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  1. - Top - End - #91
    Titan in the Playground
     
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    Default Re: The Tearing of the Weave (IC) Pt 2

    Nodding, William says, "Grace moves me with the tempo." He seems to be saying he's ready to continue, but the phrase is unfamiliar -- maybe obscure Sunite literature?
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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  2. - Top - End - #92
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    Default Re: The Tearing of the Weave (IC) Pt 2

    Temiryl performs one more quick check of the door, before cautiously opening it, sword at the ready.

    Spoiler
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    Listen check for movement behind the door: (1d20+12)[21]


  3. - Top - End - #93
    Ettin in the Playground
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    Default Re: The Tearing of the Weave (IC) Pt 2

    Stepping over the shattered undead and slain shadar-kai, Temiryl checks the door before opening it. Beyond is a small dark room. A storeroom by the looks of it, large crates and casks arranged in an orderly manner about the chamber.


  4. - Top - End - #94
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    Default Re: The Tearing of the Weave (IC) Pt 2

    Kilus
    Kilus quickly checks over the room for anything out of the ordinary. "I'll check, but I doubt there's anything here."
    Spoiler
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    Search (1d20)[9]
    Moving things along. Next door?

  5. - Top - End - #95
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    Default Re: The Tearing of the Weave (IC) Pt 2

    Letting any volunteers search the storeroom, Anthony provides some light for as long as his shield is still glowing. "I think we should leave central doors alone and go past the statue. Not sure if we should operate the statue as it was intended or let Savin smash a clean way through."

  6. - Top - End - #96
    Ettin in the Playground
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    Default Re: The Tearing of the Weave (IC) Pt 2

    Kilus checks the crates, finding a good supply of preserved foodstuffs, clothing (mostly cloaks that are either deep black or the blue of Mystra, as well as many boots) and some other assorted mundane supplies. The casks hold a sour but palatable wine.

  7. - Top - End - #97
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    Default Re: The Tearing of the Weave (IC) Pt 2

    Quote Originally Posted by u-b View Post
    Letting any volunteers search the storeroom, Anthony provides some light for as long as his shield is still glowing. "I think we should leave central doors alone and go past the statue. Not sure if we should operate the statue as it was intended or let Savin smash a clean way through."
    "Well, those doors are going to have to be opened eventually, so we might as well do it whilst we are here..."

    Temiryl quickly investigates the southern door leading from the tower to the hall, before proceeding to open it.

    Spoiler: Rolls
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    Search: (1d20+14)[15]
    Spot: (1d20+12)[23]
    Listen: (1d20+12)[28]

  8. - Top - End - #98
    Ettin in the Playground
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    Default Re: The Tearing of the Weave (IC) Pt 2

    Temiryl checks the door leading south from the rubble-strewn ground floor of the squat tower toward the great hall. Detecting nothing of note she opens it revealing a short, dusty vestibule with a rusty iron door, this one presumably leading directly into the hall. No tricks or traps are evident on the rusty iron door but it is sturdily locked.

  9. - Top - End - #99
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    Default Re: The Tearing of the Weave (IC) Pt 2

    As Temiryl doesn't find anything, Savin grinds his teeth. "What next?"

  10. - Top - End - #100
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    Default Re: The Tearing of the Weave (IC) Pt 2

    "Back outside and around?" William suggests.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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  11. - Top - End - #101
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    Default Re: The Tearing of the Weave (IC) Pt 2

    Temiryl gives a slight "Tsk!" of irritation. She nods at William. "Maybe the key is hidden in that secret chamber? It's the only place left explore, not including the roof and any other hidden rooms. Shall we move on?"

    Assuming the rest of the party also goes, Temiryl heads back to the central hall and the formerly secret door, though she stills stays well clear of the shadow portal and its tendrils.

  12. - Top - End - #102
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    Default Re: The Tearing of the Weave (IC) Pt 2

    A look of irritation, quickly gone, moves across Savins face. Rolling his hand forward towards the secret chamber, he mutely moves forward towards it.

  13. - Top - End - #103
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    Default Re: The Tearing of the Weave (IC) Pt 2

    "It might be dark in there, and I am not sure about means to operate the way back. Still want to go?" Anthony whispers. By now, his shield is no longer shining, and he does not volunteer to go first.

  14. - Top - End - #104
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    Default Re: The Tearing of the Weave (IC) Pt 2

    "With all certainty," William replies. He moves up beside Savin at the entrance to the hidden chamber, leaving enough room for the giant man to get his chain swinging if need be.
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  15. - Top - End - #105
    Ettin in the Playground
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    Default Re: The Tearing of the Weave (IC) Pt 2

    Savin and William move up to the statue concealing the secret passage, while Anthony, Kilus & Temiryl hang back at the ready.

    William steps up to the statue of the ancient queen and locates the hidden catch that the shadar-kai had triggered earlier. Pulling the catch there is a faint grinding sound as hidden machinery is activated. The statue and a section of the wall rotate around again, presenting the small platform. There is room for a single person at a time to stand on the platform.
    Spoiler: some clarity
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    This is like a resetting revolving door. Each time you pull the catch the statue/ platform swivel, pause, and then resets potentially taking one person through the secret door to whatever is on the other side.

  16. - Top - End - #106
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    Default Re: The Tearing of the Weave (IC) Pt 2

    As the door opens, then closes and resets, Savin looks at William. "Do it again. I'll enter and you follow right after, eh?" He says as he waits to enter, chain hanging loosely in his hands.

  17. - Top - End - #107
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    Default Re: The Tearing of the Weave (IC) Pt 2

    "Wait a minute. I'll be back." Anthony sheathes the sword, departs and soon returns with Grim. He shows Grim the hidden catch that operates the revolving door. "We'll need you to operate it if and when we all go to the other side. I am not sure if it could be operated from the other side, so you' re to remain here to let us back if it couldn't." Then he draws a sunrod from a special-purpose rod-sized pocket of his outfit. He strikes it at the shield to activate it. "I'll put it on the floor of the revolving door, so you can see even if it is dark beyond. Kick it off when you are on the other side before you step off the platform so that the light remains with you. I think you should not step off right away though, so that when we operate the door again, you are still on it and can tell us what is beyond."

  18. - Top - End - #108
    Ettin in the Playground
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    Default Re: The Tearing of the Weave (IC) Pt 2

    Grim stands as indicated. Sword at the ready, he is prepared to help operate the door if you have trouble on the far side.

  19. - Top - End - #109
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    Default Re: The Tearing of the Weave (IC) Pt 2

    Savin, arching an eyebrow but keeping his manners about what he thinks of city folk and their plans, nods in agreement as he move forward and prepares to kick the rod out if needed. Carefully he moves forward, wary of any darkness or shadow that lies before him.

  20. - Top - End - #110
    Ettin in the Playground
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    Default Re: The Tearing of the Weave (IC) Pt 2

    Savin steps forward and pulls the catch. With a soft grinding sound the section of wall rotates away swiveling him out of sight...

    Spoiler: Savin
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    You find yourself in a small hidden passageway built into the walls. The tiny area would be pitch black were it not for the sunrod at your feet.

    From where you stand you can see one door not too far ahead, as well as the rear of what appears to be another secret door leading back into the lower level of the tower where you had been previously.


  21. - Top - End - #111
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    Default Re: The Tearing of the Weave (IC) Pt 2

    "Savin?" Temiryl calls softly through the wall. "Can you hear us? Are you okay? Tell us, what do you see?" She anxiously grips the hilt of her sword, waiting for his reply.

  22. - Top - End - #112
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    Default Re: The Tearing of the Weave (IC) Pt 2

    "Aye, another room here." he says as he surveys for a moment before pulling the rod and stepping off the platform, looking around.

    Spoiler
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    Spot check
    (1d20+10)[27]

  23. - Top - End - #113
    Ettin in the Playground
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    Default Re: The Tearing of the Weave (IC) Pt 2

    Savin kicks the sunrod off the platform into the room and steps carefully off after it into the small corridor. The platform rotates back to the group in the main hall, sans Savin. Evidently it has an 'automatic-reset' function as he didn't even need to pull the catch on his side of the contraption in order to send it back.

    Looking about, Savin notes that the secret door leading to the northern tower has a lever next to it to operate it. He also notes a barely discernible flickering murky half-light visible beneath ordinary door nearby.

  24. - Top - End - #114
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    Default Re: The Tearing of the Weave (IC) Pt 2

    Savin ponders for a few moments before pulling the lever, waiting to see what is on the other side of the door as he prepares to charge forward.

  25. - Top - End - #115
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    Default Re: The Tearing of the Weave (IC) Pt 2

    Having heard back from Savin, Anthony follows through the rotating secret door.

  26. - Top - End - #116
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    Default Re: The Tearing of the Weave (IC) Pt 2

    Kilus
    Kilus summons a ball of Light onto an arrow, nocks it, and then goes through the rotating door next. Let's see what more secrets hide in this dismal place. Hmmm...isn't Shar a goddess of secrets?
    Last edited by J-H; 2020-04-30 at 02:20 PM.

  27. - Top - End - #117
    Ettin in the Playground
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    Default Re: The Tearing of the Weave (IC) Pt 2

    Savin pulls the lever and the secret door in front of him (U26) opens, as expected into the base of the tower where the bodies of the shadar-kai, undead Shadowscales and the shadow mastiff still lie.

    Anthony and Kilus come through and join him, having to come through singly as the rotating door accommodates one at a time. The three of you are now in the hidden passageway, a door ahead of you (V27) with a shadowy light barely visible under it now with Kilus' magical light clearly illuminating everything.

  28. - Top - End - #118
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    Default Re: The Tearing of the Weave (IC) Pt 2

    "I wonder if there's some way we can jam this open so we don't have to cut the group in half," William mutters. "It didn't seem like enough room in there for everyone."

    Spoiler: Disable Device check?
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    Untrained, but I have a (bardic) knack for it: (d20+6)[9]
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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  29. - Top - End - #119
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    Default Re: The Tearing of the Weave (IC) Pt 2

    "We have opened a secret door leading to the tower. You could go there, either through the rotating door or all the way around, so that you have an unrestricted access when we open another door here." Anthony reports.

  30. - Top - End - #120
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    Default Re: The Tearing of the Weave (IC) Pt 2

    "I'll head there now," Temiryl says in response to Anthony.

    Longbow in hand, she dashes back around to the tower to the newly-discovered door to the other side of the secret passage. Once there, she uses some of the fallen rubble to prop the secret door open, just in case there is some mechanism to automatically close it.

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