Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 1 of 1
  1. - Top - End - #1
    Bugbear in the Playground

    Join Date
    Feb 2019

    Default Crafting System Update

    I just finished getting some of my crafting system parts up to date. It's a lot of moving parts, so I think an introduction is needed.
    This is probably among the simplest crafting systems I've seen floating around, although due to how interconnected it is with my other houserules I don't think it'll be too much use for anyone else. But, you never know.

    - I use the Sane Magic Item Prices, for better or for worse.
    - I give VERY little gold to my players. Maybe around 1 level-appropriate treasure hoard per session, but without the coins (only gems and artwork).
    - We have 30 day periods of custom downtimes at the end of every or every other session, at the start of which each PC pays 30gp for monthly expenses.
    - We don't use tools. Instead I have created tool-like skills (detailed below). I was able to do this because I trimmed the 5e skill list to compensate.
    - I have a Market handout to show my players which items are commercially available.
    - Alchemist's Kit is in a pretty weird place right now. I'll fix it when I have to (as in, when a player shows interest in using it)

    EDIT: OOPSIE, i forgot to include my design goals!

    Design Goals:
    - Simple crafting. All downtimes are 30 days, which helps.
    - Limit available crafting to the game's current power-level
    - Have crafting improve over time.
    - Reward and encourage players who study the game in their free time by giving them the chance of going after their ideal magic items.
    - Allow players to work towards a specific magic item in their downtime, this means the group doesn't have to go on quests that are beneficial only to one or two players (such as questing for a magic item).
    - Integrate crafting seamlessly with the set of houserules currently in play

    Let's start from the top with my replacement for Tools; the Non-Expertise Skills. In addition to those listed we have the (sorta) Alchemist's Supplies, Trapmaker's Kit and Healer's Kit.

    Non-Expertise Skills
    Tools are a bit different from other proficiencies, mainly due to a character not being able to gain expertise with them. They are not as diverse as skills, but grant access to actions that are impossible without them.

    Smith’s Tools
    As a part of a long rest, with access to your tools you can repair metal objects, or create any small mundane metal or wood object.
    Proficiency with Smith’s Tools makes you eligible for crafting permanent items as per the Crafting downtime, although some magical items might require the spellcasting class feature or the relevant spell scroll.

    Herbalism Tools
    As a part of a long rest, you can use your Herbalism Tools to create antitoxin and healing potions at half their market price, as well as mundane salves.
    Proficiency with Herbalism Kit makes you eligible for crafting beneficial consumable items as per the Crafting downtime, although some magical items might require the spellcasting class feature or the relevant spell scroll.

    Poisoner’s Kit
    As a part of a long rest, you can use your Poisoner’s Kit to create a Basic Poison at full market value and partake in the Experiment downtime.
    Proficiency with Poisoner’s Kit makes you eligible for crafting harmful consumable items as per the Crafting downtime, although some magical items might require the spellcasting class feature or the relevant spell scroll.


    Now there's the crafting bit, which includes the kits described above and spell scrolls. These downtimes (30 days, every or every other session) reference the Market Lists A-D, which are added at the bottom of the post.

    You can use your downtime to craft an item (consumable, permanent, magic or non-magic) using the relevant proficiency. A character is also limited be the market value of the item he desires to craft, as per the tables below. Items found on market lists A-D can be crafted at half their market prices.
    Consumable Items:
    Level - Maximum Value
    1st - 90gp
    3rd - 180gp
    5th - 300gp
    7th - 500gp
    Permanent Items:
    Level - Maximum Value
    3rd - 1500gp
    5th - 3000gp
    7th - 5000gp

    Spell Scrolls
    If you are a spellcaster, you can spend your downtime scribing spell scrolls. The number of spell scrolls you can scribe in a single downtime is determined by the number of spell slots are available to you in a 30-day period.
    Spell Level - Cost
    Cantrip - 5gp
    1st - 30gp
    2nd - 60gp
    3rd - 100gp
    4th - 160gp


    aaaaaaaaaand here are the markets.

    Markets come offer all sorts of goods and services. All markets provide mundane everyday items such as soap and street food, but can include more useful items based on its size and scale. Remember, coins don’t save your life, but a purchased item might.
    Spell Scrolls available on the market are all non-damaging.

    Market List A
    1gp: Rope
    1gp: Bag of Caltrops
    1gp: Oil (5 flasks)
    2gp: Grappling Hook
    2gp: Manacles
    5gp: Healer's Kit (5 charges)
    5gp: Hunting Trap
    5gp: Buckler
    5gp: Chain
    8gp: Mule
    10gp: Lock (DC 15)
    10gp: Shield
    10gp: Spell Scroll (cantrip)
    15gp: Lockbox (DC 15)

    Market List B
    25gp: Holy Water
    25gp: Acid
    25gp: +1 Ammunition
    30gp: Hire a spellcaster
    Alarm (Wizard)
    Goodberry (Druid)
    Identify (Wizard)
    Mage Armor (Wizard)
    45gp: Studded Leather

    Market List C
    50gp: Potion of Healing
    50gp: Antitoxin
    50gp: Alchemist's Fire
    60gp: Hire a spellcaster
    Aid (Cleric)
    Animal Messenger (Druid)
    Arcane Lock (Wizard)
    Augury (Cleric)
    Continual Flame (Cleric, Wizard)
    Darkvision (Druid, Wizard)
    Enhance Ability (Cleric, Druid)
    Knock (Wizard)
    Lesser Restoration (Cleric, Druid)
    Locate Animals or Plants (Druid)
    Locate Object (Cleric, Druid, Wizard)
    Gentle Repose (Cleric, Wizard)
    Protection from Poison (Cleric, Druid)
    See Invisibility (Wizard)
    Spider Climb (Wizard)
    Zone of Truth (Cleric)
    60gp: Spell Scroll (level 1)
    75gp: Riding Horse

    Market List D
    100gp: +2 Ammunition
    100gp: Lock (DC 20)
    100gp: Hire a spellcaster
    Create Food and Water (Cleric)
    Dispel Magic (Cleric, Druid, Wizard)
    Magic Circle (Cleric, Wizard)
    Plant Growth (Druid)
    Protection from Energy (Cleric, Druid, Wizard)
    Remove Curse (Cleric, Wizard)
    Speak with Dead (Cleric)
    Speak with Plants (Druid)
    Water Breathing (Druid, Wizard)
    120gp: Elixir of Health
    120gp: Spell Scroll (Level 2)
    150gp: Potion of Greater Healing
    180gp: Potion of Heroism
    200gp: Splint Armor
    200gp: Spell Scroll (level 3)
    320gp: Spell Scroll (level 4)
    350gp: Vicious Weapon (+150gp weapon tax in Waterdeep)
    400gp: Warhorse
    400gp: Breastplate
    Last edited by Bjarkmundur; 2019-09-12 at 04:41 AM.

    Spoiler: How to Make Custom Monsters

    The damage column shows total damage output on hit over an entire round, and is modified based on factors like recharge, AoE etc.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts