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  1. - Top - End - #1
    Bugbear in the Playground
     
    Devil

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    Default innate spell worthy spell?

    Are there any level 1 spells worth getting innate spell for?

    For those that do not know the feat it allows a caster to cast a spell at will as many times as he wants. It requires still spell, silent spell and quicken spell. It increases the spell level by 8 levels and the spell becomes a spell like ability.

    So are there any spells that are conceivably useful for this feat? Presumably 1st or 2nd...

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    GnomeWizardGuy

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    Default Re: innate spell worthy spell?

    just get an item, giving up a ninth level slot for charm person or magic missile as well as a high level feat slot seems like the definition of insanity to me. While wizard x can cast grease all the live long day wizard y can gate in a bound Solar and learn chain spell woot , I know which i'd want.
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

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    Default Re: innate spell worthy spell?

    What begins with "M" and ends with "agic Missile"!
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    Ettin in the Playground
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    Default Re: innate spell worthy spell?

    Quote Originally Posted by GnomeNinja View Post
    What begins with "M" and ends with "agic Missile"!
    Nothing worth taking...

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    Lord Tataraus's Avatar

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    Default Re: innate spell worthy spell?

    Where is that feat? In crystalkeep, it is completely different. I know that they do make errors but this is just so vastly different:
    Quote Originally Posted by crystalkeep
    Innate Spell [Metamagic] (PGF p39)
    Pre: Silent Spell, Still Spell
    Benefit: Choose a spell you know. You may use this spell 3 times per day as a Spell-Like Ability (i.e., no need for verbal, somatic, & material components). You lose one spell slot of an identical level to your Innate Spell.

    You may take this Feat more than once, choosing a different spell each
    time.

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    OldWizardGuy

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    Default Re: innate spell worthy spell?

    Quote Originally Posted by Lord Tataraus View Post
    Where is that feat? In crystalkeep, it is completely different. I know that they do make errors but this is just so vastly different:
    That is Innate Spell from Players Guide to Faerun. He is reffering to Innate Spell from Complete Arcane. If you look at Split Ray it is also very different from Faerun to Complete Arcane.

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    Troll in the Playground
     
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    Default Re: innate spell worthy spell?

    My wizard would choose magic missile, but for purely fluff reasons- he is a level 5 Force Missile Mage. Besides, what does Batman care for the loss of one lousy slot? Just scribe more scrolls.

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    GnomeWizardGuy

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    Default Re: innate spell worthy spell?

    Quote Originally Posted by Lord Tataraus View Post
    Where is that feat? In crystalkeep, it is completely different. I know that they do make errors but this is just so vastly different:
    the crystal keep version of the metamagic is insanely broken... no component or focus, woot, give me shapechange and animate dead and true seeing. if there's no xp then it gets even more rediculous. The eight level for an at will ability is sucktastic.
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

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    Bugbear in the Playground
     
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    Default Re: innate spell worthy spell?

    Expeditious Retreat. Feel free to permanently run around at +30 your base speed.

    That's just my two gold.

    EDIT: Dont think this is a good bargain though. I mean, losing a 9th level slot? Yikes...
    Last edited by streakster; 2007-10-14 at 12:36 PM.
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    Orc in the Playground
     
    BardGuy

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    Default Re: innate spell worthy spell?

    Alter Self at Will is nice for say a fly speed, but thats nothing compared to divine metamagic + persist, In no way is 8 spell levels worth anything at will of a 1st level spell, if you want an ability at will, a warlock probably has an invocation similar to what you are looking for (sure not at powerful at 1 level of warlock) but you keep your 9th level spells) Also Shapechange will give you way more for your spell level than innate spell will ever do.

  11. - Top - End - #11
    Ettin in the Playground
     
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    Default Re: innate spell worthy spell?

    Maybe True Strike, but I wouldn't.

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    GnomeWizardGuy

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    Default Re: innate spell worthy spell?

    you wouldn't be able to quicken it unless you took ANOUTHER feat, so you'd use a standerd action for that true strike
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

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    Eldritch Horror in the Playground Moderator
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    Default Re: innate spell worthy spell?

    Miracle.

    Unfortunately, you need to be a 33rd level Wizard to get it (lvl32 wizard to have enough Epic Feats to spend on Improved Spell Capacity, then another feat for Innate Spell) - at which point nobody cares, because you are already broken via Epic Magic.

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    Default Re: innate spell worthy spell?

    Yipe. Now if only it didn't cost an action. Hmm...Quickened True Strike as an at-will ability...so THAT'S how Chuck Norris does it!

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  15. - Top - End - #15
    Ettin in the Playground
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    Default Re: innate spell worthy spell?

    Hey, wait. Can you use a metamagic rod on the spell before applying Innate Spell? Rods don't increase the spell's level, so you could have, say, an Innate Quickened True Strike.

    What about Divine Metamagic cheese? Does that still apply here? Spending eight turning attempts to get Miracle or Time Stop at-will would certainly be worth it... Failing that, if you had one of the various abilities that reduces metamagic cost, you might be able to do a level 2 spell, or a level 3 spell if you stack two of them somehow...

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    Orc in the Playground
     
    EvilClericGuy

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    Default Re: innate spell worthy spell?

    silent image, it is one of the most versital low level spells ever, and it's the best if you have an imagination and like to make your dm made.

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    Default Re: innate spell worthy spell?

    Quote Originally Posted by Aquillion View Post
    Hey, wait. Can you use a metamagic rod on the spell before applying Innate Spell? Rods don't increase the spell's level, so you could have, say, an Innate Quickened True Strike.

    What about Divine Metamagic cheese? Does that still apply here? Spending eight turning attempts to get Miracle or Time Stop at-will would certainly be worth it... Failing that, if you had one of the various abilities that reduces metamagic cost, you might be able to do a level 2 spell, or a level 3 spell if you stack two of them somehow...
    First- No... you could use the rod to quicken the spell-like ability, but that wouldn't make it always quickened.

    Divine Metamagic doesn't seem to work here; it applies every time you cast the spell. I suppose it means you could cast it as a spell-like ability, without verbal/somatic components. And I don't really know of anything that reduces metamagic cost, outside of Incanatrix and epic stuff. It's something they shy away from. Arcane Thesis, maybe, but that's it.

    I've always felt that getting a Cure spell at will could be worth it, but probably not unless your cleric already had Silent/Still Spell.
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    OldWizardGuy

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    Default Re: innate spell worthy spell?

    Quote Originally Posted by Hario View Post
    Alter Self at Will is nice for say a fly speed, but thats nothing compared to divine metamagic + persist, In no way is 8 spell levels worth anything at will of a 1st level spell, if you want an ability at will, a warlock probably has an invocation similar to what you are looking for (sure not at powerful at 1 level of warlock) but you keep your 9th level spells) Also Shapechange will give you way more for your spell level than innate spell will ever do.
    Or you could use an eighth level slot to cast Extended Elemental Body and get 40 hours of Flight at 60ft (120ft to hustle), perfect maneuverability, oh, and immunity to sleep/stun/crits and precision damage/paralysis. But that's just gravy.

  19. - Top - End - #19
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    Default Re: innate spell worthy spell?

    Well, with the relatively recent Reserve feats, Innate Spell is a lot less attractive than it was. Generally, anything that might look worthwhile for Innate Spell (e.g., a Cure spell) is going to have a reserve feat that more than covers the role.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    EvilClericGuy

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    Default Re: innate spell worthy spell?

    just become an archmage and take high arcane for a Su:, I know not what you asked on the thread, but this just seems a hole lot easier and you can get a higher level spell.

  21. - Top - End - #21
    Ettin in the Playground
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    Default Re: innate spell worthy spell?

    Quote Originally Posted by The_Snark View Post
    First- No... you could use the rod to quicken the spell-like ability, but that wouldn't make it always quickened.

    Divine Metamagic doesn't seem to work here; it applies every time you cast the spell. I suppose it means you could cast it as a spell-like ability, without verbal/somatic components. And I don't really know of anything that reduces metamagic cost, outside of Incanatrix and epic stuff. It's something they shy away from. Arcane Thesis, maybe, but that's it.

    I've always felt that getting a Cure spell at will could be worth it, but probably not unless your cleric already had Silent/Still Spell.
    Why wouldn't a rod work? Innate Spell says "Choose a spell you can cast." It doesn't say "choose a spell you can cast without using items". Using a metamagic rod, I can cast a quickened true strike, which is a level 1 spell. Therefore, I can apply Innate Spell to that quickened true strike and give up an 9th-level slot.

    Come to think of it, this would also work with Divine Metamagic or Lyric Spell (even though Lyric Spell fixed most of the abuses in Divine Metamagic, as long as you have a level 9 slot, you could theoretically take a level 1 spell and apply 8 levels worth of Lyric Spell metamagic to it. Therefore, that 8-level-metamagiced level 1 spell is a "spell you can cast", it's technically level 1, and you can get the ability to cast it at will with Innate Spell.)

  22. - Top - End - #22
    Bugbear in the Playground
     
    BardGuy

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    Default Re: innate spell worthy spell?

    The only thing I can think of is True Strike. With Quicken SLA it could be really potent. I mean, +20 for two feats and a spell slot is pretty darn good.
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    Ogre in the Playground
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    Default Re: innate spell worthy spell?

    Quote Originally Posted by Aquillion View Post
    Why wouldn't a rod work? Innate Spell says "Choose a spell you can cast." It doesn't say "choose a spell you can cast without using items". Using a metamagic rod, I can cast a quickened true strike, which is a level 1 spell. Therefore, I can apply Innate Spell to that quickened true strike and give up an 9th-level slot.

    Come to think of it, this would also work with Divine Metamagic or Lyric Spell (even though Lyric Spell fixed most of the abuses in Divine Metamagic, as long as you have a level 9 slot, you could theoretically take a level 1 spell and apply 8 levels worth of Lyric Spell metamagic to it. Therefore, that 8-level-metamagiced level 1 spell is a "spell you can cast", it's technically level 1, and you can get the ability to cast it at will with Innate Spell.)
    IIRC, Innate Spell gives you a spell-like ability, not an actual spell. Metamagic rods (and metamagic feats in general) don't work on SLAs.
    Last edited by Dausuul; 2007-10-14 at 09:04 PM.

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    Default Re: innate spell worthy spell?

    I'm not an expert on this feat, but these folks seem to have a few good ideas....
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    MindFlayer

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    Default Re: innate spell worthy spell?

    Quote Originally Posted by EndgamerAzari View Post
    I'm not an expert on this feat, but these folks seem to have a few good ideas....
    Are those photoshoped charlie the unicorns?

    Anyway, if you can get quicken true strike for a ninth level slot + two feats, that might be worth it. Otherwise, I'd say no. By RAW, an at will first level spell item costs 2000 gp, and while no DM would ever allow that for true strike, its still kind of pricey.
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    Default Re: innate spell worthy spell?

    Quote Originally Posted by bugsysservant View Post
    Anyway, if you can get quicken true strike for a ninth level slot + two feats, that might be worth it.
    Quicken SLA only works thrice per day.
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    Barbarian in the Playground
     
    MindFlayer

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    Default Re: innate spell worthy spell?

    Quote Originally Posted by Mewtarthio View Post
    Quicken SLA only works thrice per day.
    Yeah, I would skip it then. Or, if you can apply metamagic, go for a stilled ray of frost FTW
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  28. - Top - End - #28
    Firbolg in the Playground
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    Default Re: innate spell worthy spell?

    Quote Originally Posted by Dausuul View Post
    IIRC, Innate Spell gives you a spell-like ability, not an actual spell. Metamagic rods (and metamagic feats in general) don't work on SLAs.
    Yes, but what he's saying is that, holding a Rod of Quicken, you can cast a quickened true strike. It's a spell you can cast. Therefore you prepare true strike, pick up the rod, and take the feat. Since you could cast quickened true strike as a level 1 spell, because of the rod, you can learn it as an SLA. You can then throw away the rod and never prepare true strike again.

    You're not using the metamagic rod on the SLA, you're using it on the spell that you turn into the SLA.
    Last edited by kamikasei; 2007-10-14 at 10:25 PM.

  29. - Top - End - #29
    Titan in the Playground
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    Default Re: innate spell worthy spell?

    Yes, but what he's saying is that, holding a Rod of Quicken, you can cast a quickened true strike. It's a spell you can cast.
    The problem with that is that "Quickened True Strike" is not a spell. "True Strike" is a spell, and Quicken is just a thing which modifies it a bit. If another caster wanted to counterspell your Quickened True Strike, he could just use a plain, ordinary True Strike (or a Silenced True Strike, or whatever). And if you used a Quickened True Strike for your SLA, you'd just get a regular True Strike.

  30. - Top - End - #30
    Firbolg in the Playground
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    Default Re: innate spell worthy spell?

    Quote Originally Posted by Chronos View Post
    The problem with that is that "Quickened True Strike" is not a spell. "True Strike" is a spell, and Quicken is just a thing which modifies it a bit. If another caster wanted to counterspell your Quickened True Strike, he could just use a plain, ordinary True Strike (or a Silenced True Strike, or whatever). And if you used a Quickened True Strike for your SLA, you'd just get a regular True Strike.
    I agree that it's an illegitimate and hell-spawned monstrosity of an idea; I just wanted it criticized accurately, not on the misunderstanding that the only wrong thing in the idea was trying to metamagic a spell-like ability. It's so much more wrong than that...

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