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  1. - Top - End - #1
    Ettin in the Playground
     
    NecromancerGuy

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    Default ACExtravaganza's Alone Against the Flames IC

    For reference this is taken from Alone Against the Flames written by Mike Mason, Paul Fricker, and Gavin Inglis, thank you!

    Do You Hear the Call of Cthulhu?
    “The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.”
    —H. P. Lovecraft, The Call of Cthulhu

    Welcome to Call of Cthulhu, a Horror/Investigative roleplaying game of mystery wherein you, an ordinary person, shall encounter and confront the terrifying alien forces of the Cthulhu mythos. Now, to begin is quite simple, and this first introduction shall operate similar to a Choose-Your-Own-Adventure story (this is done in order to help with an easy transition between the investigation-heavy Call of Cthulhu, and most other RPGs). Nevertheless, it is time to begin... welcome, to Alone Against the Flames.

    ----
    Unknown New England Town, 2:44 PM, September 1st, 1921.

    The sun is high in the sky, a merciless ball of heat. You feel scorched by the time you reach the bus halt in front of Osborn’s Drug Store. It’s a relief to put down your heavy cases and take off your hat for a moment. You fan your face. It has been a long summer here, in your hometown, and yet a curiously empty one.
    You look across the street at the grubby butcher’s shop, the grocers with its faded awning, and the shabby tobacconist. Mistrustful faces glare at you as they pass, eyeing your clothes and luggage. It was your parents’ choice to live here, not yours. You were happy down south as a child, among Providence’s white-walled houses and leafy churchyards. Perhaps this new job in Arkham will supply the change you need.
    Yet everybody you know in the world lives here. You know nobody in Arkham, not one soul. You ask yourself one last
    time if you are doing the right thing.
    The answer is here. None of your supposed friends have come to see you off. You are alone. Whatever challenges lie in Arkham, it will be a new life, and a brave one.
    A small gray motor coach approaches and rattles to a stop. You put your hat back on and pick up your cases.

    Two young men with sullen expressions alight from the coach. One looks you up and down before heading away. The driver also steps down, glancing at you before crossing the road to visit the tobacconist. When he returns, he is rolling a cigarette between his yellowed fingers. He gives it a final twist and examines you as he reaches for his matchbox. He is a thin man in his fifties, dressed in a stained shirt with the bus company emblem. Yet his eyes are sharp in their dark sockets.
    Where to?

    You show him your ticket for Ossipee. From there you will connect to Rochester and Portsmouth, before the coastal line to Newburyport and, finally, Arkham. You should be able to afford a rail ticket for at least some of the way; otherwise this will be the first of many long bus trips.
    Mmm-hm.” The driver scratches the match and lights his cigarette. The end flares as he takes a draw. Then he exhales and gestures to the back of the coach. “Luggage rack’s up there.

    ----
    In Call of Cthulhu (somewhat like most other RPGs) there are eight characteristics Strength, Dexterity, Constitution, Appearance, Size, Power, Education, and Intelligence
    • Strength: This is a measure of the physical prowess of your investigator
    • Dexterity: This is a measure of the agility and speed of your investigator
    • Constitution: This is a measure of the physical toughness and stamina of your investigator
    • Appearance: This is a measure of the physical appeal of your investigator
    • Size: This is a combined measure of your investigator's height and weight, also used in determining their force behind their attacks and health
    • Power: This is a measure of your investigator's mental stability, force of will, or spirit
    • Intelligence: This is a measure of the logic and cunning of your investigator
    • Education: This is a measure of your investigator's tutelage, be it from formal education or the "school of hard knocks"

    For the very early image you have of your character, please rank these characteristics in whatever order you choose. No need for anything else than this right now. Also, yes, I understand that this is not really your standard introduction to an In-Character Thread, but let's roll with it!
    Last edited by zingbobco000; 2019-08-29 at 10:04 AM.

  2. - Top - End - #2
    Orc in the Playground
     
    BardGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    Intelligence
    Education
    Power
    Constitution
    Appearance
    Size
    Dexterity
    Strength

  3. - Top - End - #3
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    The driver smokes and watches as you drag your cases to the back of the motor coach. The rack is set inconveniently high on the vehicle. You get a grip on the heavier case.

    The driver continues to enjoy his cigarette, watching with keen interest as you struggle with the cases. You grit your teeth and heave the second one into place. Perhaps the residents of Arkham will have better manners.

    The driver flicks his cigarette into the gutter and steps into the motor coach. Its engine coughs into life. You board, grateful that you will be the only passenger for the initial part of your trip at least. With mixed emotions, you watch from the window as the tired avenues of your old home slip behind you, receding into the distance. For a few minutes, you can still see the church spire over the brow of a low hill. Then the road dips and it, too, is gone.
    Arkham is your new home. You will travel there, and make a new start.
    ----

    Note that you have a sanity score that is based on your power, throughout the game this sanity score will most likely fluctuate wildly. In addition, you have a number of Magic Points also based on said power. This will deplete and over time eventually return back to its original score. However, in all likelihood, magic points shall rarely be used by an investigator early on in their career, but it is important to note that they do exist.
    ----

    The coach putters through the countryside. At first, the interior is stifling and your stomach lurches with every bend in the road. However, the driver opens his window, and by switching seats you find a spot where the breeze hits your face. You soon relax into the journey, observing the quaint little hamlets that the coach serves. A heavy-set woman boards at one settlement and gives you a polite nod. She gets off at the next one.
    ----

    You have a certain amount of hit points based on both your Constitution and Size. Your current may drop, but it is unlikely to ever exceed its maximum.
    You also have something called a "Luck score." This is used to represent when circumstances external to your investigator are in question, and also when determining the fickle hand of fate. Please give me 3d6 to assist in generating your beginning luck.
    Last edited by zingbobco000; 2019-08-29 at 12:19 PM.

  4. - Top - End - #4
    Orc in the Playground
     
    BardGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    C'mon, good luck at getting good luck!

    (3d6)[15]

  5. - Top - End - #5
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    Quote Originally Posted by ACExtravaganza View Post
    C'mon, good luck at getting good luck!

    [roll0]
    Wow, that is pretty lucky!
    ----

    The road rises a little, passing cornfields and orchards. The leaves are turning and the trees are alive with glorious reds and golds. You have just begun to doze when the driver takes a tight bend at speed.
    ----

    Please now give me a Dexterity roll. What this means is that you'll be rolling a d100 and comparing it to your Dexterity. For now, I hold your stats (mwahahahah), but eventually, I'll hand the character over to you once I feel like you've got a good handle on the mechanics (presumably at the end of the adventure)! So, just give me the d100 roll.
    Last edited by zingbobco000; 2019-08-29 at 10:32 AM.

  6. - Top - End - #6
    Orc in the Playground
     
    BardGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    (1d100)[46]

    and extra characters for the post

  7. - Top - End - #7
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    You rolled below your dexterity, which means that you have succeeded on your role. Interestingly, in Call of Cthulhu, your stats are what actually determine the difficulty of your attempt as opposed to a set DC like in D&D.
    ----

    A desperate yell awakens you. You feel yourself slide from the seat as the driver spins the wheel and the motor-coach plunges off the road. You grab hold of the seat in front, just in time to prevent a painful fall. The coach stops with a thump.
    Now you see what has happened. A Fordson tractor has stopped in the road and your driver has had to swerve to avoid this steel obstacle. He leaps from his seat into the road, unleashing a string of curses at the farmer.
    You take a moment to catch your breath. Perhaps you should offer assistance? But the driver has already returned. He backs the coach up a little and threads it around the tractor, glaring at the farmer.

    You resume your journey. The driver takes the curves with more caution than before. He glances over his shoulder at you a couple of times.
    Sorry about before,” he says. “That fella was dumber than a hog. I’m Silas. What’s your name?



    The accident was at least as much Silas’s fault as the farmer’s. But it doesn’t seem shrewd to antagonize the man while he is driving you through the middle of nowhere.
    ----

    Make up a name for your character and I'll mark it down. You may add your age; for the purposes of this adventure your character should probably be aged between 23 and 36.
    Last edited by zingbobco000; 2019-08-29 at 10:24 PM.

  8. - Top - End - #8
    Orc in the Playground
     
    BardGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    Felix Autumn, age 25

  9. - Top - End - #9
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    The coach turns onto a narrower road, which weaves uphill through woodland. Silas becomes chatty.
    Going to Arkham, eh Felix? Can’t say I ever heard of the place. Went to Boston once. Didn’t like it. Too much hustle and bustle. You got family there? A special someone waiting?
    The afternoon is wearing on. You see no harm in confiding in Silas about your new life.
    A job, eh? What’s your line?

    ----
    Now it's time for your character to choose an occupation. In Call of Cthulhu an occupation provides you with several occupation skills. It's comparable to a class, but the main distinction is that it's not representative of all your characters abilities, and it does not really affect advancement.
    Some common occupations for investigators include:
    • Antiquarian
    • Doctor of Medicine
    • Journalist
    • Private Investigator
    • Professor
    • Something Else... (we can discuss)?

  10. - Top - End - #10
    Orc in the Playground
     
    BardGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    I believe I'll be going with professor. I am quite gifted despite my youth

  11. - Top - End - #11
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    You explain you are joining the faculty at the renowned Miskatonic University (imagine Harvard but in a college town). It’s only a junior position, with teaching and tutoring duties, but the institution is well regarded. Who knows where the appointment might lead? A symposium, a visiting lectureship, even one of its world-spanning expeditions.
    Hmm.” Silas wrinkles his nose. “I had enough of book learning when I was a young ‘un. Still, I suppose it’s well enough for those who likes it.
    ----

    So, now what exactly are you a professor of? We'll have to see (in the next post)! You gain the following occupational skills: Library Use, Own Language, and Psychology. In addition, please choose a Language which you happened to study earlier on in your life. It can be anything, from German to Latin to Ancient Egyptian Hieroglyphs!
    Last edited by zingbobco000; 2019-08-29 at 12:39 PM.

  12. - Top - End - #12
    Orc in the Playground
     
    BardGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    A nice simple Latin should suffice.

  13. - Top - End - #13
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    Sounds good, and now for your actual academic area of expertise or personal specialties. You may choose four skills from the following list that you would perceive to be related to your Felix's professorship. I'll also provide a short sentence description or so for each.
    Spoiler: Skills (so many)
    Show
    • Accounting - understanding of accountacy procedures; reveals the financial functioning of a business or a person.
    • Antropology - identify and understand an individual's or culture's way of life throuh observation
    • Appraise - estimate the value of a particular item, including the quality, material used, and workmanship.
    • Archeology - allows dating and idetifying artifacts from past cultures as well as detecting fakes
    • Arts/Crafts - allows the creation, making, or repair of an item which could be artistic (painting, singing, etc...) or craft-related (woodworking, cookery, etc...). Each one requires its own choice.
    • Charm - physical attraction, seduction, flattery, or simply warmth of personality.
    • Climb - climb trees, walls, and other vertical surfaces with or without ropes or climbing gear.
    • Disguise - used whenever you wish to appear to be someone other than whom you are.
    • Dodge - allows one to instinctively evade blows, thrown missiles, and so forth.
    • Drive Auto - drive a car or light truck, make ordinary maneuvers, and cope with ordinary vehicle problems.
    • Electrical Repair - repair or reconfigure electrical equipment, such as auto ignitions, electric motors, fuse boxes, and burglar alarms.
    • Fast Talk - specifically limited to verbal trickery, deception, and misdirection, such as bamboozling a bouncer to let you inside a club, getting someone to sign a form they haven't read, making a policeman look the other way, and so on.
    • Fighting - one's skill in melee combat. There are also different specializations such as Sword, Axe, Spear, or Whip, which each require their own choice.
    • Firearms - covers all manner of firearms, as well as bows and crossbows. There are different specializations including Handguns, Rifles/Shotguns, Bows, and Crossbows
    • First Aid - emergency medical care, not for diseases (see Medicine).
    • History - recall a historical detail or event, the significance of a country, city, region, or person, as pertinent.
    • Intimidate - browbeating or making verbal threats to get your way.
    • Other Language (you have this) - Knowledge (ability to understand, speak, read, and write) of a language that's not your own. Each language is its own choice.
    • Own Language (you have this) - Knowledge of your own language (presumably English)
    • Law - represents the chance of knowing pertinent law, precedent, legal maneuvers, or court procedure.
    • Library Use (you have this) - Find a piece of information, such as a certain book, newspaper, reference in a library, or a collection of documents (assuming there's information to be found).
    • Listen - interpret and understand sound, including overheard conversations, mutters behind a closed door, and whispered words in a cafe.
    • Locksmith - open car doors, hotwire autos, jimmy libtary windows, figure out Chinese puzzle boxes, and penetrate ordinary alarm systems.
    • Mechanical Repair - repair a broken machine or create a new one.
    • Medicine - diagnose and treat accidents, injuries, diseases, poisonings, etc...
    • Natural World - represents the traditional (unscientific) knowledge and personal observation of farmers, fishermen, inspired amateurs, and hobbyists.
    • Navigate - take the correct path to a destination, whether in a strange city or the wilderness.
    • Occult - recognize occult paraphernalia, words and concepts, as well as folk traditions; can also identify grimoires of magic and occult codes.
    • Operate Heavy Machinery - required to drive and operate a train, steam engine, bulldozer, or other large-scale land machine.
    • Persuade - convince a person of a particular idea, concept, or belief through reasoned argument, debate, and discussion (although this does not necessarily have to employ the truth).
    • Pilot - allows the safe operation of a boat, aircraft, or dirigible. Each one is its own skill.
    • Psychoanalysis - refers to the range of emotional therapies.
    • Psychology (you have this) - perception, common to all humans, to form an idea of another person's motives and character, and detect if a person is lying.
    • Ride - applies to saddle horses, donkeys, and mules, granting knowledge of basic care of the riding anaimal, riding gear, and how to handle the steed at a gallop or on difficult terrain.
    • Science - practical and theoretical ability with a science specialty gained from some degree of formalized education and training, although a well-read amateur scientist may also be a possibility. These specializations include: Astronomy, Biology, Botany, Chemistry, Cryptography, Geology, Pharmacy, Physics, Zoology, etc... Each one is its own skill.
    • Sleight of Hand - allows the visual covering-up, secreting, or masking of an object or objects, perhaps with debris, cloth, or other illusion-promoting materials.
    • Spot Hidden - find a secret door or compartment, notice a hidden intruder, see an inconspicuous clude, recognize a repainted automobile, become aware of ambushers, etc. - an important skill in the armory of an investigator.
    • Stealth - when attempting to avoid detection, moving quietly, and hiding without alerting those who might hear or see.
    • Survival - expertise required to survive in extreme conditions, such as in desert or arctic conditions, as well as on the sea or in wilderness terrain. Each environment is its own skill.
    • Swim - ability to float and to move through water or other liquid in times of crisis or danger.
    • Throw - hit a target with an object.
    • Track - follow a person, vehicle, or animal over earth, and through plants.


    Oh boy, that was long. I listed all of them for later reference, as well as to let you know that as long as it makes sense, any of these can be involved in your occupation. So, with all that out of the way, choose four!
    Last edited by zingbobco000; 2019-08-29 at 01:17 PM.

  14. - Top - End - #14
    Orc in the Playground
     
    BardGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    Persuade - Compel young minds to pay attention
    Anthropology - A study of culture
    Archaeology - And history
    Occult - And the darker side of cultures, though my knowledge of the occult is purely academic at this point

    I'm thinking a compelling speaker who specializes in the study of ancient and modern cultures, specifically their more mystic traditions

  15. - Top - End - #15
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    Nice! I like it, now from those eight skills (Library Use, Other Language (Latin), Psychology, Own Language (English), Anthropology, Archeology, Occult and Persuade) could you rank them in the order of your character's expertise?

  16. - Top - End - #16
    Orc in the Playground
     
    BardGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    Persuade
    Anthropology
    Occult
    Archaeology
    Library Use
    Psychology
    Own Language (English)
    Other Language (Latin)

    My Latin teacher would not be happy with my recollections. :P

  17. - Top - End - #17
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    Quite the orator Felix is!
    ----

    You realize Silas hasn’t made a stop since the incident with the tractor. The motor coach winds its way uphill. However, your thoughts are interrupted as the road crests a ridge and you are treated to a magnificent view of the vista below.
    A creek snakes through the valley, breaking the rich autumn palette of the tree line. In the distance the White Mountains rise into hazy cloud. There is no settlement, not even a cabin, as far as the eye can see. Birds drift through the treetops, and you can just make out what might be two white-tailed deer lingering by the water.
    Perhaps you are making a mistake by moving to the city. Could you survive on your own in this lush wilderness?
    ----

    You have a base ability in most skills, which allows for you to attempt a roll even if you haven't chosen it as one of your occupational skills or personal interest. Speaking of personal interest skills, choose four skills which are not any of the ones you chose for your occupation which are your personal interest skills.

  18. - Top - End - #18
    Orc in the Playground
     
    BardGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    Charm
    Drive Auto
    History
    Navigation

  19. - Top - End - #19
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    The motor coach rattles on through the hills and Silas lapses into silence. The sky darkens behind you, pinks tinting the clouds as the sun descends. Finally a welcome sight comes into view: a settlement on the crest of a hill. This doesn’t look like the pictures you’ve seen of Ossipee. But perhaps you can persuade Silas to stop while you stretch your legs.
    Minutes later, a harsh stuttering from the engine interrupts your reverie. Silas frowns and rattles the gear stick. The motor coach falters in its ascent. Silas utters a curse you don’t recognize and grinds his teeth, struggling at the wheel. You seem to inch up the hill until you reach the first buildings, low dwellings constructed from a rough red stone. Silas wrestles the coach into a small bay off the road. He scrambles from his seat and makes for the engine compartment.
    ----

    Now it is time to make our first skill check! However, I'm going to offer you the choice between two, but you could arguably think of doing something else and I'll rule what it would be for now. Do you think your character would go out and check on the car, if so, please give me a Drive Auto roll (a d100 which I will compare to your drive auto skill [you consider yourself an amateur in this field]), or does this all seem strangely convenient - breaking down right as you enter a village - and you'd like to guage Silas's reactions, if so, please give me a hard Psychology roll (a d100 which I will compare to half your Psychology skill [you consider yourself a professional in this field]). Either way, roll a d100 and tell me which one you'd rather compare it to.

  20. - Top - End - #20
    Orc in the Playground
     
    BardGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    I don't see why I can't do both, but I would definitely check the car first. Felix assumes the best of people until proven otherwise.

    (1d100)[33]

  21. - Top - End - #21
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    My explanation would be that doing both would be multitasking. You may if you so wish, however you would need a hard success (half of your skill value) for Drive Auto and an extreme success (1/5 your skill value) for Psychology. If you would like to give me a psychology roll, you may, but note that as a result you might fail the Drive Auto. What'll it be?

  22. - Top - End - #22
    Orc in the Playground
     
    BardGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    stick with just the drive for now, then.

  23. - Top - End - #23
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    The grinding noises you heard could of course indicate engine trouble, but they also seem consistent with bad gear selection and incorrect declutching. It seems highly unlikely that an experienced coach driver would suddenly get this wrong, even after a long day’s drive. Either way, from the sound of it, the motor coach is in no condition to drive more tonight.
    If this is a ruse to make you spend your time and money in a local shop, Silas will be sadly disappointed in your purchasing power.
    ----

    It is important to note that you have succeeded in a skill check requested by me (aka, you didn't just randomly roll a skill check). Most of the times when you succeed on a skill check, one should record (for this adventure I'll mark it down) that you succeeded and at the end of the adventure, should Felix still be playable, you shall have the opportunity to learn from this experience concerning the motor coach.
    ----

    Silas opens the engine compartment open and sticks his head inside. The hot metal pops and sizzles. He pokes at various components, then withdraws and wipes his brow, smearing it with dark grease.
    I ain’t sure what’s wrong. Might be the oil pressure. Might be something knocked off kilter when we took that spill. Can’t do much until the engine cools neither. And with the light failing… I reckon we’ll be here through the night.” He wipes his hands on a rag.
    The shadows from your surroundings are already long, and the air is chilly. You feel stiff from the journey and a night in the rickety coach sounds unappealing. Silas sees your dismay.
    This here’s Emberhead. Miles from anyplace. I only come through twice a week. But the folks here are good people. May Ledbetter keeps a spare room. She’ll look after you. Up that alley, turn right, first house on the left.
    He scratches his cheek, looks again into the engine compartment, and spits on the ground.
    Meet me back here at eight in the morning and we’ll see how’s we stand.
    ----

    Now we're entering the more freeform part of the adventure. Nevertheless, given that this is still an introductory scenario. I'll be providing little prompts at the bottom of example things your character could attempt so that you can formulate a post in-line with general Call of Cthulhu ideas. In this instance, I have three possibilities.
    1. Head out and look for this May Ledbetter's house
    2. Ask Silas where he's going to stay the night
    3. Challenge Silas about the breakdown
    Last edited by zingbobco000; 2019-08-30 at 06:17 PM.

  24. - Top - End - #24
    Orc in the Playground
     
    BardGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    Assuming I can only do one, I head to the house.

    If I can ask where he'll be staying first, I do that.

    I feel like confronting him about the car would just anger my only way out of this place, so we'll not be doing that.

  25. - Top - End - #25
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: ACExtravaganza's Alone Against the Flames IC

    This is a roleplaying game (albeit, you are correct in noticing it is a bit more heavily-structured than most Call of Cthulhu games), but nevertheless, within the confines of... reality your limits, you can do whatever you would like, and I will arbitrate as appropriate.
    ----

    You ask about Silas’ plans. He gives the engine a sour glance before answering.
    I’ve got acquaintances here in the village. Reckon one of ‘em owes me a favor. Enough for bed and breakfast, in any case.” He stares at his grubby hands. “Probably won’t stretch to a hot bath.
    You don’t seem to have a lot of options. You fetch your cases from the back of the motor coach. The last thing you need is for all your worldly possessions to disappear into some stranger’s hovel overnight.

    You drag your cases between the sullen buildings. You feel surprisingly weary, considering you have spent all day sitting down. Silas’ directions lead you to a modest dwelling with a slate roof. A nameplate reads LEDBETTER, and underneath, a sign in neat copperplate reads, LODGING ROOM. The lane around you is gloomy, but a lamp flickers in the window.
    A breeze chills your face. You’re not about to begin your new life by sleeping in the street. You rap on the weatherbeaten door.

    After a moment, you hear footsteps inside the house. A bolt is drawn back and the wooden door swings open. A figure with loose curls and a rough-looking housedress peers at you. Her gaze takes in your traveling suit and your cases. Her voice has a slight Irish lilt.
    Hello. Should I take it as you’re looking for a room for the night?
    You enquire as to her rates, suppressing a grimace. As far as you’ve seen, the village does not offer you many alternatives.
    Oh, you’ll find them very reasonable,” she says. “You look tired. I’m May. Come inside and we’ll talk over a cup of tea.
    The Ledbetter house feels cramped, with a low ceiling and simple fittings. But it is well kept and a cheerful fire crackles in the grate. The aroma of the tea is soothing and the cup warms your fingers.
    Have you come to Emberhead for the festival?” asks May.

    ----
    Again, just simple prompting, you do not have to follow these ideas at all.
    1. Do you want to explain what happened with Silas and his coach?
    2. Would you rather ask about what this festival is?
    Last edited by zingbobco000; 2019-08-30 at 06:56 PM.

  26. - Top - End - #26
    Orc in the Playground
     
    BardGuy

    Join Date
    Sep 2016

    Default Re: ACExtravaganza's Alone Against the Flames IC

    ... I'm gonna get sacrificed by cultists, aren't I?

    I would ask about the festival, and the rate, trying to haggle her down via persuasion.

  27. - Top - End - #27
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Aug 2013
    Location
    California
    Gender
    Male

    Default Re: ACExtravaganza's Alone Against the Flames IC

    Quote Originally Posted by ACExtravaganza View Post
    ... I'm gonna get sacrificed by cultists, aren't I?
    Why would you think that? This is a normal small village, isolated on a mountain-top, who said anything about cultists?
    ----

    Emberhead, 8:18 PM, September 1st, 1921

    Well now, I suppose the Festival is about the only reason folks come to Emberhead. I thought you had maybe come to study it or take photographs. Well, it’s not tomorrow night but the night after. I suppose it looks very strange to a passerby.
    May tops up your tea. The spout chinks against your cup.
    We’ve got the Beacon, you see. One night every year there’s a torch-lit procession and we light the Beacon on the cliffs. You’ve never seen the like of it. They say it keeps the spirit of the village alive for another year. It’s a celebration. A celebration...
    She tails off for a moment, and blinks.
    But you didn’t come here to listen to me blather, and you must be hungry. I can rustle you up a bit of stew. How would that be?
    You ask again about her rates, ready to begin haggling, but May names a price so low you accept it without hesitation. The room is small but comfortable, and the stew dark and hearty. After dinner, you have a couple of hours before your usual bedtime.
    ----

    So, what to do before bedtime? May certainly hasn't gone to sleep yet, so maybe interacting with her? Although it's dark you could maybe ask May for a lantern of some kind to maybe investigate small village where you're sleeping for the night? Or has it just been an exhausting day?
    Last edited by zingbobco000; 2019-08-29 at 07:39 PM.

  28. - Top - End - #28
    Orc in the Playground
     
    BardGuy

    Join Date
    Sep 2016

    Default Re: ACExtravaganza's Alone Against the Flames IC

    I would ask May more about the capital-B Beacon, try and get a read on the culture of the thing. It is my chosen field after all.

  29. - Top - End - #29
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Aug 2013
    Location
    California
    Gender
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    Default Re: ACExtravaganza's Alone Against the Flames IC

    You ask May about the beacon, as she begins to talk about life as a whole in Emberhead, acknowledging your question, but not really responding to it. “In her letters my sister always asks if I’m not bored, living in such a small place. She lives in New York. Then she writes about how frightened she is to walk home at night! I ask you.
    You mention your hopes for a new life in Arkham, while also trying to insert another query concerning the beacon. May doesn’t seem to hear you.
    It’s a small place here, yes, but that means we have real community. Everybody’s face is known. Everybody works together. Nobody is excluded. Except those who choose to exclude themselves, of course. I couldn’t live anywhere else now.
    ----

    Please give me a charm roll as you're talking to her. Now, Felix is not explicitly trained in putting on flattery and whatnot, but nevertheless he does know how to generally shift the conversation due to his skills as an orator, so his chances of success are not impossible.
    In addition, concerning the culture and anthropology of the whole Beacon festival thing, it was not too uncommon for firey processions to exist due to the descendants of the Gauls from Europe coming over to America and bringing with them their culture's traditions. Although, give me an Anthropology roll nevertheless (so I guess that makes two rolls).
    Last edited by zingbobco000; 2019-08-30 at 06:45 PM.

  30. - Top - End - #30
    Orc in the Playground
     
    BardGuy

    Join Date
    Sep 2016

    Default Re: ACExtravaganza's Alone Against the Flames IC

    first up is charm

    (1d100)[59]

    and then anthropology

    (1d100)[42]

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