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  1. - Top - End - #1
    Ettin in the Playground
     
    NecromancerGuy

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    Default OdeMx's Alone Against the Flames IC

    For reference this is taken from Alone Against the Flames written by Mike Mason, Paul Fricker, and Gavin Inglis, thank you!

    Do You Hear the Call of Cthulhu?
    “The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.”
    —H. P. Lovecraft, The Call of Cthulhu

    Welcome to Call of Cthulhu, a Horror/Investigative roleplaying game of mystery wherein you, an ordinary person, shall encounter and confront the terrifying alien forces of the Cthulhu mythos. Now, to begin is quite simple, and this first introduction shall operate similar to a Choose-Your-Own-Adventure story (this is done in order to help with an easy transition between the investigation-heavy Call of Cthulhu, and most other RPGs). Nevertheless, it is time to begin... welcome, to Alone Against the Flames.

    ----
    Plymouth NH, 2:44 PM, September 1st, 1921.

    The sun is high in the sky, a merciless ball of heat. You feel scorched by the time you reach the bus halt in front of Osborn’s Drug Store. It’s a relief to put down your heavy cases and take off your hat for a moment. You fan your face. It has been a long summer here, in your hometown, and yet a curiously empty one.
    You look across the street at the grubby butcher’s shop, the grocers with its faded awning, and the shabby tobacconist. Mistrustful faces glare at you as they pass, eyeing your clothes and luggage. It was your parents’ choice to live here, not yours. You were happy down south as a child, among Providence’s white-walled houses and leafy churchyards. Perhaps this new job in Arkham will supply the change you need.
    Yet everybody you know in the world lives here. You know nobody in Arkham, not one soul. You ask yourself one last
    time if you are doing the right thing.
    The answer is here. None of your supposed friends have come to see you off. You are alone. Whatever challenges lie in Arkham, it will be a new life, and a brave one.
    A small gray motor coach approaches and rattles to a stop. You put your hat back on and pick up your cases.

    Two young men with sullen expressions alight from the coach. One looks you up and down before heading away. The driver also steps down, glancing at you before crossing the road to visit the tobacconist. When he returns, he is rolling a cigarette between his yellowed fingers. He gives it a final twist and examines you as he reaches for his matchbox. He is a thin man in his fifties, dressed in a stained shirt with the bus company emblem. Yet his eyes are sharp in their dark sockets.
    Where to?

    You show him your ticket for Ossipee. From there you will connect to Rochester and Portsmouth, before the coastal line to Newburyport and, finally, Arkham. You should be able to afford a rail ticket for at least some of the way; otherwise this will be the first of many long bus trips.
    Mmm-hm.” The driver scratches the match and lights his cigarette. The end flares as he takes a draw. Then he exhales and gestures to the back of the coach. “Luggage rack’s up there.

    ----
    In Call of Cthulhu (somewhat like most other RPGs) there are eight characteristics Strength, Dexterity, Constitution, Appearance, Size, Power, Education, and Intelligence
    • Strength: This is a measure of the physical prowess of your investigator
    • Dexterity: This is a measure of the agility and speed of your investigator
    • Constitution: This is a measure of the physical toughness and stamina of your investigator
    • Appearance: This is a measure of the physical appeal of your investigator
    • Size: This is a combined measure of your investigator's height and weight, also used in determining their force behind their attacks and health
    • Power: This is a measure of your investigator's mental stability, force of will, or spirit
    • Intelligence: This is a measure of the logic and cunning of your investigator
    • Education: This is a measure of your investigator's tutelage, be it from formal education or the "school of hard knocks"

    For the very early image you have of your character, please rank these characteristics in whatever order you choose. No need for anything else than this right now. Also, yes, I understand that this is not really your standard introduction to an In-Character Thread, but let's roll with it!

  2. - Top - End - #2
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    Quote Originally Posted by zingbobco000 View Post
    For the very early image you have of your character, please rank these characteristics in whatever order you choose. No need for anything else than this right now. Also, yes, I understand that this is not really your standard introduction to an In-Character Thread, but let's roll with it![/I]

    Order:
    Intelligence: This is a measure of the logic and cunning of your investigator
    Education: This is a measure of your investigator's tutelage, be it from formal education or the "school of hard knocks"
    Appearance: This is a measure of the physical appeal of your investigator
    Power: This is a measure of your investigator's mental stability, force of will, or spirit
    Constitution: This is a measure of the physical toughness and stamina of your investigator
    Dexterity: This is a measure of the agility and speed of your investigator
    Strength: This is a measure of the physical prowess of your investigator
    Size: This is a combined measure of your investigator's height and weight, also used in determining their force behind their attacks and health

  3. - Top - End - #3
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    The driver smokes and watches as you drag your cases to the back of the motor coach. The rack is set inconveniently high on the vehicle. You get a grip on the heavier case.

    You struggle for a few seconds before the driver comes up beside you and lends a hand, still puffing on his cigarette. “Heavy bags for a small ‘un,” he remarks. You judge it best to respond with a simple mutter of thanks.

    The driver flicks his cigarette into the gutter and steps into the motor coach. Its engine coughs into life. You board, grateful that you will be the only passenger for the initial part of your trip at least. With mixed emotions, you watch from the window as the tired avenues of your old home slip behind you, receding into the distance. For a few minutes, you can still see the church spire over the brow of a low hill. Then the road dips and it, too, is gone.
    Arkham is your new home. You will travel there, and make a new start.
    ----

    Note that you have a sanity score that is based on your power, throughout the game this sanity score will most likely fluctuate wildly. In addition, you have a number of Magic Points also based on said power. This will deplete and over time eventually return back to its original score. However, in all likelihood, magic points shall rarely be used by an investigator early on in their career, but it is important to note that they do exist.
    ----

    The coach putters through the countryside. At first, the interior is stifling and your stomach lurches with every bend in the road. However, the driver opens his window, and by switching seats you find a spot where the breeze hits your face. You soon relax into the journey, observing the quaint little hamlets that the coach serves. A heavy-set woman boards at one settlement and gives you a polite nod. She gets off at the next one.
    ----

    You have a certain amount of hit points based on both your Constitution and Size. Your current may fluctuate, but it is unlikely to ever exceed its maximum.
    You also have something called a "Luck score." This is used to represent when circumstances external to your investigator are in question, and also when determining the fickle hand of fate. Please give me 3d6 to assist in generating your beginning luck.

  4. - Top - End - #4
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    Quote Originally Posted by zingbobco000 View Post
    You also have something called a "Luck score." This is used to represent when circumstances external to your investigator are in question, and also when determining the fickle hand of fate. Please give me 3d6 to assist in generating your beginning luck.[/I]
    Here goes my luck:
    (3d6)[13]

  5. - Top - End - #5
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    Wow, that is pretty lucky!
    ----

    The road rises a little, passing cornfields and orchards. The leaves are turning and the trees are alive with glorious reds and golds. You have just begun to doze off when the driver takes a tight bend at speed.
    ----

    Please now give me a Dexterity roll. What this means is that you'll be rolling a d100 and comparing it to your Dexterity. For now, I hold your stats (mwahahahah), but eventually, I'll hand the character over to you once I feel like you've got a good handle on the mechanics (presumably at the end of the adventure)! So, just give me the d100 roll.

  6. - Top - End - #6
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    Quote Originally Posted by zingbobco000 View Post
    So, just give me the d100 roll.[/I]
    hope I get Lucky again!
    Dexterity roll:

    (1d100)[33]

  7. - Top - End - #7
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    You rolled below your dexterity, which means that you have succeeded on your role. Interestingly, in Call of Cthulhu, your stats are what actually determine the difficulty of your attempt as opposed to a set DC like in D&D.
    ----

    A desperate yell awakens you. You feel yourself slide from the seat as the driver spins the wheel and the motor-coach plunges off the road. You grab hold of the seat in front, just in time to prevent a painful fall. The coach stops with a thump.
    Now you see what has happened. A Fordson tractor has stopped in the road and your driver has had to swerve to avoid this steel obstacle. He leaps from his seat into the road, unleashing a string of curses at the farmer.
    You take a moment to catch your breath. Perhaps you should offer assistance? But the driver has already returned. He backs the coach up a little and threads it around the tractor, glaring at the farmer.

    You resume your journey. The driver takes the curves with more caution than before. He glances over his shoulder at you a couple of times.
    Sorry about before,” he says. “That fella was dumber than a hog. I’m Silas. What’s your name?



    The accident was at least as much Silas’s fault as the farmer’s. But it doesn’t seem shrewd to antagonize the man while he is driving you through the middle of nowhere.
    ----

    Make up a name for your character and I'll mark it down. You may add your age; for the purposes of this adventure your character should probably be between 23 and 36.

  8. - Top - End - #8
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    Quote Originally Posted by zingbobco000 View Post
    Make up a name for your character and I'll mark it down. You may add your age; for the purposes of this adventure your character should probably be between 23 and 36.
    I'm Guido Malatesta, 26yo

  9. - Top - End - #9
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    The coach turns onto a narrower road, which weaves uphill through woodland. Silas becomes chatty.
    Going to Arkham, eh Guido? Can’t say I ever heard of the place. Went to Boston once. Didn’t like it. Too much hustle and bustle. You got family there? A special someone waiting?
    The afternoon is wearing on. You see no harm in confiding in Silas about your new life.
    A job, eh? What’s your line?

    ----
    Now it's time for your character to choose an occupation. In Call of Cthulhu an occupation provides you with several occupation skills. It's comparable to a class, but the main distinction is that it's not representative of all your characters abilities, and it does not really affect advancement.
    Some common occupations for investigators include:
    • Antiquarian
    • Doctor of Medicine
    • Journalist
    • Private Investigator
    • Professor
    • Something Else... (we can discuss)?

  10. - Top - End - #10
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    I'm an antiquarian

  11. - Top - End - #11
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    You think back to the assistant’s position you were offered at Arkham Rare Books and Maps on the strength of a recommendation by a distant friend of the family. Thinking about the treasures that must pass through that shop returns some of the excitement you felt upon receiving the letter of appointment. You feel a tingle in your palms; you cannot wait to get started.
    Books eh?” Silas takes the conversation no further. You get the feeling he is not much of a reader.
    ----

    Does that work? If it doesn't feel free to note what, if anything, you'd like to change.

  12. - Top - End - #12
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    Quote Originally Posted by zingbobco000 View Post
    Does that work? If it doesn't feel free to note what, if anything, you'd like to change.
    Its great, I like the story so far!

  13. - Top - End - #13
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    Silas does not really make any more conversation at this point (unless you count gruff noises as phrases). You're utterly unsure of the most recent time when this driver of yours picked up a book for something other than a paperweight.
    ----

    Your occupational skills are: Appraise, History, Library Use, and Spot Hidden. You also gain the following choices:
    Which arts/crafts has Guido used in his time as an Antiquarian?
    • Acting
    • Barber
    • Calligrophy
    • Carpenter
    • Cook
    • Dancer
    • Fine Art
    • Forgery
    • Writer
    • Morris Dancer
    • Opera Singer
    • Painter and Decorator
    • Photographer
    • Potter
    • Sculptor
    • Vacuum Tube Blower
    • Something else?

    Which non-English language has he picked up looking through old books?
    Which conversational skill does he use most often selling his wares?
    • Charm - physical attraction, seduction, flattery, or simply warmth of personality.
    • Fast Talk - specifically limited to verbal trickery, deception, and misdirection, such as bamboozling a bouncer to let you inside a club, getting someone to sign a form they haven't read, making a policeman look the other way, and so on.
    • Intimidate - browbeating or making verbal threats to get your way.
    • Persuade - convince a person of a particular idea, concept, or belief through reasoned argument, debate, and discussion (although this does not necessarily have to employ the truth).
    .
    Last edited by zingbobco000; 2019-09-23 at 06:49 PM.

  14. - Top - End - #14
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    Quote Originally Posted by zingbobco000 View Post
    Silas does not really make any more conversation at this point (unless you count gruff noises as phrases). You're utterly unsure of the most recent time when this driver of yours picked up a book for something other than a paperweight.
    ----

    Your occupational skills are: Appraise, History, Library Use, and Spot Hidden. You also gain the following choices:
    Which arts/crafts has Guido used in his time as an Antiquarian?
    • Forgery
    • Calligrophy
    • Photographer

    Which non-English language has he picked up looking through old books?
    -Complete domain of Latin, so I can also understand Spanish.

    Which conversational skill does he use most often selling his wares?
    • Persuade - convince a person of a particular idea, concept, or belief through reasoned argument, debate, and discussion (although this does not necessarily have to employ the truth).
    .
    How many can I choose from the 1st list?

  15. - Top - End - #15
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    Quote Originally Posted by OdeMx View Post
    How many can I choose from the 1st list?
    You can choose one art, one non-English language (Spanish and Latin are different [although one does help the other, they are two different skills]), and one interpersonal skill.
    Last edited by zingbobco000; 2019-09-23 at 08:01 PM.

  16. - Top - End - #16
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    Understood, then: Forgery, Latin and Persuade

  17. - Top - End - #17
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    You may now choose one skill from the following list that you would perceive to be specifically related to Guido's career as an antiquarian (maybe related towards whatever he specializes in? However, it's not something that's unrelated, or something along the lines of a hobby). I'll also provide a short sentence description or so for each.
    Spoiler: Skills (so many)
    Show
    • Accounting - understanding of accountancy procedures; reveals the financial functioning of a business or a person.
    • Anthropology - identify and understand an individual's or culture's way of life through observation
    • Appraise (you have this one) - estimate the value of a particular item, including the quality, material used, and workmanship.
    • Archeology - allows dating and identifying artifacts from past cultures as well as detecting fakes
    • Arts/Crafts (you have this one, but you may pick another) - allows the creation, making, or repair of an item which could be artistic (painting, singing, etc...) or craft-related (woodworking, cookery, etc...). Each one requires its own choice.
    • Charm - physical attraction, seduction, flattery, or simply warmth of personality.
    • Climb - climb trees, walls, and other vertical surfaces with or without ropes or climbing gear.
    • Disguise - used whenever you wish to appear to be someone other than whom you are.
    • Dodge - allows one to instinctively evade blows, thrown missiles, and so forth.
    • Drive Auto - drive a car or light truck, make ordinary maneuvers, and cope with ordinary vehicle problems.
    • Electrical Repair - repair or reconfigure electrical equipment, such as auto ignitions, electric motors, fuse boxes, and burglar alarms.
    • Fast Talk - specifically limited to verbal trickery, deception, and misdirection, such as bamboozling a bouncer to let you inside a club, getting someone to sign a form they haven't read, making a policeman look the other way, and so on.
    • Fighting - one's skill in melee combat. There are also different specializations such as Sword, Axe, Spear, or Whip, which each require their own choice.
    • Firearms - covers all manner of firearms, as well as bows and crossbows. There are different specializations including Handguns, Rifles/Shotguns, Bows, and Crossbows
    • First Aid - emergency medical care, not for diseases (see Medicine).
    • History (you have this one) - recall a historical detail or event, the significance of a country, city, region, or person, as pertinent.
    • Intimidate - browbeating or making verbal threats to get your way.
    • Other Language (you have this one, but you may pick another) - Knowledge (ability to understand, speak, read, and write) of a language that's not your own. Each language is its own choice.
    • Own Language - Knowledge of your own language (presumably English)
    • Law - represents the chance of knowing pertinent law, precedent, legal maneuvers, or court procedure.
    • Library Use (you have this one) - Find a piece of information, such as a certain book, newspaper, reference in a library, or a collection of documents (assuming there's information to be found).
    • Listen - interpret and understand sound, including overheard conversations, mutters behind a closed door, and whispered words in a cafe.
    • Locksmith - open car doors, hotwire autos, jimmy library windows, figure out Chinese puzzle boxes, and penetrate ordinary alarm systems.
    • Mechanical Repair - repair a broken machine or create a new one.
    • Medicine - diagnose and treat accidents, injuries, diseases, poisonings, etc...
    • Natural World - represents the traditional (unscientific) knowledge and personal observation of farmers, fishermen, inspired amateurs, and hobbyists.
    • Navigate - take the correct path to a destination, whether in a strange city or the wilderness.
    • Occult - recognize occult paraphernalia, words, and concepts, as well as folk traditions; can also identify grimoires of magic and occult codes.
    • Operate Heavy Machinery - required to drive and operate a train, steam engine, bulldozer, or other large-scale land machines.
    • Persuade (you have this one) - convince a person of a particular idea, concept, or belief through reasoned argument, debate, and discussion (although this does not necessarily have to employ the truth).
    • Pilot - allows the safe operation of a boat, aircraft, or dirigible. Each one is its own skill.
    • Psychoanalysis - refers to the range of emotional therapies.
    • Psychology - perception, common to all humans, to form an idea of another person's motives and character, and detect if a person is lying.
    • Ride - applies to saddle horses, donkeys, and mules, granting knowledge of basic care of the riding animal, riding gear, and how to handle the steed at a gallop or on difficult terrain.
    • Science - practical and theoretical ability with a science specialty gained from some degree of formalized education and training, although a well-read amateur scientist may also be a possibility. These specializations include: Astronomy, Biology, Botany, Chemistry, Cryptography, Geology, Pharmacy, Physics, Zoology, etc... Each one is its own skill.
    • Sleight of Hand - allows the visual covering-up, secreting, or masking of an object or objects, perhaps with debris, cloth, or other illusion-promoting materials.
    • Spot Hidden (you have this one) - find a secret door or compartment, notice a hidden intruder, see an inconspicuous clue, recognize a repainted automobile, become aware of ambushers, etc. - an important skill in the armory of an investigator.
    • Stealth - when attempting to avoid detection, moving quietly, and hiding without alerting those who might hear or see.
    • Survival - expertise required to survive in extreme conditions, such as in desert or arctic conditions, as well as on the sea or in wilderness terrain. Each environment is its own skill.
    • Swim - the ability to float and to move through water or other liquid in times of crisis or danger.
    • Throw - hit a target with an object.
    • Track - follow a person, vehicle, or animal over earth, and through plants.


    Oh boy, that was long. I listed all of them for later reference, as well as to let you know that as long as it makes sense, any of these can be involved in your occupation. So, with all that out of the way, choose one!
    Last edited by zingbobco000; 2019-09-23 at 11:42 PM.

  18. - Top - End - #18
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    Too many useful perks! I'll take Dodge

  19. - Top - End - #19
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    You soon realize Silas hasn’t made a stop since the incident with the tractor. The motor coach winds its way uphill. However, your thoughts are interrupted as the road crests a ridge and you are treated to a magnificent view of the vista below.
    A creek snakes through the valley, breaking the rich autumn palette of the tree line. In the distance the White Mountains rise into hazy cloud. There is no settlement, not even a cabin, as far as the eye can see. Birds drift through the treetops, and you can just make out what might be two white-tailed deer lingering by the water.
    Perhaps you are making a mistake by moving to the city. Could you maybe survive on your own in this lush wilderness?
    ----

    I'm just going to note that just because a skill is not from your occupation, you can always attempt it. That's not to say that you'll have a large chance of success but there is almost always a chance. Now, speaking of skills, please choose four more skills that you did not choose from your occupation that are your personal interests.

  20. - Top - End - #20
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    I'm just going to note that just because a skill is not from your occupation, you can always attempt it. That's not to say that you'll have a large chance of success but there is almost always a chance. Now, speaking of skills, please choose four more skills that you did not choose from your occupation that are your personal interests.[/QUOTE]

    Perfect, I needed this ones:

    • Locksmith - open car doors, hotwire autos, jimmy library windows, figure out Chinese puzzle boxes, and penetrate ordinary alarm systems.
    • Stealth - when attempting to avoid detection, moving quietly, and hiding without alerting those who might hear or see.
    • Occult - recognize occult paraphernalia, words, and concepts, as well as folk traditions; can also identify grimoires of magic and occult codes.
    • Archeology - allows dating and identifying artifacts from past cultures as well as detecting fakes

  21. - Top - End - #21
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    Now that you've chosen your occupation and your personal interest skills, please rank your occupational skills just like you did with your characteristics - from best to worst. For reference, your occupational skills are: Appraise, History, Library Use, Spot Hidden, Art/Craft (Forgery), Other Language (Latin), Persuade, and Dodge (which admittedly I'm slightly concerned about how this is used in the workplace hahaha )

  22. - Top - End - #22
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    Quote Originally Posted by zingbobco000 View Post
    and Dodge (which admittedly I'm slightly concerned about how this is used in the workplace hahaha )
    Persuade, Dodge and stealth are abilities that every small+nerdy guy with more than half a brain develops @ elementary school and treassures for the rest of his life.


    Quote Originally Posted by zingbobco000 View Post
    Now that you've chosen your occupation and your personal interest skills, please rank your occupational skills just like you did with your characteristics - from best to worst. For reference, your occupational skills are: Appraise, History, Library Use, Spot Hidden, Art/Craft (Forgery), Other Language (Latin), Persuade, and Dodge (which admittedly I'm slightly concerned about how this is used in the workplace hahaha )
    History
    Library Use
    Appraise
    Forgery
    Spot hidden
    Latin
    Persuade
    Dodge

  23. - Top - End - #23
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    The motor coach rattles on through the hills and Silas lapses into silence. The sky darkens behind you, pinks tinting the clouds as the sun descends. Finally a welcome sight comes into view: a settlement on the crest of a hill. This doesn’t look like the pictures you’ve seen of Ossipee. But perhaps you can persuade Silas to stop while you stretch your legs.
    Minutes later, a harsh stuttering from the engine interrupts your reverie. Silas frowns and rattles the gear stick. The motor coach falters in its ascent. Silas utters a curse you don’t recognize and grinds his teeth, struggling at the wheel. You seem to inch up the hill until you reach the first buildings, low dwellings constructed from a rough red stone. Silas wrestles the coach into a small bay off the road. He scrambles from his seat and makes for the engine compartment.
    ----

    Now it is time to make our first skill check! However, I'm going to offer you the choice between two, but you could arguably think of doing something else and I'll rule what it would be for now. Do you think your character would go out and check on the car, if so, please give me a Drive Auto roll (a d100 which I will compare to your drive auto skill [you consider yourself an amateur in this field]), or would you like to guage Silas' reaction, if so, please give me a hard Psychology roll (a d100 which I will compare to half your Psychology skill [you consider yourself a neophyte in this field]). Either way, roll a d100 and tell me which one you'd rather compare it to.
    Last edited by zingbobco000; 2019-09-24 at 08:44 PM.

  24. - Top - End - #24
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    Quote Originally Posted by zingbobco000 View Post
    Now it is time to make our first skill check! However, I'm going to offer you the choice between two, but you could arguably think of doing something else and I'll rule what it would be for now. Do you think your character would go out and check on the car, if so, please give me a Drive Auto roll (a d100 which I will compare to your drive auto skill [you consider yourself an amateur in this field]), or would you like to guage Silas' reaction, if so, please give me a hard Psychology roll (a d100 which I will compare to half your Psychology skill [you consider yourself an amateur in this field]). Either way, roll a d100 and tell me which one you'd rather compare it to.
    I step out of the car, very confidently I "hmmm" and tell Silas "Lets check the engine, has this happened nefore?"

    Drive Auto: (1d100)[99]

  25. - Top - End - #25
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    You've rolled above your skill. In fact, you've actually rolled a 96-100, which is the equivalent of rolling a nat 1 in D&D.

    Silas opens the engine compartment open and sticks his head inside. The hot metal pops and sizzles. He pokes at various components, then withdraws and wipes his brow, smearing it with dark grease. You then begin to poke and prod and suddenly, you happen to grab on to an especially hot piece of metal, taking 1 point of damage from the flames. Silas gestures for you to back up.
    I ain’t sure what’s wrong. Might be the oil pressure. Might be something knocked off kilter when we took that spill. Can’t do much until the engine cools neither. And with the light failing… I reckon we’ll be here through the night.” He wipes his hands on a rag.
    The shadows from your surroundings are already long, and the air is chilly. You feel stiff from the journey and a night in the rickety coach sounds unappealing. Silas sees your dismay.
    This here’s Emberhead. Miles from anyplace. I only come through twice a week. But the folks here are good people. May Ledbetter keeps a spare room. She’ll look after you. Up that alley, turn right, first house on the left.
    He scratches his cheek, looks again into the engine compartment, and spits on the ground.
    Meet me back here at eight in the morning and we’ll see how’s we stand.
    ----

    Now we're entering the more freeform part of the adventure. Nevertheless, given that this is still an introductory scenario. If you wish, I'd be happy to provide some "tutorial" advice below each post, just let me know if you'd like for me to do that, but otherwise, since you've played Call of Cthulhu before, I'll assume you can operate on your lonesome.

  26. - Top - End - #26
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    Quote Originally Posted by zingbobco000 View Post
    Now we're entering the more freeform part of the adventure. Nevertheless, given that this is still an introductory scenario. If you wish, I'd be happy to provide some "tutorial" advice below each post, just let me know if you'd like for me to do that, but otherwise, since you've played Call of Cthulhu before, I'll assume you can operate on your lonesome.
    Ill try to play along!

  27. - Top - End - #27
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    Would Guido like to check out this May Ledbetter's house, or maybe ask Silas about where he's staying?

  28. - Top - End - #28
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    HalflingRogueGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    I invite Silas to join me for dinner, so we can later check if the engine cooled down and is possible to check again.

    If he doesn’t join me, I ask him where he is staying for the night.

  29. - Top - End - #29
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    You at first begin to invite Silas over for dinner until you look around the city in the dwindling light and realize... there's not a restaurant or cafe in sight. Thus, you proceed to ask about Silas’ plans. He gives the engine a sour glance before answering.
    I’ve got acquaintances here in the village. Reckon one of ‘em owes me a favor. Enough for bed and breakfast, in any case.” He stares at his grubby hands. “Probably won’t stretch to a hot bath.
    You don’t seem to have a lot of options. You fetch your cases from the back of the motor coach. The last thing you need is for all your worldly possessions to disappear into some stranger’s hovel overnight.

    You drag your cases between the sullen buildings. You feel surprisingly weary, considering you have spent all day sitting down. Silas’ directions lead you to a modest dwelling with a slate roof. A nameplate reads LEDBETTER, and underneath, a sign in neat copperplate reads, LODGING ROOM. The lane around you is gloomy, but a lamp flickers in the window.
    A breeze chills your face. You’re not about to begin your new life by sleeping in the street. You rap on the weatherbeaten door.

    After a moment, you hear footsteps inside the house. A bolt is drawn back and the wooden door swings open. A figure with loose curls and a rough-looking housedress peers at you. Her gaze takes in your traveling suit and your cases. Her voice has a slight Irish lilt.
    Hello. Should I take it as you’re looking for a room for the night?
    You enquire as to her rates, suppressing a grimace. As far as you’ve seen, the village does not offer you many alternatives.
    Oh, you’ll find them very reasonable,” she says. “You look tired. I’m May. Come inside and we’ll talk over a cup of tea.
    The Ledbetter house feels cramped, with a low ceiling and simple fittings. But it is well kept and a cheerful fire crackles in the grate. The aroma of the tea is soothing and the cup warms your fingers.
    Have you come to Emberhead for the festival?” asks May.

    ----
    Again, just simple prompting, you do not have to follow these ideas at all.
    1. Do you want to explain what happened with Silas and his coach?
    2. Would you rather ask about what this festival is?

  30. - Top - End - #30
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Re: OdeMx's Alone Against the Flames IC

    Quote Originally Posted by zingbobco000 View Post
    Have you come to Emberhead for the festival?” asks May.
    [/I]
    I tell her that in reality I was just passing by, on my way to a new job, but had the car issue.

    Do I know anything of the history of this town and the festival, So I can show interest and talk about it with her?
    Last edited by OdeMx; 2019-09-24 at 04:09 PM.

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