Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 8 of 8
  1. - Top - End - #1
    Orc in the Playground
     
    BlackDragon

    Join Date
    Feb 2007

    Default The Worth of a SLA

    So in an effort to develop a more interesting reward alternative, I have been considering offering my players the chance to gain SLAs from an outsider patron. The idea is to make everyone a warlock-lite, since it is more fun to make that dark pact yourself than to inherit it.

    So this raises a question- how much is the average SLA really worth? I've been doing lots of math from diabolical pacts and feats and spell-slot percentages and such, and nothing really comes up right. Or should I just price them as command word abilities (with all the normal caveats about those from magic-item pricing) that are attached to your skeleton? While you can't lose/disarm them, they can still be revoked by the patron.

    Thoughts?

  2. - Top - End - #2
    Bugbear in the Playground
    Join Date
    Jul 2007

    Default Re: The Worth of a SLA

    You could re-flavor the grafts from various supplements to get a similar effect.

  3. - Top - End - #3
    Ettin in the Playground
     
    MonkGuy

    Join Date
    Feb 2007
    Gender
    Male

    Default Re: The Worth of a SLA

    Quote Originally Posted by Clementx View Post
    So in an effort to develop a more interesting reward alternative, I have been considering offering my players the chance to gain SLAs from an outsider patron. The idea is to make everyone a warlock-lite, since it is more fun to make that dark pact yourself than to inherit it.

    So this raises a question- how much is the average SLA really worth? I've been doing lots of math from diabolical pacts and feats and spell-slot percentages and such, and nothing really comes up right. Or should I just price them as command word abilities (with all the normal caveats about those from magic-item pricing) that are attached to your skeleton? While you can't lose/disarm them, they can still be revoked by the patron.

    Thoughts?
    I believe that SLA's are usually a +1 LA, depending - or more, if you get SLA's of over 1st spell level. That said, what I would do is look at how useful these abilities are. If, say, they were level 9 and you gave them Divine Power 3/day, I'd chew back a bit of experience - not a full level's worth, as they do still need to spend the action to do it. Maybe 1/2 of what they'd need in order to gain their next level, so 4,500 XP in this case. That number would change based on how often they could use it, how frequently that spell would be handy to have, and things like that. I'd actually charge a higher XP cost for, let's say, at-will greater invisibility, than I would for that Divine Power.

    If, on the other hand, that same level 9 PC gets something like Feather Fall or Mage Armor 3/day, I wouldn't take anything from them. The costs would be incurred entirely through roleplay, being indebted to an outsider.
    Pokemon friend code : 3067-5701-8746

    Trade list can be found on my Giant League wiki page, all pokemon are kept in stock with 5 IVs, most with egg moves, some bred for Hidden Powers. Currently at 55 in stock and counting.

    Padherders for my phone and my tablet!

  4. - Top - End - #4
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Mar 2007

    Default Re: The Worth of a SLA

    Tyrants of the 9 Hells has those Faustian pact rules on pages 23 - 25.

  5. - Top - End - #5
    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default Re: The Worth of a SLA

    I belive he is trying to assign a GP value, so as to calculate the SLAs into the WBL. I'd go with spell trigger costs, with the appropriate X/day modifier.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  6. - Top - End - #6
    Barbarian in the Playground
     
    MindFlayer

    Join Date
    Jun 2007
    Location
    Vermont
    Gender
    Male

    Default Re: The Worth of a SLA

    Actually, I believe the DMG has a guide for creating custom items. There is some number (I think its 1.5) that you multiply the price of an item by if it isn't on a body slot. Check the section on custom items for info.
    Billy was a chemist's son,
    Now Billy is no more.
    What Billy thought was H2O
    Was H2SO4

  7. - Top - End - #7
    Bugbear in the Playground
    Join Date
    Jul 2006
    Location
    Northen Virginia
    Gender
    Male

    Default Re: The Worth of a SLA

    Here's the table. The stuff you want is going to be in the spell trigger and special sections.

  8. - Top - End - #8
    Orc in the Playground
     
    BlackDragon

    Join Date
    Feb 2007

    Default Re: The Worth of a SLA

    Spell Trigger- did I mention that not everyone is a caster, therefore the price break for a disposable item that requires a class spell list might not be appropriate for a permanent SLA?

    And Faustian pacts have figures for bonus XP, feats, GP, spell slots, and ability increases, but not SLAs. Nevermind that these pacts don't come with the downside of eternal damnation and the inability to be raised. Hence my question.

    So those are out. I hadn't considered XP as a cost. Using the classical 5gp = 1XP relation, I could convert one to the other...as soon as we decide how much either should be.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •