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  1. - Top - End - #1
    Ettin in the Playground
     
    NecromancerGuy

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    Default RangerBob's Paper Chase IC

    For reference this is taken from Paper Chase written by Keith Herber, Mark Morrison, John Sullivan, L.N. Isinwyll, with Mike Mason, Dan Kramer, and Chris Spivey, thank you!

    Paper Chase
    “Searchers after horror haunt strange, far places”
    —H. P. Lovecraft, The Picture in the House

    Welcome to your second scenario of Call of Cthulhu, the Horror/Investigative roleplaying game of mystery wherein you, an ordinary person, shall encounter and confront the terrifying alien forces of the Cthulhu mythos. Now that you've gotten some experience under your belt concerning the rules and the way the game operates, we will enter into our first freeform scenario. This is still something intended for a beginner, so it's not going to be incredibly complex or puzzling, but nevertheless, it is time to begin... welcome, to Paper Chase.

    ----
    Ossipee, 12:44 PM, September 4th, 1921.

    You've done it... you've made it. You're... alive. After hours of following the trail you collapse as in front of the first signs of a civilization not trying to sacrifice you in some time.

    The flames flicker over you, covering the grass, scorching your legs, and your face as you cannot scream, for your mouth has been utterly charred over. As you awaken in a grassy field, a butterfly resting on your head flits away into the cloudy blue sky above. You look around you. You are not in Emberhead anymore. You're somewhere else, somewhere... safe. As you rise to your feet and dust off your dirty clothes you realize... you're entirely without papers, you have barely anything except your wallet and a bit of cash. But, surely Miskatonic with you arriving a couple days late, I mean, you were nearly sacrificed by an insane tiny village on the top of a cliff.

    As you think that in full you realize just how crazy that really sounds. It would almost be a better excuse to say that your dog ate your ticket. Who would believe you?

    You slowly trudge into the city, thick dark circles are under your eyes and your shoes are ruined at this point, and they were new as well. You wanted to give a good first impression to the faculty at Miskatonic, even if your first day was not even until the 2nd. People seem to give you a wide berth as you search for something, a telegraph, a phone booth, anything that would allow for you to contact Miskatonic and beg for them to excuse your absence. Eventually, you find one.

    Outside Ossipee, 6:19 PM, September 4th, 1921.

    A god-darned interview? They're revoking their previous offer? They have no right! You angrily slam your foot into the side of the motor-coach, you made sure to get onto one with plenty of other people this time. The haughty woman to the left of you gives you a stern glance as you do this and shifts away from you. This wasn't at all how everything was supposed to go, but eventually, the twisting and winding turns of the road begin to allow for you to drift off. At least this driver is better than Silas.

    Rochester, 8:15 PM, September 4th, 1921.

    It's pouring rain, but all you can think of are the faces, of May, Silas, Mr. Winters, even little Ruth, they were all, to some extent involved in... ritual sacrifice, and for what? The bus lets some passengers out and others on as it continues towards Arkham.

    Portsmouth, 1:11 PM, September 5th, 1921.

    As you board the train to Newburport and then to Arkham you happen to glance in a mirror. What happened? It's been nearly a couple days since that whole dream occured, but was it a dream? Some aspects are fading now, so it must be. It was just a festival with some weird rural townsfolk. "Altitude sickness." You think to yourself. That's the rational explanation for everything that happened.
    A cart comes by offering snacks, you go to by some chocolate BB bars when the sudden lightness of your wallet hits you.

    Newburyport, 4:27 PM, September 5th, 1921.

    It's a small communal village, you do not wish to explore further.

    Arkham, 7:30 PM, September 5th, 1921.

    You've arrived. You're nearly 3 days late from whatever hallucination-induced nightmare you experienced combined with calling every transportation company known to man. As you finally step off of the train, with nothing on you but a couple scraps, you cannot help wonder. Why? Was it worth it? Why didn't you just go back. And, at the same time, you just cannot explain it.
    As you're looking around, aiming to hopefully find a hostel, or at least a comfortable park bench, a man comes up to you. He's in his late fifties with several tufts of white hair, and has a scholarly look about him. As you approach you eye him curiously, "Hello there, my name is Mr. Rupert Merriweather. I was just walking by the station when I happened to notice a certain look in your eyes. I don't normally say this to people I just met, but, I feel a... kindred spirit with you, would you be willing to go to a cafe and talk with me for a moment?"

    The man seems friendly enough, as you were hoping oh so long ago the citizenry of Arkham would be. And yet, part of you has been scarred by the events prior. Can you truly trust this man?

    Everett sighs, needing a break and a nice bite to eat, he obliges.

    The man smiles as you accept his invitation, "Splendid, there's a place just round the corner here. They have the most wonderful cookies. And don't you worry, I'm the one who's inviting you, no need for talk of bargains or bones or greed."

    Rupert is right, it's merely a short walk as you find a wonderful little cafe with a couple lights on. At least here people actually go out after dark, like a normal town. "So, what brings you to Arkham, Mr...?" As you're seated a waiter comes by and hands you a small menu of food and drink associated with french cafes.

    A job, that’s all. Where better to get a starting in journalism than Arkham itself.” he takes a deep breath, ”I’m late for the interview... and three days late at that.

    Rupert looks surprised. "Why that's just terrible! I'm sure that they'll give you a chance though, why if you just freshen up, I'm positive that you'll have a job there in no time. Believe it or not, I'm actually friends with the editor there, Mr. Flemming, his name is. I'm sure I can put in a good word for you, after all you seem to be a nice enough young man. Although, speaking of which, what is your name, sir?"

    The waiter comes by to take your order. Mr. Merriweather asks for a couple of the cookies he previously mentioned.

    Everett orders an enticing looking cinnamon pastry, thanking the waiter as he leaves. He glances back up at Rupert, he says nothing. The last people who were this kind to him turned out not to be who he thought they were. After a few heartbeats of silence, realizing there is a small chance this could go wrong, ”I would appreciate that, thanks.

    Rather confused that he has not gotten the young man's name yet, after already introducing himself Rupert is slightly unsure of whom he's talking to, perhaps the man was not as polite as he originally thought?
    Nevertheless, it's more probable that this unnamed journalist was simply exhausted from a long train ride. "Well, what section of the paper were you planning on covering, sir?" He chuckles, "While the gazette is no Boston Globe, I'm afraid, it is a rather nice and efficient newspaper nonetheless!"
    Last edited by zingbobco000; 2019-10-07 at 11:56 PM.

  2. - Top - End - #2
    Dwarf in the Playground
     
    RangerGuy

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    “I was planning on covering mostly local news mostly. This city has always been intriguing, and I thought it would be fascinating to be a part of what goes on here.”

  3. - Top - End - #3
    Ettin in the Playground
     
    NecromancerGuy

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    Mr. Merriweather nods along, taking a couple of bites from the cookies he ordered as he does. "Why, my good sir, I shall personally assure you that there is much that goes on here that you will be able to write about. Being a student of history myself and having analyzed cultural events for quite some time, I always take an interest in journalists. Why, who know what shall be read when we're all ancient memories lost to the ages, eh?" He chuckles to himself as his remark lands.

    He then looks down at his watch. "Oh my, would you take a look at the time. I feel absolutely dreadful that I've stopped you from going to... erm... where are you staying, if you don't mind my asking?"

  4. - Top - End - #4
    Dwarf in the Playground
     
    RangerGuy

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    Everett blinks, pausing momentarily before responding to Merriweather’s query, “I don’t know. I don’t think I have anywhere to stay...”

  5. - Top - End - #5
    Ettin in the Playground
     
    NecromancerGuy

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    Mr. Merriweather nods, "Well, my friend, I consider myself a good judge of character, and I value good-heartedness, and it seems quite clear from our conversation that you are just trying to make it in the world. There's a hotel on the corner of High and Garrison. Tell the man there, Mr. Erving, that I requested personally for you to head there. We go quite a ways back, and I'm sure he'd be willing to offer you a place there until you can get back on your feet, which I am certain will happen in no time at all."

    He then stands up from his chair and sticks out his hand, ready for a firm handshake. "Well, it has been excellent meeting you Mr. Clay. I am very glad to find another man concerned with the search of the truth such as myself, and I look forward to what I hope shall be many more conversations with you!"
    Last edited by zingbobco000; 2019-10-08 at 12:23 PM.

  6. - Top - End - #6
    Dwarf in the Playground
     
    RangerGuy

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    Everett accepts the handshake, feeling revitalized at the idea of a comfortable place to sleep. “Thank you, Mr. Merriwether. I’ll be sure to pass on your regards. I cannot thank you enough for your kindness.”
    Everett heads out in search of the hotel that Rupert suggested after his new acquaintance leaves.
    Last edited by RangerBob0011; 2019-10-08 at 02:00 PM.

  7. - Top - End - #7
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: RangerBob's Paper Chase IC

    Quote Originally Posted by RangerBob0011 View Post
    Rollond accepts...
    Huh, I didn't realize that Everett was actually a Rogue
    ----

    Mr. Merriweather then stands and gives a wink as he finishes his statement, only to walk off into the darkness.

    Note that there's generally going to be a one-month or so time-skip between scenarios to allow for me to describe external events and how they pertain to the game at large.

    Arkham, 9:18 PM, September 5th, 1921

    You walk up and down the unfamiliar streets, searching for High and Garrison, until you eventually find it: The Greatview Inn. Stepping inside feels like a literal breath of fresh (this place must be air conditioned during the hot summer days), and as you meet with the receptionist, and subsequently mention Mr. Merriweather's name, she smiles and nods. "He's a rather kind man isn't he. He always helps out around town, of course his son won't have any of that. Anyway, here's your room!"

    Arkham, 10:58 AM, September 6th, 1921

    You rush up the steps to the doors of the Arkham Gazette. You cannot be late for this interview, especially after that... the event led you to miss your first day. In fact, you wonder if they'll even let you on at all, after all, you were already asked to submit a story, which obviously did not pan out. Nevertheless, there must be something you could work out.

    Arkham, 11:47 AM, September 6th, 1921

    Well, that was it. It's strange, they asked questions, but while they did, your mind was on something else: Emberhead. You cannot seem to get it out of your mind. Eventually, you figured the library, being one of the greatest in the country, would have some answers, and while it does, it's not enough to satiate you.

    Arkham, 12:38 PM, September 10th, 1921

    You're writing a rather interesting story about the newest developments at Miskatonic University, apparently, they're now categorizing the study of politics as a science. It's unclear how this "Poli-Sci" field will pan out, but nevertheless it is most certainly intriguing. You pause for a moment, though, and think to yourself. You got the job. Apparently "Professor Merriweather," as he is called here, happened to recommend you, which cemented your position as a Junior Journalist. You realize that you're working with people roughly around your age, but for some reason, you feel nearly ten years their elder. Maybe it's because of what you experienced, or maybe it's just you, either way, you're unsure.

    Arkham, 6:27 PM, September 14th, 1921

    You've managed to find a rather cramped apartment next to the university on Lich St. Despite its size, it's rather cozy, and it is not like you had too much to set down when you got here.
    Every now and then, Mr. Merriweather (or Professor Merriweather apparently) calls you up and asks if you'd like to head to the cafe and chat about the study of ancient cultures. It's here where you realize that Mr. Merriweather is quite knowledgable concerning the mystic tales and folklore of ancient cultures. Perhaps he happened to study it a very long time ago. Even though that's not your particular forte either, you also discuss a myriad of other topics concerning everything from your work to advances in philosophy, etc... Either way, the conversations surely serve to brighten your day and are intellectually stimulating.

    Arkham, 10:35 AM, September 22nd, 1921

    You've managed to make some friends, as you're covering a story about Dr. Leiter, a new up-and-coming professor of colonial history at Miskatonic University, and the reports about his classes are stellar. You happen to interview a co-worker of his, Dr. Jones, professor of archeology and history.
    As you're waiting for him to arrive at the interview, you've happened to pick up a new book: Pagan Tales: A Deep-Dive into the Pagan Influences on New England culture. Suddenly a voice cuts through your reverie nothing how "Many of the small villages oriented their main thoroughfares and roads to perfectly align with the sun during such days as the summer solstice. I've managed to explore the burnt ruins several of them, and it was all rather common."
    You look up to see a comfortably-dressed man in a Fedora. He's not too tall but he gives you a smile and shakes your hand. "Jones, Nevada Jones, and you must be Mr. Clay!" Soon you get to discussing and Dr. Jones notes how Dr. Leiter is certainly well-read on all of the different colonial subjects, describing his knowledge of very obscure knowledge about life back then. The interview eventually concludes and you're glad that it went as well as it did.

    Arkham, 4:05 PM, September 26th, 1921

    You're reading in Orne Library (the main library on Miskatonic's campus), when suddenly a *tap tap* grabs your attention. As you raise your gaze from "Fire Rituals: from the Wicker Man to the Fourth of July, Why We Love Them" you notice that Mr. Merriweather happened to stroll up to your table. You also notice he has a cane, and has used it to rap on your desk. "Why I hadn't expected for you to be reading such a book as that? What, are you planning on capturing me and burning me alive? Should I be worried?" Your chuckle sounds false in your mouth, but Mr. Merriweather continues. "You know, I used to be part of a club here, an extra-curricular society if you would."
    He stares off in the distance towards the myriad of bookshelves in the Miskatonic Library. "We used to have such fun gallivanting around, ah vigor. To be young and spry again, eh Mister Clay." He then looks back to you, "Anyway, us old fogies fizzled out and stopped coming, but the club we originated from, now that's still going." He then strokes his chin, "You know, I think they're having a meeting this Friday night. You should go! I'm sure you'll meet some new people that way."
    He then looks at his watch and gasps. "Well, I'd best be headed off, Agnes will chew my ear out if I stay out to late, and Bertrand..." The man looks down then looks back with a bright smile. "Ah, I don't need to worry you with the details of my social life, farewell Everett!"

    Arkham, 3:15 PM, September 30th, 1921

    You head towards Room U35. You're honestly quite unsure what you're doing. What even is this "Club" anyway? Either way, you stand here at a crossroads, shall you open it? Or depart and focus on living the rest of your life, you have a job, a home, some friends, it could most surely stay that way.
    However, should you decide to open it, your life will surely be changed... forever.
    ----

    Oh boy, that was long, but I hope you read all of it and enjoy. Again, I know it's very railroady, but that's kinda how I have to run the in-between segments, just to actually have everything make sense and ensure that the game does not drag on forever.

  8. - Top - End - #8
    Dwarf in the Playground
     
    RangerGuy

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    I've made that mistake one too many times, lol. This is just the first time that I accidentally let it slip.

    Everett opens the door with little hesitation, curiosity driving him forward more than anything.

  9. - Top - End - #9
    Ettin in the Playground
     
    NecromancerGuy

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    You open the door to see three people sitting in a cleared-out lecture hall, but with several chairs surrounding a table. "Well, I'm still not sure this is entirely our area of 'expertise', Lois. I'm a risk-taker, fair and simple, but that doesn't mean I'm inclined to go rushin' off after the first person who calls wolf!" A young African-American woman says to one of the other members. She wears fashionable clothing and seems to be filled with a sort of youthful vigor.
    "Lois," apparently the other student, flares up for just a moment. "Well ex-cuse me for believing there could be things in the world that God made other than us humans. Why, imagine the possibilities!" She is a young Italian woman with an athletic build and a stylish bob of dark brown hair.
    "Now now, settle down. While I'm unsure if this would truly be an exploration into the unexplained, the money would still go a long... oh! We have a visi-, Mr. Clay is that you?" As the third member of the group, you recognize to be Dr. Nevada Jones, your previous interviewee, in a similar set of casual clothes to the ones he wore for your interview. "Lois, Jessie, this is an... acquaintance of mine, Everett Clay. He works for the gazette, and we had an intriguing conversation a couple of days ago." He then turns back towards you. "Is there something I can help you with Mr. Clay?"

  10. - Top - End - #10
    Dwarf in the Playground
     
    RangerGuy

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    "Fancy meeting you here Mr. Jones. Another acquaintance of mine told me of a so called society that meets here often. I couldn't help but come and see exactly what this club was all about. If you'll have me here that is." Everett flashes a smile at the group as he steps into the room.

  11. - Top - End - #11
    Ettin in the Playground
     
    NecromancerGuy

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    The man looks confused, "Another acquaintance... I wonder wh-" He strokes his chin for a moment as Jessie happens to notice you standing in the doorway.
    "Come in! We're always accepting new members, isn't that right Professor Jones?"
    "Hmm...? Oh yes, of course, forgive my absentmindedness." Dr. Jones tips his fedora in your direction.
    "Anyway, I say we go for it, what's the harm? We investigate it over the weekend, see what we turn up, and if there's nothing... well. Then that's it, case closed!" Lois seems to be very focused on whatever this debate is.
    "Sorry Mr. Clay for involving you in this, but let me explain. We received word from a friend of mine, Mr. Kimball, that he had a rather unusual break-in. Normally he'd contact the police, but it's rather strange and all, and given the nature of this society, I thought I should broach the topic of sending one of our number out there to explore."
    Jessie's eyes then dart back towards you, "Professor Jones, does... Mister Clay, you said, even know what this society is?"
    All eyes then await your response.
    Last edited by zingbobco000; 2019-10-08 at 05:52 PM.

  12. - Top - End - #12
    Dwarf in the Playground
     
    RangerGuy

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    "Why, no, I have not been introduced quite yet. But I am certainly intrigued, please tell me more!"
    Last edited by RangerBob0011; 2019-10-08 at 07:06 PM.

  13. - Top - End - #13
    Ettin in the Playground
     
    NecromancerGuy

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    Lois laughs and then adds, "Well, ya' see Mr. Clay, this a society a' discovery. We explore the unexplained. I guess afterward we might tell stories about it, but it's been here quite some time, with different students and staff members leaving and joining."
    Jessie nods in confirmation, "We deal with whatever strangeness lies upon God's great earth-"
    As Professor Jones cuts her off "Now Jessie, we're getting ahead of ourselves." He then looks back to you, "Now, we certainly have a wide variety of mysterious things in this world. However, in the end, much of the strangeness is more mundane than we originally anticipated." He looks then back towards Jessie and Lois, "Hence why I do understand Jessie's-"
    "But Professor, why not have a look, I'm sure that there's something there. I highly doubt an alumni of this university such as Mr. Kimball would deceive us in such a way. It doesn't make any sense." She then turns towards Jessie, "And Professor Jones said we could use the mone-"
    "Wait a moment, you're busy this weekend with James, I have a paper to write on the Emancipation Proclamation, and Professor, you said you had a gosh-darned load of papers to grade!"
    The professor then strokes his chin, "That is true, Jessie, maybe I can..." He then turns towards you. "You know, Everett, I know you just met this little... Society of ours, but how would you like to go on an expedition to explore the unexplained? I'm not sure what you're doing this weekend, but I'm certain you would be well-compensated for your efforts."

    The two students also look towards you, Lois stares at you with pleading eyes while Jessie merely seems to be gauging your reaction. You do recall that you have nothing going on this weekend, and it's been a rough month trying to manage things here, maybe a sort of "vacation" could be just what you need.

  14. - Top - End - #14
    Dwarf in the Playground
     
    RangerGuy

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    Everett smiles, despite the exhaustion and terror that resulted from the last... situation, he feels revitalized. “You know what, I’d be happy to. What more can you tell me about it?” he speaks with eagerness, intrigued at the case of another mystery and a potential first story to cover.

  15. - Top - End - #15
    Ettin in the Playground
     
    NecromancerGuy

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    Three smiles grow onto the faces of the club members. "Sounds mighty fine Mister Clay, and maybe you could write about our club some time too, bein' a reporter and all! Anyway, about the case, Thomas Kimball, an alumnus of Miskatonic has been burglarized."
    Lois then chimes in "But this wasn't any ordinary burglary, no. For the burglar only stole books. There were a variety of other valuables within the house, but the burglar only took a couple of his uncle's favorite books." Her voice then takes on a lower pitch, masked in mystery. "And the strange part is that his uncle, Douglas Kimball, vanished nearly two years ago without a trace."
    Professor Jones then smiles as the two students retell the story, and cannot resist adding in a piece of his own. "Now Everett, Thomas has no idea if the two events are even related in the slightest, but apparently his uncle was a rather mundane fellow. Nothing ever happened to him, and the fact that these two strange events occurred in the past couple of years and are associated with his uncle brought our attention." He then raises his hand to note, "We've helped people in the past, Everett. The Arkham Police Department sometimes calls on us, but Thomas lives in Arnoldsberg, a couple of hours drive from here. I wouldn't expect any help, so I'm afraid you'll be on your own for this investigation. But it shouldn't be too bad right? Just try your best and see what you can find."
    He then hands you a coach ticket towards Arnoldsberg, "This was included in the request, I hope you don't mind a couple hours' drive. Ths coach should leave tomorrow morning. Hopefully, that'll offer you enough time to return on Monday." The Society smiles, happy to have a new member of their group.

  16. - Top - End - #16
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    RangerGuy

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    Everett nods, “I’ll see what I can do. After the past few days, a few hours in a coach’ll be nothin’.”

  17. - Top - End - #17
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    NecromancerGuy

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    Eventually, after the discussion is all said and done, everyone returns back to conversing about the newest developments in the world. They all chatter for a bit, inviting you in to converse as well, and you cannot help but feel... appreciated. You have coworkers, yes, but this is something a bit... different. It feels like you're almost like you're in Providence again, with all of your friends, but that's for later. What is most striking is that to be honest, the Society is incredibly informal. The members are just normal people who like to sometimes try and solve a couple of mundane mysteries every now and again, and you cannot help but feel calmed by this fact. Maybe the world is more normal than whatever happened at Emberhead would suggest.
    Eventually, the time comes for you to depart, and thus, you all go your separate ways, but the Society is most certainly anxious to hear a report of what happened next Friday!
    ----

    Are you ready to depart?

  18. - Top - End - #18
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    RangerGuy

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    Yes, let’s go!

  19. - Top - End - #19
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    Everett says his farewells to his new friends, and leaves to prepare himself for his upcoming task.

  20. - Top - End - #20
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    NecromancerGuy

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    Arkham, 10:15 AM, October 1st, 1921

    (Quick Recap Boxed Text:) You have been contacted by Thomas Kimball of Michigan. It seems his house has been burglarized and some of his uncle's favorite books have been stolen. The mystery also has the added wrinkle in that his uncle inexplicably disappeared without a trace over a year ago. Mr. Kimball would like you to find out who stole the books, return them if possible, and, if somehow these two events are related, discover the whereabouts of his uncle and whether he is still alive.

    You board the coach, and you can't help but be slightly trepidatious considering that the last one you went on led to... well... you're not really sure exactly what happened. You are grateful, however, to notice several passengers have gotten on in addition to you. Anyway, it's time for a new journey.

    Just Past Ossipee, 12:18 PM, October 1st, 1921

    The coach crests over a hill with some slight difficulty, but eventually manage to crest it and make it through what appears to be the charred ruins of a town. It probably burned down in some kind of forest fire maybe several decades earlier. It is at this moment when you realize exactly where you are. You're in Emberhead.
    However this doesn't make any sense. You remember being here a month ago. You're not entirely sure what happened then, but you're certain that you were definitely there. However, you have little time to ponder this utterly confusing turn of events, when suddenly, you're gone. You've headed down the hill. The charred ruins of what must have at one point been Emberhead stand alone, fading off into the distance.

    Arnoldsberg, 2:39 PM, October 1st, 1921

    You exit the coach, thank the driver, and begin to look around. You've been dropped off on what you presume to be the main thoroughfare of the town, which, while most certainly not that large, is still respectable. You happen to notice an actual police department (you silently thank whoever/whatever you would thank in this scenario), a real library (as opposed to one in the "village hall"), and even a newspaper, as a young boy eagerly runs up to you handing you a copy of the Arnoldsberg Advertiser for but a couple coins.
    You pull out the rest of the letter, as you eventually find yourself wandering the streets of Arnoldsberg until the rural (if it could be called that) elements fade away, and as you reach 218, Aylesbury St. You don't see too many other houses except this one for a couple hundred feet or so, as you notice the most likely reason: it's right next to the graveyard.
    As you knock on the door, you hear a voice from inside shout: "One mo-moment please!"
    Eventually, a young man opens the door, he looks around almost as if he expected several people but then extends his hand warily from the doorstep. "H-Hello there, I'm, well, I'm Thomas Kimball. Are you a-a member of... The Society?" He lowers his voice, as if it was some deep dark secret that the two of you were discussing in a crowd.

  21. - Top - End - #21
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    Default Re: RangerBob's Paper Chase IC

    “Pleasure to meet you Mr Kimball! The names Everett. I am one of whom you speak of, you know why I’m here then?” he greets Thomas with a smile, accepting his handshake.

  22. - Top - End - #22
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: RangerBob's Paper Chase IC

    As you make your statement towards Thomas, he shifts slightly. "Well, uh, yes. I'd like f-for you to look into the theft, and if maybe you could shed any light on my, uh, my uncle's disappearance." He then realizes that you're still standing outside on the porch. "Oh, come in, come in, I'm so sorry. The break-in just has me a bit flustered is all, and it's not like the police are going to pay any attention to s-some missing books. Can I get your, your bags?" (presumably you have a briefcase or something similar for the overnight investigation).

  23. - Top - End - #23
    Dwarf in the Playground
     
    RangerGuy

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    Default Re: RangerBob's Paper Chase IC

    “Don’t fret over it, I know how you feel.” Everett steps inside, “If you can show me first the scene of the theft, then grab my case, that would be wonderful. I may have questions for you, so be ready.”

  24. - Top - End - #24
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: RangerBob's Paper Chase IC

    Thomas looks confused at first, "I should j-just leave... um, ok..." He shrugs and lets you inside of the house, leaving your bags on the front porch. Thomas then leads you inside. You see that the house is quite charming, it's rather large and spacious, with a wide variety of elegant furnishings. "This, well, this used to be my uncle's house you see, and to be honest."
    He then gestures for you to follow him and leads you down a hall to a room that looks rather unlike much of the rest of the house. It's cluttered and piled high with books of all shapes and sizes, and on all subjects, their only common trait is that it appears that at some point, they all were well cared for. "This, well, this was my uncle's study, I-I couldn't really bear to clean anything up, so most of it has been left a-as is. However, if you notice..." He points up towards one of the bookshelves and you see six clear dust outlines where presumably several books were. "A-a couple days ago, I heard something a s-sound from this room in the middle of the night, like someone shuffling around, only to discover these spots m-missing."
    He looks at you utterly confused. "I-I have no idea what anyone would want with my uncle's books, but the burglar d-didn't even take any of our, well, our actually valuable, um, valuables. S-so I didn't want to bother the police."

  25. - Top - End - #25
    Dwarf in the Playground
     
    RangerGuy

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    Default Re: RangerBob's Paper Chase IC

    Everett nods as he glances around the cluttered study, “So, do you perhaps remember what books went missing here? That would be an easy place to start.”

  26. - Top - End - #26
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: RangerBob's Paper Chase IC

    Thomas shrugs sadly, "I have no idea which of his titles we-were taken, although, I do most certainly notice their absence, of course."
    As you're about to begin your investigations Thomas suddenly shouts from behind you. "Oh! I'm so s-sorry, I almost forgot. You can use this room here while you remain here." He leads you to a rather spacious but comfortable room decently furnished, grabs your bags from outside, and sets them down. "I'm also of course, willing to pay if you're able to find any information concerning either the br-break-in or my uncle. E-erm, before you leave would you like anything to drink, or eat? I don't know how long the drive is, but Mary just made s-some wonderful lemonade."
    ----

    If you wish to do anything in the interim, let me know. Otherwise, I'm going to let you progress into the study.
    ----

    Arnoldsberg, 3:02 PM, October 1st, 1921

    You head into the study and immediately find yourself overwhelmed by the sheer volume of books. They are of all shapes and sizes and it could take a whole day to dig through the entire pile, and there is most certainly no record of his books, at least, one that you can obviously find. Instead light from the window falls upon many of them that are simply piled haphazardly for Kimball the elder (whom Thomas informs you to be Douglas) to simply grab whatever book fit his fancy. Simply looking through a few books allows for you to realize that Douglas Kimball was quite a well-read man. There are books upon almost every single subject, from numerology to theses concerning the tenants of the Christian church.

    You briefly look around through the piles of stacks. With the exception of the six aforementioned spots (made obvious by the dust marks, and are from a wide variety of different places in the study), you find nothing except a rather intriguing story concerning sea creatures deep below the ocean who could communicate with people. You expect you could spend a whole day rifling through these books and dig up absolutely nothing. On the other hand, you might be able to find something, but in all honesty, it probably would take the rest of the day.
    Last edited by zingbobco000; 2019-10-10 at 04:14 PM.

  27. - Top - End - #27
    Dwarf in the Playground
     
    RangerGuy

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    Oct 2019
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    Default Re: RangerBob's Paper Chase IC

    Everett searches the room for any sort of notes or other personal record that could give clues attaining to the possible disappearances.

  28. - Top - End - #28
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: RangerBob's Paper Chase IC

    This shall take some time, but nevertheless, if you’re willing to spend several hours here, please give me a Spot Hidden roll.

  29. - Top - End - #29
    Dwarf in the Playground
     
    RangerGuy

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    Default Re: RangerBob's Paper Chase IC

    Very well. How do you roll dice here?

  30. - Top - End - #30
    Dwarf in the Playground
     
    RangerGuy

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    Default Re: RangerBob's Paper Chase IC

    (1d100)[78] Spot Hidden (25)

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