New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 6 of 11 FirstFirst 1234567891011 LastLast
Results 151 to 180 of 321
  1. - Top - End - #151
    Titan in the Playground
     
    Dimers's Avatar

    Join Date
    Oct 2009
    Location
    Boston, MA
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    William suggests, "I too may pressure Bestra's mind in the morning. Perhaps she simply resists arcane spellweaving better than prayers; after all, she is clearly affected by Shar's dark potency. It may be that Sune's charm will help."

    Spoiler
    Show
    We don't seem to be hurting for healing ... Using charm person may be better than saving the spell slots for lesser vigor.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

    Current games list

  2. - Top - End - #152
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: The Tearing of the Weave (IC) Pt 2

    Halish comes right, the powerful enchantment overcome with the help of Anthony and their shared religion. "A thousand apologies. The darkness, shadows clutching at my mind - unnngh!" He clutches at his temples. "I don't know what they've done to me. They made me pass through a Shadow Gate in Wheloon. I passed through and became different." Even as he says this shadows flicker across his being and he becomes hard to focus on for a moment, before reverting to normal. "It's strange, I can become one with the shadows if I concentrate hard enough".

    "But the orb through there in the Hall is different again from the Shadow Gate. It's a portal, of sorts anyway. They come and go through it to another place. I think the Sharrans and the undead lizards have a base through there. They took some of the enthralled through, now that I think about it it sounded like a regular occurrence to be escorting people through. I haven't seen any come back. Mystra save them, poor souls"

    Spoiler: the portal
    Show
    You're going to need Analyse Portal if you want to discern more about the shadow orb in the Great Hall. It radiates strong transmutation magic.

  3. - Top - End - #153
    Titan in the Playground
     
    Dimers's Avatar

    Join Date
    Oct 2009
    Location
    Boston, MA
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    "She will, Halish. She will," William offers, putting a gentle hand on the man's shoulder.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

    Current games list

  4. - Top - End - #154
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    "The gate in Wheloon caused you to succumb to their power... but how sure are you this one won't do the same?" Savin asks, skepticism plainly evident on his face.

  5. - Top - End - #155
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    Anthony gets himself equipped to go to the other side. He does not intend to, at the moment, but decides it would be better to be equipped anyway. He approaches the shadow portal and pokes it with the lance to establish the boundary. He then somes closer to the boundary and tries to touch it with his hand. Assuming the boundary resists his hand, he turns back, puts on one of magical silver disks, and repeaths the whole procedure once again. If the boundary still resists his hand, he turns back, takes one of gal-ralans and repeats the procedure with a gal-ralan in his hand. Anthony does not proceed if he finds himself able to penetrate the barrier.

  6. - Top - End - #156
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: The Tearing of the Weave (IC) Pt 2

    "I guess I don't," says Halish. "I mean it looked different and they definitely treated that one with more caution. But I don't know for sure"
    .........................

    Anthony prepares himself and moves back to the wrecked battlefield that is the great hall. The shadowy orb still hangs in the air, tendrils of shadow writhing and extruding around the hall.

    Cautiously approaching, he touches it with the tip of his lance - and instantly he disappears! He is quite simply suddenly gone.

    Spoiler: Anthony
    Show
    Surprisingly, the sphere yields as if there is nothing there at all. Anthony finds the hall around him very suddenly oddly different, as if he is actually somewhere else, alone. The room is a vastly more ruined replica of where he just stood. The doors columns and statues are cracked and peeling, and one of the larger doorways to the west has collapsed and simply opens out into shadowy night. Other intact doors still lead north south and west.

    The hall is cool, and a heavy oppressive gloom fills the air, and three hanging lanterns barely illuminate the room. Shadows gather in the corners and you observe the absence of colour - everything is in shades of grey, Anthony included.

    A 5ft diameter glowing white orb hangs in the air, a negative reflection of the orb that you have just touched with the lance.

  7. - Top - End - #157
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    Spoiler: Anthony's actions
    Show
    Anthony uses the lance to touch the glowing white orb. If it does not react, he will step closer.

  8. - Top - End - #158
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    Kilus
    Kilus looks on with worry. "Never have I passed through something like this."

  9. - Top - End - #159
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: The Tearing of the Weave (IC) Pt 2

    A few moments later the dark orb pulses and Anthony reappears in front of Kilus, lance held out in front looking whole and untainted.

  10. - Top - End - #160
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    "So, we have this thing tested. Not keyed to anything, as long as you are anyone, and works just fine both ways. I don't feel changed and I suppose the transfer is as safe as these things ever get. The hall beyond is in ever more ruins than this one. It is illuminated by lanterns, so someone takes care of it, but is still quite gloomy and I am sure I would not notice any shadar-kai even if there was a dozen camping right there. Funny thing, not only the whole place is in shades of gray, but this blue cloak becomes a shade of gray too, along with the rest of myself, actually. I don't think it changes anything practical, except maybe for rainbow-type spells."

    "You can go ahead and ask Bestra about the monastery and ways to get there, but I'd say we can delay that until we are done with the keep on that side. We probably should tell Purple Dragons to watch for us back with more news and leave this half of the keep when we are ready to leave that half. Hm, Halish, do you mind a short trip there to help us with shadow part of the keep?"

    Spoiler
    Show
    Know (any): (1d20+2)[16] regarding the ways the gloomy colorless nature of the plane affects the spells
    Last edited by u-b; 2020-07-02 at 12:07 PM.

  11. - Top - End - #161
    Titan in the Playground
     
    Dimers's Avatar

    Join Date
    Oct 2009
    Location
    Boston, MA
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    Quote Originally Posted by u-b View Post
    "You can go ahead and ask Bestra about the monastery and ways to get there, but I'd say we can delay that until we are done with the keep on that side."
    William is leaning in the doorway looking ill-at-ease as Anthony speaks. "Hm. She might also have something useful to say, deliberately or accidentally, about the immediate environs as well. And if she knows we're right around the metaphysical corner and coming back to write her a letter of recommendation, her information on that topic will be more reliable than about anything we might encounter days down the road. I think I'll have a word with her now."

    The priest motions to Temiryl. "If you would, watch me for magical influence while I try to remind our beloved friend what's in her best interest. I don't trust her not to have some subtle magic in store. Glancing at Anthony might be wise, too. He says he's unchanged ..." Then he goes to the priestess and opens negotiations by pinching her cheek. "A little color in your cheeks -- you would look so much better in rose, you know. Good morning, Bestra, at least for us. Bestra, my companions and I will soon be spending some time in the Shadow, first in the keep on the other side of the portal, then heading toward the Ebon Dome. What can you tell me that I'll find useful? Your well-being hangs in the balance. Cooperate well enough, and we'll plead with the magistrates for clemency. Don't, and you'll be hurt very badly before your premature death; most people here have suffered from your works already, and the lizardfolk need to restock their larders." He leans in with icy eyes. "Make yourself useful. Tell me about the keep."

    Spoiler: intimidate
    Show
    (d20+10)[28] plus any circumstance modifiers. If I can spend a use of dragonfrost inspiration bardic music to make my eyes extra-icy, I will.

    I neglected to update my bardic knack for the level-up, so the Intimidate score on my sheet is only 1 off what it's supposed to be, not 2 off. I'll be fixing all the knack mods shortly.

    And Sense Motive for any response: (d20+13)[25]
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

    Current games list

  12. - Top - End - #162
    Ogre in the Playground
     
    Dexam's Avatar

    Join Date
    Oct 2009
    Location
    Flanhk-Marepork
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    Temiryl rouses herself from a night of restful trance, feeling a little more sure of herself; she'd even trimmed her acid-ravaged hair - while not the best result, at least it was a little more even.

    She thought back over the memories of yesterday's battles, and her successful use of the Haste spell. Somehow the lessons of her instructors at Tower Reilloch made a little more sense now, and she felt confident enough to try out some of the other spells taught to her that she previously felt were beyond her capabilities. Temiryl picked up her freshly oiled and sharpened sword, giving it a few test swings before sheathing it. Even the blade felt more comfortable in her hands, and she had an idea or two about how to improve her effectiveness in a melee...

    Quote Originally Posted by Dimers View Post
    The priest motions to Temiryl. "If you would, watch me for magical influence while I try to remind our beloved friend what's in her best interest. I don't trust her not to have some subtle magic in store. Glancing at Anthony might be wise, too. He says he's unchanged ..."
    Temiryl nodded at William. "Learn what you can," she says quietly to the priest. "But as we discussed last night, if she proves resistant to your questioning, we can always attempt enchantment again. I will keep one eye on Anthony, but I trust the Sharran least."

    She hangs back as William approaches Bestra, keeping an eye open for any subtle attempts at spellcasting, resting one hand on the hilt of her sword and the other near her component pouch. Occasionally she glances at Anthony, just in case he suddenly feels compelled to protect or free the priestess of Shar.

    Spoiler: OOC
    Show
    Sense Motive on Bestra: (1d20+2)[11]

    Let me know if Spot/Spellcraft rolls are necessary.

  13. - Top - End - #163
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    Savin watches as Anthony preps and then, not surprisingly, pokes his lance into the shadow. Seeing it returned unscathed slightly improves his mood. Slightly. "You want to wait for the others or were you planning on charging in by yourself?" he asks with a ghost of a smile as tries to break the tension.

  14. - Top - End - #164
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: The Tearing of the Weave (IC) Pt 2

    Bestra's eyes flicker open and she blinks a few times, struggling to regain her senses. Presently raises her head, trying to hold herself proudly despite her captivity.

    "So you're going through to the other side, you think you can defeat the devout of Shar? Ha, Jherremor will make short work of you the moment you set foot in the shadow citadel. You'll have scant opportunity to enjoy the gloom of the Shadow Realm. And even if you elude him, then what? Do you expect Sithierel to simply ferry you through the shadow to the Ebon Dome? Pathetic! You'll have to brave the swamp on foot since your beliefs make you too squeamish to command the dead like you ought. Oh, the Shadowscales will have some sport! No, the Cyricists at the monastery may be weak fools but you'll not get close to them, not even close, more's the pity."

    She closes her eyes and lapses into silence, evidently trying to think happy thoughts as William interrogates her with the lizardfolk Gathan looming over her talons ready to tear out her throat at any sign of deceit.

    Spoiler: Sense motive
    Show
    you feel that despite her bravado she is largely telling the truth.

    Spoiler: Anthony Planar knowledge
    Show
    Enhanced Magic: Spells with the shadow descriptor are enhanced on the Plane of Shadow. Such spells are cast as though they were prepared with the Maximize Spell feat, though they don’t require the higher spell slots.
    Furthermore, specific spells become more powerful on the Plane of Shadow. Shadow conjuration and shadow evocation spells are 30% as powerful as the conjurations and evocations they mimic (as opposed to 20%). Greater shadow conjuration and greater shadow evocation are 60% as powerful (not 40%), and a shade spell conjures at 90% of the power of the original (not 60%). To calculate the effect of such spells, take advantage of Maximize Spell to garner maximum hit points or maximum damage, then apply the percentage above.

    Impeded Magic: Spells that use or generate light or fire may fizzle when cast on the Plane of Shadow. A spellcaster attempting a spell with the light or fire descriptor must succeed at a Spellcraft check (DC 15 + the level of the spell). Spells that produce light are less effective in general, because all light sources have their ranges halved on the Plane of Shadow.

    Despite the dark nature of the Plane of Shadow, spells that produce, use, or manipulate darkness itself are unaffected by the plane.

  15. - Top - End - #165
    Titan in the Playground
     
    Dimers's Avatar

    Join Date
    Oct 2009
    Location
    Boston, MA
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    "I believe you, Bestra," says William, grasping her shoulder with a gauntleted hand. "And yet I'm still going to confirm what you say about Jherremor before I write you a letter of recommendation. We'll be back. Unless your friend slaughters us all, I suppose, which would be fortunate for Shar's little charade here but less lucky for you personally. So wish us luck!" He smiles coldly, gives her shoulder a tight squeeze, and moves to join the others preparing to throw themselves into the Shadow.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

    Current games list

  16. - Top - End - #166
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    "I'm ready when you are." says Anthony casting a spell to light up his sword just when everyone's assembled near the portal. He intends to be the first one to step in.

    Spoiler
    Show
    Quote Originally Posted by Ghostfoot View Post
    Spells that use or generate light or fire may fizzle when cast on the Plane of Shadow.
    So, just fine if we bring them in already cast? Anthony's bringing one shining sword then.

    Still not sure if Hamish is going with us.

  17. - Top - End - #167
    Titan in the Playground
     
    Dimers's Avatar

    Join Date
    Oct 2009
    Location
    Boston, MA
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    "Bestra said, probably truthfully, that we're likely to be attacked as soon as we cross over. You didn't see any danger when you went through a moment ago?" William sounds a bit surprised as he reviews his equipment for possible preparations.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

    Current games list

  18. - Top - End - #168
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    "Nope. Nothing of the sort. Though I am very sure I wouldn't spot a hidden shadar-kai even if the room was crawling with them. The downside of my trip, now that I think of it, is that they probably are more aware now that we are coming. No idea where they would choose to confront us - near the portal or farther off. Guess we'll have to live with it."

  19. - Top - End - #169
    Titan in the Playground
     
    Dimers's Avatar

    Join Date
    Oct 2009
    Location
    Boston, MA
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    "Well worth it to understand how the portal works, Sir Anthony -- well worth it. When you were across, could you see this room at all?" William asks. "If not, at least any watcher wouldn't know exactly when we're about to make the transition."
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

    Current games list

  20. - Top - End - #170
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    "It's generally dark there, but there are lanterns on the walls and I doubt I can hide from a canny observer. More so, the glowing orb that is there instead of this dark one here does pulse on use, announcing arrivals. The room itself is basically like this one, only more ruined and pretty much dim, so we will start near the center, but probably will not be able to illuminate all of it right away, at least not the corners."

  21. - Top - End - #171
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    "Dont' worry" Savin says Anthony as he steps forward "...I'll only be a heartbeat behind you. Ready?" With that, he unlimbers his chain as he gets ready to follow the knight through.

  22. - Top - End - #172
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    Kilus

    Kilus readies his bow and steps through the portal with a slight shiver when the others do.

  23. - Top - End - #173
    Titan in the Playground
     
    Dimers's Avatar

    Join Date
    Oct 2009
    Location
    Boston, MA
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    William moves through the shadow portal just behind Anthony and Savin, a weapon in his hand and a song on his lips.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

    Current games list

  24. - Top - End - #174
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: The Tearing of the Weave (IC) Pt 2

    You step forward into the shadowy sphere. The instant each of you touch it, the hall around you feels very suddenly oddly different, as if you are actually somewhere else entirely. The bodies of the shadar-kai are absent, as are your supporting Purple Dragons who were standing guard a moment ago. It is just the seven of you now.

    Halish grips his morningstar tightly as the hulking lizardfolk outcast Gathan flexes his sharp talons "Where are they...?" he hisses "Let us show them to fear us".

    This room is a vastly more ruined replica of where you just stood. The doors columns and statues are cracked and peeling, and one of the larger doorways to the east has collapsed and simply opens out into shadowy night. Other intact doors still lead north south and west.

    The hall is cool, and a heavy oppressive gloom fills the air, and three hanging lanterns barely illuminate the room. Shadows gather in the corners and you observe the absence of colour - everything is in shades of grey, yourselves included.

    A 5ft diameter glowing white orb hangs in the air, a negative reflection of the portal that you have come through.

    Spoiler: Map
    Show


    All light radiuses halved.
    The place is gloomy - those with normal vision can ordinarily see up to 60ft as shadowy light (ie concealment) with darkness beyond. Double the range to 120ft for lowlight vision.
    Last edited by Ghostfoot; 2020-10-01 at 04:04 AM.

  25. - Top - End - #175
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    The darkness weighs on Savin from the beginning, raising his hackles in the process. His chain hangs loose and he is cognizant of it not scraping on the ground as he looks around. Looking at Gathan, he give him a blank look as he says "Keep your peace for now. We know not their numbers and it is best if we catch them by surprise." Taking a few steps forward, he turns his head left and then right before before muttering. "Doors or passageway? I say passageway unless anyone has reason to try those doors. Harder to sneak up on us past some doors than a shadow darkened hallway."

  26. - Top - End - #176
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    Kilus

    Kilus looks around. The place is familiar, yet not...and dark. The spirits, his constant companions, are strangely silent. He shivers slightly, and make sure his bow is ready.

    "Agreed, let's go down the passageway," he whispers. "Perhaps we can get out of here without a fight. I'd rather make this trip as fast as possible."

  27. - Top - End - #177
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    Anthony nods, and with a sword in hand leads the way through the passage. He is not particularly stealthy, in a full plate and with a glowing shield, but does take care not to make excess noise.

  28. - Top - End - #178
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    Putting a hand on Anthony's shoulder, Savin whispers "Give me a five count before following." as the lumbering northerner move out ahead.


    Spoiler
    Show

    Savin
    AC ~ 20 Current ~ 20
    HP ~ 51; Current ~ 51
    AP ~ 6; Current ~ 6

    Move to AE-29

    Hide
    (1d20+9)[10]
    Move Silently
    (1d20+9)[21]
    Listen
    (1d20+7)[20]
    Spot
    (1d20+11)[13]


    Effects ~
    Crusader
    + Crusader's Strike : Successful attack allows you to heal 1d6+3.
    + Vanguard Strike: Allies gain +4 bonus on attacks against target.
    +Mountain Hammer : Deal +2d6 damage, overcome DR and hardness.
    +Douse the Flame : Target cannot make attacks of opportunity for 1 round.
    + Battle Leader's Charge : No attacks of opportunity while charging, deal +10 damage.
    -- Iron Guard's Glare : Enemies take -4 penalty on attacks against your allies.
    Swordsage -
    0 + Flashing Sun : Gain extra attack.
    0 + Burning Brand: Gain +5-ft. reach, deal fire damage.
    0 + Cloak of Deception : Turn invisible until the end of your turn.
    0 + Shadow Jaunt : Teleport 50 ft. through shadows as standard action
    Stance - Child of Shadow : You gain concealment as long as you move.

  29. - Top - End - #179
    Titan in the Playground
     
    Dimers's Avatar

    Join Date
    Oct 2009
    Location
    Boston, MA
    Gender
    Male

    Default Re: The Tearing of the Weave (IC) Pt 2

    William keeps in back of the party. He's looking around, bemused and fascinated by the lack of color, a quality he hadn't considered at all.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

    Current games list

  30. - Top - End - #180
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: The Tearing of the Weave (IC) Pt 2

    Savin moves ahead through the gloom, Anthony and Gathan not too far behind.

    The ruined passageway leads through to a crumbling hallway open to the midnight-black swamp beyond. A silent, sluggish bayou is barely visible in the murk outside. To the south, a flickering lantern can just be seen battling against the shadows as it hangs from the branches of a moss-covered blueleaf tree, eerily illuminating a nearby pathway and the walls of a structure beyond.

    Spoiler: Map
    Show


    All light radiuses halved.

    The place is gloomy - those with normal vision can ordinarily see up to 60ft as shadowy light (ie concealment) with darkness beyond. Double the range to 120ft for lowlight vision.

    The lantern in the tree provides bright light to 10ft radius.
    Last edited by Ghostfoot; 2020-10-31 at 04:35 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •