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  1. - Top - End - #271
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    Default Re: Planar Odyssey [IC]

    Sefariel gave a soft reply to Captain Tanner. "Right. Quite right. Let us see what little we can do about it. Two devils alone, if you can aim your guns that way."

    A pinch of butter later, he hurled a spell in the direction of the woman menacing Atticus, before gathering up some of the healing stash. How to deliver them would be quite a different question, but there was little else to do.

    Spoiler: OOC
    Show
    Cast Grease on Gloria's weapon, let's see if I can get lucky!
    Gather as many healing potions as I can, including the wand of infernal magic and at least a couple potions of cure serious. I don't know what you'll let me grab with one move action.

  2. - Top - End - #272
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    Default Re: Planar Odyssey [IC]

    Sefariel, Atticus, and Roderick
    The still-disoriented bearded devil barely even registers Atticus' movement as he steps into point blank range and discharges the musket. The fiend is sent toppling to the ground, sparks of electricity still roiling from its body.

    Roderick's astute tactical assessment of the situation remains firmly suppressed as his raging might rips the chains in twain. The skiff is freed from the piece of debris he is standing, and it promptly begins to drift into the aether and away from the skiff. Twenty feet now separate him from the skiff.

    A wave of viscous liquid materializes around Gloria's blade, but the sellsword whips it away. She eyes the wizard, "I don't have the time to deal with you, weakling. Why don't you dance with others more your speed," she quickly weaves a spell under her breath. No sooner has it completed does a troop of screeching monkeys materialize around Sefariel. The creatures scrape and claw at Sefariel, screeching into his ears as their rip at his flesh (Sefarial takes 9 damage, successfully saves against distraction)

    Gloria motions to the two devils to once again coordinate an attack on Atticus. A strange expression suddenly appears on their face. They nod wordlessly then shudder with teleportation magic. Atticus reacts with lightning speed and drives his musket into the devil on the ground. The magic fizzles, even as the other one vanishes. Gloria's eyes dart from side to side; even the flying gaavs are rapidly flying into the void and away from the fight. Her eyes suddenly widen as she notices the cannon of the skiff aimed directly at her. She barely has time to tuck and roll towards away from the epicenter before the concussive blast rocks her [Gloria succeeds her reflex save and takes 21 damage]

    Aron and Mais
    Foul fiendish blood sprays forth from Aron's vicious blows. The creature gurgles and sputters from the grievous injuries, before finally unleashing a shrill scream, "defend your mistress,"

    In the distance there are the shadow of half a dozen of the flying gaav devils flocking towards the fight, and an instant after her cry a bearded devil materialize next to her. She once again takes a moment to center herself, pushing the pain away, before her psychic magic shrouds her from her assailants vision [both Aron and Mais identify her spell as invisibility]

    In the distance they can see the planar skiff breaking free of the dock and moving towards them. It appears to be gathering speed, and will pass their position in 3 rounds time - about the same time as the flying gaavs arrive.
    Last edited by Darvin; 2020-05-13 at 10:20 PM.

  3. - Top - End - #273
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    Default Re: Planar Odyssey [IC]

    Atticus saw the opportunity as the devil's attention shifted off in the distance pushing his hand against the stock of the musket into the Devil's face, ruining its concentration. Hey now, keep yer attention on the one in front of ya! He righted the weapon, firing one more point-blank shot at the devil before willing a new direction of gravity's pull; the hull of the skiff.

    Spoiler
    Show
    Standard: Energy Hammer
    (1d20+14)[29] vs. Touch AC
    (1d12+11)[14] B/P + (10d6)[38] Electric damage. If he somehow survives, DC 21 Fort or be deafened for (1d4)[3] rounds.
    Free Action: Re-orient gravity towards the skiff's hull (successful)

    Animus: 6
    Granted Maneuvers: Raging Flux, Flickering Defense, Elemental Strike, Assay Resistance, Arcane Shield, Energy Hammer
    Ungranted Maneuvers:
    -
    Animus Expenditure/Accrual:
    +1 free each round
    +1 Maneuver use
    -1 Animus Bullet
    -2 Energy Hammer augment (+2d6, +2 DC, already factored)
    Net Change: -1
    Net Animus: 5
    Awesome Avvy by Sizlord!

  4. - Top - End - #274
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    Default Re: Planar Odyssey [IC]

    "Very well, enough of this." says Mais as he raises his and and snaps, time for both him and Aron accelerating. "Come now, I do believe we have a ship to catch, you should be able to clean this up quickly with what skill I've seen from you."


    Spoiler: OOC
    Show


    Casting Haste from Time Sphere. Spending 3 spell points to make it Mass, augment healing, and not have to keep it under concentration. 6 spell points remaining.
    +20 Movement Speed, +1 to Attack, dodge, and reflex saves. 2 fast healing, +1 attack per round or +2 AoOs per round.

    Haste
    You grant the target increased speed. The target gains a +10 feet enhancement bonus to all forms of movement, as well as a +1 bonus to attack rolls and a +1 dodge bonus to AC and Reflex saves. This increases by +10 feet per 5 caster levels, and a +1 bonus per 10 caster levels. You must concentrate to maintain this effect, but may spend a spell point as a free action to allow it to remain for 1 round per caster level without concentration.

    Augment Healing
    When you use Haste or Slow on a creature (or group of creatures, such as with the Mass Time talent), you may spend an extra spell point to augment the natural healing abilities of all affected targets. With Haste, you can grant them fast healing equal to 1 + 1 per 5 caster levels you possess for the duration of the effect.

    Improved Haste
    When you use Haste on a target, that target may either make an additional attack at their highest base attack bonus when making a full attack, or make additional attacks of opportunity during the round (+1 attack of opportunity, +1 for every 5 caster levels you possess). The target may only benefit from one such benefit per round; if they make a full attack with a bonus attack, they do not gain additional attacks of opportunity that round. This effect is not cumulative with similar effects, such as that provided by the haste spell or a speed weapon, and taking a full attack with a bonus attack from such a source counts as choosing that option for Haste for that round

    Animated Spellcards from the Deck of Many Things
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  5. - Top - End - #275
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    Default Re: Planar Odyssey [IC]

    Aron
    HP: 24+12/49

    Aron speeds up. His glaive, still keenly attuned to devil-flesh, carves the bearded devil into a bloody mess before it has a chance to reorient itself after the teleportation.

    rolls in Discord.
    Semper ludens.

  6. - Top - End - #276
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    Default Re: Planar Odyssey [IC]

    Sefariel shrieked, almost as loud as the monkeys, as the summoned creatures tore into his flesh and left a long jagged gash across his chest. Summoning a moment of relative calm, he carefully avoided the rhythm of the claws and teeth as he brought a defensive shell about himself and his familiar. Speaking of which, Sophia appeared again directly above the wizard -- and followed him as he shifted through time and space to a position on the deck closer to Tanner. The harbinger archon brought its many rings of metal to a concentric orbit long enough to tap the wizard on the top of the head, closing some (but far from all) of his wounds.

    Spoiler: OOC
    Show
    Cast Ablative Barrier (successfully rolled concentration check to cast defensively in Discord)
    Move action: detach familiar
    Swift action: shift 15' away from the swarm of rabid death monkeys that are all too real

    Sophia can take her move action to catch up (she flies, so shouldn't be risk of AOOs), and cast CLW on me, healing for 12 HP (also rolled in Discord).

    I think all that should work.

  7. - Top - End - #277
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    Default Re: Planar Odyssey [IC]

    Roderick
    Actual HP:-7/64
    Angry Boi HP: 4/78
    Rage: 6/13 (-1)
    Eldritch Heritage: Hardened Fists: 1/5 (-1)

    Roderick's rage continued to swelter and in fact he knew instinctively that if he were to cease raging? He would die. Looking about and casting his gaze to and fro he instead realizes just how little space there is. Even in this state of wrathful hate he could see that his chances of survival were immensely small. He really wanted to just give up. But, as he bunched those muscles up in his legs and proceeded to leap?

    His dulled mind didn't care save for survival... And he was going to leap toward the ship with all of his might. He didn't mind if he failed- after all, there was always that small voice inside that muttered about failure. And, if anything? HE truly was one now... As he felt his body sailing through the directionless voice- his mind screaming at him to try and right himself.

    He tried, he failed- but perhaps he had enough distance...

    Spoiler: Actions
    Show

    Acrobatics check of 1d20+4=12+4 = 16

    Reorientation Wisdom Check of 8 (FAIL)


  8. - Top - End - #278
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    Default Re: Planar Odyssey [IC]

    Atticus, Sefariel, and Roderick
    A crack of lightning resounds as his musket shot fires clean through the devil's body, leaving a smoking hole and the smell of ozone in the air. The fiend crumples to the ground, twitching in spasms from the electrical energy coursing through it. As his will becomes aligned with the plane, Atticus' feet slip off the rocky debris he had been standing on and he falls towards the skiff. He tumbles along the curved hull, grabbing onto a railing. Friction burns his hand, but he slowly comes to a stop.

    The dock disappears into the distance as Gloria sheathes her blade and folds her arms, clearly unwilling to pursue on her own. As Atticus collects his breath, he notices he can hear rasping breathing. On the other side of the railing he's holding onto a crazed looking monkey leers at him, then half a dozen others crowd towards the edge to peer down.

    The plane refuses to bend to Roderick's will, and the debris he stands on drifts further way. Roderick is now 30 ft away from the skiff, though fortunately no enemies appear to be paying him heed at this time.

    Tanner peers at Sefariel as he materializes in her sight, "Oof, tough crowd out there? You look like you've been mauled by a pack of wild animals. We're almost away, though. As soon as we collect all your friends I'll turn the engine to full. Let's see any of these hellish beasties keep pace with the Cerulean Gray,"

    Spoiler: OOC
    Show
    Sefariel is safe for now, but Atticus is adjacent to the monkey swarm. Roderick is slowly drifting away, but nothing is actively trying to kill him... for the moment


    Aron and Mais
    Aron's glaive cleanly bisects the bearded devil next to him. There is a moment of still calm, punctuated by the screeching Gaavs quickly approaching, and behind them and still gaining speed is the planar skiff. Aron and Mais can now clearly see that Atticus and Sefariel are on the deck, but the bloodrager Roderick remains on a piece of debris that is slowly drifting away from the skiff.

    Spoiler: OOC
    Show
    The Gaav devils will be upon you in 2 rounds, which is the same time the skiff will pass you and you can grab on

  9. - Top - End - #279
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    Default Re: Planar Odyssey [IC]

    Atticus sighed, yet another complication even as he dangled falling away from the ship's deck. He quickly willed himself right, landing himself on the deck into the waiting hoard. Before they could fully descend on him, he fired into their bulk hoping to scatter them quickly. Unfortunately, the quasi-real bullet was just real enough that the hammer's misaligned strike caused a small explosion within the barrel. Aw dangnabit, not now! Atticus' eyes flared a fiery red as he channeled his animus through the barrel to clear the blockage.

    Spoiler
    Show
    Free Action switch Active Element Fire. Reduces AC by 4 (25), grants Fast Healing 1 and and now I'm Edward Cullen (I glow).
    (1d20+14)[15] vs. Touch
    (1d12+11)[13] B/P + (6d6)[21] Fire damage
    Move Action to Animus Flush
    Last edited by MesiDoomstalker; 2020-05-22 at 12:37 AM.
    Awesome Avvy by Sizlord!

  10. - Top - End - #280
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    Default Re: Planar Odyssey [IC]

    Roderick
    Actual HP:-7/64
    Angry Boi HP: 4/78
    Rage: 5/13 (-1)
    Eldritch Heritage: Hardened Fists: 0/5 (-1)

    Whatever had gone wrong last time? It didn't this time. He felt the forces of the void alter themselves around him and his feet promptly started to go out from under him. However; he turned- forcing himself to lunge with a furiousness only reserved for trying to defeat a powerful foe. His muscles tensed as he felt his magic that hardened his claws start to fade.

    "AAAAAAAH!" But; right as he felt he was about to pass by his arm shot out and he all but destroyed a good three feet of rigging as his claws ripped through ropes on the way down and then- with a heavy thud he struck the deck and rolled forward; panicked and furious eyes darting to and fro as if looking for the next threat. His teeth nashing together in panicky panting growls...

    Seems that he's safe, but he hadn't left that rage yet; perhaps some primal desire not to die- or maybe his fight reflex stuck in overdrive...

    Spoiler: Actions
    Show

    Rolled on Discord:

    Reorientation Check with a +6 due to failing the first time.
    1d20+6=20+6=26

    Acrobatics check to not hit the deck from 30ft in any given direction. This would suck.
    1d20+4=20+4=24


  11. - Top - End - #281
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    Default Re: Planar Odyssey [IC]

    Sefariel watched as Roderick plummeted -- does such a word apply in the void of the Astral? It seemed appropriate in this case -- toward the skiff, somehow managing to break his fall and land without breaking anything of much importance. He grabbed a potion from the nearby case and approached cautiously, Sophia in tow, waving the potion before the man's face. "Drink, sir. You shall feel better." he intoned in his most soothing voice, hoping to not have his arm ripped off. Sophia, for her part, twirled about the man as she has the wizard a few moments earlier, imparting a bit of healing energy upon him.

    Spoiler: OOC
    Show
    Sefariel standard: Grab one potion of Cure Serious Wounds (above whatever I'd already grabbed)
    Sefariel move: walk on over to Roderick with said potion for him to take.

    Sophia move: fly over to Roderick
    Sophia standard: Cure Light Wounds, healing (1d8+5)[7] damage for him.

  12. - Top - End - #282
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    Default Re: Planar Odyssey [IC]

    Rather than wait for the skiff, Mais reached out his hand to the wingless human. "Give me your hand, we're getting you to a place humans should belong."

    Spoiler: ooc
    Show


    Going to go flying towards the skiff when I get Aron's hand.

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  13. - Top - End - #283
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    Default Re: Planar Odyssey [IC]

    Aron
    HP: 24+12/49

    And with that, Aron speeds towards the skiff as well.
    Semper ludens.

  14. - Top - End - #284
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    Default Re: Planar Odyssey [IC]

    The monkeys recoil at Atticus' gun, but upon realizing the attack failed a malicious grin spreads across their faces and they mob and maul the man. Yet their vicious claws feel somewhat unreal to him, and as they strike him he sees them for the wispy shadow-stuff they are. A mere thirty feet away from that ruckus, Roderick makes his miraculous landing on the deck. Sefariel rushes to provide first aid to his beleaguered ally.

    Mais and Aron move to rendezvous with the accelerating skiff. The group of approaching Gaav devils take the opportunity to charge into melee, but their spears are deflected easily by the deft warriors. The skiff is now about to pass underneath them; it is merely a matter of touching down.

    "Everyone get on board, I wanna crank us up to full speed before either of the frigates show up," Tanner shouts over the din of the screeching shadow simians. Her concerns are real; Ankoro employs a pair of large warships to protect its harbor, its decks filled with long-range cannons that pack enough firepower to ward off the horrors that wander the astral plane. If either returns from patrol the skiff would be completely outmatched. Fortunate favors you, though, as a wispy purple fog hangs over the astral today, obscuring visibility beyond 1000 feet.

    Spoiler: OOC
    Show
    Atticus disbelieves the monkey swarm and takes only 1 damage from the swarm, but must still attempt a Fortitude save against their distraction ability.

    Mais and Aron are surrounded by four Gaav devils, but are otherwise just 10 feet above the skiff and need only touch down.
    Last edited by Darvin; 2020-05-26 at 02:37 AM.

  15. - Top - End - #285
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    Default Re: Planar Odyssey [IC]

    Roderick
    Actual HP:11/64 (+15)
    Angry Boi HP: 22/78 (+15)
    Rage: 3/13 (-1)
    Eldritch Heritage: Hardened Fists: 0/5 (-1)

    Sefariel is very lucky on two counts here; the first being that Roderick had seen the fellow before he'd entered a rage- and knew on a relatively instinctive level that he was a friend, and also that he didn't particularly enjoy the taste of manflesh. There is a snarl before realization and then a savage smile from the enlarged man- he taking the dinky little potion in his hand and simply tossing the entire thing- vial and all into his mouth. With how enormous his teeth were and how horrifically he'd been hurt? He didn't notice the glass at all, as his body refused to be hurt by spikey things in his mouth. A horrific gulp is heard after a few moments of chewing...

    Wounds begin to seal up around his body but- his gaze slowly turns upward and he notices that there are plenty of creatures within his reach... at least when he's not devouring a potion, bottle and all.

    However, at this very moment he seemed to winding down; at the very least, "HRGN, I WILL TAKE CARE OF LITTLE BAT THINGS, GET ON SHIP NOW."

    Spoiler: Actions
    Show

    Roderick... ingested the cure Serious Wounds 3d8+5 = (1+8+1)+5 = 15 HP Restored

    Roderick is also making plans! Scary. He will not be moving this turn.

  16. - Top - End - #286
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    Default Re: Planar Odyssey [IC]

    "Er, that's not... no, no, never mind, sir, you're doing just fine" was Sefariel's comment as Roderick ate the potion and vial.

    Perhaps there was one final contribution he could make to the fight, as his other allies were making their way into one last confrontation. He popped a hand into his pouch and fondled the small pearl, uttering a word of recall.

    Spoiler: OOC
    Show
    Use Pearl of Power (L2) to recall Glitterdust.. Don't feel the need to take a move action (and getting the item might count as that anyway, though it's definitely one of the things he'd have close at hand).

  17. - Top - End - #287
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    Default Re: Planar Odyssey [IC]

    Atticus batted idly at the fake-monkies, more annoyed than distracted by their nuisance. He turned, eyeing the remnants of the battlefield. He spied the warrior woman who had perused him down the pier. He ruminated for a few moments before his grip on the musket tightened. He drew a small circle in the air above his head, a fiery glyph hanging over him as he leveled the barrel. It be a tough shot; he focused his animus into the blow taking the best chance to strike.

    Spoiler
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    (1d20+11)[17] vs regular AC. +14 normal, -8 for range, +4 for Enchanced Maneuver, +1 for Fire Glyph, net +11
    (1d12+11)[19] + (8d6)[21] Fire damage. She must make a DC 19 Reflex save or be Blinded for (1d4)[1] rounds.
    Move action; use Fire Glyph (everyone of the Skiff gets a whooping +1 to attack rolls).
    Awesome Avvy by Sizlord!

  18. - Top - End - #288
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    Default Re: Planar Odyssey [IC]

    Mais continues on his way to the ship, to deposit Aron on it, as he flies by the hulking barbarian ranger. twas a moment, as he snipped the thread having sewn up the barbarian's wounds in but a few seconds..


    Spoiler: Mechanics
    Show



    (1d20+18)[20] Heal Check

    Medical Training (Ex)
    The scholar may use her Intelligence modifier in place of her Wisdom modifier as her associated ability score modifier with the Heal skill. In addition, the scholar may expend one use of a healer’s kit and make a special DC 15 Heal check on an ally as a standard action that provokes an attack of opportunity; if this check is successful, the ally recovers 1 hit point +1 for each point by which the scholar exceeds the DC. If the scholar has at least 5 ranks in the Heal skill, she may instead use this ability to restore 1 point of ability damage +1 point for every 5 points by which she exceeds this ability’s DC. The scholar can only attempt to heal a particular creature with this ability a number of times per day equal to her Intelligence bonus (minimum 1). Attempting to heal a creature but failing to meet the DC of this ability still counts towards this daily total.

    Advanced Medical Training (Ex)
    From 5th level on, the scholar’s research has taught her advanced medical techniques for treating certain ailments; the scholar may expend 5 uses of a healer’s kit as a standard action that provokes attacks of opportunity and make a DC 20 Heal check to cure any one of the following conditions affecting a creature: blindness, deafness, paralysis, or poison. For each 10 points by which the scholar exceeds the DC of this check, she may cure an additional condition from the list that the target is suffering as part of the same check. If the scholar has at least 8 ranks in the Heal skill, she may instead use this ability to restore 1 point of ability drain +1 point for every 5 points by which she exceeds this ability’s DC.

    The scholar can only attempt to heal a particular creature with this ability a number of times per day equal to her Intelligence bonus (minimum 1). Attempting to heal a creature but failing to meet the DC of this ability still counts towards this daily total. In addition, the scholar increases healing done by the hit point healing option of the medical training class feature to 2 hit points +2 for each point by which the scholar exceeds the DC, and may activate it as a move action.

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  19. - Top - End - #289
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    Default Re: Planar Odyssey [IC]

    Aron
    HP: 24/49

    Aron touches down on the skiff. He faces off against the Gaav, sapping their fighting energy and daring them to come within reach of his glaive.

    [i]move action to move. Casting Slow (Will DC 18) on the Gaavs.
    Spoiler: Opportunity attacks
    Show
    Aron can make up to 7 attacks of opportunity with his 10' reach. Against Lawful Outsiders, he is at +20 (15 base, +1 AoO from Temple Guard, +2 from Arcane Pool enhancement, +2 from Bane), 1d10+15+2d6, 17-20/*2. Between base enhancement, Arcane Pool and Bane, the weapon's effective enhancement bonus is +5, enough to penetrate alignment-based DR, but I don't know if temporary enhancement actually works for that.
    Semper ludens.

  20. - Top - End - #290
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    Default Re: Planar Odyssey [IC]

    Ignoring the irritating monkeys, Atticus takes aim and fires towards the dockside. He can take little time to even register that the attack his missed as one of the monkeys pounces on his head and attempts to maul him. He shakes the monkey off, but as he does so he feels a sharp pain in the back of his mind. He turns to the monkey to see it coveting its newly claimed prize, having ripped the Mossy Disk ioun stone from Atticus' brow. The quasi-real monkey holds it aloft like a great prize while the others continue to grasp and claw at Atticus.

    The others prepare themselves to deal with the last of the Gaavs. They begin to move into position for a coordinated attack, when suddenly they stop. They flit up towards the rigging of the skiff and latch on. They sit there, hissing quietly as if they're waiting for something to happen.

    "I'm taking us up to speed! Let's get out of here!" Tanner shouts, giving only a split second of warning as the skiff accelerates suddenly and nearly knocks the party off their feet. The gaavs dig their tiny claws into the rigging and hold on desperately.

    Spoiler: OOC
    Show
    The monkeys succeed on a Steal combat maneuver against Atticus. Atticus must make another fortitude save against their distraction effect, and take 1 damage from the partially-real illusionary attacks.

    There are four gaavs taking cover in the rigging of the skiff.


    Spoiler: Sefariel, Aron, and Roderick
    Show
    As the ship jerks suddenly as it accelerates, a shimmering light is jostled out of position. It quickly moves back into its hiding spot, but not before you catch a glimpse of it. There's a Lantern Archon that has also stowed away. It's hiding on the opposite side of the skiff from the gaavs

  21. - Top - End - #291
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    Default Re: Planar Odyssey [IC]

    The devils were the greatest threat, reasoned Sefariel. The monkeys second, fierce as they were, followed by the archon. Perhaps it could be reasoned with -- but it had to be gotten off the ship, regardless.

    A pinch of mica and a few words later, a sparkling dust bomb enveloped the gaavs.

    He gestured toward a barrel on the far side of the deck, and advanced upon it. "We have a lantern archon attempting to take flight with us -- I suggest we remove it before fully departing, Captain Tanner. It would not be best to bring it along."

    Spoiler: OOC
    Show
    Glitterdust on the gaavs, or as many of them as I can get; DC 18 is the save.

    Move toward the lantern archon (how far is it away? I move 35')

  22. - Top - End - #292
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    Default Re: Planar Odyssey [IC]

    Atticus started stringing a series of curses that none of the other passengers quite understood, in some foreign tongue. He swatted and batted and threw monkies, too distracted by their numbers to do anything more effective.
    Awesome Avvy by Sizlord!

  23. - Top - End - #293
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    Default Re: Planar Odyssey [IC]

    Roderick
    Actual HP:21/64 (+10)
    Angry Boi HP: 32/78 (+10)
    Rage: 2/13 (-1)
    Eldritch Heritage: Hardened Fists: 0/5 (-1)

    Noticing the bat things had taken refuge and the bright thing was being taken care of. Roderick's ponderous bulk turns and he lumbers forward- likely causing the boat to fiercely list to one side even so; the healer that basically stitched him up; ignored. The blustering of the little man who gave him the potion, ignored. His target was the man being attacked by monkeys that were clearly too small to be real. But, anyone looking at Roderick's face could see that flames licked out the sides of his mouth before he proceeds to vomit forth a rage filled scream, oxygen causing whatever spell that had originally been there to erupt into a fiery burst of flames!

    Having instictively cast this while attempting to do his job with the bindings on the dock, he finds it soothing to his more draconic nature to finally use it! (Or so he thinks.)

    Spoiler: Actions
    Show

    Moving to where he can reach Atticus he proceeds to use Breath of Fire, a spell that he'd originally cast thinking he was going to use it on the docks. Only for that plan to get scarpered.

    Vomiting Fire in a 15 Foot Cone of Doom: The Monkies and Atticus need to make a Reflex Save of 14 or take 12 Fire Damage!
    Last edited by ThatDamnPaladin; 2020-06-06 at 07:36 AM.

  24. - Top - End - #294
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: Planar Odyssey [IC]

    Aron
    HP: 24/49

    Aron walks over to guard Atticus with his polearm. He gives a simple head nod towards the small infernal passengers.

    move action to position, standard + swift to renew any buffs that might be close to expiring.

    Spoiler: Opportunity attacks
    Show
    Aron can make up to 7 attacks of opportunity with his 10' reach. Against Lawful Outsiders, he is at +20 (15 base, +1 AoO from Temple Guard, +2 from Arcane Pool enhancement, +2 from Bane), 1d10+15+2d6, 17-20/*2. Between base enhancement, Arcane Pool and Bane, the weapon's effective enhancement bonus is +5, enough to penetrate alignment-based DR, but I don't know if temporary enhancement actually works for that.
    Semper ludens.

  25. - Top - End - #295
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    Default Re: Planar Odyssey [IC]

    Mais looked around, "Well, we're nearly done here it seems. Just a few mini demons left. Alright, which of you needs healing?"
    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  26. - Top - End - #296
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    Default Re: Planar Odyssey [IC]

    "I took a few good hits", Aron replies.
    Semper ludens.

  27. - Top - End - #297
    Ogre in the Playground
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    Default Re: Planar Odyssey [IC]

    The monkeys have little time to terrorize Atticus further as the bloodrager Roderick strides into position, takes a deep breath, and unleashes a wave of flames. The monkeys let loose one final screech in unison as they are vaporized by the blast, the shadowstuff they are comprised of dissipating into the ether. Atticus' ioun stone drops to the ground with a hard clink, where it rests safely.

    Tanner gives Sefariel a nod as he explains the situation with the lantern archon, "Ugh, if it's not one kind it's another; see if you can dislodge the beastie. Where there's a lantern archon there's bound to be a master, and we don't want a skiff of hound archons trailing us. If they got a little light to lead 'em, they will track us through the void," Sefariel's Glitterdust blinds of the roosting Gaavs, and they begin to squawk and claw at their eyes. The remaining two seem poised, as if they are waiting for something that will happen any moment now.

    Ankoro begins to disappear into the fog of the Astral plane, the details of the shore and harbor now silhouettes. There is no sign of any pursuit for the moment, but doubtlessly unless the stowaways are dealt with they will be coming soon.

  28. - Top - End - #298
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    MesiDoomstalker's Avatar

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    Default Re: Planar Odyssey [IC]

    Atticus cursed as the flames overtook him, pushing through his raging animus insulating energy. Now without the monkise distracting him, he could take stock of their situation. With a boot on the stone, keeping it from rolling away, he took aim at the Gaav's, aiming to take care of one after the other while the others took care of the archon.

    Spoiler
    Show
    Free Action swap active element to Air; gain +4 AC (as listed on character sheet), lose Fast Healing
    Energy Hammer
    (1d20+15)[34] vs. Touch
    (1d12+11)[12] + (8d6)[30] Electric and a DC 19 fort save vs. Deafened (like it'll survive)
    Awesome Avvy by Sizlord!

  29. - Top - End - #299
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    CasualViking's Avatar

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    Default Re: Planar Odyssey [IC]

    Aron
    HP: 24/49

    "I don't know WHY you are my enemy, but you are. Sorry, little light". Aron flies over to whack the lantern archon: (1d20+17)[24], (1d10+21)[29]+(2d6)[8]
    Last edited by CasualViking; 2020-06-12 at 04:32 AM.
    Semper ludens.

  30. - Top - End - #300
    Halfling in the Playground
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    Default Re: Planar Odyssey [IC]

    Roderick
    HP:21/64
    Rage: 1/13
    Fatigued: 11/11

    Instinctual dismissal of his spell along with his rage caused the giant fellow to shrink down and then; further still he collapsed backwards onto his backside and against the main mast of the ship. At least he assumed it was the main mast- and not the mizzen. He might be mistaken though. He's tired, his muscles ache, and he can taste the sheer volume of blood that he lost in the fact everything tasted kinda lemony with a hint of iron brick.

    "So, uh, introductions I suppose yeah? Name's Roderick! How goes?" He of course did have to question the attacking of a Lantern Archon but... considering how things had gone today?

    Not gonna question it.
    Last edited by ThatDamnPaladin; 2020-06-12 at 05:44 PM.

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