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  1. - Top - End - #1
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    Default The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    And here we are with the dice thread!

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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Something seems off
    (3d6)[9] vs 12 (Body Language)

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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Body of Metal
    (3d6)[12] vs 14 (Body of Metal)

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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    More spell stuff! I'm just going to roll several times until Rime gets it.

    Lend Spell
    (3d6)[11] vs 15 (Lend Spell)

    Lend Spell
    (3d6)[10] vs 15 (Lend Spell)

    Lend Spell
    (3d6)[10] vs 15 (Lend Spell)

    Lend Spell
    (3d6)[13] vs 15 (Lend Spell)

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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Sense Foes
    (3d6)[8] vs 15 (Sense Foes)

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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    The Blue Pony flexes her muscles

    (3d6)[8]

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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Sense Roll

    (3d6)[7]

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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    I messed up my body language roll
    (3d6)[6]

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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Truthsayer
    (3d6)[9] vs 15 (Truthsayer)

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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    I see magic stuff! Mist
    (3d6)[11] 14 (Thaumatology)

    I see magic stuff! Shadows
    (3d6)[12] 14 (Thaumatology)

  11. - Top - End - #11
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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Diplomancia-
    IQ+2=15

    (3d6)[2][4][2](8)
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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Psycho Stuff
    (3d6)[13]

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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Fear roll or rule?

    (3d6)[4][6][4](14)
    Bazzilion legions of thanks to his highness Emperor Ing for the awesome avatar!

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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Oddy Will save 13
    (3d6)[3][4][1](8)
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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Teleport
    (3d6)[4] vs 14 (Teleport) -1? to -3? (Seen briefly?) +2 (Extra time)

  16. - Top - End - #16
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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Body Sense
    (3d6)[15]
    (3d6)[11]
    (3d6)[10]
    (3d6)[9]
    (3d6)[11] vs 13 (Body Sense)

  17. - Top - End - #17
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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Fool’s Banquet
    (3d6)[11] vs 16
    (3d6)[14] vs 16

  18. - Top - End - #18
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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Dodge 10char
    (3d6)[8]

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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Resisiting the itch
    (3d6)[3][5][1](9)
    Bazzilion legions of thanks to his highness Emperor Ing for the awesome avatar!

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  20. - Top - End - #20
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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    (3d6)[8]
    (3d6)[9]
    (3d6)[11]

  21. - Top - End - #21
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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Luck

    Steatlh
    (3d6)[10]
    (3d6)[8]

  22. - Top - End - #22
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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Mind-Reading
    (3d6)[9]

  23. - Top - End - #23
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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Oddy!
    Perception
    (3d6)[9]

    vs 18 (Sight) = 13 (Perception) +5 (Keen Vision)
    vs 18 (Hearing) = 13 (Perception) +5 (Keen Hearing)
    vs 13 (Smell/taste) = 13 (Perception)
    vs 13 (Touch) = 13 (Perception)

  24. - Top - End - #24
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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Battle!
    Tactics
    (3d6)[12] vs 11 (Tactics)

  25. - Top - End - #25
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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Battle!
    Perception
    (3d6)[10]

    vs 18 (Sight) = 13 (Perception) +5 (Keen Vision)
    vs 18 (Hearing) = 13 (Perception) +5 (Keen Hearing)
    vs 13 (Smell/taste) = 13 (Perception)
    vs 13 (Touch) = 13 (Perception)

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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Shotgun Blast

    (5d6)[17]

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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Ticktock
    (1d60)[23]

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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Stone Missile
    (3d6)[5]

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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Concussion
    (3d6)[12] vs 15 (Concussion)

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    Default Re: The Frozen North: Stable-Tech Assisted Probability System (Dice Rolling)

    Quick Draw check passed. Opening fire on Pepper.

    To Hit: (3d6)[8]

    Damage:
    1 (3d6-1)[12]
    2 (3d6-1)[11]
    3 (3d6-1)[4]

    Small Piercing, so anything that penetrates DR is halved.

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