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  1. - Top - End - #1051
    Titan in the Playground
     
    Destro_Yersul's Avatar

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    Default Re: Sea of Stars - OOC II

    Quote Originally Posted by Blarghy View Post
    And is there a roll for that?
    Psyniscience, unless you have a Navigator power or something else that would work better.
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  2. - Top - End - #1052
    Bugbear in the Playground
     
    Lizardfolk

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    Default Re: Sea of Stars - OOC II

    Psyniscience (74): (1d100)[96]
    "It was a GOOD plan, just completely impossible."

    ~ Sophistemon

  3. - Top - End - #1053
    Bugbear in the Playground
     
    Lizardfolk

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    Default Re: Sea of Stars - OOC II

    The dice are cruel lately.

    FP Reroll: (1d100)[58]
    "It was a GOOD plan, just completely impossible."

    ~ Sophistemon

  4. - Top - End - #1054
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    Destro_Yersul's Avatar

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    Default Re: Sea of Stars - OOC II

    Ok, with the reroll, Echo can guess the hulk's path pretty accurately. It will continue on its drifting course, away from the planet and station, for 2-3 more days before it drops back into the Warp.

    Also, in regards to the current situation, how do you want to divide up the response to the ork boarders? There are only two spots to respond to, because Rax rolled really well to shoot them up before they got here, but you do still need to go do something about them.
    Last edited by Destro_Yersul; 2021-04-06 at 04:52 PM.
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  5. - Top - End - #1055
    Bugbear in the Playground
     
    MindFlayer

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    Default Re: Sea of Stars - OOC II

    If I recall correctly, it's a command test to repel boarders, right? Macharius will go down to smack one group personally while relaying orders over vox, but mechanically I think that's the action. I'll post after work.
    Last edited by PotatoGolem; 2021-04-06 at 05:26 PM.

  6. - Top - End - #1056
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    Destro_Yersul's Avatar

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    Default Re: Sea of Stars - OOC II

    Normally, yes. In this case, a command test can handle the general rabble, but each of those two points are intended to be responded to by the PCs personally, one way or another.
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  7. - Top - End - #1057
    Bugbear in the Playground
     
    MindFlayer

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    Default Re: Sea of Stars - OOC II

    Gotcha. I look forward to hammer time. Is there any indication as to which group is bigger or more threatening? Or what kind of opposition we're talking about?

  8. - Top - End - #1058
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    Destro_Yersul's Avatar

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    Default Re: Sea of Stars - OOC II

    Not yet. You know it's orks, and you know Hannabel shot down a lot of them so there's likely not huge numbers. You could wait to find out more, but that would delay you getting down there to assist.
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  9. - Top - End - #1059
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    Destro_Yersul's Avatar

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    Default Re: Sea of Stars - OOC II

    Apologies for the delay, that one's on me. Been pretty busy getting the follow-up video for my terrain piece up, as well as assorted errands and housework. Might be pretty busy the next few days as well, I have a couple shifts coming up at the game shop, and plans for more videos in the works. I haven't forgotten you, though, it just took me a little extra time to work out some of the finer details for these encounters.
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  10. - Top - End - #1060
    Ettin in the Playground
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    Default Re: Sea of Stars - OOC II

    Needed more lemonade did you?
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
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    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.

  11. - Top - End - #1061
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    Destro_Yersul's Avatar

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    Default Re: Sea of Stars - OOC II

    Always.

    Oh, and I forgot to mention, I didn't know which group Ravia wanted to go with, so I didn't attach her to either. You're free to pick whichever. I also put Anika and Macharius together, on grounds that Hannabel expressly decided to go with Echo.
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    Sea of Stars Rogue Trader - Ongoing

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