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  1. - Top - End - #91
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    Quote Originally Posted by WurmD View Post
    The army: 4 stacks, 1 with 9 units = 33 units
    Extras: 2 stingers, 2 golems = 4 units
    Prisoners: 7 stabbers = 7 units

    So currently 44 units.

    How many units we estimate can fit in an empty Luggage?
    How much space does a unit of wood/stone take in comparison to a unit? (can be stacked up vertically to more efficiently fill the space? But with Luggage Moving Parts special we can accommodate units in two floors)
    For simplicity’s sake 1 unit will occupy the same amount of space as a unit of wood or stone.

    A heavy unit occupies 2 spaces.

    Moving parts can not currently form an entire floor and I imagine much of the wood used to create the extra internal features are currently being used to form cells for the prisoners.

    You currently have 6 spaces left

  2. - Top - End - #92
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    Default Re: Erfman the Barbarian

    - Everyone carefully walks around the hex to the North boundary
    - Everyone into Luggage, Grim at the brim looking out
    - Luggage steps North
    - Everyone out and carefully scout hex boundaries

  3. - Top - End - #93
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    Quote Originally Posted by WurmD View Post
    - Everyone carefully walks around the hex to the North boundary
    - Everyone into Luggage, Grim at the brim looking out
    - Luggage steps North
    - Everyone out and carefully scout hex boundaries
    The army carefully tip toes around the edge of the hex not wanting to disturb any units that might be present deeper in the hex. They are able to make their way north and are soon facing the northern hex boundary in to (00,-07). The army then carefully and quietly climbs back in to the luggage leaving Grim at the brim as the luggage marches in to the next hex.

    As they enter the next hex Erfman has to resist the urge to groan, this new hex is giving off the feeling of being contested aswell! The army once again disembarks and form in to stacks before carefully and quietly scouting the borders of the hex. They come across nothing in the hex itself but once they reach the northern boundary they can see out of the forest and on to barren earth.


    (FYI the luggage has now used 7 move)

  4. - Top - End - #94
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    Default Re: Erfman the Barbarian

    Erfman scowls and says "Okay, we can't march to the Obelisk and leave The Luggage and Stingers in this hex if it is contested." while he mentally orders The Luggage to regurgitate Jessie

    "Cadaver, please wake up Jessie with 20 of your Juice" Erfman requests, inquiring with his look if he needs directions

    As Jessie powers up, have her start cutting the closest tree, then proceed in an enlarging semi-circle.
    4 stacks always nearby and at the ready, expecting Jessie to spring a trap or be attacked at any moment

    Luggage kept close and between two stacks at all times

    (The last and only time we used 4 move to cut wood, over 21 units of wood were cut, which was half a Light Forest hex)
    Last edited by WurmD; 2019-11-04 at 10:42 AM.

  5. - Top - End - #95
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    AssassinGuy

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    Default Re: Erfman the Barbarian

    I don't like using jessie as bait, but at the moment that is our most expendable asset in the field. I'll second waking them up

  6. - Top - End - #96
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    Erfman scowls and says "Okay, we can't march to the Obelisk and leave The Luggage and Stingers in this hex if it is contested." while he mentally orders The Luggage to regurgitate Jessie

    The luggage does exactly as instructed and soon enough the inert form of Jessie is spat out and left lying on the muddy ground of the dark forest hex.

    "Cadaver, please wake up Jessie with 20 of your Juice" Erfman then requests, inquiring with his look if he needs directions.

    Cadaver does indeed require instruction on how to properly charge a golem and does struggle somewhat with the act though thanks in part to his experience at charging Fanon’s tower he does eventually manage it and Jessie suddenly sits up as her motion is restored.

    (Cadaver: 55/200 Juice)


    As Jessie powers up, Erfman then has her start cutting the closest tree, then proceed in an enlarging semi-circle. While he orders 4 stacks always nearby and at the ready, expecting Jessie to spring a trap or be attacked at any moment with the Luggage kept close and between two stacks at all times.

    The support stacks move in to their defensive formations first and then Jessie sets to work attacking the nearest tree, a large croaked looking monstrosity of a tree. It takes quite some time but Jessie eventually brings it down and it hits the ground with an Erf shattering thud. The support stacks jump slightly at the noise and prepare to fight, the noise was so loud that any unit in the hex (or even surrounding hexes) would have had to lack a sense of hearing not to hear it yet there is no immediate attack brought on by the noise.

    After a tense few moments Jessie then sets to work on the next tree. Again it takes quite some time to bring the tree down but the tireless golem seems to be in no rush. There was a moment of panic when the tree began to fall in the direction of one of the stacks though fortunately they were able to scatter before being struck.

    Jessie 4 move used. 2 large trees chopped down. Continuing chopping?

    (The last and only time we used 4 move to cut wood, over 21 units of wood were cut, which was half a Light Forest hex)
    (Multiple units cut wood last time not just one)

  7. - Top - End - #97
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    Default Re: Erfman the Barbarian

    Estimate how many units of wood those two felled trees would translate to

  8. - Top - End - #98
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    Quote Originally Posted by WurmD View Post
    Estimate how many units of wood those two felled trees would translate to
    8 units of wood

  9. - Top - End - #99
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    Default Re: Erfman the Barbarian

    Wood cutting rules known:
    - 4 move to cut 8 wood
    - carrying capacity of medium unit: .5 wood, or 1 wood with risk of exhaustion
    Correct?

    "I believe we're out of cards to play. I suggest a square formation with the 4 stacks. Luggage in the middle of the 4, Jessie in front, always in view of the front 2 stacks. And we carefully sweep the hex for hidden units. Grim, Strife do you concur? Cadaver, can you sense hidden uncroaked with your Croakamancy senses?"

  10. - Top - End - #100
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    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    Quote Originally Posted by WurmD View Post
    Wood cutting rules known:
    - 4 move to cut 8 wood
    - carrying capacity of medium unit: .5 wood, or 1 wood with risk of exhaustion
    Correct?
    (Correct)

    "I believe we're out of cards to play. I suggest a square formation with the 4 stacks. Luggage in the middle of the 4, Jessie in front, always in view of the front 2 stacks. And we carefully sweep the hex for hidden units. Grim, Strife do you concur?” Erfman questions.

    ”The luggage may be safer if it were part of a stack. It would then benefit from a stack bonus to defence and screening” Grim replies.


    ”Cadaver, can you sense hidden uncroaked with your Croakamancy senses?" Erfman then asks.

    ”I’m sorry your highness my croakamancy senses are not that strong but I will try my best...” Cadaver replies with a dour look before a look of concentration spreads across his face and he closes his eyes.

    ”Yes there are uncroaked in the hex...” he finally replies. ”I can not pin point their location but I might be able to do so if I used some juice...” Cadaver then reveals.
    Last edited by _Wiz_; 2019-11-05 at 08:44 AM.

  11. - Top - End - #101
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    Default Re: Erfman the Barbarian

    "Good suggestion Grim." says Erfman as he orders the stacks to reorganize thusly

    "That's even better than what I was asking for Cadaver! You know of a spell to detect uncroaked that you have yet to learn?"

    (after reply)

    "Lets keep that in out back-pocket for now, lets sweep the hex carefully, and if nothing is found, then we have you attempt to cast the spell" he finishes, motioning to Grim to direct the sweep
    Last edited by WurmD; 2019-11-05 at 12:36 PM.

  12. - Top - End - #102
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    "Good suggestion Grim." says Erfman as he orders the stacks to reorganise. The stacks then quickly reform in to four stacks with only Jessie remaining unstacked.

    "That's even better than what I was asking for Cadaver! You know of a spell to detect uncroaked that you have yet to learn?" Erfman then asks.

    ”I guess it could be considered a spell...” Cadaver answers. ”It is not something I have been called on to do before though...” he admits.

    "Lets keep that in out back-pocket for now, lets sweep the hex carefully, and if nothing is found, then we have you attempt to cast the spell" Erfman finishes, motioning to Grim to direct the sweep.

    The four stacks then began to carefully sweep the hex searching for any sign of hostile units. It is a slow process and filled with opportunities for the searching stacks to be ambushed as they move between the trees but fortunately no such ambushes occur. It looks as though it is going to be a fruitless search until both Grim and Strife suddenly notice something.

    ”Foots prints...” Grim mutters as he looks down at tiny indentations in the muddy ground. ”The ground here has been recently disturbed...” Strife then adds as he looks a short distance ahead of where Grim has spotted the ‘footprints’

  13. - Top - End - #103
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    AssassinGuy

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    Default Re: Erfman the Barbarian

    We have no miners, diggers, or sappers. So, I suggest we get the archers ready to knock arrows, and everyone else starts digging

  14. - Top - End - #104
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    Default Re: Erfman the Barbarian

    Indeed!

    "Well, no-one here has the Sapper special, but lets do our best and try to dig the unit that was hidden here up" chirps Erfman "Archers at the ready!" he then barks

  15. - Top - End - #105
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    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    (Who is digging? Who is on guard? Are you changing the stack formations?)
    Last edited by _Wiz_; 2019-11-06 at 02:31 AM.

  16. - Top - End - #106
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    Default Re: Erfman the Barbarian

    Lets maintain stack formations
    Erfman's stack facing hole
    Jessie + Hog + Stabber dig
    If there is room to help, Cadaver's stack facing hole opposite to Erfman, front line of Cadaver's stack help dig

    with their hands, and snout, and whatever tools seem useful that are at hand

  17. - Top - End - #107
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    Quote Originally Posted by WurmD View Post
    Lets maintain stack formations
    Erfman's stack facing hole
    Jessie + Hog + Stabber dig
    If there is room to help, Cadaver's stack facing hole opposite to Erfman, front line of Cadaver's stack help dig

    with their hands, and snout, and whatever tools seem useful that are at hand
    (I presume that means the hog that was being used as a mount and the spare Stabber from the luggage)


    "Well, no-one here has the Sapper special, but lets do our best and try to dig the unit that was hidden here up" chirps Erfman "Archers at the ready!" Erfman then barks as one hog breaks stack while a line Stabber climbs out of the luggage and move to join Jessie before all three units begin to dig in the disturbed dirt. The hog begins to dig with its nose and front feet while Jessie and the Stabber begin to dig with their hands.

    None of the three units are particularly well suited to digging but fortunately the ground is soft and fairly easy to dig up. They make steady progress until suddenly a hand bursts out of the ground and grabs the Stabber by the throat. A second set of arms then burst up out of the ground and the Stabber is just quick enough to pull his leg out of the way in time though the first set of arms pulls his head down towards the ground.

    Three sets of arms then burst up around Jessie and grab ahold of both arms and her legs and she is suddenly pulled downwards until over half her body is submerged in the dirt.

    The Hog meanwhile lets out a panicked high pitched squeal as it completely disappears from sight and us sucked down below. The ground.

    Stabber - face in the dirt
    Jessie - Half Submerged
    Hog - Underground

    Readied action

    Archers may fire as a readied action but misses may hit grappled targets. Please confirm you wish them to fire.


    Round 1

    Orders?

  18. - Top - End - #108
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    Default Re: Erfman the Barbarian

    After deliberations:
    - No firing into grapples
    - Cadaver's stack into the hole, attack enemies
    - Other stacks melee engage grappling units

  19. - Top - End - #109
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    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    Quote Originally Posted by WurmD View Post
    After deliberations:
    - No firing into grapples
    - Cadaver's stack into the hole, attack enemies
    - Other stacks melee engage grappling units


    Cadaver orders his stack forwards towards the struggling diggers, as they approach the hands withdraw and the Stabber stumbles back gasping for breath as soon as he is freed. Jessie however remains stuck in the mud and the Hog does not reappear.

    As Cadaver’s stack continues to advanced the ground suddenly bursts upwards revealing a stack of 8 uncroaked. The bodies are surprisingly well preserved (if not a little dirty from being underground) what however is most surprising is that they are (or had once been) Gobwins wearing yellow livery. The uncroaked Gobwin’s slam in to Cadaver’s stack with axes swinging but under Cadaver’s control the uncroaked knights are able to put together a coordinated defence and manage to block or parry every blow. The knights then fight back each strike hitting its intended target. Two of the opposing uncroaked are dusted outright while two are left damage.

    The three remaining stacks then move in with Erfman’s and Strife’s stacks attacking from the flanks while Buster’s stack circles round and attacks from the rear. On the left Grim and the Stabber’s swing goes wide and misses but Bob’s spear pierces one of the Gobwin’s head dusting it instantly. The hog meanwhile slams into a badly damaged uncroaked dropping it aswell. On the right Strife and Stabber bring down another of the uncroaked while another Stabber finishes off another of the damaged uncroaked.

    Buster’s stack then slams in to the remains of the Gobwins from behind. The charge is uncontrolled and Buster and one of the Pikers miss their target. The other two however managed to hit their targets though they fail to bring them down.



    Darkside

    Uncroaked Gobwin (front) (dusted)
    Uncroaked Gobwin (front) (dusted)
    Uncroaked Gobwin (front) (dusted)
    Uncroaked Gobwin (front) (dusted)
    Uncroaked Gobwin (back) (dusted)
    Uncroaked Gobwin (back) (dusted)
    Uncroaked Gobwin (back) (2 hits taken)
    Uncroaked Gobwin (back) (3 hits taken)

    Fanon

    Stack 1 - left flank
    Bob
    Hog
    Stabber
    Grim
    Erfman
    Mahogany
    Archer
    Luggage


    Stack 2 - front
    Lothar
    Durp
    Burp
    Uncroaked Knight
    Cadaver
    Uncroaked Archer
    Uncroaked Archer
    Uncroaked Archer

    Stack 3 - rear
    Buster
    Piker
    Piker
    Uncroaked Piker
    Archer
    Archer
    Archer
    Uncroaked Archer

    Stack 4 -Right flank
    Strife
    Stabber
    Stabber
    Stabber
    Alleria
    Archer
    Archer
    Archer


    Round 2

    Orders?

  20. - Top - End - #110
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    Default Re: Erfman the Barbarian

    Cadaver's stack focuses on digging to save sunken Hog
    Other 3 stacks Regular auto-attack, no limitations
    Last edited by WurmD; 2019-11-08 at 05:55 PM.

  21. - Top - End - #111
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    AssassinGuy

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    Default Re: Erfman the Barbarian

    There are 2 uncroaked left. My call is to just dust them and keep moving. No need to do anything fancy, we have a nastier fight ahead of us

    edit: if we can dig up the hog, that would be good. I'd rather not lose units we don't have to
    Last edited by SomeGuy411; 2019-11-08 at 07:48 PM.

  22. - Top - End - #112
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    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    Round Two

    Cadaver’s stack breaks away from the fighting leaving the the uncroaked Gobwins surrounded by the three other stacks. With their original targets now out of reach the remaining uncroaked turn on Strife’s stack and lash out with their axes. One Stabber is caught on the arm while the other takes a direct hit to the chest seriously wounding him. Strife’s stack then counter attack with the warlord himself immediately beheading one of the Gobwins and one of the Stabber’s piercing the final enemy’s chest with his sword and dropping him.

    Cadaver’s stack meanwhile are tearing furiously at the ground throwing dirt in to the air. They eventually come across the missing Hog and hastily pull it out of the hole. The Hog hardly moves and it takes a long gasping breath when brought above the ground but it is still alive.


    Darkside

    Uncroaked Gobwin (front) (dusted)
    Uncroaked Gobwin (front) (dusted)
    Uncroaked Gobwin (front) (dusted)
    Uncroaked Gobwin (front) (dusted)
    Uncroaked Gobwin (back) (dusted)
    Uncroaked Gobwin (back) (dusted)
    Uncroaked Gobwin (back) (dusted)
    Uncroaked Gobwin (back) (dusted)

    Fanon

    Stack 1 - left flank
    Bob
    Hog
    Stabber
    Grim
    Erfman
    Mahogany
    Archer
    Luggage


    Stack 2 - front
    Lothar
    Durp
    Burp
    Uncroaked Knight
    Cadaver
    Uncroaked Archer
    Uncroaked Archer
    Uncroaked Archer

    Stack 3 - rear
    Buster
    Piker
    Piker
    Uncroaked Piker
    Archer
    Archer
    Archer
    Uncroaked Archer

    Stack 4 -Right flank
    Strife
    Stabber 3/6 hits
    Stabber 1/6 hit
    Stabber
    Alleria
    Archer
    Archer
    Archer


    With the last uncroaked having been dusted the hex no longer feels as though it is contested.

  23. - Top - End - #113
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    Default Re: Erfman the Barbarian

    Great Success ^_^

    - Help Jessie out
    - Everyone to the North hex border
    - Luggage, Stabber with 1/6 hits, 2 stingers out and stacked
    - Give +1 Hammer to Uncroaked Knight A "(I won't be casting Dollamancy spells in this fight)"

    (does Alleria have a melee weapon?)
    "Alleria, can you fight in melee with the same damage and to hit as if with a bow? (damage and to-hit)"

    - 4 stacks march North, with hurt Stabbers in back rows
    Last edited by WurmD; 2019-11-09 at 05:44 AM.

  24. - Top - End - #114
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    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    Quote Originally Posted by WurmD View Post
    Great Success ^_^

    - Help Jessie out
    - Everyone to the North hex border
    - Luggage, Stabber with 1/6 hits, 2 stingers out and stacked
    - Give +1 Hammer to Uncroaked Knight A "(I won't be casting Dollamancy spells in this fight)"

    (does Alleria have a melee weapon?)
    (No Alleria does not currently have a melee weapon)


    Jessie is quickly fished out of the mud, other than being a little dirty she is no worse for ware. The Stabber too quickly recovers though the hog that was buried does some to take a bit more time to return to normal.

    Erfman then organises a half stack to hold the hex while he gives out his hammer to be used by one of the uncroaked knights.

    "Alleria, can you fight in melee with the same damage and to hit as if with a bow? (damage and to-hit)" Erfman then questions.

    ”If I had a weapon to fight with.” Alleria answers. ”Ofcourse I would not benefit from any of my specials”


    The army then marches forwards across the hex boundary and in to (00,-08). The hex is completely barren and empty and the hexes that surround it also seem to be devoid of units.

    (Presuming you keep going)

    The army then marches in to the next hex (00,-09). Once again the hex is completely barren and devoid of life or feature. As soon as the army crosses over in to the hex though they can see the towering obelisk standing tall in the very next hex. As they approach they can spot two stacks of uncroaked standing at attention infront of the obelisk. Each stack consisting of a heavily armoured knight, three stabbers and four archers with bows drawn.

    As the army draws closer still an additional detail can be seen. Lying on the ground at the base of the obelisk is a single body. It appears to be the body of a recently croaked knight or warlord wearing some unknown livery. As the army draws closer to the border the tower suddenly glows with a black light before emitting a dark pulse of energy. The body then climbs to its feet as a newly animated uncroaked before taking two large strides towards the hex boundary. ”So you have come!” the uncroaked booms with a surprisingly powerful voice. ”And you have brought me an army. Turn now and end this foolishness Tinker!” the uncroaked booms.

  25. - Top - End - #115
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    Default Re: Erfman the Barbarian

    Innate knowledge! How to turn and how to accept being turned? Can it happen between hex boundaries? In same hex, can we say yes and mean no (and thus not turn)?
    Last edited by WurmD; 2019-11-10 at 05:15 AM.

  26. - Top - End - #116
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    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    Interesting questions;

    - Given that Parson turned to Charlie’s comm without there being a Charles Comm commander in hex I am going to say the requirement is that the unit is in direct communication with a command unit of the side they are turning to. ie across a hex boundary would work as would via thinkagram.

    - You can say whatever you want but you will only turn if you truly intend to.

  27. - Top - End - #117
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    Default Re: Erfman the Barbarian

    "(yeey, more XP for us)" Erfman stage whispers to his closest units while they keep marching, mentally ordering the stacks further back to speed up so all 4 stacks are in a line and able to cross the hex boundary at the same time. He immediately also shouts "I shall accept! I come to kneel at your feet!" marching at a steady pace until crossing the hex boundary, planning to shoot as soon as able

    (Do we get a "surprise" round of ranged fire on the unstacked warlord? (Where their archers would also fire since bows drawn))
    Last edited by WurmD; 2019-11-11 at 08:48 AM.

  28. - Top - End - #118
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    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    (You will not get a surprise round (as you attacking is not exactly a surprise) but the archers actions will occur before any other actions that round. Please confirm you wish to go ahead with the orders.)

  29. - Top - End - #119
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    Default Re: Erfman the Barbarian

    (it would just be a plus. Confirmed)
    In addition
    - As we step into hex, if Spook not visible, Cadaver's to cast Mass Seize Undead on unlead stack from Gem Juice

  30. - Top - End - #120
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    Default Re: Erfman the Barbarian

    Well finally had a chance to join it
    I will support firing on the warlord and mass seize uncroaked. Have erfman in the back and screened. Give the goggle to alleria.have her wait to shoot the spook.

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