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  1. - Top - End - #151
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    Round 7

    Fanon’s two stacks split up with one stack moving to inspect Cadaver while the other moves to investigate the Dark One’s uncroaked puppet.

    Erfman arrives at Cadaver’s side and he kneels down to inspect the fallen Croakamancer while the rest of his stack screen the pair. Cadaver has a number of nasty looking wounds on his body that look as though they were inflicted by a large blade or an axe. He is barely breathing but he is not yet croaked only merely incapacitated. Still gripped tightly in his hand is the Shockamancy gem that he attempted to use. With his newly emerging senses as a Shockamancer Erfman is able to sense that there is still raw Shockamancy juice stored within the gem.

    Strife meanwhile moves towards the Uncroaked Puppet and attempts to take it prisoner. As it is not alive nothing happens though unlike the other uncroaked it has not fallen to pieces and is still mostly intact. Strife bends down to inspect the puppet quickly pats it down before standing back up now carrying the sword it had been using.

    ”Keep your eyes open, Grim, Strife, Alleria" Erfman then shouts in warning.

    No sooner does Erfman shout his warning then the entire obelisk begins to give off a very faint black glow.



    Spoiler
    Show
    Darkside

    Stack 1
    Dark One’s puppet 16 hits taken. - collapsed

    Stack 2 - dusted
    Uncroaked Knight (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)

    Stack 3 - dusted
    Uncroaked Knight (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)

    Stack 4 - Vs Fanon 1
    Lothar dusted
    Durp dusted
    Burp dusted
    Uncroaked Knight dusted
    Uncroaked Archer dusted
    Uncroaked Archer dusted
    Uncroaked Archer dusted

    Stack 5 - dusted
    Uncroaked Piker dusted
    Uncroaked Archer dusted

    Stack 6

    Spook - misted


    Stack 1 around Cadaver
    Grim (front)
    Mahogany (front)
    Bob 4/10 hits
    Hog 0/11 hits incapacitated
    Stabber croaked
    Erfman
    Archer 2/6 hits
    Hog 1/11 hits

    Stack 2
    Cadaver - on the ground

    Stack 4 around Puppet
    Alleria (front)
    Archer (front)
    Archer (front) 5/6 hits
    Archer (front) 5/6 hits
    Archer 5/6 hits
    Strife 2/11 hits
    Archer 1/6 hits

    Bodies on the floor
    Stabber 0/6 hits (incapacitated)
    Stabber croaked
    Stabber croaked
    Buster croaked
    Piker 0/6 hits - incapacitated
    Piker croaked
    Stabber croaked.
    Archer croaked


    Orders?

  2. - Top - End - #152
    Bugbear in the Playground
     
    WurmD's Avatar

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    Default Re: Erfman the Barbarian

    Erfman seeing Cadaver’s eyes are not Xed breathes a sigh of relief. He pockets the gem and motions to Bob, and both quickly haul Cadaver onto the Hog’s Multi-purpose saddle, mentally ordering Bob to keep a hand on Cadaver so he doesn’t fall.

    That done, he grimly turns to the Obelisk and shouts “We’re not leaving this hex with that Obelisk intact! Grim blast it!” (hoping to force the Dark One’s minions hand, and reveal themselves to protect the structure, and also hoping that a few shockamancy blasts don’t actually destroy it before the hex is secured) while having his stacks hunker down anticipating something to blast outwards


    (how much Juice does Erfman feel is still in the Gem?)
    Last edited by WurmD; 2019-11-29 at 02:00 PM.

  3. - Top - End - #153
    Barbarian in the Playground
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    Default Re: Erfman the Barbarian

    I support the plan

  4. - Top - End - #154
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    (Erfman is not sure how much juice is still in the gem without inspecting it more closely. (He is still very new to Shockamancy senses) however he feels that there is still a decent amount contained inside)

    (Will Wait a bit before locking in your orders for the round)

  5. - Top - End - #155
    Bugbear in the Playground
     
    WurmD's Avatar

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    Default Re: Erfman the Barbarian

    Erfman seeing Cadaver’s eyes are not Xed breathes a sigh of relief. He mentally orders Bob and archer to haul Cadaver onto the Hog’s Multi-purpose saddle and keep a hand on Cadaver so he doesn’t fall, while turning grimly to the Obelisk and shouting “We’re not leaving this hex with that Obelisk intact! Grim blast it!” (hoping to force the Dark One’s minions hand, and reveal themselves to protect the structure, and also hoping that a few shockamancy blasts don’t actually destroy it before the hex is secured).

    Grim and Strife have their stacks hunker down anticipating something to blast outwards.

    As Erfman hunkers, he inspects the Gem to determine its Juice content.


    (there :), that should be doable ^_^)
    Last edited by WurmD; 2019-11-30 at 02:00 PM.

  6. - Top - End - #156
    Barbarian in the Playground
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    Default Re: Erfman the Barbarian

    Lets add im some readied actions archers ready to fire on new uncroaked. Strif and alleria to fire on buster if he rises. Melee units strike if enemy in range

  7. - Top - End - #157
    Bugbear in the Playground
     
    WurmD's Avatar

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    Default Re: Erfman the Barbarian

    Good idea, and it's free right now

    ---

    Erfman seeing Cadaver’s eyes are not Xed breathes a sigh of relief. He mentally orders Bob and archer to haul Cadaver onto the Hog’s Multi-purpose saddle and keep a hand on Cadaver so he doesn’t fall, while turning grimly to the Obelisk and shouting “We’re not leaving this hex with that Obelisk intact! Grim blast it!” (hoping to force the Dark One’s minions hand, and reveal themselves to protect the structure, and also hoping that a few shockamancy blasts don’t actually destroy it before the hex is secured).

    As Grim shoots, Grim and Strife have their stacks hunker down, and ready actions to shoot and strike when-if enemies become visible or in reach, anticipating something to blast outwards.

    As Erfman hunkers, he inspects the Gem to determine its Juice content.
    Last edited by WurmD; 2019-11-30 at 02:02 PM.

  8. - Top - End - #158
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    Round 8

    At Erfman’s command Bob signals an archer to help him and together they careful haul Cadaver up off of the ground and prop him up on top of the hog. Taking one arm each they then hold him in place. (If the stack is engaged Bob the archer and the Hog may have to break stack or risk dropping Cadaver back to the ground)


    Erfman then turns grimly to the Obelisk and shouts out loudly. “We’re not leaving this hex with that Obelisk intact! Grim blast it!” Erfman cries.

    Grim then obediently raises up the Shockamancy sword and points it towards the obelisk. Raw Shockamancy briefly dances around the blade before shooting forwards like a bolt of lightning and striking the tower. The shockamancy briefly races around the surface of the obelisk before fading from sight leaving it seemingly unharmed. The dark glow of the obelisk then intensifies bathing the entire hex in a dark glow with croakamantic energy hanging thick in the air.

    ”You shouldn’t have done that...” Strife mutters to himself before jumping back in surprise as the body of the puppet is slowly enveloped in darkness.

    Bob then cries out in alarm. ”Your highness, his helmet!” Bob then cries pointing at Cadaver’s helm that is now glowing black just as strongly as the obelisk.

    Erfman meanwhile can feel the croakamantic energy in the air make contact with his skin, it causes every inch of his skin to tingle in a strange but not unpleasant way. The most surprising fact however is that it is making Erfman feel stronger and more energised. His body feels stronger than it has ever done and if he did not know he was already out of juice he would have swore he was currently on full.

    Pulling his attention back to the gem for a moment Erfman squeezes his eyes tightly shut and intently focuses on the gem. Erfman is somewhat surprised to find that the gem is infact still fully charged with not even a single drop of juice having been spent.

  9. - Top - End - #159
    Bugbear in the Playground
     
    WurmD's Avatar

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    Default Re: Erfman the Barbarian

    A Moment's Insight!
    Do we have anything in the units possessions that could be used to strap Cadaver to the saddle?
    Last edited by WurmD; 2019-12-05 at 06:42 AM.

  10. - Top - End - #160
    Barbarian in the Playground
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    Default Re: Erfman the Barbarian

    Throw cadavars helmet away!

    Use juice in gem to temporary modify our goggles ( afterngrim returns them) to see and identify currents of magic.

    Maintain distance from obilisk.

    Ask strife if he knows what this is since he commited on it.
    Last edited by Cyphermancer; 2019-12-05 at 06:47 AM.

  11. - Top - End - #161
    Bugbear in the Playground
     
    WurmD's Avatar

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    Default Re: Erfman the Barbarian

    0. Erfman gets the Goggles back from Grim while shouting “What's happening Strife?”
    0. Archers maintain ready actions to fire on enemies *not* puppet
    0. Alleria and Strife ready action to fire on puppet or enemies if any
    1. Strap Cadaver to saddle OR Bob lay him on the ground again if nothing useful is at hand
    1. Archer take Cadaver's helm off and toss it away from the stack
    1. Strife’s stack steps away from Puppet
    2. Erfman then curious about the energy empowering him attempts to channel it and cast a variant of Identify spell, with the Goggles as a focus, to see and identify currents of magic, to better understand what’s going on
    Last edited by WurmD; 2019-12-05 at 02:24 PM.

  12. - Top - End - #162
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    Round 9

    Ordering Strife to throw back his goggles Erfman catches them before shouting to the warlord. ”What’s happening Strife?” Erfman calls.

    ”What’s it look like is happening? The obelisk is powering up, the Obelisks are HIS weapons and he is about to use it!” Strife shouts back.

    Bob meanwhile takes off his belt and picks up a bow from one of the fallen archers and rips of the bowstring. Using the two items Bob the lashes Cadaver throughly to the Hog’s saddle. The archer then takes of Cadaver’s glowing helmet and hurls it away.

    Strife and his stack meanwhile slowly back away from the inert form of the Dark Ones puppet.

    Erfman himself meanwhile attempts to channel the energy that is flowing in to him. The dollamancer is unable to cast a spell with the energy however he can tell that the energy is croakamantic in nature and that it is flowing from the obelisk in waves that are steadily growing stronger. Erfman can also sense that the juice levels within the tower are growing.

    The puppet on the ground then twitches and without waiting for it to move any further Alleria fires two arrows in to it’s back while Strife hurls his axe down and buries his axe in to the body’s back aswell. The puppet then slumps and stops moving once again.

    Fanon’s fallen then suddenly lurch back to their feet their bodies still covered in wounds. The former units of Fanon are clearly now uncroaked and they turn as one to stare straight at Erfman. Fortunately Erfman’s earlier orders then kick in and the archers in Strifes stack open fire peppering the newly created uncroaked with arrows striking a number of them though failing to bring any down. The uncroaked then form up in to a single stack and the lone archer that was uncroaked then returns fire managing to strike one of Strife’s archers in the shoulder with a well placed shot.

    The uncroaked then charge forwards with unnatural speed ploughing in to Strife’s relatively unprotected archers and began tearing them to pieces, in the blink of an eye two archers were croaked and a third was left badly wounded.

    The obelisk meanwhile continues to glow black radiating with energy that hung thick in the air. Cadaver from his position strapped to the Hog then begins to mutter to himself almost incoherently. Croakamancy cascade...”[/b] Was all he says before falling silent once again.

    Darkside
    Spoiler
    Show

    Stack 1
    Dark One’s puppet 16 hits taken. - collapsed

    Stack 2 - dusted
    Uncroaked Knight (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)

    Stack 3 - dusted
    Uncroaked Knight (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)

    Stack 4 - Vs Fanon 1
    Lothar dusted
    Durp dusted
    Burp dusted
    Uncroaked Knight dusted
    Uncroaked Archer dusted
    Uncroaked Archer dusted
    Uncroaked Archer dusted

    Stack 5 - dusted
    Uncroaked Piker dusted
    Uncroaked Archer dusted

    Stack 6

    Spook - misted


    Stack 7 vs stack 4
    Uncroaked Stabber (front) 2 hits taken
    Uncroaked Stabber (front) 5 hits taken
    Uncroaked Buster (front)
    Uncroaked Stabber (front)3 hits taken
    Uncroaked Stabber
    Uncroaked Piker
    Uncroaked Archer

    Fanon


    Stack 1
    Grim (front)
    Mahogany (front)
    Bob 4/10 hits
    Hog 0/11 hits incapacitated
    Erfman
    Archer 2/6 hits
    Hog 1/11 hits

    Stack 2
    Cadaver - strapped to hog

    Stack 4
    Alleria (front)
    Archer (front) croaked
    Archer (front) 3/6 hits
    Archer (front) croaked
    Archer 5/6 hits
    Strife 2/11 hits
    Archer 1/6 hits

    Bodies on the floor
    Stabber 0/6 hits (incapacitated)
    Piker 0/6 hits - incapacitated[/spoiler]

    Orders?

  13. - Top - End - #163
    Bugbear in the Playground
     
    WurmD's Avatar

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    Default Re: Erfman the Barbarian

    Innate Knowledge!
    - After a body is claimed, may it be ordered to depop?
    - May we claim a body in a contested hex?

  14. - Top - End - #164
    Halfling in the Playground
     
    AssassinGuy

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    Default Re: Erfman the Barbarian

    I think we overreached. Order of priority for retreat: Casters, warlords, and magic items? I think at this point we aren't turning this around, but we can at least minimize our losses.

    Edit: General consensus is the costs are too high for us to survive the fallout if we just fall back, so this is now an all or nothing gambit. Suggestion rescinded.
    Last edited by SomeGuy411; 2019-12-11 at 12:59 PM.

  15. - Top - End - #165
    Bugbear in the Playground
     
    WurmD's Avatar

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    Default Re: Erfman the Barbarian

    1. Erfman Hoboken Buster from Gem
    2. Alleria step back
    3. Archer 5/6 steps forward
    4. Front archers Total Defense
    5. Alleria targets 2 front stabbers, Strife targets 3rd front stabber
    6. Erfman stack closes, Grim takes back stabber, Mahogany takes back piker (back archer is expected to be taken out by AOO)
    7. If uncertain or possible to claim body in contested hex and order depop, Archer 1/6 hits reaches from the back row and taps a body at his feet (behind the cover of the front row) to claim a body and have it depop instead of firing

    Stack 1
    Grim (front)
    Mahogany (front)
    Bob 4/10 hits
    Erfman
    Archer 2/6 hits
    Hog 1/11 hits
    Hog 0/11 hits incapacitated

    Stack 2
    Cadaver - strapped to hog

    Stack 4
    Archer (front Total Defense) 3/6 hits
    Archer (front Total Defense) 5/6 hits
    Alleria
    Strife 2/11 hits
    Archer 1/6 hits
    Archer croaked
    Archer croaked

    Bodies on the floor
    Stabber 0/6 hits (incapacitated)
    Piker 0/6 hits - incapacitated
    Last edited by WurmD; 2019-12-11 at 12:58 PM.

  16. - Top - End - #166
    Barbarian in the Playground
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    Default Re: Erfman the Barbarian

    +1 press the attack

  17. - Top - End - #167
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    Round 10

    Erfman attempts to draw juice out of the Shockamancy gem and use it to power a Hoboken and the juice contained within instantly responds flowing out smoothly and in to Erfman’s hands. ”Hoboken!” Erfman then cries thrusting one hand forwards releasing a blast of pure Shockamancy. The uncroaked Buster still seems surprisingly nimble and he attempts to dodge out of the way however the blast catches him in the side vaporising his ribs. Buster stumbled forwards with sword raised before collapsing and breaking down in to dust.

    With a silent order Erfman then has Strife’s stack reshuffle once again. While they are reorganising the only remaining uncroaked archer opens fire. The uncroaked’s shot is a good one and he plants an arrow in the leg of one of Strife’s remaining archers. The archer cries out in pain and then drops to the floor incapacitated. With a cry of rage Alleria returns fire quickly planting an arrow each in the chest of two uncroaked stabbers. The first defiantly remains standing while the second crumbles in to dust. Strife then takes his shot hurling his axe forwards beheading the third Stabber in the line instantly dusting it.

    The lone archer in Erfman’s stack adds support fire but his shot is wide and ends up missing his target.

    Charge!” Grim then cries as he leads his stack in charging in to the back ranks of the uncroaked. With a mighty swing Grim cuts one of the uncroaked down, Mahogany then followers the warlords lead and skewers one of the uncroaked with her spear however it does not drop and instead twists round and lashes out with a spear of its own just catching the Dwyad’s arm. The last remaining uncroaked in the front rank meanwhile throws itself against Strife’s stack raking it’s sword across the defending archer’s chest leaving him badly wounded but somehow still standing.

    At the rear of Strife’s stack one of the archer’s drops to the ground and grabs ahold of one of his fallen kin claiming the body for Fanon. The archer then attempts to depop the body but finds he is unable to do so and infact suddenly realised that despite the order he does not know how to do so.

    The two croaked archers then twitch before suddenly lurching back to their feet much to the panic of the archer that had attempted to depop one and now found himself face to face with an uncroaked. Rather curiously however the uncroaked that he had attempted to depop has shackles around his arms and legs.


    Darkside
    Spoiler
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    Stack 1
    Dark One’s puppet 16 hits taken. - collapsed

    Stack 2 - dusted
    Uncroaked Knight (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)

    Stack 3 - dusted
    Uncroaked Knight (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)

    Stack 4 - Vs Fanon 1
    Lothar dusted
    Durp dusted
    Burp dusted
    Uncroaked Knight dusted
    Uncroaked Archer dusted
    Uncroaked Archer dusted
    Uncroaked Archer dusted

    Stack 5 - dusted
    Uncroaked Piker dusted
    Uncroaked Archer dusted

    Stack 6

    Spook - misted


    Stack 7 vs stack 4
    Uncroaked Stabber (front) 5 hits taken
    Uncroaked Stabber (front) dusted
    Uncroaked Buster (front) dusted
    Uncroaked Stabber (front) dusted
    Uncroaked Stabber dusted
    Uncroaked Piker 5 hits taken
    Uncroaked Archer

    Stack 8
    Uncroaked Archer

    [b]Stack 9[/u]
    Uncroaked Archer - shackled

    Fanon


    Stack 1
    Grim (front)
    Mahogany 8/9 hits(front)
    Bob 4/10 hits
    Erfman
    Archer 2/6 hits
    Hog 1/11 hits
    Hog 0/11 hits incapacitated

    Stack 2
    Cadaver - strapped to hog

    Stack 4
    Archer (front Total Defense) incapacitated
    Archer (front Total Defense) 1/6 hits
    Alleria
    Strife 2/11 hits
    Archer 1/6 hits

    Bodies on the floor
    Stabber 0/6 hits (incapacitated)
    Piker 0/6 hits - incapacitated[/QUOTE]

  18. - Top - End - #168
    Bugbear in the Playground
     
    WurmD's Avatar

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    Default Re: Erfman the Barbarian

    Ranged fire resolves before melee damage correct? Melee units dusted by ranged fire don't attack that round correct?

    New standing order:
    - Units with Shockamancy sword or animated weapons ranged attack by default (exception: when their target is a ranged unit in melee range)


    - Alleria: stabber piker
    - Strife, Grim: archer each
    - back Archer 1/6 destacks and circles around the enemies to tap and claim the downed puppet
    - Erfman ready action Hoboken surprising enemy (like a Spook)
    Last edited by WurmD; 2019-12-15 at 04:33 AM.

  19. - Top - End - #169
    Barbarian in the Playground
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    Default Re: Erfman the Barbarian

    +1 lets finish this

  20. - Top - End - #170
    Halfling in the Playground
     
    AssassinGuy

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    Default Re: Erfman the Barbarian

    Nothing for it. Let's do this. We can go back to strategy once we see if these tactics pay off, if we survive

  21. - Top - End - #171
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    Round 11

    Deciding to go for one final push Erfman readies himself for any surprises while he sends his units on the attack. Alleria opens fire with a rapid barrage of shots but this time the shots are too rushed and neither hit their mark and instead go flying off in to the distance.

    Grim then points his sword and begins to charge it with Shockamancy while at the same time an opposing uncroaked archer pulls back its bow. The Uncroaked piker in the enemy stack lunges at Grim and misses (AoO) while both Grim and Mahogany take a swipe at the archer. (AoOs) Mahogany misses but Grim strikes the uncroaked down with a single blow. With his target taken down Grim then quickly adjusts his aim as there is a bright flash as a blast of Shockamancy is released from the sword and one of the uncroaked archers standing on it’s own is turned to dust.

    Strife then hurls his axe just clipping the badly damaged uncroaked Stabber finishing it off. The lone archer in Erfman’s stack then takes his opportunity to fire and he plants an arrow in the chest of an uncroaked’s piker dropping it to the floor and dusting it.

    The shackled uncroaked archer then turns and begins hobbling slowly towards the still glowing obelisk.

    At the same time one of the archers from Strife’s stacks breaks stack and dashes towards the downed puppet body and quickly taps it and claims it for Fanon.




    Darkside
    Spoiler
    Show

    Stack 1
    Dark One’s puppet ?? hits taken. - collapsed - claimed

    Stack 2 - dusted
    Uncroaked Knight (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)

    Stack 3 - dusted
    Uncroaked Knight (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Stabber (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)
    Uncroaked Archer (dusted)

    Stack 4 - dusted
    Lothar dusted
    Durp dusted
    Burp dusted
    Uncroaked Knight dusted
    Uncroaked Archer dusted
    Uncroaked Archer dusted
    Uncroaked Archer dusted

    Stack 5 - dusted
    Uncroaked Piker dusted
    Uncroaked Archer dusted

    Stack 6

    Spook - misted


    Stack 7 - dusted
    Uncroaked Stabber (front) dusted
    Uncroaked Stabber (front) dusted
    Uncroaked Buster (front) dusted
    Uncroaked Stabber (front) dusted
    Uncroaked Stabber dusted
    Uncroaked Piker dusted
    Uncroaked Archer dusted

    Stack 8 - dusted
    Uncroaked Archer - dusted

    [b]Stack 9[/u] - fleeing to Obelisk
    Uncroaked Archer - shackled

    Fanon


    Stack 1
    Grim (front)
    Mahogany 8/9 hits(front)
    Bob 4/10 hits
    Erfman
    Archer 2/6 hits
    Hog 1/11 hits
    Hog 0/11 hits incapacitated

    Stack 2
    Cadaver - strapped to hog

    Stack 4
    Archer (front Total Defense) incapacitated
    Archer (front Total Defense) 1/6 hits
    Alleria
    Strife 2/11 hits

    Stack 5
    Archer 1/6 hits

    Bodies on the floor
    Stabber 0/6 hits (incapacitated)
    Piker 0/6 hits - incapacitated
    Last edited by _Wiz_; 2019-12-18 at 01:50 PM.

  22. - Top - End - #172
    Bugbear in the Playground
     
    WurmD's Avatar

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    Default Re: Erfman the Barbarian

    :)

    Correction to standing order
    - Units with Shockamancy sword or animated weapons ranged attack by default (exception: when in melee range)

  23. - Top - End - #173
    Halfling in the Playground
     
    AssassinGuy

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    Oct 2019

    Default Re: Erfman the Barbarian

    So, correct me if I'm wrong, but isn't cadaver's hog part of erfman's stack? Would that not either make cadaver part of erfman's stack, or cargo for the hog, rather than his own stack? Seems weird to me how it's marked currently

  24. - Top - End - #174
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    WurmD's Avatar

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    Default Re: Erfman the Barbarian

    - Stack moves, Grim grab shackled archer and execute it
    - restack into oversized stack
    - Erfman attempts cast variant of Identify, using Goggles as focus, from Gem Juice, to better understand what's going on, and perhaps divine why hex still contested, and the secret door to interior of Obelisk

    Stack 1
    Grim (front)
    Mahogany 8/9 hits (front)
    Bob 4/10 hits
    Erfman
    Archer 2/6 hits
    Hog 1/11 hits (w/ Cadaver strapped to saddle)
    Alleria
    Strife 2/11 hits
    Archer 1/6 hits
    Archer 1/6 hits

    Bodies on the floor
    Stabber 0/6 hits (incapacitated)
    Piker 0/6 hits - incapacitated
    Hog 0/11 hits incapacitated
    Archer 0/6 hits incapacitated
    Last edited by WurmD; 2019-12-19 at 10:05 AM.

  25. - Top - End - #175
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    Default Re: Erfman the Barbarian

    Plus one except for the outsized stack put the two archer with 1 hit each into cadavars stack they can screen and still provide range support.

    Edit never mind plus on it all
    Last edited by Cyphermancer; 2019-12-19 at 03:11 AM.

  26. - Top - End - #176
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    Default Re: Erfman the Barbarian

    It's either Cadaver can be stacked, and thus he be stacked with Erfman's stack
    Or he can't be stacked, he's cargo, a body, and the 2 1/6 archers have no reason to be unstacked

    EDIT: OH ****, Maybe there is something possessing Cadaver! And he is the reason hex contested!
    EDIT2: What? Cadaver's contract has no penalties for Fanon, and does not prevent us taking him prisoner here
    It just states "The Kingdom of Fanon will ensure that Cadaver has unrestricted access to the Magic Kingdom on turns Cadaver is in the City of Fanon and is complete with their Task [aka acting as a loyal unit of Fanon]"
    So this would seem, as long as we release Cadaver before entering Capital there is no Breach. Also, Contract does not break on Breach, and there is no Penalty for breaching that particular clause

    Erfman quickly thinks about taking Cadaver prisoner, thinking of releasing him after Obelisk razed, does his Ruler sense warn him of impending Breach?
    Last edited by WurmD; 2019-12-19 at 03:33 AM.

  27. - Top - End - #177
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    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    (Cadaver currently counts as Cargo, the fact he is listed as a stack is a remnant from earlier in the battle please disregard it)

    (You receive no warnings about the possibility of a contract breach)

  28. - Top - End - #178
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    Default Re: Erfman the Barbarian

    Cool stuff, then proceed

    - Stack moves, Grim grab shackled archer and execute it
    - restack into oversized stack, with 3 layers
    - Erfman attempts cast variant of Identify, using Goggles as focus, from Gem Juice, to better understand what's going on, and perhaps divine why hex still contested, and the secret door to interior of Obelisk

    Stack 1
    Grim (front)
    Mahogany 8/9 hits (front)
    Bob 4/10 hits
    Erfman
    Archer 2/6 hits
    Hog 1/11 hits (w/ Cadaver strapped to saddle)
    Alleria
    Strife 2/11 hits
    Archer 1/6 hits (back)
    Archer 1/6 hits (back)

    Bodies on the floor
    Stabber 0/6 hits (incapacitated)
    Piker 0/6 hits - incapacitated
    Hog 0/11 hits incapacitated
    Archer 0/6 hits incapacitated
    Last edited by WurmD; 2019-12-19 at 10:15 AM.

  29. - Top - End - #179
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: Erfman the Barbarian

    Round 12

    Erfman’s stack advances with Grim in the lead. They are able to easily catch up with the shackled uncroaked as it attempts to flee and with a single swing of his sword Grim ends its existence leaving it as nothing but dust.

    Slipping on his goggles and using his experience from examining the previous obelisk Erfman is able to relatively easily locate the secret door and under his directions Mahogany is able to slip the point of her spear in to the seam of the door and with a little application of force she is able to pry the door open. Curiosity getting the better of her Mahogany leans forwards and pokes her head inside as she glances in to the darkness.

    At the same time Bob places his hand on the strapped down croakamancer. ”Sorry Cadaver...” Bob then mutters as he takes the caster prisoner. Instantly shackles appear on Cadaver’s wrists and ankles and his yellow livery fades to grey.

    Erfman meanwhile is still struggling to draw juice out of the gem when he suddenly becomes aware he is now the owner of an obelisk and the hex no longer feels contested.

    Stack 1
    Grim (front)
    Mahogany 8/9 hits (front)
    Bob 4/10 hits
    Erfman
    Archer 2/6 hits
    Hog 1/11 hits (w/ Cadaver strapped to saddle)
    Alleria
    Strife 2/11 hits
    Archer 1/6 hits (back)
    Archer 1/6 hits (back)

    Bodies on the floor
    Stabber 0/6 hits (incapacitated)
    Piker 0/6 hits - incapacitated
    Hog 0/11 hits incapacitated
    Archer 0/6 hits incapacitated

    End of Combat

    Mucho experience gained

  30. - Top - End - #180
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    Default Re: Erfman the Barbarian

    ”Well, that was unusual... An allied and liveried unit counting as hostile.. So much Carnymancy abound.”

    “Lets take a breather everyone, it cost us, but we succeeded! We will upgrade our Capital this-turn due to your efforts!” He shouts as he pumps his arm, victorious.

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