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  1. - Top - End - #1
    Dwarf in the Playground
     
    OGDojo's Avatar

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    d20 Optimization Challenge! (inspire new players!)

    Optimizer challenge!!

    Rules:
    1. no homebrew. if it doesn't exist in a book or in a dragon magazine it doesn't exist
    2. Pathfinder, 3.0 and 3.5 books only
    3. no character creation spellcasting (no using spells during character creation to create tenten...)a
    4. You are allowed to create your own 30 racial point, race.
    5. Have fun, please try to stay on topic and please try to not stifle anyones creativity. constructive criticism is fine but if they wont change it, let it drop please.
    6. you are allowed a level adjustment of up to 5 but not any higher,
    7. you can have any number of prestige classes, just make sure you meet the prerequisites
    8. level 20 characters
    9. stat rolls are as follows
    a. 18
    b. 16
    c. 16
    d. 13
    e. 12
    f. 10
    10. post them below and i will add them to the list in the 2nd post.
    11. please put your user name in the link to your character so that we know who built it.
    12. you can use any type of character sheet that fits your needs.
    13. please use the Myth-Weavers character sheets and set them to public so that they can be viewed.
    this rule is not required, you can post in whatever format you want but i would prefer myth-weavers as its easier to see a sheet than a bunch of text. google.sheets doc would work too.
    14. Yes Gestalt is allowed.

    Please note that this is to help people who are "Stuck" in one class and new players to gain inspiration and ideas from the builds you create. everyone has been there, i was stuck on shadowcasters, factotums, and Archivists for a while and before that i was stuck on Ranger, Scout, and Rogue. and no one has ever started the game knowing everything or how best to build everything, so come help give inspiration to the some people.
    Last edited by OGDojo; 2019-09-25 at 02:52 AM.
    Check me out on TikTok @OGDojo also check out my Youtube @ObscureGamingDojo
    All Martial Arts Begin with Imitation.
    Factotums are the weakest yet most powerful class, if built properly

  2. - Top - End - #2
    Dwarf in the Playground
     
    OGDojo's Avatar

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    Default Re: Optimization Challenge! (inspire new players!)

    Optimized Characters Built by Users


    This list of characters were built by local users, please use them for inspiration for your next character idea.

    Ex. OGDojo's Factotum/Lurk Gestalt build

    Spoiler: AvatarVecna's Builds.
    Show

    Spoiler: Archmage
    Show
    Spoiler: Race: Highest Elf
    Show
    Type (0): Humanoid (Elf)
    Size (0): Medium
    Speed (-1): Slow
    Attributes (4): Advanced (+2/+2/+2/+4/+0/-2)
    Language (1): Linguist

    Advanced Intelligence 1 (4)

    Elven Immunities (2)

    Flexible Bonus Feat (4)
    Focused Study (4)
    Skilled (4)
    Static Bonus Feat: Faerie Mysteries Initiate (2)
    Quick Reactions (2)

    Elven Magic (3)

    Low-Light Vision (1)


    Spoiler: Basics
    Show
    Race: Highest Elf
    Class: PF Wizard (Elven Generalist 1+3)//PF Unchained Rogue (Phantom Thief)
    FCB: HP 2, 18 Wizard (as human)
    Familiar: Rat (Fort +4)
    Capstones: Well-Prepared//Masterful Talent

    HP 20d8+302 (392 HP)
    BAB +15/+10/+5
    Fort +20
    Ref +24
    Will +23

    AC 29 (Base 10+Vest 8+Dex 7+Ring 5-Vulnerable 1)
    Touch AC 21
    FF AC 22
    Init +13

    Stats (lvl 1, pre-adjust): 13/16/12/18/16/10
    Stats (lvl 1, adjusted): 15/18/14/24/16/8
    Stats (lvl 20, pre-items): 15/18/14/29/16/8
    Stats (lvl 20, post-items): 15/24/20/40/22/8


    Spoiler: Mechanical Choices
    Show
    PF Traits:
    • Clever Wordplay (Perform: Oratory)
    • Reactionary


    3.5 Flaws:
    • Noncombatant
    • Vulnerable


    Skills (8 class, 15 int, 1 race, 2 background=26 per level):
    • Acrobatics: 20 (+31)
    • Appraise: 20 (+39)
    • Bluff: 20 (+23)
    • Diplomacy: 20 (+23)
    • Disable Device: 20 (+31)
    • Escape Artist: 20 (+31)
    • Fly: 20 (+46)
    • ]Intimidate: 20 (+23)
    • Knowledge (Arcana): 20 (+70)
    • Knowledge (Dungeoneering): 20 (+62)
    • Knowledge (Engineering): 20 (+52)
    • Knowledge (Geography): 20 (+52)
    • Knowledge (History): 20 (+52)
    • Knowledge (Local): 20 (+62)
    • Knowledge (Nature): 20 (+62)
    • Knowledge (Nobility): 20 (+52)
    • Knowledge (Planes): 20 (+62)
    • Knowledge (Religion): 20 (+62)
    • Linguistics: 20 (+39)
    • Perception: 20 (+40)
    • Perform (Oratory): 20 (+55)
    • Sense Motive: 20 (+40)
    • Spellcraft: 20 (+45)
    • Stealth: 20 (+31)
    • Swim: 20 (+26)
    • Use Magic Device: 20 (+23)


    Rogue Talents:
    • UR 2: Certainty
    • UR 4: Certainty
    • UR 6: Certainty
    • UR 8: Certainty
    • UR 10: Certainty
    • UR 12: Certainty
    • UR 14: Cutting Edge (Diplomacy/Intimidate)
    • UR 16: Feat
    • UR 18: Skill Mastery
    • UR 20: Skill Mastery


    Refined Education/Cutting Edge:
    • DiplomacyCE
    • Fly
    • IntimidateCE
    • Knowledge (Arcana)
    • Knowledge (Dungeoneering)
    • Knowledge (Local)
    • Knowledge (Nature)
    • Knowledge (Planes)
    • Knowledge (Religion)
    • Perception
    • Perform (Oratory)
    • Sense Motive


    Feats:
    • HD 1: Breadth Of Experience
    • Race 1: Master Of Knowledge
    • Race 1: Skill Focus (Knowledge: Arcana)
    • Race 1: Faerie Mysteries Initiate (Passions)
    • Race 1: Improved Initiative
    • Wizard 1: Scribe Scroll
    • Flaw: Collegiate Wizard
    • Flaw: Greyhawk Method
    • HD 3: Knowledge Devotion
    • HD 5: Spell Mastery
    • Wizard 5: Uncanny Forethought
    • HD 7: Alacritous Cogitation
    • Race 8: Skill Focus (Perform: Oratory)
    • HD 9: Spell Penetration
    • Wizard 10: Spontaneous Divination ACF
    • HD 11: Sacred Geometry
    • HD 13: Sacred Geometry
    • HD 15: Greater Spell Penetration
    • Wizard 15: Sacred Geometry
    • Race 16: Skill Focus (Spellcraft)
    • Rogue 16: Sacred Geometry
    • HD 17: Sacred Geometry
    • HD 19: Sacred Geometry
    • Wizard 20: Sacred Geometry



    Spoiler: Spell Stuff
    Show


    Save DC: 25+spell level
    CL: 20 (+8 vs SR)

    Level Learned Slots
    0th all 6
    1st 29 14
    2nd 24 14
    3rd 24 12
    4th 24 11
    5th 24 9
    6th 24 8
    7th 24 7
    8th 24 6
    9th 24 7
    Your Choice 24


    Spoiler: Important Items
    Show
    Belt (90000): Belt Of Physical Might +6 (Dex/Con)
    Chest (200000): 3.5 Vest Of The Archmagi
    Head (17000): Mask Of A Thousand Tomes + 3.5 Raptor's Mask
    Headband (90000): Headband Of Mental Prowess +6 (Int/Wis)
    Ring (40000): Ring Of Freedom Of Movement
    Ring (50000): Ring Of Protection +5
    Shoulders (54000): Wings Of Flying
    Some Other Slot (2000): Item Of Continuous "Undersong" (from Champions Of Ruin)


    Spoiler: Explanations
    Show
    Okay starting out: this build is intended as a generic wizard from which you can pick up 14 metamagics and 245 spells as you desire. It's built around being a generalist and a know-it-all, with the knowledge benefits kicking in super-early (I think you're looking at +19 Arcana and +13 other knowledges at level 1, and it just gets worse from there). Here is the stuff worth mentioning in specific:

    Knowledge Devotion and Unchained Knowledge skills will give you a lot of little bonuses every time you make a monster knowledge check, which is 1) easy for you, and 2) a free action. Hitting DC 35 for Devotion becomes trivially easy early on, and you get Unchained Knowledge benefits 50% faster than anybody else. The six monster knowledge skills should be your first six Refined Educations by the way, although what order you take them in is up to you if you're playing this from first level. If you have a lenient DM, or if you're very good at arguing for creative interpretations, you can maybe convince your DM that the "bonus ranks" from Refined Education should also count for determining the bonuses you get from Unchained Knowledge skills, which can net you essentially an extra +2 on top of normal bonuses for your whole career of having those bonuses at all. Even if you don't get that approved, then between these two mechanics you're looking at Attack +8, Damage +8, Opposed Ability/Skill/CL checks +3, and Saves +3 against basically everyone forever. That and unchained sense motive should give you pretty solid initiative most of the time.

    Speaking of Refined Education, your 7th should be Perform (Oratory). When you originally gain this skill, and the accompanying trait, it's purely to tie in with the "master of magical knowledge" thing you've got going on. But once you pick up the Undersong item, now Perform is your Concentration check, and skill bonuses are more common in PF than concentration bonuses. Additionally, you can use your Int-based perform in place of either Diplomacy or Intimidate starting at level 14, which is also the level you get those two unlocked via Cutting Edge. I recommend Intimidate because hitting the highest Diplomacy's is easy, but hitting the Unchained Intimidate DCs can be difficult, and using your Perform bonus instead will be much better.

    Get Raptor's Mask and Mask Of A Thousand Tomes built into a single item. Yes, it's slightly more expensive than getting one or the other, but getting them both is essentially "+10 to all knowledge skills with no downsides for 17k", which is a 900k value if you weren't essentially stealing it.

    This build has three methods of spontaneously casting: first, you can set aside [Int mod] spell slots for either casting Spell Mastery spells spontaneously or casting any spell in your spellbook spontaneously as a full round action. Additionally, if you leave one more slot blank somewhere, you can once per day spend a full round action to cast any spell in your spellbook (via Alacritous Cogitation). Finally, at the end of any day after 10th level, you can convert unused spell slots into divination spells. On an unrelated note, once you get that super-sweet Vest, you essentially have three extra slots of whatever level you want.

    Finally, that bit about 14 metamagics? Yeah this build abuses Sacred Geometry. You don't have to, you could change those to 7 metamagics and play fair. But if you go for power, and abuse SG, then past level 14 your spells will start getting absolutely ridiculous.


    Spoiler: Batman!
    Show
    Spoiler: Race: Batman
    Show
    Type (0): Humanoid (Human)
    Size (0): Medium
    Speed (0): Normal
    Attributes (4): ? (+2/+2/+2/+4/+0/-2)
    Language (0): Standard

    Advanced Intelligence 2 (9)

    Flexible Bonus Feat (4)
    Skilled (4)
    Static Bonus Feat: Darkstalker (2)
    Quick Reactions (2)

    Fleet-Footed (3)
    Fast (1)

    Hold Breath (1)


    Spoiler: Basics
    Show
    Race: Batman
    Class: Generic Warrior 20//Factotum 20

    HD: 20d10
    BAB: +20/+15/+10/+5
    Base Fort: +6
    Base Ref: +12
    Base Will: +12

    Feats:
    • Race: Darkstalker, Run, Font Of Inspiration 1
    • Flaws: Font Of Inspiration 2
    • Generic Warrior: Font Of Inspiration 11
    • HD: Knowledge Devotion, Font Of Inspiration 9


    Skills: Whatever you want really, but I recommend at least 1 rank in every skill.


    Spoiler: Explanations
    Show
    Items are up to you. Skills are up to you. But the idea of this build is baked into the feats: at level 20, you are essentially a Factotum with d10 HD, full BAB, a good Will save, HiPS, Knowledge Devotion...and a total of 286 inspiration per encounter. Subtlety is for chumps. Throw dozens of points a round at fueling attack rolls, damage rolls, sneak attack, and skills.


    Spoiler: Killer Gnome Reloaded
    Show


    Spoiler: Race: Ghost Gnome
    Show


    Type (0): Humanoid (Gnome)
    Size (0): Small
    Speed (0): Normal
    Attributes (1): Specialized (-2/+0/+0/+2/+2/+0)
    Languages (0): Standard

    Advanced Intelligence 1 (4)
    Advanced Wisdom 1 (4)

    Flexible Bonus Feat (4)
    Static Bonus Feat: Spell Focus (Illusion) (2)

    Deep Magic (3)
    Gnome Magic (2)
    Shadow Caster (2)
    Shadow Magic (2)
    Svirfneblin Magic (2)

    See In Darkness (4)


    Spoiler: Basics
    Show
    Race: Ghost Gnome
    Classes: Generic Spellcaster 10/Shadowcraft Mage 5/Archmage 5//Wizard 6 (Gnome Illusionist 1+5)/Master Specialist 4/Incantatrix 10

    Traits:
    • Magical Lineage (Silent Image)
    • Metamagic Master (Silent Image)


    Feats:
    • HD 1: Heighten Spell
    • Race: Spell Focus (Illusion)
    • Race: Ability Focus (Silent Image)
    • Wizard 1: Scribe Scroll
    • Generic Spellcaster 1: Easy Metamagic (Heighten Spell)
    • Flaw: Earth Sense
    • Flaw: Earth Spell
    • HD 3: Arcane Disciple (Luck)
    • HD 5: Spell Mastery
    • Generic Spellcaster 5: Arcane Mastery
    • HD 7: Signature Spell (Silent Image)
    • HD 9: Arcane Thesis (Silent Image)
    • Master Specialist 3: Greater Spell Focus (Illusion)
    • Generic Spellcaster 10: Sacred Geometry
    • HD 11: Enhanced Shadow Reality
    • Incantatrix 1: Sacred Geometry
    • HD 13: Spell Focus (Transmutation)
    • Incantatrix 4: Sacred Geometry
    • HD 15: Spell Perfection (Silent Image)
    • HD 17: Sacred Geometry
    • Incantatrix 7: Sacred Geometry
    • HD 19: Sacred Geometry
    • Incantatrix 10: Sacred Geometry


    Spoiler: Explanation
    Show
    Skills and items are kinda up in the air, but provided at least one of your SGs is giving you Solid Shadows, you're essentially looking at casting two 180% real Miracles from cantrips slots each round that have +35 vs SR, and Save DCs of 36+Int mod.
    [/QUOTE]
    Last edited by OGDojo; 2019-09-25 at 02:49 AM.
    Check me out on TikTok @OGDojo also check out my Youtube @ObscureGamingDojo
    All Martial Arts Begin with Imitation.
    Factotums are the weakest yet most powerful class, if built properly

  3. - Top - End - #3
    Titan in the Playground
     
    AvatarVecna's Avatar

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    Jan 2014

    Default Re: Optimization Challenge! (inspire new players!)

    Oh, gestalt is allowed? Hmm...


    Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia

    Avatar by AsteriskAmp

    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
    My Homebrew

  4. - Top - End - #4
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: Optimization Challenge! (inspire new players!)

    What's a "30 racial point race"? Is that a PF thing?

    So basically we could post any 20-level character that could catch the interest of new players?
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  5. - Top - End - #5
    Titan in the Playground
     
    AvatarVecna's Avatar

    Join Date
    Jan 2014

    Default Re: Optimization Challenge! (inspire new players!)

    Quote Originally Posted by ben-zayb View Post
    What's a "30 racial point race"? Is that a PF thing?

    So basically we could post any 20-level character that could catch the interest of new players?
    In a word, yes.


    Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia

    Avatar by AsteriskAmp

    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
    My Homebrew

  6. - Top - End - #6
    Halfling in the Playground
     
    RogueGuy

    Join Date
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    Default Re: Optimization Challenge! (inspire new players!)

    "2. Pathfinder, 3.0 and 3.5 books only"
    "You are allowed to create your own 30 racial point, race."
    "1. no homebrew"
    Gestalt.

    For sure this will work as intended.

  7. - Top - End - #7
    Titan in the Playground
     
    AvatarVecna's Avatar

    Join Date
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    Default Re: Optimization Challenge! (inspire new players!)

    Spoiler: BUT MYTHWEAVERS
    Show
    1) It's harder to direct attention to notes on why things were done on a MW sheet.

    2) You can link to posts just as easily.

    3) My choices are clogging up my MW sheet list with characters I don't even have a game to play them in, or create them and eventually delete them, ruining the whole point of making them in the first place.

    4) I put a lot of work into making this a post instead of a sheet before I saw that requirement, so I'm...just ignoring it.


    Spoiler: Archmage
    Show
    Spoiler: Race: Highest Elf
    Show
    Type (0): Humanoid (Elf)
    Size (0): Medium
    Speed (-1): Slow
    Attributes (4): Advanced (+2/+2/+2/+4/+0/-2)
    Language (1): Linguist

    Advanced Intelligence 1 (4)

    Elven Immunities (2)

    Flexible Bonus Feat (4)
    Focused Study (4)
    Skilled (4)
    Static Bonus Feat: Faerie Mysteries Initiate (2)
    Quick Reactions (2)

    Elven Magic (3)

    Low-Light Vision (1)


    Spoiler: Basics
    Show
    Race: Highest Elf
    Class: PF Wizard (Elven Generalist 1+3)//PF Unchained Rogue (Phantom Thief)
    FCB: HP 2, 18 Wizard (as human)
    Familiar: Rat (Fort +4)
    Capstones: Well-Prepared//Masterful Talent

    HP 20d8+302 (392 HP)
    BAB +15/+10/+5
    Fort +20
    Ref +24
    Will +23

    AC 29 (Base 10+Vest 8+Dex 7+Ring 5-Vulnerable 1)
    Touch AC 21
    FF AC 22
    Init +13

    Stats (lvl 1, pre-adjust): 13/16/12/18/16/10
    Stats (lvl 1, adjusted): 15/18/14/24/16/8
    Stats (lvl 20, pre-items): 15/18/14/29/16/8
    Stats (lvl 20, post-items): 15/24/20/40/22/8


    Spoiler: Mechanical Choices
    Show
    PF Traits:
    • Clever Wordplay (Perform: Oratory)
    • Reactionary


    3.5 Flaws:
    • Noncombatant
    • Vulnerable


    Skills (8 class, 15 int, 1 race, 2 background=26 per level):
    • Acrobatics: 20 (+31)
    • Appraise: 20 (+39)
    • Bluff: 20 (+23)
    • Diplomacy: 20 (+23)
    • Disable Device: 20 (+31)
    • Escape Artist: 20 (+31)
    • Fly: 20 (+46)
    • ]Intimidate: 20 (+23)
    • Knowledge (Arcana): 20 (+70)
    • Knowledge (Dungeoneering): 20 (+62)
    • Knowledge (Engineering): 20 (+52)
    • Knowledge (Geography): 20 (+52)
    • Knowledge (History): 20 (+52)
    • Knowledge (Local): 20 (+62)
    • Knowledge (Nature): 20 (+62)
    • Knowledge (Nobility): 20 (+52)
    • Knowledge (Planes): 20 (+62)
    • Knowledge (Religion): 20 (+62)
    • Linguistics: 20 (+39)
    • Perception: 20 (+40)
    • Perform (Oratory): 20 (+55)
    • Sense Motive: 20 (+40)
    • Spellcraft: 20 (+45)
    • Stealth: 20 (+31)
    • Swim: 20 (+26)
    • Use Magic Device: 20 (+23)


    Rogue Talents:
    • UR 2: Certainty
    • UR 4: Certainty
    • UR 6: Certainty
    • UR 8: Certainty
    • UR 10: Certainty
    • UR 12: Certainty
    • UR 14: Cutting Edge (Diplomacy/Intimidate)
    • UR 16: Feat
    • UR 18: Skill Mastery
    • UR 20: Skill Mastery


    Refined Education/Cutting Edge:
    • DiplomacyCE
    • Fly
    • IntimidateCE
    • Knowledge (Arcana)
    • Knowledge (Dungeoneering)
    • Knowledge (Local)
    • Knowledge (Nature)
    • Knowledge (Planes)
    • Knowledge (Religion)
    • Perception
    • Perform (Oratory)
    • Sense Motive


    Feats:
    • HD 1: Breadth Of Experience
    • Race 1: Master Of Knowledge
    • Race 1: Skill Focus (Knowledge: Arcana)
    • Race 1: Faerie Mysteries Initiate (Passions)
    • Race 1: Improved Initiative
    • Wizard 1: Scribe Scroll
    • Flaw: Collegiate Wizard
    • Flaw: Greyhawk Method
    • HD 3: Knowledge Devotion
    • HD 5: Spell Mastery
    • Wizard 5: Uncanny Forethought
    • HD 7: Alacritous Cogitation
    • Race 8: Skill Focus (Perform: Oratory)
    • HD 9: Spell Penetration
    • Wizard 10: Spontaneous Divination ACF
    • HD 11: Sacred Geometry
    • HD 13: Sacred Geometry
    • HD 15: Greater Spell Penetration
    • Wizard 15: Sacred Geometry
    • Race 16: Skill Focus (Spellcraft)
    • Rogue 16: Sacred Geometry
    • HD 17: Sacred Geometry
    • HD 19: Sacred Geometry
    • Wizard 20: Sacred Geometry



    Spoiler: Spell Stuff
    Show


    Save DC: 25+spell level
    CL: 20 (+8 vs SR)

    Level Learned Slots
    0th all 6
    1st 29 14
    2nd 24 14
    3rd 24 12
    4th 24 11
    5th 24 9
    6th 24 8
    7th 24 7
    8th 24 6
    9th 24 7
    Your Choice 24


    Spoiler: Important Items
    Show
    Belt (90000): Belt Of Physical Might +6 (Dex/Con)
    Chest (200000): 3.5 Vest Of The Archmagi
    Head (17000): Mask Of A Thousand Tomes + 3.5 Raptor's Mask
    Headband (90000): Headband Of Mental Prowess +6 (Int/Wis)
    Ring (40000): Ring Of Freedom Of Movement
    Ring (50000): Ring Of Protection +5
    Shoulders (54000): Wings Of Flying
    Some Other Slot (2000): Item Of Continuous "Undersong" (from Champions Of Ruin)


    Spoiler: Explanations
    Show
    Okay starting out: this build is intended as a generic wizard from which you can pick up 14 metamagics and 245 spells as you desire. It's built around being a generalist and a know-it-all, with the knowledge benefits kicking in super-early (I think you're looking at +19 Arcana and +13 other knowledges at level 1, and it just gets worse from there). Here is the stuff worth mentioning in specific:

    Knowledge Devotion and Unchained Knowledge skills will give you a lot of little bonuses every time you make a monster knowledge check, which is 1) easy for you, and 2) a free action. Hitting DC 35 for Devotion becomes trivially easy early on, and you get Unchained Knowledge benefits 50% faster than anybody else. The six monster knowledge skills should be your first six Refined Educations by the way, although what order you take them in is up to you if you're playing this from first level. If you have a lenient DM, or if you're very good at arguing for creative interpretations, you can maybe convince your DM that the "bonus ranks" from Refined Education should also count for determining the bonuses you get from Unchained Knowledge skills, which can net you essentially an extra +2 on top of normal bonuses for your whole career of having those bonuses at all. Even if you don't get that approved, then between these two mechanics you're looking at Attack +8, Damage +8, Opposed Ability/Skill/CL checks +3, and Saves +3 against basically everyone forever. That and unchained sense motive should give you pretty solid initiative most of the time.

    Speaking of Refined Education, your 7th should be Perform (Oratory). When you originally gain this skill, and the accompanying trait, it's purely to tie in with the "master of magical knowledge" thing you've got going on. But once you pick up the Undersong item, now Perform is your Concentration check, and skill bonuses are more common in PF than concentration bonuses. Additionally, you can use your Int-based perform in place of either Diplomacy or Intimidate starting at level 14, which is also the level you get those two unlocked via Cutting Edge. I recommend Intimidate because hitting the highest Diplomacy's is easy, but hitting the Unchained Intimidate DCs can be difficult, and using your Perform bonus instead will be much better.

    Get Raptor's Mask and Mask Of A Thousand Tomes built into a single item. Yes, it's slightly more expensive than getting one or the other, but getting them both is essentially "+10 to all knowledge skills with no downsides for 17k", which is a 900k value if you weren't essentially stealing it.

    This build has three methods of spontaneously casting: first, you can set aside [Int mod] spell slots for either casting Spell Mastery spells spontaneously or casting any spell in your spellbook spontaneously as a full round action. Additionally, if you leave one more slot blank somewhere, you can once per day spend a full round action to cast any spell in your spellbook (via Alacritous Cogitation). Finally, at the end of any day after 10th level, you can convert unused spell slots into divination spells. On an unrelated note, once you get that super-sweet Vest, you essentially have three extra slots of whatever level you want.

    Finally, that bit about 14 metamagics? Yeah this build abuses Sacred Geometry. You don't have to, you could change those to 7 metamagics and play fair. But if you go for power, and abuse SG, then past level 14 your spells will start getting absolutely ridiculous.


    Spoiler: Batman!
    Show
    Spoiler: Race: Batman
    Show
    Type (0): Humanoid (Human)
    Size (0): Medium
    Speed (0): Normal
    Attributes (4): ? (+2/+2/+2/+4/+0/-2)
    Language (0): Standard

    Advanced Intelligence 2 (9)

    Flexible Bonus Feat (4)
    Skilled (4)
    Static Bonus Feat: Darkstalker (2)
    Quick Reactions (2)

    Fleet-Footed (3)
    Fast (1)

    Hold Breath (1)


    Spoiler: Basics
    Show
    Race: Batman
    Class: Generic Warrior 20//Factotum 20

    HD: 20d10
    BAB: +20/+15/+10/+5
    Base Fort: +6
    Base Ref: +12
    Base Will: +12

    Feats:
    • Race: Darkstalker, Run, Font Of Inspiration 1
    • Flaws: Font Of Inspiration 2
    • Generic Warrior: Font Of Inspiration 11
    • HD: Knowledge Devotion, Font Of Inspiration 9


    Skills: Whatever you want really, but I recommend at least 1 rank in every skill.


    Spoiler: Explanations
    Show
    Items are up to you. Skills are up to you. But the idea of this build is baked into the feats: at level 20, you are essentially a Factotum with d10 HD, full BAB, a good Will save, HiPS, Knowledge Devotion...and a total of 286 inspiration per encounter. Subtlety is for chumps. Throw dozens of points a round at fueling attack rolls, damage rolls, sneak attack, and skills.


    Spoiler: Killer Gnome Reloaded
    Show


    Spoiler: Race: Ghost Gnome
    Show


    Type (0): Humanoid (Gnome)
    Size (0): Small
    Speed (0): Normal
    Attributes (1): Specialized (-2/+0/+0/+2/+2/+0)
    Languages (0): Standard

    Advanced Intelligence 1 (4)
    Advanced Wisdom 1 (4)

    Flexible Bonus Feat (4)
    Static Bonus Feat: Spell Focus (Illusion) (2)

    Deep Magic (3)
    Gnome Magic (2)
    Shadow Caster (2)
    Shadow Magic (2)
    Svirfneblin Magic (2)

    See In Darkness (4)


    Spoiler: Basics
    Show
    Race: Ghost Gnome
    Classes: Generic Spellcaster 10/Shadowcraft Mage 5/Archmage 5//Wizard 6 (Gnome Illusionist 1+5)/Master Specialist 4/Incantatrix 10

    Traits:
    • Magical Lineage (Silent Image)
    • Metamagic Master (Silent Image)


    Feats:
    • HD 1: Heighten Spell
    • Race: Spell Focus (Illusion)
    • Race: Ability Focus (Silent Image)
    • Wizard 1: Scribe Scroll
    • Generic Spellcaster 1: Easy Metamagic (Heighten Spell)
    • Flaw: Earth Sense
    • Flaw: Earth Spell
    • HD 3: Arcane Disciple (Luck)
    • HD 5: Spell Mastery
    • Generic Spellcaster 5: Arcane Mastery
    • HD 7: Signature Spell (Silent Image)
    • HD 9: Arcane Thesis (Silent Image)
    • Master Specialist 3: Greater Spell Focus (Illusion)
    • Generic Spellcaster 10: Sacred Geometry
    • HD 11: Enhanced Shadow Reality
    • Incantatrix 1: Sacred Geometry
    • HD 13: Spell Focus (Transmutation)
    • Incantatrix 4: Sacred Geometry
    • HD 15: Spell Perfection (Silent Image)
    • HD 17: Sacred Geometry
    • Incantatrix 7: Sacred Geometry
    • HD 19: Sacred Geometry
    • Incantatrix 10: Sacred Geometry


    Spoiler: Explanation
    Show
    Skills and items are kinda up in the air, but provided at least one of your SGs is giving you Solid Shadows, you're essentially looking at casting two 180% real Miracles from cantrips slots each round that have +35 vs SR, and Save DCs of 36+Int mod.
    Last edited by AvatarVecna; 2019-09-22 at 11:37 PM.


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  8. - Top - End - #8
    Dwarf in the Playground
     
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    Default Re: Optimization Challenge! (inspire new players!)

    Updated the rules to include Gestalt, meaning Yes you are allowed to use gestalt. and edited it so you can post in whatever format you want. but it is preferred that you use myth-weavers
    Check me out on TikTok @OGDojo also check out my Youtube @ObscureGamingDojo
    All Martial Arts Begin with Imitation.
    Factotums are the weakest yet most powerful class, if built properly

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