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  1. - Top - End - #871
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    Default Re: Sea of Stars - OOC II

    Yes, you are. Rax is the one who does the shooting, so I'm not rolling that, but I wanted to be clear that you can now shoot in case it wasn't already
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  2. - Top - End - #872
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    Default Re: Sea of Stars - OOC II

    Well, what do you think, Rax? Feel lucky enough to do some damage, but not lucky enough to make another space hulk?

    Also, put a question for Macharius in my IC post.
    "It was a GOOD plan, just completely impossible."

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  3. - Top - End - #873
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    Quote Originally Posted by Destro_Yersul View Post
    And before Rax calls me on ships not being able to fire during boarding actions, this is not really a boarding action: They've already surrendered, and Charlabelle has brought some crew in to supervise.
    I am completely at peace with this ruling.

    Quote Originally Posted by Blarghy
    Well, what do you think, Rax? Feel lucky enough to do some damage, but not lucky enough to make another space hulk?
    Sure thing. The trick to avoiding wholesale obliteration is to just fire one of our weapon systems. Knocking down the shields and scratching the paint job is pretty much a given. Blowing all the way through the Sword's hull integrity is unlikely.

    However, if we do shoot, we can't board this turn. Therefore, I'll roll to hit and damage with the Jovians, but in case we can get in range to board this turn and PotatoGolem wants to do that straight away, I'll also roll a Pilot (Space Craft) test. Not sure which action would be needed, but I assume it would be one of Adjust Bearing or Adjust Speed.

    Jovian missile batteries vs. 85 (if 3 VUs or closer; BS 60, close range +10, Shrike +5, Exceptional Leader +10) or 75 (if 4-6 VUs); possible other bonuses: Lock on Target +5, PYBIT +5?
    (1d100)[16]
    Pre-emptive Mastery of Gunnery re-roll: (1d100)[51]

    Adjust Bearing or Adjust Speed (1d100)[93] vs. 98 (Ag 53, Manoeuvrability +25, Pilot Space Craft +10, Exceptional Leader +10)

  4. - Top - End - #874
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    Default Re: Sea of Stars - OOC II

    After all that, I forgot to roll damage at the same time. It was a nice roll too, so the only way we're not getting a critical hit is if we're firing at long range (-10 BS) with no additional bonuses.

    Str 5, so damage is 5d10+5. One or more rolls will be dropped to beat void shields.
    Crit Rating 6 and Hannabel got 6 successes, so we get a 1d5 crit as well.

    Damage (5d10+5)[1][7][1][7][5](21)
    Crit (1d5)[4] = Thrusters damaged. Lucky break! Just what we need to keep the Fifth from running away.

    Edit: Interesting. Does the dice roller not include the +5 modifier when coding to show individual results? If not, there's an extra +1 damage for each hit that gets past the shields.
    Last edited by rax; 2021-02-27 at 05:44 AM.

  5. - Top - End - #875
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    Default Re: Sea of Stars - OOC II

    See, this is the skill Elena needs to learn. Stop just short of turning enemy ships into burned-out shells.
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  6. - Top - End - #876
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    Default Re: Sea of Stars - OOC II

    Quote Originally Posted by rax View Post
    After all that, I forgot to roll damage at the same time. It was a nice roll too, so the only way we're not getting a critical hit is if we're firing at long range (-10 BS) with no additional bonuses.

    Str 5, so damage is 5d10+5. One or more rolls will be dropped to beat void shields.
    Crit Rating 6 and Hannabel got 6 successes, so we get a 1d5 crit as well.

    Damage (1d100)[83]
    Crit (1d10)[3] = Thrusters damaged. Lucky break! Just what we need to keep the Fifth from running away.

    Edit: Interesting. Does the dice roller not include the +5 modifier when coding to show individual results? If not, there's an extra +1 damage for each hit that gets past the shields.
    You are not yet in range to catch them for boarding. You should be able to catch them next turn, especially with their thrusters broken. And yes, you get +5 for Lock on Target. The Sting's augurs appear to have locked on by themselves. Also, yes, the forum roller does seem to be weird about adding a bonus to multiple rolls with rollv. How odd. I've always done them all as separate dice, so I never noticed that.

    Let's see if they have any chance of repairing their thrusters before you can catch them: (1d100)[83] - hah, no
    Oh, and is it partial or fully damaged: (1d10)[3] - partial. They're at -20 manouevrability, but they can still turn if they need to.

    In any case you're behind them, so they can't really fire back. They've also only got one void shield, which cancels the first hit... which was one of your 1's. You got 24 damage, and swords have 18 armour. 6 goes through. More of a warning shot than anything else, but you did manage to kill their thrusters.
    Last edited by Destro_Yersul; 2021-02-27 at 08:58 AM.
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  7. - Top - End - #877
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    Default Re: Sea of Stars - OOC II

    A warning shot with a crit to the thrusters! That's really about as good as I hoped since Hannabel was only firing one battery.

  8. - Top - End - #878
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    Default Re: Sea of Stars - OOC II

    Yeah, turned out to be a pretty good result for you. In any case, go ahead and roll your test to board them, and then Macharius can roll command.
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  9. - Top - End - #879
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    Default Re: Sea of Stars - OOC II

    Alrighty then, one boarding test coming right up!

    Boarding (1d100)[2] vs. 78 (Ag 53, Manoeuvrability +25, Pilot Space Craft +10, Exceptional Leader +10, Hard -20)

    Edit: Smooooth...
    Last edited by rax; 2021-02-27 at 08:35 PM.

  10. - Top - End - #880
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    Default Re: Sea of Stars - OOC II

    Oh baby. Yeah, they're boarded all right. They're so boarded. They don't even know how boarded they are, that's how boarded they are. But they're about to find out. They take the Prepare to Repel Boarders action: (1d100)[88] - failed

    also, the fleeing cobra is too fast for Charlabelle to ever hope to catch it, and the Claymore doesn't have great odds either. They get one more round of shooting before it's out of range.

    Charlabelle: (1d100)[8](1d100)[36] both hits. 4 degrees of success on the first one, which with Sunsears is a critical, and one degree on the second, for a total of 6 hits. First one gets cancelled by voids.
    (1d10+2)[3](1d10+2)[10](1d10+2)[4](1d10+2)[5]
    (1d10+2)[6](1d10+2)[12](1d10+2)[3](1d10+2)[6] - 37 total damage. 22 of that gets through armour. The cobra had already taken 11, so that's the rest of its integrity gone, and a crit 3, plus a crit 4 frof degrees of success. It's blind and has its thrusters knocked out. That's enough for it to also surrender.

    Claymore:
    Plasma: (1d100)[92](1d10+4)[12](1d10+4)[10](1d10+4)[10](1d10+4)[12]
    Macrocannons: (1d100)[60](1d10+3)[10](1d10+3)[4](1d10+3)[7](1d10+3)[12]
    - missed.

    More Fury repairs: (1d100)[3] - another success. They bring their augur arrays back online.
    Last edited by Destro_Yersul; 2021-02-27 at 09:44 PM.
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  11. - Top - End - #881
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    Default Re: Sea of Stars - OOC II

    Weird, I've been getting notifications regularly on these threads, and then not for the past few days, looks like. Guess it's time for my every three months or so unsub and resub.

    Command: (1d100)[37] vs 132.

    EDIT: That's a good roll, but I'll spend an FP to make it even better. 10 DoS as a 27.
    Last edited by PotatoGolem; 2021-02-28 at 03:08 PM.

  12. - Top - End - #882
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    Default Re: Sea of Stars - OOC II

    Ok. I don't think there's any way they can beat that. You actually get 12 degrees, since there's +10 for every point of turret rating you have, and the Sting's got 2. Here's their opposed roll, though, so we know how much you won by: (1d100)[61] - pass, 2 degrees. You win by 10.

    I'll just take care of rolling all the d5's for crew and morale damage myself, but here's another for their test to see if they surrender: (1d100)[38]

    They take 32 morale damage, and 26 crew damage. They do not surrender yet... but it's more or less a foregone conclusion. Potato, can I get a few more rolls for Macharius? Then we can wrap this and get on to the aftermath.

    EDIT: Hm, in retrospect, I might not wait. The absolute worst Macharius can do, by rolling 100, is 5 degrees of success. The absolute best the NPC ship can do at this point is 7 degrees, with 1-10. Let me roll a couple tests for them and see where we end up.
    Last edited by Destro_Yersul; 2021-02-28 at 07:36 PM.
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  13. - Top - End - #883
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    Default Re: Sea of Stars - OOC II

    Just some Command tests for the NPCs...

    (1d100)[52](1d100)[73] - this one will do it. 52 is a pass, with 2 degrees, but whatever Macharius gets will be better. They're taking at least 3d5 morale damage, and then surrendering. Potato, roll one test, just so I can figure out how badly they get hecked up, for the records. Update incoming.

    (1d100)[12](1d100)[26]
    Last edited by Destro_Yersul; 2021-02-28 at 07:40 PM.
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  14. - Top - End - #884
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    Default Re: Sea of Stars - OOC II

    (1d100)[63] vs 132

  15. - Top - End - #885
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    Default Re: Sea of Stars - OOC II

    Win by 7. Ok.

    Crew: (7d5)[23]
    Morale: (7d5)[21]
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  16. - Top - End - #886
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    Default Re: Sea of Stars - OOC II

    Potato got in first so I'll edit.

  17. - Top - End - #887
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    Default Re: Sea of Stars - OOC II

    Quote Originally Posted by rax View Post
    Regarding the division of spoils, if our intelligence is correct, what's left of Baldridge's band is another squadron of Cobras and a Viper sloop (a scout vessel). I think we should agree to turn the Claymore and the currently captured Cobras over to Charlabelle if she continues to assist the pirate hunt and relinquishes any claim to the Sword and the still-to-be-captured Cobras. Alternately we just agree to split all captured Cobras - present and future - fifty-fifty. The disposition of the Viper can be dealt with later - it would be nice to have but we already own a good scout in the Talon.
    There's also a Tempest-class strike frigate. You haven't seen that one yet.
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  18. - Top - End - #888
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    Default Re: Sea of Stars - OOC II

    What is the status of the Sword's previous captain? Dead, captured, at large somewhere in the ship until he can be sorted into the first two options?

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    Default Re: Sea of Stars - OOC II

    Captured with the rest of the bridge crew, sorry. Answered that in the IC, but the post did take a little time to write.

    Who all wants to go meet with Charlabelle, by the way? I've left it open, so if there's other tasks you want to do instead you can see to those while the meeting happens. The only one who actually needs to go is Macharius.
    Last edited by Destro_Yersul; 2021-03-01 at 10:05 PM.
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  20. - Top - End - #890
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    Default Re: Sea of Stars - OOC II

    Anika will go to the meeting if the Fury is stable. I think I could only roll emergency repairs at a little bit more then the crew already can.

  21. - Top - End - #891
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    Default Re: Sea of Stars - OOC II

    The only thing left to fix is the guns, and the time left to fix it is no longer an issue. I've just called it fixed, and Macharius' command is too good to not pass the check to rally the crew and prevent mutiny. The Fury is stable.
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    Default Re: Sea of Stars - OOC II

    I assume that the meeting takes place a fair bit of time after the battle, so, if Kennoch can see the renegade Navigator and then still make it to the shuttle afterward, I'd like to attend both. Seems like a prime chance to meet her command staff.

    In terms of how we're splitting up the ships, I vote that Charlabelle takes the Claymore as promised, plus the damaged Cobra (since she brought it down without our help, I think), and we get the Sword and other two Cobras. Then agree to divide the remaining ships after we hit their base. Frankly I feel like we did most of the work, and will again in the follow-up battle, so I think it's fair that we get most of the spoils, but assuming these pirates have a deep void space station like the last bunch, that's probably more valuable than anything. I'd be happy giving her most of the ships from the next battle in exchange for us taking home the station.

    Suggestion: can we take most of the Fury's crew, plus maybe some pressganged pirates, and spread them out over the two undamaged Cobras and/or the Sword? Anchor our damaged vessels in this asteroid field and use them as temporary prison camps until we get back. If their Navigators are all in stasis cages, it's not like they could run far, even if they did manage to take over one or more ships. Then we could hopefully avoid penalties for insufficient crew in the next fight. Come back victorious, divide up across the new fleet, and fly home with skeleton crews. Pray we don't run into trouble along the way.

    And after all that's done, I suggest we send any pirates we don't execute (the Cobras did surrender without a fight, after all) to Viatrames to spend the rest of their lives atoning by excavating Archeotech. It'd make a great prison planet.
    Last edited by Blarghy; 2021-03-02 at 12:47 AM.
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    Default Re: Sea of Stars - OOC II

    I think it's clear (probably in character to her as well) that we're taking the Sword and she's getting the Claymore, so the Cobras and other ships are really the only point of contention. It's inconvenient that's there's an odd number of them, but I like the idea of us keeping two for now and agreeing to split them evenly once we capture the rest of the ships. Blarghy's other ideas make sense to me as well.
    Last edited by PotatoGolem; 2021-03-02 at 01:00 AM.

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    Default Re: Sea of Stars - OOC II

    Also, how battle ready are the Sword and Claymore? Are they ready to be used against the remaining pirates? Just thought of that. If the Claymore isn't really in fighting shape, Charlabelle may not be joining us for the second fight.

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    An even split is...really nice and generous, I'd say. On our part. But hey, in past Chapters you were lucky to get a single ship from any given battle, so we're already doing quite well either way. If we do give Charlabelle such a good deal, I hope it results in economic ties and future Profit Factor. I suppose it would be in our interest to support our allies. If Charlabelle is better able to protect her shipping and grow stronger, then we can call in better favors from her in the future. So there's that.

    Fate Point reroll on that Forbidden Lore check: (1d100)[70]
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    What do i know or what test do i need for knowing what the Wrath Ascended is
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    take this virtual +1.

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    Quote Originally Posted by Blarghy View Post
    I assume that the meeting takes place a fair bit of time after the battle, so, if Kennoch can see the renegade Navigator and then still make it to the shuttle afterward, I'd like to attend both. Seems like a prime chance to meet her command staff.

    Suggestion: can we take most of the Fury's crew, plus maybe some pressganged pirates, and spread them out over the two undamaged Cobras and/or the Sword? Anchor our damaged vessels in this asteroid field and use them as temporary prison camps until we get back. If their Navigators are all in stasis cages, it's not like they could run far, even if they did manage to take over one or more ships. Then we could hopefully avoid penalties for insufficient crew in the next fight. Come back victorious, divide up across the new fleet, and fly home with skeleton crews. Pray we don't run into trouble along the way.

    And after all that's done, I suggest we send any pirates we don't execute (the Cobras did surrender without a fight, after all) to Viatrames to spend the rest of their lives atoning by excavating Archeotech. It'd make a great prison planet.
    Interrogation takes a couple hours, I would think. You could always interrupt it and go on the meeting, that's not an issue.

    Yes, you could do that. The Fury has 55 points of crew left, and the Sword has 45. You could roll them up into one fully functional crew, or sacrifice a few points to leave a skeleton group with the Fury. The two Cobras both have their full crew complement remaining, but with very low crew ratings - they all have CR20.

    Quote Originally Posted by PotatoGolem View Post
    Also, how battle ready are the Sword and Claymore? Are they ready to be used against the remaining pirates? Just thought of that. If the Claymore isn't really in fighting shape, Charlabelle may not be joining us for the second fight.
    Sword's in good shape, crew excepted. It only took 6 damage from Hannabel's opening volley. The Claymore's in a bit of a worse state, having taken 25 damage. It'll need a lot of patching up. It could fight, but any big hits would be very dangerous to it.

    Quote Originally Posted by Leon View Post
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    What do i know or what test do i need for knowing what the Wrath Ascended is
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    No need to test. The Wrath Ascended is the name of the ship you went into the Processional to salvage. You pulled a bunch of parts out of it.
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    Default Re: Sea of Stars - OOC II

    Hmm. I dunno how I feel about bringing the Cobras into battle with their original crew, against their former friends. Maybe they're sufficiently terrified of Hannabel by now to obey us and not try to run off, but, that seems like a risk. With low potential for reward, if they're poorly trained. Maybe we could use them as decoys or something.

    Although, if we're gonna get sneaky, the best way might be to bully Baldridge into helping us bluff our way close to the base with his old ship. We could have the Sword, maybe with the undamaged Cobras, bringing the Grace back as their "prisoner," with the Sting hiding nearby. Spring a nice little trap.
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  29. - Top - End - #899
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    Default Re: Sea of Stars - OOC II

    Quote Originally Posted by Blarghy View Post
    What's Kennoch know about House Typhon? Need another roll for that?
    No further roll required. Typhon is a renegade house. Used to be quite well known, but fell from grace some time ago and nearly got purged. Bunch of heresy, and something to do with their Novator starting a cult, though Kennoch's not aware of the details.
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    Bugbear in the Playground
     
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    Default Re: Sea of Stars - OOC II

    Ahh, cool.

    Follow up questions: is the tank small enough to fit into the larger stasis-cages that Kennoch bought way back on Footfall? Because if not, I guess my guy's just got a new roommate for the time being. And more importantly, did you just subtly give us a Warp Sextant and not call attention to it? Because if so, Kennoch will quickly enlist Ravia to unseal the tank, dump out this evil fish-man, and petition Macharius to install it on the Terminus. =P
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