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  1. - Top - End - #1
    Ettin in the Playground
     
    NecromancerGuy

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    Default Earthen Rite's Alone Against the Flames IC

    For reference this is taken from Alone Against the Flames written by Mike Mason, Paul Fricker, and Gavin Inglis, thank you!

    Do You Hear the Call of Cthulhu?
    “The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.”
    —H. P. Lovecraft, The Call of Cthulhu

    Welcome to Call of Cthulhu, a Horror/Investigative roleplaying game of mystery wherein you, an ordinary person, shall encounter and confront the terrifying alien forces of the Cthulhu mythos. Now, to begin is quite simple, and this first introduction shall operate similar to a Choose-Your-Own-Adventure story (this is done in order to help with an easy transition between the investigation-heavy Call of Cthulhu, and most other RPGs). Nevertheless, it is time to begin... welcome, to Alone Against the Flames.

    ----
    Unknown New England Town, 2:44 PM, September 1st, 1921.

    The sun is high in the sky, a merciless ball of heat. You feel scorched by the time you reach the bus halt in front of Osborn’s Drug Store. It’s a relief to put down your heavy cases and take off your hat for a moment. You fan your face. It has been a long summer here, in your hometown, and yet a curiously empty one.
    You look across the street at the grubby butcher’s shop, the grocers with its faded awning, and the shabby tobacconist. Mistrustful faces glare at you as they pass, eyeing your clothes and luggage. It was your parents’ choice to live here, not yours. You were happy down south as a child, among Providence’s white-walled houses and leafy churchyards. Perhaps this new job in Arkham will supply the change you need.
    Yet everybody you know in the world lives here. You know nobody in Arkham, not one soul. You ask yourself one last
    time if you are doing the right thing.
    The answer is here. None of your supposed friends have come to see you off. You are alone. Whatever challenges lie in Arkham, it will be a new life, and a brave one.
    A small gray motor coach approaches and rattles to a stop. You put your hat back on and pick up your cases.

    Two young men with sullen expressions alight from the coach. One looks you up and down before heading away. The driver also steps down, glancing at you before crossing the road to visit the tobacconist. When he returns, he is rolling a cigarette between his yellowed fingers. He gives it a final twist and examines you as he reaches for his matchbox. He is a thin man in his fifties, dressed in a stained shirt with the bus company emblem. Yet his eyes are sharp in their dark sockets.
    Where to?

    You show him your ticket for Ossipee. From there you will connect to Rochester and Portsmouth, before the coastal line to Newburyport and, finally, Arkham. You should be able to afford a rail ticket for at least some of the way; otherwise this will be the first of many long bus trips.
    Mmm-hm.” The driver scratches the match and lights his cigarette. The end flares as he takes a draw. Then he exhales and gestures to the back of the coach. “Luggage rack’s up there.

    ----
    In Call of Cthulhu (somewhat like most other RPGs) there are eight characteristics Strength, Dexterity, Constitution, Appearance, Size, Power, Education, and Intelligence
    • Strength: This is a measure of the physical prowess of your investigator
    • Dexterity: This is a measure of the agility and speed of your investigator
    • Constitution: This is a measure of the physical toughness and stamina of your investigator
    • Appearance: This is a measure of the physical appeal of your investigator
    • Size: This is a combined measure of your investigator's height and weight, also used in determining their force behind their attacks and health
    • Power: This is a measure of your investigator's mental stability, force of will, or spirit
    • Intelligence: This is a measure of the logic and cunning of your investigator
    • Education: This is a measure of your investigator's tutelage, be it from formal education or the "school of hard knocks"

    For the early image you have of your character, you have two options depending on where you feel you're at in terms of skill level. (1) You could simply rank these characteristics in whatever order you choose, or (2) you could actually take out a character sheet and apply an 80, 70, 60, 60, 50, 50, 50, and a 40 to them. No need for anything else than this right now. Also, yes, I understand that this is not really your standard introduction to an In-Character Thread, but let's roll with it!

  2. - Top - End - #2
    Bugbear in the Playground
     
    Beholder

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    Default Re: Earthen Rite's Alone Against the Flames IC

    Hmmm...This is the first time I’ll have made a character this way. Kind of interesting! Alright...so I kind of envision a pretty standard Lovecraftian protagonist in my mind. I’m not sure quite what will distinguish them yet. But I think I have enough to prioritize those skills.

    1. Intelligence
    2. Education
    3. Appearance
    4. Power
    5. Constitution
    6. Dexterity
    7. Size
    8. Strength

  3. - Top - End - #3
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Earthen Rite's Alone Against the Flames IC

    The driver smokes and watches as you drag your cases to the back of the motor coach. The rack is set inconveniently high on the vehicle. You get a grip on the heavier case.

    The driver continues to enjoy his cigarette, watching with keen interest as you struggle with the cases. You grit your teeth and heave the second one into place. Perhaps the residents of Arkham will have better manners.

    The driver flicks his cigarette into the gutter and steps into the motor coach. Its engine coughs into life. You board, grateful that you will be the only passenger for the initial part of your trip at least. With mixed emotions, you watch from the window as the tired avenues of your old home slip behind you, receding into the distance. For a few minutes, you can still see the church spire over the brow of a low hill. Then the road dips and it, too, is gone.
    Arkham is your new home. You will travel there, and make a new start.
    ----

    Note that you have a sanity score that is based on your power, throughout the game this sanity score will most likely fluctuate wildly. In addition, you have a number of Magic Points also based on said power. This will deplete and over time eventually return back to its original score. However, in all likelihood, magic points shall rarely be used by an investigator early on in their career, but it is important to note that they do exist.
    ----

    The coach putters through the countryside. At first, the interior is stifling and your stomach lurches with every bend in the road. However, the driver opens his window, and by switching seats you find a spot where the breeze hits your face. You soon relax into the journey, observing the quaint little hamlets that the coach serves. A heavy-set woman boards at one settlement and gives you a polite nod. She gets off at the next one.
    ----

    You have a certain amount of hit points based on both your Constitution and Size. Your current may change, but it is unlikely to ever exceed its maximum.
    You also have something called a "Luck score." This is used to represent when circumstances external to your investigator are in question, and also when determining the fickle hand of fate. Please give me 3d6 to assist in generating your beginning luck.
    Last edited by zingbobco000; 2019-08-29 at 12:21 PM.

  4. - Top - End - #4
    Bugbear in the Playground
     
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    Default Re: Earthen Rite's Alone Against the Flames IC

    Let’s see if my character’s luck is better than my own...

    (3d6)[5][1][6](12)

  5. - Top - End - #5
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Earthen Rite's Alone Against the Flames IC

    The road rises a little, passing cornfields and orchards. The leaves are turning and the trees are alive with glorious reds and golds. You have just begun to doze when the driver takes a tight bend at speed.
    ----

    Please now give me a Dexterity roll. What this means is that you'll be rolling a d100 and comparing it to your Dexterity (50). For now, I hold your stats (mwahahahah), but eventually, I'll hand the character over to you once we finish the character!

  6. - Top - End - #6
    Bugbear in the Playground
     
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    Default Re: Earthen Rite's Alone Against the Flames IC

    Dexterity Roll (50) - (1d100)[73](73)

  7. - Top - End - #7
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Earthen Rite's Alone Against the Flames IC

    You rolled above your dexterity, which means that you have failed your role.
    ----

    A desperate yell shakes you out of your reverie of the beautiful view. You feel yourself slide from the seat as the driver spins the wheel and the motor-coach plunges off the road. Too late, you reach for the seat in front. You fall into the aisle and your ribs crash against the edge of the seat opposite. Breath rushes out of you. The coach stops with a thump.
    Your driver leaps from his seat into the road. As you sprawl, dizzy, in the aisle, you hear a string of incendiary curses.
    The driver climbs back into the cab and sees you on the floor. He looks concerned and assists you back into your seat. You see what has happened now. A Fordson tractor has stopped in the road and he had to swerve to avoid this steel obstacle.
    Sorry,” he says. “All them fields and he has to pick the road to park. You all right?
    You don’t think anything’s broken. But you’ll have a colorful bruise for the next few days. The throbbing pain itself should hopefully end with a good night's rest. The driver then backs the coach up a little and threads it around the tractor, glaring at the farmer.
    ----

    You have sadly lost 1 hit point in this accident. Eventually you will heal back up to your maximum, but note that if you sustain a massive amount of hit-point loss, or if you fall to 0 hit points, you will fall unconscious or even die.
    ----

    You resume your journey. The driver takes the curves with more caution than before. He glances over his shoulder at you a couple of times.
    Sorry about before,” he says. “That fella was dumber than a hog. I’m Silas. What’s your name?



    The accident was at least as much Silas’s fault as the farmer’s. But it doesn’t seem shrewd to antagonize the man while he is driving you through the middle of nowhere.
    ----

    Make up a name for your character I'll record it! You may add your age; for the purposes of this adventure your character should probably be aged between 23 and 36.

  8. - Top - End - #8
    Bugbear in the Playground
     
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    Default Re: Earthen Rite's Alone Against the Flames IC

    “I don’t blame you at all, Silas. Are these roads always like this? My name is Victor”

    I think Victor will be 35.

  9. - Top - End - #9
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Earthen Rite's Alone Against the Flames IC

    Silas looks back for a moment towards Victor and says succinctly: "Normally, it's just me out on these roads."
    The coach eventually turns onto a narrower road, which weaves uphill through woodland. Silas soon becomes chatty.
    Going to Arkham, eh Victor? Can’t say I ever heard of the place. Went to Boston once. Didn’t like it. Too much hustle and bustle. You got family there? A special someone waiting?
    The afternoon is wearing on. You see no harm in confiding in Silas about your new life.
    A job, eh? What’s your line?

    ----
    Also, just for my persnickety bookkeeping, what's Victor's last name? Anyway, once you do that, now it's time for your character to choose an occupation. Since you've played CoC before, I don't think I need to describe occupations for you, but here are some of the examples I have:
    • Antiquarian
    • Author
    • Dilettante
    • Doctor of Medicine
    • Journalist
    • Police Detective
    • Private Investigator
    • Professor
    • Something Else... (we can discuss)?

  10. - Top - End - #10
    Bugbear in the Playground
     
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    Default Re: Earthen Rite's Alone Against the Flames IC

    I’ve actually been giving this one a fair bit of thought as we have been getting started. Victor Abernathy is an Antiquarian dealing in books mostly. He inherited the business from his parents who emigrated from the UK. He does have a small shop somewhere I think, but mostly deals by correspondence.

  11. - Top - End - #11
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Earthen Rite's Alone Against the Flames IC

    You mention how you've been managing your bookstore from afar, and it seemed to be working fine without you, but part of you wanted to really return to being in the thick of things. Back to the smell of a bookshop, the way that each jingle of the doorbell indicates a new mind open for discussion, the way that children scamper the shelves and tuck themselves into a corner to read a new book, or the way that you slowly learn more about a community through the literature which is consumes.
    Luckily, there was also an assistant’s position offered to you at Arkham Rare Books and Maps on the strength of a recommendation by a distant friend of the family. Among the Antiquarian community, Arkham is known for many things, but most importantly, its library. Working close to such a place, and thinking about the treasures that must pass through that shop as a result of the close proximity returns some of the excitement you felt upon receiving the letter of appointment. You feel a tingle in your palms; you cannot wait to get started.

    Books, eh?” Silas takes the conversation no further. You get the feeling he is not much of a reader.
    ----

    Does that work? I tried to incorporate things that worked with your backstory while also providing you with a reason to go to Arkham. If it doesn't, feel free to change whatever you wish.
    Last edited by zingbobco000; 2019-08-29 at 01:55 PM.

  12. - Top - End - #12
    Bugbear in the Playground
     
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    Default Re: Earthen Rite's Alone Against the Flames IC

    I think that sounds excellent. A change is as good as a rest after all!

    “Books, yes. Mostly. Although there are other opportunities that I come across occasionally. You would be surprised what ends up being collected by some people.”

  13. - Top - End - #13
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Earthen Rite's Alone Against the Flames IC

    Silas does not really give a response (unless you count gruff noises as responses). You're utterly unsure of the most recent time when this driver of yours picked up a book for something other than a paperweight.
    ----

    Your occupational skills are: Appraise, History, Library Use, and Spot Hidden. You also gain the following choices:
    Which arts/crafts has Victor used in his time as an Antiquarian?
    • Acting
    • Barber
    • Calligrophy
    • Carpenter
    • Cook
    • Dancer
    • Fine Art
    • Forgery
    • Writer
    • Morris Dancer
    • Opera Singer
    • Painter and Decorator
    • Photographer
    • Potter
    • Sculptor
    • Vacuum Tube Blower
    • Something else?

    Which non-English language has he picked up looking through old books?
    Which conversational skill does he use most often selling his wares?
    • Charm - physical attraction, seduction, flattery, or simply warmth of personality.
    • Fast Talk - specifically limited to verbal trickery, deception, and misdirection, such as bamboozling a bouncer to let you inside a club, getting someone to sign a form they haven't read, making a policeman look the other way, and so on.
    • Intimidate - browbeating or making verbal threats to get your way.
    • Persuade - convince a person of a particular idea, concept, or belief through reasoned argument, debate, and discussion (although this does not necessarily have to employ the truth).
    .
    Last edited by zingbobco000; 2019-08-29 at 02:26 PM.

  14. - Top - End - #14
    Bugbear in the Playground
     
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    Default Re: Earthen Rite's Alone Against the Flames IC

    I love the idea that Morris Dancing is on the list! That is hysterical. I think he has picked up Writer due to his primary form of sales being by post.

    German seems like a good choice if it would be spoken language, but Latin would be a better choice if that was acceptable.

    Charm would have been his primary sales patter. He has a warm, likable personality.

  15. - Top - End - #15
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Earthen Rite's Alone Against the Flames IC

    You may now choose one skill from the following list that you would perceive to be related to Victor's career as an antiquarian (maybe related towards his specialty in literature?). I'll also provide a short sentence description or so for each.
    Spoiler: Skills (so many)
    Show
    • Accounting - understanding of accountancy procedures; reveals the financial functioning of a business or a person.
    • Anthropology - identify and understand an individual's or culture's way of life through observation
    • Appraise (you have this one) - estimate the value of a particular item, including the quality, material used, and workmanship.
    • Archeology - allows dating and identifying artifacts from past cultures as well as detecting fakes
    • Arts/Crafts (you have this one) - allows the creation, making, or repair of an item which could be artistic (painting, singing, etc...) or craft-related (woodworking, cookery, etc...). Each one requires its own choice.
    • Charm (you have this one) - physical attraction, seduction, flattery, or simply warmth of personality.
    • Climb - climb trees, walls, and other vertical surfaces with or without ropes or climbing gear.
    • Disguise (you have this one) - used whenever you wish to appear to be someone other than whom you are.
    • Dodge - allows one to instinctively evade blows, thrown missiles, and so forth.
    • Drive Auto - drive a car or light truck, make ordinary maneuvers, and cope with ordinary vehicle problems.
    • Electrical Repair - repair or reconfigure electrical equipment, such as auto ignitions, electric motors, fuse boxes, and burglar alarms.
    • Fast Talk - specifically limited to verbal trickery, deception, and misdirection, such as bamboozling a bouncer to let you inside a club, getting someone to sign a form they haven't read, making a policeman look the other way, and so on.
    • Fighting - one's skill in melee combat. There are also different specializations such as Sword, Axe, Spear, or Whip, which each require their own choice.
    • Firearms - covers all manner of firearms, as well as bows and crossbows. There are different specializations including Handguns, Rifles/Shotguns, Bows, and Crossbows
    • First Aid - emergency medical care, not for diseases (see Medicine).
    • History (you have this one) - recall a historical detail or event, the significance of a country, city, region, or person, as pertinent.
    • Intimidate - browbeating or making verbal threats to get your way.
    • Other Language (you have this one) - Knowledge (ability to understand, speak, read, and write) of a language that's not your own. Each language is its own choice.
    • Own Language - Knowledge of your own language (presumably English)
    • Law - represents the chance of knowing pertinent law, precedent, legal maneuvers, or court procedure.
    • Library Use (you have this one) - Find a piece of information, such as a certain book, newspaper, reference in a library, or a collection of documents (assuming there's information to be found).
    • Listen - interpret and understand sound, including overheard conversations, mutters behind a closed door, and whispered words in a cafe.
    • Locksmith - open car doors, hotwire autos, jimmy library windows, figure out Chinese puzzle boxes, and penetrate ordinary alarm systems.
    • Mechanical Repair - repair a broken machine or create a new one.
    • Medicine - diagnose and treat accidents, injuries, diseases, poisonings, etc...
    • Natural World - represents the traditional (unscientific) knowledge and personal observation of farmers, fishermen, inspired amateurs, and hobbyists.
    • Navigate - take the correct path to a destination, whether in a strange city or the wilderness.
    • Occult - recognize occult paraphernalia, words, and concepts, as well as folk traditions; can also identify grimoires of magic and occult codes.
    • Operate Heavy Machinery - required to drive and operate a train, steam engine, bulldozer, or other large-scale land machines.
    • Persuade - convince a person of a particular idea, concept, or belief through reasoned argument, debate, and discussion (although this does not necessarily have to employ the truth).
    • Pilot - allows the safe operation of a boat, aircraft, or dirigible. Each one is its own skill.
    • Psychoanalysis - refers to the range of emotional therapies.
    • Psychology - perception, common to all humans, to form an idea of another person's motives and character, and detect if a person is lying.
    • Ride - applies to saddle horses, donkeys, and mules, granting knowledge of basic care of the riding animal, riding gear, and how to handle the steed at a gallop or on difficult terrain.
    • Science - practical and theoretical ability with a science specialty gained from some degree of formalized education and training, although a well-read amateur scientist may also be a possibility. These specializations include: Astronomy, Biology, Botany, Chemistry, Cryptography, Geology, Pharmacy, Physics, Zoology, etc... Each one is its own skill.
    • Sleight of Hand - allows the visual covering-up, secreting, or masking of an object or objects, perhaps with debris, cloth, or other illusion-promoting materials.
    • Spot Hidden (you have this one) - find a secret door or compartment, notice a hidden intruder, see an inconspicuous clue, recognize a repainted automobile, become aware of ambushers, etc. - an important skill in the armory of an investigator.
    • Stealth - when attempting to avoid detection, moving quietly, and hiding without alerting those who might hear or see.
    • Survival - expertise required to survive in extreme conditions, such as in desert or arctic conditions, as well as on the sea or in wilderness terrain. Each environment is its own skill.
    • Swim - the ability to float and to move through water or other liquid in times of crisis or danger.
    • Throw - hit a target with an object.
    • Track - follow a person, vehicle, or animal over earth, and through plants.


    Oh boy, that was long. I listed all of them for later reference, as well as to let you know that as long as it makes sense, any of these can be involved in your occupation. So, with all that out of the way, choose one!
    Last edited by zingbobco000; 2019-08-29 at 04:29 PM.

  16. - Top - End - #16
    Bugbear in the Playground
     
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    Default Re: Earthen Rite's Alone Against the Flames IC

    I like the idea that he has been enamoured of the wave of Egyptomania that has been around for a while now. Would you think anthropology or archaeology a better fit?

  17. - Top - End - #17
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Earthen Rite's Alone Against the Flames IC

    Quote Originally Posted by EarthenRite View Post
    I like the idea that he has been enamoured of the wave of Egyptomania that has been around for a while now. Would you think anthropology or archaeology a better fit?
    Hmmm... interesting query. I'd almost actually say he might choose Other Language (Egyptian Hieroglyphics), especially if he's someone who enjoys books and reading.

  18. - Top - End - #18
    Bugbear in the Playground
     
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    Default Re: Earthen Rite's Alone Against the Flames IC

    Quote Originally Posted by zingbobco000 View Post
    Hmmm... interesting query. I'd almost actually say he might choose Other Language (Egyptian Hieroglyphics), especially if he's someone who enjoys books and reading.
    I like that and hadn’t even thought that way! I will take it.

  19. - Top - End - #19
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Earthen Rite's Alone Against the Flames IC

    You soon realize Silas hasn’t made a stop since the incident with the tractor. The motor coach winds its way uphill. However, your thoughts are interrupted as the road crests a ridge and you are treated to a magnificent view of the vista below.
    A creek snakes through the valley, breaking the rich autumn palette of the tree line. In the distance the White Mountains rise into hazy cloud. There is no settlement, not even a cabin, as far as the eye can see. Birds drift through the treetops, and you can just make out what might be two white-tailed deer lingering by the water.
    Perhaps you are making a mistake by moving to the city. Could you maybe survive on your own in this lush wilderness?
    ----

    I'm just going to note that just because a skill is not from your occupation or personal interest, you can always attempt it. That's not to say that you'll have a large chance of success but there is almost always a chance. Now, speaking of personal interest skills, please choose four more skills that you did not choose from your occupation that are your personal interests (i.e. this could be where archeology or anthropology [or both] go).

  20. - Top - End - #20
    Bugbear in the Playground
     
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    Default Re: Earthen Rite's Alone Against the Flames IC

    It certainly is lovely country passing by. The conversation would be difficult if one did not have a passing interest in the finer things of life, and if not for the natural beauty slipping by, Victor would have found himself bored to tears.

    Now that I have more choices, it was a pretty easy set to pick:

    Appraise
    History
    Archaeology
    Anthropology

  21. - Top - End - #21
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Earthen Rite's Alone Against the Flames IC

    I believe you already have history, sorry if I didn't make it explicit but the four you choose cannot be any of the eight that are your occupational skills.

  22. - Top - End - #22
    Bugbear in the Playground
     
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    Default Re: Earthen Rite's Alone Against the Flames IC

    Not your fault, just me not reading correcty. I think I’ll take what I imagine is hugely risky...throw some Occult my way!

  23. - Top - End - #23
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Earthen Rite's Alone Against the Flames IC

    Ah god, now I'm noticing you have appraise too! It seems your eyes are not the only ones fooling their owners!

  24. - Top - End - #24
    Bugbear in the Playground
     
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    Default Re: Earthen Rite's Alone Against the Flames IC

    Psychology then sounds like a good choice
    Last edited by EarthenRite; 2019-08-29 at 08:41 PM.

  25. - Top - End - #25
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Earthen Rite's Alone Against the Flames IC

    Now that you've chosen your occupation and your personal interest skills, please rank your occupational skills just like you did with your characteristics - from best to worst. For reference, your occupational skills are: Appraise, History, Library Use, Spot Hidden, Art/Craft (Writing), Other Language (Latin), Charm, and Other Language (Egyptian Hieroglyphs)

  26. - Top - End - #26
    Bugbear in the Playground
     
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    Default Re: Earthen Rite's Alone Against the Flames IC

    1. Charm
    2. Library Use
    3. Art/Craft Writing
    4. History
    5. Other language (Latin)
    6. Other language (Egyptian Hieroglyphs)
    7. Spot Hidden
    8. Appraise

  27. - Top - End - #27
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Earthen Rite's Alone Against the Flames IC

    The motor coach rattles on through the hills and Silas lapses into silence. The sky darkens behind you, pinks tinting the clouds as the sun descends. Finally, a welcome sight comes into view: a settlement on the crest of a hill. This doesn’t look like the pictures you’ve seen of Ossipee. But perhaps you can persuade Silas to stop while you stretch your legs.
    Minutes later, a harsh stuttering from the engine interrupts your reverie. Silas frowns and rattles the gear stick. The motor coach falters in its ascent. Silas utters a curse you don’t recognize and grinds his teeth, struggling at the wheel. You seem to inch up the hill until you reach the first buildings, low dwellings constructed from a rough red stone. Silas wrestles the coach into a small bay off the road. He scrambles from his seat and makes for the engine compartment.
    ----

    Now it is time to make our first skill check! However, I'm going to offer you the choice between two, but you could arguably think of doing something else and I'll rule what it would be for now. If you want to try both at the same time, you can try, but it would be much harder (inform me if you want to do this and I will detail what you would have to do). Do you think your character would go out and check on the car, if so, please give me a Drive Auto roll (a d100 which I will compare to your drive auto skill [you consider yourself an amateur in this field]), or does this all seem strangely convenient - breaking down right as you enter a village - and you'd like to guage Silas's reactions, if so, please give me a hard Psychology roll (a d100 which I will compare to half your Psychology skill [you consider yourself an amateur in this field]). Either way, roll a d100 and tell me which one you'd rather compare it to.

  28. - Top - End - #28
    Bugbear in the Playground
     
    Beholder

    Join Date
    Sep 2016

    Default Re: Earthen Rite's Alone Against the Flames IC

    Oh goodness...Victor certainly isn’t any sort of mechanic. With some family money he is used to others driving. I don’t think he would consider that a viable option. I think instead, once his personal and immediate safety is assured, he would watch Silas. I will take the hard roll.

    (1d100)[38](38)

  29. - Top - End - #29
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Aug 2013
    Location
    California
    Gender
    Male

    Default Re: Earthen Rite's Alone Against the Flames IC

    In all honesty, the way he's moving, his intonation, and everything is rather different from those who you've met before. Not incredibly different, but compared to the bookworms you're used to dealing with, this driver is almost impossible to actually get a read on. Either way, coincidences happen, and to be honest, it's lucky you ended up next to a town instead of miles away from one.

    Silas opens the engine compartment open and sticks his head inside. The hot metal pops and sizzles. He pokes at various components, then withdraws and wipes his brow, smearing it with dark grease.
    I ain’t sure what’s wrong. Might be the oil pressure. Might be something knocked off kilter when we took that spill. Can’t do much until the engine cools neither. And with the light failing… I reckon we’ll be here through the night.” He wipes his hands on a rag.
    The shadows from your surroundings are already long, and the air is chilly. You feel stiff from the journey and a night in the rickety coach sounds unappealing. Silas sees your dismay.
    This here’s Emberhead. Miles from anyplace. I only come through twice a week. But the folks here are good people. May Ledbetter keeps a spare room. She’ll look after you. Up that alley, turn right, first house on the left.
    He scratches his cheek, looks again into the engine compartment, and spits on the ground.
    Meet me back here at eight in the morning and we’ll see how’s we stand.
    ----

    Now we're entering the more freeform part of the adventure. Nevertheless, given that this is still an introductory scenario. If you wish, I'd be happy to provide some "tutorial" advice below each post, just let me know if you'd like for me to do that, but otherwise, since you've played Call of Cthulhu before, I'll assume you can operate on your lonesome.

  30. - Top - End - #30
    Bugbear in the Playground
     
    Beholder

    Join Date
    Sep 2016

    Default Re: Earthen Rite's Alone Against the Flames IC

    Before I start to explore, I will ask if Silas is planning to stay in the coach through the night or if he is getting a room as well.

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