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Thread: Arkum Game Thread
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2020-03-09, 05:59 AM (ISO 8601)
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Re: Arkum Game Thread
................+1
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2020-03-09, 07:09 AM (ISO 8601)
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2020-03-09, 07:15 AM (ISO 8601)
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Re: Arkum Game Thread
Harley nods "Very well, then please charge up the tower with all Fire Blasts" motioning towards the stairs and mentally ordering the nearest Piker to escort her
EDIT: Pause, planning further
missed question
W80. Do you confirm that Harley felt, that when she unleashes more than one spell from the tower, *the first spell is accurate* while the rest have accuracy penalties?Last edited by WurmD; 2020-03-09 at 07:33 AM.
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2020-03-09, 07:37 AM (ISO 8601)
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2020-03-09, 07:49 AM (ISO 8601)
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Re: Arkum Game Thread
Harley nods "Very well, then please charge up the tower with all Fire Blasts" motioning towards the stairs and mentally ordering the nearest Piker to escort her
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2020-03-09, 07:51 AM (ISO 8601)
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Re: Arkum Game Thread
+1 To that
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2020-03-09, 08:03 AM (ISO 8601)
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Re: Arkum Game Thread
Lee heads up. Spending atleast an hour up top. Harley slowly feels the tower fill up. Until the tower seems to be briming with energy
Tower 400/400 (16 fire blast spells stored)
Lee bolt returns to Harley giving her a grin
I hope this helps cover your needs and that we can work together in the future she accepts her payment - 1000 shmucker and returns to the magic kingdom
977 shmuckers leftLast edited by Cyphermancer; 2020-03-09 at 08:04 AM.
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2020-03-09, 08:17 AM (ISO 8601)
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Re: Arkum Game Thread
(let Wiz chime in)
In the meanwhile "Okay, now battle planning. Dee, this is what we have coming for us:
Warlord breach mounted on large bull
Lancer knight mounted on hobby horse.
1 stabber
2 pikers
3 archers
4 minertaurs
1 darf chief mounted on goat
7 darf riders monuted on goats
40 darfs equiped with axe and shield
20 darfs equiped with cross bows
So 10 stacks."
"We have 6 stacks. 7 stacks with the 5 bodies we already have to uncroak. 16 fire blasts in tower, 1 mass Uncroak scroll, 100J in Hammer, and both our own Juice pools"
"I'm thinking we unleash 8 Fire Blasts in round 1 and 2, while you fire Hobokens, and then Round 3 there might be enough bodies to justify a Mass Uncroak"
"Thoughts everyone?"
EDIT: "Also, we just finished the road to the farm this morning, so they don't know about it, and without it a 8-move unit of theirs cannot go to Farm and then Capital. Do you think they would attack the Farm and let us prepare for another turn? (If so, we should raze our Farm preemptively)"
Last edited by WurmD; 2020-03-09 at 08:36 AM.
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2020-03-09, 08:46 AM (ISO 8601)
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Re: Arkum Game Thread
(+1 to Wurm and the following)
”Thanks Lee it’s gonna be a great help!” Harley declares confidently. ”Oh don’t worry we definitely will there’s much I want to discuss with you in future turns. I’ll have Herring contact you when it’s a better time. You take care now!” Harley replies as she waves goodbye to the other Shockamancer.
”Ok Master Herring now let’s talk about what help you can personally give? You said you had some spells that would be useful...” Harley declares as she turns to look at the carnymancer.
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2020-03-09, 09:31 AM (ISO 8601)
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Re: Arkum Game Thread
(+1 to that, and add more :D )
"Tell us, how far can your power go” she tantalizingly smiles “Could you affect a city zone, such as ‘Walls are immune to Sapper special’?, or could you affect all units of a type in an hex? Like ‘All Darfs feel bumbly are deal 1 less damage’?” she waggles her eyebrows
“OOor, more close to home, can you make *me* and Dee immune to crossbow bolts and arrows?” she says seriously
“Or more exotic! Making Spike be able to cast a particular scroll?” she burst grinning at SpikeLast edited by WurmD; 2020-03-09 at 09:33 AM.
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2020-03-09, 11:38 AM (ISO 8601)
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Re: Arkum Game Thread
(+1 to Wurm’s add on)
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2020-03-09, 11:55 AM (ISO 8601)
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Re: Arkum Game Thread
Dee
So you want me to cast this turn and align the start of my turn to the norm for the mk? That might work... However I should remain in the mk until my juice returns. So I might be late to the action. So 300 shmuckers for this turn and 500 shmuckers, 3 rations, and a choice of magic item from the battle.
Spike
Hmmm well something we should consider. However Breach knew of the farm. Wouldnt he have hit it already. However those mounted darfs could hit the farm and still hit us. Well what would Breach do. Would he raze it or leave it for when he takes it.
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2020-03-09, 12:07 PM (ISO 8601)
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Re: Arkum Game Thread
"Dee, any particular reason you'd stay in the MK until Dawn? Couldn't you come before Dawn and await your Juice return here?"
"Spike, I'm inclined to think Breach wants to be King here, and thus capture the Farm intact after taking the Capital, so I'd gamble on it and let the Farm be empty"- A book in the making: http://forums.giantitp.com/showthrea...-the-Barbarian Add to it! :D
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2020-03-09, 12:30 PM (ISO 8601)
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Re: Arkum Game Thread
[QUOTE=_Wiz_;24391656](+1 to Wurm and the following)
”Thanks Lee it’s gonna be a great help!” Harley declares confidently. ”Oh don’t worry we definitely will there’s much I want to discuss with you in future turns. I’ll have Herring contact you when it’s a better time. You take care now!” Harley replies as she waves goodbye to the other Shockamancer.
”Ok Master Herring now let’s talk about what help you can personally give? You said you had some spells that would be useful...” Harley declares as she turns to look at the carnymancer.
Tell us, how far can your power go” she tantalizingly smiles “Could you affect a city zone, such as ‘Walls are immune to Sapper special’?, or could you affect all units of a type in an hex? Like ‘All Darfs feel bumbly are deal 1 less damage’?” she waggles her eyebrows
“OOor, more close to home, can you make *me* and Dee immune to crossbow bolts and arrows?” she says seriously
“Or more exotic! Making Spike be able to cast a particular scroll?” she burst grinning at Spike/QUOTE]
Herring
well my art involves the rules of erfworld. Bending or breaking those rules. However the rules dont like being broken so there is backlash. Bigger the rule bigger the backlash. Make you and dee immune to ranged weapon yes I could do that but for every arrow that misses you during the battle is one melee hit that will hit you. Now if no melee combat happen no problem. For spike casting scrolls again I could do that, but nothing could protect him from the surge of magic running through his mind. Effecting you whole wall no I doubt all the carnys in the mk have that much juice, but affecting the gates or doors to the tower. That I could do. Now minor rule breaks are what I would recommend. For example having non knight or commander units ride mounts in combat. no real backlash there. Making it so a unit cant croak from melee damage again can be done. Carnymancy is a art its all about creativity.
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2020-03-09, 12:41 PM (ISO 8601)
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Re: Arkum Game Thread
"Dee, any particular reason you'd stay in the MK until Dawn? Couldn't you come before Dawn and await your Juice return here?"
I could I think there is a better chance of my juice returning if im in the mk. And master Herring would have to recast any buff since my turn has just started. Dateamancy and signamancy are beyond my understanding. Were trying to trick erfworld here and we are not being subtle about it.Im trying to let my turn start early so I have juice again for a battle. Im allied with you. Do you think this would work if a sided caster went Barbarian off turn to get juice at dawn? Feels a bit like that. I will do as you want however, so here or the MK?
"Spike, I'm inclined to think Breach wants to be King here, and thus capture the Farm intact after taking the Capital, so I'd gamble on it and let the Farm be empty"
understood, should we send Bill out then?Last edited by Cyphermancer; 2020-03-09 at 12:43 PM.
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2020-03-09, 02:47 PM (ISO 8601)
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Re: Arkum Game Thread
”First of all Dee let’s see if it’s worth you spending you’re juice this turn... how many of the bodies that we have in the morgue do you think you will be able to uncroak?” Harley questions.
”I don’t think we’re trying to trick erfworld were merely obeying the rules that barbarians get their turn at dawn...” Harley replies with a slightly thoughtful look. ”And yes if a sided caster went Barbarian I would expect their juice to be restored at dawn” Harley answers. ”If we do do this you and Herring would have to be waiting at our portal in the MK before dawn so I could immediately send you a message as soon as I see Breach approaching” Harley then declares.
”Spike correct me if I’m wrong but I presume in a siege the city gates are usually breached far before the walls?” Harley asks her chief warlord. ”If so I would think having the city gates carnyed against siege would be extremely useful!” Harley declares.
”No point taking a bigger gamble than necessary, we will recall Bill to the capital just in case they do make a move on the farm!” Harley then replies. ”We should also collect any wood and other items left at the farm if we have enough mounts with move left aswell...” Harley then adds.Last edited by _Wiz_; 2020-03-09 at 02:49 PM.
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2020-03-09, 03:33 PM (ISO 8601)
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Re: Arkum Game Thread
+1
Specially interested on the knowledge of Siege
Does the gate have less HP than a random section of the wall?- A book in the making: http://forums.giantitp.com/showthrea...-the-Barbarian Add to it! :D
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2020-03-09, 08:44 PM (ISO 8601)
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Re: Arkum Game Thread
”First of all Dee let’s see if it’s worth you spending you’re juice this turn... how many of the bodies that we have in the morgue do you think you will be able to uncroak?” Harley questions.
looking at the bodies
well good news and bad news I can uncroak the Hobby horses and the anhog for 40 juice each to bring them to full strength. The palm bug will take 30 but based on its stats I dont think ita worth uncroaking. The dire woof will take 80 to bring to full. I only have 200 juice. So what am I uncroaking if any?
”I don’t think we’re trying to trick erfworld were merely obeying the rules that barbarians get their turn at dawn...” Harley replies with a slightly thoughtful look. ”And yes if a sided caster went Barbarian I would expect their juice to be restored at dawn” Harley answers. ”If we do do this you and Herring would have to be waiting at our portal in the MK before dawn so I could immediately send you a message as soon as I see Breach approaching” Harley then declares.
She nodds
”Spike correct me if I’m wrong but I presume in a siege the city gates are usually breached far before the walls?” Harley asks her chief warlord. ”If so I would think having the city gates carnyed against siege would be extremely useful!” Harley declares.
The gates are a weak point generally half the strength of the walls...
(Your current gates have 100 hp while the walls have 200)
”No point taking a bigger gamble than necessary, we will recall Bill to the capital just in case they do make a move on the farm!” Harley then replies. ”We should also collect any wood and other items left at the farm if we have enough mounts with move left aswell...” Harley then adds.
Spike nodds
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2020-03-10, 02:20 AM (ISO 8601)
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Re: Arkum Game Thread
”Hmmm if you uncroak the Dire Woof, the Anhog and the two Hobby horses that should bring you to exactly 200 juice! Let’s do that!” Harley replies with a smile ”We’ll leave the Palm bug to be Uncroaked during the mass uncroak” she then adds.
”Spike on the subject of walls am I right in assuming that while our units are behind it they receive a defence bonus?” Harley questions.
”Herring would you be able to make Dee and I immune to ranged attacks and Carny the city gates aswell? How much juice would that take you?” Harley then asks.
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2020-03-10, 03:19 AM (ISO 8601)
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Re: Arkum Game Thread
+1
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2020-03-10, 12:23 PM (ISO 8601)
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Re: Arkum Game Thread
ugh. equivalent exchange on carnymancy is a real drag. I look forward to him realizing thats not necessary. Dee is a real artist, being able to get so many non humanoids up. Thats usually a nightmare for croaks (and necromancy in most things) so it's real nice to have her. That said, I have no issues with the suggested course of action. Just a shame we couldn't get a rhyme to play from the tower too, but only so many shmuckers to go around
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2020-03-11, 07:41 PM (ISO 8601)
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Re: Arkum Game Thread
”Hmmm if you uncroak the Dire Woof, the Anhog and the two Hobby horses that should bring you to exactly 200 juice! Let’s do that!” Harley replies with a smile ”We’ll leave the Palm bug to be Uncroaked during the mass uncroak” she then adds.
Dee has the uncroaked carried to the top of the tower. Taking her time she inspects each body before casting
Uncroaked hobby horse ( 14 turns) x2
1/2/8/14
Specials: uncroaked
Damage 1d3
Uncroaked anhog ( 14 turns)
3/3/10/8
Specials: uncroaked
Damage 1d4
As dee casts on the dire woof you see a flash of light as it rises to its feet
Uncroaked dire woof (14 turns)
6/5/13/12
Specials: heavy, mount, forest capable
Damage 1d6
”Spike on the subject of walls am I right in assuming that while our units are behind it they receive a defence bonus?” Harley questions.
+2 defense on the walla
”Herring would you be able to make Dee and I immune to ranged attacks and Carny the city gates aswell? How much juice would that take you?” Harley then asks.
I can do both gates and one of you.Last edited by Cyphermancer; 2020-03-11 at 07:42 PM.
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2020-03-12, 02:33 AM (ISO 8601)
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Re: Arkum Game Thread
”Dee Whats was that light? Did you just learn how to uncroak a unit with more of it’s specials intact!” Harley exclaims in surprise.
”Master Herring, since Dee is going to wait for the start of the MK’s turn for her juice to renew could you carny the gates and make me immune to ranged attacks now and then do the same as Dee and when the MK’s turn begins and your juice renews make her immune aswell with all castings still being active for the battle?” Harley questions.
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2020-03-12, 02:58 AM (ISO 8601)
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Re: Arkum Game Thread
”Dee Whats was that light? Did you just learn how to uncroak a unit with more of it’s specials intact!” Harley exclaims in surprise.
More like a critical success, however I think im closer to adept now!
”Master Herring, since Dee is going to wait for the start of the MK’s turn for her juice to renew could you carny the gates and make me immune to ranged attacks now and then do the same as Dee and when the MK’s turn begins and your juice renews make her immune aswell with all castings still being active for the battle?” Harley questions.
I am unsure they may fade at the start of my new turn.
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2020-03-12, 03:08 AM (ISO 8601)
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Re: Arkum Game Thread
To Herring: "Very well" she says nodding "Dee and I will be very visible the whole battle, casting spells changing the veritable course of the fight. We can't risk not being immune to ranged. We'll ask you to make us both immune then, and the gate will just have to be our weak point."
"Now, let's discuss positioning"
Innate Knowledge! W81. How many ranged stacks can stand at the top of the Tower and fire normally?
How many can be in windows/balconies of our lvl2 tower?
EDIT: "Hmm I wonder if we can use the wood we have to manually barricade the gates, increasing its hits that way" she musesLast edited by WurmD; 2020-03-12 at 03:19 AM.
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2020-03-12, 04:25 AM (ISO 8601)
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Re: Arkum Game Thread
To Herring: "Very well" she says nodding "Dee and I will be very visible the whole battle, casting spells changing the veritable course of the fight. We can't risk not being immune to ranged. We'll ask you to make us both immune then, and the gate will just have to be our weak point."
Herring nodds
[B] Very well Harley I can do that. Now I hate to bring it up... but about the manner of payment.
"Now, let's discuss positioning"
Innate Knowledge! W81. How many ranged stacks can stand at the top of the Tower and fire normally?
How many can be in windows/balconies of our lvl2 tower?
The top of the tower can hold a full stack. Your tower isnt set up for defense. However 4 of the windows could hold an archer or other unit but they be single stacks or a eight stack with only one able to fire.
EDIT: "Hmm I wonder if we can use the wood we have to manually barricade the gates, increasing its hits that way" she muses
Well you might be able to do some rough reforcement but your unsure how effective it will be.
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2020-03-12, 05:16 AM (ISO 8601)
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Re: Arkum Game Thread
In response to Herrings tentative request Harley motions him aside for a private word.
"Thank you so much for your trust in us, we could not be here without your investment in us. You've made a real difference" she smiles gratefully touching his arm
"You are privy to all our details, you know how much we've been paying for full Juice pools at the varying levels. Name what you think will be a fair price and that shall be the first expenditure of our next turn." she asserts still smiling wide "Will those two spells take your full Juice pool? And I just remembered, look at this" she suddenly reacts as something tickles her mind taking out the small piece of paper with Herring's handwriting
yes those are the prices, keep in mind its not just the no risk. Its also all thier juice for the turn. Caster try to earn enough shmuckers or rands. So they dont have to live turn to turn all always at risk of depoping.- A book in the making: http://forums.giantitp.com/showthrea...-the-Barbarian Add to it! :D
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2020-03-12, 05:40 AM (ISO 8601)
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Re: Arkum Game Thread
[QUOTE=WurmD;24396162]In response to Herrings tentative request Harley motions him aside for a private word.
"Thank you so much for your trust in us, we could not be here without your investment in us. You've made a real difference" she smiles gratefully touching his arm
"You are privy to all our details, you know how much we've been paying for full Juice pools at the varying levels. Name what you think will be a fair price and that shall be the first expenditure of our next turn." she asserts still smiling wide "Will those two spells take your full Juice pool?
Herring
It will use about half my juice pool. For that I would charge 500 shmuckers. However while I belive you will win you never know what could happen. Do you have somthing I could take as collateral. In place of payment for the turn?
And I just remembered, look at this" she suddenly reacts as something tickles her mind taking out the small piece of paper with Herring's handwriting
"What's a rand?" she asks smiling with a quizzical look[
Rands are a MK currency one rand equals upkeep for any casters. They are made by moneymancers or by other casters coverting rations to rands. Using juice.
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2020-03-12, 05:50 AM (ISO 8601)
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Re: Arkum Game Thread
”I was going to suggest that you take some magic items from our armoury as collateral though I am confident we will still be here to pay you next round” Harley replies.
(ie ring of slow fall, helo staff)Last edited by _Wiz_; 2020-03-12 at 05:51 AM.
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2020-03-12, 06:14 AM (ISO 8601)
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Re: Arkum Game Thread
+1 to that
Multi-tasking Harley calls to Krippen "Krippen! Care to stretch your legs? Would you please take your men and help Bill bring back the 3 wood at the Farm?" asks Harley thinking that with the new road, the round trip only takes 3 Move, and Krippen still has 4.
EDIT:
Then she turns back to Herring again "Oooh rations into Rands? And 1 Rand pays for 1 upkeep, just like a ration, but it doesn't go bad? (like a ration)" she inquisitively asks
(after reply) "Hmm, I don't think I will spend my whole Juice in the battle tomorrow, I could try and make some, is it hard?" she asks scratching her head
(after reply) "And how much are these Rands worth? If instead of 500s you wanted Rands, how many would you ask?" wide eyedLast edited by WurmD; 2020-03-12 at 06:21 AM.
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