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  1. - Top - End - #61
    Ogre in the Playground
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    Default Re: Funny Magical Items

    Nolzur's Wondrous Pig Mints

    Taking one of these tasty pig-shaped mints gives you a range of porcine traits. Gain 1d6 temporary hitpoints, a +2 to saves vs poison and the Scent ability. Unfortunately, it also gives you a piglike snout and ears, for which the DM may apply an appropriate penalty to any Charisma check where he feels this appearance would adversely affect your chances of success. All effects apply for one hour. Normally these come in packets of 12.

    EDIT: Anvil of the Angry Aardvark
    Last edited by paddyfool; 2020-09-06 at 09:57 AM.

  2. - Top - End - #62
    Troll in the Playground
     
    Dr.Gunsforhands's Avatar

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    Default Re: Funny Magical Items

    Invoking the spirit of a fierce predator of ants, a weapon forged using this anvil has the Vermin Bane property. The weapon need not be enchanted with an enhancement bonus nor even be masterwork. This effect last until the end of the first encounter where this weapon successfully strikes a vermin-type creature.

    Next! Magic Beams!
    Nexusites, Angred, Dorothy, Yondalla.
    Avatar by the Ninja Chocobo.

  3. - Top - End - #63
    Ogre in the Playground
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    Default Re: Funny Magical Items

    Magic Beams

    These sturdy wooden beams were created by a malicious little trickster deity. Their obvious function is a 1 / day levitation charm that allows easy transportation around construction sites. However, they also have a 1/ week recall ability, allowing easy sabotage of any structure or ship they are used to construct.

    Bronze Bird of Buried Berd, the Bored Bard.

    EDIT: Or, if that's too silly a piece of alliteration, how about "The Black Blade of Bo the Bardman of Drytown"
    Last edited by paddyfool; 2020-09-11 at 01:54 PM.

  4. - Top - End - #64
    Bugbear in the Playground
     
    jqavins's Avatar

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    Default Re: Funny Magical Items

    This item is usable only by bards. The item is a small statue of a nitengale. When you are performing before an audience, if the audience becomes bored the bird will become animated and grow to have a wingspan of six feet. It will proceed to give you a good solid dope slap, and continue to do so once every 60 seconds until the audience is once again engaged.

    Next up: The Middle Finger of Vecna.
    -- Joe
    “Shared pain is diminished. Shared joy is increased.”
    -- Spider Roninson

    Always remember that anything posted on the internet is, in a practical if not a legal sense, in the public domain.
    You are completely welcome to use anything I post here, or I wouldn't post it.

  5. - Top - End - #65
    Ogre in the Playground
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    Default Re: Funny Magical Items

    Quote Originally Posted by jqavins View Post
    The Middle Finger of Vecna.
    If you cut off your middle finger and replace it with this shrivelled undead digit of a god, you gain a permanent +1 Int and may cast Finger of Death once per day as if you were a 20th level wizard. However, your alignment also takes one step towards Evil and once per week the DM may force you to make a Will save (DC 25) or the finger will cast Mindless Rage (SC) against a target of the DM's choice as if you were a 20th level Wizard.

    Crazy Cutlass of Cruelty
    Last edited by paddyfool; 2020-09-12 at 05:46 AM.

  6. - Top - End - #66
    Ettin in the Playground
     
    Bohandas's Avatar

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    Default Re: Funny Magical Items

    Quote Originally Posted by paddyfool View Post
    Crazy Cutlass of Cruelty
    An intelligent item that fancies itself to be a bloodthirsty weapon suitable for an equally bloodthirsty pirate, but which is actually a stage prop and only deals non-lethal damage


    Next:

    Fig of Wondrous Power
    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

    If we shadows have offended, think but this, and all is mended. That you have but slumbered here, while these visions did appear, and this weak and idle theme, no more yielding but a dream. -Midsummer Night's Dream, Act 5, Scene 1

  7. - Top - End - #67
    Bugbear in the Playground
     
    jqavins's Avatar

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    Quote Originally Posted by Bohandas View Post
    Fig of Wondrous Power
    The Fig of Wondrous Power was created to encourage, caring and sharing. It is crafted of gold and silver, the two metals fading from one to the other in a pattern reminiscent of a fresh fig, despite being of the wrong colors; small spots on the fig are made from tiny diamonds.

    The fig allows the user to cast any one spell (in addition to any the user may be entitled to due to class levels or any other source) with a maximum lever equal to one half of her character level rounded up, with a minimum of third level. Any level dependent effects of the spell are based on his character level. However, this ability is granted only when when the user generously hands over the fig to another. Thus, to benefit from the item, one must "give a fig".

    Any attempt gain monetary or other value (e.g. giving it in trade, to curry favor, etc.) made by one who knows the Fig's power will destroy the item, leaving only worthless dust.

    NEXT:
    Panel of Seeing at a Distance
    Last edited by jqavins; 2020-10-02 at 06:44 AM.
    -- Joe
    “Shared pain is diminished. Shared joy is increased.”
    -- Spider Roninson

    Always remember that anything posted on the internet is, in a practical if not a legal sense, in the public domain.
    You are completely welcome to use anything I post here, or I wouldn't post it.

  8. - Top - End - #68
    Ogre in the Playground
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    Panel of Seeing at a Distance

    This panel allows you to cast Scrying once per day as if you were a level 10 Wizard. However, if you use it, you are cursed to have pop up adds for distant holiday locations appear in front of your vision at inopportune moments, giving you a -2 to hit, -2 to Spot, -2 to Concentrate and -2 to Reflex saves until you get a Remove Curse spell cast upon you.

    Dwayne Dibbley Dentures

  9. - Top - End - #69
    Troll in the Playground
     
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    Designed by a spiteful Aboleth after centuries sitting in her lair watching reruns of Red Dwarf, this is part of a series of cursed items designed to prey on the insecurities of thieving adventurers, showing them visions of their worst lives with the intent of driving them to suicide. That Aboleth deserves some credit for this design, having considered that humanoid adventurers might lose a lot of teeth in the course of their violent professions, but it remains that PCs are rarely in the market for dentures.

    Next! Goggles of Wrong Future Seeing!
    Last edited by Dr.Gunsforhands; 2020-10-03 at 03:17 PM.
    Nexusites, Angred, Dorothy, Yondalla.
    Avatar by the Ninja Chocobo.

  10. - Top - End - #70
    Ettin in the Playground
     
    Bohandas's Avatar

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    The Goggles of Wrong Future Seeing seem to show the current location exactly one half-hour in the future, but generally have many details wrong. Often these wrong details involve the user and/or their associates being killed in increasingly preposterous ways; Strangled by teammate, stabbed by mimes, impaled on flagpole, eaten by miniature poodles, choked to death by ill-fitting shirt, etc.

    There is also another kind of goggles of wrong future seeing that show somebody else's future who the user generally doesn't know and is unlikely to encounter


    Next: Foghat
    Last edited by Bohandas; 2020-10-27 at 12:51 PM.
    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

    If we shadows have offended, think but this, and all is mended. That you have but slumbered here, while these visions did appear, and this weak and idle theme, no more yielding but a dream. -Midsummer Night's Dream, Act 5, Scene 1

  11. - Top - End - #71
    Halfling in the Playground
     
    Beholder

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    Default Re: Funny Magical Items

    When attuned to this hat, you may cast Fog Cloud three times per day. The Cloud may appear at any point within range. Although testing indicates this point to be random, it always seems to appear wherever it is most inconvenient for the user

    If all charges are not used by midnight, the Hat will activate these charges during the next day. Although testing again reveals this to be random, they always seem to trigger whenever it is most inconvenient.

    Next up: Flashlight

  12. - Top - End - #72
    Troll in the Playground
     
    Dr.Gunsforhands's Avatar

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    This codpiece must be worn and prominently displayed in order to activate its Daylight effect.

    Next item: Potion of Rainbows
    Nexusites, Angred, Dorothy, Yondalla.
    Avatar by the Ninja Chocobo.

  13. - Top - End - #73
    Ogre in the Playground
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    Default Re: Funny Magical Items

    Potion of Rainbows
    On drinking this potion, roll a d10
    1. Red
    2. Orange
    3. Yellow
    4. Green
    5. Blue
    6. Indigo
    7. Violet
    8. Colour of player's choice from those above
    9. Dual colour stripes: pick any two from those above
    10. Rainbow: Stripes of all seven colours from those above

    Your character's skin, eyes, and hair turn the colour or colours thus chosen and glow faintly for the next 24 hours. You take a -2 penalty to Hide checks in conditions where you don't match the general background colour, a -4 to all Hide checks in dark conditions, and gain a +2 bonus to any Bluff check to claim you are some colour-appropriate outsider (eg of celestial/elemental/infernal/fae origins).

    Emerald Eye of the Eager Elephant
    Last edited by paddyfool; 2020-10-28 at 02:07 AM.

  14. - Top - End - #74
    Halfling in the Playground
     
    Beholder

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    Default Re: Funny Magical Items

    This flawless green crystal does not bend light which passes through it. When you look through it, all food looks like ordinary tree leaves. When someone swallows this gem (whole or crushed), all food is indistinguishable from tree leaves for them, although it will nourish them normally. A *Remove Curse*, *Limited Wish*, or *Wish* ends this effect.

    Next up: Bunny Slippers of Interminable Pain, Torture, and All Things Bad

  15. - Top - End - #75
    Troll in the Playground
     
    Dr.Gunsforhands's Avatar

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    The antagonist sometimes wears these to cross their castle's cold stone floors for a midnight snack. These warm Pythonian rabbit skins emit an evil aura as a 15th-level cleric and bestow negative levels on nonevil wearers as might an unholy weapon. Whenever anyone casts a divination spell that would include the slippers or their wearer, the slippers block the divination and assault the caster's mind with negative emotions and vivid visions of a bad ending, dealing 3d6 necrotic and psychic damage and rendering them unconscious. With a successful will save, a victim of this trap can recover from the unconsciousness in one round. Otherwise, they must suffer through a fevered nightmare for 24 hours.

    Next! Glowing green kitten statuette!
    Nexusites, Angred, Dorothy, Yondalla.
    Avatar by the Ninja Chocobo.

  16. - Top - End - #76
    Ogre in the Playground
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    Default Re: Funny Magical Items

    Glowing green kitten statuette

    This cute little sculpture of a kitten glows brightly whenever a hostile NPC looks in the bearer's direction, granting them a -5 penalty to Hide checks in dark conditions. It also grants the bearer a permanent Speak with Animals effect, but one that only enables them to talk to cats.

    Felt Ferret of Friendship
    Last edited by paddyfool; 2020-11-01 at 04:22 PM.

  17. - Top - End - #77
    Orc in the Playground
     
    Imp

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    Default Re: Funny Magical Items

    FELT FERRET OF FRIENDSHIP

    This 2-dimensional depiction of a smiling ferret may be placed on the ground as a standard action, and is activated by a command word. Once the command word is spoken, all humanoids within 30 feet of the FELT FERRET OF FRIENDSHIP must make a DC13 Will save or become Charmed by the Felt Ferret of Friendship. They will believe that the Felt Ferret of Friendship is a real being, an old friend of theirs, and will gladly take action to defend it. The Felt Ferret of Friendship will suggest to them that they play games, sing songs, and have fun together. This effect lasts for one hour, after which those affected will feel quite embarrassed and hope that nobody noticed what they were doing.

    Next up: Flaming Eye of the Jabberwocky
    This is a boring signature.
    EXPLOSIVE RUNES
    EXPLODED RUNES
    PICTURE OF A CAT
    EXPLOSIVE RUNES

  18. - Top - End - #78
    Bugbear in the Playground
     
    jqavins's Avatar

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    Default Re: Funny Magical Items

    Quote Originally Posted by paddyfool View Post
    Glowing green kitten statuette

    This cute little sculpture of a kitten glows brightly whenever a hostile NPC looks in the bearer's direction, granting them a -5 penalty to Hide checks in dark conditions. It also grants the bearer a permanent Speak with Animals effect, but one that only enables them to talk to cats.
    I would also give a -5 penalty to creatures trying to sneak up on the bearer?
    -- Joe
    “Shared pain is diminished. Shared joy is increased.”
    -- Spider Roninson

    Always remember that anything posted on the internet is, in a practical if not a legal sense, in the public domain.
    You are completely welcome to use anything I post here, or I wouldn't post it.

  19. - Top - End - #79
    Ogre in the Playground
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    Default Re: Funny Magical Items

    Quote Originally Posted by jqavins View Post
    I would also give a -5 penalty to creatures trying to sneak up on the bearer?
    Sounds good :-)

  20. - Top - End - #80
    Orc in the Playground
     
    Imp

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    Default Re: Funny Magical Items

    Flaming Eye of the Jabberwocky

    This major artifact gives the bearer the power to leap through time. There are three buttons. The first button removes the user from existence and returns them to the exact same location 1d10+4 minutes later. The second button causes the user to Plane Shift to a random destination plane. The third button causes the user to become invisible for 4 hours while affecting them with a silence spell that only cancels out sounds that they make themselves.

    Next up: Really Obnoxious Drums That You Can't Ignore
    This is a boring signature.
    EXPLOSIVE RUNES
    EXPLODED RUNES
    PICTURE OF A CAT
    EXPLOSIVE RUNES

  21. - Top - End - #81
    Bugbear in the Playground
     
    jqavins's Avatar

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    Default Re: Funny Magical Items

    Quote Originally Posted by Korith View Post
    Next up: Really Obnoxious Drums That You Can't Ignore
    This tiny model of a drum set is occasionally as useful as it is always annoying. The user may activate them by singing a short drum riff, five to ten sylables of "ba boom ba boop" or the like in rhythm. The drums will then sound for two full minutes. All creatures within 30 feet of the drums for this period are subject to a -20 penalty on concentration checks to cast spells or for any other purpose.

    The Really Obnoxious Drums That You Can't Ignore can be used up to one time per day. If they have been used within the prior three days then the user can stop the playing by singing a closing riff, but otherwise the drums will play for the full duration. The drums want to play. If they have not been used within five days then they will start playing on their own and continue for the full duration at a random time, but always within seven days of their last activation. (The DM is encouraged to make this less than completely random, but of course that is not required, and should not be used to deliberately put the characters in actual danger.)

    Next up: Bunny Pajamas of Humiliation.
    -- Joe
    “Shared pain is diminished. Shared joy is increased.”
    -- Spider Roninson

    Always remember that anything posted on the internet is, in a practical if not a legal sense, in the public domain.
    You are completely welcome to use anything I post here, or I wouldn't post it.

  22. - Top - End - #82
    Ogre in the Playground
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    Default Re: Funny Magical Items

    Bunny Pyjamas of Humiliation


    Whilst unworn, any sentient observing these pyjamas will have to pass a DC 20 will save, or be persuaded by some strange intuition that they bring blessings to put them on.

    Any character wearing the pyjamas gets a +2 magic bonus to listening checks, but also takes a -5 on Intimidate checks and -5 on any Will save to resist Fear effects. Also, on donning the pyjamas, they hear a telepathic warning that if they ever take them off, they will be polymorphed into an ordinary rabbit, as per the Polymorph spell. However, this is not actually true, and taking them off has no ill effects and renders a character immune to the coercion to put them on again. The pyjamas are self-cleaning, and some adventurers have been known to wear them for a very long time before learning that the pyjamas lied.

    Green Gloves of the Gecko
    Last edited by paddyfool; 2020-12-13 at 06:11 AM.

  23. - Top - End - #83
    Dwarf in the Playground
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    Green Gloves of the Gecko

    These appear to be a pair of Tiny sized scaled green gloves that, although rough to touch, are surprisingly comfortable once worn. Placing a Medium-sized or smaller appendage inside this item reveals its true nature, as they expand to cover their hands (or equivalents thereof).

    Any character wearing these can cast Camouflage 1x/day (CL 5), gains the ability to climb on vertical surfaces at half land movement speed and has a +15 circumstance bonus to Appraise to negotiate maintenance and repair prices for wagons.

    Next Up: The Wagging Wagon of Wicked Wumbling
    Last edited by +5 Vorpal Bunny; 2020-12-14 at 05:09 AM.

  24. - Top - End - #84
    Halfling in the Playground
     
    EvilClericGuy

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    Default Re: Funny Magical Items

    The Wagging Wagon of Wicked Wumbling

    Upon a cursory examination, the Wagging Wagon of Wicked Wumbling appears to be an exceptionally sturdy, well-built wagon. Most people who observe the wagon tend to assume that it was constructed by a master craftsman, so exceptional is its apparent quality. Curiously however, no amount of searching will reveal a maker's mark of any kind. Furthermore, attempting to describe the wagon can only be done in tediously vague, nebulous terms ("It is most likely of elven, dwarven, halfling, or giant make," or "It's probably made of oak. Or pine. Or beech... Or dogwood.)

    In reality, the wagon is cursed. Shortly after hitching up the wagon to a beast of burden and attempting to transport a load, the wagon has some kind of problem that causes a delay. The problem always seems to be mundane in nature; it never simply busts into flame or flies away for example. Perhaps a couple of the chickens you were transporting escape and need to be rounded up again. Maybe the wagon lists (or "wumbles") to the side just as you are passing an oncoming wagon, causing a collision. Perhaps a wheel gets stuck in what appeared to be shallow mud from the wagoner's seat, or maybe a guard thinks your wagon looks particularly suspicious and spends a great deal of time in what was supposed to be a cursory inspection. Whatever the reason, traveling overland with the wagon ends up taking twice as long as you'd expect in a wagon of the non-cursed variety. These delays are always easily resolved, but each one takes time and/or effort, making the journey long and arduous.

    Unless the wagoner (the person operating the wagon) succeeds on a DC (whatever) will save, they tend to think of these time wasters as only "minor setbacks", handwaving them away as mere happenstance. Should someone else suggest that the wagon is cursed or that the wagoner should part with the wagon in any way, the wagoner dismisses their concerns as "silly superstitious nonsense". Once a wagoner fails his save, he is forever convinced of the wagon's quality and will always insist on using the cursed wagon whenever a wagon is needed. Remove curse, dispel magic, wish, or miracle frees the victim of the curse. A true seeing spell allows observers to see the wagon for what it really is: a sloppy, ramshackle wagon of hasty field repairs falling apart at the seams. Seeing the wagon this way also effectively frees the victim from the wagon's curse.

    Next Up: The Whim Sickle
    Last edited by Ghen; 2020-12-15 at 02:23 AM.

  25. - Top - End - #85
    Troll in the Playground
     
    Dr.Gunsforhands's Avatar

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    Default Re: Funny Magical Items

    This sickle spent 20 years marinating in a vat of Rock & Rye Faygo. It's sticky and it smells weird and it's garbage. Its rank is -5.3/10. Also it killed my father.

    Next! Dragon-beary Scarpel!
    Last edited by Dr.Gunsforhands; 2020-12-15 at 03:06 AM.
    Nexusites, Angred, Dorothy, Yondalla.
    Avatar by the Ninja Chocobo.

  26. - Top - End - #86
    Ogre in the Playground
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    Default Re: Funny Magical Items

    Dragon-Beary Scarpel
    This scalpel with a handle in the shape of a bear with a dragon's head may be used once per day to create a scarp, or cliff face, by cutting a 1' line in the ground in front of the practitioner. Roll a D4 after making the cut: on a 1, an area of 10' square the user is on sinks 100' into the ground; on a 2, the same area is raised on a square column 100' into the air, on a 3, an area of the same size in front of the user sinks 100' into the ground, and on a 4, an area of the same size in front of the user rises on a square column of land 100' into the air.

    Anyone standing within 30' , including the user, must make a DC 15 balance check or be rendered prone and flat-footed. Anyone who passes this check and is standing on land which rises or falls as a result of the effect may move off it to an adjacent space if they pass a DC 15 reflex save. Further effects such as collapsing columns or collapsing hole walls are left at the DM's discretion.

    Helical Holmium Tail of the Hangry Hog
    Last edited by paddyfool; 2020-12-15 at 07:10 AM.

  27. - Top - End - #87
    Orc in the Playground
     
    Imp

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    This magical item can only be used by a Barbarian under the effects of their rage ability. When used in this way, it functions as a +2 shortsword.

    Whenever a living creature is killed by the Helical Holmium Tail of the Hangry Hog, their body explodes into 67 edible portions. Eating any of these portions gives the benefits of a Heroes Feast spell lasting 1 day. The edible portions vanish after 5 minutes.

    Because there is no body, resurrection may be particularly difficult.

    Next up:

    Abacus of Abolition
    Last edited by Korith; 2020-12-15 at 03:35 PM.
    This is a boring signature.
    EXPLOSIVE RUNES
    EXPLODED RUNES
    PICTURE OF A CAT
    EXPLOSIVE RUNES

  28. - Top - End - #88
    Dwarf in the Playground
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    Seemingly a normal abacus, this twelve-grooved item bestows a keen understanding of mathematics upon its user; it gives a +5 circumstance bonus on any checks to use math to teach or solve a problem. If the person is using it in an instructional role for an hour or more, he may bestow this benefit upon his students as well; this lasts an hour after contact with the abacus is lost.

    But it's when the abacus is moved that its deeper properties reveal itself. When travelling substantial distances, the three grooves on either end can be seen to move. A DC 30 (Knowledge: Mathematics), DC 25 (Knowledge: Nature or Navigation) or DC 20 Intelligence check reveals that the outermost grooves correspond to moving North and South, the adjacent grooves move with East and West and the grooves after them move with elevation.

    But it's when the middle grooves are moved in a particular way that it's most powerful property reveals itself. When a mathematician went to visit his friend, trapped in a very powerful permanent Forcecage that resisted all attempts at dispelling, he showed him this curious item, and he took a shining to it immediately. Agreeing that he needed something to keep him entertained, the teacher left it there; the imprisoned man experimented with the grooves in the middle, and when they matched their corresponding grooves, the Forcecage vanished completely.

    Since than, it has fallen into the hands of adventurers, who have used it to break spells of holding, break out of jails, and by adjusting the innermost left slider straight down even managed to break an Imprisonment spell, bringing a long-thought lost friend back into action. After this, it was reclassified as an artifact, and has attracted no shortage of attention since. Vanishing frequently, the Abacus of Abolition tends to find itself in the hands of those with both a fervent desire to free others and the intelligence to use it.


    Colossal Claw of Crunchy Chomping
    Last edited by +5 Vorpal Bunny; 2020-12-15 at 10:58 PM.

  29. - Top - End - #89
    Halfling in the Playground
     
    EvilClericGuy

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    Default Re: Funny Magical Items

    I'd like to preface this by saying I'm a 3.5 player, so some of this may not translate over to 5e? Just keep that in mind. Without further ado, I bring you:

    The Colossal Claw of Crunchy Chomping

    The Colossal Claw of Crunchy Chomping is a peculiar weapon, to say the least. This unwieldy-looking furry blue claw functions as a typical punching dagger in most respects with three major exceptions.

    First, the claw can magically grow or shrink based on the size of the creature attempting to use it. The claw will always be a weapon of one size category larger than is typical of weapons suited to the wielder's size. If the wielder is colossal size, the claw will only grow to be a colossal weapon. Unlike most oversized weapons, Colossal Claws of Crunchy Chomping are no more difficult to use in combat than weapons that are appropriately sized to the wielder, though its weight still fluctuates with the claw's new size. Feats, spells, or special abilities that otherwise make large weapons easier to deal with (such as the "monkey grip" feat, or the goliath's racial ability) never stack with this effect. Instead, characters using such resources may simply pick the best effect to use at any given time.

    Secondly, attacks with the colossal claw can count either as an attack with a natural weapon or an attack with a manufactured weapon at the user's discretion (decided at the beginning of the user's attack action and unchangeable for the rest of the round). Unlike most natural weapons, the colossal claw still deals x3 damage on a confirmed critical hit like a normal punching dagger, and may be used for multiple attacks in the same round if the wielder's base attack bonus is high enough to allow for multiple attacks.

    The third and final effect of the claw is a rather peevish trait for wielder and victim alike. When used to attack, the claws begin making an obnoxiously loud "crunchy chomping" noise that persists for an entire round (think Cookie Monster from Sesame Street). The absurd noise causes anyone within 30 feet of the claw to be effectively deafened for the duration of the cacophony, or until they become farther than 30 feet away. If the claw enters a zone of silence or similar area, this effect is suppressed until the claw leaves the area.

    Next Up: Waldon's Weird Walking Schtick
    Last edited by Ghen; 2020-12-17 at 10:02 AM.

  30. - Top - End - #90
    Troll in the Playground
     
    Dr.Gunsforhands's Avatar

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    Default Re: Funny Magical Items

    Do not talk about Waldon's Weird Walking Shtick. Do not make direct eye contact with Waldon. Approach Waldon only at a 45-degree angle.

    (I've not been strictly translating these into D&D magic items at all, obviously. Just use the edition and degree of minutia that seems funniest to you!)

    Next up! Shepard's crook of the crooked shepherd!
    Nexusites, Angred, Dorothy, Yondalla.
    Avatar by the Ninja Chocobo.

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