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  1. - Top - End - #1
    Ettin in the Playground
     
    NecromancerGuy

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    Default Zene's Alone Against the Flames IC

    For reference this is taken from Alone Against the Flames written by Mike Mason, Paul Fricker, and Gavin Inglis, thank you!

    Do You Hear the Call of Cthulhu?
    “The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.”
    —H. P. Lovecraft, The Call of Cthulhu

    Welcome to Call of Cthulhu, a Horror/Investigative roleplaying game of mystery wherein you, an ordinary person, shall encounter and confront the terrifying alien forces of the Cthulhu mythos. Now, to begin is quite simple, and this first introduction shall operate similar to a Choose-Your-Own-Adventure story (this is done in order to help with an easy transition between the investigation-heavy Call of Cthulhu, and most other RPGs). Nevertheless, it is time to begin... welcome, to Alone Against the Flames.

    ----
    Plymouth NH, 2:44 PM, September 1st, 1921.

    The sun is high in the sky, a merciless ball of heat. You feel scorched by the time you reach the bus halt in front of Osborn’s Drug Store. It’s a relief to put down your heavy cases and take off your hat for a moment. You fan your face. It has been a long summer here, in your hometown, and yet a curiously empty one.
    You look across the street at the grubby butcher’s shop, the grocers with its faded awning, and the shabby tobacconist. Mistrustful faces glare at you as they pass, eyeing your clothes and luggage. It was your parents’ choice to live here, not yours. You were happy down south as a child, among Providence’s white-walled houses and leafy churchyards. Perhaps this new job in Arkham will supply the change you need.
    Yet everybody you know in the world lives here. You know nobody in Arkham, not one soul. You ask yourself one last
    time if you are doing the right thing.
    The answer is here. None of your supposed friends have come to see you off. You are alone. Whatever challenges lie in Arkham, it will be a new life, and a brave one.
    A small gray motor coach approaches and rattles to a stop. You put your hat back on and pick up your cases.

    Two young men with sullen expressions alight from the coach. One looks you up and down before heading away. The driver also steps down, glancing at you before crossing the road to visit the tobacconist. When he returns, he is rolling a cigarette between his yellowed fingers. He gives it a final twist and examines you as he reaches for his matchbox. He is a thin man in his fifties, dressed in a stained shirt with the bus company emblem. Yet his eyes are sharp in their dark sockets.
    Where to?

    You show him your ticket for Ossipee. From there you will connect to Rochester and Portsmouth, before the coastal line to Newburyport and, finally, Arkham. You should be able to afford a rail ticket for at least some of the way; otherwise this will be the first of many long bus trips.
    Mmm-hm.” The driver scratches the match and lights his cigarette. The end flares as he takes a draw. Then he exhales and gestures to the back of the coach. “Luggage rack’s up there.

    ----
    In Call of Cthulhu (somewhat like most other RPGs) there are eight characteristics Strength, Dexterity, Constitution, Appearance, Size, Power, Education, and Intelligence
    • Strength: This is a measure of the physical prowess of your investigator
    • Dexterity: This is a measure of the agility and speed of your investigator
    • Constitution: This is a measure of the physical toughness and stamina of your investigator
    • Appearance: This is a measure of the physical appeal of your investigator
    • Size: This is a combined measure of your investigator's height and weight, also used in determining their force behind their attacks and health
    • Power: This is a measure of your investigator's mental stability, force of will, or spirit
    • Intelligence: This is a measure of the logic and cunning of your investigator
    • Education: This is a measure of your investigator's tutelage, be it from formal education or the "school of hard knocks"

    For the very early image you have of your character, please rank these characteristics in whatever order you choose. No need for anything else than this right now. Also, yes, I understand that this is not really your standard introduction to an In-Character Thread, but let's roll with it!
    Last edited by zingbobco000; 2019-10-06 at 01:06 AM.

  2. - Top - End - #2
    Bugbear in the Playground
     
    DruidGirl

    Join Date
    Oct 2016

    Default Re: Judd's Alone Against the Flames IC

    Hiya TL! This is J using my gitp account.

    Those two vids got me psyched; sounds like a great system.

    Ok so let’s see...for my guy, I’m going to rank them as follows, from most to least important.

    Power
    Intelligence
    Education
    Constitution
    Size
    Dexterity
    Appearance
    Strength

  3. - Top - End - #3
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Zene's Alone Against the Flames IC

    The driver smokes and watches as you drag your cases to the back of the motor coach. The rack is set inconveniently high on the vehicle. You get a grip on the heavier case.

    The driver continues to enjoy his cigarette, watching with keen interest as you struggle with the cases. You grit your teeth and heave the second one into place. Perhaps the residents of Arkham will have better manners.

    The driver flicks his cigarette into the gutter and steps into the motor coach. Its engine coughs into life. You board, grateful that you will be the only passenger for the initial part of your trip at least. With mixed emotions, you watch from the window as the tired avenues of your old home slip behind you, receding into the distance. For a few minutes, you can still see the church spire over the brow of a low hill. Then the road dips and it, too, is gone.
    Arkham is your new home. You will travel there, and make a new start.
    ----

    Note that your sanity is equivalent to your Power, and your magic points are also based on your Power as well. Both of which I guess shall be quite high.
    ----

    The coach putters through the countryside. At first, the interior is stifling and your stomach lurches with every bend in the road. However, the driver opens his window, and by switching seats you find a spot where the breeze hits your face. You soon relax into the journey, observing the quaint little hamlets that the coach serves. A heavy-set woman boards at one settlement and gives you a polite nod. She gets off at the next one.
    ----

    Also note that your beginning Hit Points are dependent on your Size and your Constitution. You also have something called a Luck score, which is well... how lucky you are. Please roll 3d6 to help me determine it.
    A reminder that a roll is formatted like [woll]3d6[/woll], but roll, not woll.

  4. - Top - End - #4
    Bugbear in the Playground
     
    DruidGirl

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    Oct 2016

    Default Re: Zene's Alone Against the Flames IC

    Rolling for Luck: (3d6)[5]

  5. - Top - End - #5
    Bugbear in the Playground
     
    DruidGirl

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    Oct 2016

    Default Re: Zene's Alone Against the Flames IC

    Oops, looks like those may be roll instructions for discord? I had google roll and got an 11

  6. - Top - End - #6
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Zene's Alone Against the Flames IC

    Quote Originally Posted by Zene View Post
    Oops, looks like those may be roll instructions for discord? I had google roll and got an 11
    It might not show up on phone (I recommend clicking desktop mode at the bottom), but I received it. You rolled a 5. Nevertheless, I'll take the 11.
    ----

    The road rises a little, passing cornfields and orchards. The leaves are turning and the trees are alive with glorious reds and golds. You have just begun to doze when the driver takes a tight bend at speed.
    ----

    Please now give me a Dexterity roll. What this means is that you'll be rolling a d100 and comparing it to your Dexterity. For now, I hold your stats (mwahahahah), but eventually, I'll hand the character over to you once I feel like you've got a good handle on the mechanics (presumably at the end of the adventure)! So, just give me the d100 roll.

  7. - Top - End - #7
    Bugbear in the Playground
     
    DruidGirl

    Join Date
    Oct 2016

    Default Re: Zene's Alone Against the Flames IC

    [QUOTE=zingbobco000;24187721]It might not show up on phone (I recommend clicking desktop mode at the bottom), but I received it. You rolled a 5. Nevertheless, I'll take the 11.
    ----

    Haha thanks! Ok yeah I’m in desktop mode and the rolls show.

    Dex roll: (d100)[5]

  8. - Top - End - #8
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Zene's Alone Against the Flames IC

    You rolled below your dexterity, which means that you have succeeded on your role. Interestingly, in Call of Cthulhu, your stats are what actually determine the difficulty of your attempt as opposed to a set DC like in D&D.
    ----

    A desperate yell awakens you. You feel yourself slide from the seat as the driver spins the wheel and the motor-coach plunges off the road. You grab hold of the seat in front, just in time to prevent a painful fall. The coach stops with a thump.
    Now you see what has happened. A Fordson tractor has stopped in the road and your driver has had to swerve to avoid this steel obstacle. He leaps from his seat into the road, unleashing a string of curses at the farmer.
    You take a moment to catch your breath. Perhaps you should offer assistance? But the driver has already returned. He backs the coach up a little and threads it around the tractor, glaring at the farmer.

    You resume your journey. The driver takes the curves with more caution than before. He glances over his shoulder at you a couple of times.
    Sorry about before,” he says. “That fella was dumber than a hog. I’m Silas. What’s your name?



    The accident was at least as much Silas’s fault as the farmer’s. But it doesn’t seem shrewd to antagonize the man while he is driving you through the middle of nowhere.
    ----

    Make up a name for your character and I'll mark it down. You should also note your age; for the purposes of this adventure your character should probably be aged between 23 and 36.

  9. - Top - End - #9
    Bugbear in the Playground
     
    DruidGirl

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    Oct 2016

    Default Re: Zene's Alone Against the Flames IC

    Yitzhak “Izzy” Laskov, 31
    Last edited by Zene; 2019-10-06 at 12:30 PM.

  10. - Top - End - #10
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Zene's Alone Against the Flames IC

    The coach turns onto a narrower road, which weaves uphill through woodland. Silas becomes chatty.
    Going to Arkham, eh... sir (unless ma'am, in which case ma'am) ? Can’t say I ever heard of the place. Went to Boston once. Didn’t like it. Too much hustle and bustle. You got family there? A special someone waiting?
    The afternoon is wearing on. You see no harm in confiding in Silas about your new life.
    A job, eh? What’s your line?

    ----
    Now it's time for your character to choose an occupation. In Call of Cthulhu an occupation provides you with several occupation skills. It's comparable to a class, but the main distinction is that it's not representative of all your characters abilities, and it does not really affect advancement.
    Some common occupations for investigators include:
    • Antiquarian
    • Doctor of Medicine
    • Journalist
    • Private Investigator
    • Professor
    • Something Else... (we can discuss, there's a whole load of other options, but these are the more... "standard")?

  11. - Top - End - #11
    Bugbear in the Playground
     
    DruidGirl

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    Default Re: Zene's Alone Against the Flames IC

    Quote Originally Posted by zingbobco000 View Post
    The coach turns onto a narrower road, which weaves uphill through woodland. Silas becomes chatty.
    Going to Arkham, eh... sir (unless ma'am, in which case ma'am) ? Can’t say I ever heard of the place. Went to Boston once. Didn’t like it. Too much hustle and bustle. You got family there? A special someone waiting?
    The afternoon is wearing on. You see no harm in confiding in Silas about your new life.
    A job, eh? What’s your line?

    ----
    Now it's time for your character to choose an occupation. In Call of Cthulhu an occupation provides you with several occupation skills. It's comparable to a class, but the main distinction is that it's not representative of all your characters abilities, and it does not really affect advancement.
    Some common occupations for investigators include:
    • Antiquarian
    • Doctor of Medicine
    • Journalist
    • Private Investigator
    • Professor
    • Something Else... (we can discuss, there's a whole load of other options, but these are the more... "standard")?
    Ok so I don’t know if this is too complex, but I’m envisioning him as a trained rabbi who became disillusioned after rabbinical school; and is now working misc journalism jobs while he figures out what he wants to do with his life.

    So would that be journalist? Rabbi? Student?

  12. - Top - End - #12
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Zene's Alone Against the Flames IC

    Hmmm... that could be a variety of things, but I think probably Member of the Clergy (reskinned as Rabbi), given that that's what you were trained to be. However, we can say that you're heading to Arkham for a job there as a journalist.
    ----

    As you mention the reporter’s job, you recall how you managed to secure it at the Arkham Gazette on the strength of a few freelance pieces in your local newspaper. It will be a relief to try something new, maybe writing will help you understand your place in the world. You understand the Gazette covers everything from the breakthroughs of researchers at Miskatonic University to the most sordid exploits of local ne’er-do-wells. It should be something to get your teeth into, at any rate.
    A writer? For a newspaper?” Silas seems confused, as if he thought the stories somehow wrote themselves.
    ----

    Your occupational skills are: Accounting, Library Use, Listen, Psychology, and History. You also gain the following choices:
    Which non-English language has Izzy picked up (I presume Hebrew, but it's your choice)?
    Which conversational skill was he trained in to speak to his flock?
    • Charm - physical attraction, seduction, flattery, or simply warmth of personality.
    • Fast Talk - limited to verbal trickery, deception, and misdirection, such as bamboozling a bouncer to let you inside a club, getting someone to sign a form they haven't read, making a policeman look the other way, and so on. Although sometimes it's just persuade that takes a short amount of time.
    • Intimidate - browbeating or making verbal threats to get your way.
    • Persuade - convince a person of a particular idea, concept, or belief through reasoned argument, debate, and discussion (although this does not necessarily have to employ the truth). This normally takes quite a bit of time.
    .
    Last edited by zingbobco000; 2019-10-06 at 02:15 PM.

  13. - Top - End - #13
    Bugbear in the Playground
     
    DruidGirl

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    Oct 2016

    Default Re: Zene's Alone Against the Flames IC

    Hebrew and Persuade

  14. - Top - End - #14
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Zene's Alone Against the Flames IC

    You may now choose one skill from the following list that you would perceive to be related to Izzy's career as a member of the clergy. I'll also provide a short sentence description or so for each.
    Spoiler: Skills (so many)
    Show
    • Accounting (you have this one) - understanding of accountancy procedures; reveals the financial functioning of a business or a person.
    • Anthropology - identify and understand an individual's or culture's way of life through observation
    • Appraise - estimate the value of a particular item, including the quality, material used, and workmanship.
    • Archeology - allows dating and identifying artifacts from past cultures as well as detecting fakes
    • Arts/Crafts - allows the creation, making, or repair of an item which could be artistic (painting, singing, etc...) or craft-related (woodworking, cookery, etc...). Each one requires its own choice.
    • Charm - physical attraction, seduction, flattery, or simply warmth of personality.
    • Climb - climb trees, walls, and other vertical surfaces with or without ropes or climbing gear.
    • Disguise - used whenever you wish to appear to be someone other than whom you are.
    • Dodge - allows one to instinctively evade blows, thrown missiles, and so forth.
    • Drive Auto - drive a car or light truck, make ordinary maneuvers, and cope with ordinary vehicle problems.
    • Electrical Repair - repair or reconfigure electrical equipment, such as auto ignitions, electric motors, fuse boxes, and burglar alarms.
    • Fast Talk - specifically limited to verbal trickery, deception, and misdirection, such as bamboozling a bouncer to let you inside a club, getting someone to sign a form they haven't read, making a policeman look the other way, and so on.
    • Fighting - one's skill in melee combat. There are also different specializations such as Sword, Axe, Spear, or Whip, which each require their own choice.
    • Firearms - covers all manner of firearms, as well as bows and crossbows. There are different specializations including Handguns, Rifles/Shotguns, Bows, and Crossbows
    • First Aid - emergency medical care, not for diseases (see Medicine).
    • History (you have this one) - recall a historical detail or event, the significance of a country, city, region, or person, as pertinent.
    • Intimidate - browbeating or making verbal threats to get your way.
    • Other Language (you have this one, but you may pick it again for a different language) - Knowledge (ability to understand, speak, read, and write) of a language that's not your own. Each language is its own choice.
    • Own Language - Knowledge of your own language (presumably English)
    • Law - represents the chance of knowing pertinent law, precedent, legal maneuvers, or court procedure.
    • Library Use (you have this one) - Find a piece of information, such as a certain book, newspaper, reference in a library, or a collection of documents (assuming there's information to be found).
    • Listen (you have this one) - interpret and understand sound, including overheard conversations, mutters behind a closed door, and whispered words in a cafe.
    • Locksmith - open car doors, hotwire autos, jimmy library windows, figure out Chinese puzzle boxes, and penetrate ordinary alarm systems.
    • Mechanical Repair - repair a broken machine or create a new one.
    • Medicine - diagnose and treat accidents, injuries, diseases, poisonings, etc...
    • Natural World - represents the traditional (unscientific) knowledge and personal observation of farmers, fishermen, inspired amateurs, and hobbyists.
    • Navigate - take the correct path to a destination, whether in a strange city or the wilderness.
    • Occult - recognize occult paraphernalia, words, and concepts, as well as folk traditions; can also identify grimoires of magic and occult codes.
    • Operate Heavy Machinery - required to drive and operate a train, steam engine, bulldozer, or other large-scale land machines.
    • Persuade (you have this one) - convince a person of a particular idea, concept, or belief through reasoned argument, debate, and discussion (although this does not necessarily have to employ the truth).
    • Pilot - allows the safe operation of a boat, aircraft, or dirigible. Each one is its own skill.
    • Psychoanalysis - refers to the range of emotional therapies.
    • Psychology (you have this one) - perception, common to all humans, to form an idea of another person's motives and character, and detect if a person is lying.
    • Ride - applies to saddle horses, donkeys, and mules, granting knowledge of basic care of the riding animal, riding gear, and how to handle the steed at a gallop or on difficult terrain.
    • Science - practical and theoretical ability with a science specialty gained from some degree of formalized education and training, although a well-read amateur scientist may also be a possibility. These specializations include: Astronomy, Biology, Botany, Chemistry, Cryptography, Geology, Pharmacy, Physics, Zoology, etc... Each one is its own skill.
    • Sleight of Hand - allows the visual covering-up, secreting, or masking of an object or objects, perhaps with debris, cloth, or other illusion-promoting materials.
    • Spot Hidden - find a secret door or compartment, notice a hidden intruder, see an inconspicuous clue, recognize a repainted automobile, become aware of ambushers, etc. - an important skill in the armory of an investigator.
    • Stealth - when attempting to avoid detection, moving quietly, and hiding without alerting those who might hear or see.
    • Survival - expertise required to survive in extreme conditions, such as in desert or arctic conditions, as well as on the sea or in wilderness terrain. Each environment is its own skill.
    • Swim - the ability to float and to move through water or other liquid in times of crisis or danger.
    • Throw - hit a target with an object.
    • Track - follow a person, vehicle, or animal over earth, and through plants.


    Oh boy, that was long. I listed all of them for later reference, as well as to let you know that as long as it makes sense, any of these can be involved in your occupation. So, with all that out of the way, choose one!
    Last edited by zingbobco000; 2019-10-06 at 08:57 PM.

  15. - Top - End - #15
    Bugbear in the Playground
     
    DruidGirl

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    Oct 2016

    Default Re: Zene's Alone Against the Flames IC

    Occult —Izzy’s studies touched on the Zohar (Kabbalah and gematria); and he’s leafed through some odd mystical books when he’s happened upon them. Even picked up a strange old Russian tarot deck when he found it in a novelty bookstore. It’s all interesting stuff, though he doesn’t put much stock in it.

  16. - Top - End - #16
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Zene's Alone Against the Flames IC

    You soon realize Silas hasn’t made a stop since the incident with the tractor. The motor coach winds its way uphill. However, your thoughts are interrupted as the road crests a ridge and you are treated to a magnificent view of the vista below.
    A creek snakes through the valley, breaking the rich autumn palette of the tree line. In the distance the White Mountains rise into hazy cloud. There is no settlement, not even a cabin, as far as the eye can see. Birds drift through the treetops, and you can just make out what might be two white-tailed deer lingering by the water.
    Perhaps you are making a mistake by moving to the city. Could you maybe survive on your own in this lush wilderness?
    ----

    I'm just going to note that just because a skill is not from your occupation or personal interest, you can always attempt it (i.e. you can roll non-proficient skills). That's not to say that you'll have a large chance of success but there is (almost) always a chance. Now, speaking of personal interest skills, please choose four more skills that you did not choose from your occupation that are your personal interests. You may swap out Occult for a personal interest skill if you think another skill makes more sense to be from your occupation.

  17. - Top - End - #17
    Bugbear in the Playground
     
    DruidGirl

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    Oct 2016

    Default Re: Zene's Alone Against the Flames IC

    Other language —Yiddish (can swap this out with occult on the profession skills if that matters)

    Diverse interests and skills:
    Anthropology
    Science (physics)
    Spot Hidden
    Last edited by Zene; 2019-10-06 at 08:51 PM.

  18. - Top - End - #18
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Zene's Alone Against the Flames IC

    Quote Originally Posted by Zene View Post
    can swap this out with occult on the profession skills if that matters
    It's more just which one would you view would be used in your profession versus something your character would treat as a hobby.

    Now that you've chosen your occupation and your personal interest skills, please rank your occupational skills just like you did with your characteristics - from best to worst. For reference, your occupational skills are: Accounting, History, Library Use, Listen, Other Language (Hebrew), Persuade, Psychology, and either Other Language (Yiddish) or Occult.

  19. - Top - End - #19
    Bugbear in the Playground
     
    DruidGirl

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    Default Re: Zene's Alone Against the Flames IC

    Quote Originally Posted by zingbobco000 View Post
    It's more just which one would you view would be used in your profession versus something your character would treat as a hobby.

    Now that you've chosen your occupation and your personal interest skills, please rank your occupational skills just like you did with your characteristics - from best to worst. For reference, your occupational skills are: Accounting, History, Library Use, Listen, Other Language (Hebrew), Persuade, Psychology, and either Other Language (Yiddish) or Occult.
    Library use, History, Persuade, OL Hebrew, Listen, Psychology, Occult, Accounting

  20. - Top - End - #20
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Zene's Alone Against the Flames IC

    The motor coach rattles on through the hills and Silas lapses into silence. The sky darkens behind you, pinks tinting the clouds as the sun descends. Finally, a welcome sight comes into view: a settlement on the crest of a hill. This doesn’t look like the pictures you’ve seen of Ossipee. But perhaps you can persuade Silas to stop while you stretch your legs.
    Minutes later, a harsh stuttering from the engine interrupts your reverie. Silas frowns and rattles the gear stick. The motor coach falters in its ascent. Silas utters a curse you don’t recognize and grinds his teeth, struggling at the wheel. You seem to inch up the hill until you reach the first buildings, low dwellings constructed from a rough red stone. Silas wrestles the coach into a small bay off the road. He scrambles from his seat and makes for the engine compartment.
    ----

    Now it is time to make our first skill check! However, I'm going to offer you the choice between two, but you could arguably think of doing something else and I'll rule what it would be for now. If you want to try both at the same time, you can try, but it would be much harder (inform me if you want to do this and I will detail what you would have to do). Do you think your character would go out and check on the car, if so, please give me a Drive Auto roll (a d100 which I will compare to your drive auto skill [you consider yourself an amateur in this field]), or would you like to gauge Silas's reactions to the breakdown, if so, please give me a hard Psychology roll (a d100 which I will compare to half your Psychology skill [you consider yourself a professional in this field]). Either way, roll a d100 and tell me which one you'd rather compare it to.

  21. - Top - End - #21
    Bugbear in the Playground
     
    DruidGirl

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    Default Re: Zene's Alone Against the Flames IC

    Hard psych: (d100)[7]

  22. - Top - End - #22
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Zene's Alone Against the Flames IC

    You sense a falseness to Silas’s actions. He is acting. Either he is not as aggravated about the breakdown as his behavior suggests, or perhaps the breakdown itself is an act.
    If this is a ruse to make you spend your time and money in a local shop, he will be sadly disappointed in your purchasing power...
    ----

    I will mark down that you have succeeded in a Psychology roll, this means that at the end of this scenario, you may have the opportunity to improve your abilities in this skill and learn from your time with Silas.
    ----

    Silas opens the engine compartment open and sticks his head inside. The hot metal pops and sizzles. He pokes at various components, then withdraws and wipes his brow, smearing it with dark grease.
    I ain’t sure what’s wrong. Might be the oil pressure. Might be something knocked off kilter when we took that spill. Can’t do much until the engine cools neither. And with the light failing… I reckon we’ll be here through the night.” He wipes his hands on a rag.
    The shadows from your surroundings are already long, and the air is chilly. You feel stiff from the journey and a night in the rickety coach sounds unappealing. Silas sees your dismay.
    This here’s Emberhead. Miles from anyplace. I only come through twice a week. But the folks here are good people. May Ledbetter keeps a spare room. She’ll look after you. Up that alley, turn right, first house on the left.
    He scratches his cheek, looks again into the engine compartment, and spits on the ground.
    Meet me back here at eight in the morning and we’ll see how’s we stand.
    ----

    Now we're entering the more freeform part of the adventure. Nevertheless, given that this is still an introductory scenario. I'll be providing little prompts at the bottom of example things your character could attempt so that you can formulate a post in-line with general Call of Cthulhu ideas. In this instance, I have three possibilities (as like any roleplaying game, feel free to formulate whatever kind of post you wish).
    1. Head out and look for this May Ledbetter's house
    2. Ask Silas where he's going to stay the night
    3. Challenge Silas about the breakdown

  23. - Top - End - #23
    Bugbear in the Playground
     
    DruidGirl

    Join Date
    Oct 2016

    Default Re: Zene's Alone Against the Flames IC

    A little nervous, I give him what I try to make a warm, but knowing smile.
    “Silas, my friend; I may not be an automobile mechanic, but I wasn’t born yesterday. I don’t get the sense we need to stay the night here. What’s going on?”

  24. - Top - End - #24
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Aug 2013
    Location
    California
    Gender
    Male

    Default Re: Zene's Alone Against the Flames IC

    His brow darkens as you confront him with your suspicions and he shows a mouthful of twisted teeth.
    Ain’t that just like you city types,” he spits. “Thinking the worst of a man after he’s gone out his way to attend to your comfort!” He stalks around to the back of the coach and hauls your bags from the rack, dumping them on the ground at your feet. “Take them! Otherwise, I guess you’ll be accusing me of thievery in the morning!
    He marches off into the darkness, raging. That could have gone better. Having no other recourse except what was mentioned prior, and feeling utterly exhausted you trek off towards May Ledbetter's boarding house.

    You drag your cases between the sullen buildings. You feel surprisingly weary, considering you have spent all day sitting down. Silas’ directions lead you to a modest dwelling with a slate roof. A nameplate reads LEDBETTER, and underneath, a sign in neat copperplate reads, LODGING ROOM. The lane around you is gloomy, but a lamp flickers in the window. You quickly realize it's around the only active light source in the entire village.
    A breeze chills your face. You’re not about to begin your new life by sleeping in the street. You rap on the weatherbeaten door.

    After a moment, you hear footsteps inside the house. A bolt is drawn back and the wooden door swings open. A figure with loose curls and a rough-looking housedress peers at you. Her gaze takes in your traveling suit and your cases. Her voice has a slight Irish lilt.
    Hello. Should I take it as you’re looking for a room for the night?
    You enquire as to her rates, suppressing a grimace. As far as you’ve seen, the village does not offer you many alternatives.
    Oh, you’ll find them very reasonable,” she says. “You look tired. I’m May. Come inside and we’ll talk over a cup of tea.



    The Ledbetter house feels cramped, with a low ceiling and simple fittings. But it is well kept and a cheerful fire crackles in the grate. The aroma of the tea is soothing and the cup warms your fingers.
    Have you come to Emberhead for the festival?” asks May.
    ----

    Again, just simple prompting, you do not have to follow these ideas at all.
    1. Do you want to explain what happened with Silas and his coach?
    2. Would you rather ask about what this festival she mentioned is?

  25. - Top - End - #25
    Bugbear in the Playground
     
    DruidGirl

    Join Date
    Oct 2016

    Default Re: Zene's Alone Against the Flames IC

    I explain what happened with Silas; watching her reaction carefully.

  26. - Top - End - #26
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Aug 2013
    Location
    California
    Gender
    Male

    Default Re: Zene's Alone Against the Flames IC

    May shakes her head and you glimpse a moment of deep-seated anger in her green eyes.
    He always drives too fast. Thinks the road is made for him and him alone. He hit a mare some years back, that was a terrible thing. You should have seen the state of the coach. You’d be surprised at the damage done.
    She sips her tea and gazes past you, into the corner of the room.
    With living here, though, we can’t afford to antagonize the man. He’s about the only link we have to the world at large. And he’s not a bad soul at heart. I suppose that going the same route for fifteen years makes a man careless. You have to forgive him.
    May goes silent for a long moment. Then her eyes flick back to you.
    But you didn’t come here to listen to me blather, and you must be hungry. I can rustle you up a bit of stew. How would that be?
    You ask again about her rates, and May names a price so low you accept it without hesitation. The room is small but comfortable, and the stew dark and hearty. After dinner, you have a couple of hours before your usual bedtime.
    ----

    If you're trying to gauge her reaction, that would be another Psychology (you consider yourself a professional in this field) roll. In addition, now that you have a couple of hours, you could talk with May some more, walk around and get your bearings, or maybe just turn in for an early night?
    Last edited by zingbobco000; 2019-10-07 at 12:34 AM.

  27. - Top - End - #27
    Bugbear in the Playground
     
    DruidGirl

    Join Date
    Oct 2016

    Default Re: Zene's Alone Against the Flames IC

    Trying to gauge her reaction w/ Psychology: (d100)[80]

    Since I have some time, I’ll ask her about the festival.

  28. - Top - End - #28
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Aug 2013
    Location
    California
    Gender
    Male

    Default Re: Zene's Alone Against the Flames IC

    To be honest, after the meal, the food, and everything, you're a tad too weary to find out what makes May tick. Maybe another day...

    Emberhead, 8:18 PM, September 1st, 1921

    You ask about the festival, and May takes it upon herself to talk about life in Emberhead as a whole. “In her letters my sister always asks if I’m not bored, living in such a small place. She lives in New York. Then she writes about how frightened she is to walk home at night! I ask you.
    You mention your hopes for a new life in Arkham, hoping to take control of the conversation. May doesn’t seem to hear you.
    It’s a small place here, yes, but that means we have real community. Everybody’s face is known. Everybody works together. Nobody is excluded. Except those who choose to exclude themselves, of course. I couldn’t live anywhere else now.
    As May's going on and on, you do your best to try and amicably change the topic of the conversation.
    ----

    Please give me a Charm (you consider yourself a neophyte in this field) roll.

  29. - Top - End - #29
    Bugbear in the Playground
     
    DruidGirl

    Join Date
    Oct 2016

    Default Re: Zene's Alone Against the Flames IC

    Chaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar m:


    (d100)[40]

  30. - Top - End - #30
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Aug 2013
    Location
    California
    Gender
    Male

    Default Re: Zene's Alone Against the Flames IC

    Sadly your attempts go awry and as the hour wears on, despite your failure, you are amused to hear May transform into a sort of tired tourist guide.
    Of course the views from here are spectacular on a good day. A clear view all the way round. If you’re a painter you’ll be right at home. If your tastes run more to the artisan, there are workshops on Silbury Street. Just at the end here and turn right. They’re not set up for visitors, you understand? But you’ll see the real craftsmen at work. The genuine article. Now, if you’re looking for freshly baked bread...
    It seems a shame to point out that you intend to be on the road again shortly. You let May continue until she begins to yawn.
    Would you listen to me yapping? Time to turn in. When would you like your breakfast?
    You recall that Silas (upset as he may be, he still has a job to do) said you would leave around eight.

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