippo felt much better. His burnings, bites and cutts are all vanished. He flexes his muscles, realizing that some of the poison is still in his body. He's not weak, but not as strong as he's used to.

    As they walk back, he sees the arm, hanging out of the bundle! Time to act! He puts out his sling, loads it and says: “Have you seen this? There's an arm under this skulltula! What do you think Nippi, some Deku-seeds or fire?

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    Default Re: [D&D 3.5] RC's Legend of Zelda: Ocarina of Time IC

    Quote Originally Posted by RCgothic View Post
    On the subject of your missing companions, the fairy doesn't have much to say: "I haven't seen Vikka or Xenia since the battle in the lower branch. The fighting must have been too scary for them!"
    Annoyed by the possibility, Nippi grumps, "Well, I hope they at least stayed with Koli. 'Cos if they didn't, she's as likely to follow Xenia out as she is to stay put!"

    Quote Originally Posted by RCgothic View Post
    You can see a small arm protruding from it. It is not a Deku Scrub's. It's a Kokiri!
    "AHHH! Do you two see that?!" Nippi's face is changing color really quickly, going from blanched to flushed ...

    Quote Originally Posted by Fliggl View Post
    There's an arm under this skulltula! What do you think Nippi, some Deku-seeds or fire?
    ... and back to blanched. "Um, not fire, Zippo, there could be somebody alive inside! Lots of spiders just paralyze their food instead of killing it ... But how are we going to get up there to help?"
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