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  1. - Top - End - #1171
    Barbarian in the Playground
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    Nov 2019

    Default Re: Arkum Game Thread

    Dee pushes the last of her juice into the sieze uncroaked spell. Capturing the last uncroaked green bear.

    Uncroaked Green Bear, (8 turns) 4[1d8]/4/14/10 Hits 4/12 Move 10/10
    Specials: Heavy, Forest capable, rewrapped

    Krippen then orders jabs mount to jump and sit on the uncroaked far strider. The mount has two attacks throw at it but thanks to the katerpea the uncroaks attacks are far less effective both missing the mark.

    Captives

    Uncroaked far strider

    Spike then orders all loot and bodies to be collected

    2 hobby horses T15B, T16A incapacitated

    Bodies
    Lancer ike
    Shady elf
    Hobby horse
    Woof
    Twin horn
    Pondsea
    X2 lich bodies


    Loot
    1 bone staff "magical"
    1 wand " magical"
    1 sword " magical"
    2 black robes " magical
    3 knight axes
    2 knight crossbows
    8 darf axes
    9 darf crossbows
    1 long dagger
    3 short daggers
    3 swords
    3 spears
    3 bows

    Spike then leads his forces into the center of the city. Harley can feel Spike claim the city. Upgrading the city will cost 2000 shmuckers. Harley also notices that the city has a dungeon zone. Finally some portions of the cities former glory still exists. Two city zone upgrades and one building slot upgrades. These upgrades will have no effect on the cost of upgrading the city and will take up these slots. However there effects can be maintained at no cost.

    The first city upgrade will effect scrying on the city, the second city zone upgrade has something to do with crypts in the dungeon zone. The building upgrade has to do with the number of traps still within the city.

  2. - Top - End - #1172
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Arkum Game Thread

    Harley converts Gems in to shmuckers until she has over 2,000 shmuckers. She then orders the upgrade of the newly claimed city to level 1.

  3. - Top - End - #1173
    Bugbear in the Playground
     
    WurmD's Avatar

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    Default Re: Arkum Game Thread

    +1
    ..............

  4. - Top - End - #1174
    Barbarian in the Playground
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    Nov 2019

    Default Re: Arkum Game Thread

    Harley converts nine 25 shmucker gems and eight 50 shmucker gems.
    Bring her total shmuckers to 2013 shmuckers. She then spends 2000 shmuckers to upgrade her new city of Khelt to level 1!

    City Khelt 12.-10
    Level 1 (10000 to upgrade to level 2)
    City Zone upgrades:1/2 (scry shield)
    Building Slots: 2/4 trapper hut, crypt
    Tower lv 0 0J capacity
    Income 1000/
    Building income
    Production:
    Production capacity:
    Scouts (2/turn)
    Pikers (2/turn)
    Stabbers (1/turn)
    Archers (1/turn)
    Trapsmith (1 every two turns)


    Tower: Level 0, 0/0 (Raw 0)
    Scry Shield: The cities tower and command building are lined with lead. This blocks all lookamancy focused on this part of the city.
    Crypt the crypts randomly pops bodies every turn. These bodies are are alway capable of being uncroaked. These bodies will last until end of turn.
    Arrow slits: The tower is lined with enough arrow slots to allow 16 archers to fire at once. (4N,4E,4S,4W)
    Garrison:Level 0
    Spoiler
    Show

    Basic Barracks (provides no bonus)


    City Zone:
    [spoiler]Dwellings (provides no bonus)
    Storehouse (provides no bonus)
    Larder (provides no bonus)
    Trapper hut (can pop trap smiths this building also functions as a workshop for trapsmiths)
    Walls: Level 0 (0 hp walls) (gates 0hp)
    Dungeons: Level 0

    Portal room:
    Cells: 1 (crude cavern, low security) Capacity 1/2
    Last edited by Cyphermancer; 2020-08-10 at 01:05 PM.

  5. - Top - End - #1175
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    WurmD's Avatar

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    Default Re: Arkum Game Thread

    W117. What about the existing traps?
    W118. The current hp of gates and walls is 0, do we know if they'll repair at turn start?

  6. - Top - End - #1176
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Arkum Game Thread

    Question: Can an Uncroaked warlord manage a city?

    IF Yes: Have the Uncroaked Archer Warlord manage Khelt

    IF No or unsure: Have Spike manage Khelt


    Order Dee to inspect the Lich bodies and report on anything she discovers about them.

  7. - Top - End - #1177
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    WurmD's Avatar

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    Default Re: Arkum Game Thread

    +1--------------

  8. - Top - End - #1178
    Barbarian in the Playground
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    Nov 2019

    Default Re: Arkum Game Thread

    Question: Can an Uncroaked warlord manage a city?

    IF Yes: Have the Uncroaked Archer Warlord manage Khelt

    IF No or unsure: Have Spike manage Khelt

    With an order the uncroaked archery warlord manages the city.

    -4 move 5/9


    Order Dee to inspect the Lich bodies and report on anything she discovers about them.

    W117. What about the existing traps?

    The existing traps seemed to have been obsorbed with the leveling of the city.

    W118. The current hp of gates and walls is 0, do we know if they'll repair at turn start?

    The city has no wall. Remeber Arkum at level 1 city didn't have walls.

    Question: can Dee over charge the level 0 tower?

    A note from Dee

    I have looked over the remains of the Lichs. They seem to be some kind of caster uncroaked. I can't raise them. However, I would like to use some juice to explore them. I might be able to learn something. As for the tower. I have never overloaded a tower. I don't feel a connection to the tower however maybe with juice I could.


  9. - Top - End - #1179
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Arkum Game Thread

    Reading Dee’s note Harley writes back a reply.

    ’Next turn we will definitely put aside some of your juice to examine those bodies. If you could learn something from them it would definitely be worth it!

    p.s congratulations on your victory. From what I could see it was a hard fought battle.

    p.p.s please try the amulet of healing on one of the incapacitated hobby horses. I want to see if it is capable of healing a unit after a battle.’

  10. - Top - End - #1180
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    Default Re: Arkum Game Thread

    +1!!!!!!!!

  11. - Top - End - #1181
    Barbarian in the Playground
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    Default Re: Arkum Game Thread

    Quote Originally Posted by _Wiz_ View Post
    Reading Dee’s note Harley writes back a reply.

    ’Next turn we will definitely put aside some of your juice to examine those bodies. If you could learn something from them it would definitely be worth it!

    p.s congratulations on your victory. From what I could see it was a hard fought battle.

    p.p.s please try the amulet of healing on one of the incapacitated hobby horses. I want to see if it is capable of healing a unit after a battle.’
    The amulet healed the hobby horse T15B. I will examine the lichs next turn. It was a hard fought battle.


  12. - Top - End - #1182
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    WurmD's Avatar

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    Default Re: Arkum Game Thread

    Khelt
    City Zone upgrades:2/2 (scry shield, crypt)

    These are not buildings
    W120. If we have an empty city upgrade slot, how do we fill it?
    W121. How do we remove city zone upgrades? Simply by willing it

    EDIT: Please edit https://forums.giantitp.com/showsing...postcount=1174 accordingly, for posterity
    Last edited by WurmD; 2020-08-10 at 12:37 PM.

  13. - Top - End - #1183
    Barbarian in the Playground
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    Default Re: Arkum Game Thread

    Khelt
    City Zone upgrades:2/2 (scry shield, crypt)

    These are not buildings
    W120. If we have an empty city upgrade slot, how do we fill it?

    Normally the same as a building slot, tower, walls, ect. When a city levels the city gains one bonus city upgrade. Walls, tower, dungeons ect.

    W121. How do we remove city zone upgrades? Simply by willing it

    Harley can simply will it if the city isnt under attack and harleybis in her throne room.


    EDIT: Please edit https://forums.giantitp.com/showsing...postcount=1174 accordingly, for posterity
    Last edited by Cyphermancer; 2020-08-10 at 01:08 PM.

  14. - Top - End - #1184
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Arkum Game Thread

    Step 1

    Two wagons load up and move to (04,-05)

    Heavy Doe Deer A - 9.5 move use (0/14 remaining)
    Wagon
    -War Hobby
    -Spike
    -Shadow
    -Moonsea
    -Sniper Bolt


    Heavy Doe Deer B - 9.5 move use (0/14 remaining)
    Wagon
    -Doe Deer B
    -Pondsea T15
    -Krippen
    -Champion Jab
    -Lancer Point
    -Sniper Shaft

    **Taking all magical gear

    Step 2

    Wagons switch pullers and continue on to (04,-03)

    War Hobby - 1 move used (4/14 remaining)
    Wagon
    -Heavy Doe Deer A - (0/14 remaining)
    -Spike
    -Shadow
    -Moonsea
    -Sniper Bolt

    Doe Deer B - 1 move used (11/14 remaining)
    Pondsea T15 - 1 move used (6.5/16 remaining)
    Wagon
    -Heavy Doe Deer B - (0/14 remaining)
    -Krippen
    -Champion Jab
    -Lancer Point
    -Sniper Shaft

    Step 3

    wagon picks up Piker C15C and Sniper Bolt switches to walking. Wagons then move to Arkum.


    War Hobby - 2.5 move used (1.5/14 remaining)
    Wagon
    -Heavy Doe Deer A - (0/14 remaining)
    -Spike
    -Shadow
    -Moonsea
    -Piker C15C

    Doe Deer B - 2.5 move used (8.5/14 remaining)
    Pondsea T15 - 2.5 move used (4/16 remaining)
    Wagon
    -Heavy Doe Deer B - (0/14 remaining)
    -Krippen
    -Champion Jab
    -Lancer Point
    -Sniper Shaft


    Sniper Bolt 2.5 move used (3/8 remaining)

    Step 4

    Bill takes a wagon to the farm

    War Hobby - 1.5 move used (0/14 remaining)
    Wagon
    -Doe Deer B (8.5/14 remaining)
    -Pondsea T15 (4/16 remaining)
    -Bill

    Step 5

    Wagon returns to capital with Archer C16A

    Doe Deer B 1.5 move used (7/14 remaining)
    Pondsea T15 1.5 move used (4/16 remaining)
    Wagon
    -Archer C16A

    Step 6

    Harley Orders her units to take wood from the storehouse and build an archery tower in the capital.

    Units assigned to build;

    Piker Anne
    Piker Isabel
    Piker C15A
    Piker C15B
    Piker C15C
    Archer C16A
    Archer C18A
    Archer C18B
    Uncroaked Archer A
    Uncroaked Archer B


    Step 7

    Harley orders Ash and Crud to meet her in the courtyard.

    ”Ash I would like to have Crud here make you some armour out of this rare lightweight Mythral metal...” Harley declares holding a piece of it up. ”If I we’re to do that would you be willing to wear it in battle for your protection?” Harley then asks.

    If Ash agrees Harley then turns to crud. ”Please start work on a set of Mythral armour (or barding) for Ash.” Harley then orders. ”Since your using mythral do you think you will be able to finish it this turn?” Harley then asks.

  15. - Top - End - #1185
    Bugbear in the Playground
     
    WurmD's Avatar

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    Default Re: Arkum Game Thread

    +1)))))))))))

  16. - Top - End - #1186
    Barbarian in the Playground
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    Default Re: Arkum Game Thread

    Spike and the rest of his group return to the capital

    The infantry grab thier materials ( which corner is the archery tower being built in?)


    Ash looks at the metal. Then down at his body before nodding to Harley.



    Crud

    Looking at the metal the twoll shakes his head while loock at ash.

    No too twrns to make.
    Last edited by Cyphermancer; 2020-08-12 at 05:34 PM.

  17. - Top - End - #1187
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Arkum Game Thread

    The archery tower is to be built in the south west corner so that it protects the the west gate and wall and the southern wall.

    ”Two turns is acceptable. Please start on the armour right away Crud” Harley replies with a slight smile.

    Harley then turns her attention towards reclaiming her lost mobility by taming some more mounts. She first sends Spike out on a Pondsea to gather some wild rations for taming.

    Blue route (ending route in farm): Pondsea C19A 12 move used (1 move remaining)
    Red route: Spike 6 move used (0.5 move remaining)



    **Foraging for wild rations in all light forest hexes passed through.

    Shadow then heads out on a hobby horse taking rations and a message hat with her from the capital and collecting all the wild rations that Spike collected as she passes through the farm.

    Step 1

    Shadow rides hobby B to farm and collections rations from Spike

    Hobby B 1.5 move used (7.5/14 move remaining)


    Step 2

    Shadow rides hobby B to (07,01)

    Hobby B 4 move used (3.5/14 move remaining)


    Step 3

    Shadow walks to (09,01) and attempts to tame Feral Hobbys with rations.

    Shadow 2 move used (3/9 move remaining)

    Step 4

    Shadow waits for further orders once we know if Hobbys tamed and how much move they have.

  18. - Top - End - #1188
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    Default Re: Arkum Game Thread

    Change foraging to be in *all hexes* passed, even the road hexes

    otherwise +1

  19. - Top - End - #1189
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Arkum Game Thread

    Let’s not harvest the plains too often but sure +1

  20. - Top - End - #1190
    Barbarian in the Playground
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    Default Re: Arkum Game Thread

    Spike heads out of his foraging run. The grass lands yield very little only finding a single wild rations. With the light forest hexes yielding another two

    Shadow then rides out to the hobby horses

    After a bit two more hobby horses join the side

    T19A 35s “Paid” Xp 0/8 Hits 8/8 Move 9/14
    T19B 35s "paid" Xp 1/8 hits 8/8 move 9/14


    While in the capital the archery tower is thrown together in the south west corner

    Crude archery tower (SW): a single stsck may be posted on the archery tower. The tower grants ranged units stationed in it a +1 to combat and defense.


    -10 wood

    Crud takes a single piece of mythral to the work shop Ash following along.

    Crud move 0/8
    Last edited by Cyphermancer; 2020-08-18 at 03:49 AM.

  21. - Top - End - #1191
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Arkum Game Thread

    Order Moonsong to deposit her 100 juice in Arkum’s tower.

  22. - Top - End - #1192
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    WurmD's Avatar

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    Default Re: Arkum Game Thread

    +1
    ...........

  23. - Top - End - #1193
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    Default Re: Arkum Game Thread

    2 Antz to tunnel and walk underground along blue line, sleeping in Capital

    Worker A tunnel digs first 3 hexes
    Worker B tunnel digs next 1 hex

    Final state
    Worker A xp 1/8 (C) Move 1/10
    Worker B xp 0/8 (C) Move 1/10




    2 Antz to tunnel and walk underground along road to Khelt, sleeping in Capital

    Worker C tunnel digs first 3 hexes
    Worker D tunnel digs next 1 hex

    Final state
    Worker C xp 5/8 (C) Move 1/10
    Worker D xp 1/8 (C) Move 1/10
    Last edited by WurmD; 2020-08-20 at 01:47 PM.

  24. - Top - End - #1194
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Arkum Game Thread

    Sure +1.......

  25. - Top - End - #1195
    Barbarian in the Playground
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    Default Re: Arkum Game Thread

    Harley picks a place just outside the gates of the city.

    Worker A begins to dig a permanent tunnel slanting down at an angle. The ant carries small rocks and pulls dirt out of the hole seeming to spit on the walls as it goes. Not long after the ant start Harley feels its move drop by two. Looking at the tunnel. Its short while humaniod creatures could use the tunnel they would have to crawl. Looking at the distance covered Harley thinks it would take another ten move to finish the tunnel to the hex boundary at its current height or 22 to expand the tunnel to normal head height but still single file. What are your orders?

  26. - Top - End - #1196
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    Default Re: Arkum Game Thread

    Worker A to continue at same height Move 0/10
    Worker B to continue until crossing over Move 6/10

    And lets find out what is the effect of crawling when traveling

    Unless
    Inmate Knowledge: effects of crawling

  27. - Top - End - #1197
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Arkum Game Thread

    Sure+1..........

  28. - Top - End - #1198
    Barbarian in the Playground
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    Default Re: Arkum Game Thread

    The worker antz continue their work Ant A using the rest of its move and ant B taking up work right afterward crossing over the hex only uses one move for the ant

    Worker ant A 0/10 move
    Worker ant B 5/10 move

    Tunnel 00.00 complete
    Tunnel -01.00 1/?? Complete


    As crawling you have no knowledge of this how are you testing it?
    Last edited by Cyphermancer; 2020-08-25 at 06:46 AM.

  29. - Top - End - #1199
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    Default Re: Arkum Game Thread

    Uncroaked Crossbow Darf B (8 turns)
    3[1d4/1]/2/8/6 Move 6/6 (F)
    Specials: Archery, uncroaked

    Harley mentally orders this unit to walk to capital, then crawl into tunnel until he crosses the hex boundary

  30. - Top - End - #1200
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Arkum Game Thread

    Sure sure +1

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